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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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merig00
beta 0.5.4.1 update
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31.07.2010 00:58:25
 
Subject: Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #47207

View PostFlightcranK, on 30 July 2010 - 11:54 PM, said: This means we need more promotion, but i have seen that almost 5k keys were gone so far.

merig00: Remember that this is closed beta ;) There is a huge queue of people who want to get beta keys.


merig00
beta 0.5.4.1 update
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31.07.2010 00:58:25
 
Subject: beta 0.5.4.1 update
Link on message: #47207

View PostFlightcranK, on Jul 30 2010 - 22:54, said: This means we need more promotion, but i have seen that almost 5k keys were gone so far.

merig00: Remember that this is closed beta ;) There is a huge queue of people who want to get beta keys.


merig00
beta 0.5.4.1 update
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31.07.2010 00:38:43
 
Subject: Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #47194

View PostFlightcranK, on 30 July 2010 - 11:35 PM, said: My clan has always 6-7 online who want to fight together, so we count from 3 to 1 and hopefully enter the same match. Btw, how many concurrent users are online at peak times?

merig00: No I meant the new grouping for the battle in general - all 30 people. It's separate from the 2-3 friends parties. I don't have those numbers but at the start of Russian Open Beta there were over 7000 players at the same time. Last news that I've heard people are actually waiting in line to connect to the server :mellow: So yeah a lot more people that we have in EU Closed Beta right now.


merig00
beta 0.5.4.1 update
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31.07.2010 00:38:43
 
Subject: beta 0.5.4.1 update
Link on message: #47194

View PostFlightcranK, on Jul 30 2010 - 22:35, said: My clan has always 6-7 online who want to fight together, so we count from 3 to 1 and hopefully enter the same match. Btw, how many concurrent users are online at peak times?

merig00: No I meant the new grouping for the battle in general - all 30 people. It's separate from the 2-3 friends parties. I don't have those numbers but at the start of Russian Open Beta there were over 7000 players at the same time. Last news that I've heard people are actually waiting in line to connect to the server :mellow: So yeah a lot more people that we have in EU Closed Beta right now.


merig00
Game settings in preferences.xml
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31.07.2010 00:28:18
 
Subject: Game Discussion\Game Guides and Tutorials\Game settings in preferences.xml
Link on message: #47188

View PostExactor, on 30 July 2010 - 11:01 PM, said: Hello,
I've tried running my prefences all on low, yet the landscape is all gray. Anyone got a chance that they could fix it or...?

merig00: update your video card drivers? does your card support shaders v 3.0?


merig00
Game settings in preferences.xml
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31.07.2010 00:28:18
 
Subject: Game settings in preferences.xml
Link on message: #47188

View PostExactor, on Jul 30 2010 - 22:01, said: Hello,

I've tried running my prefences all on low, yet the landscape is all gray. Anyone got a chance that they could fix it or...?


merig00: update your video card drivers? does your card support shaders v 3.0?


merig00
beta 0.5.4.1 update
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31.07.2010 00:24:03
 
Subject: Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #47182

View PostDemonicSpoon, on 30 July 2010 - 11:01 PM, said: Out of curiosity, what is the reasoning behind having the Russian and EU beta patched separately?

merig00: My educated guess would be - the new way of grouping players for battle. You need a lot of people online to test that. And we are lacking that in EU beta.


merig00
beta 0.5.4.1 update
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31.07.2010 00:24:03
 
Subject: beta 0.5.4.1 update
Link on message: #47182

View PostDemonicSpoon, on Jul 30 2010 - 22:01, said: Out of curiosity, what is the reasoning behind having the Russian and EU beta patched separately?

merig00: My educated guess would be - the new way of grouping players for battle. You need a lot of people online to test that. And we are lacking that in EU beta.


merig00
beta 0.5.4.1 update
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30.07.2010 23:09:57
 
Subject: beta 0.5.4.1 update
Link on message: #47095

View PostOverlord, on Jul 30 2010 - 21:08, said: Just to make sure they we are not going to add some stuff that may
1) make the game completely unaccessible (that happens)
2) crash the game every 30 seconds
3) cause some really annoying non-critical bugs which bring on lots of complaints on the board
4) should I continue here?  :)
That's why to make sure we produce high-quality product, each update undergoes several testing stages (QA dept & special test servers with limited access). Only then it is included into the client. Even though it is beta, we do want to earn good reputation.

