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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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KRZYBooP
Why are there time limits on special crew members?
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27.03.2020 21:35:35
 
Subject: Why are there time limits on special crew members?
Link on message: #12464260

KRZYBooP: Some updates wipe away bonuses and rewards. 


KRZYBooP
Incoming! Updates to the Bunny Event.
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27.03.2020 21:20:32
 
Subject: Incoming! Updates to the Bunny Event.
Link on message: #12464240

KRZYBooP: Howdy Boom Jockeys!  Since there haven't been any successful deaths to bunnies, the population has exploded. Updates to the sheriff event have been announced HEREfor both Sheriffis and players looking to get some gold. 


KRZYBooP
Why do people constantly whine about rigging on the forums? Lol
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27.03.2020 21:01:12
 
Subject: Why do people constantly whine about rigging on the forums? Lol
Link on message: #12464220

View PostCaptainBussey, on Mar 27 2020 - 12:14, said:     Or, it could be because the MM in this game is bad enough to drive people with not a good understanding of statistics to draw that conclusion. I don't think its rigged, but I don't belittle people that do either. You add that to the fact that forum mouthpieces personally attack everyone that doesn't agree with them and you have a recipe for these types of theories and mindsets.

KRZYBooP:  My apologies if you have ever felt personally attacked by my mouthpiece or any of our NA team. That is something that I definitely don't try to do. Every piece of feedback is valued as long as it is constructive. I don't mind if players disagree with my personal thoughts and opinions on the game. Everyone is entitled to do so, but I do try to give the forums a more positive outlook on the many changes that are announced. 


LargeForeignObject
CORSAIR Community League - Looking for players
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27.03.2020 20:59:06
 
Subject: CORSAIR Community League - Looking for players
Link on message: #12464215

LargeForeignObject: Team captains, If you are looking for players to join your team for the upcoming CORSAIR Community League, post your team info and player requirements in this topic.  Qualifier stage registration: https://worldoftanks...AwMDAwMTQxNw==/


LargeForeignObject
CORSAIR Community League - Looking for a team
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27.03.2020 20:47:41
 
Subject: CORSAIR Community League - Looking for a team
Link on message: #12464202

LargeForeignObject: Tankers, If you are looking for a team for the upcoming CORSAIR Community League, post your info in this topic.  Qualifier stage registration: https://worldoftanks...AwMDAwMTQxNw==/


KRZYBooP
Incoming! April preview!
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27.03.2020 20:46:39
 
Subject: Incoming! April preview!
Link on message: #12464201

KRZYBooP: Howdy Boom Jockeys! What's coming up in April is now available for everyone to check out.  These events and dates are subject to change without notice. Click HEREfor more information. 


LargeForeignObject
CORSAIR Community League - General Discussion
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27.03.2020 20:37:42
 
Subject: CORSAIR Community League - General Discussion
Link on message: #12464187

LargeForeignObject: Tankers, The CORSAIR Community League is about to start, you can register for the qualifier stage here: https://worldoftanks.com/en/tournaments/MTAwMDAwMTQxNw==/ Players looking for a team: http://forum.worldoftanks.com/index.php?/topic/623723-corsair-community-league-looking-for-a-team/Team looking for players: http://forum.worldoftanks.com/index.php?/topic/623724-corsair-community-league-looking-for-players/ This post will be used for general discussion and questions about the event.


Felipe6666Original
Formato 7/54 y 7/70
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27.03.2020 20:32:33
 
Subject: Formato 7/54 y 7/70
Link on message: #12464182

Felipe6666Original: Cierro el hilo, ya fue respondida la duda de E_Rommel_Ar. ¡Saludos!


KRZYBooP
Incoming! x3 XP weekend and missions
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27.03.2020 17:06:45
 
Subject: Incoming! x3 XP weekend and missions
Link on message: #12463921

KRZYBooP: Howdy Boom Jockeys! Still can't go outside and play that pick up game of street stickball? Enjoy a wonderful x3 XP weekend! Starting today (27Mar) until 30Mar complete some missions for some consumables and boosters in addition to a great XP boost. 


Felipe6666Original
[Supertest] Cambios a los vehículos de línea y vehículos de coleccionista
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27.03.2020 01:54:51
 
Subject: [Supertest] Cambios a los vehículos de línea y vehículos de coleccionista
Link on message: #12463340

Felipe6666Original: Cierro este hilo dado que las pruebas con este cambio ya están en marcha. Redirijan las conversaciones vinculadas a dicho hilo. ¡Saludos!


Felipe6666Original
[Opiniones] Prueba Común de la Actualización 1.9
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27.03.2020 01:50:29
 
Subject: [Opiniones] Prueba Común de la Actualización 1.9
Link on message: #12463333

Felipe6666Original: ¡Buenas! Hace tan solo unas horas, dimos inicio a las pruebas de las características que incorporará la Actualización 1.9, entre las que se listan la incorporación de los tanques Cavalier, BT-5 y el T6 Medium, los renovados árboles tecnológicos, el incremento de PV a los vehículos de nivel I-VI, los vehículos de colección, ¡y mucho más (la lista de cambios en español estará disponible en breve)!  ¡Dejen sus opiniones y recuerden que participar del debate les da una chance de ganarse un estilo especial (más información aquí)! ¡Buena suerte en el campo de batalla!


MA77
[Atualização 1.9] Teste Comum
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27.03.2020 01:10:39
 
Subject: [Atualização 1.9] Teste Comum
Link on message: #12463307

MA77: Saudações! O Teste Comum da Atualização 1.9 já está disponível, comandantes. Nele, você terá a chance de experimentar as Árvores Tecnológicas retrabalhadas, o aumento de HP e munição nos veículos de nível baixo e os Novíssimos veículos de Colecionador!  E claro, não se esqueça de deixar o seu feedback neste tópico. ;)


DomoSapien
[CT] Update 1.9 Common Test & Feedback Request
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26.03.2020 23:58:28
 
Subject: [CT] Update 1.9 Common Test & Feedback Request
Link on message: #12463250

DomoSapien: Tankers, 

The Update 1.9 Common Test is live!

The update's primary focus is cleanup and rebalance for quite a few mid-to-low tier vehicles. Additionally, we're introducing 2 new vehicles, the Cavalier (transitioning from the Matilda) and the T6 Medium (transitioning from the M3 Stuart).

The low-tier HP increase that received positive feedback from new balance testing is coming in the 1.9 Common test - helping to smooth out the transition in survivability in low to mid tiers.                                                                                                                                                                                                                                                                                                                                                                                                    With the tech tree cleanup, we will be introducing the collectors' vehicles tab - where the 92 vehicles being removed from the tech tree will be located. To purchase a colector's vehicle, it will be necessary to first research a vehicle of that nation & tier.     

Finally, some quality of life changes for Boot Camp, and Wheeled Vehicles driving in reverse  (don't panic! As mentioned in the 2020 Rebalance preview, we're looking at some changes to Wheeled Vehicle dynamics, particularly their mobility after sustaining enemy fire.)                                                                                      For more details, including a full list of changes to vehicle characteristics, check out the article. For a summary that's more detailed than mine, check out the video below.                             

Please feel free to leave your feedback below, and if you haven't had a chance to check out the 2020 Changes preview, head over to KRZYBoop's forum post to leave feedback on all those changes.                                               


KRZYBooP
Incoming! Looking ahead at Tank things in 2020
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26.03.2020 23:07:59
 
Subject: Incoming! Looking ahead at Tank things in 2020
Link on message: #12463206

View PostEraycer, on Mar 26 2020 - 13:30, said:   Just a stab in the dark but wheeled vehicles that can jump through the air and land with no damage, can flip over and bounce shots from all tanks and have zero ground restrictions on all-terrain? I'm just spitballing here, and for the love of this game do not make changes based on Blitz or I will not be able to bring myself to log into this game anymore. If they are going to follow any leadership to follow the path of WOWS, they have done a lot of things right from day one.   In all honesty, this game continues to spit on all those players that have put in so much time over the years playing this game and supporting this game. Nuking the tech tree even though there was nothing wrong with it, scrapping all the work we have put into our crews, the fact that the game has declined in players to a point where we only have one server for NA should be a wake-up call that WG is doing something wrong.   We get these useless surveys that we never see results or improvements from. I do not like to be negative but when I stepped away for a bit and came back it just seems to be worse than when I stepped away. I have recently brought in 4 new players and after just playing for a month they have no issues with the tech tree and have a good grasp of how the crews work.  90% of the issues with this game are listed in these forums and it only takes about 20 minutes to read through them and then we get a news bulletin and nothing listed has anything to do with anything spoke about in these forums.   I understand the game needs to evolve, but new maps, maybe fix one-sided maps, more tweaking with MM, adjusting some overproducing and underproducing tanks.   Hell, take out gold rounds in a test server and see how much more fun the game could be for people.     There are just so many more important things to do than what is listed in this latest update note.  

