Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #47207
FlightcranK, on 30 July 2010 - 11:54 PM, said: This means we need more promotion, but i have seen that almost 5k
keys were gone so far.

Link on message: #47207

merig00: Remember that this is closed beta
There is a huge queue of people who
want to get beta keys.

Subject: beta 0.5.4.1 update
Link on message: #47207
FlightcranK, on Jul 30 2010 - 22:54, said: This means we need more promotion, but i have seen that almost 5k
keys were gone so far.
Link on message: #47207

merig00: Remember that this is closed beta
There is a huge queue of people who
want to get beta keys.

Subject:
Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #47194
FlightcranK, on 30 July 2010 - 11:35 PM, said: My clan has always 6-7 online who want to fight together, so we
count from 3 to 1 and hopefully enter the same match. Btw, how many
concurrent users are online at peak times?

Link on message: #47194

merig00: No I meant the new grouping for the battle in general - all 30
people. It's separate from the 2-3 friends parties. I don't have
those numbers but at the start of Russian Open Beta there were over
7000 players at the same time. Last news that I've heard people are
actually waiting in line to connect to the server
So yeah a lot more people that
we have in EU Closed Beta right now.

Subject: beta 0.5.4.1 update
Link on message: #47194
FlightcranK, on Jul 30 2010 - 22:35, said: My clan has always 6-7 online who want to fight together, so we
count from 3 to 1 and hopefully enter the same match. Btw, how many
concurrent users are online at peak times?
Link on message: #47194

merig00: No I meant the new grouping for the battle in general - all 30
people. It's separate from the 2-3 friends parties. I don't have
those numbers but at the start of Russian Open Beta there were over
7000 players at the same time. Last news that I've heard people are
actually waiting in line to connect to the server
So yeah a lot more people that
we have in EU Closed Beta right now.

Subject:
Game Discussion\Game Guides and Tutorials\Game settings in preferences.xml
Link on message: #47188
Exactor, on 30 July 2010 - 11:01 PM, said: Hello,
I've tried running my prefences all on low, yet the landscape is all gray. Anyone got a chance that they could fix it or...?

Link on message: #47188

I've tried running my prefences all on low, yet the landscape is all gray. Anyone got a chance that they could fix it or...?
merig00: update your video card drivers? does your card support shaders v
3.0?
Subject: Game settings in preferences.xml
Link on message: #47188
Exactor, on Jul 30 2010 - 22:01, said: Hello,
I've tried running my prefences all on low, yet the landscape is all gray. Anyone got a chance that they could fix it or...?
Link on message: #47188

I've tried running my prefences all on low, yet the landscape is all gray. Anyone got a chance that they could fix it or...?
merig00: update your video card drivers? does your card support shaders v
3.0?
Subject:
Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #47182
DemonicSpoon, on 30 July 2010 - 11:01 PM, said: Out of curiosity, what is the reasoning behind having the Russian
and EU beta patched separately?

Link on message: #47182

merig00: My educated guess would be - the new way of grouping players for
battle. You need a lot of people online to test that. And we are
lacking that in EU beta.
Subject: beta 0.5.4.1 update
Link on message: #47182
DemonicSpoon, on Jul 30 2010 - 22:01, said: Out of curiosity, what is the reasoning behind having the Russian
and EU beta patched separately?
Link on message: #47182

merig00: My educated guess would be - the new way of grouping players for
battle. You need a lot of people online to test that. And we are
lacking that in EU beta.
Subject: beta 0.5.4.1 update
Link on message: #47095
Overlord, on Jul 30 2010 - 21:08, said: Just to make sure they we are not going to add some stuff that
may
1) make the game completely unaccessible (that happens)
2) crash the game every 30 seconds
3) cause some really annoying non-critical bugs which bring on lots of complaints on the board
4) should I continue here?
That's why to make sure we produce high-quality product, each update undergoes several testing stages (QA dept & special test servers with limited access). Only then it is included into the client. Even though it is beta, we do want to earn good reputation.
Link on message: #47095

1) make the game completely unaccessible (that happens)
2) crash the game every 30 seconds
3) cause some really annoying non-critical bugs which bring on lots of complaints on the board
4) should I continue here?