merig00: Aaah I remember beta 0.4 I wasn't able to play till 0.4.5 update.


merig00
beta 0.5.4.1 update
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30.07.2010 21:50:17
 
Subject: beta 0.5.4.1 update
Link on message: #47024

View PostFlightcranK, on Jul 30 2010 - 19:44, said: So it is close to be implemented this coming week. Great news.

merig00: I meant the official test change log :D It's still in testing.


merig00
beta 0.5.4.1 update
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30.07.2010 21:44:06
 
Subject: beta 0.5.4.1 update
Link on message: #47011

View PostWarrender, on Jul 30 2010 - 19:29, said: Can someone who understands Russian translate please? Do Platoons mean queuing for battles as a preformed group?

merig00: The official test change log for EU Beta will be posted on Monday


merig00
World of Tanks Closed Beta Begins
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30.07.2010 21:25:43
 
merig00
New Members to the forum, read this before posting.
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30.07.2010 21:23:50
 
Subject: New Members to the forum, read this before posting.
Link on message: #46997

View Postyoungboy815, on Jul 30 2010 - 18:56, said: about the current specifications:i need to have a video card that supports pixel shader 3.0??i have a video that support only 2.0...i didn't find in the examples of video cards nothing that suggest that the game will work only on pixel shader 3.0...thx and hope someone could help me with some reponses.


merig00: Devs are working on that.... support of shader 2.0 is in the plans.


merig00
beta 0.5.4.1 update
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30.07.2010 19:09:15
 
Subject: beta 0.5.4.1 update
Link on message: #46866

View Postboilerrat, on Jul 30 2010 - 16:41, said: Google translator :P
- Fixed: "Enter number Islands experience with the keyboard elite tank is blocked."
From what gibberish I could understand, I'm excited for those changes.
Also, what about the mortar trajectory option on SPG's?

merig00: No mortar option for SPG. It hasn't even been implemented before - just discussed. So nothing to worry about.


MrVic
Tankbusters goes clan
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30.07.2010 08:13:41
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #46360

View PostBISHOP, on 29 July 2010 - 01:35 PM, said: ohh yes!! Vic where is my 100k gold??? xD :Smile_harp:

MrVic: Its still in the bank guarded by 3 Tiger I's once we find Kelly we can profit!


MrVic
Hardcore mode
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30.07.2010 00:29:36
 
Subject: Archives\Beta\Suggestions\Hardcore mode
Link on message: #46101

View PostIsh1987, on 29 July 2010 - 11:25 PM, said: I don't know about you lot, but I would really like to see some kind of hardcore mode where the enemy markers are removed. I don't know much about programming and such, but it can't be that difficult to make a game mode or a "check box" option to remove the enemy/all markers. It's not really a challenge to see where the enemy is even before you get there. True, we got the radios, but you try pinpointing a moving enemys location in real life over radio. Presumably in terrain you've never seen prior to the battle. It just doesnt make any sense.
Also as a followup question. In the full game will the factions be battling each other, or will the teams remain mixed? If mixed, I could see the problem with removing all markers, but the enemy ones kinda ruins it for me at times. It makes ambush virtually impossible. This is especially annoying when I play as tank destroyer. Stealth should be the TD's greatest asset, with their low profile etc. Right now they're just a turretless heavy tank with very little armor. If that makes any sense.. Well it shouldn't anyway.
I guess what I'm trying to say is ... More depth, more realism, and more immersion.
Your thoughts? Oh and umm.. I'm not saying get rid of the markers, only to have an additional game mode without them for us hardcore guys ;) The CTRL+LMB should be enough to mark enemies.

MrVic: hehe make everyone drive backwards into battle!
But yeah something like this I think could be done, heck its probably planned already :)


MrVic
What is the current process to deal with player breaking rules
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30.07.2010 00:26:01
 
Subject: Archives\Beta\Questions\What is the current process to deal with player breaking rules
Link on message: #46098

View PostSubbota, on 29 July 2010 - 11:12 PM, said:

MrVic: The other thing is there are personnel in game watch for such occurrences. In time they all will be caught :)


MrVic
Wheels spin the wrong way!
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29.07.2010 22:15:56
 
