Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Idea para el Juego .
Link on message: #12528569
Link on message: #12528569
Felipe6666Original: Podría ser que te permita visualizar lo que hicieron los enemigos
en la repetición, pero no creo que sea una buena idea para nada
mientras la partida sigue en curso. No importa que el porcentaje
sea bajo, como dijo Rolito, es darle una herramienta totalmente
obvia a los que juegan con chat de voz de cualquier tipo para que
ayuden a sus compañeros de pelotón. ¡Saludos!
Subject: Update 1.9.1: Join Common Test 3!
Link on message: #12528525
Link on message: #12528525
Jambijon: Attention Tankers! We have another season of Battle Pass
coming to Common Test 3 along with some other exciting
things! Highlights:New 3D styles for
the M48A5 Patton and TVP T 50/51 Custom USA or Czech crew
with "zero skill" Brothers in Arms. New bounty equipment: Optics &
Vertical Stabilizers List of Changes CT3Main
Changes Battle Pass Added the off-season screen for
Battle Pass. Added Battle Pass Season 2. Once Season 2 starts, all
progress for Battle Pass Season 1 will be reset, including the
Point Limits for all vehicles. The following changes were made for
Season 2: Added new rewards for Main Progression Stages:
customization elements, 3D styles, custom crew members and crew
skins, and new Bounty Equipment (Bounty Optics and Bounty Vertical
Stabilizer). Added projection decals as rewards for some Elite
Progression Stages. Improved the functionality of selecting final
rewards when the Improved Pass is available. Improved player
notifications for the case when a player does not have vehicles
that are suitable for earning points in Battle Pass. Reworked the
navigation on the Main Progression screen. Made changes to a number
of screens and windows. Fixed Issues Fixed the issue of
the high sound effect volume for friction against rock when driving
at a high speed. Fixed the issue of the improperly displayed
preview for the Red Fortress style for the KV-5. Fixed the issue of
the shifted style description after switching from a style with a
full description to a style with a short description. Fixed the
issue of the unavailable Return Crew to Vehicle option if at least
one crew member was in the vehicle. Fixed the issue of scaling the
Battle Pass progress bar at 4K resolution and x2 scale. Fixed a
number of issues related to playing sound events when a player
interacted with customization elements. Fixed the issue of missing
national emblems in the vehicle preview menu. Fixed the issue of
repeating effects and notifications in the last mission of
Bootcamp. Fixed some technical issues. Changes to the
technical characteristics of the following
vehicles: U.K.
CovenanterChanged the dispersion of the QF 40 mm Mk. VI Bofors in the Covenanter Mk. IV CS turret from 0.39 to 0.41 m Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 5.5 to 6 s Changed the vehicle durability with the Covenanter Mk. I turret from 475 to 510 HP Changed the vehicle durability with the Covenanter Mk. IV CS turret from 500 to 540 HP For more information on CT3 and first looks for the 3D styles, check out the following link. Update 1.9.1: Join Common Test 3 Finally my Patton gets custom style! GLHF!
CovenanterChanged the dispersion of the QF 40 mm Mk. VI Bofors in the Covenanter Mk. IV CS turret from 0.39 to 0.41 m Changed the reload time of the QF 40 mm Mk. VI Bofors gun in the Covenanter Mk. IV CS turret from 5.5 to 6 s Changed the vehicle durability with the Covenanter Mk. I turret from 475 to 510 HP Changed the vehicle durability with the Covenanter Mk. IV CS turret from 500 to 540 HP For more information on CT3 and first looks for the 3D styles, check out the following link. Update 1.9.1: Join Common Test 3 Finally my Patton gets custom style! GLHF!
The_Chieftain
Announcing WoT Salute: Benefits program for Veterans and Military Personnel
28.05.2020 17:27:49
Subject: Announcing WoT Salute: Benefits program for Veterans and Military Personnel
Link on message: #12528304
Link on message: #12528304
The_Chieftain: There are three private companies in the US accredited by the US
Government to handle such data to Level 3 of NIST (SP)
800-63. USAA, Zentry, and ID.me, which is in Virginia. The US
Postal Service goes only to Level 2. See https://www.idmanagement.gov/buy/trust-services/ ,
and https://www.businesswire.com/news/home/20180816005147/en/ID.me-Identity-Provider-Approved-NIST-800-63-3-Conformant to
the point that the VA uses ID.me as a verification
system. https://finovate.com/id-me-teams-up-with-va-to-bring-identity-proofing-option-to-vets/ .
You can verify this yourself by going to the VA website and looking
at the login options. We in WG do not receive any of the
personal identification information you send to ID.me. All they
tell us is veteran status, and an account number.to prevent
duplication. That's it. If you're still reluctant to verify
with ID.me (and there are other methods than SSN) that's fine, but
be sure you're doing it for the right reasons.
The_Chieftain
Announcing WoT Salute: Benefits program for Veterans and Military Personnel
28.05.2020 00:50:43
Subject: Announcing WoT Salute: Benefits program for Veterans and Military Personnel
Link on message: #12527748
Link on message: #12527748
The_Chieftain: Well, that's as may be, but you still have to pick one for the
veteran's benefits.
Subject: Descuento en Cooler Master
Link on message: #12527656
bad_73, on May 27 2020 - 09:21, said: But they are closed due to covoid....so we should just put our
money in limbo till who knows when?
E_Rommel_Ar, on May 27 2020 - 13:19, said: A mí no me llegó ningún correo.... 
Link on message: #12527656
bad_73, on May 27 2020 - 09:21, said: But they are closed due to covoid....so we should just put our
money in limbo till who knows when?Felipe6666Original: Only their physical stores are closed, they are still up for
business. The code is meant for the online store only.
E_Rommel_Ar, on May 27 2020 - 13:19, said: A mí no me llegó ningún correo.... Felipe6666Original: Mmmmmm... ¿Revisaste el spam? Si no te figura por ninguna
parte, podés contactar con Soporte para que te asista. Si la cosa
se complica, contactame por privado. ¡Saludos!
Subject: June 2020 Sneak Peak
Link on message: #12527653
Link on message: #12527653
Jambijon: Greetings Tankers! Our June sneak preview is now up!
Just follow the link below for more information on what to
expect. Sneak Preview: June
2020 GLHF!
Subject: [FAQ] "Recluta a un Amigo" 1.0
Link on message: #12527363
zapa1972, on May 27 2020 - 09:15, said: Buenas, el programa se actualizo?
Link on message: #12527363
zapa1972, on May 27 2020 - 09:15, said: Buenas, el programa se actualizo?Felipe6666Original: Este es el programa anterior que estaba dedicado a LATAM
solamente, pero sí, el 2.0 sí se actualizó ya: https://worldoftanks.com/es-ar/news/announcements/referral-program-2-0-season-4/ ¡Saludos!
Subject: Descuento en Cooler Master
Link on message: #12526940
Link on message: #12526940
Felipe6666Original: Se recibe por correo y puede utilizarse en su página oficial al
momento de hacer una compra: https://www.coolermaster.com/ ¡Saludos!
Subject: Am I doing Tier X wrong?
Link on message: #12526554
Badkarma, on May 26 2020 - 12:07, said: So what you're saying is that with almost 50K battles you don't
play tier X but prefer to stay at an average tier of 5.91 and club
new players into oblivion/chase them away? Way to rationalize being
a drain on society. You could play exclusively at tiers VIII and IX
couldn't you? Yeah, but you'd prefer to inflate your ego at
sub-tier VI....you go tough guy, or girl!
Link on message: #12526554
Badkarma, on May 26 2020 - 12:07, said: So what you're saying is that with almost 50K battles you don't
play tier X but prefer to stay at an average tier of 5.91 and club
new players into oblivion/chase them away? Way to rationalize being
a drain on society. You could play exclusively at tiers VIII and IX
couldn't you? Yeah, but you'd prefer to inflate your ego at
sub-tier VI....you go tough guy, or girl!TeriyakiTanker:
You are an idiot, tier V and VI are not seal clubbing. Feel free to get off your high horse.
You are an idiot, tier V and VI are not seal clubbing. Feel free to get off your high horse.
Subject: [Superteste] Ruinberg, Penhasco & Prokhorovka, Parte 2
Link on message: #12526492
Link on message: #12526492
MA77: Comandantes! Estamos planejando uma segunda iteração de
mudanças nos mapas Prokhorovka, Penhasco e Ruinberg. Se liga nas
alterações que fizemos no Superteste e compartilhe seu
feedback! Ruinberg
Guia das
Alterações: Adicionamos uma "varanda" para a equipe norte
(8.1). Ela não fornece a mesma posição de tiro na área verde como
na 8.2, mas sugere posições onde a equipe norte pode pegar e
disparar nas passagens para a "varanda" da 8.2. O monte foi
ligeiramente reduzido e o recuo próximo ao monte foi removido (9).
