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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
Official Heavy Tank Discussion
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25.07.2010 21:11:42
 
Subject: Official Heavy Tank Discussion
Link on message: #40640

View PostMr_Rivers, on Jul 25 2010 - 19:06, said: you make money on a premium, thats without a doubt. I can tell you this because ive only been using the is-3 since i got it, and i still has moneys.

But that doesnt make it better than a KT, it just means premium is working as intended :)


MrVic:
Okay RIF.

I have tried to spell this one out so here goes one last time.
I have not personally decided nor stated that the KT > IS-3 or that the IS-3 > KT  So please people stop assuming that I am saying these things, read the posts before ya respond lol

Not every conversation has to he about whos right or wrong.......


MrVic
Official Heavy Tank Discussion
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25.07.2010 21:11:42
 
Subject: Official Heavy Tank Discussion
Link on message: #40640

View PostMr_Rivers, on Jul 25 2010 - 19:06, said: you make money on a premium, thats without a doubt. I can tell you this because ive only been using the is-3 since i got it, and i still has moneys.

But that doesnt make it better than a KT, it just means premium is working as intended :)


MrVic:
Okay RIF.

I have tried to spell this one out so here goes one last time.
I have not personally decided nor stated that the KT > IS-3 or that the IS-3 > KT  So please people stop assuming that I am saying these things, read the posts before ya respond lol

Not every conversation has to he about whos right or wrong.......


MrVic
Official Heavy Tank Discussion
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25.07.2010 21:03:59
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40633

View PostMr_Rivers, on 25 July 2010 - 07:52 PM, said: I've lost 50k this morning on a non premium account on the IS-3, so ive had to stop using it until i get another premium account.
If you coompare the is-3 to the kt you should come to the conclusion that the KT gets better stats in most things than the is-3. The only things i can think of that the is-3 does better thanthe KT is it has slightly more gun damage, but this is cancelled out by the RoF tbh, and the speed on the IS-3 is slightly better.

MrVic: Sigh, I have not come to a conclusion yet :) When I do I will post as such. There are more the stats to consider. Again I was looking at the differences in the two. I have lost 30k with premium before, its painful when I get on a bad spree. But overall I think 120 games with my IS-3 my average right now is +2.6k a game across all games.


MrVic
Official Heavy Tank Discussion
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25.07.2010 21:03:59
 
Subject: Official Heavy Tank Discussion
Link on message: #40633

View PostMr_Rivers, on Jul 25 2010 - 18:52, said: I've lost 50k this morning on a non premium account on the IS-3, so ive had to stop using it until i get another premium account.

If you coompare the is-3 to the kt you should come to the conclusion that the KT gets better stats in most things than the is-3. The only things i can think of that the is-3 does better thanthe KT is it has slightly more gun damage, but this is cancelled out by the RoF tbh, and the speed on the IS-3 is slightly better.


MrVic:
Sigh,  I have not come to a conclusion yet :)   When I do I will post as such. There are more the stats to consider. Again I was looking at the differences in the two.  I have lost 30k with premium before, its painful when I get on a bad spree. But overall I think 120 games with my IS-3 my average right now is +2.6k a game across all games.


MrVic
Official Heavy Tank Discussion
arrow
25.07.2010 21:03:59
 
Subject: Official Heavy Tank Discussion
Link on message: #40633

View PostMr_Rivers, on Jul 25 2010 - 18:52, said: I've lost 50k this morning on a non premium account on the IS-3, so ive had to stop using it until i get another premium account.

If you coompare the is-3 to the kt you should come to the conclusion that the KT gets better stats in most things than the is-3. The only things i can think of that the is-3 does better thanthe KT is it has slightly more gun damage, but this is cancelled out by the RoF tbh, and the speed on the IS-3 is slightly better.


MrVic:
Sigh,  I have not come to a conclusion yet :)   When I do I will post as such. There are more the stats to consider. Again I was looking at the differences in the two.  I have lost 30k with premium before, its painful when I get on a bad spree. But overall I think 120 games with my IS-3 my average right now is +2.6k a game across all games.


MrVic
Maus
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25.07.2010 20:58:00
 
Subject: Archives\Junkyard\Maus
Link on message: #40622

View PostTrebs, on 24 July 2010 - 09:41 PM, said: Want some from Wargaming to look at this

MrVic: The information is valuable to the dev team. You were invited to play for free prior to the game and are a guest of sorts.
Walking over to your friends house and pulling a carton of milk out of their fridge and drinking from it would be considered rude to many folks.
This thread reminds me of that type of thing repeatedly.
Making demands in essence really is silly and typically people that make demands get ignored more often then not.
I would suggest you take a step back and calm down a bit. Currently its a bit to "heated" here and this needs to change.


