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[ST]Obj 430U & Progetto 65 Rebalance

Дата: 22.05.2020 23:37:35
DomoSapien:

We continue working on implementing selective balance changes to certain vehicles. Earlier we talked about the list of planned changes for heavy tanks of 3 branches: the E 100, the IS-4, and the T110E5. However, changes for two medium tank branches are released to Supertest today: the Progetto 65 and the Object 430U.Much time has passed since the release of these vehicles, and all that time they have been unchanged. The top-tier Italian vehicle was considered by many to be a complex and demanding vehicle that can perform well only in the hands of experienced players, mostly because of its autoreloading mechanics. Speaking of the Soviet medium tank, it was and still is a vehicle that's easy to learn, which, thanks to its good armor and generally nice gun handling, became a hybrid of heavy and medium vehicles that combined the survivability and firepower of the former with the advantage in dynamics of the latter.With time, it became obvious that these vehicles that were simply good at the start started to stand out in efficiency from the competition because of the growing skill of their owners. These vehicles are available to everyone, they are growing in numbers and start influence the balance in general, both in Random Battles and in special modes. Because of this, we are considering a possibility to change their characteristics, the full list of the changes is provided below.Please note that these changes are not final.Progetto 65It's a versatile medium tank that's able to deal much damage in short bursts and to sustain normal cyclical fire. The changes are aimed at decreasing the efficiency of long-range shooting along with an indirect decrease in general damage per minute. It's worth noting that the main feature of the whole branch, the autoreloading system, stays intact, along with the play style in general. The loading time for separate shells and the shell autoreloading time will stay the same.Along with the changes to the characteristics of the vehicle, we are also considering an option to remove the ability to mount a Gun Rammer on the Italian Tier IX-X vehicles.Progetto 65:Turret Traverse Speed: from 36 to 34Aiming Time (s): from 2.1 to 2.5Dispersion after a shot: from 3 to 4Dispersion at 100 m (m): from 0.33 to 0.35Removed the ability to mount the Gun RammerApart from the Tier X vehicle, changes were also made to the Tier IX vehicle. The Tier VIII vehicle's characteristics were not changed but it will also have the ability to mount the Gun Rammer removed. Standard B:Turret Traverse Speed (stock): from 32 to 30The Cannone_da_90_Rh gun in the stock turret:Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5The Cannone_da_105_Rh_V1 gun in the stock turret:Aiming Time (s): from 2.4 to 2.6; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4Turret Traverse Speed (top): from 34 to 32The Cannone_da_90_Rh gun in the top turret:Aiming Time (s): from 2 to 2.1; after a shot: from 3 to 3.5, Dispersion at 100 m (m): from 0.32 to 0.33The Cannone_da_105_Rh_V1 gun in the top turret:Aiming Time (s): from 2.3 to 2.5; Dispersion at 100 m (m): from 0.35 to 0.37; after a shot: from 3 to 4Top engine power: from 750 to 690 (Specific Power: from 21.8 to 20)Removed the ability to mount the Gun Rammer  Object 430UA medium tank that combines features of both heavy and medium tanks. Such hybrids usually suffer from the drawbacks of both types, however the Object 430U managed to take the best from them. The changes to this tank will include the changes to its frontal armor and gun handling. Object 430U:Dispersion during movement and hull traverse: from 0.12 to 0.16Dispersion during turret traverse: from 0.1 to 0.12Nerf of frontal armor (created weak spots and decrease thickness a bit, so that E 50 had the same or better armor to add the two original nations' armored medium tanks to the meta). The frontal view of the commander's cupola and the gunner's cupola will be weakened to about 270 mm of effective armor to allow the Tier IX-X vehicles to penetrate it there without using special shells. The Object 430 will only have its gun handling changed.Object 430:Dispersion during movement and hull traverse (both): from 0.14 to 0.16Dispersion during turret traverse: from 0.1 to 0.12ConclusionWith these changes, we want to decrease the efficiency of the vehicles mentioned above and keep all their key features intact at the same time. The roles of the vehicles will not change, only some borderline cases that made the vehicles too efficient were affected. The mentioned changes are not final and are still tested. We will let you know about the final changes separately, please follow the news. 

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