Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Tank Brew Up - Animation need to be better
Link on message: #154949

Link on message: #154949
ARGO: How about this one..."Another one like that and their
finished"....then you look and he's only down 10%.... 

Subject:
Archives\Beta\This is a war game not a spectator sport
Link on message: #154867

Link on message: #154867
ARGO: Here is the scenario:
Your in your heavy, the clocks runs out and the battle begins. You notice with the exception of your self and a small meduim tank that you him and 3 artys are all thats left at the base. Now you have to defend because you do not want to leave the arty. Now like clockwork 3 scouts scream into the base and beeline directly for the arty who are now scrambling around trying to survive while the little mediums doing his best to chase them and fend off the other 2 scouts shooting at him. This is where you are now, lumbering around after the scouts and watching the arty die while they a desperately signaling the team to return and help.
Now the enemy heavies come shortly after, the medium is dead, the arties are dead, and your at 75% from the enemy arty hitting you. Now begings the base cap as you are slowling taken apart by arty and heavies. About now you notice that a good percentage of your team was watching the attack "not moving in any direction" but for some reason didn't jump in to help until AFTER you get mauled. by that time the enemy is in good numbers and they too are easily taken apart and forcing the remaining tanks to sadly attempt to run across the field to cap, only problem now is that unlike your team, they DID leave a good defence up for thier base and by the time your team barely crawls past them, the other big tanks that mauled you and the medium are now there finishing off whats left of the team. You loose.
How many times? How many times have you seen this? Were you ever in that position? Sucks don't it.
I have seen this unfold countless times and I really think that even without any planning, teams should always remember to protect their arty and kill that 1st wave of scouts before trodding off to glory. Also, when you see a team mate outnumbered "even if your a light tank with a pee shooter" jump in and help him. You may be the one thing that holds his attention long enough for one of your big brothers to get there and make a difference in the battles outcome.
Remember when your out there, A good offence starts with a great defence
Your in your heavy, the clocks runs out and the battle begins. You notice with the exception of your self and a small meduim tank that you him and 3 artys are all thats left at the base. Now you have to defend because you do not want to leave the arty. Now like clockwork 3 scouts scream into the base and beeline directly for the arty who are now scrambling around trying to survive while the little mediums doing his best to chase them and fend off the other 2 scouts shooting at him. This is where you are now, lumbering around after the scouts and watching the arty die while they a desperately signaling the team to return and help.
Now the enemy heavies come shortly after, the medium is dead, the arties are dead, and your at 75% from the enemy arty hitting you. Now begings the base cap as you are slowling taken apart by arty and heavies. About now you notice that a good percentage of your team was watching the attack "not moving in any direction" but for some reason didn't jump in to help until AFTER you get mauled. by that time the enemy is in good numbers and they too are easily taken apart and forcing the remaining tanks to sadly attempt to run across the field to cap, only problem now is that unlike your team, they DID leave a good defence up for thier base and by the time your team barely crawls past them, the other big tanks that mauled you and the medium are now there finishing off whats left of the team. You loose.
How many times? How many times have you seen this? Were you ever in that position? Sucks don't it.
I have seen this unfold countless times and I really think that even without any planning, teams should always remember to protect their arty and kill that 1st wave of scouts before trodding off to glory. Also, when you see a team mate outnumbered "even if your a light tank with a pee shooter" jump in and help him. You may be the one thing that holds his attention long enough for one of your big brothers to get there and make a difference in the battles outcome.
Remember when your out there, A good offence starts with a great defence
Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\1st Championship World of Tanks CBT\1st Championship World of Tanks CBT - discussion
Link on message: #154866
xbenio, on 01 October 2010 - 02:24 PM, said: I think he means we are so far because we didn't play against
russian tanks yet. Anyway we have to prove the supremacy of the
German technology 

Link on message: #154866


merig00: In the russian beta champ, the team with german vehicles won... but
of course that doesn't mean anything since I'm in the Red Tide team
and we will win. Yey! 