That's why to make sure we produce high-quality product, each update undergoes several testing stages (QA dept & special test servers with limited access). Only then it is included into the client. Even though it is beta, we do want to earn good reputation.
merig00: Aaah I remember beta 0.4 I wasn't able to play till 0.4.5 update.
Subject: beta 0.5.4.1 update
Link on message: #47024
FlightcranK, on Jul 30 2010 - 19:44, said: So it is close to be implemented this coming week. Great news.
Link on message: #47024

merig00: I meant the official test change log
It's still in testing.

Subject: beta 0.5.4.1 update
Link on message: #47011
Warrender, on Jul 30 2010 - 19:29, said: Can someone who understands Russian translate please? Do Platoons
mean queuing for battles as a preformed group?
Link on message: #47011

merig00: The official test change log for EU Beta will be posted on Monday
Subject: New Members to the forum, read this before posting.
Link on message: #46997
youngboy815, on Jul 30 2010 - 18:56, said: about the current specifications:i need to have a video card that
supports pixel shader 3.0??i have a video that support only 2.0...i
didn't find in the examples of video cards nothing that suggest
that the game will work only on pixel shader 3.0...thx and hope
someone could help me with some reponses.
Link on message: #46997

merig00: Devs are working on that.... support of shader 2.0 is in the plans.
Subject: beta 0.5.4.1 update
Link on message: #46866
boilerrat, on Jul 30 2010 - 16:41, said: Google translator 
- Fixed: "Enter number Islands experience with the keyboard elite tank is blocked."
From what gibberish I could understand, I'm excited for those changes.
Also, what about the mortar trajectory option on SPG's?
Link on message: #46866


- Fixed: "Enter number Islands experience with the keyboard elite tank is blocked."
From what gibberish I could understand, I'm excited for those changes.
Also, what about the mortar trajectory option on SPG's?
merig00: No mortar option for SPG. It hasn't even been implemented before -
just discussed. So nothing to worry about.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #46360
BISHOP, on 29 July 2010 - 01:35 PM, said: ohh yes!! Vic where is my 100k gold??? xD 

Link on message: #46360


MrVic: Its still in the bank guarded by 3 Tiger I's once we find Kelly we
can profit!
Subject:
Archives\Beta\Suggestions\Hardcore mode
Link on message: #46101
Ish1987, on 29 July 2010 - 11:25 PM, said: I don't know about you lot, but I would really like to see some
kind of hardcore mode where the enemy markers are removed. I don't
know much about programming and such, but it can't be that
difficult to make a game mode or a "check box" option to remove the
enemy/all markers. It's not really a challenge to see where the
enemy is even before you get there. True, we got the radios, but
you try pinpointing a moving enemys location in real life over
radio. Presumably in terrain you've never seen prior to the battle.
It just doesnt make any sense.
Also as a followup question. In the full game will the factions be battling each other, or will the teams remain mixed? If mixed, I could see the problem with removing all markers, but the enemy ones kinda ruins it for me at times. It makes ambush virtually impossible. This is especially annoying when I play as tank destroyer. Stealth should be the TD's greatest asset, with their low profile etc. Right now they're just a turretless heavy tank with very little armor. If that makes any sense.. Well it shouldn't anyway.
I guess what I'm trying to say is ... More depth, more realism, and more immersion.
Your thoughts? Oh and umm.. I'm not saying get rid of the markers, only to have an additional game mode without them for us hardcore guys
The CTRL+LMB should be enough to
mark enemies.

Link on message: #46101

Also as a followup question. In the full game will the factions be battling each other, or will the teams remain mixed? If mixed, I could see the problem with removing all markers, but the enemy ones kinda ruins it for me at times. It makes ambush virtually impossible. This is especially annoying when I play as tank destroyer. Stealth should be the TD's greatest asset, with their low profile etc. Right now they're just a turretless heavy tank with very little armor. If that makes any sense.. Well it shouldn't anyway.
I guess what I'm trying to say is ... More depth, more realism, and more immersion.
Your thoughts? Oh and umm.. I'm not saying get rid of the markers, only to have an additional game mode without them for us hardcore guys

MrVic: hehe make everyone drive backwards into battle!
But yeah something like this I think could be done, heck its probably planned already
But yeah something like this I think could be done, heck its probably planned already

Subject:
Archives\Beta\Questions\What is the current process to deal with player breaking rules
Link on message: #46098
Subbota, on 29 July 2010 - 11:12 PM, said:

Link on message: #46098

MrVic: The other thing is there are personnel in game watch for such
occurrences. In time they all will be caught 

Subject:
Archives\Beta\Wheels spin the wrong way!
Link on message: #45936
Kassimila, on 29 July 2010 - 09:09 PM, said: I've noticed that on the P3/4 the front axel is spinning backwards.
It's not really a major thing, but kind of annoying to look at.