KRZYBooP:  Wheeled vehicles are being targeted for rebalancing the many pain points that I have read on the forums.  Equipment from Blitz isn't all bad in my opinion. There aren't many impactful choices that makes a difference in combat or helps in making an okay tank better at its job. Adding more choices to blitz made it a different game and allowed many different builds and changed the Meta.  I wanna share with you that tanks aren't being removed from the game at all. They are only being moved, and not every new player has someone to help them with their playstyle and what tanks to pick. WG doesn't implement changes without information or statistics to back it up. One of these happens to be the learning curve in getting into the game.  As far as the surveys go, I would like to point out the fact that Ammo reworks were sent back to the drawing board because of the surveys that our players submitted.  MM is arguably in the best place it has ever been. New maps are introduced at a much higher rate than before, and more balancing of the 500 plus tanks are coming pending the ammo reworks.  Developers have taken steps like removing gold rounds, or their ability to do more damage with the latest balance changes. Players didn't like them and we are all curious about what they plan to come up with next. The changes listed in this update are features that have been in the works for a while. World of Tanks on PC may take some ideas from other products, but they do try to maintain a distance to not be exactly like another product.  Hopefully the above  helps in explaining that if there is one thing that is constant. It's that WG does it's best to keep changing to make the game more enjoyable for everyone.  


Felipe6666Original
Acerca de un Alemán
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26.03.2020 19:00:04
 
Subject: Acerca de un Alemán
Link on message: #12462938

View PostE_Rommel_Ar, on Mar 26 2020 - 13:47, said: Yo preferiría que añadieran alemanes con ruedas... hubo varios, y ya que los Franceses los tienen...    Esta cosa es monstruosa... hasta un manco como yo ve que no hay manera de balancearlo.....

Felipe6666Original:  Concuerdo (el mismo principio aplica a los estadounidenses), pero hay algunos temillas con el concepto de vehículos con ruedas en sí que solucionar antes :trollface: ¡Saludos!


KRZYBooP
Incoming! Looking ahead at Tank things in 2020
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26.03.2020 18:58:22
 
Subject: Incoming! Looking ahead at Tank things in 2020
Link on message: #12462937

View Post__WarChild__, on Mar 25 2020 - 12:25, said: I don't know what this Equipment 2.0 is going to look like, but Wargaming developers totally and permanently messed up the equipment for Blitz starting with 3.8.  Although I can't imagine they would lack the intelligence to re-implement TIMERS, it would be no less upsetting if they tried to return to the "bits and pieces" program that they implemented.   Here's what it says:   Equipment 2.0 We want to diversify the usage of Equipment and move away from identical standard setups. We want to add new types of Equipment that influence new characteristics that were never affected before. We also want to simplify the system of Equipment types and their prices. Currently, we think that vehicles will have slots for certain Equipment types. For example, one for gun handling, another for concealment or defensive equipment. This should lead to each role and vehicle type having certain bonuses that you will be able to apply to them which will help make their roles and play styles more prominent. Equipment slot properties will be based on roles. There will be no restrictions for setups but some equipment will be available only to certain types of vehicles. There will be no penalties, only improvements. The bonuses will not be too strong—we want you to look for the right combination of equipment for your playstyle in a certain vehicle. All this will be tested on the Sandbox server. There is a problem—the high price of unmounting Improved Equipment, 200 bonds per one unit of such Equipment. Are there any changes planned? The unmounting price is set to what it is to not reduce the value of Equipment, to prevent players from moving their Gun Rammer from vehicle to vehicle and have them save up bonds to purchase new Equipment. However, after the introduction of Bounty Equipment, we will return to the unmounting issue, including the one for Improved Equipment. It will be resolved with the player in mind in any case—maybe by increasing the bond earnings. Reward for Merit has been removed and you can't receive the Demounting Kits anymore. Will you do something about it? We will add the ability to receive Demounting Kits—we are currently testing how Daily Missions work and if everything is okay with them. We may add Demounting Kits as a reward. And you can also get one for completing a Bonus Daily Mission.   But what they ended up doing in Blitz was REMOVING all of your previous paid for and implemented equipment, and then made you buy back the LESS POWERFUL PIECES with EITHER/OR selections that leave you with (1) Less enhanced tanks, (2) fewer useful options, (3) more expensive components.  Although they "said" it was for diversification, it was really designed to make more established players have to REPURCHASE everything for all of their tanks with LESS POWERFUL equipment.   I sincerely hope that that is not what they are trying to pull here.  I hope you all won't let them do that if that is the REAL intention behind these changes.  I can only hope...   __WarChild__

KRZYBooP: The unmounting price is set to what it is to not reduce the value of Equipment, to prevent players from moving their Gun Rammer from vehicle to vehicle and have them save up bonds to purchase new Equipment. However, after the introduction of Bounty Equipment, we will return to the unmounting issue, including the one for Improved Equipment. It will be resolved with the player in mind in any case—maybe by increasing the bond earnings. Reward for Merit has been removed and you can't receive the Demounting Kits anymore. Will you do something about it? We will add the ability to receive Demounting Kits—we are currently testing how Daily Missions work and if everything is okay with them. We may add Demounting Kits as a reward. And you can also get one for completing a Bonus Daily Mission.   But what they ended up doing in Blitz was REMOVING all of your previous paid for and implemented equipment, and then made you buy back the LESS POWERFUL PIECES with EITHER/OR selections that leave you with (1) Less enhanced tanks, (2) fewer useful options, (3) more expensive components.  Although they "said" it was for diversification, it was really designed to make more established players have to REPURCHASE everything for all of their tanks with LESS POWERFUL equipment.   I sincerely hope that that is not what they are trying to pull here.  I hope you all won't let them do that if that is the REAL intention behind these changes.  I can only hope...   __WarChild__  Equipment in Blitz was not explained very well. Everyone got to keep 3 equipment for each tank that had equipment on it, and allowed players to build out tanks how they saw fit. Equipment past the first three that was equipped on your tank cost credits. You wanna fight a Maus with close to 4k health? Then equip all the armor mods and go nuts! (this fun has been nerfed upon firing up the game for the first time in forever.) Some things I wasn't a personal fan of were the timers that were attached to them.  The base equipment was also balanced against the new consumables that you could equip like a 20% increase in reload speed giving your tank a 27% reload speed for the duration of the consumable.  Not to mention that Blitz is 7 on 7 with super small maps where even camo isn't that big of a factor. Speed is the champ in that game type.  

