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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
beta 0.6.1.5 update
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12.10.2010 11:32:36
 
Subject: beta 0.6.1.5 update
Link on message: #172872

View PostSartori86, on Oct 12 2010 - 09:12, said: How overoptimistic?


Overlord:
0.6.1 supertest version has been in testing for a few days. Yesterday it was updated to 0.6.1.1.

It's difficult to say, when it's ready, but unlikely that it takes us less than 2 weeks.

0.6.1 - main changes:

- 2 new maps added: Monastery and Dried river.
- light US tank Т2 added.
- Crash to garage with 0 credits 0 exp fixed.
- "Vehicle stuck in battle" bug fixed.
- Crew interface fixed: personal file, barracks.
- Fixed error, when unable to change graphic settings.
- Non-demountable modules in the module list marked with "lock" icon.
- Battle hero achievements adjusted in accordance with their descriptions.
- Fixed medals/achievements counter bug.
- Platoon creation and invite sending fixed, including training battle mode.
- Water readjusted for all maps.
- Login queue added. Enabled when servers are overloaded.
- Randomization in penetration and damaging decreased.
- In-game sound messages readjusted.
- Explosion of HE shell adjusted.
- Track "jerking" effect when moving fixed.
- Fixed bug, when shots at destroyed vehicles counted as hits.
- For SPG: moving mouse when RMB is pressed allows to separate camera from reticle.
- Heaps of minor UI fixes and adjustments.

Note: some of the above may not be included into 0.6.x / 0.7 update that will be released here


View Postkrolbongo, on Oct 12 2010 - 09:21, said: they said that in 4-6 weeks we will have us tanks and the servers will come back to europe. than, in smth about 2 weeks they will add clan wars and the game will enter the open beta stage (there will be a softwipe). we will test it for 3 months and the game will start for real. right overlord? :)


Overlord:
Sounds more real, but I prefer not to run ahead so far. Once again, it's difficult to speak about exact dates in distant future.


Overlord
beta 0.6.1.5 update
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12.10.2010 11:09:38
 
Subject: beta 0.6.1.5 update
Link on message: #172845

View PostSmiladon, on Oct 12 2010 - 02:59, said: View PostComfortablyApathetic, on Oct 12 2010 - 00:38, said: View PostDriver134, on Oct 11 2010 - 21:23, said: American tanks will be in next week also will be one more soft wipe when open beta starts
Info confirmed from 3 devs from Warsaw meeting

Source?

I Think Driver is pulling our leg.. :o


O_Smiladon


Overlord:
Source?

I Think Driver is pulling our leg.. :o


O_Smiladon

Indeed, there was a press meeting yesterday.

If some people from our team really claimed that US tanks would arrive the following week, they were overoptimistic, I'd say.

View PostComfortablyApathetic, on Oct 12 2010 - 00:38, said: View PostDriver134, on Oct 11 2010 - 21:23, said: American tanks will be in next week also will be one more soft wipe when open beta starts
Info confirmed from 3 devs from Warsaw meeting

Source?


Overlord:

View PostDriver134, on Oct 11 2010 - 21:23, said: American tanks will be in next week also will be one more soft wipe when open beta starts
Info confirmed from 3 devs from Warsaw meeting


Overlord:


merig00
6 new maps to come... eventually
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12.10.2010 05:21:17
 
Subject: Archives\Beta\6 new maps to come... eventually
Link on message: #172568

View PostFum, on 10 October 2010 - 06:28 PM, said: View Postmerig00, on 08 October 2010 - 08:19 PM, said: Swamp
Posted Image
I hope the middle swamp is passable. Only two bridges through which one can get to the enemy base is bad. 4 tanks can block the whole map.

merig00: I hope the middle swamp is passable. Only two bridges through which one can get to the enemy base is bad. 4 tanks can block the whole map.
It's wide... I think 70 meters or so... To tell you the truth, I don't remember from the top of my head.

View Postmerig00, on 08 October 2010 - 08:19 PM, said: Swamp
Posted Image

merig00:


ARGO
In search of.........The Himmelsdorf map
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11.10.2010 22:32:31
 
Subject: Archives\Junkyard\In search of.........The Himmelsdorf map
Link on message: #172022

ARGO: Before the wipe there was a time where you would get Himmelsdorf at least one out of every five times. Now? If you see it once in a four hour period youre lucky. Ah yes, I and my IS4 are heartbroken over it. I realize that the Devs are doing map work but I still miss prowling those streets and now I actually have a tank that can be a whole lot of fun in there. I cannot waith until the new maps come out but again I will still miss Himmelsdorf.....Anyway, What maps are you all you missing these days?