Subject: 1st Championship World of Tanks CBT - discussion
Link on message: #154866
xbenio, on Oct 01 2010 - 13:24, said: I think he means we are so far because we didn't play against
russian tanks yet. Anyway we have to prove the supremacy of the
German technology 
Link on message: #154866


merig00: In the russian beta champ, the team with german vehicles won... but
of course that doesn't mean anything since I'm in the Red Tide team
and we will win. Yey! 

Subject: beta 0.6.1.5 update
Link on message: #154761
Stevie04, on Sep 30 2010 - 21:40, said: Overlord, i have some questions:
What is the current status of the 0.6/0.7 update??
When will the minor patch be released and what is its status??
When will the other US Tanks be released(like US-TDs)??
Which features for the clan mode will be included??
Thanks
P.S.: sorry for my bad english
Overlord, on Sep 30 2010 - 15:08, said:
At first we are going to introduce clan managment feature: clan creation/deletion, member menegment, special clan-tags in UI will be added to nicknames according to their clanname.
Link on message: #154761

What is the current status of the 0.6/0.7 update??
When will the minor patch be released and what is its status??
When will the other US Tanks be released(like US-TDs)??
Which features for the clan mode will be included??
Thanks
P.S.: sorry for my bad english

Overlord:
1) Most of the features are ready for QA testing or already in testing. They are US tanks, 2 new maps, fixed teleoprting. Part of the content is still in development - clan mode functional, 2 more maps (one of them is Desert, an African map by the way), match-making system adjustment.
2) In 7 - X days, we are not sure at the moment. Status: open Ru testing on special server.
3) The order of adding new vehicles is as follows
- US tanks, package of 25 vehicles, without TDs
- top tier Soviet and German TDs, MTs, SPGs from full release trees
- some middle tier "linking" vehicles
- US TDs
- French tanks
- additional tank branches like E-series or T-60-70-80
4) Has been answered earlier:
1) Most of the features are ready for QA testing or already in testing. They are US tanks, 2 new maps, fixed teleoprting. Part of the content is still in development - clan mode functional, 2 more maps (one of them is Desert, an African map by the way), match-making system adjustment.
2) In 7 - X days, we are not sure at the moment. Status: open Ru testing on special server.
3) The order of adding new vehicles is as follows
- US tanks, package of 25 vehicles, without TDs
- top tier Soviet and German TDs, MTs, SPGs from full release trees
- some middle tier "linking" vehicles
- US TDs
- French tanks
- additional tank branches like E-series or T-60-70-80
4) Has been answered earlier:

At first we are going to introduce clan managment feature: clan creation/deletion, member menegment, special clan-tags in UI will be added to nicknames according to their clanname.
Overlord:
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #154076

Link on message: #154076
MrVic: Applications sent out
Thanks for the patience Breyd is
faster at this then me 


Subject:
Archives\Beta\Suggestions\Map Rotation
Link on message: #154070

Link on message: #154070
MrVic: Something like this could be really rough for finding players on
the same rotation and then trying to make even teams. Tho the idea
is not bad it might be really hard to implement.
Tho with the good amounts of maps planned to add and the rate we should see more added soon, this could help the situation
I know what you mean I played way back when, when there was only 3 maps....
Tho with the good amounts of maps planned to add and the rate we should see more added soon, this could help the situation

I know what you mean I played way back when, when there was only 3 maps....
Subject:
Archives\Beta\Suggestions\Tactical vote screen
Link on message: #154067

Link on message: #154067
MrVic: Neat idea
it could be rather cool in random
matches.

Subject:
Archives\Beta\Suggestions\Heavy Tank Credit Gain
Link on message: #154066

Link on message: #154066
MrVic: This has been discussed before but, All tanks tier 9-10 are
intended to be harder to make a profit with. Its to keep some
variance in games so in the long haul every match is not 15 IS-7's
per side ect. Also playing lower tiers or rotating tanks pretty
much offsets the costs. Tho ammo might be something I would like to
see come down some in cost. myself for some tiers. So real money is
not needed but can be used to offset costs.
I love the tier 4-6 fights the most anyways
I love the tier 4-6 fights the most anyways

