Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\Use Beta account in Full Release?
Link on message: #163989

Link on message: #163989
merig00: answered and closed
Subject: beta 0.6.1.5 update
Link on message: #163810
Armor9, on Oct 06 2010 - 20:46, said: Since today is Wednesday, what about Thursday?
Link on message: #163810

Overlord:
Updating doesn't occur all of a sudden. It is a scheduled event. Since we didn't planned it for tomorrow, update will go out next week.
Updating doesn't occur all of a sudden. It is a scheduled event. Since we didn't planned it for tomorrow, update will go out next week.
Subject: beta 0.6.1.5 update
Link on message: #163798
Link on message: #163798
Overlord: Russian version has been updated to 0.5.5.1 today. Everything seems
to be working as intended.
Since we don't release any updates on Fridays, the patch comes next week.
Since we don't release any updates on Fridays, the patch comes next week.
Subject:
Archives\Beta\Game Spoilers
Link on message: #163644
ZingFreelancer, on 06 October 2010 - 08:19 PM, said: Why would your own team mate shoot you, causing a loss?

Link on message: #163644

ARGO: No idea, Maybe they didn't like someone on the team, Maybe he's
helping a buddy on the enemy team, or maybe clan bickering. Who
knows, either way it's wrong.
Subject:
Archives\Beta\Game Spoilers
Link on message: #163633

Link on message: #163633
ARGO: I am sad to say that I have been witness to a new trend of cheating
that I think is far more disturbing than even team killing. I do
not know if this new act has a name but for the sake of this
discussion I will refer to this kind of player as a “”.
Here’s what they do: Players are in battle, and when it comes down to both sides running to cap. They pretend to be assisting with the cap and as you’re sitting at the enemy base capping it appears to be a draw until the “” deliberately shoots you to break the tie thus giving the enemy team the win and all your team gets a nice big repair bill.
I have now seen this in action 3 times and it is done so quickly that by the time you go to grab a print screen the battle ends and switch screens. I wish I could have gotten a name but again it’s done quickly.
This is disgraceful and intolerable. I can only hope that they are caught by someone because an act like this ruins the enjoyment of the game for all of us.
Here’s what they do: Players are in battle, and when it comes down to both sides running to cap. They pretend to be assisting with the cap and as you’re sitting at the enemy base capping it appears to be a draw until the “” deliberately shoots you to break the tie thus giving the enemy team the win and all your team gets a nice big repair bill.
I have now seen this in action 3 times and it is done so quickly that by the time you go to grab a print screen the battle ends and switch screens. I wish I could have gotten a name but again it’s done quickly.
This is disgraceful and intolerable. I can only hope that they are caught by someone because an act like this ruins the enjoyment of the game for all of us.
Subject:
Archives\Beta\Suggestions\Why not have premium tanks give free exp without paying gold?
Link on message: #163575
Morrigan, on 06 October 2010 - 07:06 PM, said: OK one other problem... If I could buy a Matilda and every XP it
generated was Free XP, I'd skip over grinding TONS of stuff in
individual tank's tech trees to avoid grinding with sub-standard
equipment.
I just got done grinding my Tiger's turret and gun up to the long 88 without Premium (wasn't watching my gold, premium ran out, ouch), and that was PAINFUL, yet it was only 25k xp. I also lost credits on about 2/3rds of my matches because Standard accounts and the Tiger tank really don't mix well.
If I had a gold tank that churned out only Free XP and buckets of Credits, my Tiger would have sat in the garage for a couple of days while I built Free XP with my Matilda. That Tiger would have hit the battlefield with the 88L71 and Fire suppression installed, and not a moment sooner.
So is this a good thing for the game? It's a FANTASTIC thing for me as a player, but seems counter to the dev's direction with the tech/equipment grind.
I fear we'd see many teams like this:
Tiger II
IS
Tiger
SU-8
SU-8
Churchill
Churchill
Churchill
Matilda
Matilda
Matilda
Matilda
Matilda
Matilda
Matilda