ARGO
Why do I suck so bad?
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11.10.2010 21:52:32
 
Subject: Archives\Beta\Why do I suck so bad?
Link on message: #171935

View PostSinistar, on 11 October 2010 - 08:22 PM, said: I haven't tried to upgrade to premium because I don't have enough gold. I've been converting gold into silver so that I can afford to buy the new tanks as I learn them, and keep up with the upgrades.
I haven't been able to save up enough to buy items like camo nets or whatever, or to upgrade my crew because upgrading the crew seems like a waste to me at this level. Once I learn a new tank I'm going to be ditching that old crew anyway and what's the use of keeping them around if I have to retrain them for a new tank anyway? My T28 crew is around 60% now, but I really don't plan on keeping this tank. The moment I have enough XP for the next one it's getting scrapped and maybe I can recycle the parts into something that's actually useful, like coasters for the coffee table or something.
I did the whole rush forward thing at first, but now I do play a lot more carefully. I usually try to hang back and protect the SPGs and that sort of thing. What I think bothers me the most is the 1 shot kills from people that I never even knew where there, it's like it's just no contest sometimes like I never even had a chance to do anything. It's not the other guy's fault though, I love it when I can get an easy kill too :) I guess I just wish the match making was more balanced.

ARGO: Listen, you do not have to worry about premium just yet. I myself made it all the way up to a IS3 without premium so it can be done. Now with a super heavy I need premium at least one day a week to assist making creds for my IS4 needs. I too chose the Russian tree for my heavy and the German tree for my medium. My medium feeds my heavy, I elited my medium and convert to free EXP to help me upgrade my other tank. You can too. Just focus on a route and take it, plan out what your going to do. Hell, you don't even have to buy a tank, you can reasearch your way straight to the one you want. This game isn't really about the gold or Creds, it's the Free EXP that gets you places.


ARGO
Why do I suck so bad?
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11.10.2010 21:10:52
 
Subject: Archives\Beta\Why do I suck so bad?
Link on message: #171845

View PostSinistar, on 11 October 2010 - 07:28 PM, said: Hey folks
I've been playing for about a week now. I read some of the sticky posts but I'm looking for some advice.
I decided to stick with russian tanks and have upgraded a few. I have the level 3 SU-26, and level 4 T-28 and SU-85B. I play one, it gets blown up, then I exit and play another.
I'm getting a bit frustrated now though, because it seems like I'm just terribly easy to kill. To the point where it's just not fun at all. For instance, I really want to get through my T-28 and get the heavy tank after it, I need 12k xp still and I average like 50-100 xp a game. My tank is usually in pieces within a minute or 2, and I think the tank has gotten about 3 kills so far. All of them were stolen from other guys on my team that already did all the work and I got the cheapy last hit. I have all the upgrades on it except the most powerful gun, but I don't expect that will make a difference. If I travel with a group, there's usually a heavy tank or 2 with me, and I'm taken out first. If I hang back and play "protect arty", I'm blown to bitz by someone I never even saw on my map. If I go after the light tanks, they drive circles around me and blow me to bits, even if I lock onto them.
I feel like in most cases I'm getting grouped up against really higher level tanks that can blow me away in 1 shot, like maybe the game match up system isn't very balanced? The most fun games I have been playing are when I use my newbie starter tank. It just seems like a chore to play anything else, and a game shouldn't be a chore. Do I just suck that bad? I don't know what I'm doing wrong. I try to be careful and pick my targets and all that stuff, it's just frustrating when you can't even stay in a game more than 2 minutes and all it takes is 1 hit to knock you out 9 times outta 10.