Subject:
Archives\Junkyard\List Of Existing Clans
Link on message: #154059
Highway, on 30 September 2010 - 06:12 PM, said: Danish Clan 
1.Pz.Div.viking
TAG : [1PDV]
Regards
Highway aka Galant
Recruiter

Link on message: #154059


1.Pz.Div.viking
TAG : [1PDV]
Regards
Highway aka Galant
Recruiter
merig00: No website or forum recruit post?
Subject:
Archives\Junkyard\Do we get to keep our tanks/gear when the game goes live?
Link on message: #154049

Link on message: #154049
merig00: There will be a hard wipe before the release and you will lose
whatever you had. You'll start from the level 1. But all beta
testers will get something from devs... gold or tank or both... i
don't know the details yet.
Subject:
Archives\Beta\Do i need to research the same gun twice?
Link on message: #153916

Link on message: #153916
MrVic: Usually a gun researched in one tank tree, is use able in other
trees, Heavy Medium ect. TD's frequently used modified versions of
weapons and are a separate research item
Subject: 1st Championship World of Tanks CBT - announcements
Link on message: #153691
Link on message: #153691
Overlord: Once again tomorrow's start time is 19:00 CET / 5:00 p.m GM, i.e.
one hour earlier.
Subject:
News from the Front\Discussion of News Articles\Here Come Stars and Stripes
Link on message: #153677
Schneider, on 14 September 2010 - 02:20 PM, said: Sorry not full correct .
The us did use the firefly but only for testing (because the Brits did relatv well i it )


Link on message: #153677

The us did use the firefly but only for testing (because the Brits did relatv well i it )

MrVic: The US built some and also asigned some to a couple units late in
the war. A decent number were in transit to one of the units when
the war in Europe ended. Will try to get the info later on what
units posting from my phone atm
Still it was a British tank design basically so not sure it has a place within the is tree
The us had plenty of designs and proposals not to mention prototypes that saw testing.
actually for ideas of weapons and tanka us had the most but focused on production speed over design changes during the war
Still it was a British tank design basically so not sure it has a place within the is tree
The us had plenty of designs and proposals not to mention prototypes that saw testing.
actually for ideas of weapons and tanka us had the most but focused on production speed over design changes during the war
Subject: Here Come Stars and Stripes
Link on message: #153677
Schneider, on Sep 14 2010 - 13:20, said: Sorry not full correct .
The us did use the firefly but only for testing (because the Brits did relatv well i it )

Link on message: #153677

The us did use the firefly but only for testing (because the Brits did relatv well i it )

MrVic: The US built some and also asigned some to a couple units late in
the war. A decent number were in transit to one of the units when
the war in Europe ended. Will try to get the info later on what
units posting from my phone atm
Still it was a British tank design basically so not sure it has a place within the is tree
The us had plenty of designs and proposals not to mention prototypes that saw testing.
actually for ideas of weapons and tanka us had the most but focused on production speed over design changes during the war
Still it was a British tank design basically so not sure it has a place within the is tree
The us had plenty of designs and proposals not to mention prototypes that saw testing.
actually for ideas of weapons and tanka us had the most but focused on production speed over design changes during the war
Subject: Here Come Stars and Stripes
Link on message: #153677
Schneider, on Sep 14 2010 - 13:20, said: Sorry not full correct .
The us did use the firefly but only for testing (because the Brits did relatv well i it )

Link on message: #153677

The us did use the firefly but only for testing (because the Brits did relatv well i it )

MrVic: The US built some and also asigned some to a couple units late in
the war. A decent number were in transit to one of the units when
the war in Europe ended. Will try to get the info later on what
units posting from my phone atm
Still it was a British tank design basically so not sure it has a place within the is tree
The us had plenty of designs and proposals not to mention prototypes that saw testing.
actually for ideas of weapons and tanka us had the most but focused on production speed over design changes during the war
Still it was a British tank design basically so not sure it has a place within the is tree
The us had plenty of designs and proposals not to mention prototypes that saw testing.
actually for ideas of weapons and tanka us had the most but focused on production speed over design changes during the war
Subject: 1/8 final screenshots
Link on message: #153589
Jorren, on Sep 30 2010 - 20:36, said: Can a Admin, Dev or Mod say something to this?:
Our KingTiger was stuck due to a bug on map. So when we attacked we were quite shorthanded. I have a screenshot.
Anyways, good luck to all the teams in quarterfinals.
Link on message: #153589

Our KingTiger was stuck due to a bug on map. So when we attacked we were quite shorthanded. I have a screenshot.

