Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: World of Tanks becomes multilingual!
Link on message: #345286
Cy4n0Z, on Jan 06 2011 - 12:36, said: Thank you!
Now I want to see Portuguese BR in the next language update, huh
Link on message: #345286

Now I want to see Portuguese BR in the next language update, huh

Overlord: Portuguese BR, Serbian, Latvian, and Hungarian versions are coming.
Subject: World of Tanks becomes multilingual!
Link on message: #345286
Cy4n0Z, on Jan 06 2011 - 12:36, said: Thank you!
Now I want to see Portuguese BR in the next language update, huh
Link on message: #345286

Now I want to see Portuguese BR in the next language update, huh

Overlord: Portuguese BR, Serbian, Latvian, and Hungarian versions are coming.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #345002

Link on message: #345002
Overlord: Additional languages have been added.
Subject: World of Tanks becomes multilingual!
Link on message: #345002
Link on message: #345002
Overlord: Additional languages have been added.
Subject: World of Tanks becomes multilingual!
Link on message: #345002
Link on message: #345002
Overlord: Additional languages have been added.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #344980
rgfrosti, on 06 January 2011 - 01:24 AM, said: And German? not good....

Link on message: #344980

Overlord: All current language packages will be updated, including German.
Read the news carefully please.
Subject: World of Tanks becomes multilingual!
Link on message: #344980
rgfrosti, on Jan 06 2011 - 00:24, said: And German? not good....
Link on message: #344980

Overlord: All current language packages will be updated, including German.
Read the news carefully please.
Subject: World of Tanks becomes multilingual!
Link on message: #344980
rgfrosti, on Jan 06 2011 - 00:24, said: And German? not good....
Link on message: #344980

Overlord: All current language packages will be updated, including German.
Read the news carefully please.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Maus (Dont Buy One)
Link on message: #344392
Salmack, on 05 January 2011 - 04:16 AM, said: This is the absolute worst tank that I had the ill pleasure of
driving. As with all German Tanks it is not loved by the Russian
Developers. This tank may have a load of armor but that does not
make up for its poor maneuverability and poor damage. This tank is
a BUST please do not waste your time trying to get in one as I
did.
If you are like me and do not agree with the cant beat them join them and become a Russian Driver, STICK with the Ausf B. Otherwise with the next soft move all your points to Russian Tree and go with the latest Dev Machine = T-54 and the IS-7 as I suspect most will be doing. It will make for a great game when all the tanks are Russian. Perhaps then the Developers will see the light. That or just give up on making other Nation Tech Trees and stick with the obvious bias choice.
Until the Developers take our complaints seriously DO NOT buy a Maus. Only had it two days and win or loose I am down 250k silver.

Link on message: #344392

If you are like me and do not agree with the cant beat them join them and become a Russian Driver, STICK with the Ausf B. Otherwise with the next soft move all your points to Russian Tree and go with the latest Dev Machine = T-54 and the IS-7 as I suspect most will be doing. It will make for a great game when all the tanks are Russian. Perhaps then the Developers will see the light. That or just give up on making other Nation Tech Trees and stick with the obvious bias choice.
Until the Developers take our complaints seriously DO NOT buy a Maus. Only had it two days and win or loose I am down 250k silver.
ARGO: Sorry to burst your bubble, Anything tier 10 you WILL be a tank
magnet with a HUGE "SHOOT ME" sign on it. I am an IS7 driver and I
can tell you my friend that your not going to get any love from
players for being in a Russian tier 10, infact I will say the IS7
get targeted 1st. After all, everyone wants to make a name for
themselves. I deliberately went into a platoon with a buddy, he had
a Maus and me an IS7, I got all the enemies attention 1st, Why?
Because IS7s can do 50km and that is more of a threat than the
lumbering Maus. BTW after they got me my buddies Maus got some
enemy love. But aside all that all I can say of any help to you is
use your tank to do what is does best, Be a destraction to the
enemy while your team breaks through or defend the base/arty.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\Why is there a log on the back of the T-54?
Link on message: #344364

Link on message: #344364
ARGO: The log is there for when your stuck in Campnovka. You can use it
to build a nice campfire for marshmallow roasting while you wait
for the enemy to get bored staring across the open field and smell
all those delicious smores cooking and then you can pound them with
your artillary.
JK. Most likely used to jam under
the tanks treads when it was stuck in mud for traction to get out.

Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Tiger I engines
Link on message: #344340

Link on message: #344340
ARGO: My friend, I will not mince words on this, If you max out your
Tiger it will prove itself as a worthy descent tank. get your best
stuff on it, Tigers with the long 88mm become truly accurate and
deadly snipers. trust me on this.....
Subject:
Archives\Beta\lack of agression in game
Link on message: #344332
varis, on 06 January 2011 - 01:16 AM, said: Are there any really good scouts after tier 4 (leopard + a20)? High
tier games tend to concentrate on just heavy tanks and there are
few tier 4 scouts in those (unless you bring one in your platoon on
purpose), so small wonder if high tier games are said to be more
campy.
The developers could take some steps to limit the amount of arty and TDs in a game. If it's known that a high tier TD is hiding in a bush accross the field, that can grind gameplay to a halt (or at least, 1-2 minutes more are spent going around and trying to flank on the other side of the map in hopes there is nobody camping there). If there is little arty, scouts are dead, and your team is mostly heavies left... there's not much options for you. TDs are a thrill to play and I always count "how many TDs do they have" when planning my tactics. But they bring the worst out of the invisitank syndrome as well as the OPCaMo mechanic.

Link on message: #344332

The developers could take some steps to limit the amount of arty and TDs in a game. If it's known that a high tier TD is hiding in a bush accross the field, that can grind gameplay to a halt (or at least, 1-2 minutes more are spent going around and trying to flank on the other side of the map in hopes there is nobody camping there). If there is little arty, scouts are dead, and your team is mostly heavies left... there's not much options for you. TDs are a thrill to play and I always count "how many TDs do they have" when planning my tactics. But they bring the worst out of the invisitank syndrome as well as the OPCaMo mechanic.
ARGO: Oh yes, there are many new and better scouts that are not even
light tanks, Shermans, T-20s, T-44+54s, they are very fast and have
better guns than Leos,"I was using Leos as an example". When I
started playing back in July, Leos were arties biggest nightmare
but it seems no a lot of players tend to ignor arty to chase down a
IS7 or Maus and then their team gets rained to death. We had some
really great scouts then but again it seems to be all about chasing
heavies since the lst two patches.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343991
Sturmtiger_304, on 05 January 2011 - 11:18 PM, said: Hmm, Sweden & Finland, right? :>

Link on message: #343991

Overlord: Possibly. Players from Sweden & Finland outnumber players from
Denmark & Norway three to one.
Subject: World of Tanks becomes multilingual!
Link on message: #343991
Sturmtiger_304, on Jan 05 2011 - 22:18, said: Hmm, Sweden & Finland, right? :>
Link on message: #343991

Overlord:
Possibly. Players from Sweden & Finland outnumber players from Denmark & Norway three to one.
Possibly. Players from Sweden & Finland outnumber players from Denmark & Norway three to one.
Subject: World of Tanks becomes multilingual!
Link on message: #343991
Sturmtiger_304, on Jan 05 2011 - 22:18, said: Hmm, Sweden & Finland, right? :>
Link on message: #343991

Overlord:
Possibly. Players from Sweden & Finland outnumber players from Denmark & Norway three to one.
Possibly. Players from Sweden & Finland outnumber players from Denmark & Norway three to one.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343971
Sturmtiger_304, on 05 January 2011 - 11:15 PM, said: Quick question for you Overlord; is there any language packs in the
future containing northern Europe languages? IE: Finland, Sweden,
Norway & Danish.

Link on message: #343971

Overlord: None of the above is currently in development, but very likely that
they will be added as well. At least some of them.
Subject: World of Tanks becomes multilingual!
Link on message: #343971
Sturmtiger_304, on Jan 05 2011 - 22:15, said: Quick question for you Overlord; is there any language packs in the
future containing northern Europe languages? IE: Finland, Sweden,
Norway & Danish.
Link on message: #343971

Overlord:
None of the above is currently in development, but very likely that they will be added as well. At least some of them.
None of the above is currently in development, but very likely that they will be added as well. At least some of them.
Subject: World of Tanks becomes multilingual!
Link on message: #343971
Sturmtiger_304, on Jan 05 2011 - 22:15, said: Quick question for you Overlord; is there any language packs in the
future containing northern Europe languages? IE: Finland, Sweden,
Norway & Danish.
Link on message: #343971