View PostBigJohnsonLogan, on Mar 25 2020 - 20:28, said: New Balance: The Next Steps Will those players who purchased and researched a vehicle that became a Collectors' Vehicle be compensated for the spent experience? NO, Just because you were foolish enough to spend gold or free xp based on bad translations, too bad, so sad.   Blueprints Do you have too many useless blueprints ? We didn't really think this feature out real well, we just wanted more playing  in Tier X where is costs Premium time to play.   Special Shells We originally made premium shells available for credits after we tried and failed at E-Sports, now we like them cause it makes players buy Premium Time.   More About HE Shells No change to HE because we love the one shot derps even if you hate them happening to you.   Artillery We will not remove SPG from the game because Serb says it takes great skill to play them and we need something for the crippled kids with only one hand to play.   Crew 2.0 We realized they did the Commander thing way better in World Of Warships, so we copied it.   Equipment 2.0 We want to diversify the usage of Equipment because all the YouTube Unicums guides made picking stuff too easy.   Ranked Battles 2020–2021 We don't really want to admit we released an OP Tier X Clan Wars reward tank that dominates this game mode, so we will blame the matchmaker queue times. We’ll also rework the mechanics and shorten your journey through each Division, because stats revealed less than 1,000 players even reached the League play each season after giving up in frustration at our poor chevron earned per battle design.   Vehicle Rebalancing We will not ever knowning admit each new line we released power creeped out the previous tank lines in the game, but since you already spent the money to free xp the new lines with gold, we thought we could go back and balanced the old tanks for fun.   The 10th Anniversary of World of Tanks We are simply amazed we could keep this cash cow going this long, but if you stick around we will find new ways to milk the whales, Please stay.   Do you plan to “pardon” banned players at the 10th Anniversary of World of Tanks? It's kind of like letting you out of the Gulag after you wasted 10 years of your life with us. Plus we started to realize we had let our mods ban so many players, there was no one left to pay our salaries and we don't want to get real jobs. Ask Femennenly.   Other We have enough game modes already. Game events overlapped because our intern in charge of scheduling is bad at Microsoft Project. We only put the tanks no one wanted for money in the Bond shop. We used a cheap SDK from a vendor that went out of business, so we don't have anyone skilled on staff to fix the transparent textures problem.   Disclaimer: If I worked at Wargaming, this is how I would have answered these questions, but I have a real job and make way more money than anyone working there. Truth hurts even when presented as humor.    

KRZYBooP:  Wooooowwwwwwww. Someone is madddddddddddddddd.  I get paid to play video games for a living and get to joke around on the internet with lovely players like yourself :D.  Seriously though, WG does appreciate all feedback from our players and our players will be able to do so in more upcoming testing. 

View PostEraycer, on Mar 26 2020 - 08:55, said: Nothing to see here but more veteran players finding something else to do with their time. Please focus on the items that are actually broken. 

KRZYBooP:  What items are actually broken? 


Einzelganger7
E 100, IS-4, and T110E5 Changes (for Super Test)
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26.03.2020 18:45:15
 
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12462925

View Postthehelmsman, on Mar 26 2020 - 09:26, said: Wow, okay. That's a huge buff then, that ought to make E75 absolutely hilarious in brawling situations. Sweet!

--Helms

Einzelganger7:  Indeed, and is also ridiculously good for a super heavy, my E-50 has 32º on paper and 37º effective so this means E-75 will have mid tank traverse speeds, really interesting.
   


Felipe6666Original
Acerca de un Alemán
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26.03.2020 18:03:39
 
Subject: Acerca de un Alemán
Link on message: #12462874

Felipe6666Original: Es prácticamente el mismo problema que plantea del Sturmpanzer (Brummbär), que es de la misma familia, aunque creo que en este caso el calibre está más en el rango de lo que hay en WoT, sobre todo porque no dispara un proyectil impulsado por cohete. El temita sería más dónde meterlo, porque nada tendría que ver con el resto de la lína de AAP. ¡Saludos!


Einzelganger7
E 100, IS-4, and T110E5 Changes (for Super Test)
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26.03.2020 17:14:07
 
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12462843

View PostKyonPhi, on Mar 26 2020 - 07:46, said: The hull traverse of E75 in current version is 28 deg/s for stock and 30 deg/s upgraded. Did they actually meant to buff it to 36-39 deg/sec?  Could this be some sort of typo or mistranslation? 

Einzelganger7:  Yes, they are buffs. 
Quoting myself from the official thread:  


Felipe6666Original
Se viene una Amnistía General para los baneados por usar mods ilegales..
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26.03.2020 17:13:38
 
Subject: Se viene una Amnistía General para los baneados por usar mods ilegales..
Link on message: #12462840

Felipe6666Original: Chicos, solo para aclararlo (porque la fuente citada es muy dudosa, y eso lo sé desde cuando era bloggero de WoT, no lo digo por ser de WG ahora): de todos los anuncios oficiales que pude leer al respecto (incluyendo el original en ruso), ninguno menciona la parte de "por mods ilegales". Sí, Anton Pankov, nuestro director de producto, mencionó lo de la amnistía para jugadores baneados. Es lógico suponer (hasta yo lo haría) que se trata de los jugadores que fueron sancionados por el uso de modificaciones ilegales en el juego, pero cabe aclarar dos cosas al respecto: No solo hemos baneados jugadores por esa práctica. No disponemos de momento más información que la que está en los anuncios y estamos intentando obtener detalles al respecto de qué es esto en específico. Cuando tengamos dicha información, estaré más que feliz en compartir lo que tenga con ustedes.  No hace falta aclarar que son libres de especular lo que quieran (todos lo hacemos), pero solo vengo a hacer esta salvedad para no anticipemos una vuelta de todos los "cheteros" al juego cuando podría tratarse de otra cosa. ¡Saludos! 


Felipe6666Original
[Opiniones] Batallas Clasificatorias - Temporada 2019-2020
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26.03.2020 16:50:27
 
Subject: [Opiniones] Batallas Clasificatorias - Temporada 2019-2020
Link on message: #12462809

Felipe6666Original: ¡Comandantes!
A partir de hoy, jueves 26 de marzo, extendemos por dos horas la duración diaria de la Temporada 2 de las Batallas Clasificatorias durante los días de semana, lo que significa que el horario estelar para los días de semana y para los fines de semana será el mismo: HORARIO ESTELAR DE LOS DÍAS DE SEMANA Y DE LOS FINES DE SEMANA:15:00-23:00 PT | 17:00-01:00 CT | 18:00-02:00 ET También actualizamos el artículo para reflejar este cambio:
https://worldoftanks.com/es-ar/news/game-modes/ranked-battles-2020-season-2/ Estos cambios permanecerán hasta que concluya la temporada. ¡Buena suerte en el campo de batalla, diviértanse, y cuídense! P.D.: Esta información está disponible también vía spoiler en el hilo de BB. También la agregué a la respuesta principal de este mismo hilo. 


1984BigBrother
Ranked Battles Prime Time Update
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26.03.2020 14:47:44
 
Subject: Ranked Battles Prime Time Update
Link on message: #12462708

1984BigBrother: Tankers, As of today (March 26th), we are officially opening the Ranked Battle Season for 2 additional hours during the weekdays, the weekday primetime will now match the weekend primetime: PRIME TIME WEEKDAYS & PRIME TIME WEEKENDS:15:00-23:00 PT | 17:00-01:00 CT | 18:00-02:00 ET The article has been updated:
https://worldoftanks.com/en/news/game-modes/ranked-battles-2020-season-2/ These changes will be in effect until the end of the Season. Good Luck, Have Fun, and Stay Safe! Big


Einzelganger7
[ S T ] Heavy tank rebalances!
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26.03.2020 00:48:07
 
Subject: [ S T ] Heavy tank rebalances!
Link on message: #12462278

View PostKRZYBooP, on Mar 25 2020 - 09:36, said: •           Е 75—from 36 deg/s to 28 deg/s; •           E 75 verstärkteketten—from 39 deg/s to 30 deg/s;

Einzelganger7:  I checked on the EU German forums and those are typos that got clarified and corrected, they are meant to be inverted numbers so they are buffs from 28º to 36º for the stock tracks and from 30º to 39º for the top tracks. Source: http://forum.worldoftanks.eu/index.php?/topic/738491-neues-vom-supertest-anpassungen-an-schweren-panzern/


KRZYBooP
team player pushing other team players in open.
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26.03.2020 00:40:04
 
Subject: team player pushing other team players in open.
Link on message: #12462267

View PostVicRattlehead_, on Mar 25 2020 - 15:08, said:   I'm sorry man, but that's utter hogwash, Nothing gets done, they turn a blind eye like they do to every other issue in game.  Prove me wrong, show some actual stats that show how m,any people get punished. Until then I call BS.

KRZYBooP:  My apologies that you feel that nothing gets done. There is plenty of players rerolling accounts out there to back up that players do get sanctioned, and I work here so I can assure you that bans happen all the time. You are free to disagree, but it is not BS.  Our privacy policy is in place for everyone, including yourself. If you were banned by mistake for cheating would you want the constant harassment of every player calling you a cheater if you were appealed the accusation and had the sanction reversed? Gamer's are not forgiving and are trolls like your fifth-grade class growing up.  Like the old adage says, " You can spend your life building a 100 bridges, but if you lick one goat. You will be forever known as a goat licker." 