Subject: Archives\Beta\Wheels spin the wrong way!
Link on message: #45936

View PostKassimila, on 29 July 2010 - 09:09 PM, said: I've noticed that on the P3/4 the front axel is spinning backwards. It's not really a major thing, but kind of annoying to look at. :)

MrVic: Actually at high speeds it looks right "I think". Its the illusion much like spinners on some cars, but more so its like a high speed fan if you stare at it. The wheel can trick your eyes and make it seem as tho its going the wrong way. Also some people perceive some images and the brain gets confused on whats really happening. Its optical illusion. I bet some on here will see it going the other way possibly :)
I will have to look more closely at them myself to see which way the spin to me :)
Good catch tho :)


MrVic
Auto bailout when selling tank?
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28.07.2010 21:04:36
 
Subject: Archives\Beta\Suggestions\Auto bailout when selling tank?
Link on message: #44557

View Postninjafroggie, on 28 July 2010 - 08:04 PM, said: Can we change the system when you sell a tank so that it automatically bails the crew out to the barracks? It's really frustrating to sell a tank and then realize you forgot to take your crew off that had 100% competence and 2 skills at 100% and 90%....

MrVic: I think there is a confirmation dialog box coming for that. I have done it also :)


merig00
W.o.T. videos
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28.07.2010 08:24:50
 
Subject: W.o.T. videos
Link on message: #43828

merig00: NDA is still in effect for EU CBT


MrVic
Hitpoints
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27.07.2010 19:33:45
 
Subject: Archives\Beta\Suggestions\Hitpoints
Link on message: #43186

View PostMrKatana, on 27 July 2010 - 06:24 PM, said: Hi,
I am really annoyed by the hits system in this game... I've stayed on Malinovka on respawn and suddenly a few shots came on me. As you can see on the attached screenshot, there are three scratches. They were only scratches on tank, no more shots hit me but even though I got destroyed track.
How is that possible? And this was just obvious, but it happens very often. No system in hitpoints and damages of various systems of tank. This really needs to be re-done.
Its not only my opinion, its something on which all people in group, which I play with, can agree.
Is there any scheme, where I could see exactly how is it done now? I wouldnt be surprised if it would be onle "front", "side" and "back" each for hull and turret and the damage would be delt random. I would also like to see some official material on how the damage is done, if by random or if there is some connection to the thickness of armor, which was penetrated, etc...
Is there something like that?
My last question for now would be why I cant even pay for repairs of my IS3 if I damage VK3601 and Tiger II, but dont kill anyone? Is there a bug or what? Its not about some change, its about thousands, times to times even ten to twelve thousands of lost credits in battle (using 100mm canon).

MrVic: Track hits are shown by thrown track or if its just damage they do not alter in appearance. The scratches are non penetrating hits and no hit points lost.
Also since tracks can be destroyed with lower caliber weapons that may not be able to harm your armored hull there is no hitpoint loss just mobility loss. The track hits were not those that hit you and scratched the hull :)


MrVic
Tankbusters goes clan
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27.07.2010 19:16:43
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #43157

View PostPunisher_1, on 27 July 2010 - 12:46 AM, said: Well my Step Mom is Russian so maybe, a freind of a friend, knowing some guy, that has military connections, give me a week or so I can get you hooked up or are we talking game stuff?

MrVic: Well I do have access to a machine shop and gather up some old steel.... few welds here and there and I can have my very own "Rush hour traffic clearing device" patent pending of course.....


MrVic
Question about the incoming full releashe
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27.07.2010 08:44:59
 
Subject: Archives\Beta\Questions\Question about the incoming full releashe
Link on message: #42545

MrVic: They pretty much covered it. ^^^


merig00
Game settings in preferences.xml
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27.07.2010 05:02:31
 
Subject: Game settings in preferences.xml
Link on message: #42443

View PostOrionche, on Jul 27 2010 - 00:41, said: Any way to re-bind the chat buttons so I know I'm actually saying stuff in global? :)


merig00: No key bind just yet


merig00
beta 0.5.4.1 update
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27.07.2010 00:09:36
 
Subject: beta 0.5.4.1 update
Link on message: #42194

View PostScrap, on Jul 26 2010 - 21:21, said: Any sneak previews or descriptions of the new maps? City maps? Wide open maps? What will we get. :)


merig00: there was a post with screenshots. Search for it.


merig00
beta 0.5.4.1 update
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26.07.2010 21:13:25
 