ARGO: Good things take time and practice my friend. There is no way to rush things here and anyone who says different is a liar. If you need help learning, I and most players will gladly help you. The first thing you need to learn is to never second guess yourself and don't over analyze every move, Just do your best and learn from watching others what works and what doesn't. We all make mistakes....noobish ones at times but that's the human factor. It is always good to ask questions, Remember the only dumb qustion is the one you didn't ask. :Smile_honoring:


ARGO
Using tactics or leaching XP?
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11.10.2010 20:26:54
 
Subject: Archives\Beta\Using tactics or leaching XP?
Link on message: #171754

ARGO: I will bet you dimes to dollars those arnchair Generals complaining are dead tanks. Ever notice that the biggest tank experts are the dead ones with little to no kills?
Ignor the Generals and enjoy your game, You answer to no man Sir!!! :Smile-izmena:


ARGO
New contest on best Haiku
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11.10.2010 20:13:03
 
Subject: Contests & Competitions\Contests\New contest on best Haiku
Link on message: #171723

ARGO: Four men in a tank
Artillary is accurate
Four souls leave for heaven


ARGO
New contest on best Haiku
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11.10.2010 18:51:28
 
Subject: Contests & Competitions\Contests\New contest on best Haiku
Link on message: #171542

ARGO: I named this "Prokhorovka"
KV positioned range adjusted
A shot is fired an enemy dies
An allie is saved full circle


Overlord
beta 0.6.1.5 update
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11.10.2010 18:05:55
 
Subject: beta 0.6.1.5 update
Link on message: #171457

View PostWalterPeck, on Oct 11 2010 - 15:42, said: Did I save 15% by switching to GEICO?
YES!

Overlord: Advertising!?  :)


ARGO
Is it just me or is accidental TKing increasing?
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11.10.2010 17:52:49
 
Subject: Archives\Beta\Is it just me or is accidental TKing increasing?
Link on message: #171432

ARGO: Last night, Twice....Twice I commited an accidental team kill "I will put a shorter term for Accidental Team Kill" ATKs . My buddy was saying to me as we waited in ambush about how seems to be increasing and not one match later, He too commited one. I am worried because it seems with the lag in some servers you can have a nice big juicy target ready to be popped and just as you hit the trigger, Blam!!! you killed a friendly who was not there before. I make sure I apologize each and everytime it happens but Damn, Its seems to be happening too much lately. I try extremly hard to aim well and I usually have no problems but I have to say somethings not right with the current system because I am definately not the only one with this issue. Last night it seemed that the arty were having all kinds of issues as well as the tanks and we all knew they were definatly not doing it on purpose. I mean if your an arty, TD, or a tank sniper your gonna have a lot of ATKs the way it's going on now. I am writing this so players who are trying to do the right thing are not going to be labeled as a TKer or Griefer.


ARGO
New contest on best Haiku
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11.10.2010 17:29:14
 
Subject: Contests & Competitions\Contests\New contest on best Haiku
Link on message: #171396

ARGO: The enemys ahead
The Maus is slow
The war is patient


Overlord
1st Championship World of Tanks CBT - discussion
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11.10.2010 17:09:26
 
Subject: 1st Championship World of Tanks CBT - discussion
Link on message: #171359

Overlord: The vidoes will be posted shortly, they are finished and being uploaded at the moment. Follow the news on our website.

UPD: The Fianls video will be published today. Semifinals - tomorrow.


Overlord
World of Tanks Announced in China
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11.10.2010 12:15:57
 
Subject: World of Tanks Announced in China
Link on message: #170895

View PostThaTrip, on Oct 08 2010 - 13:54, said: View PostTuris, on Oct 08 2010 - 13:50, said: I didn't know you can be farmer in this game. Are the fields communal or can I have my own cottage? Where can I exchange my tank for a tractor and buy farming components?

This game will get farmers.

Example how it goes:

Those Chinese people will sit 12 hours a day, grinding 2 obtain new tanks etc.
Then they sell the account to a player that for example wants to start off straight with a Tier9 tank

So the chinese people will just create 1 account. Go grind on it to a certain Tier. Then sell the account.


Overlord:
This game will get farmers.

Example how it goes:

Those Chinese people will sit 12 hours a day, grinding 2 obtain new tanks etc.
Then they sell the account to a player that for example wants to start off straight with a Tier9 tank

So the chinese people will just create 1 account. Go grind on it to a certain Tier. Then sell the account.

They will be playing on separate servers, and it is unlikely that they will participate in global clan wars.

CN cluster is going to be an independent one.

View PostTuris, on Oct 08 2010 - 13:50, said: I didn't know you can be farmer in this game. Are the fields communal or can I have my own cottage? Where can I exchange my tank for a tractor and buy farming components?


Overlord:


Overlord
1st Championship World of Tanks CBT - discussion
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11.10.2010 11:46:47
 
Subject: 1st Championship World of Tanks CBT - discussion
Link on message: #170855

Overlord: Semifinals were ready on Thursday, as promised. Re-dubbing of the finals causes the delay.