Link on message: #45936


MrVic: Actually at high speeds it looks right "I think". Its the illusion
much like spinners on some cars, but more so its like a high speed
fan if you stare at it. The wheel can trick your eyes and make it
seem as tho its going the wrong way. Also some people perceive some
images and the brain gets confused on whats really happening. Its
optical illusion. I bet some on here will see it going the other
way possibly 
I will have to look more closely at them myself to see which way the spin to me
Good catch tho

I will have to look more closely at them myself to see which way the spin to me

Good catch tho

Subject:
Archives\Beta\Suggestions\Auto bailout when selling tank?
Link on message: #44557
ninjafroggie, on 28 July 2010 - 08:04 PM, said: Can we change the system when you sell a tank so that it
automatically bails the crew out to the barracks? It's really
frustrating to sell a tank and then realize you forgot to take your
crew off that had 100% competence and 2 skills at 100% and 90%....

Link on message: #44557

MrVic: I think there is a confirmation dialog box coming for that. I have
done it also 

Subject:
Archives\Beta\Suggestions\Hitpoints
Link on message: #43186
MrKatana, on 27 July 2010 - 06:24 PM, said: Hi,
I am really annoyed by the hits system in this game... I've stayed on Malinovka on respawn and suddenly a few shots came on me. As you can see on the attached screenshot, there are three scratches. They were only scratches on tank, no more shots hit me but even though I got destroyed track.
How is that possible? And this was just obvious, but it happens very often. No system in hitpoints and damages of various systems of tank. This really needs to be re-done.
Its not only my opinion, its something on which all people in group, which I play with, can agree.
Is there any scheme, where I could see exactly how is it done now? I wouldnt be surprised if it would be onle "front", "side" and "back" each for hull and turret and the damage would be delt random. I would also like to see some official material on how the damage is done, if by random or if there is some connection to the thickness of armor, which was penetrated, etc...
Is there something like that?
My last question for now would be why I cant even pay for repairs of my IS3 if I damage VK3601 and Tiger II, but dont kill anyone? Is there a bug or what? Its not about some change, its about thousands, times to times even ten to twelve thousands of lost credits in battle (using 100mm canon).

Link on message: #43186

I am really annoyed by the hits system in this game... I've stayed on Malinovka on respawn and suddenly a few shots came on me. As you can see on the attached screenshot, there are three scratches. They were only scratches on tank, no more shots hit me but even though I got destroyed track.
How is that possible? And this was just obvious, but it happens very often. No system in hitpoints and damages of various systems of tank. This really needs to be re-done.
Its not only my opinion, its something on which all people in group, which I play with, can agree.
Is there any scheme, where I could see exactly how is it done now? I wouldnt be surprised if it would be onle "front", "side" and "back" each for hull and turret and the damage would be delt random. I would also like to see some official material on how the damage is done, if by random or if there is some connection to the thickness of armor, which was penetrated, etc...
Is there something like that?
My last question for now would be why I cant even pay for repairs of my IS3 if I damage VK3601 and Tiger II, but dont kill anyone? Is there a bug or what? Its not about some change, its about thousands, times to times even ten to twelve thousands of lost credits in battle (using 100mm canon).
MrVic: Track hits are shown by thrown track or if its just damage they do
not alter in appearance. The scratches are non penetrating hits and
no hit points lost.
Also since tracks can be destroyed with lower caliber weapons that may not be able to harm your armored hull there is no hitpoint loss just mobility loss. The track hits were not those that hit you and scratched the hull
Also since tracks can be destroyed with lower caliber weapons that may not be able to harm your armored hull there is no hitpoint loss just mobility loss. The track hits were not those that hit you and scratched the hull

Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #43157
Punisher_1, on 27 July 2010 - 12:46 AM, said: Well my Step Mom is Russian so maybe, a freind of a friend, knowing
some guy, that has military connections, give me a week or so I can
get you hooked up or are we talking game stuff?