Ainda é possível batalhar com um veículo de perfil baixo a
médio em hull-down, mas você não pode ocultar completamente o
veículo. Algumas ruínas foram reduzidas para oferecer oportunidades
de tiro a partir de uma nova posição Imagens: Antes | Depois Penhasco Guia das
Alterações: A posição de spawn foi movida um pouco
para as duas equipes equilibrarem o tempo de movimentação até
as posições-chave. As casas foram movidas de maneira que
permita apoiar aliados enquanto eles movimentam-se até o
terreno mais alto. O penhasco teve seu tamanho reduzido para
equilibrar o tempo que as equipes levam para alcançar o terreno
mais alto. Uma "bacia" foi desenvolvida para combater os
inimigos que tomaram o terreno mais alto. Comparado com o teste
anterior, a altura da colina diminuiu e a depressão no solo ficou
mais profunda para jogar da encosta mais confortavelmente. Uma
pequena pedra perto dos arbustos que não tinha significado no jogo
foi removida. A grande rocha foi movida aumentou de tamanho,
tornando-se agora uma cobertura dos inimigos que movimentam-se
perto da água. Em ambos os lados, o formato do penhasco foi
ajustado para equilibrar o tempo de deslocamento e os locais de
cobertura. Uma posição foi criada para a equipe norte. Eles
entrarão em posições de tiro no centro se passarem atrás do farol.
A posição é semelhante à movimentação "da água" para a equipe
sul. Imagens: Antes | Depois
Prokhorovka
Guia das Alterações: O
terreno na colina recebeu uma depressão para ajudar os
veículos a se esconderem se forem detectados nos arbustos. O
terreno na área do pântano foi levemente aprofundado, o que
permitiu a criação de uma área protegida do fogo da
colina. Imagens: Antes | Depois Não se esqueça de deixar a sua opinião,
tanqueiro!
Guia das
Alterações: Adicionamos uma "varanda" para a equipe norte
(8.1). Ela não fornece a mesma posição de tiro na área verde como
na 8.2, mas sugere posições onde a equipe norte pode pegar e
disparar nas passagens para a "varanda" da 8.2. O monte foi
ligeiramente reduzido e o recuo próximo ao monte foi removido (9).
Ainda é possível batalhar com um veículo de perfil baixo a
médio em hull-down, mas você não pode ocultar completamente o
veículo. Algumas ruínas foram reduzidas para oferecer oportunidades
de tiro a partir de uma nova posição Imagens: Antes | Depois Penhasco Guia das
Alterações: A posição de spawn foi movida um pouco
para as duas equipes equilibrarem o tempo de movimentação até
as posições-chave. As casas foram movidas de maneira que
permita apoiar aliados enquanto eles movimentam-se até o
terreno mais alto. O penhasco teve seu tamanho reduzido para
equilibrar o tempo que as equipes levam para alcançar o terreno
mais alto. Uma "bacia" foi desenvolvida para combater os
inimigos que tomaram o terreno mais alto. Comparado com o teste
anterior, a altura da colina diminuiu e a depressão no solo ficou
mais profunda para jogar da encosta mais confortavelmente. Uma
pequena pedra perto dos arbustos que não tinha significado no jogo
foi removida. A grande rocha foi movida aumentou de tamanho,
tornando-se agora uma cobertura dos inimigos que movimentam-se
perto da água. Em ambos os lados, o formato do penhasco foi
ajustado para equilibrar o tempo de deslocamento e os locais de
cobertura. Uma posição foi criada para a equipe norte. Eles
entrarão em posições de tiro no centro se passarem atrás do farol.
A posição é semelhante à movimentação "da água" para a equipe
sul. Imagens: Antes | DepoisProkhorovka
Guia das Alterações: O
terreno na colina recebeu uma depressão para ajudar os
veículos a se esconderem se forem detectados nos arbustos. O
terreno na área do pântano foi levemente aprofundado, o que
permitiu a criação de uma área protegida do fogo da
colina. Imagens: Antes | Depois Não se esqueça de deixar a sua opinião,
tanqueiro! The_Chieftain
Announcing WoT Salute: Benefits program for Veterans and Military Personnel
26.05.2020 18:51:15
Subject: Announcing WoT Salute: Benefits program for Veterans and Military Personnel
Link on message: #12526438
Link on message: #12526438
The_Chieftain: It won't. We allow one ID.me account to be linked with one WG
account. It prevents someone with an ID.me account from sharing his
privileges with people who don't qualify, like all his
friends. If your CZ account (and you're not supposed to have
multiples, by the way, but let's overlook that for now) is not your
primary, we may be able to remove the benefits from it and put it
to the other one, but you're going to have to pick one and stay
with it.
Subject: Fair Play Update: Cheaters Get Banned!
Link on message: #12526377
Link on message: #12526377
Jambijon: Greetings Commanders! Hope you all had a good
weekend! Just another update on the Fair Play ban hammer
activity! In this wave for the Americas, we’ve penalized
491 accounts: 340 of these received their first warning, and 151
were banned permanently. For more information follow the link
below: Fair Play Update: Cheaters Get
Banned! GLHF and play fair!
Subject: [Supertest] Cambios de balance en los mapas (Parte II)
Link on message: #12526303
Link on message: #12526303
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, introducimos un nuevo
conjunto de cambios para los mapas Prokhorovka, Acantilado y
Ruinberg en el Supertest. Estos son los
detalles: Prokhorovka Imágenes



Hundimos un poco el
terreno en la colina para ayudar a los vehículos a retroceder y
cubrirse en caso de que los detecten en los arbustos. Hundimos un
poco el terreno en el pantano para crear un área segura de los
disparos provenientes de la colina del lado del
camino. Ruinberg Imágenes



Agregamos un
“mirador” para el equipo norte. No replica la posición de tiro de
8.2, pero da posiciones que el equipo norte puede utilizar para
disparar a los pasajes del “mirador” de 8.2. Achicamos algunas
ruinas para crear nuevas posiciones de tiro. Achicamos un poco el
montículo y removimos el hueco que se encontraba cerca. Todavía es
posible luchar ocultando el chasis con un vehículo de perfil bajo,
pero ya no se puede ocultar el vehículo por
completo. Acantilado Imágenes











Movimos un poco las
posiciones iniciales de ambos equipos para balancear el tiempo
necesario para alcanzar posiciones clave. Movimos un poco las casas
para formar posiciones que permiten ayudar a los aliados que trepan
al terreno alto. Reducimos el tamaño del acantilado para balancear
el tiempo que toma a los equipos alcanzar el terreno alto.
Agregamos una posición para contrarrestar a los enemigos que tomen
el terreno alto. A comparación de la prueba anterior, disminuimos
la altura de la colina y aumentamos la depresión en el suelo para
jugar más cómodamente. Removimos una pequeña Piedra que no tenía
valor de juego. Movimos una roca grande e incrementamos su tamaño
para formar una cobertura de los enemigos que se mueven cerca del
agua. Ajustamos la forma de los acantilados para balancear el
tiempo que toma a los equipos llegar allí y tomar cobertura.
Creamos una posición para el equipo norte para que pueda adoptar
posiciones de tiro en caso de que pasen por detrás del
faro. Como siempre, recuerden que todos los cambios no son
definitivos y que a los resultados de las pruebas. ¡Dejen sus
opiniones y recuerden que participar del debate les da una chance
de ganarse un estilo especial (más
información aquí)! ¡Mucha suerte en el campo
de batalla!




Hundimos un poco el
terreno en la colina para ayudar a los vehículos a retroceder y
cubrirse en caso de que los detecten en los arbustos. Hundimos un
poco el terreno en el pantano para crear un área segura de los
disparos provenientes de la colina del lado del
camino. Ruinberg Imágenes



Agregamos un
“mirador” para el equipo norte. No replica la posición de tiro de
8.2, pero da posiciones que el equipo norte puede utilizar para
disparar a los pasajes del “mirador” de 8.2. Achicamos algunas
ruinas para crear nuevas posiciones de tiro. Achicamos un poco el
montículo y removimos el hueco que se encontraba cerca. Todavía es
posible luchar ocultando el chasis con un vehículo de perfil bajo,
pero ya no se puede ocultar el vehículo por
completo. Acantilado Imágenes











Movimos un poco las
posiciones iniciales de ambos equipos para balancear el tiempo
necesario para alcanzar posiciones clave. Movimos un poco las casas
para formar posiciones que permiten ayudar a los aliados que trepan
al terreno alto. Reducimos el tamaño del acantilado para balancear
el tiempo que toma a los equipos alcanzar el terreno alto.
