Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\A Big Thank You
Link on message: #306219

Link on message: #306219
Overlord: On behalf of Wargaming.net team: Thanks.
Subject:
Archives\Beta\Questions\Question On Servers After Split.
Link on message: #306194

Link on message: #306194
Overlord: There will be slight differences between the two versions of game
client, mostly related to configuration files. NA and EU server
clusters will be treated equally, even though initially EU cluster
is supposed to be like 3 times bigger (in terms of the number of
players) than NA one.
Maintenace times will be different for each server and scheduled for early morning according to local (server) time.
Maintenace times will be different for each server and scheduled for early morning according to local (server) time.
Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\Boss Tank
Link on message: #306174
Lert, on 22 December 2010 - 11:15 PM, said: I think that picture was proven to be a hoax, simply line of KV's
(Doesn't that very forward piece look like a T28 even?) that
someone photoshopped. Besides, something that long and narrow will
have no hope of actually being mobile other than in a straight line
without breaking in two or more pieces. The laws of physics still
apply.

Link on message: #306174

MrVic: It was just a modeler messing around. Was not real, actually with
the length of the vehicle it could never turn as the amount of
force on the tracks would break them, also the drive wheels would
probably strip off before pulling that weight
A few real pictures were even photo
shopped to look like it. But its fake just someone messing around
long ago with model kits 


Subject: Boss Tank
Link on message: #306174
Lert, on Dec 22 2010 - 22:15, said: I think that picture was proven to be a hoax, simply line of KV's
(Doesn't that very forward piece look like a T28 even?) that
someone photoshopped. Besides, something that long and narrow will
have no hope of actually being mobile other than in a straight line
without breaking in two or more pieces. The laws of physics still
apply.
Link on message: #306174

MrVic:
It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight
A few real pictures were
even photo shopped to look like it. But its fake just someone
messing around long ago with model kits 
It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight


Subject: Boss Tank
Link on message: #306174
Lert, on Dec 22 2010 - 22:15, said: I think that picture was proven to be a hoax, simply line of KV's
(Doesn't that very forward piece look like a T28 even?) that
someone photoshopped. Besides, something that long and narrow will
have no hope of actually being mobile other than in a straight line
without breaking in two or more pieces. The laws of physics still
apply.
Link on message: #306174

MrVic:
It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight
A few real pictures were
even photo shopped to look like it. But its fake just someone
messing around long ago with model kits 
It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight


Subject:
Archives\Beta\Russian Supertest Beta Server
Link on message: #306105
nowakpl, on 22 December 2010 - 02:17 PM, said: hmmm, so are we allowed to post screenshots from the super test
server?

Link on message: #306105

Overlord: No, supertesters aren't allowed to reveal any supertest information
to public. If they do leak it, they will be removed from supertest.
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306097
Baine, on 22 December 2010 - 10:45 PM, said: With maintenance, do you mean server down time, or is it
maintenance on online server?

Link on message: #306097

Overlord: Game servers will be down during the maintenance time.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306097
Baine, on Dec 22 2010 - 21:45, said: With maintenance, do you mean server down time, or is it
maintenance on online server?
Link on message: #306097

Overlord:
Game servers will be down during the maintenance time.
Game servers will be down during the maintenance time.
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306097
Baine, on Dec 22 2010 - 21:45, said: With maintenance, do you mean server down time, or is it
maintenance on online server?
Link on message: #306097

Overlord:
Game servers will be down during the maintenance time.
Game servers will be down during the maintenance time.
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306049
MrBigodes, on 22 December 2010 - 10:24 PM, said: Hi,great news.
1 question.
EU servers? Is tomotow too?


Link on message: #306049

1 question.
EU servers? Is tomotow too?

Overlord: No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306049
MrBigodes, on Dec 22 2010 - 21:24, said: Hi,great news.
1 question.
EU servers? Is tomotow too?

Link on message: #306049

1 question.
EU servers? Is tomotow too?

Overlord:
No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777
No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306049
MrBigodes, on Dec 22 2010 - 21:24, said: Hi,great news.
1 question.
EU servers? Is tomotow too?

Link on message: #306049

1 question.
EU servers? Is tomotow too?