MrVic
Maus
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25.07.2010 20:38:21
 
Subject: Archives\Junkyard\Maus
Link on message: #40607

MrVic: Also some mantlets were there to provide protection a the gun mounting traverse. Tho some always had gaps as they moved up or down side to side. Typically it was due to the confines of space or slope of the armor. The example of the jagpanther mantlet, while it "seems" to shield the gun port it doesn't fully if is fully traversed right its slightly exposed on the left. Also the jagpanther mantle was semi prone to being jammed by rounds fired into it. The closer you make it "slide" along a facing the more prone they were to getting hit and locking in place. Not all mantlets covered the gun port when it was at all elevations either. Personally if you get that precise and they are tall enough to get a shot in then well it happens :)
Also you might attribute this to a graphical bug of a round mark showing up behind it instead of on it.
I actually have never had a damage mark show up on a mantlet on my tanks.
I am guessing your upset over having your gun damaged/knocked out? It wasn't very clear, in that case right now many tanks guns get damaged more so on the larger ones since their easier to hit and I think this is attributed to the module issues that are being seen. Personally most games my gun is damage/knocked out in about every battle at some point.


MrVic
Maus
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25.07.2010 20:29:24
 
Subject: Archives\Junkyard\Maus
Link on message: #40599

View PostManiox, on 24 July 2010 - 08:46 PM, said: There still are some existing Mauses left.
Experimental my ass they made those things

MrVic: Actually there were 2 partially built. When they were captured they took the 2 incomplete tanks and put them together to make a mostly complete single tank
Tho due to both being slightly different versions and differences in the manufacturing process, they did not exactly fit together very well. In fact I don't think the turret fit the hull very well. I think the turret ring was the wrong size or was not machined to match. So none were complete, The Russians captured the parts and sorta completed one.


MrVic
Official Heavy Tank Discussion
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25.07.2010 20:22:04
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40594

View PostMod, on 25 July 2010 - 09:30 AM, said: In my IS I used the 122mm for almost the entire time I had it and it really wasn't that bad. King Tigers were seriously no problem and with the IS-3's pancake turret you shouldn't have much of a problem facing them head on as well. Since you should be getting damaged less with an IS-3 as opposed to an IS I don't see any problem in equipping a 122mm. It's very rare that the entire opposing team rushes so you should have time to reload and just pick the bad guys off like you're in a bad karate movie. I'm sure after you get a maxed IS-3 with a better crew you'll be able to break even without premium.
Hiding from SPGs should NEVER be a problem for a Heavy unless you're rushing.

MrVic: I think you added some "implied" thought there. Scout tanks do find you and if the SPG is good your life is going to get rocked by shells. I did not say it was a issue more of the cost of ammo vs fighting off scouts. I think what your referring to "rushing" means moving forward. Rushing is running full speed into the enemy, moving forward is a tactical advance using cover and picking your angles. If I camp every map sure its easier to make cash but its boring and not really helping some of my teams :)
Also just a note I did not say the KT was better then my IS-3 I was bringing up the differences in the tanks and their tech. In fact discussing some of the pros and cons of both tanks in regards to each other.
Another Note I did not say I was losing money in a IS-3's I said the ammo cost was to high due to not wanting to fire on some hard to hit target due to the cash lost alone.
On average I can gain cash with premium on the average. Its not a ton of cash but its profitable. Now some games you lose a ton other you gain a ton then some are a wash in the credit department.
Mod you might want to fully read posts a bit more and not imply information :)


MrVic
Official Heavy Tank Discussion
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25.07.2010 20:22:04
 
Subject: Official Heavy Tank Discussion
Link on message: #40594

View PostMod, on Jul 25 2010 - 08:30, said:
In my IS I used the 122mm for almost the entire time I had it and it really wasn't that bad. King Tigers were seriously no problem and with the IS-3's pancake turret you shouldn't have much of a problem facing them head on as well. Since you should be getting damaged less with an IS-3 as opposed to an IS I don't see any problem in equipping a 122mm. It's very rare that the entire opposing team rushes so you should have time to reload and just pick the bad guys off like you're in a bad karate movie. I'm sure after you get a maxed IS-3 with a better crew you'll be able to break even without premium.

Hiding from SPGs should NEVER be a problem for a Heavy unless you're rushing.