Link on message: #163575

I just got done grinding my Tiger's turret and gun up to the long 88 without Premium (wasn't watching my gold, premium ran out, ouch), and that was PAINFUL, yet it was only 25k xp. I also lost credits on about 2/3rds of my matches because Standard accounts and the Tiger tank really don't mix well.
If I had a gold tank that churned out only Free XP and buckets of Credits, my Tiger would have sat in the garage for a couple of days while I built Free XP with my Matilda. That Tiger would have hit the battlefield with the 88L71 and Fire suppression installed, and not a moment sooner.
So is this a good thing for the game? It's a FANTASTIC thing for me as a player, but seems counter to the dev's direction with the tech/equipment grind.
I fear we'd see many teams like this:
Tiger II
IS
Tiger
SU-8
SU-8
Churchill
Churchill
Churchill
Matilda
Matilda
Matilda
Matilda
Matilda
Matilda
Matilda
ARGO: Not quite, As I said earlier, Premium tanks would NOT give out any
credits NONE so you will still have to use your tiger to get your
creds. Also and in addition Premium tanks ahould also have levels
for instance, A Matilda would not earn what a Churchill makes in
free XP so that would keep things a bit in perpsective and make the
more expensive Premiums attractive to players and profitable to
Devs. Those who cannot afford the Churhill may be more inclined to
shell out less gold for the Matilda.......Again this is speculative
but I think a good idea.
Subject:
Archives\Beta\Suggestions\Why not have premium tanks give free exp without paying gold?
Link on message: #163245
Morrigan, on 05 October 2010 - 11:50 PM, said: I agree that there needs to be more reason to buy a gold tank.
BUT, playing devil's advocate here... If I want to spend gold for XP and I grind a tank to Elite, it is entirely likely I'll spend more than the cost of a gold tank on XP transfers.
If they give a $1200 Gold tank freely transferable XP, then once the player has ground out 30k xp he's now getting transferable XP for FREE. While the guy who Elite'd his tank will continue to pay gold for every XP even after covering the $1200/30k break point of buying a gold tank.
Now which guy makes more money for the devs? Under your scenario, the Gold tank is a dead end for dev $$, and he has an unlimited source of freely transferable XP. However the Elite tanker is going to be paying $$ to the devs every time he wants to make a transfer.

Link on message: #163245

BUT, playing devil's advocate here... If I want to spend gold for XP and I grind a tank to Elite, it is entirely likely I'll spend more than the cost of a gold tank on XP transfers.
If they give a $1200 Gold tank freely transferable XP, then once the player has ground out 30k xp he's now getting transferable XP for FREE. While the guy who Elite'd his tank will continue to pay gold for every XP even after covering the $1200/30k break point of buying a gold tank.
Now which guy makes more money for the devs? Under your scenario, the Gold tank is a dead end for dev $$, and he has an unlimited source of freely transferable XP. However the Elite tanker is going to be paying $$ to the devs every time he wants to make a transfer.
ARGO: Also remember that gold tanks are not all that powerful thus after
a while players want to dump them for lack of fun. However the Devs
could put a bigger price tag on a gold tank and also when the
player wants to dump the tank it should be sold for free XP not
credits because again, another reason for buying the premium. When
this game does go live players will be able to auction tanks as
well so those gold tanks will become very important to the up and
commers who need XP.
Heres a would be example of how a gold tank would work.....Remember, it's just a ficticious, flash in the pan idea so don't hange me. Feel free to tweak the idea and kick it around....
Churhill new price = 5000 gold "Devs need $$$ too"
Tank makes lets say 400 free xp per battle for win, 100 for a loss "You still got to work a little for it"
Tank can be sold to depot for 2500 free XP
Tank can be auctioned to another player for either Free XP , Gold, or a tank trade. Reason: A premium should have more options than a regular tank.
Heres a would be example of how a gold tank would work.....Remember, it's just a ficticious, flash in the pan idea so don't hange me. Feel free to tweak the idea and kick it around....
Churhill new price = 5000 gold "Devs need $$$ too"
Tank makes lets say 400 free xp per battle for win, 100 for a loss "You still got to work a little for it"
Tank can be sold to depot for 2500 free XP
Tank can be auctioned to another player for either Free XP , Gold, or a tank trade. Reason: A premium should have more options than a regular tank.
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ] Equipment
Link on message: #163126