Overlord:
No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777
No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777
Subject:
News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306009

Link on message: #306009
Overlord: Release of v.0.6.2.7 Update Scheduled on December 23rd. Maintenance
works will be held from 9:00 am UTC to 18:00 UTC.
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306009
Link on message: #306009
Overlord: Release of v.0.6.2.7 Update Scheduled on December 23rd. Maintenance
works will be held from 9:00 am UTC to 18:00 UTC.
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306009
Link on message: #306009
Overlord: Release of v.0.6.2.7 Update Scheduled on December 23rd. Maintenance
works will be held from 9:00 am UTC to 18:00 UTC.
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news
Subject:
Archives\Beta\The Land Of Forgotton Toys
Link on message: #305932
aRmoreD_eXtinctioN, on 22 December 2010 - 08:25 PM, said: I got a "pet rock" when I was about 6
http://i51.tinypic.com/10ehfsk.jpg

Link on message: #305932

http://i51.tinypic.com/10ehfsk.jpg
ARGO: OMG I got one of those too, I still can't believe people actually
payed real money for a freakin rock 

Subject:
Archives\Beta\Can We Have Some Fast Mirrors Please?
Link on message: #305924
jimk, on 22 December 2010 - 09:24 PM, said: This coming patch is quite big 550MB+. I would be nice if we had
some fast download options. I know that alternatives have been
provided in the past but usually there is so many people
downloading at the same time is still very very slow.
It would be nice to have some mirrors on Megaupload, Fileserve or similar hosts. I know the torrent option is usually OK speed but there are quite a few ISPs that block torrents now.

Link on message: #305924

It would be nice to have some mirrors on Megaupload, Fileserve or similar hosts. I know the torrent option is usually OK speed but there are quite a few ISPs that block torrents now.
Tanitha: Yeah rapidshare, hotfile, megaupload, etc would be nice : )
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #305905
theta0123, on 22 December 2010 - 07:03 PM, said: The jumbo was already deployed at D-day
The E8 was deployed in
1945

Link on message: #305905


MrVic: Yeah. Tho they were used after the landing. They had planned them
for use during the landing but even with trousers they would just
sink inthe sand. They mostly served as point tanks since they could
take a hit from pak 38/40 at guns and survive more often then
not.
Design date is were it could' be interesting. From a historical point of view
Design date is were it could' be interesting. From a historical point of view
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #305675

Link on message: #305675
ARGO: You get the 1977 movie "Shock Waves" ...Check it out, it's a real
movie.
I put in Lady Ga Ga
I put in Lady Ga Ga
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #305652
Lobo, on 22 December 2010 - 01:15 PM, said: Very nice Mr Vic. This tree will surely bring some more to use US
tanks as a real alternative, not just because they're so cool.
(Have you noticed that when you ask a child to draw a tank, he draw
a Sherman
)
Why everyone is talking about M46 and M47 when in the tree there is M47/M48 ?!?
M4 Jumbo should not be linked to M3 Lee.
Can we remove T1 Light and shift T2 line up, put the M4A3E8 in line with the jumbo, and put T20 in the actual place place of M4A3E8 ?

Link on message: #305652


Why everyone is talking about M46 and M47 when in the tree there is M47/M48 ?!?
M4 Jumbo should not be linked to M3 Lee.
Can we remove T1 Light and shift T2 line up, put the M4A3E8 in line with the jumbo, and put T20 in the actual place place of M4A3E8 ?
MrVic: Well the easy 8 was really a new design improvement. It had the new
cbss suspension ect Where the jumbo was more in line as just a
modified m4.
Also think the jumbo beat the easy 8 on being built first. Have to checkmy notes for dates once home.
Will look at how their placed and Check some records
I listed both the m47 and m48. As I research. Tho now the m48 is looking to be a bit to far out of the time frame. M46 and m47 are sorta the same tank. They were improvements and stop gap changes. But both are at the core the same tank in most respects. M48 Was sort of a end result. Working on a good break down historically on it now actually
Also think the jumbo beat the easy 8 on being built first. Have to checkmy notes for dates once home.
Will look at how their placed and Check some records