Agregamos una posición para contrarrestar a los enemigos que tomen
el terreno alto. A comparación de la prueba anterior, disminuimos
la altura de la colina y aumentamos la depresión en el suelo para
jugar más cómodamente. Removimos una pequeña Piedra que no tenía
valor de juego. Movimos una roca grande e incrementamos su tamaño
para formar una cobertura de los enemigos que se mueven cerca del
agua. Ajustamos la forma de los acantilados para balancear el
tiempo que toma a los equipos llegar allí y tomar cobertura.
Creamos una posición para el equipo norte para que pueda adoptar
posiciones de tiro en caso de que pasen por detrás del
faro. Como siempre, recuerden que todos los cambios no son
definitivos y que a los resultados de las pruebas. ¡Dejen sus
opiniones y recuerden que participar del debate les da una chance
de ganarse un estilo especial (más
información aquí)! ¡Mucha suerte en el campo
de batalla!
Subject: "My heart is still pounding "
Link on message: #12524701
KatTrax, on May 24 2020 - 07:45, said: Somehow, I don't think Googletranslate worked well on this
translation, because if it did I still don't get what's being said
=/
Link on message: #12524701
KatTrax, on May 24 2020 - 07:45, said: Somehow, I don't think Googletranslate worked well on this
translation, because if it did I still don't get what's being said
=/Einzelganger7: I am from Spain so I speak Spanish and don't get it either, it
looks like poetry or something but leads to nothing.
Subject: What is the reason for 6th sense to have a delay?
Link on message: #12524229
Link on message: #12524229
Einzelganger7: 
p.s: still I do not find the skill useless, I'd rather prefer that delay than to have no sixth sense at all like the game originally was.

p.s: still I do not find the skill useless, I'd rather prefer that delay than to have no sixth sense at all like the game originally was.
Subject: Medalla del evento de Berlin
Link on message: #12523862
martingalindo, on May 22 2020 - 20:20, said: Ya fue solucionado, mande un ticket y me dijeron que la medalla ya
estaba en mi cuenta, no se si la asignaron ellos o se asigno entre
que me respondan y las screenshots 

Link on message: #12523862
martingalindo, on May 22 2020 - 20:20, said: Ya fue solucionado, mande un ticket y me dijeron que la medalla ya
estaba en mi cuenta, no se si la asignaron ellos o se asigno entre
que me respondan y las screenshots Felipe6666Original: Sí, esa es la segunda opción por si alguien que no la haya
obtenido quiera recibirla ya, sino se va a arreglar de forma
automática en la próxima actualización. ¡Saludos e hilo
cerrado!
Subject: [ST]Obj 430U & Progetto 65 Rebalance
Link on message: #12523318
Link on message: #12523318
DomoSapien: 
We continue working on implementing selective balance changes to certain vehicles. Earlier we talked about the list of planned changes for heavy tanks of 3 branches: the E 100, the IS-4, and the T110E5. However, changes for two medium tank branches are released to Supertest today: the Progetto 65 and the Object 430U.Much time has passed since the release of these vehicles, and all that time they have been unchanged. The top-tier Italian vehicle was considered by many to be a complex and demanding vehicle that can perform well only in the hands of experienced players, mostly because of its autoreloading mechanics. Speaking of the Soviet medium tank, it was and still is a vehicle that's easy to learn, which, thanks to its good armor and generally nice gun handling, became a hybrid of heavy and medium vehicles that combined the survivability and firepower of the former with the advantage in dynamics of the latter.With time, it became obvious that these vehicles that were simply good at the start started to stand out in efficiency from the competition because of the growing skill of their owners. These vehicles are available to everyone, they are growing in numbers and start influence the balance in general, both in Random Battles and in special modes. Because of this, we are considering a possibility to change their characteristics, the full list of the changes is provided below.Please note that these changes are not final.Progetto 65It's a versatile medium tank that's able to deal much damage in short bursts and to sustain normal cyclical fire. The changes are aimed at decreasing the efficiency of long-range shooting along with an indirect decrease in general damage per minute. It's worth noting that the main feature of the whole branch, the autoreloading system, stays intact, along with the play style in general. The loading time for separate shells and the shell autoreloading time will stay the same.Along with the changes to the characteristics of the vehicle, we are also considering an option to remove the ability to mount a Gun Rammer on the Italian Tier IX-X vehicles.Progetto 65:Turret Traverse Speed: from 36 to 34Aiming Time (s): from 2.1 to 2.5Dispersion after a shot: from 3 to 4Dispersion at 100 m (m): from 0.33 to 0.35Removed the ability to mount the Gun RammerApart from the Tier X vehicle, changes were also made to the Tier IX vehicle. The Tier VIII vehicle's characteristics were not changed but it will also have the ability to mount the Gun Rammer removed. Standard B:Turret Traverse Speed (stock): from 32 to 30The Cannone_da_90_Rh gun in the stock turret:Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5The Cannone_da_105_Rh_V1 gun in the stock turret:Aiming Time (s): from 2.4 to 2.6; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4Turret Traverse Speed (top): from 34 to 32The Cannone_da_90_Rh gun in the top turret:Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5, Dispersion at 100 m (m): from 0.32 to 0.33The Cannone_da_105_Rh_V1 gun in the top turret:Aiming Time (s): from 2.3 to 2.5; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4Top engine power: from 750 to 690 (Specific Power: from 21.8 to 20)Removed the ability to mount the Gun Rammer Object 430UA medium tank that combines features of both heavy and medium tanks. Such hybrids usually suffer from the drawbacks of both types, however the Object 430U managed to take the best from them. The changes to this tank will include the changes to its frontal armor and gun handling. Object 430U:Dispersion during movement and hull traverse: from 0.12 to 0.16Dispersion during turret traverse: from 0.1 to 0.12Nerf of frontal armor (created weak spots and decrease thickness a bit, so that E 50 had the same or better armor to add the two original nations' armored medium tanks to the meta). The frontal view of the commander's cupola and the gunner's cupola will be weakened to about 270 mm of effective armor to allow the Tier IX-X vehicles to penetrate it there without using special shells. The Object 430 will only have its gun handling changed.Object 430:Dispersion during movement and hull traverse (both): from 0.14 to 0.16Dispersion during turret traverse: from 0.1 to 0.12ConclusionWith these changes, we want to decrease the efficiency of the vehicles mentioned above and keep all their key features intact at the same time. The roles of the vehicles will not change, only some borderline cases that made the vehicles too efficient were affected. The mentioned changes are not final and are still tested. We will let you know about the final changes separately, please follow the news.