Link on message: #163126
merig00: Hmm haven't tried that but yeah sure they should stack up. Though
I'm not sure why would you install both when the limit is 500meters
and telescope works only when stationary
Subject: [FAQ] Equipment
Link on message: #163126
Link on message: #163126
merig00: Hmm haven't tried that but yeah sure they should stack up. Though
I'm not sure why would you install both when the limit is 500meters
and telescope works only when stationary
Subject: Official World of Tanks banners
Link on message: #162898
Link on message: #162898
Overlord: When the games goes live.
Subject: beta 0.6.1.5 update
Link on message: #162775
TexasTC, on Oct 06 2010 - 01:00, said: Overlord,
Do you get tired of posting good information and then getting bombarded with questions?
Njoy, on Oct 06 2010 - 06:38, said: now you know why his banner says: Community Manager

TexasTC, on Oct 06 2010 - 07:11, said: yeah, now I wonder what he did to deserve it.
Lakel, on Oct 06 2010 - 07:31, said: Am i alone in not understanding what the server capacity has to do
with the frequency of ensk and himmelsdorf?
I love those two, and only playing them once every 2 days at best is depressing.
Link on message: #162775

Do you get tired of posting good information and then getting bombarded with questions?
Overlord:


Overlord:

Overlord:
Yeah, that is a sort of our corporate punishment. Employees who did smth wrong have to carry out functions of community manager within a year.
Yeah, that is a sort of our corporate punishment. Employees who did smth wrong have to carry out functions of community manager within a year.

I love those two, and only playing them once every 2 days at best is depressing.
Overlord:
These 2 load servers more than any other map.
These 2 load servers more than any other map.
Subject:
Archives\Junkyard\Help Requests
Link on message: #162563
Kameho, on 04 October 2010 - 03:20 PM, said: How do you change name in the game? I see there is a Naming history
of what names you've had. So is there a possibility to switch and
get another name?

Link on message: #162563

merig00: The only way to change your name right now is to send a request to
support@worldoftanks.com
Subject:
Archives\Junkyard\List Of Existing Clans
Link on message: #162550
BlackChoc, on 04 October 2010 - 05:09 AM, said: Please add PANZACS to your list.
Website: www.panzacs.net
Aussie & New Zealand based Clan
Origional Thread that started the PANZACS
http://forum.worldof...h__1#entry37828
Current Thread as the creator has RL issues that prevent him from accessing the internet.
http://forum.worldof...cs-recruitment/
(if there is anyway to delete the origional thread that would be great)
Cheers

Link on message: #162550

Website: www.panzacs.net
Aussie & New Zealand based Clan
Origional Thread that started the PANZACS
http://forum.worldof...h__1#entry37828
Current Thread as the creator has RL issues that prevent him from accessing the internet.
http://forum.worldof...cs-recruitment/
(if there is anyway to delete the origional thread that would be great)
Cheers
merig00: As per the request the original topic is deleted.
All clans are updated.
All clans are updated.
Subject:
Archives\Beta\Impressions\Match making last night was different.
Link on message: #162538
StManTiS, on 06 October 2010 - 03:36 AM, said: So far it seems to me the quality of matches is proportional to how
full server is. With 25k ppl online I almost always get good fair
matches, but with 1k online I get matched up in impossible games.

Link on message: #162538

merig00: Well yeah, the larger the pool of people the better matching can be
made 
That's one of the reasons why platoons are currently limited to 3 people - it would be really difficult to match them correctly with only several thousand people online.

That's one of the reasons why platoons are currently limited to 3 people - it would be really difficult to match them correctly with only several thousand people online.
Subject:
Archives\Junkyard\Need advice for reporting someone
Link on message: #162522

Link on message: #162522
merig00: Sure report him to community@worldoftanks.com
Subject:
News from the Front\Developers Blog\Excursion of the WoT World: Himmelsdorf
Link on message: #162511

Link on message: #162511
merig00: Himmelsdorf. Small quiet town, located in the south-eastern part of
Germany, in the Eltz river walley. The roots of Himmelsdorf's
history are in the year 1157. At that time the construction of the
Eltz castle began under the patronage of the Emperor Fredrick I
Barbarossa. The castle is an excellent example of the medieval
architecture.
Today the castle rises above the streets in the northern part of the Himmelsdorf center.. The cobblestone road ascends to it from both sides, and from its territory you can enjoy the view of beautiful view Central Park, the pearl of the Classical period, which is defined by the clear geometrically exact symmetry of patterns.

However, except the aesthetic function, the park is also has a practical role. The park separates two different time periods of Himmesldorf's life. On the right side from the park lays the old town, with narrow street and small buildings dating to middle ages and renaissance. The old town's center is market square with a magnificent church in the gothic style.