MrVic:
I think you added some "implied" thought there.  Scout tanks do find you and if the SPG is good your life is going to get rocked by shells.  I did not say it was a issue more of the cost of ammo vs fighting off scouts.  I think what your referring to "rushing" means moving forward.  Rushing is running full speed into the enemy, moving forward is a tactical advance using cover and picking your angles. If I camp every map sure its easier to make cash but its boring and not really helping some of my teams :)

Also just a note I did not say the KT was better then my IS-3 I was bringing up the differences in the tanks and their tech.  In fact discussing some of the pros and cons of both tanks in regards to each other.

Another Note I did not say I was losing money in a IS-3's  I said the ammo cost was to high due to not wanting to fire on some hard to hit target due to the cash lost alone.
On average I can gain cash with premium on the average.  Its not a ton of cash but its profitable.  Now some games you lose a ton other you gain a ton then some are a wash in the credit department.

Mod you might want to fully read posts a bit more and not imply information :)


MrVic
Official Heavy Tank Discussion
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25.07.2010 20:22:04
 
Subject: Official Heavy Tank Discussion
Link on message: #40594

View PostMod, on Jul 25 2010 - 08:30, said:
In my IS I used the 122mm for almost the entire time I had it and it really wasn't that bad. King Tigers were seriously no problem and with the IS-3's pancake turret you shouldn't have much of a problem facing them head on as well. Since you should be getting damaged less with an IS-3 as opposed to an IS I don't see any problem in equipping a 122mm. It's very rare that the entire opposing team rushes so you should have time to reload and just pick the bad guys off like you're in a bad karate movie. I'm sure after you get a maxed IS-3 with a better crew you'll be able to break even without premium.

Hiding from SPGs should NEVER be a problem for a Heavy unless you're rushing.


MrVic:
I think you added some "implied" thought there.  Scout tanks do find you and if the SPG is good your life is going to get rocked by shells.  I did not say it was a issue more of the cost of ammo vs fighting off scouts.  I think what your referring to "rushing" means moving forward.  Rushing is running full speed into the enemy, moving forward is a tactical advance using cover and picking your angles. If I camp every map sure its easier to make cash but its boring and not really helping some of my teams :)

Also just a note I did not say the KT was better then my IS-3 I was bringing up the differences in the tanks and their tech.  In fact discussing some of the pros and cons of both tanks in regards to each other.

Another Note I did not say I was losing money in a IS-3's  I said the ammo cost was to high due to not wanting to fire on some hard to hit target due to the cash lost alone.
On average I can gain cash with premium on the average.  Its not a ton of cash but its profitable.  Now some games you lose a ton other you gain a ton then some are a wash in the credit department.

Mod you might want to fully read posts a bit more and not imply information :)


MrVic
Tankbusters goes clan
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25.07.2010 10:43:27
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #40223

View PostPunisher_1, on 25 July 2010 - 05:50 AM, said: I hear for the next 10 applicants the Mr Vic is giving away a Maus ..... Just send $49.95 to the Mr Vic fund at Linemypockets@paymenow.com all pal pay transactions are final....
This offer is valid only in the Antartic and Bikini Atoll

MrVic: LMAO yeah right! Its more like "Ammo for the poor" I'll take donations or 122mm ammo, for the low low investment cost of 1 case of shells you get a free clock radio!
I swear I would spend half as much repair money if the balancing system would just leave darth on my team lol


MrVic
Tank Nicknames [Poll:PzIV]
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25.07.2010 10:39:08
 
Subject: Fan Zone\General Creativity\Tank Nicknames [Poll:PzIV]
Link on message: #40219

MrVic: Well not so much for my tanks but many in my call some tanks out in short term names for fast target pick ups.
Panzer IV base = 4
Panzer IV upgraded turret =Bobble Head 4
Panzer IV with long 75mm = Big Nose Bobble head
KV-2 with 152mm = KV bobble head mortar
KV-2 wtih 107mm = KV bobble head big nose
KV-1 = no special name since their not deadly at all.
T-28 = Billboards
anything with the short 10.5cm = X marshmallow gun
VK (DB) = Dumb Bast...
Jagpanzer IV = Jag4
Liekentraktor = DA LICKENTRAKTOR!!!
Hummer = Assault Hummel (yeah its longer but soo funny to watch)
Tiger II = KT (of course)


MrVic
Tank Nicknames [Poll:PzIV]
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25.07.2010 10:39:08
 
Subject: Tank Nicknames [Poll:PzIV]
Link on message: #40219

MrVic: Well not so much for my tanks but many in my call some tanks out in short term names for fast target pick ups.