Overlord:
None of the above is currently in development, but very likely that they will be added as well. At least some of them.
None of the above is currently in development, but very likely that they will be added as well. At least some of them.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343967
Chaos123, on 05 January 2011 - 11:13 PM, said: Good work 
I hope its not "brazilian" portuguese though

Link on message: #343967


I hope its not "brazilian" portuguese though

Overlord: This time it's going to be EU-Portuguese, Brazilian-Portuguese will
be added a bit later.
Subject: World of Tanks becomes multilingual!
Link on message: #343967
Chaos123, on Jan 05 2011 - 22:13, said: Good work 
I hope its not "brazilian" portuguese though
Link on message: #343967


I hope its not "brazilian" portuguese though

Overlord:
This time it's going to be EU-Portuguese, Brazilian-Portuguese will be added a bit later.
This time it's going to be EU-Portuguese, Brazilian-Portuguese will be added a bit later.
Subject: World of Tanks becomes multilingual!
Link on message: #343967
Chaos123, on Jan 05 2011 - 22:13, said: Good work 
I hope its not "brazilian" portuguese though
Link on message: #343967


I hope its not "brazilian" portuguese though

Overlord:
This time it's going to be EU-Portuguese, Brazilian-Portuguese will be added a bit later.
This time it's going to be EU-Portuguese, Brazilian-Portuguese will be added a bit later.
Subject:
News from the Front\Discussion of News Articles\World of Tanks becomes multilingual!
Link on message: #343944

Link on message: #343944
Overlord: French, Portuguese, Italian, and Spanish language packages for
v.0.6.2.8 game client will be added tomorrow, January 6.
UPD Additional language packages have been added.
Full text news
UPD Additional language packages have been added.
Full text news
Subject: World of Tanks becomes multilingual!
Link on message: #343944
Link on message: #343944
Overlord: French, Portuguese, Italian, and Spanish language packages for
v.0.6.2.8 game client will be added tomorrow, January 6.
UPD Additional language packages have been added.
Full text news
UPD Additional language packages have been added.
Full text news
Subject: World of Tanks becomes multilingual!
Link on message: #343944
Link on message: #343944
Overlord: French, Portuguese, Italian, and Spanish language packages for
v.0.6.2.8 game client will be added tomorrow, January 6.
UPD Additional language packages have been added.
Full text news
UPD Additional language packages have been added.
Full text news
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #343863
Morrigan, on 05 January 2011 - 05:41 PM, said: Doesn't matter if the US used it, 200-300 were built for the US.
That's more than some of the other tanks being portrayed in this
game, so it's a straw-man argument to say "it wasn't used".

Link on message: #343863

MrVic: British Main armament in the firefly plus the main use of fireflies
was British. We'll see them in the British tree I would put money
on that. The US tree will have one as a Premium I think still to
tie us over till we get upgradeable ones.
I'm not worried about it in the US tree since there will be a British Tree thats more its home then in the US tree.
We just have to wait a bit. I think the British Tree will be epic
I'm not worried about it in the US tree since there will be a British Tree thats more its home then in the US tree.
We just have to wait a bit. I think the British Tree will be epic

Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T54 + Earning Money
Link on message: #343397

Link on message: #343397
Tanitha: No, imo the costs are fine.
I make more "profit" with the T54 than i used to with the T44 , i think..
But the ammo is
250
250
1250
So i use the middle stuff.
If they ever balanced the ammo out a bit more. things might be different, 1250 a shot would eat the profit margin up in a lot of games.
Especially with 20 shots fired, that's 20k difference.
I make more "profit" with the T54 than i used to with the T44 , i think..
But the ammo is
250
250
1250
So i use the middle stuff.
If they ever balanced the ammo out a bit more. things might be different, 1250 a shot would eat the profit margin up in a lot of games.
Especially with 20 shots fired, that's 20k difference.
Subject:
Archives\Beta\New Player, Not Playing
Link on message: #343082
Agent1111, on 05 January 2011 - 03:28 PM, said: Tanitha i think you are missing a very big point most people who
have played a pz3a or a pz3 that have over 2500 battles did it
before the warp fix i dare to say if you started today and had no
exp playing and you tried that old scouting way you would not avg
over 200 exp because are dead before you get half way there
i have over 58% win rate and over 515 exp(sal tuskin is my main) on my leo but that is all before the warp fix there is no way in hell you could do that today not even close i tried to play it after the warp fix cant do it
so give the op some credit he is tring but wow is not a very noob friendly game and that will be its down fall i fear
you all have to remember when we grinded lights there were a lot of lights also now all you see is heavys that can hit from 300m that wasnt around when we started in july
just my 2 cents