One the left side of the park is the new town - creation of the german neo-classicism. The basis of the district is the old town hall, around which the new administrative buildings were built.

Himmelsdorf is located at the intersection of several rail roads. That is why the train station,built to the south of the park, played an important role in the economic development of the town, all the way until it was bombed by the ally forces.

Today the castle rises above the streets in the northern part of the Himmelsdorf center.. The cobblestone road ascends to it from both sides, and from its territory you can enjoy the view of beautiful view Central Park, the pearl of the Classical period, which is defined by the clear geometrically exact symmetry of patterns.

However, except the aesthetic function, the park is also has a practical role. The park separates two different time periods of Himmesldorf's life. On the right side from the park lays the old town, with narrow street and small buildings dating to middle ages and renaissance. The old town's center is market square with a magnificent church in the gothic style.

One the left side of the park is the new town - creation of the german neo-classicism. The basis of the district is the old town hall, around which the new administrative buildings were built.

Himmelsdorf is located at the intersection of several rail roads. That is why the train station,built to the south of the park, played an important role in the economic development of the town, all the way until it was bombed by the ally forces.

Subject: Excursion of the WoT World: Himmelsdorf
Link on message: #162511
Link on message: #162511
merig00: Himmelsdorf. Small quiet town, located in the south-eastern part of
Germany, in the Eltz river walley. The roots of
Himmelsdorf's history are in the year 1157. At that time the
construction of the Eltz castle began under the patronage of the
Emperor Fredrick I Barbarossa. The castle is an excellent example
of the medieval architecture.
Today the castle rises above the streets in the northern part of the Himmelsdorf center.. The cobblestone road ascends to it from both sides, and from its territory you can enjoy the view of beautiful view Central Park, the pearl of the Classical period, which is defined by the clear geometrically exact symmetry of patterns.
http://game.worldoft...mmelsdorf_1.jpg
However, except the aesthetic function, the park is also has a practical role. The park separates two different time periods of Himmesldorf's life. On the right side from the park lays the old town, with narrow street and small buildings dating to middle ages and renaissance. The old town's center is market square with a magnificent church in the gothic style.
http://game.worldoft...mmelsdorf_3.jpg
One the left side of the park is the new town - creation of the german neo-classicism. The basis of the district is the old town hall, around which the new administrative buildings were built.
http://game.worldoft...mmelsdorf_2.jpg
Himmelsdorf is located at the intersection of several rail roads. That is why the train station,built to the south of the park, played an important role in the economic development of the town, all the way until it was bombed by the ally forces.
http://game.worldoft...mmelsdorf_4.jpg
Today the castle rises above the streets in the northern part of the Himmelsdorf center.. The cobblestone road ascends to it from both sides, and from its territory you can enjoy the view of beautiful view Central Park, the pearl of the Classical period, which is defined by the clear geometrically exact symmetry of patterns.
http://game.worldoft...mmelsdorf_1.jpg
However, except the aesthetic function, the park is also has a practical role. The park separates two different time periods of Himmesldorf's life. On the right side from the park lays the old town, with narrow street and small buildings dating to middle ages and renaissance. The old town's center is market square with a magnificent church in the gothic style.
http://game.worldoft...mmelsdorf_3.jpg
One the left side of the park is the new town - creation of the german neo-classicism. The basis of the district is the old town hall, around which the new administrative buildings were built.
http://game.worldoft...mmelsdorf_2.jpg
Himmelsdorf is located at the intersection of several rail roads. That is why the train station,built to the south of the park, played an important role in the economic development of the town, all the way until it was bombed by the ally forces.
http://game.worldoft...mmelsdorf_4.jpg
Subject:
Archives\Beta\Boundary Lines = Fly Paper
Link on message: #162491

Link on message: #162491
merig00: Known bug. Will be fixed
Subject:
Game Discussion\Gameplay Discussion\Penetration
Link on message: #162455
jackal40, on 06 October 2010 - 02:02 AM, said: Thank you for the link and the information, however this has
confused me even more. Let me know where to continue the
discussion, this thread or the one you linked.