Panzer IV base =  4
Panzer IV upgraded turret =Bobble Head 4
Panzer IV with long 75mm = Big Nose Bobble head
KV-2 with 152mm = KV bobble head mortar
KV-2 wtih 107mm = KV bobble head big nose
KV-1 = no special name since their not deadly at all.
T-28 = Billboards
anything with the short 10.5cm = X marshmallow gun
VK (DB) = Dumb Bast...
Jagpanzer IV = Jag4
Liekentraktor = DA LICKENTRAKTOR!!!
Hummer = Assault Hummel (yeah its longer but soo funny to watch)
Tiger II = KT (of course)


MrVic
Tank Nicknames [Poll:PzIV]
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25.07.2010 10:39:08
 
Subject: Tank Nicknames [Poll:PzIV]
Link on message: #40219

MrVic: Well not so much for my tanks but many in my call some tanks out in short term names for fast target pick ups.

Panzer IV base =  4
Panzer IV upgraded turret =Bobble Head 4
Panzer IV with long 75mm = Big Nose Bobble head
KV-2 with 152mm = KV bobble head mortar
KV-2 wtih 107mm = KV bobble head big nose
KV-1 = no special name since their not deadly at all.
T-28 = Billboards
anything with the short 10.5cm = X marshmallow gun
VK (DB) = Dumb Bast...
Jagpanzer IV = Jag4
Liekentraktor = DA LICKENTRAKTOR!!!
Hummer = Assault Hummel (yeah its longer but soo funny to watch)
Tiger II = KT (of course)


MrVic
Official Heavy Tank Discussion
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25.07.2010 10:10:26
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #40195

MrVic: One of the roughest things is the KT has more armor then the IS-3 :) The big kicker is the Long 8.8cm has a 202 pen and quite a few german tanks can carry. The KT starts with a 202pen gun also. The IS-3 has to burn through about 60k exp not in line with going to the next tier to get a gun with more then 175mm pen. The 100mm and 122mm have the same pen until you get the BL-9? that is a 122mm with 225mm pen. Combined with the .4 accuracy on the 122mm and a 3sec aim time and a 4-5 RPM its painful with a 1025 credit per shot (The BL-9 122 does bring your accuracy down to .35 which is much better). Overall the KT is superior but starting out with the IS-3 you can do almost no damage to most KT's you encounter to the front. Also the KT is near the same speed and can traverse just as fast so flanking it can be really hard if the KT driver knows what hes doing. Of course the wild module damage accounts for many many IS-3 deaths. What still gets me is some matches my armor loads others I swear it does not, some games I can weather smaller guns np then next game 50mm 75mm rounds punch through my turret and hit my ammo rack which renders me about useless. Combined with each round that hits your rocks your tank more then it should, so with your already slow loading less accurate shells you fire right when you get hit you your shot goes wide due to a 50-75mm round hitting your tanks and rocking it.
Still think the KV can use some love as its woefully outclasses by the fast mobile Panzer IV. And many of the KV-2 weapons are atrociously inaccurate and lacking pen/damage, combined with armor that is paper thin vs most tanks its level.
I want to see ammo costs drop on the larger guns since shooting most anything even scouts is a waste of credits even with premium and a win. But if you do not fight them off they will blow off your gun (which should be near impossible for many lower end weapons) or track you, which in turn lets SPG's kill you rather instantly (with the larger guns) With lower speeds, large targets. and difficulty hiding SPG's already have no issues hitting you (They can hit 50+kph tanks 20kph and the size of a house is easy) Playing a heavy is rough many nights unless you tier your enemies easily.


MrVic
Official Heavy Tank Discussion
arrow
25.07.2010 10:10:26
 
Subject: Official Heavy Tank Discussion
Link on message: #40195

MrVic: One of the roughest things is the KT has more armor then the IS-3 :)  The big kicker is the Long 8.8cm has a 202 pen and quite a few german tanks can carry. The KT starts with a 202pen gun also. The IS-3 has to burn through about 60k exp not in line with going to the next tier to get a gun with more then 175mm pen. The 100mm and 122mm have the same pen until you get the BL-9? that is a 122mm with 225mm pen. Combined with the .4 accuracy on the 122mm and a 3sec aim time and a 4-5 RPM its painful with a 1025 credit per shot (The BL-9 122 does bring your accuracy down to .35 which is much better).  Overall the KT is superior but starting out with the IS-3 you can do almost no damage to most KT's you encounter to the front.  Also the KT is near the same speed and can traverse just as fast so flanking it can be really hard if the KT driver knows what hes doing. Of course the wild module damage accounts for many many IS-3 deaths. What still gets me is some matches my armor loads others I swear it does not, some games I can weather smaller guns np then next game 50mm 75mm rounds punch through my turret and hit my ammo rack which renders me about useless.  Combined with each round that hits your rocks your tank more then it should, so with your already slow loading less accurate shells you fire right when you get hit you your shot goes wide due to a 50-75mm round hitting your tanks and rocking it.  