Anyways, good luck to all the teams in quarterfinals.
Overlord:
That was our "well-known" bug, when vehicle gets stuck being very close to an indestructible object (mountain, building). Bad luck!
That was our "well-known" bug, when vehicle gets stuck being very close to an indestructible object (mountain, building). Bad luck!
Subject: 1st Championship World of Tanks CBT - announcements
Link on message: #153585
Link on message: #153585
Overlord: Semifinals - 1/10/2010
19:00 CET / 5:00 p.m GM
29. 1st PAD-Polish Vodka Squad vs. Czechoslovakia
30. Pirates vs. Red Tide (Russian Team)
Notice! Semi-finals and Finals regulations
1. Winners of semifinals and finals are determined in at least 2 matches. If the first match ends in a draw, the game continues until one of the teams wins the match. If the team wins the first match, a draw in the second one will give victory to this team. If after the first 2 matches both teams have equal number of wins (1 each), the game continues until one of the teams wins the match.
2. Participants who made it to the Semi-finals, but did not get into the finals, automatically become bronze winners (take 3rd place).
19:00 CET / 5:00 p.m GM
29. 1st PAD-Polish Vodka Squad vs. Czechoslovakia
30. Pirates vs. Red Tide (Russian Team)
Notice! Semi-finals and Finals regulations
1. Winners of semifinals and finals are determined in at least 2 matches. If the first match ends in a draw, the game continues until one of the teams wins the match. If the team wins the first match, a draw in the second one will give victory to this team. If after the first 2 matches both teams have equal number of wins (1 each), the game continues until one of the teams wins the match.
2. Participants who made it to the Semi-finals, but did not get into the finals, automatically become bronze winners (take 3rd place).
Subject: 1/8 final screenshots
Link on message: #153520
Link on message: #153520
Overlord: Covert Union vs Klement Gottwald Jugend ended in a draw, timeout.
The victory was given to Covert Union.
Subject: 1st Championship World of Tanks CBT - announcements
Link on message: #153469
Link on message: #153469
Overlord: Quaterfinals - 30/09/2010
21:30 CET / 7:30 p.m GM
25. 1st PAD-Polish Vodka Squad vs. Rahab
26. Czechoslovakia vs. WASD
27. Pirates vs. 1st PAD - Polen Wurst Squad
28. Red Tide (Russian Team) vs. Covert Union
21:30 CET / 7:30 p.m GM
25. 1st PAD-Polish Vodka Squad vs. Rahab
26. Czechoslovakia vs. WASD
27. Pirates vs. 1st PAD - Polen Wurst Squad
28. Red Tide (Russian Team) vs. Covert Union
Subject: 1/8 final screenshots
Link on message: #153445
Link on message: #153445
Overlord: The winner of G4G Penetrators vs. 1st PAD-Polish Vodka Squad pair
was decided in 2 games. The first one ended in a 6-8 draw,
simultaneous base capture.
Subject: 1/8 final screenshots
Link on message: #153440
Link on message: #153440
Overlord: G4G Penetrators vs. 1st PAD-Polish Vodka
Squad
Forgotten Hope vs. Rahab
Czechoslovakia vs. Clan WoTF team 1
(Killers In Action) KIA vs. WASD
Pirates vs. Hunyadi
1st PAD - Polen Wurst Squad vs. Croats on server
Red Tide (Russian Team) vs. Beduini
Covert Union vs. Klement Gottwald Jugend
Forgotten Hope vs. Rahab
Czechoslovakia vs. Clan WoTF team 1
(Killers In Action) KIA vs. WASD
Pirates vs. Hunyadi
1st PAD - Polen Wurst Squad vs. Croats on server
Red Tide (Russian Team) vs. Beduini
Covert Union vs. Klement Gottwald Jugend
Subject:
Archives\Beta\just a video i came across
Link on message: #153361

Link on message: #153361
ARGO: Looks like a cool game if you got time to spare, nice graphics.
Where can you get it?
Subject:
Archives\Beta\What kind of combatant are you?
Link on message: #153354
amade, on 30 September 2010 - 07:36 PM, said: I run away at the first sight of a shell tracer.
Uh... No, I mean... Offensive! Yeah, I'm sure of it.