KRZYBooP
Flagging/Rporting the BOTS
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26.03.2020 00:29:28
 
Subject: Flagging/Rporting the BOTS
Link on message: #12462248

View PostThe_Illusive_Man, on Mar 25 2020 - 10:56, said: Whats funny is that bots are not against the rules in wot anymore. Guess they forgot to remove that report...   As for the "cheats":   No cheats exist in this game. Only handy caps. Things that make a player lead on the floor.

KRZYBooP:  Bots are not allowed in the game outside of the ones on the SA server. Players get sanctions for running bots. 


KRZYBooP
team player pushing other team players in open.
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25.03.2020 20:02:11
 
Subject: team player pushing other team players in open.
Link on message: #12461886

View Postcapttinytank, on Mar 25 2020 - 11:49, said: Guess ill just play the same way ........Game on  

KRZYBooP: Physics abuse is punishable. Please submit a replay to our support team so they can have the proper sanctions applied to their account. 


KRZYBooP
Incoming! Looking ahead at Tank things in 2020
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25.03.2020 20:00:17
 
Subject: Incoming! Looking ahead at Tank things in 2020
Link on message: #12461879

KRZYBooP: Howdy Boom Jockeys! Some awesome things in development are being shared.  Balance changes, ammo reworks and everything many players are curious about. All this information can be found HERE  


MA77
[Superteste] Reequilíbrio dos Pesados
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25.03.2020 19:25:58
 
Subject: [Superteste] Reequilíbrio dos Pesados
Link on message: #12461831

MA77: Saudações, comandantes! Cerca de um mês atrás, resumimos o resultado do teste Sandbox para as alterações gerais de equilíbrio. Naquela época, também mencionamos os ajustes em alguns veículos, que foram adiados, pois experimentar as radicais mudanças de equilíbrio era uma questão de maior importância. Agora chegou a hora de falar sobre nossos planos em relação a esses tanques específicos. Hoje, abordaremos três veículos de Nível X: o IS-4, o E 100 e o T110E5. Cada um deles tem seu próprio estilo de jogo e papel, e as mudanças projetadas devem melhorar ainda mais e exibir sua singularidade. Juntamente com nossos heróis, uma série de tanques de nível alto será revisada, como o KV-4, o King Tiger e o T32.Vamos olhar mais de perto. Lembre-se de que todas as alterações listadas abaixo ainda não foram definidas. Os Peso Pesados Soviéticos  Vamos começar com o IS-4. Uma das vantagens deste pesado é sua excelente proteção total. O veículo foi criado para brilhar em combate corpo a corpo, romper linhas defensivas, e as mudanças que virão o tornarão ainda melhor nisso. Terá melhor proteção frontal; várias vulnerabilidades desaparecerão, como a placa superior e a parte superior da torre reforçada. Canhões menos poderosos agora terão problemas para penetrar de frente no IS-4, e a capacidade de sobrevivência do tanque nas Batalhas Aleatórias melhorará. Ao mesmo tempo, tornamos a trocação mais agradável, aumentando a estabilização e a taxa de disparo do canhão. Isso tornará mais fácil atingir os pontos fracos dos inimigos de perto. Juntamente com o aumento da velocidade de rotação da torre e do casco, o IS-4 causará danos mais consistentes quando tiver que manobrar para ocultar seus próprios patches mais macios. Qualquer oponente que ouse desafiar o IS-4 em uma batalha de curto alcance enfrentará retaliação adequada. Juntos, todos os ajustes nas estatísticas do IS-4 o transformarão em um tanque extremamente perigoso. Lista de AlteraçõesA lista de alterações do IS-4 (totalmente pesquisado): Estabilização aprimorada (alteração da dispersão do canhão durante o movimento e no deslocamento do casco de 0,25 para 0,18, alteração da dispersão do canhão durante a rotação da torre de 0,08 para 0,06); Alterada a velocidade de rotação da suspensão de 26 graus/s para 30 graus/s; Alterada a velocidade de rotação da torre de 22 graus/s para 25 graus/s; Alterado o tempo de recarga de 12 s para 10,5 s;• O tempo de mira foi alterado de 2,9 s para 2,5 s; Alterada a precisão do canhão de 0,38 para 0,42;• Melhorada da blindagem frontal; Melhorada a blindagem do teto da torre. O canhão D-25T será equipado com outros projéteis que melhorarão o conforto do tanque IS-4: O projétil AP padrão com penetração de 175 mm será substituído pelo projétil APCR com penetração de 217 mm; O projétil ACPR com penetração de 217 mm será substituído pelo projétil HEAT com penetração de 270 mm.  Os veículos anteriores ao IS-4 receberão alterações semelhantes, destinadas a melhorar seu desempenho em combate corpo a corpo. A lista de alterações para ST-I: O canhão M62-T2: Alterado o tempo de recarga de 13,3 para 12 s; Alterada a precisão do canhão de 0,38 para 0,4;  O canhão D-25T: Substituição dos projéteis: o AP com penetração de 175 mm será substituído pelo projétil APCR com penetração de 217 mm; o projétil HEAT com penetração de 270 mm; Melhor estabilização do canhão.  A lista de alterações do KV-4: O canhão D-25-T: Substituição dos projéteis: o AP de 175 mm será substituído pelo APCR de 217 mm; o HEAT com penetração de 270 mm; O tempo de recarga do canhão foi alterado de 12,1 para 12 s; Alterado o tempo de mira do canhão de 3,4 para 3 s; Alterada a precisão do canhão de 0,46 para 0,44;  O canhão ZiS-24: O tempo de recarga do canhão foi alterado de 10,3 para 9 s; Alterado o tempo de mira do canhão de 2,9 para 2,3 s; Alterada a precisão do canhão de 0,38 para 0,36; Melhorada estabilização do canhão; Melhorada a blindagem.  A lista de alterações do KV-3: O canhão D-25T: Alterado o tempo de mira do canhão de 3,4 para 3,1 s; Alterada a precisão do canhão de 0,46 para 0,44; Melhorada a blindagem.  Os Gigantes Alemães  Agora, vamos para o E 100. Este é um veículo de assalto super pesado que combina ótima proteção com grande poder de fogo. No entanto, atualmente esse tanque depende menos de sua blindagem e mais de seu conjunto de HP como meio de sobrevivência: devido a um alfa alto, ele tem uma 'taxa de troca' favorável quando troca seu HP pelo de seus inimigos. Para acertar as coisas por aqui, aumentamos a proteção frontal da torre do E 100. A partir de agora, perfurar essa placa de blindagem será uma tarefa mais difícil para um adversário - especialmente se a torre estiver em ângulo. O tempo de mira mais rápido (para o canhão de 15 cm) ajudará o E 100 a gastar menos tempo com os pontos mais fracos de sua torre expostos ao fogo inimigo, melhorando sua taxa geral de sobrevivência no campo de batalha. As melhorias no canhão de 12,8 cm são "herdadas" dos veículos de nível inferior no ramo e o tornam uma alternativa mais eficiente ao de 15 cm. Deve-se notar que atualmente um canhão similar de 12,8 cm está montado em vários tanques alemães, mas apenas os do ramo do E 100 (incluindo os de nível inferior) estão recebendo o novo alfa - por terem projéteis mais poderosos. Lista de AlteraçõesA lista de alterações do E 100: O canhão 12,8 cm Kw.K. 44 L/55: Alterado o dano com projéteis de 490 para 530; Alterado o tempo de recarga de 13,3 para 12 s; Alterado o tempo de mira do canhão de 2,3 s para 2,5 s; Alterada a precisão do canhão de 0,36 para 0,39; Melhorada ligeiramente a estabilização do canhão;  O canhão 15 cm Kw.K. L/38: O tempo de mira do canhão foi alterado de 2,9 para 2,7 s; A blindagem frontal da torre foi melhorada  Os veículos anteriores ao E 100 receberão alterações semelhantes. Haverá aumento no dano de disparo único, melhor desempenho nos disparos; a blindagem será melhorada para veículos específicos. A lista de alterações do E 75: Alteradas as características de dano com os projéteis padrão e especial dos seguintes canhões: 8,8 cm Kw.K. 43 L / 71 - de 240 a 280; 10,5 cm Kw.K. L / 52 - de 320 a 360; 10,5 cm Kw.K. L / 68 - de 320 a 360; 12,8 cm Kw.K. 44 L / 55 - de 490 a 530;  Alterado o total de pontos de vida das seguintes torres: E 75 Ausf. A - de 1.820 a 1.850; E 75 Ausf. B - de 1.920 a 1.950;  Alterada a velocidade de rotação do casco: E 75 - de 36 graus/s para 28 graus/s; E 75 verstärkteketten - de 39 graus/s para 30 graus/s;  Melhorada a blindagem frontal da torre. A lista de alterações do Tiger II: O canhão 8,8 cm Kw.K. 43 L/71 gun Alterado o dano em projéteis padrão e especiais de 240 para 280; Alterada a velocidade de recarga do canhão de 6,7 s para 7,8 s; O tempo de mira do canhão foi alterado de 2,7 s para 2,5 s; O canhão 10,5 cm Kw.K. L/52: Alterado o dano em projéteis padrão e especial de 320 para 360; O canhão 10,5 cm Kw.K. L/68: Alterado o dano com projéteis padrão e especiais de 320 para 360; A blindagem foi melhorada A lista de alterações do Tiger I: O canhão 8,8 cm Kw.K. 43 L/71: Alterado o dano em projéteis padrão e especiais de 240 para 280; Alterada a velocidade de recarga do canhão de 6,7 s para 7,8 s; O tempo de mira do canhão foi alterado de 2,7 s para 2,5 s; A blindagem foi melhorada. A lista de alterações do VK 36.01 (H): O canhão 8,8 cm Kw.K. 36 L/56: Alterada a precisão do canhão de 0,38 para 0,36; Melhorada a establização do canhão; Alterada a velocidade reversa de 12 graus/s para 14 graus/s; Alterado o total de pontos de vida das seguintes torres: VK 36.01 (H) - de 1.000 a 1.100; Pz.Kpfw. VI H Ausf. H2 - de 1.060 a 1.200;  Os Lutadores Americanos E, finalmente, aqui vem o T110E5. Por ser um “pau para toda obra”, possui mobilidade decente, capacidade de sobrevivência e poder de fogo. No entanto, sua eficiência geral de combate está ausente, por isso está recebendo uma série de melhorias. O poder de fogo aumentará positivamente com a estabilização do canhão e a taxa de disparo foi aumentada. Uma melhor proteção nas laterais impedirá que o T110E5 receba perfurações desanimadoras. Lista de MudançasA lista de alterações do T110E5: Alterado o tempo de recarga do canhão M58 de 120 mm de 10 s para 8,8 s; Estabilização aprimorada (diminuição da dispersão do canhão durante o movimento e no deslocamento do casco de 0,18 a 0,14, diminuição da dispersão do canhão durante a rotação da torre de 0,08 a 0,06); Blindagem lateral melhorada; Outros veículos no ramo serão aprimorados em termos de potência de fogo e conforto de disparo: A lista de alterações do M103: O canhão M58 de 120 mm: O tempo de recarga do canhão foi alterado de 11,2 para 10 s; O canhão T5E1 de 105 mm: Alterada a penetração padrão do projétil de 198 para 208; O tempo de recarga do canhão foi alterado de 10,6 para 8,7 s; Alterado o tempo de mira do canhão de 2,3 s para 2,1 s; Alterada a precisão do canhão de 0,41 para 0,4; Melhorada a estabilização do canhão; Melhorada a blindagem da torre. A lista de alterações do T32: O canhão T5E1 de 105 mm: Alterada a penetração padrão do projétil de 198 para 208; O tempo de recarga do canhão foi alterado de 10,6 para 8,7 s; Alterado o tempo de mira do canhão de 2,3 s para 2,1 s; Alterada a precisão do canhão de 0,41 para 0,4; Mudança na dispersão na rotação da torre de 0,14 a 0,1.  Resumo Prometemos revisar certos veículos há algum tempo, mas precisávamos de tempo para verificar as hipóteses relacionadas ao equilíbrio do jogo. Portanto, tivemos que adiar o teste das alterações em veículos individuais. Entendemos que a comunidade como um todo tem problemas com um número maior de tanques do que o mencionado acima, mas por enquanto vamos nos concentrar em tornar esses veículos mais divertidos de jogar. Pretendemos lidar com o resto no futuro e informaremos quando chegar a hora. Gostaríamos de expressar nossa gratidão aos jogadores que têm apontado os problemas desses (e de outros) veículos para nós. Agradecemos muito o seu envolvimento, paixão e preocupação. Observe que as alterações de que mencionamos não são finais (como sempre acontece nos ajustes propostos para os veículos). Mal podemos esperar para ouvir sua opinião sobre estas alterações!