Still think the KV can use some love as its woefully outclasses by the fast mobile Panzer IV. And many of the KV-2 weapons are atrociously inaccurate and lacking pen/damage, combined with armor that is paper thin vs most tanks its level.

I want to see ammo costs drop on the larger guns since shooting most anything even scouts is a waste of credits even with premium and a win.  But if you do not fight them off they will blow off your gun (which should be near impossible for many lower end weapons) or track you, which in turn lets SPG's kill you rather instantly (with the larger guns)  With lower speeds, large targets. and difficulty hiding SPG's already have no issues hitting you (They can hit 50+kph tanks 20kph and the size of a house is easy) Playing a heavy is rough many nights unless you tier your enemies easily.


MrVic
Official Heavy Tank Discussion
arrow
25.07.2010 10:10:26
 
Subject: Official Heavy Tank Discussion
Link on message: #40195

MrVic: One of the roughest things is the KT has more armor then the IS-3 :)  The big kicker is the Long 8.8cm has a 202 pen and quite a few german tanks can carry. The KT starts with a 202pen gun also. The IS-3 has to burn through about 60k exp not in line with going to the next tier to get a gun with more then 175mm pen. The 100mm and 122mm have the same pen until you get the BL-9? that is a 122mm with 225mm pen. Combined with the .4 accuracy on the 122mm and a 3sec aim time and a 4-5 RPM its painful with a 1025 credit per shot (The BL-9 122 does bring your accuracy down to .35 which is much better).  Overall the KT is superior but starting out with the IS-3 you can do almost no damage to most KT's you encounter to the front.  Also the KT is near the same speed and can traverse just as fast so flanking it can be really hard if the KT driver knows what hes doing. Of course the wild module damage accounts for many many IS-3 deaths. What still gets me is some matches my armor loads others I swear it does not, some games I can weather smaller guns np then next game 50mm 75mm rounds punch through my turret and hit my ammo rack which renders me about useless.  Combined with each round that hits your rocks your tank more then it should, so with your already slow loading less accurate shells you fire right when you get hit you your shot goes wide due to a 50-75mm round hitting your tanks and rocking it.  

Still think the KV can use some love as its woefully outclasses by the fast mobile Panzer IV. And many of the KV-2 weapons are atrociously inaccurate and lacking pen/damage, combined with armor that is paper thin vs most tanks its level.

I want to see ammo costs drop on the larger guns since shooting most anything even scouts is a waste of credits even with premium and a win.  But if you do not fight them off they will blow off your gun (which should be near impossible for many lower end weapons) or track you, which in turn lets SPG's kill you rather instantly (with the larger guns)  With lower speeds, large targets. and difficulty hiding SPG's already have no issues hitting you (They can hit 50+kph tanks 20kph and the size of a house is easy) Playing a heavy is rough many nights unless you tier your enemies easily.


MrVic
MrVic's Beta Key Contest :)
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25.07.2010 03:53:23
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #40016

View PostLutcikaur, on 25 July 2010 - 02:25 AM, said: sent mine to moepmoep :D
Priests are epic

MrVic: haha good deal :)


MrVic
Game Launched 9v9
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25.07.2010 03:10:12
 
Subject: Archives\Beta\Game Launched 9v9
Link on message: #39978

View PostMotley, on 25 July 2010 - 02:08 AM, said: The game started with only 9 players on each side, we could not run over any trees, nor could we cap. When we killed all the other tanks however, the game finished normally.

MrVic: I heard of another match that was 8vs8 earlier today :)


MrVic
MrVic's Beta Key Contest :)
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25.07.2010 00:50:57
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39904

View PostMod, on 24 July 2010 - 11:39 PM, said: Posted Image

MrVic: Mod got it :)
"American howitzers shell German forces retreating near Carentan, France." Franklin, July 11, 1944" US national archive :)
Also 2 other winners for their entries :)
Mod
Oddball72
Lutcikaur
I'll send ya a key shortly Congrats.