Link on message: #153354

Uh... No, I mean... Offensive! Yeah, I'm sure of it.
ARGO: OMFG ROFL LMAO
I know another guy in a Russian arty who does it everytime and no matter how many times I see it, I still laugh so hard I can't even aim straight.
I know another guy in a Russian arty who does it everytime and no matter how many times I see it, I still laugh so hard I can't even aim straight.
Subject:
Archives\Beta\Graphic Problem
Link on message: #153335

Link on message: #153335
ARGO: That was very thoughtful of you to help him ThaTrip, I give you +1
for being a good samaritan and invite you as a friend. It is so
refreshing to see peeps helping peeps in need and it's also good
for the game as well....Good show! 

Subject:
Archives\Beta\What kind of combatant are you?
Link on message: #153313

Link on message: #153313
ARGO: So how do you prepare yourself for combat? Are you the type thats
got his head out the tank cupola with your scarf flapping in the
breeze shouting CHARGE!!!! Or are you the type that finds a nice
little hiding spot and waits for your enemy to walk into your trap
unwittingly? I am sure some of you may even be inbetweeners
depending on the map or what tanks your facing but we all know deep
down you predominately will fall into one of the two catagories. So
nows the time for this discussion of:
Is your primary fighting style
Offensive
or
Defensive
Is your primary fighting style
Offensive
or
Defensive
Subject: WOT CBT Champ - gathering stats
Link on message: #153221
Link on message: #153221
Overlord: To captains of all the teams that participate in 1st Championship
WOT CBT,
Wargaming.net would like to know what country/countries each team represents. We need this statistics in order to make some improvements to our web-resources related to tournament organization.
We don't require a complete breakdown of teams, but if you don't mind revealing all the places of residence, you can do it as well.
Use this as a pattern:
Team 0. Wargaming.NET Online.
Countries: Belarus - 12 players, Russia - 4 players, other - 4 players.
No side discussions allowed. Only capatains post here.
Wargaming.net would like to know what country/countries each team represents. We need this statistics in order to make some improvements to our web-resources related to tournament organization.
We don't require a complete breakdown of teams, but if you don't mind revealing all the places of residence, you can do it as well.
Use this as a pattern:
Team 0. Wargaming.NET Online.
Countries: Belarus - 12 players, Russia - 4 players, other - 4 players.
No side discussions allowed. Only capatains post here.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\WoT under Linux
Link on message: #153093

Link on message: #153093
merig00: - you can get your camera turn down or turn up constantly after
going to/from sniper mode and even sometimes out of blue. This is
because of a non-ideal workaround of GetCursorPos() issues. Just go
to sniper mode and back (or from sniper mode and back) and it'll be
gone
http://appdb.winehq....ation&iId=11544
http://appdb.winehq....ation&iId=11544
Subject: WoT under Linux
Link on message: #153093
Link on message: #153093
merig00: - you can get your camera turn down or turn up constantly after
going to/from sniper mode and even sometimes out of blue. This is
because of a non-ideal workaround of GetCursorPos() issues. Just go
to sniper mode and back (or from sniper mode and back) and it'll be
gone
http://appdb.winehq....ation&iId=11544
http://appdb.winehq....ation&iId=11544
Subject:
Game Discussion\Gameplay Discussion\Team Kill
Link on message: #153005