Einzelganger7
E 100, IS-4, and T110E5 Changes (for Super Test)
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25.03.2020 19:07:59
 
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12461802

View Posttanopasman62, on Mar 25 2020 - 10:34, said:   For practical purposes it loses less than 100 DPM for a turret armor buff and 40 more damage per shot.   Not sure how to feel about it tbh

Einzelganger7:  Actually is not that bad and is even a really small DPM buff. Current Reload          Current ROF    Current Damage   Current DPM6.7 seconds                    8.96                      240                    2149New Reload                New ROF          New Damage        New DPM7.8 seconds                    7.69                      280                    2153


KRZYBooP
[ S T ] Heavy tank rebalances!
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25.03.2020 18:49:22
 
Subject: [ S T ] Heavy tank rebalances!
Link on message: #12461766

View PostCowcat137, on Mar 25 2020 - 10:00, said: 300% turret weak spot buff to Russian. E5's tumor is … ignored. 

KRZYBooP:  being able to fire faster with less of a penalty to moving seems like a pretty big advantage.


KRZYBooP
I'm confused...
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25.03.2020 18:20:21
 
Subject: I'm confused...
Link on message: #12461731

View Postgeneralhonks, on Mar 25 2020 - 08:47, said: I just got here and I'm really confused on how to reliably play. I've been playing Wot Blitz for about two years now, and quickly found out that the two are very different styles of game. So I was wondering if you guys could give me some tips . Anything is welcome I guess.:confused:

KRZYBooP: Blitz has smaller maps and camo isn't really used as effectively. Aggressive play is the way to go and weak points on tanks are bigger compared to the HD versions in Tanks PC.  Yes, you can be aggressive here but you have to know the map and have the correct tank to take advantage.  Check out our CC's, join our discord by clicking the link in my signature. Joining PC means a meta shift for you, but you do have plenty of skill when it comes to finding flanking avenues :D


KRZYBooP
KRZYBoop's Used Tank Emporium: SU-130PM and some sly looks.
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25.03.2020 17:50:25
 
Subject: KRZYBoop's Used Tank Emporium: SU-130PM and some sly looks.
Link on message: #12461685

KRZYBooP: Howdy Boom Jockeys! Kinda new on the lot is the SU-130PM with some sweet Kustom looks!  The sale starts today (25Mar) and ends on 1Apr. Tank sale starts at 48.99 and you can buy the " style " for 14.99 if you already own the tank.  More information on the tank sale and sweet new attitude click on the tank above. 


Einzelganger7
E 100, IS-4, and T110E5 Changes (for Super Test)
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25.03.2020 17:40:06
 
Subject: E 100, IS-4, and T110E5 Changes (for Super Test)
Link on message: #12461672

Einzelganger7: I wonder if they will also buff the damages of the Löwe and King Tiger ©, when they buffed the Leopard 1 branch they also buffed the Mutz and Schwarzpanzer 58 and said it, this time they do not say anything about buffing related premium tanks to the branch. But my guess is that they will, it would be nice a Löwe with 360 damage per shot, the drawback of having low DPM would be mitigated.