Link on message: #162455

merig00: That topic discusses strictly where the devs got their penetration
values from.
This topic discusses how the penetration system works in the game. So stay here
This topic discusses how the penetration system works in the game. So stay here

Subject:
Game Discussion\Gameplay Discussion\Penetration
Link on message: #162440

Link on message: #162440
merig00: There is a separate 'penetration' discussion on where and how the
devs got the numbers.
The explanation is on page 6 http://forum.worldof...on/page__st__60
The explanation is on page 6 http://forum.worldof...on/page__st__60
Subject:
Archives\Beta\Questions\Game engine
Link on message: #162321

Link on message: #162321
merig00: The only shells that travel relatively in straight line are the
ones fired from TD and that is simply due to muzzle velocity and
distances in WoT
Subject: 1st Championship World of Tanks CBT - discussion
Link on message: #162081
Link on message: #162081
Overlord: Our videos will be ready within 2 days. The semis have been
recorded from one side each, the finals - from both sides. More
than 100 GB all in all.
Subject:
Fan Zone\General Creativity\A new twist for an already fun game
Link on message: #161940
genevie, on 05 October 2010 - 07:32 PM, said: too easy if there are no scouts for the arty lol

Link on message: #161940

ARGO: If the arty is close enough on each side they won't need any
scouts.
Subject:
Fan Zone\General Creativity\A new twist for an already fun game
Link on message: #161902

Link on message: #161902
ARGO: It's amazing what boredom can do, I came up with two different ways
to have fun in WoT.
1. Hide and go boom: Open up a training room, Put you and a friend alone in Himmelsdorf pick which one of you will be "it" and start the game. One is hidden, the other is searching for him "no capping allowed" but you can use it to tease the other tank into knowing the general location of where you are.
2. The guantlet: Open training map to Prohovka, on your side all tanks, the other side all arty. Now you let all the arty line up and down each side of the map and when they are ready, the idea is each tank one at a time attempts to go straight across the map to the other flag without being killed by arty rain. "no shooting the arty".
Feel free to add your own ideas too.
1. Hide and go boom: Open up a training room, Put you and a friend alone in Himmelsdorf pick which one of you will be "it" and start the game. One is hidden, the other is searching for him "no capping allowed" but you can use it to tease the other tank into knowing the general location of where you are.
2. The guantlet: Open training map to Prohovka, on your side all tanks, the other side all arty. Now you let all the arty line up and down each side of the map and when they are ready, the idea is each tank one at a time attempts to go straight across the map to the other flag without being killed by arty rain. "no shooting the arty".
Feel free to add your own ideas too.
Subject:
Archives\Junkyard\Can i administator reset my XP
Link on message: #161644
BigBadVuk, on 05 October 2010 - 11:34 AM, said: Short answer: NO

Link on message: #161644

ARGO: Hey BBV you changed your avitar!
Subject:
Archives\Beta\Suggestions\Can shell costs be removed from training mode?
Link on message: #161631

Link on message: #161631
ARGO: First off I'd like to thank the Devs for a really fun game.
Now I would like to ask if it's at all possible to have ammo costs removed from training mode because it's very pricey for heavies to train when your shooting 1,200 creds a shell. I know you had made repairs free and I am grateful for that but as I said those shells add up and besides, If tanks really were training they wouldn't really be shooting live ammo at each other.
Now I would like to ask if it's at all possible to have ammo costs removed from training mode because it's very pricey for heavies to train when your shooting 1,200 creds a shell. I know you had made repairs free and I am grateful for that but as I said those shells add up and besides, If tanks really were training they wouldn't really be shooting live ammo at each other.
Subject: WOT development team welcomes players from Poland and France
Link on message: #161577
Link on message: #161577
Overlord: The meeting in Paris takes place on October 13, at 18:00 (Paris
time). Would like to know how many of you are coming, so as we
could choose the appropriate place for our rendezvous.
Subject: beta 0.6.1.5 update
Link on message: #161498
Azmodanrom, on Oct 05 2010 - 13:54, said: does 0.5.5 coincide with reopening of EU servers?
or is 0.6.x the moment of EU servers?
Link on message: #161498

or is 0.6.x the moment of EU servers?
Overlord:
No, re-opening of EU servers doesn't coincide with any of the mentioned. All are independent events.
No, re-opening of EU servers doesn't coincide with any of the mentioned. All are independent events.
Subject: beta 0.6.1.5 update
Link on message: #161457
LtChief, on Oct 05 2010 - 13:44, said: I was wondering the same thing...it is definetely a different way
to do things. But I guess if the RU release doesnt mind being
testers then its all good 
Link on message: #161457