Overlord
beta 0.6.1.5 update
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11.10.2010 11:24:04
 
Subject: beta 0.6.1.5 update
Link on message: #170829

Overlord: New versions of Polish and German localizations are going to be released first, we received constuctive user feedback on them both. Very likely it will happen today.
0.5.5 update is to come some time midweek.


MrVic
"Twin" of one-off tank skin visable?
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11.10.2010 07:24:59
 
Subject: Fan Zone\General Creativity\"Twin" of one-off tank skin visable?
Link on message: #170604

MrVic: When you load the files on your machine it changes all the stugs you see to that skin. No other players can see your skin as its only on your client.


MrVic
"Twin" of one-off tank skin visable?
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11.10.2010 07:24:59
 
Subject: "Twin" of one-off tank skin visable?
Link on message: #170604

MrVic: When you load the files on your machine it changes all the stugs you see to that skin.  No other players can see your skin as its only on your client.


MrVic
"Twin" of one-off tank skin visable?
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11.10.2010 07:24:59
 
Subject: "Twin" of one-off tank skin visable?
Link on message: #170604

MrVic: When you load the files on your machine it changes all the stugs you see to that skin.  No other players can see your skin as its only on your client.


MrVic
How does HE damage actually work?
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11.10.2010 07:02:27
 
Subject: Archives\Beta\Questions\How does HE damage actually work?
Link on message: #170592

MrVic: First off as things change the mechanics patches ect. Once the Devs decide to release some of the information they will post up the information in the Mechanics section.
Until then I can shed some light.
AP rounds if they Penetrate depending where and how they hit can do full or lower amounts of damage also modules they hit probably modify the pure HP damage they take.
As for the bounces and Ricochets ect. Some of those hits primarily ricochets usually carry some damage to the tank do the force of the impact sometimes. Also I think
there might be some dialog miss communications currently in those messages.
As for HE rounds the armor pen matters, HE can carry some damage through most armor ratings, tho sometimes its nearly none but says it penned. The closer the HE rounds AP value is to the armor you are facing the more damage that can go through. As for the numbers on how much vs what armor values, that is something that at this time is not given out. Tho with some play testing you experiemtn and find what size HE rounds works vs what tanks. As for doing module damages its not nearly as effective at it as many think :)
hope that helps for the time being


MrVic
Wat!? Maus was a submarine?
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11.10.2010 05:40:16
 
Subject: Off-Topic Discussion\Historical Discussion\Wat!? Maus was a submarine?
Link on message: #170542

MrVic: Aye, do to width and weight the Maus was planned to cross small rivers ect with snorkels. Not sure how they planned to get through the mud but hey it was a novel idea, but not fully tested lol


MrVic
What against cheaters???
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11.10.2010 00:05:13
 
Subject: Archives\Junkyard\What against cheaters???
Link on message: #170186

MrVic: To sum this up. This game is very very difficult to influence with "hacks". There are a few sites promoting they have them for this game, be warned their mostly doctored videos or claims to get people to click on their "hacks" ect. This is present with all games. What you do get for trying to acquire these so called "hacks" is malware, virus programs and trojans, Mostly aimed at stealing account info about yourself and other games you play. This is a trend that is around for all games. In the end all they are doing is trying to suck in people they can gain access to their systems to steal their information/identity.
The WoT staff is constantly monitoring and on the watch for such things. While details of systems they have in place will not be publically posted (for good reason)
Closing this out. Posting topics on such really provides no good information. If you suspect such a thing please email it to " support@worldoftanks.com "


MrVic
How to report someone for excessive team killing?
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10.10.2010 23:50:26
 
Subject: Archives\Beta\How to report someone for excessive team killing?
Link on message: #170160

Quote The game has started and there are first team killing (TK) incidents.
The sanctions for team killing will quite harsh, since we are sure that there is no place for such behaviour in game.
Mass team killing can lead to permanent ban.
Notice: if you have destroyed team member's vehicle unintentionally, apologize and may be he will be merciful.
If you got TKed, report to community@worldoftanks.com.
Team kill reports without the attached screenshot, which confirms it, won't be considered. Don't report team kills in this topic (the reports will be deleted).

MrVic: There ya go :)


MrVic
Special Beta Testers status?
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10.10.2010 22:32:16
 
Subject: Archives\Beta\Special Beta Testers status?
Link on message: #170038

View Postsatcom, on 09 October 2010 - 01:52 PM, said: The russian players are special ? :lol:
Let me laugh in-game !