Subject: beta 0.5.4.1 update
Link on message: #41807

View PostApachex, on Jul 26 2010 - 19:08, said: I must be totaly blind or worse, what/where is this "OP" can't find it on forum :blink:


merig00: OP - original post. Meaning that the first topic was updated.


merig00
beta 0.5.4.1 update
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26.07.2010 19:32:18
 
Subject: beta 0.5.4.1 update
Link on message: #41697

View PostBrodan, on Jul 26 2010 - 17:27, said: - Added separate icons for premium HE shells.
..........
- premium HE shells.

and what is this? :blink:


merig00: HEAT


merig00
beta 0.5.4.1 update
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26.07.2010 17:54:33
 
Subject: beta 0.5.4.1 update
Link on message: #41574

View PostDublin_Gunner, on Jul 26 2010 - 15:45, said: Hmm, couple of Q's on the change log:

1. What will these 'expendibles' be? Will they be significantly cheaper than the other options at the moment? Will there be pre-requisites for purchasing them?

2. Marker added - will these show on the mini map?

3. Removed SPG's mortar trajectory - whats this?

4. Seperate setting for widescreen is welcomed, provided it just doesn't stretch the view, but actually gives you a wider viewing angle

Is there anything re: lag / transporting issues?


merig00: 1. Repair kit that will fix the damaged module or Medical kit that will recover knocked out crew member. Temporary boosts to speed or crew experience. Things of that nature. It's alpha changelog so can't comment on prices yet. As for pre-requisites some might be limited to a particular nation or tank level.

2. On mini-map and/or on actual screen above the tank who called for help. I haven't seen the new version yet.

3. I'll get back to you on that one


merig00
[FAQ]What will get you experience and what will not
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26.07.2010 15:38:18
 
Subject: [FAQ]What will get you experience and what will not
Link on message: #41389

View PostFlightcranK, on Jul 26 2010 - 11:22, said: Any chance to get detailed exp/credit gain for standard actions?


merig00: I don't think so. At least not on the beta stage.


MrVic
A List Of Suggestions
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26.07.2010 08:08:05
 
Subject: Archives\Beta\Suggestions\A List Of Suggestions
Link on message: #41092

MrVic: Seems you had the right section to begin with removed the post outside the beta section.
Many of these topics are covered elsewhere but its put together nicely so its moved over :)
Thanks for the thoughts and hope to see more!


MrVic
Official Heavy Tank Discussion
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26.07.2010 05:28:04
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #41034

View PostMod, on 26 July 2010 - 04:20 AM, said: The only time I would say I died from arty when I had my IS was when my tracks broke or when I play on Prohovorka (sp) or whatever.
In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.

MrVic: Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles. Your doing similar to me tho I move around a bit more :) Mainly due to getting bored of the same tactic. Kk were on the same page then on this :)


MrVic
Official Heavy Tank Discussion
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26.07.2010 05:28:04
 
Subject: Official Heavy Tank Discussion
Link on message: #41034

View PostMod, on Jul 26 2010 - 03:20, said: The only time I would say I died from arty when I had my IS was when my tracks broke or when I play on Prohovorka (sp) or whatever.
In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.

Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.

If you need any further explanation I wouldn't mind showing you in a training match.


MrVic:
Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles.  Your doing similar to me tho I move around a bit more :)   Mainly due to getting bored of the same tactic.  Kk were on the same page then on this :)


MrVic
Official Heavy Tank Discussion
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26.07.2010 05:28:04
 
Subject: Official Heavy Tank Discussion
Link on message: #41034

View PostMod, on Jul 26 2010 - 03:20, said: The only time I would say I died from arty when I had my IS was when my tracks broke or when I play on Prohovorka (sp) or whatever.
In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.

Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.

If you need any further explanation I wouldn't mind showing you in a training match.


MrVic:
Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles.  Your doing similar to me tho I move around a bit more :)   Mainly due to getting bored of the same tactic.  Kk were on the same page then on this :)


MrVic
Official Heavy Tank Discussion
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26.07.2010 04:06:48
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40998

View PostMod, on 25 July 2010 - 09:32 PM, said: I think you added some implied thoughts there. :) It shouldn't matter if scout tanks find you because in 75% of the games you play you can easily be out of their aim. Artillery don't tend to move around a lot and if you know where they are you can easily avoid them. I know what you said about scouts but Rivers said that he can't even kill medium tanks with the IS-3 which I find absurd. Also, I'm sorry you find defending boring but when you're in a tank that is meant to defend when you go rushing in don't expect perfect results. :)
You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.