Link on message: #343082

i have over 58% win rate and over 515 exp(sal tuskin is my main) on my leo but that is all before the warp fix there is no way in hell you could do that today not even close i tried to play it after the warp fix cant do it
so give the op some credit he is tring but wow is not a very noob friendly game and that will be its down fall i fear
you all have to remember when we grinded lights there were a lot of lights also now all you see is heavys that can hit from 300m that wasnt around when we started in july
just my 2 cents
Tanitha: Yep you are spot on, and i did state also that the fixing of the
warping was 1/2 the problem for the lower tanks especially lights,
the problem has been recognized, and they have stated they need to
do something for the lights, like something in the way of
buffs.
And i agree, one of my most played tanks, (even though i have top T10 heavies and T9 mediums) still is a T4 light leo. 727 games.
Fun? yeah... big earner? yeah.. survivability? i was / am on a 5% survivability on my leo : ) survived 42 out of 727 ..
Its not that i was bad playing it, I wrote guides on how to play it. that were well received.
(one complaint from the op was a survivability of 13%.)
As for the exp, comparison (on todays servers with no warping) i was going to buy one, and play a few games, but they were about 180k, and then i decided, well i cant really afford 180k just to play a couple of games for testing and then dump again : )
I have a T2 light, I get 600k+ a game today with that, + double for one game a day. Its not much of a comparison though its a premium tank.
Ahh dammit I'll pay the 180k for the PZIII
Heres some stats from a couple of games, not many games, im busy, but it shows clearly it can earn more than 150 a game with no problems.
GAME 1





No scouting done, .. just killing the few tanks that were around my level.
1434 EXP, with premium and the double bonus for the first game of the game.

9k credits earned profit after repairs and ammo. Todays date stamp.

2nd game


No kills this time, but earned more exp this game, 870. from the assists and spotting.
I shot a lot, lol 42 shells fired.

Another 9k profit, and todays date stamp.


So my stats.
2 games played, 100% win rate, 50% survive rate, 3 kills from the 2 games.
Average exp 794... (doesn't include the double gained in the double exp game)
6 master gunner medals earned from the 2 games.
As I said, 150 exp earned per game, is way too low.
The tank isnt bad.
The tank isnt bad today, even with warping fixed.
Yes in the one game I died, i was pretty much one shotted by a trolling KV with a boomstick. but who cares. Onto the next game..
Serves me right for trying to 1v1 him with a PZIII..
i would have a earned a lot more with a decent crew, 15 hits from 42 shots was mostly? from a bad 50% newbie gunner.
After all it is a low tier tank, and the player playing it has only played for 3 days. what does he want in 3 days? a IS7?
These things are earned. Or everyone would have one.
Sure, if i kept playing there is a rare chance id have a bad game
I have a bad game every 1000 games.
/jokes.
But i'm not playing 100 games to spit out some more accurate stats for you.
The tank can earn as shown above, so practice! If you want to be a ace tanker in a is7 in 3 days, it ain't going to happen..
As you can also see from the photos above, the tank I used isn't a top "decked out" tank, the crew is the starting basic 50% crew. That missed a lot which I was shooting.
There is no equipment on the tank except a never used repair kit. The tank had some standard upgrades like engine etc..
Nothing unusual.....
Please stop blaming the tank, and the game, and every other excuse under the sun. ~800 exp average games on a low level PZIII is more than enough.
Even if it was 400 exp, which mine probably ould be if i kept playing and had some bad games and losses etc.. Thats still decent for a tank of that level.
Its only 13.5k exp to get to the next tank. Its not that hard or that long if you have the credits. Premium helps too of course.
And i agree, one of my most played tanks, (even though i have top T10 heavies and T9 mediums) still is a T4 light leo. 727 games.
Fun? yeah... big earner? yeah.. survivability? i was / am on a 5% survivability on my leo : ) survived 42 out of 727 ..
Its not that i was bad playing it, I wrote guides on how to play it. that were well received.
(one complaint from the op was a survivability of 13%.)
As for the exp, comparison (on todays servers with no warping) i was going to buy one, and play a few games, but they were about 180k, and then i decided, well i cant really afford 180k just to play a couple of games for testing and then dump again : )
I have a T2 light, I get 600k+ a game today with that, + double for one game a day. Its not much of a comparison though its a premium tank.
Ahh dammit I'll pay the 180k for the PZIII
Heres some stats from a couple of games, not many games, im busy, but it shows clearly it can earn more than 150 a game with no problems.
GAME 1