We continue working on implementing selective balance changes to certain vehicles. Earlier we talked about the list of planned changes for heavy tanks of 3 branches: the E 100, the IS-4, and the T110E5. However, changes for two medium tank branches are released to Supertest today: the Progetto 65 and the Object 430U.Much time has passed since the release of these vehicles, and all that time they have been unchanged. The top-tier Italian vehicle was considered by many to be a complex and demanding vehicle that can perform well only in the hands of experienced players, mostly because of its autoreloading mechanics. Speaking of the Soviet medium tank, it was and still is a vehicle that's easy to learn, which, thanks to its good armor and generally nice gun handling, became a hybrid of heavy and medium vehicles that combined the survivability and firepower of the former with the advantage in dynamics of the latter.With time, it became obvious that these vehicles that were simply good at the start started to stand out in efficiency from the competition because of the growing skill of their owners. These vehicles are available to everyone, they are growing in numbers and start influence the balance in general, both in Random Battles and in special modes. Because of this, we are considering a possibility to change their characteristics, the full list of the changes is provided below.Please note that these changes are not final.Progetto 65It's a versatile medium tank that's able to deal much damage in short bursts and to sustain normal cyclical fire. The changes are aimed at decreasing the efficiency of long-range shooting along with an indirect decrease in general damage per minute. It's worth noting that the main feature of the whole branch, the autoreloading system, stays intact, along with the play style in general. The loading time for separate shells and the shell autoreloading time will stay the same.Along with the changes to the characteristics of the vehicle, we are also considering an option to remove the ability to mount a Gun Rammer on the Italian Tier IX-X vehicles.Progetto 65:Turret Traverse Speed: from 36 to 34Aiming Time (s): from 2.1 to 2.5Dispersion after a shot: from 3 to 4Dispersion at 100 m (m): from 0.33 to 0.35Removed the ability to mount the Gun RammerApart from the Tier X vehicle, changes were also made to the Tier IX vehicle. The Tier VIII vehicle's characteristics were not changed but it will also have the ability to mount the Gun Rammer removed. Standard B:Turret Traverse Speed (stock): from 32 to 30The Cannone_da_90_Rh gun in the stock turret:Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5The Cannone_da_105_Rh_V1 gun in the stock turret:Aiming Time (s): from 2.4 to 2.6; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4Turret Traverse Speed (top): from 34 to 32The Cannone_da_90_Rh gun in the top turret:Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5, Dispersion at 100 m (m): from 0.32 to 0.33The Cannone_da_105_Rh_V1 gun in the top turret:Aiming Time (s): from 2.3 to 2.5; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4Top engine power: from 750 to 690 (Specific Power: from 21.8 to 20)Removed the ability to mount the Gun Rammer Object 430UA medium tank that combines features of both heavy and medium tanks. Such hybrids usually suffer from the drawbacks of both types, however the Object 430U managed to take the best from them. The changes to this tank will include the changes to its frontal armor and gun handling. Object 430U:Dispersion during movement and hull traverse: from 0.12 to 0.16Dispersion during turret traverse: from 0.1 to 0.12Nerf of frontal armor (created weak spots and decrease thickness a bit, so that E 50 had the same or better armor to add the two original nations' armored medium tanks to the meta). The frontal view of the commander's cupola and the gunner's cupola will be weakened to about 270 mm of effective armor to allow the Tier IX-X vehicles to penetrate it there without using special shells. The Object 430 will only have its gun handling changed.Object 430:Dispersion during movement and hull traverse (both): from 0.14 to 0.16Dispersion during turret traverse: from 0.1 to 0.12ConclusionWith these changes, we want to decrease the efficiency of the vehicles mentioned above and keep all their key features intact at the same time. The roles of the vehicles will not change, only some borderline cases that made the vehicles too efficient were affected. The mentioned changes are not final and are still tested. We will let you know about the final changes separately, please follow the news.
Subject: Cambios en las mecánicas de los tanques en el Test Server.
Link on message: #12523231
Link on message: #12523231
Felipe6666Original: Siendo que la sugerencia está relacionada con el hilo oficial, en donde también dejaste tu
opinión, procedo a cerrar el hilo (no tiene nada de malo, de hecho
aquí se queda, pero es mejor mantener focalizadas las discusiones
sobre determinado tema en un solo lugar; si hay algún punto
aclaratorio que se quiera con esta decisión, por favor, envíame un
MP). ¡Saludos! P.D.: Sí que se consideran las opiniones
de Discord y de FB, por ello las cité aquí.
Subject: [Supertest] Rebalance de los tanques pesados y medianos
Link on message: #12523131
ULTRADERECHA, on May 22 2020 - 14:45, said: El nerf al 430U está perfecto. El problema es
que se tomaron más de 2 años para decidirse
a modificar el blindaje de 2 cúpulas pedorras, mientras
dejan intactos a los mayores culpables. Estos buff y
nerf que llegan a cuentagotas no terminan de solucionar nada
porque agregan contenido más rápido de lo que balancean el
juego.
Que el 279 y el Chieftain sean "difíciles" de conseguir no es un factor de balance, si el problema se presenta cuando el tanque está, no cuando no está. Y dicho sea de paso, las rankeds están plagadas de Chieftains y son los que más influyen en el resultado.
Link on message: #12523131
ULTRADERECHA, on May 22 2020 - 14:45, said: El nerf al 430U está perfecto. El problema es
que se tomaron más de 2 años para decidirse
a modificar el blindaje de 2 cúpulas pedorras, mientras
dejan intactos a los mayores culpables. Estos buff y
nerf que llegan a cuentagotas no terminan de solucionar nada
porque agregan contenido más rápido de lo que balancean el
juego.Que el 279 y el Chieftain sean "difíciles" de conseguir no es un factor de balance, si el problema se presenta cuando el tanque está, no cuando no está. Y dicho sea de paso, las rankeds están plagadas de Chieftains y son los que más influyen en el resultado.
Felipe6666Original: Completamente de acuerdo (sobre todo con el segundo punto),
espero que se tomen medidas respecto de ambos dos porque por más de
que se pueda argumentar que los que los tienen son pocos (comparado
con la cantidad total de jugadores), son un factor de negatividad
que no se puede ignorar. ¡Saludos!
Subject: World of Tanks Salute Welcomes Canada!
Link on message: #12523127
Link on message: #12523127
Jambijon: There will be a Canadian specific customization at a later date.
Subject: [Supertest] Rebalance de los tanques pesados y medianos
Link on message: #12523085
Link on message: #12523085
Felipe6666Original: Bien, paso para dejar un comentario (que nadie pidió, es claro)
para "responder" algunas cosas e incentivar un poco más el debate
en lugar de quedarnos solamente con reacciones
negativas. Sobre el Object 430U, cuando intentamos nerfearlo
al tiempo que buffeábamos otros medianos hace... ¿un año?
terminamos cancelando el nerf, y acto seguido la comunidad nos dio
duro en las redes por eso (por decirlo de una manera livianita), lo
cual estuvo, incluso a mi criterio, más que pefecto. Ahora que
retomamos ese plan, resulta que el Object 430U, a criterio de los
que comentaron hasta ahora (no solo aquí, aclaro, sino en Facebook
y otros lares también) el nerf está mal, vamos a arruinar el
tanque y está perfecto como está. Entonces pregunto, no en tono
irónico, sino para informarme bien: ¿qué fue lo que cambió? Porque
teniendo en cuenta que apenas tocamos las soft stats y que las
cúpulas están ridículamente OP para mí, no pareciera que va quedar
hecho una basura inutilizable. Al respecto, vi un comentario
interesante que me permite deducir que lo que cambió es la
presencia de tanques como el T95/Chieftain y Object 279 (e), que
como son complicados de obtener (uno es de CWs solamente y el otro
requiere muchas misiones complejas para obtenerse), el Object 430U
quedó como una suerte de contrabalance F2P (ojo, no estoy diciendo
que los otros dos sean P2W, porque no hay manera de obterlos con
dinero, sea de manera directa o indirecta). Claro que un Object
430U no puede anular a ninguno de estos dos tanques, cualquiera lo
sabe, pero sí enfrentarlos en mejores condiciones que
otros. Sobre el Progetto 65, primero tengo que hablar como
amante de la línea italiana: no me agrada para nada el cambio, pero
entiendo de dónde viene: no puede ser sniper corte Leopard 1 con la
ventaja de la autorrecarga y una torreta más dura (sin contar que
tiene HEAT, que no pierde penetración a la distancia). Yo creo que
lo que se intenta hacer es que esté en un medio de lo que es un
Leopard 1 (o STB-1, si se quiere) y un Batchat, no que esté a la
par de los primeros. Del Standard B no puedo decir mucho, porque si
bien lo jugué, casi olvidé mi experiencia con él, pero no recuerdo
haberlo disfrutado tanto como al Pantera o al nivel X. Aclaro
que todo lo que acabo de decir fue más como jugador que tiene ambas
líneas que otra cosa. Sé que es complicado separar "Ser empleado de
WG" con "Juego WoT y tengo opiniones propias por fuera de lo que
represente", pero vamos a hacer el intento
También vale la pena mencionar que TODO lo que entra en
el Supertest jamás sale como entró. Es más, mencioné, a modo de
ejemplo, el rebalance de los medianos: nuestro primer intento de
balance del Leopard 1 fue abucheado a más no poder y nos deshicimos
de ese plan (y las estadísticas de las pruebas tampoco
acompañaron). Veremos cómo salen las pruebas de
esto... ¡Saludos! P.D.: Por las dudas aclaro, porque
algunos hablan de nerfs al E 100 (como si hubiera algo para
nerfearle), no tenemos la más mínima intención de hacerle nada más
que buffearlo, como anunciamos hace ya dos meses.
Subject: [Supertest] Rebalance de los tanques pesados y medianos
Link on message: #12523044
jeremaya1, on May 22 2020 - 10:03, said: ¿Comparar el 430U con un E50M para que este último sea mejor? Que
rayos...