MrVic
MrVic's Beta Key Contest :)
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25.07.2010 00:34:20
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39886

View PostOddball72, on 24 July 2010 - 11:22 PM, said: Posted Image

MrVic: Another good one. But not it :) Know where that pic was from in the war by chance?
Time for another HINT: The picture was taken in July 1944 in France :)


MrVic
MrVic's Beta Key Contest :)
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25.07.2010 00:23:30
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39877

View PostMagnusCrane, on 24 July 2010 - 10:50 PM, said: Also your hint is absurdly general. There are literally tens of thousands of pictures that fit your description; could you at least give a hint that has a chance of letting us identify the right pic?

MrVic: Just something fun to do (its not mandatory) Your free to not participate :) but thanks for trolling


MrVic
Score Idea.
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24.07.2010 23:36:36
 
Subject: Archives\Beta\Suggestions\Score Idea.
Link on message: #39843

View PostRaej, on 24 July 2010 - 10:30 PM, said: Now i havent been playing that long (a few games) so correct me if i am wrong, but if the a person does the final killing blow to another enemy tank, they get the kill right?
I think that when you do the majority of the dmg to an enemy tank, that you should get the kill. but impliment something like, if killed 80% of an enemy's health, but you didnt attack him for another 10-20 seconds (something like that), and some1 else comes in and kills him, the previous person who did the 80% dmg should NOT get the kill.
I think itd be better in a way like that.
and/or add assist kills. so if u did a decent amount of dmg you get an assist pt on the scoreboard.

MrVic: I've suggested the idea of a point system based on a score of sorts. But did not want it to be the true points as people will start min/maxing and ruin half the fun. but maybe a ballpark percentage or something transfered to points :) never really fleshed out the idea all the way myself. But I agree kill count is cute but leads to bad assumptions on points you are getting for damaging things


MrVic
MrVic's Beta Key Contest :)
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24.07.2010 23:33:39
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39839

View PostLutcikaur, on 24 July 2010 - 09:24 PM, said: i edited...
thissss!!
http://upload.wikime...ea-19500824.jpg

MrVic: Another nice one. Nope thats Korean war era :) Tho very clean, at first thought it was a pacific photo but the area was not completely destroyed by ship bombardments!


MrVic
Is WoT really an mmo?
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24.07.2010 23:30:15
 
Subject: Archives\Beta\Is WoT really an mmo?
Link on message: #39828

View PostScrap, on 24 July 2010 - 08:49 PM, said: Name me one MMO game that does not have a presistent world? Besides World of Tanks.
I would also like to say that I don't hate WoT for doing this or anything. Marketing gimmicks are fun to learn from and as the team clearly views their game MMO who am I to say what they interpret as MMO and the other way around. Perhaps universally speaking I agree with the majority who see a persistant world a necessity.

MrVic: Nah your fine :) just talking through it. The persistent world tho could be the clan wars maps and such its qualifies in its ways :) on its always changing and such even when your not playing. Which seems to be the popular opinion on persistent world criteria.


MrVic
MrVic's Beta Key Contest :)
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24.07.2010 22:16:12
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39738

View PostLutcikaur, on 24 July 2010 - 09:14 PM, said: http://www.olive-dra...smctaps_700.jpg

MrVic: Very close :) tho thats a modern pic
Going to toss in another hint


MrVic
MrVic's Beta Key Contest :)
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24.07.2010 21:29:59
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39690

View Postsigmundr, on 24 July 2010 - 07:36 PM, said: alright, it's a long shot but:
http://www.principle...00001/wwap5.jpg

MrVic: Nope :) its a real life photo :)


MrVic
MrVic's Beta Key Contest :)
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24.07.2010 20:03:42
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39608

View Postmoepmoep, on 24 July 2010 - 07:01 PM, said: but did i understad the question, or did i translate something wrong?

MrVic: Nope I have a Picture and the goal is to find that exact picture :) its out there I checked for it :)
If things slow down there will be more hints narrowing it down :)


MrVic
MrVic's Beta Key Contest :)
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24.07.2010 20:00:18
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39605

View Postmoepmoep, on 24 July 2010 - 06:58 PM, said: mhh ok, i have use a littlebit a translator for unaderstanding each.. lets see 105" means the gun caliber when me remember...
so for me u search 3men that are on a tank(or something) wich a 150" gun. maybe this one?
http://commons.wikim...riest-OWI-1.jpg

MrVic: Nope :) good pic of a priest tho :)


MrVic
MrVic's Beta Key Contest :)
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24.07.2010 19:40:46
 