Link on message: #43157

MrVic: Well I do have access to a machine shop and gather up some old
steel.... few welds here and there and I can have my very own "Rush
hour traffic clearing device" patent pending of course.....
Subject:
Archives\Beta\Questions\Question about the incoming full releashe
Link on message: #42545

Link on message: #42545
MrVic: They pretty much covered it. ^^^
Subject: Game settings in preferences.xml
Link on message: #42443
Orionche, on Jul 27 2010 - 00:41, said: Any way to re-bind the chat buttons so I know I'm actually saying
stuff in global? 
Link on message: #42443


merig00: No key bind just yet
Subject: beta 0.5.4.1 update
Link on message: #42194
Scrap, on Jul 26 2010 - 21:21, said: Any sneak previews or descriptions of the new maps? City maps? Wide
open maps? What will we get. 
Link on message: #42194


merig00: there was a post with screenshots. Search for it.
Subject: beta 0.5.4.1 update
Link on message: #41807
Apachex, on Jul 26 2010 - 19:08, said: I must be totaly blind or worse, what/where is this "OP" can't find
it on forum 
Link on message: #41807


merig00: OP - original post. Meaning that the first topic was updated.
Subject: beta 0.5.4.1 update
Link on message: #41697
Brodan, on Jul 26 2010 - 17:27, said: - Added separate icons for premium HE shells.
..........
- premium HE shells.
and what is this?
Link on message: #41697

..........
- premium HE shells.
and what is this?

merig00: HEAT
Subject: beta 0.5.4.1 update
Link on message: #41574
Dublin_Gunner, on Jul 26 2010 - 15:45, said: Hmm, couple of Q's on the change log:
1. What will these 'expendibles' be? Will they be significantly cheaper than the other options at the moment? Will there be pre-requisites for purchasing them?
2. Marker added - will these show on the mini map?
3. Removed SPG's mortar trajectory - whats this?
4. Seperate setting for widescreen is welcomed, provided it just doesn't stretch the view, but actually gives you a wider viewing angle
Is there anything re: lag / transporting issues?
Link on message: #41574

1. What will these 'expendibles' be? Will they be significantly cheaper than the other options at the moment? Will there be pre-requisites for purchasing them?
2. Marker added - will these show on the mini map?
3. Removed SPG's mortar trajectory - whats this?
4. Seperate setting for widescreen is welcomed, provided it just doesn't stretch the view, but actually gives you a wider viewing angle
Is there anything re: lag / transporting issues?
merig00: 1. Repair kit that will fix the damaged module or Medical kit that
will recover knocked out crew member. Temporary boosts to speed or
crew experience. Things of that nature. It's alpha changelog so
can't comment on prices yet. As for pre-requisites some might be
limited to a particular nation or tank level.
2. On mini-map and/or on actual screen above the tank who called for help. I haven't seen the new version yet.
3. I'll get back to you on that one
2. On mini-map and/or on actual screen above the tank who called for help. I haven't seen the new version yet.
3. I'll get back to you on that one
Subject: [FAQ]What will get you experience and what will not
Link on message: #41389
FlightcranK, on Jul 26 2010 - 11:22, said: Any chance to get detailed exp/credit gain for standard
actions?
Link on message: #41389

merig00: I don't think so. At least not on the beta stage.
Subject:
Archives\Beta\Suggestions\A List Of Suggestions
Link on message: #41092

Link on message: #41092
MrVic: Seems you had the right section to begin with removed the post
outside the beta section.
Many of these topics are covered elsewhere but its put together nicely so its moved over
Thanks for the thoughts and hope to see more!
Many of these topics are covered elsewhere but its put together nicely so its moved over

Thanks for the thoughts and hope to see more!
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #41034
Mod, on 26 July 2010 - 04:20 AM, said: The only time I would say I died from arty when I had my IS was
when my tracks broke or when I play on Prohovorka (sp) or
whatever.
In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.