Link on message: #12523044
jeremaya1, on May 22 2020 - 10:03, said: ¿Comparar el 430U con un E50M para que este último sea mejor? Que
rayos...Einzelganger7:
Si quieren hacer eso, entonces tienen que hacer una de dos cosas, nerfear el blindaje frontal de la torreta en el 430U para que sea 185mm como el E-50 M, o buffear la torreta del E-50 M para que tenga 300mm como el 430U. Ese sería el único modo para decir en el artículo que el E-50 M tendría igual o mejor blindaje porque la verdad y salvo el blindaje superior del chasis, el E-50 M tiene menos blindaje en general incluso después del nerf al 430U.
Si quieren hacer eso, entonces tienen que hacer una de dos cosas, nerfear el blindaje frontal de la torreta en el 430U para que sea 185mm como el E-50 M, o buffear la torreta del E-50 M para que tenga 300mm como el 430U. Ese sería el único modo para decir en el artículo que el E-50 M tendría igual o mejor blindaje porque la verdad y salvo el blindaje superior del chasis, el E-50 M tiene menos blindaje en general incluso después del nerf al 430U.
Subject: [Superteste] Reequilíbrio de Médios
Link on message: #12522990
Link on message: #12522990
MA77: Saudações, comandantes. Continuamos trabalhando na
implementação seletiva de alterações de equilíbrio em determinados
veículos. Anteriormente, falamos sobre a lista de mudanças
planejadas para tanques pesados de três ramos: E 100, IS-4 e
T110E5. No entanto, alterações para duas ramificações de tanques
médios serão introduzidas no Superteste hoje: Progetto 65 e Object
430U. Muito tempo se passou desde o lançamento desses
veículos, e todo esse tempo eles permaneceram inalterados. O
veículo italiano considerado por muitos um veículo complexo e
exigente, que pode ter um bom desempenho apenas nas mãos de
jogadores experientes, principalmente por conta da sua mecânica de
recarga automática. Falando no tanque médio soviético, era e ainda
é um veículo fácil de aprender, que, graças à boa blindagem e as
boas características do canhão, tornou-se um híbrido de veículo
pesado e médio que combinavam a capacidade de sobrevivência e
poder de fogo do antigo com a vantagem na dinâmica deste
último. Com o tempo, tornou-se óbvio que esses veículos que
eram simplesmente bons no início começaram a se destacar em termos
de eficiência em relação à concorrência devido à crescente
habilidade de seus proprietários. Esses veículos estão disponíveis
para todos, estão crescendo em número e começam a influenciar o
equilíbrio em geral, tanto em Batalhas Aleatórias quanto em modos
especiais. Por esse motivo, estamos considerando a possibilidade de
alterar suas características. A lista completa das alterações
você pode conferir abaixo. Observe que essas alterações não são
finais. Progetto 65 É um tanque médio versátil, capaz de
causar muito dano em disparos rápidos e manter o disparo cíclico
normal. As alterações visam diminuir a eficiência do disparo a
longa distância, juntamente com uma diminuição indireta no dano
geral por minuto. Vale ressaltar que a principal característica de
todo o ramo, o sistema de recarga automática, permanece intacta,
juntamente com o estilo de jogo em geral. O tempo de carregamento
de projéteis separados e o tempo de recarga automática do projétil
permanecerão os mesmos. Juntamente com as alterações nas
características do veículo, também estamos considerando uma opção
para remover a capacidade de montar um Percursor nos veículos
italianos de Nível IX-X. Progetto 65: Velocidade Torre: de 36
para 34 Tempo de Mira (s): de 2.1 para 2.5 Aumentada a dispersão
após o disparoDispersão a 100 m (m): de 0.33 para 0.35 Removida a
habilidade de montar o Percursor Além do veículo de Nível X,
também foram feitas alterações no veículo de Nível
IX. Standard B: Velocidade Torre (primeira): de 32 para 30
O canhão Cannone_da_90_Rh na primeira torre: Tempo de Mira
(s): de 2 para 2.1 Aumentada a dispersão após o disparo O
canhão Cannone_da_105_Rh_V1 na primeira torre: Tempo de Mira (s):
de 2.4 para 2.6;Dispersão a 100 m (m): de 0.35 para 0.37; Aumentada
a dispersão após o disparo Velocidade Torre (última): de 34
para 32 O canhão Cannone_da_90_Rh na última torre: Tempo de
Mira (s): de 2 para 2.1; Dispersão a 100 m (m): de 0.32 para 0.33
Aumentada a dispersão após o disparo O canhão
Cannone_da_105_Rh_V1 na última torre: Tempo de Mira (s): de 2.3
para 2.5; Dispersão a 100 m (m): de 0.35 para 0.37 Aumentada a
dispersão após o disparo Potência do último motor: de 750
para 690 (Potência Específica: de 21.8 para 20) Removida a
habilidade de montar o Percursor IMPORTANTE: As
características do veículo de Nível VIII não foram alteradas, mas
ele ainda poderá montar o Percursor. Object 430U Um
tanque médio que combina recursos de tanques pesados e médios.
Esses híbridos geralmente sofrem com os inconvenientes de ambos os
tipos, no entanto, o Object 430U conseguiu tirar o melhor deles. As
mudanças neste tanque incluirão alterações na blindagem frontal e
nas características do canhão.
Object 430U: Dispersão durante
movimento e rotação do casco: de 0.12 para 0.16 Dispersão durante
rotação da torre: de 0.1 para 0.12 Nerf da blindagem frontal
(pontos fracos foram criados e a espessura foi reduzida, de modo
que o E 50 tivesse blindagem melhor ou igual, para adicionar os
tanques médios blindados das duas nações originais à meta). A
cúpula do comandante e a cúpula do artilheiro serão enfraquecidas
para cerca de 270 mm de blindagem efetiva, assim permitirá que os
veículos de Nível IX-X o penetrem ali sem o uso de projéteis
especiais. Object 430: O Object 430 só terá as
características do canhão alteradas. Dispersão durante
movimento e rotação do casco (ambos): de 0.14 para 0.16 Dispersão
durante rotação da torre: de 0.1 para 0.12 Conclusão Com
essas mudanças, queremos diminuir a eficiência dos veículos
mencionados acima e manter intactas todas as principais
características ao mesmo tempo.Os papéis dos veículos não mudam,
apenas alguns casos específicos que tornaram os veículos muito
eficientes foram afetados. As alterações mencionadas não são finais
e ainda serão testadas.Informaremos você sobre as alterações finais
separadamente. Fique ligado nas novidades!
Object 430U: Dispersão durante
movimento e rotação do casco: de 0.12 para 0.16 Dispersão durante
rotação da torre: de 0.1 para 0.12 Nerf da blindagem frontal
(pontos fracos foram criados e a espessura foi reduzida, de modo
que o E 50 tivesse blindagem melhor ou igual, para adicionar os
tanques médios blindados das duas nações originais à meta). A
cúpula do comandante e a cúpula do artilheiro serão enfraquecidas
para cerca de 270 mm de blindagem efetiva, assim permitirá que os
veículos de Nível IX-X o penetrem ali sem o uso de projéteis
especiais. Object 430: O Object 430 só terá as
características do canhão alteradas. Dispersão durante
movimento e rotação do casco (ambos): de 0.14 para 0.16 Dispersão
durante rotação da torre: de 0.1 para 0.12 Conclusão Com
essas mudanças, queremos diminuir a eficiência dos veículos
mencionados acima e manter intactas todas as principais
características ao mesmo tempo.Os papéis dos veículos não mudam,
apenas alguns casos específicos que tornaram os veículos muito
eficientes foram afetados. As alterações mencionadas não são finais
e ainda serão testadas.Informaremos você sobre as alterações finais
separadamente. Fique ligado nas novidades!