MrVic: Actually many were not Russian players, Just players that were testing in the Russian Client prior to the EU/NA Closed beta launch ;)


MrVic
What are the shields please?
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10.10.2010 22:25:04
 
Subject: Archives\Junkyard\What are the shields please?
Link on message: #170026

MrVic: Shields show the platoon their in. One player with a premium account active can invite 2 other players (they don't have to have premium) and join matches as a group. Currently only 3 player platoons are allowed. Later larger platoons should appear once the balance system is fine tuned more.


MrVic
American server
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10.10.2010 21:30:09
 
Subject: Archives\Junkyard\American server
Link on message: #169958

MrVic: The server is located in NC, you should have a lower ping then that. You might check with your ISP and routing to the server. The technical section also might have some info to help you track down the issue with your ping. Sadly your ping is high due to a problem odds are with your ISP. US players on the NA server fall between 50-100ms on average.


MrVic
Maximum... Sys requirement.
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10.10.2010 11:02:58
 
Subject: Archives\Beta\Maximum... Sys requirement.
Link on message: #169319

View Posttimpan15, on 10 October 2010 - 09:46 AM, said: As listed on the FAQ.
Maximum system requirements:
CPU: 2 Core 3 GHz
RAM: 2 GB
Video: GeForce 9800 (512 MB) / ATI analog
HDD: 2GB
Connection rate: 1024 Kbps or higher (for faster downloads)
does that mean i can max the game out with a 9800? no.
I'm running this:
CPU: QX9650
RAM: 4giggs ddr2 800mhz
GFX: GTX275 896mb
HDD: 1tb WD 7200rpm.
My OS: Win7 ultimate x64, it's a clean install and i run no other background programs. cpu load 2% when not gaming.
So my point was. If i look straight down i get 110FPS, i look straight forward i get ~25fps if not even less, I'm running the game at max settings 1680x1050res with 8x AA.
Is anyone else also having a problem like this?

MrVic: One thing to keep in mind the game engine is being optimized still, also more graphics options are being added and map/models are being optimized still also :)


MrVic
crudy internet users ruining game.
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10.10.2010 10:57:39
 
Subject: Archives\Junkyard\crudy internet users ruining game.
Link on message: #169313

MrVic: This is a game engine issue that is known and well documented. On the bright side the fix for it is in testing and seems to be working very well. Soon this should not be a issue anymore :)


MrVic
Perfect Screenshots?
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10.10.2010 10:38:57
 
Subject: Game Discussion\Gameplay Discussion\Perfect Screenshots?
Link on message: #169293

View PostFeline_Ferocity, on 10 October 2010 - 05:51 AM, said: hey,
was just wondering if there is a way to hide the complete user interface so you can take a perfect screenshot.
i know you can hide the team lists and names, but i mean can you hide the mini map, ammo icons and your own tank details?
its hard to get a nice screenshot without the clutter.
thanks for your time.
(sorry if this question has been answered before, i can't seem to find anything)

MrVic: Currently there is not. Tho give it some time we should be seeing lots more options being added video and other options as well :)


MrVic
Soft Wipe?
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10.10.2010 10:35:39
 
Subject: Archives\Junkyard\Soft Wipe?
Link on message: #169289

MrVic: ^^ Pretty much covered it.
Right now no soft wipes planned. A full wipe will happen prior to release so test away just focus on a new path is your best bet. Beta is always a good time to test all the different types of tanks you can to get a feel for things :)


MrVic
Japanse Tanks in future?
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10.10.2010 08:16:19
 
Subject: Archives\Beta\Japanse Tanks in future?
Link on message: #169189

MrVic: Please refrain from its usage Japanese is the proper term. Thanks :)
And yes we should see some Japanese tanks in the future :) Were going to see lots and lots more tanks......lots more.....tanks.....


MrVic
Land Cruiser P-1000 "Ratte
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09.10.2010 00:16:09
 
Subject: Archives\Junkyard\Land Cruiser P-1000 "Ratte
Link on message: #167397

View PostKurt_Knispel, on 08 October 2010 - 11:03 PM, said: Been almost two weeks since the last ratte thread. People are slacking. Or learning to use the search in the upper right part of the window....