Subject: Archives\Beta\MrVic's Beta Key Contest :)
Link on message: #39586

MrVic: So I am having a contest to win a beta key for the EU Beta.
How the contest works! Its simple! I will give a everyone one a "Hint" of sorts and you have to find the World War 2 photograph that corresponds to my hint. I may give more hints out as this contest goes on. All hints will be posted in this post if they are added so please do not PM me for them! Would prefer non beta testers and those waiting to get in :) But everyone can have fun with it :)
HINT: "Three guys and a 105"
HINT: The photo is black and white :)
HINT: The picture was taken in July 1944 in France :)
Entries will only be accepted that are posted here. (PMs do not count)
Good Luck :)


MrVic
Is WoT really an mmo?
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24.07.2010 19:11:16
 
Subject: Archives\Beta\Is WoT really an mmo?
Link on message: #39545

View PostScrap, on 24 July 2010 - 04:42 AM, said: MMO= Presistent world, massive player count, saved progress.
While it is massively played and it does save players progress no world exists that goes on as the player quits. Tanks and tank upgrades are not a "world". I guess it is a PR gimmick and trying to slap on such a sellable word helps.

MrVic: With Clan wars going all day and night, And territory changing hands and Defense fights ect ect that world is there and very persistent. If your not online it changes and evolves, as battles change the face of the world :) So even the user created definition on wiki fits WoT.
One reason you see games like MW2 BFBC ect not use a "mmo" tag is pretty simple they are "FPS" Pretty much any first person shooter now days is about online fights. So calling it a MMO is not really needed since its already inferred. WoT is not a FPS really, its breaks the game mold and is going a new direction for their game. MMO fits the game and informs them at the same time the game is not a co-op or pve game. Its about destroying your enemies on a global stage! :) As the gaming world and evolves the tags for games open up also. STO for example was so heavily instanced that you were around less people most the time then in WoT.
Regardless it doesn't matter the only argument is that its false advertising, which does not apply since its FREE if you somehow get screwed over by something free then you have bigger problems then the semantics of the MMO tag....other then that its all stuff that does really matter does not harm to anyone its just a opinion.
One thing that is funny to me is back in the day Games were just labeled "online" Then someone had this great idea in someones marketing dept, he was like "Lets call it a MMO! now were bigger then those "online" people and were cool and people will argue this term every day for the rest of their lives instead of playing games and enjoying them!" We have failed we let the marketing people run our gaming experiences. Lets get back to reading about a game NOT just its "tags" and decide for ourselves. In this case Lets just play the game and see how it goes since we can!


MrVic
Trolls: A Rampant problem
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24.07.2010 08:07:53
 
Subject: Archives\Junkyard\Trolls: A Rampant problem
Link on message: #39172

MrVic: Continuing this kinda of thread will result in Bans based on Trolling ect ect funs over guys :(
Anymore posting like this will also result in actions taken. Right now this is just a warning


MrVic
Turning on the spot.
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23.07.2010 21:43:58
 
Subject: Archives\Beta\Turning on the spot.
Link on message: #38680

View PostBubbalicious, on 23 July 2010 - 08:34 PM, said: I´ve noticed that this isnt possible on tanks with turrets, the tank actually starts turning in circles when you stand still and just whant to rotate your tank.
It gets more noticeable the bigger your tank is that when standing still and pressing A/D keys your tank will start moving forwards and turn instead of just turn, you can even drive your tank forwards without using the forwards key.
If i remeber correct, tank destroyers can turn on the spott when standing still if they use the mouse. I might be wrong about the TD as i dont own one anymore so i cant test it...
And will im at it, aiming seems a littel wierd sometimes to. I´ve seen my shoots go starit through and hittin the ground on the other side of a tank without damaging it.
That and ive hit tanks that were coming strait for me but turned in the last moment so they were outside the targeting recticule when i fired but i still hit.
It seems to me that the targeting boxes are lagging behind the actuall model sometimes?
Its difficult to realy test this right now since you cant start your own map with someone els and just play around.

MrVic: Not all tanks can do this, it was based mainly on their transmission they had. Tho I think a few TD's can do this and should not be able to. But more then likely since they increased the hitorical speeds up a tiny bit across the board on all tanks to help compensate they may have given TD's this ability to compensate for TD's having less time to shoot against a tank closing on them. Its a minor adjustment to help balance things out. Its still rather easy to pin flank a TD just takes getting used to the TDs in question speed acceration. Churchills for example had a new design in transmiision the Merritt-Brown 4 speed constant mesh epicyclic gearbox that let them spin in place and perform new turns ect. Panthers also had the same time of transmission design (hence the tactic for panthers to drive over a fox hole and twist in place filling/crushing the occupants....)
I know both kinda of transmission exsisted as to what tanks had exactly what transmission my memory fails me there.


