Developers posts on forum
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Subject: PSA: SPG and HE Supertest
Link on message: #12833236
Cowcat137, on May 18 2021 - 08:49, said: Arty net buff?
Link on message: #12833236

_BobaFett: It appears so.
Subject: PSA: SPG and HE Supertest
Link on message: #12833232
Block Quote Commanders! The Sandbox for HE shells and artillery has given us plenty to consider. Your feedback and survey responses have been warmly received, and they've given us valuable suggestions for improvement. And that means we're moving on. The next step before release is to start closed testing for a number of vehicles with HE-based gameplay and specific SPGs. CONTENTS What Will Be Tested During the Supertest? Changes to Vehicles With HE Shells Wheeled Vehicles Artillery What About Other Vehicles? What Will Be Tested During the Supertest? Please note: The Supertest is a closed test where preliminary testing of vehicles requiring fine-tuning and verification as to the effectiveness of balance changes take place. On May 18, the following nine vehicles will go to the Supertest:
IX
Type
4 Heavy
X
Type
5 Heavy
X
XM551
Sheridan
IX
T49
VI
KV-2
VI
KV-2
®
X
Panhard
EBR 105
IX
Panhard
EBR 90
VIII
Panhard
AML Lynx 6x6 We will also test system changes to AP
shell alpha damage for all SPGs, as well as certain improvements to
particular vehicles. After being evaluated in the Supertest and
adjusted accordingly, the suggested changes will most likely be
added to the first Update 1.13 Common Test so everyone can check
them. Changes to Vehicles With HE Shells
T49 For the 152 mm Gun-Launcher XM81 (conventional) gun,
dispersion was decreased from 0.6 to 0.57. For the 152 mm
Gun-Launcher XM81 (conventional) gun, dispersion was decreased on
turret traverse from 0.38 to 0.35.
XM551 Sheridan For the 152 mm Gun-Launcher XM81 (conventional)
gun, dispersion was decreased from 0.53 to 0.51. For the 152 mm
Gun-Launcher XM81 (conventional) gun, dispersion was decreased on
turret traverse from 0.4 to 0.35. High-Tier American light tanks
currently have high damage per shot for their type and an extremely
small chance of accurately hitting the target. The suggested
changes will help reduce the time required for taking an accurate
shot. We believe that this will be just enough to take advantage of
the new mechanics for causing damage with HE shells. Either use
your patience and cunning or be bold and courageous by trying your
luck behind enemy lines!
Type 5 Heavy For the 15 cm/45 41st Year Type gun,
penetration was increased for the Common Type 91 shell
from 240 to 252 mm. For the 15 cm/45 41st Year Type gun,
dispersion was decreased from 0.5 to 0.47. For the 14 cm/50
3rd Year Type gun, dispersion was decreased from 0.4 to 0.38.
Type 4 Heavy For the 15 cm/45 41st Year Type gun,
penetration was increased for the Common Type 91 shell
from 240 to 252 mm. For the 15 cm/45 41st Year Type gun,
dispersion was decreased from 0.52 to 0.49. For the 14 cm/50
3rd Year Type gun, dispersion was decreased from 0.42 to 0.4.
These steel Japanese beasts stand out for their toughness,
slowness, and relentlessness. Everyone knows what to expect from
their HE shells—an accurate shot bears bad news for enemies and
success for your team. Now we are planning to slightly increase the
expected effectiveness of the 15 cm gun's armor-piercing shells.
Their armor penetration will allow them to perform better in
close-range combat. The Common Type 91 AP shell has been
added to the existing HE and Premium HE shell selections for
the 15 cm/45 41st Year Type gun on the Type 4 and 5 Heavy
tanks as part of overall changes to HE shell mechanics.
In addition, we will adjust their accuracy so that in close combat, when looking down on the weak spots of opponents that are much smaller, these vehicles will be able to fire both HE and AP shells more accurately.
KV-2/KV-2 ® V-5 engine power was increased from 600 to 630 hp. For
the 152 MM М-10 gun, aiming time was decreased from 4.0
to 3.8. For the KV-2 MOD. 1941 suspension, traverse speed
was increased from 18 to 20 deg/s. For the KV-2 MOD.