MrVic: SPG's have a 75%-100% range of a map. So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map. So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield. So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded. Some maps this is easy others it is not curious how this divine plan works elsewhere :)
"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally :)
I do fine with my IS-3 mostly looking into things :)


MrVic
Official Heavy Tank Discussion
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26.07.2010 04:06:48
 
Subject: Official Heavy Tank Discussion
Link on message: #40998

View PostMod, on Jul 25 2010 - 20:32, said: I think you added some implied thoughts there. :) It shouldn't matter if scout tanks find you because in 75% of the games you play you can easily be out of their aim. Artillery don't tend to move around a lot and if you know where they are you can easily avoid them. I know what you said about scouts but Rivers said that he can't even kill medium tanks with the IS-3 which I find absurd. Also, I'm sorry you find defending boring but when you're in a tank that is meant to defend when you go rushing in don't expect perfect results. :)

You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.



MrVic:
SPG's have a 75%-100% range of a map.  So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map.  So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield.  So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded.  Some maps this is easy others it is not curious how this divine plan works elsewhere :)

"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them"  There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not.  So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim"  and you have avoided them?  there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times.  Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?

Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description.  I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.

Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally :)

I do fine with my IS-3 mostly looking into things :)


MrVic
Official Heavy Tank Discussion
arrow
26.07.2010 04:06:48
 
Subject: Official Heavy Tank Discussion
Link on message: #40998

View PostMod, on Jul 25 2010 - 20:32, said: I think you added some implied thoughts there. :) It shouldn't matter if scout tanks find you because in 75% of the games you play you can easily be out of their aim. Artillery don't tend to move around a lot and if you know where they are you can easily avoid them. I know what you said about scouts but Rivers said that he can't even kill medium tanks with the IS-3 which I find absurd. Also, I'm sorry you find defending boring but when you're in a tank that is meant to defend when you go rushing in don't expect perfect results. :)

You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.



MrVic:
SPG's have a 75%-100% range of a map.  So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map.  So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield.  So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded.  Some maps this is easy others it is not curious how this divine plan works elsewhere :)

"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them"  There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not.  So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim"  and you have avoided them?  there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times.  Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?

Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description.  I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.

Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally :)

I do fine with my IS-3 mostly looking into things :)


MrVic
Anti-Fragmentation Liner
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26.07.2010 02:43:44
 
Subject: Archives\Beta\Questions\Anti-Fragmentation Liner
Link on message: #40943

MrVic: Its a internal lining for the tank to protect it more from HE rounds. Some systems similar were developed in WW2. In essence it would protect you from internal armor fragments breaking free. Beyond that I think there is no other benefit.


MrVic
T-43. 44, IS-3
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26.07.2010 02:41:09
 
Subject: Archives\Beta\Questions\T-43. 44, IS-3
Link on message: #40941

View Postgilber27, on 26 July 2010 - 12:58 AM, said: how are you being able to penetrate his frontal armor? and standing his powerful shots o.o''

MrVic: Actually the KT base gun can pen IS-3's anywhere and easily in many locations, The IS-3 has to spend 55kish exp to get a gun to pen a KT :) So far my IS-3 its been pretty fair back and forth with KT's


MrVic
Maus
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26.07.2010 00:25:17
 
Subject: Archives\Junkyard\Maus
Link on message: #40821

MrVic: Closing the topic. The issue is expressed and the Devs can do with it as they please :)
Its not going anywhere but down hill and I hate walking back uphill after such an event ;)


MrVic
Official Heavy Tank Discussion
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25.07.2010 21:11:42
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40640

View PostMr_Rivers, on 25 July 2010 - 08:06 PM, said: you make money on a premium, thats without a doubt. I can tell you this because ive only been using the is-3 since i got it, and i still has moneys.
But that doesnt make it better than a KT, it just means premium is working as intended :)

MrVic: Okay RIF.
I have tried to spell this one out so here goes one last time.
I have not personally decided nor stated that the KT > IS-3 or that the IS-3 > KT So please people stop assuming that I am saying these things, read the posts before ya respond lol
Not every conversation has to he about whos right or wrong.......


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