Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Kunzepanzer is ready to roll
Link on message: #12811516
Link on message: #12811516
Jaguarz: Thats not the Kunze Panzer... thats the Kpz 07 RH
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811508
NeatoMan, on Apr 17 2021 - 17:24, said:
an easier way someone mentioned a long, long time ago (can't remember who) was to total up team PRs and only put two teams together in battle that were within +/- 15% of each other, similar to what WG used to do for tank MM weights. So if you were on a crap team you'd likely be matched up against another crap team, or at worst a slightly above average team. let's say there are four teams in the queue total PRs of 60k, 65k, 70k, and 75k, you could have either 60k vs 65k and 70k vs 75k, or 60k vs 70k and 65k vs 75k, but not 60k vs 75k. Either wait for a suitable team to come along or send them in as is if the wait is too long, just like they did with MM weights.
Link on message: #12811508

an easier way someone mentioned a long, long time ago (can't remember who) was to total up team PRs and only put two teams together in battle that were within +/- 15% of each other, similar to what WG used to do for tank MM weights. So if you were on a crap team you'd likely be matched up against another crap team, or at worst a slightly above average team. let's say there are four teams in the queue total PRs of 60k, 65k, 70k, and 75k, you could have either 60k vs 65k and 70k vs 75k, or 60k vs 70k and 65k vs 75k, but not 60k vs 75k. Either wait for a suitable team to come along or send them in as is if the wait is too long, just like they did with MM weights.
TeriyakiTanker: I'm guessing that wouldn't appease the SBMM crowd, and I don't
think it would really change anything. I think what bothers me
the most about these threads are that everyone already knows WG
isn't going to implement SBMM and the total ignoring of the data
you have compiled over the years. What do you think of ranked
as a SBMM system?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811472
NeatoMan, on Apr 17 2021 - 16:22, said: They don't need to sandbox anything. A random MM provides
enough battles that fit the criteria for the kind of SBMM that most
of you are asking for (i.e. balanced teams). Simply look at
those battles that fit your criteria, and you'll get a good idea of
what will happen. Plus, we already have data on game
outcomes. I guarantee what WG shows from the server isn't
going to be much different than what we already got.
Regression toward a mean is a real thing. More data doesn't
make things diverge when they are already converging.
Link on message: #12811472

TeriyakiTanker: Fortunately I think your data on blowouts pretty conclusively shows
that the occurrence of blowouts will not be changed appreciably,
but unfortunately proponents of SBMM don't seem to care.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811471
GWyatt, on Apr 17 2021 - 14:49, said: You are talking skill balancing as opposed to skill based
match maker, in which you would be right, it would add no queue
time as the balancing would happen outside the queue. Skill
based, where you select members from the queue by skill, will add
time to the queue as you wait for suitable players. Since we
have no way to know how many iterations it would take to skill
balance two teams, as that would also be dependent on the
particular method you choose to do the balance, we can't say how
much time it would add before the battle countdown.
Link on message: #12811471

TeriyakiTanker: Again I think that would depend on your implementation, for
instance if you just create two brackets say below 47% win rate and
47% win rate and above. What I am asking is does anyone have
any evidence either way. And I ask that because in almost all
these threads two things happen1. People who want SBMM are
usually talking about something just skill sorting the reams to
make them closer to "even" (whatever that means to them)2.
Someone one always comes in, completely unchallenged, and states as
a fact that wait times would increase to an unacceptable
level So I just want to know if anyone can give any kind of
evidence that this would be the case or are people just talking out
their butts?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811469
RingoMcLennison, on Apr 17 2021 - 15:21, said: There's no answer if you keep talking about "balance" as a
mythical creature made of unicorn fart. Specify what do you
call "balance" and we can start talking business. It's been 26
pages already and the SBMM crowd keeps going in circles.
Your hypothetic 2 teams are already selected. There are only 2
purple players. One in a tier X Obj 430U and the other in a tier
VIII Tiger 2. How do you balance that? One in each team? Then the
team with the 430U is given a large advantage. In this "balance"
land of yours, how many greens you have to put in the other team to
balance a purple? How many yellows per green? How many reds per
yellow? How do you measure the skill of players? Per global
WR? Global WN8? Recent WR? Recent WN8? Per tank stats? How many
battles in that particular tank do I have to play in order to be
measured? My question (which you didn't answer) points
to a very simple reasoning: if you need to wait for another purple
player in a tier X med to appear on the queue to match the 430U
player, you're already adding time. If your magical
SBMM doesn't wait, well then, answer: how do you balance 2
purples, one in a tier X med and the other in a tier VIII heavy?
If you shuffle around players you're screwing tank
composition. One team will end up with more heavies, or more arty,
or more TDs, or more mediums than the other. Congrats, you balanced
the skill while creating a different imbalance.
Link on message: #12811469