1941 suspension, dispersion during movement was decreased from
0.28 to 0.26. For the KV-2 MOD. 1941 suspension,
dispersion on hull traverse was decreased from 0.28 to 0.26. For
the МТ-2 turret, traverse speed was increased from 16 to
17 deg/s. For the 122 MM U-11, 152 MM М-10, and 107
MM ZIS-6 guns, dispersion on МТ-2 turret traverse
was decreased from 0.16 to 0.15. This Soviet steel giant and its
Imperial Guard version can do a lot without demanding much in
return. In discussions on Sandboxes related to HE shells, feedback
on the KV-2 and its counterpart was a central theme. These vehicles
are highly popular and dear to the heart of every tanker. The
statistics showed that no significant changes in their performance
were introduced. The difference in the values of damage caused
during the first HE shell test on the live server was less than 6%.
During the second test, this difference was even narrower, nearly
halved to 3%. Your feedback and survey responses prove that this
vehicle is important to many players. To preserve its uniqueness,
we will make small changes to improve its gameplay and keep its
battle performance level with its current performance on the live
server. Wheeled Vehicles
Panhard EBR 105 For the 105 mm D. 1504 (EBR) gun,
penetration was decreased from 105 mm to 75 mm for
the OE-105-Mle. 60 D. 1504 (EBR) shell.
Panhard EBR 90/Panhard AML Lynx 6x6 For the 90 MM CN 90
F3, 90 MM D. 921 F1, and 90 MM D. 921 guns,
penetration was decreased from 90 mm to 75 mm for the OE shell. Of
all the vehicles listed above, wheeled vehicles showed the greatest
change in the effectiveness of their HE shells. This was due to a
number of factors—gun accuracy, stabilization, and the speed and
maneuverability of the vehicles themselves. This increase in
performance proved to be excessive and requires fixing. To avoid
increasing the effectiveness of wheeled vehicles, we will test a
reduction in HE shell armor penetration for all researchable
vehicles. 75 mm of penetration may become standard for the entire
branch. Artillery Within the Supertest, SPGs will receive two
primary changes. AP shells will receive increased damage. According
to the statistics of particular vehicles (mostly heavy SPGs with
high-caliber guns), the result of hitting and causing damage did
not correspond to the effort spent. It's hard to time the shot and
hit the target with an AP shell when driving the Т92 HMC or G.W. E 100. Such effort should
be rewarded. Therefore, as part of testing, we will improve the
damage per shot of AP shells for a number of SPGs to make their
effectiveness correspond to other vehicles of their type. Some SPGs
will receive a small reduction in damage for AP and alternative
shells as an adjustment to their effectiveness. These small changes
should keep vehicle performance at an appropriate level. For
example, the damage value of AP and alternative shells for the 155
mm guns of the American SPG branch (M12, M40/M43, and M53/M55) will be decreased by
30 HP and 50 HP, respectively. What About Other Vehicles? In
addition to the specified changes, there are a number of other
vehicles that can be considered vehicles with HE-based gameplay.
For example, the Polish B.U.G.I., FV4005 Stage II, and
some Shermans. After analyzing the
data collected during the Sandbox tests and on the live server, we
can now say that no changes are required for them. There are a
number of reasons for this: either their effectiveness has not
changed or the share of HE shell damage is excessively small with
regards to the total damage caused by a particular vehicle. Such a
complex change in game mechanics affects almost all aspects of the
game. As a result, it requires close examination in the Supertests
of certain vehicles, as well as for all Common Test vehicles. We
will continue to analyze what happens after we deliver
Update 1.13 in June, so please be aware that further tweaks
and adjustments are likely. We look forward to your feedback, both
for the results of the Common Test and after the release of Update
1.13. Good luck on the battlefield. Roll out!
Link on message: #12833232
Block Quote Commanders! The Sandbox for HE shells and artillery has given us plenty to consider. Your feedback and survey responses have been warmly received, and they've given us valuable suggestions for improvement. And that means we're moving on. The next step before release is to start closed testing for a number of vehicles with HE-based gameplay and specific SPGs. CONTENTS What Will Be Tested During the Supertest? Changes to Vehicles With HE Shells Wheeled Vehicles Artillery What About Other Vehicles? What Will Be Tested During the Supertest? Please note: The Supertest is a closed test where preliminary testing of vehicles requiring fine-tuning and verification as to the effectiveness of balance changes take place. On May 18, the following nine vehicles will go to the Supertest:













In addition, we will adjust their accuracy so that in close combat, when looking down on the weak spots of opponents that are much smaller, these vehicles will be able to fire both HE and AP shells more accurately.



_BobaFett: CONTENTS What Will Be Tested During the Supertest?