I listed both the m47 and m48. As I research. Tho now the m48 is looking to be a bit to far out of the time frame. M46 and m47 are sorta the same tank. They were improvements and stop gap changes. But both are at the core the same tank in most respects. M48 Was sort of a end result. Working on a good break down historically on it now actually
Subject:
Archives\Beta\The Land Of Forgotton Toys
Link on message: #305590

Link on message: #305590
ARGO: I am sure you all remember certain holiday gifts you or your family
had received over the years. I am sure you can think of all the
really cool one you got but let's use this thread to talk about
those forgotton ones, You know what I am talking about. Those fad
gifts that were simply a flash in the pan type that now sit in the
corner of the basement/attic gathering dust.
Examples:
8-track players
giga pets
Beta players
Those giant movie DVD players
The "everything in one" tool
I could go on and on with these things that got used for about a month and then got tossed in the corner but I am sure you all have many many more to add here. So let's all take a few steps back in X-mas past and see where this journey takes us.
Examples:
8-track players
giga pets
Beta players
Those giant movie DVD players
The "everything in one" tool
I could go on and on with these things that got used for about a month and then got tossed in the corner but I am sure you all have many many more to add here. So let's all take a few steps back in X-mas past and see where this journey takes us.
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\vk3601h, conical, and tiered battles
Link on message: #305496

Link on message: #305496
ARGO: Get used to sniping with the 10.5mm and you will be very pleased
with your kill ratio, It's got the most punch against heavies and I
use mine soley with HE and I can kill even an IS4. The VK has the
best selection of guns but if you want to get kills or do some real
damage, 10.5 is the gun for you....
Subject:
Archives\Beta\3 Superheavies
Link on message: #305384
Atlasxenonn, on 22 December 2010 - 04:17 PM, said: TD's and Arty though have become far more effective given the
current camping trend.

Link on message: #305384

ARGO: Exactly.....
How many superheavies have you seen go scouting or venture off by themselves like in the pre-wipe days? None, They are now dependent on Mediums/Arty for assistance. Unfortunately these days it seems more like a death parade. The trend seems like either camping and dying slow to 3/4 of the tanks blindly follow the Superheavy up one side of the map and get hung up playing "Peek A Boo" behind a rock with a few enemy scout/medium tanks while arty picks them off one by one. Meanwhile the enemy has rolled down the other side of the map and their superheavy is now in your base behaving much like a rabid gorilla in a room full of babies.
To put it short, not the greatest T-30,IS7, or Maus players can fix this, Only Communication and sticking to a plan can.
How many superheavies have you seen go scouting or venture off by themselves like in the pre-wipe days? None, They are now dependent on Mediums/Arty for assistance. Unfortunately these days it seems more like a death parade. The trend seems like either camping and dying slow to 3/4 of the tanks blindly follow the Superheavy up one side of the map and get hung up playing "Peek A Boo" behind a rock with a few enemy scout/medium tanks while arty picks them off one by one. Meanwhile the enemy has rolled down the other side of the map and their superheavy is now in your base behaving much like a rabid gorilla in a room full of babies.
To put it short, not the greatest T-30,IS7, or Maus players can fix this, Only Communication and sticking to a plan can.
Subject:
Archives\Beta\3 Superheavies
Link on message: #305309