MrVic: Don't get my hopes up Kurt.... Closing and adding the the pile of these lol


MrVic
Garage Size
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09.10.2010 00:09:44
 
Subject: Archives\Beta\Garage Size
Link on message: #167386

MrVic: Not sure there is a limit. I have seen over 30 tanks bought at once so betting the sky is the limit :)


merig00
6 new maps to come... eventually
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08.10.2010 21:19:22
 
Subject: Archives\Beta\6 new maps to come... eventually
Link on message: #167141

merig00: We all know that Cliff and Komarin are coming in the next patch. Here is a preview of what devs are working on... All names are my translations so the names might be different when the maps come out.
Monastery - will come after Cliff and Komarin
http://img221.images...7372/kurgan.jpg
Dried River - will come after Cliff and Komarin
Posted Image
Al-Halluf
Posted Image
Siegfried Line
Posted Image
Ruinberg
Posted Image
Swamp
Posted Image


ARGO
KV-VI Behemoth true or false?
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08.10.2010 20:33:34
 
Subject: Archives\Junkyard\KV-VI Behemoth true or false?
Link on message: #167076

View PostKameho, on 08 October 2010 - 05:57 PM, said: Posted Image
the KV-IV Behemoth.
did this tank even exist during the second world war?
QuoteOperational History
The first prototype was completed in December 1941 and was rushed into the defense of Moscow. In its first action during a dense winter fog, the rear turret accidentally fired into the center turret. The resulting explosion completely destroyed the vehicle. The second prototype was completed in January 1942, and was sent to the Leningrad front. This one had indicators installed to show whe another turret was in the line of fire. In its initial attack on the Germans, the tank broke in half when crossing a ravine. A spark ignited the leaking flamethrower fuel and the resulting explosion completely destroyed the vehicle. The third prototype, shown here, had a reinforced hull and was also sent to the Leningrad front in early 1942. It did manage to shoot down three German aircraft. In its first ground engagement, the KV-VI was firing on German positions when coincidentally all of the guns fired from the 3 O'Clock position a the same time. The tremendous recoil tipped the tank into a ditch and the severe jostling set off the 152mm ammunition, which completely destroyed the vehicle. After these failures, Stalin cancelled the project, and many of the design team members spent the rest of their lives in the Gulags of Sibera. The KV-VI was nicknamed "Stalin's Orchestra" by the few Germans that encountered it because of the variety of weapons it deployed.
http://www.track-link.net/gallery/119
thats at least the onyl source of it, anyone else heard of this tank?
i just hope the devs dosnt get the idea of implementing this into the game!

ARGO: http://www.track-link.net/gallery/119
thats at least the onyl source of it, anyone else heard of this tank?
i just hope the devs dosnt get the idea of implementing this into the game!
Looks like what Stalin would have used for a Limosine.....ROFL!! I think that thing would have been a huge failboat.......Oh I just read the story LOL I was right!!!

Quote Operational History
The first prototype was completed in December 1941 and was rushed into the defense of Moscow. In its first action during a dense winter fog, the rear turret accidentally fired into the center turret. The resulting explosion completely destroyed the vehicle. The second prototype was completed in January 1942, and was sent to the Leningrad front. This one had indicators installed to show whe another turret was in the line of fire. In its initial attack on the Germans, the tank broke in half when crossing a ravine. A spark ignited the leaking flamethrower fuel and the resulting explosion completely destroyed the vehicle. The third prototype, shown here, had a reinforced hull and was also sent to the Leningrad front in early 1942. It did manage to shoot down three German aircraft. In its first ground engagement, the KV-VI was firing on German positions when coincidentally all of the guns fired from the 3 O'Clock position a the same time. The tremendous recoil tipped the tank into a ditch and the severe jostling set off the 152mm ammunition, which completely destroyed the vehicle. After these failures, Stalin cancelled the project, and many of the design team members spent the rest of their lives in the Gulags of Sibera. The KV-VI was nicknamed "Stalin's Orchestra" by the few Germans that encountered it because of the variety of weapons it deployed.

ARGO:


ARGO
IS3, IS4, IS7 How different can they be?
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08.10.2010 17:52:59
 
Subject: In-Game Vehicles\Soviet Vehicles\Heavy Tanks\IS3, IS4, IS7 How different can they be?
Link on message: #166860

View PostStanSuarez, on 28 September 2010 - 03:33 PM, said: I just finished my IS-7 grind two days ago, spent my 178,000 experience and 6,100,000 credits and I have to admit to being extremely disappointed. The tank itself is great, but trying to join a game in a tier-10 is a nightmare. The wait times are never less than 2 minutes (and often much longer) and when you do get a game it is loaded with Mauses and other IS-7s... At least in my IS-4 I got to fight a mix of opponents and seldom had to wait more than 20 seconds for a game.