Link on message: #153005
ARGO: I have got a few accidental TKs and I truly feel bad each and
everytime I commit one but all of mine were cases of someone
running infront of my shot "I snipe" and that just cannot be
helped. I absolutely loath players who TK and I have no respect for
anyone that doesn't respect others rights to play. I too have been
TKed accidentaly and the other guy usually writes "sorry" anything
is better than nothing and I am a very forgiving player as long as
the other guy either chats, or PMs me. I agree with reporting TKer
who do it for fun or revenge and I also don't mind it when one of
these Einsteins TKs a little tank is seen by one of those virtual
vigilanties and then "accidently" ends up mysteriously tracked in
the middle of arty country.
Here are two good soulutions that may end accidental TKs:
1. Remove the lock on feature on friendly tanks "when your aiming the target will not only does your reticle grab an enemy tank but also a friendly or even a dead tank" This needs to go.
2. If your going to fire on a friendly one of the crew says "Are you sure you wanna shoot an allie?" and stops you so you have to press the fire button twice to override the crew warning.
I think not only will this stop an accidental TK but will also insure if you do get TKed than the person DID do it on purpose.
Here are two good soulutions that may end accidental TKs:
1. Remove the lock on feature on friendly tanks "when your aiming the target will not only does your reticle grab an enemy tank but also a friendly or even a dead tank" This needs to go.
2. If your going to fire on a friendly one of the crew says "Are you sure you wanna shoot an allie?" and stops you so you have to press the fire button twice to override the crew warning.
I think not only will this stop an accidental TK but will also insure if you do get TKed than the person DID do it on purpose.
Subject: beta 0.6.1.5 update
Link on message: #152961
Baconnaise, on Sep 30 2010 - 05:37, said: Is there a timeline on when you plan to add multi core support? My
machines in the house are all multi cores and they are fairly old
by todays standards.
My other question is if there isn't contemporary support for hardware that is fairly common like multi core is there a ram limit? I know Sins of Solar Empire was and is a great game but the engine itself even after the expansions and updates still has a two gig limit on ram.
Yea I saw that too and it's great that it's being fixed.
Metal, on Sep 30 2010 - 07:15, said: I meant this.
Will there be any news about Mercenaries system in current or upcoming patche/s ? Or we as players "coud" add idea regarding the Mercenaries system ?
Link on message: #152961

My other question is if there isn't contemporary support for hardware that is fairly common like multi core is there a ram limit? I know Sins of Solar Empire was and is a great game but the engine itself even after the expansions and updates still has a two gig limit on ram.
Yea I saw that too and it's great that it's being fixed.
Overlord:
Multi-core support depends mostly on BigWorld developers, since we don't have full source code of the game engine. We are working with them on that. As soon as there is progress, we will gladly inform all the players.
Multi-core support depends mostly on BigWorld developers, since we don't have full source code of the game engine. We are working with them on that. As soon as there is progress, we will gladly inform all the players.

Will there be any news about Mercenaries system in current or upcoming patche/s ? Or we as players "coud" add idea regarding the Mercenaries system ?
Overlord:
That will be added later. At first we are going to introduce clan managment feature: clan creation/deletion, member menegment, special clan-tags in UI will be added to nicknames according to their clanname.
That will be added later. At first we are going to introduce clan managment feature: clan creation/deletion, member menegment, special clan-tags in UI will be added to nicknames according to their clanname.
Subject: Bad "hill" translation in german localization
Link on message: #152951
Link on message: #152951
Overlord: Wrong section. http://forum.worldof...f-this-section/
Subject: 1st Championship World of Tanks CBT - announcements
Link on message: #152495
Link on message: #152495
Overlord: Today's schedule – 30/09/2010
1/8 final
20:00 CET / 6 p.m GMT
17. G4G Penetrators vs. 1st PAD-Polish Vodka Squad
18. Forgotten Hope vs. Rahab
19. Czechoslovakia vs. Clan WoTF team 1
20. (Killers In Action) KIA vs. WASD
20:45 CET / 6:45 p.m GMT
21. Pirates vs. Hunyadi
22. 1st PAD - Polen Wurst Squad vs. Croats on server
23. Red Tide (Russian Team) vs. Beduini
24. Covert Union vs. Klement Gottwald Jugend
Quaterfinals
21:30 CET / 7:30 p.m GM
25. Winner 17 vs. Winner 18
26. Winner 19 vs. Winner 20
27. Winner 21 vs. Winner 22
28. Winner 23 vs. Winner 24
1/8 final
20:00 CET / 6 p.m GMT
17. G4G Penetrators vs. 1st PAD-Polish Vodka Squad
18. Forgotten Hope vs. Rahab
19. Czechoslovakia vs. Clan WoTF team 1
20. (Killers In Action) KIA vs. WASD
20:45 CET / 6:45 p.m GMT
21. Pirates vs. Hunyadi
22. 1st PAD - Polen Wurst Squad vs. Croats on server
23. Red Tide (Russian Team) vs. Beduini
24. Covert Union vs. Klement Gottwald Jugend
Quaterfinals
21:30 CET / 7:30 p.m GM
25. Winner 17 vs. Winner 18
26. Winner 19 vs. Winner 20
27. Winner 21 vs. Winner 22
28. Winner 23 vs. Winner 24
Subject: 1st Championship World of Tanks CBT - discussion
Link on message: #152459
korzald, on Sep 30 2010 - 02:40, said: This makes me wonder if you even play the game Overlord.
Neoiceman88, on Sep 30 2010 - 07:43, said: Thats a freakin Joke, looks like the whole Tournament.
...freaking luckfactor of this gamemechanik wich include camouflage, bounce and burning shit.
Ice
Link on message: #152459