Subject: [Supertest] Rebalance de los tanques pesados y medianos
Link on message: #12522976
Link on message: #12522976
Felipe6666Original: ¡Buenas a todos!Continuamos trabajando en cambios de balance
selectivos para determinados vehículos. Hace aproximadamente dos
meses, hablamos de los cambios que tenemos planeados para tres
líneas de vehículos pesados: la del E 100, la del IS-4 y la del
T110E5. Adicionalmente, a partir de hoy comenzamos a evaluar
cambios en el Supertest para dos líneas de tanques medianos: la del
Progetto 65 y la del Object 430U. Ya pasó una cantidad de
tiempo considerable desde la introducción de estos vehículos, y
durante todo este tiempo no han recibido cambio alguno. El tanque
italiano de nivel X es considerado por muchos como un vehículo
complejo que requiere de manos experimentadas para desempeñarse
adecuadamente, sobre todo por su sistema de autorrecarga. En
contraposición, el mediano soviético no representa dificultades de
aprendizaje y, gracias a su buen blindaje y manejo de cañón, se
convirtió en un híbrido entre pesado y mediano que combina la
supervivencia y poder de fuego del primero con la movilidad del
segundo. Con el tiempo, se hizo cada vez más evidente que
estos vehículos que solo eran buenos al comienzo empezaron a
destacar entre sus contrapartes en términos de eficiencia por la
continua mejora en la habilidad de sus dueños. Estos vehículos
están disponibles para cualquier jugador, son cada vez más
numerosos y comienzan a influenciar el balance en general, tanto de
las Batallas Aleatorias como de los modos especiales. Es debido a
esto que estamos considerando cambiar sus características con los
cambios que siguen a continuación. Línea del Progetto
65 Son vehículos versátiles que pueden infligir una gran
cantidad de daño en poco tiempo y mantener una cadencia de fuego
cíclica. El objetivo de los cambios es disminuir la eficiencia a
larga distancia y el daño por minuto de los tanques de nivel IX-X.
Cabe destacar que la principal característica de la línea, el
sistema de autorrecarga, no será alterado, como tampoco lo será su
estilo de juego a grandes rasgos. También mantendremos sin cambios
el tiempo de recarga para proyectiles individuales y para la carga
del tambor. En adición a los cambios a las
características de los vehículos de la línea, estamos considerando
remover la opción de que puedan montar barra de carga los tanques
de nivel IX-X. Lista de cambios al Progetto
65: Disminuimos la velocidad de giro de la torreta de 36 a 34
Incrementamos el tiempo de apuntamiento de 2,1 a 2,5 segundos
Incrementamos la dispersión luego de disparar Incrementamos la
dispersión a 100 metros de 0,33 a 0,35 Removimos la opción de
montar barra de carga Lista de cambios al Standard
B: Disminuimos la velocidad de giro de la torreta stock de 32
a 30 Cambios al cañón Cannone da 90 Rh en la torreta de fábrica:
Incrementamos el tiempo de apuntamiento de 2 a 2,1 segundos
Incrementamos la dispersión luego de disparar Cambios al cañón
Cannone da 105 Rh V1 en la torreta de fábrica: Incrementamos el
tiempo de apuntamiento de 2,4 a 2,6 segundos Incrementamos la
dispersión a 100 metros de 0,35 a 0,37 Incrementamos la
dispersión luego de disparar Disminuimos la velocidad de giro de la
mejor torreta de 34 a 32 Cambios al cañón Cannone da 90 Rh en la
mejor torreta: Incrementamos el tiempo de apuntamiento de 2 a 2,1
segundos Incrementamos la dispersión luego de disparar
Incrementamos la dispersión a 100 metros de 0,32 a 0,33 Cambios al
cañón Cannone da 105 Rh V1 en la mejor torreta: Incrementamos el
tiempo de apuntamiento de 2,3 a 2,5 Incrementamos la dispersión a
100 metros de 0,35 a 0,37 Incrementamos la dispersión luego de
disparar Disminuimos la potencia del motor de 750 a 690 CV
Disminuimos la potencia específica de 21,8 a 20 CV/t Removimos la
opción de montar barra de carga Línea del Object
430U El nivel X de esta línea combina características tanto de
pesado como de mediano. Generalmente, los híbridos de este tipo
también padecen de las contras de ambos tipos de vehículo, pero el
Object 430U hace uso de lo mejor de cada uno. Los cambios para este
mediano incluirán modificaciones a su blindaje frontal y a su
manejo de cañón.
Lista de cambios al Object
430U: Incrementamos la dispersión en movimiento y al
rotar el chasis de 0,12 a 0,16 Incrementamos la dispersión al girar
la torreta de 0,1 a 0,12 Disminuimos el blindaje frontal creando
puntos débiles y reduciendo el grosor un poco para que así el E 50M
tenga un blindaje similar o mejor y que ambos tanques sean parte
del meta original en lo que refiere a tanques medianos con buen
blindaje. Disminuimos así el blindaje frontal de las cúpulas
del comandante y del artillero a hasta 270 mm (efectivo) para que
así los vehículos de nivel IX-X tengan menores dificultades en
penetrarlas Lista de cambios al Object
430: Incrementamos la dispersión en movimiento y al
rotar el chasis de 0,14 a 0,16 Incrementamos la dispersión al girar
la torreta de 0,1 a 0,12 En resumen Con estos cambios,
pretendemos disminuir la eficiencia de estos vehículos al tiempo
que mantenemos sus características principales intactas. Sus roles
no cambiarán, solo algunos detalles que hacen que sean muy
eficientes lo harán. Por favor, tengan en cuenta que los
cambios descriptos no son definitivos (como sucede con otros
cambios a los ajustes que ingresan al Supertest). Esperamos sus
comentarios sobre estos anuncios. ¡Dejen sus opiniones y
recuerden que participar del debate les da una chance de ganarse
un estilo especial (más información aquí)!
¡Mucha suerte en el campo de batalla!
Lista de cambios al Object
430U: Incrementamos la dispersión en movimiento y al
rotar el chasis de 0,12 a 0,16 Incrementamos la dispersión al girar
la torreta de 0,1 a 0,12 Disminuimos el blindaje frontal creando
puntos débiles y reduciendo el grosor un poco para que así el E 50M
tenga un blindaje similar o mejor y que ambos tanques sean parte
del meta original en lo que refiere a tanques medianos con buen
blindaje. Disminuimos así el blindaje frontal de las cúpulas
del comandante y del artillero a hasta 270 mm (efectivo) para que
así los vehículos de nivel IX-X tengan menores dificultades en
penetrarlas Lista de cambios al Object
430: Incrementamos la dispersión en movimiento y al
rotar el chasis de 0,14 a 0,16 Incrementamos la dispersión al girar
la torreta de 0,1 a 0,12 En resumen Con estos cambios,
pretendemos disminuir la eficiencia de estos vehículos al tiempo
que mantenemos sus características principales intactas. Sus roles
no cambiarán, solo algunos detalles que hacen que sean muy
eficientes lo harán. Por favor, tengan en cuenta que los
cambios descriptos no son definitivos (como sucede con otros
cambios a los ajustes que ingresan al Supertest). Esperamos sus
comentarios sobre estos anuncios. ¡Dejen sus opiniones y
recuerden que participar del debate les da una chance de ganarse
un estilo especial (más información aquí)!
¡Mucha suerte en el campo de batalla!Felipe6666Original
Alguien quiere hablar de costos reales monetarios de tanques premium en WoT...
22.05.2020 16:50:52
Subject: Alguien quiere hablar de costos reales monetarios de tanques premium en WoT...
Link on message: #12522912
Link on message: #12522912
Felipe6666Original: ¡Buenas! Antes que nada, el hilo está perfectamente bien
Sí, concuerdo al 100 % que muchos
de los precios de nuestra Tienda Premium son desorbitados cuando se
los compara con juegos triple A o incluso algunos servicios
digitales. Lo único que puedo decir es que estamos trabajando en
una rebaja más agresiva para la región, pero, por desgracia, no
puedo prometer nada dado que, como es lógico suponer, no depende de
mí solamente. Vale destacar que LATAM ya cuenta con un
descuento en comparación al resto de las regiones del mundo, pero
es notable que no es suficiente. ¡Saludos!
Subject: Dear WG - The Anniversary "Tough Nut to Crack" Mission is BS
Link on message: #12522804
Link on message: #12522804
Einzelganger7: Yesterday I played like 5 matches with my E-75 and completed 2/3 of
the missions and the last one is at around 70%.
Subject: Planes, Trains and T110s
Link on message: #12522386
KilljoyCutter, on May 19 2020 - 19:56, said: Ugh. Slimier every day.
Link on message: #12522386
KilljoyCutter, on May 19 2020 - 19:56, said: Ugh. Slimier every day. The_Chieftain: Nah, it's standard for Guardsmen, we've come to expect it.
Back in 2005 we found it amusing that the military seemed to be
moving heaven and earth to get us out of theater before we hit 365
days. Training evolutions are rarely more than a month long, else
we start to earn BAH. And so on. Doesn't make it any less of a d.
move, but it's not any slimier than normal.