Overlord:
Technically, we can release v. 0.5.5 update even this week. It's not a problem. Some delay is caused by our press-tour.
As promised, updating is now almost simultaneous, both here and in Ru.
Technically, we can release v. 0.5.5 update even this week. It's not a problem. Some delay is caused by our press-tour.
As promised, updating is now almost simultaneous, both here and in Ru.
Subject:
Archives\Beta\Suggestions\Why not have premium tanks give free exp without paying gold?
Link on message: #161430
Crap_Shoot, on 05 October 2010 - 10:14 AM, said: And from a purely financial standpoint I would instantly side with
the person who paid money. It doesn't matter if you put 50 hours
into your tank, the bottom line is that the guy who bought the
premium tank has made a financial contribution to the developers.
When the tank has been bought with cold, hard cash, there should a
reward for it. As it stands, simply eliting a tank doesn't
guarantee Wargaming a dime, you can opt to focus XP on crew
training instead of conversion.
So make the free tanks pay to convert, and let the purchasable tanks convert for free. Seems perfectly fair to me, and would make the premium tanks more desirable to pay for.

Link on message: #161430

So make the free tanks pay to convert, and let the purchasable tanks convert for free. Seems perfectly fair to me, and would make the premium tanks more desirable to pay for.
ARGO: Exactly! This was my thoughts when I wrote the thread. As it stands
right now there is little difference or reason to choose a premium
tank over a elited tank. Maybe the premium make a bit more exp than
an elite but in the long run, you didn't shell out a boat load of
gold to by it so you actually save a few....
Subject: The reason the tiger breaks all the time
Link on message: #161245
Link on message: #161245
Overlord: Tiger I will see some adjustments soon.
Subject: beta 0.6.1.5 update
Link on message: #161239
Largepotato, on Oct 04 2010 - 13:15, said: Will Himmelsdorf & Ensk go back to a normal rotation rate with the
patch?
Makikou, on Oct 05 2010 - 10:25, said: It has been tested in Russian Supertest, as well also in Russian
Open Beta Test Server. We just test servers/localizations here.
Link on message: #161239

Overlord:
We are ready to do that straight away, but need to enlarge US server capacity first.
We are ready to do that straight away, but need to enlarge US server capacity first.

Overlord:
The more testing, the better. We need CBT not only to test servers/localizations, it helps improve game itlsef as well.
The more testing, the better. We need CBT not only to test servers/localizations, it helps improve game itlsef as well.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #160924
Isensturm, on 05 October 2010 - 12:22 AM, said: I am a gamer of "mature years" and I hope also intellectually and
emotionally, as well as chronologically.
I do have a real life and other interests, so that means I may not be able to be on as often as the more "hardcore" types.
I like what I saw and the humour, so if adding a geezer to the ranks is of interest, I would be happy to look over your prospectus.
I have all of the usual voice progams, since my guess is that you would use voice comms to coordinate in game.

Link on message: #160924

I do have a real life and other interests, so that means I may not be able to be on as often as the more "hardcore" types.

I like what I saw and the humour, so if adding a geezer to the ranks is of interest, I would be happy to look over your prospectus.
I have all of the usual voice progams, since my guess is that you would use voice comms to coordinate in game.
MrVic: So you want to claim the old geezer title, This is a much convented
title that has been battle for in the past
Sending ya an application so you can
stake your claim.

MrVic
So the 'rewards' of playing a tier 10 tank is to wait 5 mins to play...No thanks
05.10.2010 06:51:45
Subject:
Archives\Beta\So the 'rewards' of playing a tier 10 tank is to wait 5 mins to play...No thanks
Link on message: #160907
coolmoo, on 05 October 2010 - 05:28 AM, said: But we need 50 posts in order to post a bug so this would be the
easiest way .. to do this i would think... i mean .. better here so
you know about it then no where and you release it into live and go
"why didnt we know about this?" xD
just sayin..