Link on message: #305309
ARGO: The truth is, it's not all about the superheavies. That is if your
trying to win...I own an IS7+IS4, I have plenty of friends who also
own Mauses and VK Ausf Bs and let me tell you a few painful truths
regarding Heavies from a lot of experience.
1. IS7/Maus/T-30 = All fantastic tanks in all rights but become incredible arty/tank magnets. Becuase of this they cannot be used to their potential in battle because they are the 1st thing BOTH sides consintrate on. I have seen IS7s with so many tanks around them that they are literally unable to move without hitting another making them easy prey. On the other hand I have also seen them left to die when they are in trouble because no one will help them.
2. IS4/Ausf B/T-29 = These are heavies that have a lot more freedom to move around and DO have the ability to be gamechangers because they have enough firepower and enough armour to get the job done.
HOWEVER.....
3. This game in my humble opinion is all about the mediums/arty/TDs ...They do pretty much all the grunt work take the most hits and get the least credit for it. Now I am not at all meaning to dis the superheavies because i would be shooting myself in the foot but let's face it people, When I am rolling in my superheavy it's the mediums/arty/TDs that makes it possible for me to get across a map without getting pawned by other mediums.
One more thing that should be said: I really think if you want to talk Superheavies you should also add ISU-152s and JagTigers into the mix, They too are in my opinion Superheavies for what they do and most times twice as deadly when ignored....
1. IS7/Maus/T-30 = All fantastic tanks in all rights but become incredible arty/tank magnets. Becuase of this they cannot be used to their potential in battle because they are the 1st thing BOTH sides consintrate on. I have seen IS7s with so many tanks around them that they are literally unable to move without hitting another making them easy prey. On the other hand I have also seen them left to die when they are in trouble because no one will help them.
2. IS4/Ausf B/T-29 = These are heavies that have a lot more freedom to move around and DO have the ability to be gamechangers because they have enough firepower and enough armour to get the job done.
HOWEVER.....
3. This game in my humble opinion is all about the mediums/arty/TDs ...They do pretty much all the grunt work take the most hits and get the least credit for it. Now I am not at all meaning to dis the superheavies because i would be shooting myself in the foot but let's face it people, When I am rolling in my superheavy it's the mediums/arty/TDs that makes it possible for me to get across a map without getting pawned by other mediums.
One more thing that should be said: I really think if you want to talk Superheavies you should also add ISU-152s and JagTigers into the mix, They too are in my opinion Superheavies for what they do and most times twice as deadly when ignored....
Subject:
Archives\Beta\Christmas In W.O.T.
Link on message: #305283
Percutio, on 22 December 2010 - 11:40 AM, said: lol I hope this doesn't get locked

Link on message: #305283

Tanitha: I lot less threads would get locked, if so many weren't posted into
the wrong sections, like this one.
Discussion on the closed beta is limited to the closed beta section of the forums.
Thread moved.
Discussion on the closed beta is limited to the closed beta section of the forums.
Thread moved.
Subject:
Archives\Junkyard\World Of Tanks
Link on message: #305150

Link on message: #305150
Tanitha: If there is a problem for left-handed players.
Make a constructive post, with a useful topic, in the right section of the forums.
Explaining what the problem is, and how it effects left handers.
If its just a keymapping problem with there being no keymapping in the game at the moment, There is many small free programs which do that, in the mean time.
http://forum.worldof...thread-and-faq/
Closing this and dumping.
Make a constructive post, with a useful topic, in the right section of the forums.
Explaining what the problem is, and how it effects left handers.
If its just a keymapping problem with there being no keymapping in the game at the moment, There is many small free programs which do that, in the mean time.
http://forum.worldof...thread-and-faq/
Closing this and dumping.
Subject:
Archives\Junkyard\Help
Link on message: #305125
StylusCut, on 22 December 2010 - 01:49 PM, said: please somebody can explain to me why i dont heve an green edge
when i aim ally tanks and red edge when i aim enemy tanks ? i must
say that i change my videocard ! could she be a reason 4 this
problem ? 

Link on message: #305125


Tanitha: Its your anti aliasing settings, you can adjust them in game, and
also in the graphic cards control panel.
Some control panel's override the game settings. So check both places and change the settings.
Some control panel's override the game settings. So check both places and change the settings.
Subject:
Archives\Junkyard\v.0.6.2 preliminary discussion
Link on message: #305063
_BARNS_, on 22 December 2010 - 12:59 PM, said: Any news about the release of the patch?

Link on message: #305063

Overlord: See a few posts above.
Subject:
Archives\Junkyard\v.0.6.2 preliminary discussion
Link on message: #305060
Ellehbg, on 22 December 2010 - 12:56 PM, said: So you're saying that everything here: http://forum.worldof...ta-062x-update/ will
maybe come tomorrow? 