KRZYBooP
[ S T ] Heavy tank rebalances!
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25.03.2020 17:36:08
 
Subject: [ S T ] Heavy tank rebalances!
Link on message: #12461671

KRZYBooP: Howdy Boom Jockeys!  Here is a bunch of text:   About a month ago we summed up the outcome of the Sandbox test for the general balance changes. Back then, we also mentioned the adjustments to certain vehicles, which had been postponed as trying out the sweeping changes to the balance was a more pressing issue. Now the time has come to tell you about our plans regarding these specific tanks. Today we’ll touch upon three top-tier vehicles: the IS-4, the E 100, and the T110E5. Every one of them has its own playstyle and role, and the projected changes are to further enhance and flaunt their uniqueness. Along with our heroes, a range of high-tier tanks will be reviewed, such as the KV-4, the King Tiger, and the T32. Let’s take a closer look. Please keep in mind that all changes listed below aren’t set in stone yet. The Soviet heavyweights We’ll begin with the IS-4. One of the perks of this heavy is its outstanding all-round protection. The vehicle was created to shine in close combat and to break through defensive lines, and the coming changes will make it even better at this. It’ll have improved frontal protection; several vulnerabilities are gone with the upper glacis plate and the turret top reinforced. Less powerful guns will now have problems penetrating the IS-4 head-on, and the tank’s survivability in Random Battles will improve. At the same time, we’ve made the gunplay more pleasant by upping the gun’s stabilization and rate of fire. This will make hitting the enemies’ weak spots easier at close range. Together with increased turret and hull traverse speed, this will let the IS-4 deal more consistent damage when it has to maneuver to hide its own softer patches. Any opponent who dares challenge the IS-4 in a short-range maneuverable battle will face adequate retaliation. Together, all of the adjustments to the IS-4’s stats will transform it into an extremely dangerous brawler. The list of changes of IS-4 (with top configuration): •           Improved stabilization (changed gun dispersion during movement and on hull traverse from 0.25 to 0.18, changed gun dispersion during turret rotation from 0.08 to 0.06); •           Changed the suspension traverse speed from 26 deg/s to 30 deg/s; •           Changed the turret traverse speed from 22 deg/s to 25 deg/s; •           Changed the reloading time from 12 s to 10.5 s; •           Changed the aiming time from 2.9 s to 2.5 s; •           Changed the gun accuracy from 0.38 to 0.42; •           Improved the frontal armor; •           Improved the armor of the turret roof. The D-25T gun will be equipped with other shells that will improve the game comfort of the IS-4 tank: •           The standard Armor-Piercing shell with 175 mm penetration will be replaced with the Armor-Piercing Composite Rigid shell with 217 mm penetration; •           The special Armor-Piercing Composite Rigid shell with 217 mm penetration will be replaced with the High-Explosive Anti-Tank shell with 270 mm penetration. The vehicles before IS-4 will receive similar changes aimed at improving their performance in close combat. The list of changes for CT-1: •           The M62-T2 gun: •           Changed the reloading time from 13.3 s to 12 s; •           Changed the gun accuracy from 0.38 to 0.4; •           The D-25T gun: •           Replaced the shells: the standard Armor-Piercing shell with 175 mm penetration will be replaced with the Armor-Piercing Composite Rigid shell with 217 mm penetration, the special Armor-Piercing Composite Rigid shell with 217 mm penetration will be replaced with the High-Explosive Anti-Tank shell with 270 mm penetration; •           Improved gun stabilization. The list of changes of KV-4: •           The D-25-T gun: •           Replaced the shells: the standard Armor-Piercing shell with 175 mm penetration will be replaced with the Armor-Piercing Composite Rigid shell with 217 mm penetration, the special Armor-Piercing Composite Rigid shell with 217 mm penetration will be replaced with the High-Explosive Anti-Tank shell with 270 mm penetration; •           Changed the gun reloading time from 12.1 s to 12 s; •           Changed the gun aiming time from 3.4 s to 3 s; •           Changed the gun accuracy from 0.46 to 0.44; •           The ZiS-24 gun: •           Changed the gun reloading time from 10.3 s to 9 s; •           Changed the gun aiming time from 2.9 s to 2.3 s; •           Changed the gun accuracy from 0.38 to 0.36; •           Improved gun stabilization; •           Improved the gun mantlet armor. The list of changes of KV-3: •           The D-25T gun: •           Changed the gun aiming time from 3.4 s to 3.1 s; •           Changed the gun accuracy from 0.46 to 0.44; •           Improved the gun mantlet armor. The German giants Now on to the next one, the E 100. This is a superheavy assault vehicle combining great protection with great firepower. Yet currently this tank relies less on its armor and more on its HP pool as the means of survival: due to a high alpha, it has a favorable ‘exchange rate’ when it trades its health for that of its enemies. To set the things right here, we’ve boosted the frontal protection of the E 100’s turret. From now on, piercing that armor plate will be a harder task for an adversary—especially if the turret is angled. Faster aiming (for the 15-cm gun) will help the E 100 spend less time with its turret’s weaker spots exposed to enemy fire, improving its overall survival rate on the battlefield. The improvements to the 12.8-cm gun are ‘inherited’ from the lower-tier vehicles in the branch and make the smaller boomstick a more efficient alternative to the 15-cm one. It should be noted that currently a similar 12.8-cm gun is mounted on multiple German tanks but only those from the E 100 branch (including lower-tier ones) are getting the alpha boost—by having more powerful shells. The list of changes of E 100: •           The 12,8 cm Kw.K. 44 L/55 gun: •           Changed the damage with shells from 490 to 530; •           Changed the reloading time from 13.3 s to 12 s; •           Changed the gun aiming time from 2.3 s to 2.5 s; •           Changed the gun accuracy from 0.36 to 0.39; •           Slightly improved the gun stabilization; •           The 15 cm Kw.K. L/38 gun: •           Changed the gun aiming time from 2.9 s to 2.7 s; •           Improved the frontal armor of the turret. The vehicles before E 100 will receive mainly similar changes. There will be increased the single-shot damage, firing performance; armor will be improved for particular vehicles. The list of changes of E 75: •           Changed the damage characteristics with standard and special shells of the following guns: •           8,8 cm Kw.K. 43 L/71—from 240 to 280; •           10,5 cm Kw.K. L/52—from 320 to 360; •           10,5 cm Kw.K. L/68—from 320 to 360; •           12,8 cm Kw.K. 44 L/55—from 490 to 530; •           Changed the total hit points of the following turrets: •           E 75 Ausf. A—from 1,820 to 1,850; •           E 75 Ausf. B—from 1,920 to 1,950; •           Changed the hull traverse speed: •           Е 75—from 36 deg/s to 28 deg/s; •           E 75 verstärkteketten—from 39 deg/s to 30 deg/s; •           Improved the frontal armor of the turret. The list of changes of Tiger II: •           The 8,8 cm Kw.K. 43 L/71 gun: •           Changed the damage with standard and special shells from 240 to 280; •           Changed the gun reloading speed from 6.7 s to 7.8 s; •           Changed the gun aiming time from 2.7 s to 2.5 s; •           The 10,5 cm Kw.K. L/52 gun: •           Changed the damage with standard and special shells from 320 to 360; •           The 10,5 cm Kw.K. L/68 gun: •           Changed the damage with standard and special shells from 320 to 360; •           Improved the armor. The list of changes of Tiger I: •           The 8,8 cm Kw.K. 43 L/71 gun: •           Changed the damage with standard and special shells from 240 to 280; •           Changed the gun reloading speed from 6.7 s to 7.8 s; •           Changed the gun aiming time from 2.7 s to 2.5 s; •           Improved the gun mantlet armor. The list of changes of VK 36.01 (H): •           The 8,8 cm Kw.K. 36 L/56 gun: •           Changed the gun accuracy from 0.38 to 0.36; •           Improved the gun stabilization; •           Changed the reverse speed from 12 deg/s to 14 deg/s; •           Changed the total hit points of the following turrets: •           VK 36.01 (H)—from 1,000 to 1,100; •           Pz.Kpfw. VI H Ausf. H2—from 1,060 to 1,200; The American fighters And finally, here comes the T110E5. Being a jack-of-all-trades, it has decent mobility, survivability, and firepower. Yet its overall combat efficiency is lacking (as of right now) so it’s getting a range of improvements. The firepower will positively increase with gun stabilization and the rate of fire upped. Better protection on the sides will prevent the T110E5 from getting some disheartening penetrations. The list of changes of T110E5: •           Changed the 120 mm Gun M58 gun reloading time from 10 s to 8.8 s; •           Improved stabilization (decreased gun dispersion during movement and on hull traverse from 0.18 to 0.14, decreased gun dispersion during turret rotation from 0.08 to 0.06); •           Improved the side armor in the area of front rollers. Other vehicles in the branch will be improved in terms of firepower and firing comfort. The list of changes of М103: •           The 120 mm Gun M58 gun: •           Changed the gun reloading time from 11.2 s to 10 s; •           The 105 mm Gun T5E1 gun: •           Changed the standard shell penetration from 198 to 208; •           Changed the gun reloading time from 10.6 s to 8.7 s; •           Changed the gun aiming time from 2.3 s to 2.1 s; •           Changed the gun accuracy from 0.41 to 0.4; •           Improved gun stabilization; •           Improved the turret armor. The list of changes of T32: •           The 105 mm Gun T5E1 gun: •           Changed the standard shell penetration from 198 to 208; •           Changed the gun reloading time from 10.6 s to 8.7 s; •           Changed the gun aiming time from 2.3 s to 2.1 s; •           Changed the gun accuracy from 0.41 to 0.4; •           Changed dispersion on turret traverse from 0.14 to 0.1. Summary We promised to review certain vehicles quite a while ago, but we needed time to check the hypotheses related to the balance rework. So, we had to postpone testing the changes to individual vehicles. We do understand that the community as a whole has issues with a larger number of tanks than mentioned above but for now, we’re going to concentrate on making these concrete vehicles more fun to play. We intend to deal with the rest in the future and will inform you when the time comes for that. We would like to express our gratitude to the players who have been pointing out the problems with these (and some other) vehicles to us. We appreciate your involvement, passion, and concern very much. Please take note that the changes we’ve talked about aren’t final (as is always goes with proposed adjustments to the vehicles). We can’t wait to hear your opinion on this batch. SummaryWe promised to review certain vehicles quite a while ago, but we needed time to check the hypotheses related to the balance rework. So, we had to postpone testing the changes to individual vehicles.We do understand that the community as a whole has issues with a larger number of tanks than mentioned above but for now, we’re going to concentrate on making these concrete vehicles more fun to play. We intend to deal with the rest in the future and will inform you when the time comes for that.We would like to express our gratitude to the players who have been pointing out the problems with these (and some other) vehicles to us. We appreciate your involvement, passion, and concern very much.Please take note that the changes we’ve talked about aren’t final (as is always goes with proposed adjustments to the vehicles). We can’t wait to hear your opinion on this batch.Check out some pictures!    