TeriyakiTanker: You are an exceptionally stupid person with serious reading
comprehension issues, I am not advocating for SBMM and I do not
support SBMM, but what I do support is people being honest in
discussions, so when trakks posted that SBMM would increase wait
times I asked him for some evidence this was the case. He
could not provide this and for some reason you keep asking me about
balance, to which by the way I already said I agree with you that
skill balancing this game with a +2/-2 tier system would be
extremely hard if not really possible at all. So I am not sure
what you think you are trying to argue with me other than you are
just a moron who can't read.
Subject: People really do this?!?!? On this game?!?!?!
Link on message: #12811412
BaconMeLoveIt, on Apr 15 2021 - 14:24, said: The following is on the Ranked Season end article.
So players really cheat on this
game? Why? If they have those mods on Ranked, then it is
highly probably those mods are also being used before the Ranked
season began.
Link on message: #12811412


TeriyakiTanker: The only shocking thing about that announcement is that is that
small of a number.
Subject: Can Duke and Cobra Commander have their skills reset?
Link on message: #12811410
Bacillus27, on Apr 17 2021 - 14:19, said: Deep down, Im sure you really do understand.
Money. You get a "free" commander with a useless skill
that people will likely pay gold to reset.
Link on message: #12811410

_BobaFett: I sometimes like to pretend money isn't WG's every motive,
but alas...
Subject: Fix the Cheating
Link on message: #12811400
cloudwalking, on Apr 17 2021 - 13:28, said: I'm betting your days are filled filing frivolous support
tickets. This is why most people don't believe
support tickets do anything...because they are flooded with
nonsense daily because someone simply doesnt understand what's
happening. Notice we never get any replays with these
claims? Weird.
Link on message: #12811400

TeriyakiTanker: Actually CAPTMUDD is correct, if someone really thinks cheating is
going on they should send a replay into support. If that are
going to come to the forum and complain it would also make sense to
attach a replay, often times someone helpful can point out what
really happened.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811391
Trakks, on Apr 17 2021 - 10:59, said: Except you are the one who is wrong about the definition of SBMM.
Purples do not want anyone on their own team who is not the same
skill level as they are because the lower skilled players drag down
their win rate. This is a very old argument that has been being
made forever. They want teams of purples and nothing but purples so
they know they can rely on their team mates for support. What they
do NOT want, is what you seem to be proposing, which is equal
numbers of all colors on both sides. That makes for unreliable
teams, and unreliable teams are bad. There is no point to changing
matchmaking at all if you are still going to mix players of all
skills on the same teams, because it doesn't resolve the issue of
higher skilled players complaining about how the lower skilled
players on their teams cause blowout losses. Nobody wants to
finish a match where the bottom 4 or 5 players on their teams do
zero damage, and players with a 55%+ WR do not want players with
a WR of 45% or below on their teams. That's the whole
basis of the argument for skill based matchmaking.
Link on message: #12811391

TeriyakiTanker: And again you are dodging my question. You stated that it was
obvious that SBMM would increase wait times. Show me some
proof. And in all honesty I am not purple, I will never be
purple, and I don't speak for any unicums, but I don't see a single
unicum in this thread saying anything close to what you are
saying. If you just admit you don't know anything about what
will happen to wait times with SBMM I will just move on.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811390
RingoMcLennison, on Apr 17 2021 - 10:15, said: You have 2 purples, one in a Object 430U and the other in a
Tiger 2. How do you balance that?
Link on message: #12811390