Link on message: #305060



Overlord: Yes, everything.
Subject:
Archives\Junkyard\v.0.6.2 preliminary discussion
Link on message: #304972
blilov, on 21 December 2010 - 10:57 PM, said: Overlord, can you give us some kind of idea about when we can
expect the new tanks in our server?
Mrbustanut, on 21 December 2010 - 11:25 PM, said: I know last week you were not sure if the new vehicles are going to
make it into this next patch, has their been any update on
this?
If not this patch when are the 9 new vehicles rolling out to servers?

Link on message: #304972

Overlord: The 9 new vehicles will be included in the upcoming v.0.6.2 update.
Russian server is being updated at the moment.
If everything goes well and there are no "post-release" issues, international beta will be updated tomorrow.
If everything goes well and there are no "post-release" issues, international beta will be updated tomorrow.

If not this patch when are the 9 new vehicles rolling out to servers?
Overlord:
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #304654

Link on message: #304654
MrVic: Doing some research and the Super Pershing (T26E5 variant) seems to
be going the way of Tier 8 performance wise. The M46 M47 are also a
mess to sort out due to the reorganization of military offices
involved in tank development 1948-1950. Might work up some
revisions next week and update some info 

Subject:
News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #304534
Adiyahu, on 22 December 2010 - 04:18 AM, said: i personally expect more new game modes instead of more vehicles,
since more vehicles = more troubles with balance, taking time for
devs to correct, meanwhile more ppl are gonna whine about.
company battle is coming first = very happy
i want to know as well when will larger map(2x2km or even larger) and 30vs30 battle come.

Link on message: #304534

company battle is coming first = very happy
i want to know as well when will larger map(2x2km or even larger) and 30vs30 battle come.
MrVic: Their working on the 30vs 30, and they really can't wait to get it
done. I sometimes think their more excited about 30 vs 30 then we
are lol.
Same goes for the maps
Some good memory improvements coming
too, that will help setup us up for bigger maps 
Same goes for the maps


Subject: Wot Newsletter Xmas Special!
Link on message: #304534
Adiyahu, on Dec 22 2010 - 03:18, said: i personally expect more new game modes instead of more vehicles,
since more vehicles = more troubles with balance, taking time for
devs to correct, meanwhile more ppl are gonna whine about.
company battle is coming first = very happy
i want to know as well when will larger map(2x2km or even larger) and 30vs30 battle come.
Link on message: #304534

company battle is coming first = very happy
i want to know as well when will larger map(2x2km or even larger) and 30vs30 battle come.
MrVic:
Their working on the 30vs 30, and they really can't wait to get it done. I sometimes think their more excited about 30 vs 30 then we are lol.
Same goes for the maps
Some good memory improvements coming
too, that will help setup us up for bigger maps 
Their working on the 30vs 30, and they really can't wait to get it done. I sometimes think their more excited about 30 vs 30 then we are lol.
Same goes for the maps


Subject: Wot Newsletter Xmas Special!
Link on message: #304534
Adiyahu, on Dec 22 2010 - 03:18, said: i personally expect more new game modes instead of more vehicles,
since more vehicles = more troubles with balance, taking time for
devs to correct, meanwhile more ppl are gonna whine about.
company battle is coming first = very happy
i want to know as well when will larger map(2x2km or even larger) and 30vs30 battle come.
Link on message: #304534

company battle is coming first = very happy
i want to know as well when will larger map(2x2km or even larger) and 30vs30 battle come.
MrVic:
Their working on the 30vs 30, and they really can't wait to get it done. I sometimes think their more excited about 30 vs 30 then we are lol.
Same goes for the maps
Some good memory improvements coming
too, that will help setup us up for bigger maps 
Their working on the 30vs 30, and they really can't wait to get it done. I sometimes think their more excited about 30 vs 30 then we are lol.
Same goes for the maps


Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\T29/t32 getting nerfed
Link on message: #304525