Link on message: #160907

just sayin..
MrVic: Only thing requiring 50 posts is Developer section suggestions ect.
Bugs can be found in a open section. http://forum.worldof...chnical-issues/


MrVic
So the 'rewards' of playing a tier 10 tank is to wait 5 mins to play...No thanks
05.10.2010 06:26:22
Subject:
Archives\Beta\So the 'rewards' of playing a tier 10 tank is to wait 5 mins to play...No thanks
Link on message: #160905

Link on message: #160905
MrVic: Keep in mind the overall population is not high and if your having
that trouble not sure why. I see plenty in matches I play in. Tho
you might try submitting as a bug instead of this route..But you
might be experiencing a local bug or a recent change bug. Also the
population when your playing might of shifted to other tiers. It is
a beta these are the things we are here to test and see if its
making errors ect.
Subject:
Archives\Beta\Impressions\this game now , was kinda fun
Link on message: #160770
Koffee, on 04 October 2010 - 02:02 PM, said: interesting question, to which i would answer :- depends on the
content, it isn't getting to the end but the journey that matters.
i'd be happy in a tier 1 tank if they was content to keep me busy.
without any more content, the game changes very little apart from
the tank your driving. which add's to the perception of the
grind
i'd like to ask you a question too if i may.
why was the exp changed? and could you share with us how you all came to the conclusion it had to be lowered? and why is the curve so high? 4k for engine upgrade, 90k for tank upgrade seems a massive jump it doesn't seem consistent.

Link on message: #160770

i'd like to ask you a question too if i may.
why was the exp changed? and could you share with us how you all came to the conclusion it had to be lowered? and why is the curve so high? 4k for engine upgrade, 90k for tank upgrade seems a massive jump it doesn't seem consistent.
merig00: Well there is very little content in the beta right now. So if you
had historical battles, clan wars, team challenges, hardcore mode
and several other ways to "grind" would you find the 60 or so hours
acceptable?
You would have to go to Overlord for that question. However I can say that it's not the first time the exp changed in the beta. Also numbers on different tanks change pretty much every patch.
And I'm not sure why would you want to compare modules to tanks. But most of the time cost of modules highly depends on the number of tanks you can use that module on.
You would have to go to Overlord for that question. However I can say that it's not the first time the exp changed in the beta. Also numbers on different tanks change pretty much every patch.
And I'm not sure why would you want to compare modules to tanks. But most of the time cost of modules highly depends on the number of tanks you can use that module on.
Subject:
Archives\Beta\Suggestions\Why not have premium tanks give free exp without paying gold?
Link on message: #160614
Morrigan, on 04 October 2010 - 09:10 PM, said: Maybe gold tanks should earn 10% Free XP instead of 5% like normal
tanks. So they're a better way to earn free xp, they earn more
coins, and they are cheap to repair.

Link on message: #160614

ARGO: As it stands right now, there is no Free XP when you have to shell
out gold to convert it. Elite tanks are ok as pay gold to convert,
but premium should be automatic, you already paid gold once,
anything more is double dipping.
Not a complaint, just an observation.
Not a complaint, just an observation.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #160595
Sinnek, on 01 October 2010 - 06:40 PM, said:
my two favourite things!
tanks, and busting them!
where do I sign up?

Link on message: #160595


where do I sign up?
MrVic: Okay your all set. Welcome aboard all those recent folks 

Subject:
Archives\Beta\Impressions\this game now , was kinda fun
Link on message: #160357

Link on message: #160357
ARGO: First off I would like to say that I am awed by the Yorkshire boys
abilities to debate. I salute you Sirs; you handled your point with
the precision of a master swordsman and stuck to your views with
the tenacity of a terrier. 
But.....
Although I too can sympathize with Koffee's plight, I must say that this is still a BETA version and that I too hope that the Devs look deeply and carefully on your issues. However making a final judgment of the game based purely on it's BETA form is if nothing else "premature". It is like complaining of how the steak tastes while it is still grazing in the field. Before you quit playing, at least see what the end product is. My guess is that even then it will need some tweaks and if there are still issues, I will guarantee that the players wallets will do the talking.

But.....
Although I too can sympathize with Koffee's plight, I must say that this is still a BETA version and that I too hope that the Devs look deeply and carefully on your issues. However making a final judgment of the game based purely on it's BETA form is if nothing else "premature". It is like complaining of how the steak tastes while it is still grazing in the field. Before you quit playing, at least see what the end product is. My guess is that even then it will need some tweaks and if there are still issues, I will guarantee that the players wallets will do the talking.
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