TeriyakiTanker: Well considering that isnt what I asked about its a bit of a straw
man, but unlike you I will answer your question. That is
exactly why I think SBMM wouldn't work in this game if implemented
in that way. But again I am going to ask my original
question, which is simply if they have 2 teams and you switch some
players around to obtain better balance, what is the evidence to
suggest that this would increase wait times? A very simple
question, not sure why you and trakks are incapable of answering
the question.
Subject: Incoming! Prime Gaming Cobra is ready to be claimed!
Link on message: #12811368
Direnight, on Apr 17 2021 - 13:25, said: This is Crazy it gave me the Cobra Commander and the Coke and other
supply but not the tank rentals i already Owen the Centurion
Mk. 5/1 RAAC. Weird i would love the 10 day rentals of the other
tanks.
Link on message: #12811368

_BobaFett: Check your depot. The box icon at the bottom
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811263
Trakks, on Apr 16 2021 - 15:40, said: I just told you, the numbers are what prove it. If purples
don't want to play with anyone else but other purples, that
eliminates a huge amount of the player base from matchmaking
consideration. It only take common sense and minimal math skills to
know that will lead to longer wait times with fewer players to
choose from for matches. Hello, McFly! 
Link on message: #12811263


TeriyakiTanker: Hello Mcfly..... that isnt what has been proposed. So how
about you actually address what is being asked instead of making
stuff up. I clearly said that SBMM could be implemented to
switch players around on teams AFTER the two teams have been
picked. So I will ask again what evidence do you have that
this would increase wait times? Cause I'm 100% sure that
sorting could be done in a matter of milliseconds. Just
amazing how people like you will bend over backwards to not answer
the actual question and pretend its the other person who is stupid.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811256
slavsickle, on Apr 17 2021 - 14:45, said: Im dark purple on console, give it a few months and ill be
purple on pc, just doing missions right now that bring my stats
down. Ill take sbmm any time, you don't speak for
everyone.
Link on message: #12811256

Draschel: You are an outlier. There is nothing wrong with that, but you
don't speak for everyone as wellYou also would not be a purple with
this skill based madness, either. Few would
Subject: Can Duke and Cobra Commander have their skills reset?
Link on message: #12811255
Bill_Nye_the_RussianSpy, on Apr 17 2021 - 06:18, said: Unfortunately without using gold to retain the full amount or
credits and lose some thats the only way. Its almost like they know
people don't like the those skills...
Link on message: #12811255

_BobaFett: I don't really understand why they don't just give them
untrained skills so we can pick what we want.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12811180
Fray_Bentos_Lite, on Apr 17 2021 - 06:02, said: WOT needs to sandbox this. That will be the only way to end
this discussion.
Link on message: #12811180

Draschel: What you want answered, is not how can SBMM be made
functional and fit and serve you and whoever else here. That is
selfish, certainly.The best possible answer that everyone
should strive for:: how can I (me, you, he, her) get
better as to serve MM and teams better.
Subject: Is the T44-100 any good?
Link on message: #12811174
Link on message: #12811174
Draschel: Do you also get by, through lying? Deception?Average blocked per
game, 383 on the LIS 0.38 armor use
effAverage blocked per game, 245 on T44100 0.21
armor use eff You are only lying to yourself. As i said,
talk is cheap
Subject: Buff Rheinmetall Panzerwagen
Link on message: #12811173
Link on message: #12811173
Draschel: That is the thing, you answered your own question. No one is asking
for it to be meta-game. Frankly, with its template and roots,
likely it never will be meta-game central. However,
neither are WZ132-1, Sheridan meta-game tanks. Yet they are both
considerably better than panzerwagen and manticore. Buffing works
on steps towards balance. T-34-3, STG, STA2 haven't been made
meta-game. Have they been made better? For sure. Same goes with
Senlac and M41D, coming up. That is the goal, to make them
better. Panzerwagen:
Manticore:- increase ROF to 6.98,
change the alpha damage to 330/430
- Increase ammunition storage to 25
pieces- Increase camo rating to 17.1 base (camo of kunze
panzer)
- Decrease gun dispersion to .12/.12/.08, improve
to -10 gun dep- Improve dispersions to .12/.12/.08, increase HE
muzzle velocity to 853m/s
- Increase ROF to 5.0, increase HE shell pen to 75 These
upgrades won't boost either to stardom, heck no. T100LT and EBR
will still be better. But what they would do, is allow these two to
compete more favourably versus WZ132, Sheridan, 13105
Subject: Is the T44-100 any good?
Link on message: #12811169
I_QQ_4_U, on Apr 17 2021 - 06:39, said: I go by experience, raw numbers don't mean as much as how
that armour is laid out and I know from playing them and playing
against them that I bounce more shots with or on the T-44 than the
Lis. T-44's are actually quite an infuriating tank to play against
if it can get hull down, the Lis is not, at all.
Link on message: #12811169