MrVic
Inviting friends
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23.07.2010 21:07:48
 
Subject: Archives\Beta\Inviting friends
Link on message: #38639

View Postmed1c, on 23 July 2010 - 07:41 PM, said: Not yet. The ''party'' of 3-4 ppl will be added while beta is lasting (that's what i heard)

MrVic: I have to heard this. At this time its FFA tho you can try to enter battles at the same time and hunt down your friends :Smile-playing:


MrVic
100mm D10T
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23.07.2010 21:05:44
 
Subject: Archives\Beta\100mm D10T
Link on message: #38637

MrVic: I swap between it and the 85mm variants. Tho I am more fond of the 107mm and wish I could use it on the IS line sometimes. My big concern is the first rounds of 122mm are only 175mm pen. That and once in the IS-3 its 55k ish exp to get a pen above 175 and your dealing with Tiger II's
overall the heavy guns for russian tanks get to me at times but then again no tank is perfect :)


MrVic
Heres how you play Malinovka
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23.07.2010 21:00:28
 
Subject: Archives\Beta\Heres how you play Malinovka
Link on message: #38635

MrVic: I did rally a random team last night in malinovka, I was impressed they spaced perfect and waited for the perfect time to assualt. It was a great rolling armored formation from the north. I was very impressed with my sides effort and play. It was truly perfect. good fast bloody match :)


MrVic
Is WoT really an mmo?
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23.07.2010 20:21:55
 
Subject: Archives\Beta\Is WoT really an mmo?
Link on message: #38601

View PostGaramir, on 23 July 2010 - 06:21 PM, said: Do we call Counter-strike RTS? Do we call Battlefield series RPG's? Do we call dungeons & dragons games FPS's?
No we don't, and it should be pretty obvious why we don't. If it isn't, you are either lying, or you work for PR department.
World of tanks isn't MMO anymore then CS or BF-series. Hell, old game called joint operations had 256 player servers, and we don't go calling it MMO either. The title MMO is reserved for games that are actually, you know, friggin' MMO's! Calling WoT a mmo is just lying to the consumers, but everyone these days just wants to throw the pretty buzzword around to reel in some of the simpler folks. Unless you're planning on introducing actual interaction among thousands of players at same time (no, chat and trade won't count), don't call your bloody game MMO. It is just sad.

MrVic: Just a few points that came to mind. If you have a link to the Game designer rule book I would love to read it, but as it is its just personal opinion :) But then again if players pick games based on one word "MMO" it would really amaze me. I know in other games that carry a MMO title one of which which as a couple "W"'s in its name for example, the actual interactions are still fake people that can see avatars in a social chats. Beyond commenting on "Wow nice pants Bob! its just text chatting really" even in most instances there are millions online sure but unless your in a city you only see a limited number anywhere. Toss in the fact that most people spend their whole time online in 5 man teams or 25 man teams in PVE or 5-75 person PVP teams really you interact with even less people for the most part. Personally I am only interacting with anyone unless their face to face with me in the real world otherwise its just chatting with or without Bob and his new pants :)
The biggest kicker here I think tho is, Lets say MMO reels someone in to the game! Thats all great and good, but its Free to play.... so they are out nothing beyond experiencing a game that cost them no money and they wander off to a new game. So really short of the download times (which I hope people don't just stare at the download % complete meter much like the saying "a watched pot never boils") other then a few min download and 3 mins or reading on a webiste to register its free! Heck I lose more time on the toilet every morning :)
In the end were all welcome to our opinions.


MrVic
Love the game! What's with all the lagging?
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23.07.2010 19:41:47
 
Subject: Archives\Beta\Questions\Love the game! What's with all the lagging?
Link on message: #38566

MrVic: One thing I suggest is check for the very most updated graphics drivers. I did this recently and solved all the troubles on my end.
The issue regarding "warping" tanks is part connection ping and part game engine. Currently the warping on the game engine side of things is being worked on.
So its a matter of time until its improved. I have the same issue myself but everything else runs pretty much flawless. I hope this helps :)
Also if you have issues such as these you should post in the Tech section as it will probably get faster answers if the above does not rememdy the problem :)
Thanks
MrVic


MrVic
The Command Tank
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23.07.2010 18:58:39
 
Subject: Archives\Beta\Suggestions\The Command Tank
Link on message: #38446

MrVic: Sounds pretty cool all in all. I know the Panzer II had a very limited varaints that had a open topped command tank and a turretless tank with a hull mounted Machine gun. Tho I think they were field made modifications to a damaged tank


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