ARGO: This is a prime example of "Be careful what you wish for syndrome" everyone wanted Tiered battles because of Leichtracktors and MS1s joining in standard matches....remember that? Now this poor guy "StanSuarez" worked his fanny off to get an IS7 and he can't even enjoy it's power because he's put into nothing but tier 10 matches. And you wanna know the humorous part to this story? Leichtracktors and MS1s are still getting into the game!...... :lol: Bring back Standard and Recruit battles!! :Smile-izmena:
Anyway, Has anyone ever seen an IS3 take out a IS7 or a Maus one on one?


merig00
Can a WoT video documentary be made?
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08.10.2010 17:47:54
 
Subject: Archives\Beta\Suggestions\Can a WoT video documentary be made?
Link on message: #166851

merig00: Great suggestoins, and AFAIK devs are working on making that a reality.
So far you can see some insides in the pinned topics in Maps and Off-topic.


merig00
ATI graphic cards issue?
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08.10.2010 17:45:38
 
Subject: Archives\Beta\ATI graphic cards issue?
Link on message: #166847

merig00: Yeah the game is not very friendly with ATI cards. Still being worked on.
Though the FPS drop you are describing is pretty common. And also being worked on.


merig00
Unimpressed complete impression
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08.10.2010 17:22:56
 
Subject: Archives\Beta\Impressions\Unimpressed complete impression
Link on message: #166813

View Postadisadicul, on 08 October 2010 - 03:01 PM, said: 1. Please redesign chat sometime as suggested in this thread (or something close to it): Chat UI suggestions 4. They are good but have quite too much damage and on some vehicles the chance of fire is too high. I see tigers making a barbeque in every game :Smile_harp: 7. In their current state SPGs are game breakers. Too accurate, too powerful and too easy to kill something. Somewhere i saw the idea of arty doing 3 shots in the area they are aiming at. I would like that better than one sniper shot as it is atm. Of course with arty shell power and cost at 1/3 of the current ones and load capacity 3 times higher.8. My opinion is that you're getting too fast to tier III and too slow after tier V. I enjoyed the loltraktor but was too short lived.

merig00: 1. Yes
4. If you look at the patch notes for the next update - the fire rate is changed to I think 5HP(or percentage? i forgot, check that topic) per second.
7. Again, not touching it. The SPG uhm discussion been going on since the beginning of the game. Personally I like SPG as it is right now.
8. First several tiers are introductory. They are meant to be gone through quickly and then returned to if desired so. There is no need to sell loltraktor or any other tank once you get enough experience. I still drive it when in the mood for lol-battles. The "collect 'em all" is part of the game appeal for me :D

View Postarkhell, on 08 October 2010 - 04:04 PM, said: rofl at ricochet sound... makes me think about another sound effect for a whole other genre of things which is also really bad....some sounds are indeed a bid whanky but there is absolutly one sound in this game (with graphic effects too) i ABSOLUTLY love. the big caliber GUN FIRE! first time i shot the PaK on my marder 2 i fell in love with the sound and visual and i feel happy everytime i shoot a big gun in this game.about the speed thing and difference on terrain. Yes there really is a difference mate. use a pz3 to test it. drive offroad, onroad and in a bogg.ofroad, takes ages to get to +/-58 km/honroad, about 4 sec and you got topspeed of abour 65 km/hbog, get your peddles out cause damn your not moving :Pbut i have to agree nice revieuw up till now with some valid points.

merig00: Yeah and the sound of shell ejection is actually an aluminum mug being hit against metal. Some sounds in game were taken from the licensed libraries, a lot of engine sounds are recordings of the actual engines. Sound engineers visited a tank musem, hmm I think "Stalin's Line" in Belarus and recorded the sounds. Of course they couldn't shoot tanks so some of the "bangs" are recordings of them throwing stones at old construction cranes at the scrape metal dump.


merig00
Known team Killers
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08.10.2010 17:12:24
 
Subject: Archives\Junkyard\Known team Killers
Link on message: #166794

merig00: Report TKs to community@worldoftanks.com, don't post screenshots here. Also there is an automated TK banning system in place.
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