Link on message: #304525
MrVic: They are listening, its hard to comment often tho. Much like images
I have posted in the newsletter I get tons of PMs "omg random rant
about them adding {insert alpha imaged tank} it looks so bad and
not right" Sadly even with 10+ giant red letter disclaimers thats
its a alpha image they still miss all that and think its in game
and final 
The Devs have moved to updating a on going patch notes list as opposed to holding them all till the patch. Personally I think its great it shows more info more often.
The bad thing is people take it as bad news more often then not. Instead of the repeated messages "partial list". So were only getting small parts of a bigger picture as it gets finalized for a patch, and the big picture is still being filled in and clear. Lots of changes are coming we just have to stick it out awhile longer. The Devs do their best to let us know what their working on, Track damage, modules ect A review of US stuff was also in that list. Sadly since until they think they have a good solution any information would be changing so fast that posting it would probably just upset people more. Once they get going in a good direction or think they have a good solution it will be posted up
Suggestions always help, the better their thought out, the more good they do. opinions are helpful also, especially the well thought out ones.
Its a massive job to balance things and not make all the tanks the same in each tree

The Devs have moved to updating a on going patch notes list as opposed to holding them all till the patch. Personally I think its great it shows more info more often.
The bad thing is people take it as bad news more often then not. Instead of the repeated messages "partial list". So were only getting small parts of a bigger picture as it gets finalized for a patch, and the big picture is still being filled in and clear. Lots of changes are coming we just have to stick it out awhile longer. The Devs do their best to let us know what their working on, Track damage, modules ect A review of US stuff was also in that list. Sadly since until they think they have a good solution any information would be changing so fast that posting it would probably just upset people more. Once they get going in a good direction or think they have a good solution it will be posted up

Suggestions always help, the better their thought out, the more good they do. opinions are helpful also, especially the well thought out ones.
Its a massive job to balance things and not make all the tanks the same in each tree

Subject: T29/t32 getting nerfed
Link on message: #304525
Link on message: #304525
MrVic: They are listening, its hard to comment often tho. Much
like images I have posted in the newsletter I get tons of PMs "omg
random rant about them adding {insert alpha imaged
tank} it looks so bad and not right" Sadly
even with 10+ giant red letter disclaimers thats its a alpha image
they still miss all that and think its in game and final 
The Devs have moved to updating a on going patch notes list as opposed to holding them all till the patch. Personally I think its great it shows more info more often.
The bad thing is people take it as bad news more often then not. Instead of the repeated messages "partial list". So were only getting small parts of a bigger picture as it gets finalized for a patch, and the big picture is still being filled in and clear. Lots of changes are coming we just have to stick it out awhile longer. The Devs do their best to let us know what their working on, Track damage, modules ect A review of US stuff was also in that list. Sadly since until they think they have a good solution any information would be changing so fast that posting it would probably just upset people more. Once they get going in a good direction or think they have a good solution it will be posted up
Suggestions always help, the better their thought out, the more good they do. opinions are helpful also, especially the well thought out ones.
Its a massive job to balance things and not make all the tanks the same in each tree

The Devs have moved to updating a on going patch notes list as opposed to holding them all till the patch. Personally I think its great it shows more info more often.
The bad thing is people take it as bad news more often then not. Instead of the repeated messages "partial list". So were only getting small parts of a bigger picture as it gets finalized for a patch, and the big picture is still being filled in and clear. Lots of changes are coming we just have to stick it out awhile longer. The Devs do their best to let us know what their working on, Track damage, modules ect A review of US stuff was also in that list. Sadly since until they think they have a good solution any information would be changing so fast that posting it would probably just upset people more. Once they get going in a good direction or think they have a good solution it will be posted up

Suggestions always help, the better their thought out, the more good they do. opinions are helpful also, especially the well thought out ones.
Its a massive job to balance things and not make all the tanks the same in each tree

Subject: T29/t32 getting nerfed
Link on message: #304525
Link on message: #304525
MrVic: They are listening, its hard to comment often tho. Much
like images I have posted in the newsletter I get tons of PMs "omg
random rant about them adding {insert alpha imaged
tank} it looks so bad and not right" Sadly
even with 10+ giant red letter disclaimers thats its a alpha image
they still miss all that and think its in game and final 
The Devs have moved to updating a on going patch notes list as opposed to holding them all till the patch. Personally I think its great it shows more info more often.
The bad thing is people take it as bad news more often then not. Instead of the repeated messages "partial list". So were only getting small parts of a bigger picture as it gets finalized for a patch, and the big picture is still being filled in and clear. Lots of changes are coming we just have to stick it out awhile longer. The Devs do their best to let us know what their working on, Track damage, modules ect A review of US stuff was also in that list. Sadly since until they think they have a good solution any information would be changing so fast that posting it would probably just upset people more. Once they get going in a good direction or think they have a good solution it will be posted up
Suggestions always help, the better their thought out, the more good they do. opinions are helpful also, especially the well thought out ones.
Its a massive job to balance things and not make all the tanks the same in each tree