Changes to Vehicles With HE Shells Wheeled Vehicles Artillery What About Other Vehicles? What Will Be
Tested During the Supertest? Please note: The Supertest is a
closed test where preliminary testing of vehicles requiring
fine-tuning and verification as to the effectiveness of balance
changes take place. On May 18, the following nine vehicles will go
to the Supertest:
IX
Type
4 Heavy
X
Type
5 Heavy
X
XM551
Sheridan
IX
T49
VI
KV-2
VI
KV-2
®
X
Panhard
EBR 105
IX
Panhard
EBR 90
VIII
Panhard
AML Lynx 6x6 We will also test system changes to AP
shell alpha damage for all SPGs, as well as certain improvements to
particular vehicles. After being evaluated in the Supertest and
adjusted accordingly, the suggested changes will most likely be
added to the first Update 1.13 Common Test so everyone can check
them. Changes to Vehicles With HE Shells
T49 For the 152 mm Gun-Launcher XM81 (conventional) gun,
dispersion was decreased from 0.6 to 0.57. For the 152 mm
Gun-Launcher XM81 (conventional) gun, dispersion was decreased on
turret traverse from 0.38 to 0.35.
XM551 Sheridan For the 152 mm Gun-Launcher XM81 (conventional)
gun, dispersion was decreased from 0.53 to 0.51. For the 152 mm
Gun-Launcher XM81 (conventional) gun, dispersion was decreased on
turret traverse from 0.4 to 0.35. High-Tier American light tanks
currently have high damage per shot for their type and an extremely
small chance of accurately hitting the target. The suggested
changes will help reduce the time required for taking an accurate
shot. We believe that this will be just enough to take advantage of
the new mechanics for causing damage with HE shells. Either use
your patience and cunning or be bold and courageous by trying your
luck behind enemy lines!
Type 5 Heavy For the 15 cm/45 41st Year Type gun,
penetration was increased for the Common Type 91 shell
from 240 to 252 mm. For the 15 cm/45 41st Year Type gun,
dispersion was decreased from 0.5 to 0.47. For the 14 cm/50
3rd Year Type gun, dispersion was decreased from 0.4 to 0.38.
Type 4 Heavy For the 15 cm/45 41st Year Type gun,
penetration was increased for the Common Type 91 shell
from 240 to 252 mm. For the 15 cm/45 41st Year Type gun,
dispersion was decreased from 0.52 to 0.49. For the 14 cm/50
3rd Year Type gun, dispersion was decreased from 0.42 to 0.4.
These steel Japanese beasts stand out for their toughness,
slowness, and relentlessness. Everyone knows what to expect from
their HE shells—an accurate shot bears bad news for enemies and
success for your team. Now we are planning to slightly increase the
expected effectiveness of the 15 cm gun's armor-piercing shells.
Their armor penetration will allow them to perform better in
close-range combat. The Common Type 91 AP shell has been
added to the existing HE and Premium HE shell selections for
the 15 cm/45 41st Year Type gun on the Type 4 and 5 Heavy
tanks as part of overall changes to HE shell mechanics.
In addition, we will adjust their accuracy so that in close combat, when looking down on the weak spots of opponents that are much smaller, these vehicles will be able to fire both HE and AP shells more accurately.
KV-2/KV-2 ® V-5 engine power was increased from 600 to 630 hp. For
the 152 MM М-10 gun, aiming time was decreased from 4.0
to 3.8. For the KV-2 MOD. 1941 suspension, traverse speed
was increased from 18 to 20 deg/s. For the KV-2 MOD.
1941 suspension, dispersion during movement was decreased from
0.28 to 0.26. For the KV-2 MOD. 1941 suspension,
dispersion on hull traverse was decreased from 0.28 to 0.26. For
the МТ-2 turret, traverse speed was increased from 16 to
17 deg/s. For the 122 MM U-11, 152 MM М-10, and 107
MM ZIS-6 guns, dispersion on МТ-2 turret traverse
was decreased from 0.16 to 0.15. This Soviet steel giant and its
Imperial Guard version can do a lot without demanding much in
return. In discussions on Sandboxes related to HE shells, feedback
on the KV-2 and its counterpart was a central theme. These vehicles
are highly popular and dear to the heart of every tanker. The
statistics showed that no significant changes in their performance
were introduced. The difference in the values of damage caused
during the first HE shell test on the live server was less than 6%.
During the second test, this difference was even narrower, nearly
halved to 3%. Your feedback and survey responses prove that this
vehicle is important to many players. To preserve its uniqueness,
we will make small changes to improve its gameplay and keep its
battle performance level with its current performance on the live
server. Wheeled Vehicles
Panhard EBR 105 For the 105 mm D. 1504 (EBR) gun,
penetration was decreased from 105 mm to 75 mm for
the OE-105-Mle. 60 D. 1504 (EBR) shell.