Draschel: I can see that you do. But we aren't here to debate about
what you think, feel, any misfortunes, bad experiences.We are here
to clarify, that the turret of LIS is sturdier than T-44-100. You
are free to post an official, credible, documented source
yourself.
Subject: We need an "F...off command"
Link on message: #12811139
Link on message: #12811139
Draschel: isn't this command already here?Called "Negative"
Subject: Buff Rheinmetall Panzerwagen
Link on message: #12811086
Link on message: #12811086
Draschel: A slight bump in alpha to 330-360 would definitely work, but the
DPM needs to be around 2,500 points. If they insist it remains
2,180, alpha needs to be like other lights and 390Gun stats for
dispersion need to be reduced to .12/.12/.08 more in line with
other light tanks. Tank stability, in its randomness to
over-turn, needs a physics change.
Draschel
quick how to sidescrape 705 ♦ side scraping ♦3.2k dmg Paris ♦ World of tanks
17.04.2021 04:18:59
Subject: quick how to sidescrape 705 ♦ side scraping ♦3.2k dmg Paris ♦ World of tanks
Link on message: #12811084
Link on message: #12811084
Draschel: If the new HE changes were set in place, even a T92 light tank
could shoot you with HE and do consistent low damage
(10-15pts) as long as it did not hit your tracks or gun
mantle In current HE system, T92 light tank can shoot HE at
you anywhere and will 9 of 10, deal 0 damage totally
with its 75mm. Which is better? This isn't a
showcase of superior side scrape more than it is a show case of
potato players not side scraping against you. And just feeding
you The Super Pershing was a bot. And the 257 was a bot
too.
Subject: People really do this?!?!? On this game?!?!?!
Link on message: #12811080
PumpkinHead286, on Apr 16 2021 - 20:07, said: yes, but I know a few unicums that have accounts that have god
awful stats because when xvm was a thing it is the only way they
could get around being focused ,and there are still a few that have
those accounts because they like using xvm . So it is not totally
unheard of ,but it is more than likely they got someone to play
there account , but there is no way of knowing for sure . Unless
you are checking ip and far as I know only wg can do that , but
even then people will use vpn .
Link on message: #12811080

Draschel: This is a nonsense post. About as far away from truth as can
be. Any self respecting unicum, may surely complain about
artillery, no doubt. No one argues that. But it doesn't -end all be
all- and cripple their stats. It just ruins games, here and
there. Annoys them. It doesn't sink them, or they wouldn't be
unicum would they. XV< focus doesn't cripple a player over time.
It annoys them, during the moment. Only unicum accounts,
that perhaps aren't great, are their first account. That they
learned the game with. I can see those being mediocre. Keep
guessing though, nice try. Did Lordsheen tell you that?
Subject: Is the T44-100 any good?
Link on message: #12811078
Slatherer, on Apr 16 2021 - 16:05, said: I've played both and just get penned all the time in the
LIS. I block so much more in the T-44-100, esp in hull down
positions. Should that not be happening?
Block Quote I_QQ_4_U#21Posted Yesterday, 04:49 PM The 44-110 has much better turret armour.
Link on message: #12811078

Draschel:
Block Quote I_QQ_4_U#21Posted Yesterday, 04:49 PM The 44-110 has much better turret armour.
Draschel: How about we base things on empirical, physical evidence on
what exists and doesn't.... rather than personal experiences,
convictions - that cannot be verified and change from one user to
the next. While I do know they are very close, and yes
T-44-100 does only have one cupola not two....LIS is stronger
nevertheless. In both center gun mantlet, and in surrounding armor.
LIS yellowed areas are effective 203mm~ at the weakest. T-44-100
turret face can drop down to as low as 175-183mm. And the gun
mantlet is weaker. Testing was done with LIVE showcase, of M48
Pz 205mm AP projectile https://ibb.co/rFHw0cB
Subject: Would anyone be interested in historical reenactment training rooms?
Link on message: #12811070
CAPTMUDDXX, on Apr 16 2021 - 17:20, said: Ah no. You made a statement so if you know this to be the case
direct me to it in writing. I have been searching and have yet to
find anything about training rooms.
Link on message: #12811070