Subject: Update 1.9.1: Common Test 2
Link on message: #12522176
Link on message: #12522176
Jambijon: Attention Tankers! The second iteration of the common test for
update 1.9.1 is now available! List of Changes CT2
Fixed issues:Fixed the issue of the incorrect animation size of the Tank Academy button on the Crew Training screen. Fixed the issue of centering the inscription "Your vehicle is seriously damaged!" during boot camp. Fixed the issue of the improperly functioning filter by Platoons on the Battle Results screen. Fixed the formatting of some localization strings. Fixed the issue of the animation of the Battle Pass progress indicator falling outside the Battle Pass icon. Fixed the issue of the incorrect icon for the standard configuration of the Panther II in the pop-up window of Session Statistics. Fixed the issue of improperly displayed projection decals on a number of vehicles. Fixed the issue of the improperly displayed cart when purchasing customization elements without national emblems for at least one season. Fixed the issue of the missing plug in the gun base of the Concept 1B. Fixed the issue of incorrectly displayed Rate of Fire and Average Damage per Minute characteristics for the 37 mm Automatic SH-37 gun. Fixed the issue of imbalanced spotting positions in the central area of the Fisherman’s Bay map. Fixed some technical issues.Changes to the Technical Characteristics of the Following Vehicles
U.S.S.R.
A-20Changed the vehicle durability with the A-20 mod. 1938 turret from 475 to 520 HP Changed the vehicle durability with the SP-3 turret from 500 to 560 HP To join in on the testing, visit the link below: Update 1.9.1: Common Test 2 GLHF!
Fixed issues:Fixed the issue of the incorrect animation size of the Tank Academy button on the Crew Training screen. Fixed the issue of centering the inscription "Your vehicle is seriously damaged!" during boot camp. Fixed the issue of the improperly functioning filter by Platoons on the Battle Results screen. Fixed the formatting of some localization strings. Fixed the issue of the animation of the Battle Pass progress indicator falling outside the Battle Pass icon. Fixed the issue of the incorrect icon for the standard configuration of the Panther II in the pop-up window of Session Statistics. Fixed the issue of improperly displayed projection decals on a number of vehicles. Fixed the issue of the improperly displayed cart when purchasing customization elements without national emblems for at least one season. Fixed the issue of the missing plug in the gun base of the Concept 1B. Fixed the issue of incorrectly displayed Rate of Fire and Average Damage per Minute characteristics for the 37 mm Automatic SH-37 gun. Fixed the issue of imbalanced spotting positions in the central area of the Fisherman’s Bay map. Fixed some technical issues.Changes to the Technical Characteristics of the Following Vehicles
U.S.S.R.
A-20Changed the vehicle durability with the A-20 mod. 1938 turret from 475 to 520 HP Changed the vehicle durability with the SP-3 turret from 500 to 560 HP To join in on the testing, visit the link below: Update 1.9.1: Common Test 2 GLHF!
Subject: Offer: T-34-85M, IS-2, and T78
Link on message: #12522172
Link on message: #12522172
Jambijon: Greetings Tankers! We have some solid offers headed your
way. For more details on the bundles, click the tanks or
links below! OFFERS FOR ALL BUNDLES BEGIN : May 21, 04:20
PT | 06:20 CT | 07:20 ET
OFFERS FOR ALL BUNDLES ENDS: May 31, 04:20 PT | 06:20 CT | 07:20 ET T-34-85M
IS-2
T78
GLHF!
OFFERS FOR ALL BUNDLES ENDS: May 31, 04:20 PT | 06:20 CT | 07:20 ET T-34-85M
IS-2
T78
GLHF!
Subject: Take The Chieftain's Challenge!
Link on message: #12522164
Link on message: #12522164
Jambijon: Attention Tankers! The Chieftain has put up the
gauntlet! For more information and a live leader
board, use the link below: Take The Chieftain's Challenge! GLHF!
Jambijon
Announcing WoT Salute: Benefits program for Veterans and Military Personnel
21.05.2020 19:54:59
Subject: Announcing WoT Salute: Benefits program for Veterans and Military Personnel
Link on message: #12522157
Link on message: #12522157
Jambijon: UPDATE! Canadian Armed Forces are now qualified!
Subject: World of Tanks Salute Welcomes Canada!
Link on message: #12522153
Link on message: #12522153
Jambijon: Greetings Tankers! We would like to welcome past and present
members of the Canadian Armed Forces to the WoT Salute
program! For more information on World of Tanks Salute,
follow the link provided below: WoT Salute Benefits GLHF and thank you for your
service!
Subject: Medalla del evento de Berlin
Link on message: #12522071
Link on message: #12522071
Felipe6666Original: Bien, me informan que el problema afectó a varios jugadores y que
será corregido para la Actualización 1.9.1. ¡Saludos!
Subject: [Opiniones] 10.° aniversario de World of Tanks
Link on message: #12522070
Arg73, on May 20 2020 - 22:55, said: Pregunta la misión de destruir 3 orugas de tres tanques distintos
que da 20 fichas de aniversario de la etapa 2 no funciona, o tiene
algo mas que falta?
O tiene algún secreto mas, saludos.
E_Rommel_Ar, on May 21 2020 - 05:14, said: La verdad.... no es un aniversario más, a ver, llegar a 9 años...
no es lo mismo que llegar a 10 (Número redondo... dos dígitos...
vamos!) Y teniendo en cuenta eso.... no sólo flojo, muuuuy
flojo, flojísimo!! Los premios que se ganan, lo que se puede ganar
con la moneda especial... vamos, que deberían haber sido mejores.
¿No me van a decir que en la última etapa van a sacar 4 tanques
premium que se podrán comprar con la divisa especial?? Sería lo
único que valdría la pena. Por favor, es increíble que el premio de
Tank Rewards sea mejor que los del aniversario de los 10
años. 
Link on message: #12522070
Arg73, on May 20 2020 - 22:55, said: Pregunta la misión de destruir 3 orugas de tres tanques distintos
que da 20 fichas de aniversario de la etapa 2 no funciona, o tiene
algo mas que falta?O tiene algún secreto mas, saludos.
Felipe6666Original: Pues... Se ve que la hice sin mayores consideraciones porque
ya no la tengo, pero voy a preguntar si hay reportes al
respecto.
E_Rommel_Ar, on May 21 2020 - 05:14, said: La verdad.... no es un aniversario más, a ver, llegar a 9 años...
no es lo mismo que llegar a 10 (Número redondo... dos dígitos...
vamos!) Y teniendo en cuenta eso.... no sólo flojo, muuuuy
flojo, flojísimo!! Los premios que se ganan, lo que se puede ganar
con la moneda especial... vamos, que deberían haber sido mejores.
¿No me van a decir que en la última etapa van a sacar 4 tanques
premium que se podrán comprar con la divisa especial?? Sería lo
único que valdría la pena. Por favor, es increíble que el premio de
Tank Rewards sea mejor que los del aniversario de los 10
años. Felipe6666Original: ¡Que todavía no cumplimos los 10 años!
¡Saludos!
Subject: [Opiniones] Tank Rewards
Link on message: #12522061
Arg73, on May 06 2020 - 12:14, said: Pregunta hay misiones de 500 puntos como en la anterior Tank
Rewards?
Otra no se puede unificar o simplificar. Antes eran 20.000 de XP, después dos de 10.000 de Xp y ahora cada vez mas complicado.
Uno mira las misiones y te perdes entre todas las que hay, tendrían que cambiar eso.
No se entienden algunas misiones ni en la pagina de Tank Rewards. Que raro un tier VII o VI o V para elegir. No se podría dar oro mas el V o un poco menos de oro y el VI o el VII sin nada de oro. Saludos. ¿Alguien sabe cuales son las misiones de este mes? No hice ninguna todavía y me vendría bárbaro 500 puntitos.
____MICHA, on May 21 2020 - 09:55, said:
Link on message: #12522061
Arg73, on May 06 2020 - 12:14, said: Pregunta hay misiones de 500 puntos como en la anterior Tank
Rewards?Otra no se puede unificar o simplificar. Antes eran 20.000 de XP, después dos de 10.000 de Xp y ahora cada vez mas complicado.
Uno mira las misiones y te perdes entre todas las que hay, tendrían que cambiar eso.
No se entienden algunas misiones ni en la pagina de Tank Rewards. Que raro un tier VII o VI o V para elegir. No se podría dar oro mas el V o un poco menos de oro y el VI o el VII sin nada de oro. Saludos. ¿Alguien sabe cuales son las misiones de este mes? No hice ninguna todavía y me vendría bárbaro 500 puntitos.
Felipe6666Original: No, no hay misiones ocultas este mes, pero habrá algo
parecido el mes próximo
Y no, no podemos usar oro
para las recompensas
¡Saludos!