Link on message: #41034

In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.
MrVic: Nope your good, I was confused earlier by the avoiding its aim and
was not sure if you meant in the field or behind the larger
obstacles. Your doing similar to me tho I move around a bit more
Mainly due to getting bored of the
same tactic. Kk were on the same page then on this 


Subject: Official Heavy Tank Discussion
Link on message: #41034
Mod, on Jul 26 2010 - 03:20, said: The only time I would say I died from arty when I had my IS was
when my tracks broke or when I play on Prohovorka (sp) or
whatever.
In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.
Link on message: #41034

In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.
MrVic:
Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles. Your doing similar to me tho I move around a bit more
Mainly due to getting
bored of the same tactic. Kk were on the same page then
on this 
Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles. Your doing similar to me tho I move around a bit more


Subject: Official Heavy Tank Discussion
Link on message: #41034
Mod, on Jul 26 2010 - 03:20, said: The only time I would say I died from arty when I had my IS was
when my tracks broke or when I play on Prohovorka (sp) or
whatever.
In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.
Link on message: #41034

In Karelia you have a huge mountain on the side of the map or some rocks in the middle to hide from artillery.
Malinovka is basically filled with places to hide from SPGs. When SPG users start to get more aware of their surroundings like people like deathnoise have they can just start shelling these spots with HE since the maps are so small.
Himmelsdorf is basically all sheltered from arty.
Ensk has quite a few spots as well.
Lakeville doesn't have a lot of hiding spots but since scouts tend to rush down middle or something and distract the artys it's not that hard to either finish them off or stay back and defend.
Murovanka is somewhat of a tough map because you can get rushed by all sorts of tanks at the same time if you try to hide in the middle.
Just play a few games and realize where people set up their artillery and then next time you play that map take note of it and hide behind something solid in relation to those spots.
By the way, cowering behind a rock or a building in the middle of a map with a 122mm can get me 5-10 kills a game. Also trust me, I rush just as much and can do just as good.
If you need any further explanation I wouldn't mind showing you in a training match.
MrVic:
Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles. Your doing similar to me tho I move around a bit more
Mainly due to getting
bored of the same tactic. Kk were on the same page then
on this 
Nope your good, I was confused earlier by the avoiding its aim and was not sure if you meant in the field or behind the larger obstacles. Your doing similar to me tho I move around a bit more


Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40998
Mod, on 25 July 2010 - 09:32 PM, said: I think you added some implied thoughts there.
It shouldn't matter if scout tanks
find you because in 75% of the games you play you can easily be out
of their aim. Artillery don't tend to move around a lot and if you
know where they are you can easily avoid them. I know what you said
about scouts but Rivers said that he can't even kill medium tanks
with the IS-3 which I find absurd. Also, I'm sorry you find
defending boring but when you're in a tank that is meant to defend
when you go rushing in don't expect perfect results. 
You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.

Link on message: #40998



You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.
MrVic: SPG's have a 75%-100% range of a map. So the only place being out
of their "aim" is if you get lucky and their not pointing at your
area of the map. So 4 scouts approach you can take out 1 maybe 2
with 5 rpm weapon and hopefully your team gets the others. If the
scouts evade well its easy to get on in the backfield. So in this
defensive playing unless your hiding behind one of the few objects
that will shield you from SPG fire they can hit you with no issues.
Being forced into a camping setup is more the role of a TD and
being forced to hide behind a house is semi retarded. Some maps
this is easy others it is not curious how this divine plan works
elsewhere 
"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally
I do fine with my IS-3 mostly looking into things

"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally

I do fine with my IS-3 mostly looking into things

Subject: Official Heavy Tank Discussion
Link on message: #40998
Mod, on Jul 25 2010 - 20:32, said: I think you added some implied thoughts there.
It shouldn't matter if scout tanks
find you because in 75% of the games you play you can easily be out
of their aim. Artillery don't tend to move around a lot and if you
know where they are you can easily avoid them. I know what you said
about scouts but Rivers said that he can't even kill medium tanks
with the IS-3 which I find absurd. Also, I'm sorry you find
defending boring but when you're in a tank that is meant to defend
when you go rushing in don't expect perfect results. 
You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.
Link on message: #40998



You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.
MrVic:
SPG's have a 75%-100% range of a map. So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map. So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield. So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded. Some maps this is easy others it is not curious how this divine plan works elsewhere
"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally
I do fine with my IS-3 mostly looking into things
SPG's have a 75%-100% range of a map. So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map. So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield. So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded. Some maps this is easy others it is not curious how this divine plan works elsewhere