Overlord:
Didn't read any further.
Didn't read any further.

...freaking luckfactor of this gamemechanik wich include camouflage, bounce and burning shit.
Ice
Overlord:
Perhaps if you didn't use this "freaking" word so often, your feedback would be more constructive.
Offtopic: see our rules for nicknames http://forum.worldof...ited-nicknames/
Perhaps if you didn't use this "freaking" word so often, your feedback would be more constructive.
Offtopic: see our rules for nicknames http://forum.worldof...ited-nicknames/
Subject:
Archives\Beta\how to reset resolution via CLI or settings file?
Link on message: #152100

Link on message: #152100
merig00: Check the topic in FAQ on preferences.xml You can change your
resolution there
Subject:
Archives\Junkyard\Help Requests
Link on message: #152099

Link on message: #152099
merig00: Yes, in the preferences.xml file. There is a FAQ on it in this
section
Subject:
Archives\Beta\downloading
Link on message: #152097

Link on message: #152097
merig00: Download it through torrent? Try using download manager.
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ] Equipment
Link on message: #152065
VGA, on 30 September 2010 - 01:51 AM, said: merig00, do you know if
1) Optics upgrade will really give +10% over the tank's maximum view range ? It's sooo expensive, I wanna be sure.
2) This won't help with enemies' camo, will it ? I wanna detect arty little better with my Pz3.

Link on message: #152065

1) Optics upgrade will really give +10% over the tank's maximum view range ? It's sooo expensive, I wanna be sure.
2) This won't help with enemies' camo, will it ? I wanna detect arty little better with my Pz3.
merig00: 1. Yes it works (I have it on all my medium tanks)
2. It might... there are way too many factors involved to give you a 100% answer. Some times it will help some won't... but you'll see others slightly before they see you (depending on their view range of course)
2. It might... there are way too many factors involved to give you a 100% answer. Some times it will help some won't... but you'll see others slightly before they see you (depending on their view range of course)
Subject: [FAQ] Equipment
Link on message: #152065
VGA, on Sep 30 2010 - 00:51, said: merig00, do you know if
1) Optics upgrade will really give +10% over the tank's maximum view range ? It's sooo expensive, I wanna be sure.
2) This won't help with enemies' camo, will it ? I wanna detect arty little better with my Pz3.
Link on message: #152065

1) Optics upgrade will really give +10% over the tank's maximum view range ? It's sooo expensive, I wanna be sure.
2) This won't help with enemies' camo, will it ? I wanna detect arty little better with my Pz3.
merig00: 1. Yes it works (I have it on all my medium tanks)
2. It might... there are way too many factors involved to give you a 100% answer. Some times it will help some won't... but you'll see others slightly before they see you (depending on their view range of course)
2. It might... there are way too many factors involved to give you a 100% answer. Some times it will help some won't... but you'll see others slightly before they see you (depending on their view range of course)
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