____MICHA, on May 21 2020 - 09:55, said: Felipe6666Original:
Subject: consulta sobre comprar paquete especial
Link on message: #12522058
Link on message: #12522058
Felipe6666Original: ¿Cuál es el paquete en concreto? Porque cada uno tiene reglas
diferentes de compensación (algunos ni siquiera las
tienen). ¡Saludos!
Subject: Why Do Tanks Split Up in World of Tanks Rather than Mass Forces?
Link on message: #12521688
TheGuardian050, on May 20 2020 - 12:03, said: Sadly, even when someone does realise that, says "Let's go!"
and takes the hit, 50% or more of the time the other four will just
keep hiding.
Link on message: #12521688
TheGuardian050, on May 20 2020 - 12:03, said: Sadly, even when someone does realise that, says "Let's go!"
and takes the hit, 50% or more of the time the other four will just
keep hiding.The_Chieftain:
Not only that, but when you are now behind the JPE100 and about to die because he has now rotated 180 to shoot at you, not only will they continue to hide instead of advancing at the JP’s rear, they will be busy on chat berating you for being a suicidal noob.
Not only that, but when you are now behind the JPE100 and about to die because he has now rotated 180 to shoot at you, not only will they continue to hide instead of advancing at the JP’s rear, they will be busy on chat berating you for being a suicidal noob.
Subject: WOT Referral Rewards - Wargaming Will Never Understand a Thing
Link on message: #12521551
Sink_Stuff, on May 20 2020 - 08:15, said: https://worldoftanks.com/en/news/announcements/referral-program-2-0-season-4/
That is the link to the latest rewards. What the heck is
wrong with these people? It's like they are from some other planet.
They simply refuse to understand anything at all. 1. Why are
you giving away two different tier rewards for TD's? So
Wargaming's brilliant idea to reward bringing in your friend to
play the game are premiums of different tiers and nations. How the
heck are these friends supposed to play together? So you want
someone to bring in a friend and then you give them something that
they have to suffer through ( a turret-less TD) alone? It's like
trying to purposefully screw over someone for being dumb enough to
ask a friend to play the game. 2. Why TD's?
TD's are some of the worst performing premiums that a new player
can buy or play. And your idea is to give a new player one of the
most difficult and frustrating TD's for a new player to play. You
are encouraging them to go down one of the worst lines for a new
player to chose. Once again, you seem to be purposefully trying to
set these people up to fail. And this, while still selling the EBR
premium that will utterly destroy this premium AT-15 TD? What the
hell is wrong with you Wargaming? Do you actually bother to
think at all? What they should have done 1. Give them
both the same premium. You bring in a friend to this game so
that you can hopefully teach them how to play the game in the hope
that they actually have fun playing it. You don't want them to get
rolf stomped all the time. Instead, you want to play the same tier,
and even the same tank, so that you can help them learn it. (I
can't believe we have to explain this to these people). 2.
You give them a premium for a line recommended for new players
You give them a medium or a heavy premium. usually something
they can also use to skirmishes or clan battles. You also don't
want to give them something tier 8 when they are new. You should
have given away the Cromwell B, Rudy, T34-85M, or any other number
of tier 5-7 premium medium of heavy tanks. This way they can make
credits and be flexible to learn almost all the aspects of the game
without having to suffer a one trick pony style of play. 3.
You give the veteran player a choice of what they want, premium,
gold, premium time, etc. You want to enable the veteran
player to have options. Maybe they want to actually give their
reward to the friend? With gold they can do that. Maybe give them
just a code so they can give the code as well to the recruit. Most
veterans don't need much and some would rather prefer to instead
help the new join out more. Either way, give the veteran player
more options in what they can receive. Apparently it's so important
to you that we tell other people to play the game, but it's not
important for you to actually help me with options best suited for
me to help you and someone else to this game.
Link on message: #12521551
Sink_Stuff, on May 20 2020 - 08:15, said: https://worldoftanks.com/en/news/announcements/referral-program-2-0-season-4/
That is the link to the latest rewards. What the heck is
wrong with these people? It's like they are from some other planet.
They simply refuse to understand anything at all. 1. Why are
you giving away two different tier rewards for TD's? So
Wargaming's brilliant idea to reward bringing in your friend to
play the game are premiums of different tiers and nations. How the
heck are these friends supposed to play together? So you want
someone to bring in a friend and then you give them something that
they have to suffer through ( a turret-less TD) alone? It's like
trying to purposefully screw over someone for being dumb enough to
ask a friend to play the game. 2. Why TD's?
TD's are some of the worst performing premiums that a new player
can buy or play. And your idea is to give a new player one of the
most difficult and frustrating TD's for a new player to play. You
are encouraging them to go down one of the worst lines for a new
player to chose. Once again, you seem to be purposefully trying to
set these people up to fail. And this, while still selling the EBR
premium that will utterly destroy this premium AT-15 TD? What the
hell is wrong with you Wargaming? Do you actually bother to
think at all? What they should have done 1. Give them
both the same premium. You bring in a friend to this game so
that you can hopefully teach them how to play the game in the hope
that they actually have fun playing it. You don't want them to get
rolf stomped all the time. Instead, you want to play the same tier,
and even the same tank, so that you can help them learn it. (I
can't believe we have to explain this to these people). 2.
You give them a premium for a line recommended for new players
You give them a medium or a heavy premium. usually something
they can also use to skirmishes or clan battles. You also don't
want to give them something tier 8 when they are new. You should
have given away the Cromwell B, Rudy, T34-85M, or any other number
of tier 5-7 premium medium of heavy tanks. This way they can make
credits and be flexible to learn almost all the aspects of the game
without having to suffer a one trick pony style of play. 3.
You give the veteran player a choice of what they want, premium,
gold, premium time, etc. You want to enable the veteran
player to have options. Maybe they want to actually give their
reward to the friend? With gold they can do that. Maybe give them
just a code so they can give the code as well to the recruit. Most
veterans don't need much and some would rather prefer to instead
help the new join out more. Either way, give the veteran player
more options in what they can receive. Apparently it's so important
to you that we tell other people to play the game, but it's not
important for you to actually help me with options best suited for
me to help you and someone else to this game. KRZYBooP: Thank you very much for this feedback. A probable
reason Gold, premium time, or unlimited selection of premium tanks
to choose from is players possibly gaming the system. I am
speculating here, but it doesn't seem too hard for someone with
free time to make accounts, recruit them, and reap the
rewards. It is important to have other players play the
game and come into it with there friends. A balance is needed
though, and the focus is meant to be on both players have a good
time together while earning rewards for just playing. No purchase
necessary. For everyone's information, the full list
above I believe is correct with the supporting article HERE. Commanders Rewards:T92 Panther
MIT 8,8cm L/71FV4202AMX M4 MLE.498,8cm PAK 43 JagdTiger112T26E5AMX
Canon d'assaut 105 Recruits awards:Dicker MaxTiger131Sherman
VC FireFlyPanther/M10KV-122SU-122-44Pz.Kpfw. IV Schmaltrum
Subject: Incoming! Next season of Referral program is here.
Link on message: #12521543
Link on message: #12521543
KRZYBooP: Current tanks on the list include Commanders
Rewards:T92 Panther MIT 8,8cm L/71FV4202AMX M4 MLE.498,8cm PAK
43 JagdTiger112T26E5AMX Canon d'assaut 105 Recruits
awards:Dicker MaxTiger131Sherman VC
FireFlyPanther/M10KV-122SU-122-44Pz.Kpfw. IV Schmaltrum List
for reference excluding season updates can be found HERE.AT-15A
Subject: C2A Featured group 5/13-5/20
Link on message: #12521536
Link on message: #12521536
1984BigBrother: Tankers, The top 4 Clans to earn a spot in the Featured Group
for the week of May 20th are: MAHOUL4STX-T7YOUJO Runner
ups:
RELICTEACH If you are in any of those clans and want to participate, please have your team created and finalized 24 hours before the start of this tournament: https://worldoftanks.com/en/tournaments/1000001513/ If you do not want your clan included in this tournament please contact me or LFO Additional information about the Featured Group can be found here:
http://forum.worldoftanks.com/index.php?/topic/627034-featured-group-for-weekly-call-to-arms/#entry12514641 GL HF,Big
RELICTEACH If you are in any of those clans and want to participate, please have your team created and finalized 24 hours before the start of this tournament: https://worldoftanks.com/en/tournaments/1000001513/ If you do not want your clan included in this tournament please contact me or LFO Additional information about the Featured Group can be found here:
http://forum.worldoftanks.com/index.php?/topic/627034-featured-group-for-weekly-call-to-arms/#entry12514641 GL HF,Big
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