No scouting done, .. just killing the few tanks that were around my level.
1434 EXP, with premium and the double bonus for the first game of the game.

9k credits earned profit after repairs and ammo. Todays date stamp.

2nd game


No kills this time, but earned more exp this game, 870. from the assists and spotting.
I shot a lot, lol 42 shells fired.

Another 9k profit, and todays date stamp.


So my stats.
2 games played, 100% win rate, 50% survive rate, 3 kills from the 2 games.
Average exp 794... (doesn't include the double gained in the double exp game)
6 master gunner medals earned from the 2 games.
As I said, 150 exp earned per game, is way too low.
The tank isnt bad.
The tank isnt bad today, even with warping fixed.
Yes in the one game I died, i was pretty much one shotted by a trolling KV with a boomstick. but who cares. Onto the next game..
Serves me right for trying to 1v1 him with a PZIII..
i would have a earned a lot more with a decent crew, 15 hits from 42 shots was mostly? from a bad 50% newbie gunner.
After all it is a low tier tank, and the player playing it has only played for 3 days. what does he want in 3 days? a IS7?
These things are earned. Or everyone would have one.
Sure, if i kept playing there is a rare chance id have a bad game

But i'm not playing 100 games to spit out some more accurate stats for you.
The tank can earn as shown above, so practice! If you want to be a ace tanker in a is7 in 3 days, it ain't going to happen..
As you can also see from the photos above, the tank I used isn't a top "decked out" tank, the crew is the starting basic 50% crew. That missed a lot which I was shooting.
There is no equipment on the tank except a never used repair kit. The tank had some standard upgrades like engine etc..
Nothing unusual.....
Please stop blaming the tank, and the game, and every other excuse under the sun. ~800 exp average games on a low level PZIII is more than enough.
Even if it was 400 exp, which mine probably ould be if i kept playing and had some bad games and losses etc.. Thats still decent for a tank of that level.
Its only 13.5k exp to get to the next tank. Its not that hard or that long if you have the credits. Premium helps too of course.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #343041
Chewie, on 05 January 2011 - 05:02 PM, said: I agree: http://forum.worldof...tion-variation/
I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.

Link on message: #343041

I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.
Overlord: Initially it was 35%, then we switched to 30%, now it's 25%. The
trend is obvious.
Subject: King Tiger post patch
Link on message: #343041
Chewie, on Jan 05 2011 - 16:02, said: I agree: http://forum.worldof...tion-variation/
I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.
Link on message: #343041

I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.
Overlord:
Initially it was 35%, then we switched to 30%, now it's 25%. The trend is obvious.
Initially it was 35%, then we switched to 30%, now it's 25%. The trend is obvious.
Subject: King Tiger post patch
Link on message: #343041
Chewie, on Jan 05 2011 - 16:02, said: I agree: http://forum.worldof...tion-variation/
I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.
Link on message: #343041

I just think it adds too much randomness to the game, which takes away from skill really affecting how well you do.
Overlord:
Initially it was 35%, then we switched to 30%, now it's 25%. The trend is obvious.
Initially it was 35%, then we switched to 30%, now it's 25%. The trend is obvious.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #343037
Chewie, on 05 January 2011 - 05:09 PM, said: That is very interesting. I had no idea that was accounted for. So,
just to make sure I'm not missing something else, the variables for
achieving penetration are:
1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki

Link on message: #343037

1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki
Overlord: Seems like all inclusive.
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)
Subject: King Tiger post patch
Link on message: #343037
Chewie, on Jan 05 2011 - 16:09, said: That is very interesting. I had no idea that was
accounted for. So, just to make sure I'm not missing
something else, the variables for achieving penetration are:
1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki
Link on message: #343037

1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki
Overlord:
Seems like all inclusive.
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)
Seems like all inclusive.
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)
Subject: King Tiger post patch
Link on message: #343037
Chewie, on Jan 05 2011 - 16:09, said: That is very interesting. I had no idea that was
accounted for. So, just to make sure I'm not missing
something else, the variables for achieving penetration are:
1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki
Link on message: #343037

1 - Shell penetration
2 - Thickness of armor
3 - Angle of incidence (including slope and angle of attack)
4 - Distance from target
5 - Shell normalization
6 - +-25% variance on shell penetration
Am I missing anything?
EDIT - Added variation. Thanks RimtuTiTuki
Overlord:
Seems like all inclusive.
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)
Seems like all inclusive.
One more example:
Take "beloved" IS-4 and 10.5 cm L/68 gun for KT. (distance - 100m, AP shells, shooting from the front)
1) front hull armor of IS-4: 160mm@60deg
2) 10.5 cm L/68 gun - 225mm penetration, with 25% random it makes - from 169,75mm to 281.25mm
3) take account of normalization effect of the shell, for 10.5 cm L/68 it is 10deg, so the armor slope of IS-4 with normlization is 60-10=50deg
4) IS-4 effective armor: 160 * (1/cos(50)) = 249mm. approx 5/6 of shots won't penetrate (normal distribution)
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #342950
Chewie, on 05 January 2011 - 04:47 PM, said: What is this shell normalization effect?

Link on message: #342950

Overlord: Before penetration the shell sort of "screws" into the armor
towards normal line, decreasing actual slope.
This affect varies according to shell type, basically it's about -10deg.
This affect varies according to shell type, basically it's about -10deg.
Subject: King Tiger post patch
Link on message: #342950
Chewie, on Jan 05 2011 - 15:47, said: What is this shell normalization effect?
Link on message: #342950

Overlord:
Before penetration the shell sort of "screws" into the armor towards normal line, decreasing actual slope.
This affect varies according to shell type, basically it's about -10deg.
Before penetration the shell sort of "screws" into the armor towards normal line, decreasing actual slope.
This affect varies according to shell type, basically it's about -10deg.
Subject: King Tiger post patch
Link on message: #342950
Chewie, on Jan 05 2011 - 15:47, said: What is this shell normalization effect?
Link on message: #342950

Overlord:
Before penetration the shell sort of "screws" into the armor towards normal line, decreasing actual slope.
This affect varies according to shell type, basically it's about -10deg.
Before penetration the shell sort of "screws" into the armor towards normal line, decreasing actual slope.
This affect varies according to shell type, basically it's about -10deg.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\King Tiger post patch
Link on message: #342937
Valeriadrina, on 05 January 2011 - 04:48 PM, said: That just leads me to think that 30% spread on penetration values
is too large. For damage I can understand it but honestly it is not
enhancing the gameplay at all.

Link on message: #342937

Overlord: 25% spread.
Subject: King Tiger post patch
Link on message: #342937
Valeriadrina, on Jan 05 2011 - 15:48, said: That just leads me to think that 30% spread on penetration values
is too large. For damage I can understand it but honestly it is not
enhancing the gameplay at all.
Link on message: #342937

Overlord:
25% spread.
25% spread.
Subject: King Tiger post patch
Link on message: #342937
Valeriadrina, on Jan 05 2011 - 15:48, said: That just leads me to think that 30% spread on penetration values
is too large. For damage I can understand it but honestly it is not
enhancing the gameplay at all.
Link on message: #342937

Overlord:
25% spread.
25% spread.
Subject:
Archives\Beta\Questions\How does HE damage actually work?
Link on message: #342932
captking, on 05 January 2011 - 04:26 PM, said: Please see my Screen Shot This is E8 vs T-29 The
Master gunner is penetrating shots. So how does this effect sound
messages???

Link on message: #342932

Overlord: Hm, likely that for the purposes of this particular achievement
each HP decrease means penetration. Will check it, thanks.
Реклама | Adv