The Devs have moved to updating a on going patch notes list as opposed to holding them all till the patch. Personally I think its great it shows more info more often.
The bad thing is people take it as bad news more often then not. Instead of the repeated messages "partial list". So were only getting small parts of a bigger picture as it gets finalized for a patch, and the big picture is still being filled in and clear. Lots of changes are coming we just have to stick it out awhile longer. The Devs do their best to let us know what their working on, Track damage, modules ect A review of US stuff was also in that list. Sadly since until they think they have a good solution any information would be changing so fast that posting it would probably just upset people more. Once they get going in a good direction or think they have a good solution it will be posted up

Suggestions always help, the better their thought out, the more good they do. opinions are helpful also, especially the well thought out ones.
Its a massive job to balance things and not make all the tanks the same in each tree

Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\T29/t32 getting nerfed
Link on message: #304414
Belrick, on 22 December 2010 - 02:02 AM, said: Problem is:
-T32 IS greater than KT however it has 120mm frontal armour currently which will drop to 100mm. The KT however has 150mm frontal...
The difference as i see it is in the guns and not in the armour. Even dropping the turret frontal from 360mm to 300mm will not allow penetration for the vast majority of guns.
The other issue i have is yes the T32 > than IS3 > KT but, the T34 and T30 seem to be utter POO compared to Russian and German tier 9/10. So if tier 5+ 6 US is worse than other nations, tier 7-8 will become the same instead of greater like currently. Tier 9-10 will remain seriously worse than the other nations.
SO WHY THE HECK WOULD ANYONE PLAY US HEAVIES?
This is a valid question.
If you are going to balance tier 7-8 which is understandable then at least for crying out load fix the utter drivel that are T1,M6, T34 and T30 tanks!!!

Link on message: #304414

-T32 IS greater than KT however it has 120mm frontal armour currently which will drop to 100mm. The KT however has 150mm frontal...
The difference as i see it is in the guns and not in the armour. Even dropping the turret frontal from 360mm to 300mm will not allow penetration for the vast majority of guns.
The other issue i have is yes the T32 > than IS3 > KT but, the T34 and T30 seem to be utter POO compared to Russian and German tier 9/10. So if tier 5+ 6 US is worse than other nations, tier 7-8 will become the same instead of greater like currently. Tier 9-10 will remain seriously worse than the other nations.
SO WHY THE HECK WOULD ANYONE PLAY US HEAVIES?
This is a valid question.
If you are going to balance tier 7-8 which is understandable then at least for crying out load fix the utter drivel that are T1,M6, T34 and T30 tanks!!!
MrVic: Just a heads up
T32 is 127mm hull armor base + 20%
armor error = 152mm of armor on a much better slope and target
profile combined with a very durable turret armor.
I drive the T32. First few weeks of US tanks I had 167 kills to 9 deaths, I knew it was performing above spec, because I think I am good but I am not THAT good lol
T32 could not stay Tier 8 with those stats

I drive the T32. First few weeks of US tanks I had 167 kills to 9 deaths, I knew it was performing above spec, because I think I am good but I am not THAT good lol
T32 could not stay Tier 8 with those stats
Subject: T29/t32 getting nerfed
Link on message: #304414
Belrick, on Dec 22 2010 - 01:02, said: Problem is:
-T32 IS greater than KT however it has 120mm frontal armour currently which will drop to 100mm. The KT however has 150mm frontal...
The difference as i see it is in the guns and not in the armour. Even dropping the turret frontal from 360mm to 300mm will not allow penetration for the vast majority of guns.
The other issue i have is yes the T32 > than IS3 > KT but, the T34 and T30 seem to be utter POO compared to Russian and German tier 9/10. So if tier 5+ 6 US is worse than other nations, tier 7-8 will become the same instead of greater like currently. Tier 9-10 will remain seriously worse than the other nations.
SO WHY THE HECK WOULD ANYONE PLAY US HEAVIES?
This is a valid question.
If you are going to balance tier 7-8 which is understandable then at least for crying out load fix the utter drivel that are T1,M6, T34 and T30 tanks!!!
Link on message: #304414