_BobaFett: 

Subject: 44 dollar offspring customization bundle.
Link on message: #12811026
hauptmanbubba, on Apr 16 2021 - 23:22, said: "Turn it Up" style is not the TL1 style with the drums
and guitars ... it's different The "Pretty Fly" style
does come with the lowest priced $45 dollar TL1 tank
package.
Link on message: #12811026

Jaguarz: I know its different, its a 2d meh camo as opposed to the 3d
trash camo, my point was 44 bucks for garbage which didnt even come
WITH the tank is crazy
Subject: ENOUGH WITH THE NOOBING
Link on message: #12810943
TommyRicketts, on Apr 16 2021 - 15:58, said:
Another idiot hiding behind a fake account. More posts than battles are they all this useless?
Link on message: #12810943

Another idiot hiding behind a fake account. More posts than battles are they all this useless?
_BobaFett: Been using this account since 2018, dunno what you're talking
about.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12810925
Trakks, on Apr 16 2021 - 12:19, said: The evidence is that purples make up only a very small percentage
of the player base, and they are never all online at the same
time. If purples were only matched against other purples, there
would be insane wait times trying to make 15 v 15 matches because
not all matches begin and end at the same time and not all players
will quit a match after being destroyed. Some want to watch to see
how it ends. That makes the number of available players sporadic at
best. If you drop 30 people in the middle of the Sahara desert,
miles apart from each other, the odds of them being able to
assemble into two teams of 15 each is highly unlikely.
The low skilled players that make up the bulk of the player base
would have no problem at all finding matches, because there are a
lot more of them than there are purples. Ironically, it is the
purples who seem to be the ones demanding SBMM because they don't
like having to play with muppets, but if they actually got what
they are demanding, all those muppets would go away, but because
the pool of available players is now much smaller, it would be
harder to get matches at all. It would be the lower skilled players
who derive the most benefit from SBMM, not the higher skilled ones
who are asking for it, because now they won't be food for unicums
and seal clubbers anymore. They will be playing on a level playing
field, while unicums and seal clubbers won't be playing at all. You
can't just eliminate the majority of players from the matchmaking
pool, and still expect to get matches as fast as you did
previously. They don't even have to try it to know it will happen.
The math is what proves it.
Link on message: #12810925

TeriyakiTanker:
Perhaps, but I don’t think anyone is asking for purples only to play against purples, most SBMM proponents seem to be asking to just reshuffle team rosters to make them more skill “fair”, though I am not sure what all of them mean by “fair”, so I would suggest that the heavily increased wait times you are suggesting would happen would not actually happen. So again I will ask what evidence you have because right now you would seem to have none.
Perhaps, but I don’t think anyone is asking for purples only to play against purples, most SBMM proponents seem to be asking to just reshuffle team rosters to make them more skill “fair”, though I am not sure what all of them mean by “fair”, so I would suggest that the heavily increased wait times you are suggesting would happen would not actually happen. So again I will ask what evidence you have because right now you would seem to have none.
Subject: 44 dollar offspring customization bundle.
Link on message: #12810895
Link on message: #12810895
Jaguarz: Wait that junk doesnt come with the TL1 tank? Thats insane.
Subject: People really do this?!?!? On this game?!?!?!
Link on message: #12810879
Cupujoe, on Apr 16 2021 - 18:10, said: You do realize that bad players pay good players to get them reward
tanks right ?
Link on message: #12810879

Jaguarz: No no, obviously these super unicum plus players spend
10-100k games deliberately stinking up their stats for um, I guess
reasons, and then when a reward tank shows up they just play
normally, it all makes perfect sense!!!
Subject: what is wrong with this game
Link on message: #12810856
RamaLamaDingDong1, on Apr 16 2021 - 13:25, said: You yelled Jesus Christ an I answered your call.
Link on message: #12810856