Felipe6666Original
[Supertest] Rebalance de los tanques pesados
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25.03.2020 14:38:10
 
Subject: [Supertest] Rebalance de los tanques pesados
Link on message: #12461519

Felipe6666Original: ¡Buenas a todos! Hace aproximadamente un mes, hablamos de los resultados obtenidos en las pruebas del Sandbox respecto de los cambios de balance generales. En ese entonces, también mencionamos los ajustes a ciertos vehículos, que fueron pospuestos dado que probar los cambios más estructurales resultaba de mayor urgencia. Pero ahora llegó el momento de revelar nuestros planes para estos tanques en específico.
En el día de hoy, hablaremos de tres de nuestros vehículos de mayor nivel: el IS-4, el E 100 y el T110E5. Cada uno de ellos tiene su estilo de juego y rol definidos, y los cambios que planeamos son para mejorar y resaltar su singularidad. Junto con nuestros héroes, también revisaremos a otros tanques de nivel alto, como el KV-4, el Tiger II y el T32.
Antes de ver los detalles, recuerden que ninguno de los cambios a continuación son definitivos dado que están sujetos a cambios de acuerdo con los resultados de las pruebas.
Los pesos pesados soviéticos
Comencemos con el IS-4. Una de las características principales de este tanque es su impresionante blindaje. Este vehículo fue creado para relucir en el combate a corta distancia y para romper las líneas de defensa enemigas, por lo que los cambios venideros resaltarán aún más estos atributos. 
Su protección frontal será mejor, dado que nos desharemos de varias vulnerabilidades en la parte superior del blindaje del chasis y en la parte superior de la torreta. Ahora, ciertos cañones tendrán problemas para penetrar el frente del IS-4, y la supervivencia del tanque en Batallas Aleatorias se incrementará en consecuencia. 
Al mismo tiempo, su cañón se sentirá más reconfortante en cuanto a su manejo gracias a una estabilización y cadencia de fuego mejoradas. Esto hará que golpear los puntos débiles de los enemigos ser más sencillo a corta distancia. 
Estos cambios, junto con una velocidad de rotación de torreta y chasis mejoradas, harán que el IS-4 pueda infligir daño de manera más consistente cuando tengan que maniobrar para ocultar sus puntos débiles. Cualquier oponente que se atreva a enfrentar al IS-4 de cerca no saldrá indemne. Todos los cambios al IS-4 lo harán un peleador muy peligroso. Nuevo blindaje del IS-4    Lista de cambios al IS-4 (con su configuración máxima):
 Mejoramos la estabilización (cambiamos la dispersión en movimiento y al rotar el chasis de 0,25 a 0,18; cambiamos la dispersión al girar la torreta de 0,08 a 0,06) Cambiamos la velocidad de rotación de la suspensión de 26 grad/s a 30 grad/s Cambiamos la velocidad de giro de la torreta de 22 grad/s a 25 grad/s Cambiamos el tiempo de recarga de 12s a 10,5s Cambiamos el tiempo de apuntamiento de 2,9s a 2,5s Cambiamos la puntería del cañón de 0,38 a 0,42 Mejoramos el blindaje frontal Mejoramos el blindaje de la parte superior de la torreta El cañón D-25T llevará otros proyectiles distintos a los actuales que mejorarán la experiencia de juego con el IS-4: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm  Los vehículos anteriores al IS-4 recibirán cambios similares para mejorar su desempeño en combate a corta distancia.  Listas de cambios al ST-1:  Cañón M62-T2:  Cambiamos el tiempo de recarga de 13,3 s a 12s Cambiamos la puntería del cañón de 0,38 a 0,4; Reemplazamos la munición del cañón D-25T: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Mejoramos la estabilización  Lista de cambios al KV-4: 
 Reemplazamos la munición del cañón D-25T: La munición AP estándar, que penetra 175 mm, será reemplazada con munición APCR, que penetrará 217 mm La munición APCR especial, que penetra 217 mm, será reemplaza con munición HEAT especial, que penetrará 270 mm Cambiamos el tiempo de recarga de 12,1s a 12s Cambiamos el tiempo de apuntamiento de 3,4s a 3s Cambiamos la puntería del cañón de 0,46 a 0,44 Cañón ZiS-24:  Cambiamos el tiempo de recarga de 10,3s a 9s Cambiamos el tiempo de apuntamiento de 2,9s a 2,3s Cambiamos la puntería del cañón de 0,38 a 0,36 Mejoramos la estabilización Mejoramos el blindaje del mantelete del cañón  Lista de cambios al KV-3: 
 Cañón D-25T: Cambiamos el tiempo de apuntamiento de 3,4s to 3,1s Cambiamos la puntería del cañón de 0,46 a 0,44  Mejoramos el blindaje del mantelete del cañón.  Los gigantes alemanes Sigamos ahora con el E 100. Este superpesado de as alto combina un excelente blindaje y poder de fuego. Sin embargo, últimamente este tanque depende más de sus puntos de vida que de su blindaje para sobrevivir: gracias a su gran daño alfa, puede “intercambiar” daño de manera favorable con sus enemigos. Pero para mejorar las cosas, mejoramos el blindaje frontal de la torreta del E 100. A partir de ahora, penetrar esta parte del blindaje será mucho más complicado para cualquier enemigo, especialmente si la torreta se encuentra angulada. Un tiempo de apuntamiento más corto (para el cañón de 15 cm) ayudará a que el E 100 exponga por menos tiempo los puntos débiles de su torreta al enemigo, lo que mejorará su índice de supervivencia en el campo de batalla.
Las mejoras que haremos al cañón de 12,8 cm son “heredadas” de sus predecesores en la rama, y harán que esta arma sea una alternativa eficiente al 15 cm. Resulta oportuno señalar que varios tanques alemanes montan un cañón de 12,8 cm similar, pero solo aquellos de la rama del E 100 (y eso incluye a los de nivel más bajo) recibirán la mejora en el daño alfa con mejores proyectiles. Nuevo blindaje del E 100    Lista de cambios al E 100: 
 Cañón 12,8 cm Kw.K. 44 L/55: Cambiamos el daño de los proyectiles de 490 a 530 Cambiamos el tiempo de recarga de 13,3s a 12s Cambiamos el tiempo de apuntamiento de 2,3s a 2,5s Cambiamos la puntería del cañón de 0,36 a 0,39 Mejoramos levemente la estabilización  Cañón 15 cm Kw.K. L/38: Cambiamos el tiempo de apuntamiento de 2,9s a 2,7s Mejoramos el blindaje frontal de la torreta  Los vehículos anteriores al E 100 recibirán cambios similares, que cubrirán aspectos como el daño por disparo, la cadencia de fuego y la mejora del blindaje (para ciertos vehículos).  Lista de cambios al E 75:  Cambiamos los índices de daño con proyectiles estándar y especiales de los siguientes cañones:  8,8 cm Kw.K. 43 L/71: de 240 a 280 10,5 cm Kw.K. L/52: de 320 a 360 10,5 cm Kw.K. L/68: de 320 a 360 12,8 cm Kw.K. 44 L/55: de 490 a 530 Cambiamos los puntos de vida de las siguientes torretas: E 75 Ausf. A: de 1820 a 1850 E 75 Ausf. B: de 1920 a 1950 Cambiamos la velocidad de rotación del chasis con las orugas: Е 75: de 36 grad/s a 28 grad/s E 75 verstärkteketten: de 39 grad/s a 30 grad/s Mejoramos el blindaje frontal de la torreta   Lista de cambios al Tiger II:  Cañón 8,8 cm Kw.K. 43 L/71: Cambiamos el índice de daño con proyectiles estándar y especiales de 240 a 280 Cambiamos el tiempo de recarga de 6,7s a 7,8s Cambiamos el tiempo de apuntamiento de 2,7s a 2,5s Cañón 10,5 cm Kw.K. L/52: Cambiamos el índice de daño con proyectiles estándar y especiales de 320 a 360 Cañón 10,5 cm Kw.K. L/68: Cambiamos el índice de daño con proyectiles estándar y especiales de 320 a 360 Mejoramos el blindaje.   Lista de cambios al Tiger I:  Cañón 8,8 cm Kw.K. 43 L/71: Cambiamos el índice de daño con proyectiles estándar y especiales de 240 to 280 Cambiamos el tiempo de recarga de 6,7s a 7,8s Cambiamos el tiempo de apuntamiento de 2,7s a 2,5s Mejoramos el blindaje del mantelete del cañón  Lista de cambios al VK 36.01 (H):  Cañón 8,8 cm Kw.K. 36 L/56: Cambiamos la puntería del cañón de 0,38 a 0,36 Mejoramos la estabilización Cambiamos la velocidad en reversa de 12 km/h a 14 km/h Cambiamos los puntos de vida de las siguientes torretas: VK 36.01 (H): de 1000 a 1.100 Pz.Kpfw. VI H Ausf. H2: de 1.060 a 1.200  Los luchadores estadounidenses
Y finalmente, aquí llega el T110E5. Al ser un tanque polivalente, tiene movilidad, resistencia y poder de fuego decentes. Sin embargo, su eficiencia de combate general no es suficiente actualmente, así que recibirá varias mejoras. El poder de fuego se verá incrementado con las mejoras a la estabilización y a la cadencia de fuego. Un mejor blindaje evitará que el T110E5 reciba algunos golpes desmoralizadores.
Lista de cambios al T110E5:  Cambiamos el tiempo de recarga de 10s a 8,8s Mejoramos la estabilización (cambiamos la dispersión en movimiento y al rotar el chasis de 0,18 a 0,14; cambiamos la dispersión al girar la torreta de 0,08 a 0,06) Mejoramos el blindaje lateral en torno a la zona de los rodillos delanteros  Otros vehículos de la rama recibirán mejoras en términos de poder de fuego y comodidad al disparar. Lista de cambios al М103:  Cañón M58 de 120 mm: Cambiamos el tiempo de recarga de 11,2s a 10s Cañón T5E1 de 105 mm: Cambiamos la penetración de los proyectiles estándar de 198 mm a 208 mm  Cambiamos el tiempo de recarga de 10,6s a 8,7s Cambiamos el tiempo de apuntamiento de 2,3s a 2,1s Cambiamos la puntería del cañón de 0,41 a 0,4 Mejoramos la estabilización Mejoramos el blindaje de la torreta  Lista de cambios al T32:  Cañón T5E1 de 105 mm: Cambiamos la penetración de los proyectiles estándar de 198 mm a 208 mm  Cambiamos el tiempo de recarga de 10,6s a 8,7s Cambiamos el tiempo de apuntamiento de 2,3s a 2,1s Cambiamos la puntería del cañón de 0,41 a 0,4 Cambiamos la dispersión al girar la torreta de 0,14 a 0,1  En resumen Prometimos que ciertos vehículos recibirían cambios hace ya un tiempo, pero primero necesitábamos comprobar las hipótesis vinculadas al rebalance general. En consecuencia, pospusimos las pruebas de los cambios a vehículos en específico.
Entendemos que la comunidad en su conjunto reclama cambios a muchos más vehículos que los mencionados anteriormente, pero por ahora nos concentraremos en estos vehículos en particular para que sea más divertidos de jugar. Planeamos ocuparnos del resto en el futuro e informaremos cuando lleguemos a dicha instancia.
Queremos expresar nuestra gratitud con los jugadores que han estado señalando los problemas con estos y otros vehículos. Apreciamos mucho su participación, pasión, y preocupación.
Por favor, tengan en cuenta que los cambios descriptos no son definitivos (como sucede con otros cambios a los ajustes que ingresan al Supertest). Esperamos sus comentarios sobre estos anuncios.
¡Mucha suerte en el campo de batalla!