"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally

I do fine with my IS-3 mostly looking into things

Subject: Official Heavy Tank Discussion
Link on message: #40998
Mod, on Jul 25 2010 - 20:32, said: I think you added some implied thoughts there.
It shouldn't matter if scout tanks
find you because in 75% of the games you play you can easily be out
of their aim. Artillery don't tend to move around a lot and if you
know where they are you can easily avoid them. I know what you said
about scouts but Rivers said that he can't even kill medium tanks
with the IS-3 which I find absurd. Also, I'm sorry you find
defending boring but when you're in a tank that is meant to defend
when you go rushing in don't expect perfect results. 
You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.
Link on message: #40998



You might want to not assume that I'm not reading your posts, I wouldn't reply to something I haven't read.
MrVic:
SPG's have a 75%-100% range of a map. So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map. So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield. So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded. Some maps this is easy others it is not curious how this divine plan works elsewhere
"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally
I do fine with my IS-3 mostly looking into things
SPG's have a 75%-100% range of a map. So the only place being out of their "aim" is if you get lucky and their not pointing at your area of the map. So 4 scouts approach you can take out 1 maybe 2 with 5 rpm weapon and hopefully your team gets the others. If the scouts evade well its easy to get on in the backfield. So in this defensive playing unless your hiding behind one of the few objects that will shield you from SPG fire they can hit you with no issues. Being forced into a camping setup is more the role of a TD and being forced to hide behind a house is semi retarded. Some maps this is easy others it is not curious how this divine plan works elsewhere

"Artillery don't tend to move around a lot and if you know where they are you can easily avoid them" There not behind the house and I am not on the other side. When they have a combat effective range of "the map" in many cases avoiding them is easy avoiding their shells is not. So if I park a scout on the rear of your tank and you do not kill it on Provokia (sp) where are you parked that your not in their "aim" and you have avoided them? there are a few spots that can shield you if their at a bad angle but they do move and you never know where they are at all times. Provide me some "tips" then on where you avoid them, or do you end up hiding in the corner most of the match and try to farm a few people?
Saying do this and do that is fine but ya need to give some details because in the many many months of playing many maps say that your method is cowering behind a rock every game based on your description. I can tell everyone "Rush them and you make money and its all fine" but the real tactics or helpful information would not back that up and it would seem like a hollow response.
Please clarify your claims for me, make me understand what your talking about right now I am not seeing this as valid personally

I do fine with my IS-3 mostly looking into things

Subject:
Archives\Beta\Questions\Anti-Fragmentation Liner
Link on message: #40943

Link on message: #40943
MrVic: Its a internal lining for the tank to protect it more from HE
rounds. Some systems similar were developed in WW2. In essence it
would protect you from internal armor fragments breaking free.
Beyond that I think there is no other benefit.
Subject:
Archives\Beta\Questions\T-43. 44, IS-3
Link on message: #40941
gilber27, on 26 July 2010 - 12:58 AM, said: how are you being able to penetrate his frontal armor? and standing
his powerful shots o.o''

Link on message: #40941

MrVic: Actually the KT base gun can pen IS-3's anywhere and easily in many
locations, The IS-3 has to spend 55kish exp to get a gun to pen a
KT
So far my IS-3 its been pretty fair
back and forth with KT's

Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40640
Mr_Rivers, on 25 July 2010 - 08:06 PM, said: you make money on a premium, thats without a doubt. I can tell you
this because ive only been using the is-3 since i got it, and i
still has moneys.
But that doesnt make it better than a KT, it just means premium is working as intended

Link on message: #40640

But that doesnt make it better than a KT, it just means premium is working as intended

MrVic: Okay RIF.
I have tried to spell this one out so here goes one last time.
I have not personally decided nor stated that the KT > IS-3 or that the IS-3 > KT So please people stop assuming that I am saying these things, read the posts before ya respond lol
Not every conversation has to he about whos right or wrong.......
I have tried to spell this one out so here goes one last time.
I have not personally decided nor stated that the KT > IS-3 or that the IS-3 > KT So please people stop assuming that I am saying these things, read the posts before ya respond lol
Not every conversation has to he about whos right or wrong.......
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