_BobaFett: Ok...
Subject: what is wrong with this game
Link on message: #12810843
RamaLamaDingDong1, on Apr 16 2021 - 13:01, said: Ok bothering me again what do you want now?
Link on message: #12810843

_BobaFett: Huh?
Subject: what is wrong with this game
Link on message: #12810835
stryker105mm, on Apr 15 2021 - 19:34, said: WG can you pull your head out of the dark and
see that you have ruined this game. Below is a list of
what is wrong with your game. 1) Prem ammo, remove or limit this.
Makes armor a joke 2) OP reward tanks. For example,
279e, 907, fv 95, all the Clan Wars tanks, these all need to
be moved to tier 12. 3) Maps. Let a player block the 4 maps
that they dislike playing on. 2 is not enough. Maps should be
based on tier low tier get all the maps, higher tier 8-10 only get
the larger maps, balance on maps is trash, balance the maps.
rotation of start and caps around the map, give players a better
play, (I honestly cannot understand what he's trying to say here)
4) EBRs. OP as hell. Is this a LT or med tank?
If it's a LT make it so it does not do the same
damage per shot as a med tank of the same tier. Armor
profile is a joke or WG made it a joke. You hit an
EBR with a 155 mm cannon and it does no damage, come
on. WG pull your head out of the dark.
5) HE ammo should have the same penetration as the
caliber of the gun. For example, if it has a 155
mm gun it should have a minimum of 155 of
penetration. For example, KV-2 does more damage per shot than
a Type 5 HT with HE ammo.
6 armor in this game does not exist due
to prem ammo,
(I'm not going to fix anymore, you
get the point.) 7 Arty in the game this should start at tier 8, low
tier arty should be deleted. 8 New tank lines are a joke like
the rhino, is this a ht i think not armor profile of a tiger 1, and
dpm of a tier 8, 9 prem tanks should only see a 1 tier
spread, its a prem tank players paid cash for this. if it was not
for players buying prem tanks, time or any other thing with cash
this game would be dead This might seem like i am just going
on with the bs in the game but it needs to be told how i feel as a
player in this game \
Link on message: #12810835

_BobaFett: Jesus Christ...
Subject: Flummoxed
Link on message: #12810832
Link on message: #12810832
churchill50: Those are both Clan Wars reward tanks. You'll need to play in a
Clan in a Clan Wars Campaign to get them. A list of tier 10
special/reward tanks would be:Personal mission reward tanks: Obj
260, Obj 279(e).Clan Wars reward tanks: M60, T95E6, T95/FV4201
Chieftain, Carro da Combattimento 45t, VK 72.01(K), Obj 907,
121BSpecial tanks (that were removed from the tech tree): Foch 155,
FV215B (183), FV215BOther (offered as rewards for events and/or in
the Black Market): T-22 Sr, WZ-111 Quilin Hope that helps!
Subject: KRZYBooP's Used Tank Emporium! British Duo, priced to Goooooo!
Link on message: #12810746
Link on message: #12810746
KRZYBooP: Howdy Boom Jockeys! Read the title, cause I am not repeating
how insane that statement is. The Caernarvon AX w/ Style and
the Sherman Firefly are available for purchase together in an
amazing bundle.
Get both for the bananas price of
42.99. This deal will only be here from 16APR21 until 30APR21
so hurry up!More information on this deal can be found HERE.

Subject: KRZYBooP's Used Tank Emporium! Offspring is here for a concert in the...
Link on message: #12810740
Link on message: #12810740
KRZYBooP: Howdy Boom Jockeys! Out with a new album, The Offspring is
here to play it on their amazing tank, kitted out for the best
sound for the battlefield.
This tank starts at 44.99 and also
features an Orchestrated version of The Kids aren't Alright that
plays at the beginning of every battle. This sale is here from
16APR21 until 26APR21. More information can be
found HERE!

Subject: Is the T44-100 any good?
Link on message: #12810739
Link on message: #12810739
Jaguarz: Fast, can bounce stuff, accurate gun, good tank.
Subject: Rare Clan Wars upset: 13 non-meta tanks vs 15 chieftains/907s etc
Link on message: #12810734
Link on message: #12810734
Jaguarz: Still a strong selection of tanks, funniest I saw was a herd of
CS-63s sweep a CWs map like a swarm of locusts
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