Einzelganger7
Wheeled wannabe tanks
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25.03.2020 00:13:30
 
Subject: Wheeled wannabe tanks
Link on message: #12461008

Einzelganger7: Well, this got leaked during a livestream today and as you can see, there are plans to finally balance wheeled vehicles, my guess is that they would drift without control when a wheel is hit or finally making wheels able to be penetrated and damage the vehicle just like it should be. 


KRZYBooP
Incoming! Bunny Sheriff event take two!
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24.03.2020 19:21:58
 
Subject: Incoming! Bunny Sheriff event take two!
Link on message: #12460727

View PostThePigSheFlies, on Mar 23 2020 - 16:32, said: just to clarify, those of us that had them over the weekend will continue with them through this next weekend?

KRZYBooP: All of the Yes to you!


MA77
Denuncia conduta antiesportiva
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24.03.2020 16:19:34
 
Subject: Denuncia conduta antiesportiva
Link on message: #12460533

MA77: Saudações, cristianorank. Você precisa enviar este replay em um ticket para o Suporte ao Jogador. Grande abraço!


Felipe6666Original
Normas que podrían ayudar a no desvirtuar el foro !
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24.03.2020 15:29:04
 
Subject: Normas que podrían ayudar a no desvirtuar el foro !
Link on message: #12460499

Felipe6666Original: Chicos, no estoy en contra de la idea de Biig_Daddy, simplemente digo que no tengo los recursos para hacerlo. Aunque quisiera que los comentarios de X jugador de Y hilo sean invisibles, no puedo hacerlo de manera automática. Requiere estar pegado a cada hilo esperando a que el jugador publique para ocultarle el comentario. En consecuencia, me quedan las herramientas que me da el foro, que van desde advertencias (que son un mensajito privado que te "recuerda" las reglas), los RO (de acuerdo a lo que yo decida, solo te permite leer en el foro por determinada cantidad de tiempo) y el clásico ban (que es apelable y reversible). Solo eso. ¡Saludos!


Felipe6666Original
[Supertest] Strv K
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24.03.2020 05:33:42
 
Subject: [Supertest] Strv K
Link on message: #12460285

View PostColmillo206, on Mar 23 2020 - 22:59, said: Y para tierX se viene el strv A???   PD: http://ftr.wot-news....-strv-t-strv-k/

Felipe6666Original:  Estaba muy seguro de que había leído sobre el Strv K en alguna parte hace un tiempo :ohmy: ¡Gracias! ¡Saludos! P.D.: Sobre la consulta, no lo sé :(


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