-T32 IS greater than KT however it has 120mm frontal armour currently which will drop to 100mm. The KT however has 150mm frontal...
The difference as i see it is in the guns and not in the armour. Even dropping the turret frontal from 360mm to 300mm will not allow penetration for the vast majority of guns.
The other issue i have is yes the T32 > than IS3 > KT but, the T34 and T30 seem to be utter POO compared to Russian and German tier 9/10. So if tier 5+ 6 US is worse than other nations, tier 7-8 will become the same instead of greater like currently. Tier 9-10 will remain seriously worse than the other nations.
SO WHY THE HECK WOULD ANYONE PLAY US HEAVIES?
This is a valid question.
If you are going to balance tier 7-8 which is understandable then at least for crying out load fix the utter drivel that are T1,M6, T34 and T30 tanks!!!
MrVic:
Just a heads up
T32 is 127mm hull armor
base + 20% armor error = 152mm of armor on a much better slope and
target profile combined with a very durable turret armor.
I drive the T32. First few weeks of US tanks I had 167 kills to 9 deaths, I knew it was performing above spec, because I think I am good but I am not THAT good lol
T32 could not stay Tier 8 with those stats
Just a heads up

I drive the T32. First few weeks of US tanks I had 167 kills to 9 deaths, I knew it was performing above spec, because I think I am good but I am not THAT good lol
T32 could not stay Tier 8 with those stats
Subject: T29/t32 getting nerfed
Link on message: #304414
Belrick, on Dec 22 2010 - 01:02, said: Problem is:
-T32 IS greater than KT however it has 120mm frontal armour currently which will drop to 100mm. The KT however has 150mm frontal...
The difference as i see it is in the guns and not in the armour. Even dropping the turret frontal from 360mm to 300mm will not allow penetration for the vast majority of guns.
The other issue i have is yes the T32 > than IS3 > KT but, the T34 and T30 seem to be utter POO compared to Russian and German tier 9/10. So if tier 5+ 6 US is worse than other nations, tier 7-8 will become the same instead of greater like currently. Tier 9-10 will remain seriously worse than the other nations.
SO WHY THE HECK WOULD ANYONE PLAY US HEAVIES?
This is a valid question.
If you are going to balance tier 7-8 which is understandable then at least for crying out load fix the utter drivel that are T1,M6, T34 and T30 tanks!!!
Link on message: #304414

-T32 IS greater than KT however it has 120mm frontal armour currently which will drop to 100mm. The KT however has 150mm frontal...
The difference as i see it is in the guns and not in the armour. Even dropping the turret frontal from 360mm to 300mm will not allow penetration for the vast majority of guns.
The other issue i have is yes the T32 > than IS3 > KT but, the T34 and T30 seem to be utter POO compared to Russian and German tier 9/10. So if tier 5+ 6 US is worse than other nations, tier 7-8 will become the same instead of greater like currently. Tier 9-10 will remain seriously worse than the other nations.
SO WHY THE HECK WOULD ANYONE PLAY US HEAVIES?
This is a valid question.
If you are going to balance tier 7-8 which is understandable then at least for crying out load fix the utter drivel that are T1,M6, T34 and T30 tanks!!!
MrVic:
Just a heads up
T32 is 127mm hull armor
base + 20% armor error = 152mm of armor on a much better slope and
target profile combined with a very durable turret armor.
I drive the T32. First few weeks of US tanks I had 167 kills to 9 deaths, I knew it was performing above spec, because I think I am good but I am not THAT good lol
T32 could not stay Tier 8 with those stats
Just a heads up

I drive the T32. First few weeks of US tanks I had 167 kills to 9 deaths, I knew it was performing above spec, because I think I am good but I am not THAT good lol
T32 could not stay Tier 8 with those stats
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