Panhard EBR 90/Panhard AML Lynx 6x6 For the 90 MM CN 90
F3, 90 MM D. 921 F1, and 90 MM D. 921 guns,
penetration was decreased from 90 mm to 75 mm for the OE shell. Of
all the vehicles listed above, wheeled vehicles showed the greatest
change in the effectiveness of their HE shells. This was due to a
number of factors—gun accuracy, stabilization, and the speed and
maneuverability of the vehicles themselves. This increase in
performance proved to be excessive and requires fixing. To avoid
increasing the effectiveness of wheeled vehicles, we will test a
reduction in HE shell armor penetration for all researchable
vehicles. 75 mm of penetration may become standard for the entire
branch. Artillery Within the Supertest, SPGs will receive two
primary changes. AP shells will receive increased damage. According
to the statistics of particular vehicles (mostly heavy SPGs with
high-caliber guns), the result of hitting and causing damage did
not correspond to the effort spent. It's hard to time the shot and
hit the target with an AP shell when driving the Т92 HMC or G.W. E 100. Such effort should
be rewarded. Therefore, as part of testing, we will improve the
damage per shot of AP shells for a number of SPGs to make their
effectiveness correspond to other vehicles of their type. Some SPGs
will receive a small reduction in damage for AP and alternative
shells as an adjustment to their effectiveness. These small changes
should keep vehicle performance at an appropriate level. For
example, the damage value of AP and alternative shells for the 155
mm guns of the American SPG branch (M12, M40/M43, and M53/M55) will be decreased by
30 HP and 50 HP, respectively. What About Other Vehicles? In
addition to the specified changes, there are a number of other
vehicles that can be considered vehicles with HE-based gameplay.
For example, the Polish B.U.G.I., FV4005 Stage II, and
some Shermans. After analyzing the
data collected during the Sandbox tests and on the live server, we
can now say that no changes are required for them. There are a
number of reasons for this: either their effectiveness has not
changed or the share of HE shell damage is excessively small with
regards to the total damage caused by a particular vehicle. Such a
complex change in game mechanics affects almost all aspects of the
game. As a result, it requires close examination in the Supertests
of certain vehicles, as well as for all Common Test vehicles. We
will continue to analyze what happens after we deliver
Update 1.13 in June, so please be aware that further tweaks
and adjustments are likely. We look forward to your feedback, both
for the results of the Common Test and after the release of Update
1.13. Good luck on the battlefield. Roll out!
T49 dispersion buffed from 0.6 to 0.57T49 dispersion on
turret traverse buffed from 0.38 to 0.35 Sheridan dispersion
buffed from 0.53 to 0.51Sheridan dispersion on turret traverse
buffed from 0.4 to 0.35 Type 5 Heavy 15 cm penetration on its
AP shell buffed from 240 mm to 252 mmType 5 Heavy 15 cm dispersion
buffed from 0.5 to 0.47Type 5 Heavy 14 cm dispersion buffed
from 0.4 to 0.38 Type 4 Heavy 15 cm penetration on its AP
shell buffed from 240 mm to 252 mmType 4 Heavy 15 cm
dispersion buffed from 0.52 to 0.49Type 4 Heavy 14 cm
dispersion buffed from 0.42 to 0.4 KV-2 and KV-2 ® engine
power buffed from 600 to 630 HPKV-2 and KV-2 ® traverse
speed buffed from 18 to 20 deg/sKV-2 and KV-2 ® dispersion on
hull traverse and movement buffed from 0.28 to 0.26KV-2 and
KV-2 ® turret traverse speed buffed from 16 to 17
deg/sKV-2 and KV-2 ® dispersion on turret traverse buffed from
0.16 to 0.15 EBR 105 HE shell penetration nerfed from 105
mm to 75 mmEBR 90 HE shell penetration nerfed from 90 mm
to 75 mmLynx 6x6 HE shell penetration nerfed from 90 mm to 75
mm Within the Supertest, SPGs will receive two primary
changes.1. AP shells will receive increased damage. According to
the statistics of particular vehicles (mostly heavy SPGs with
high-caliber guns), the result of hitting and causing damage did
not correspond to the effort spent. It's hard to time the shot and
hit the target with an AP shell when driving the Т92 HMC or G.W. E
100. Such effort should be rewarded. Therefore, as part of testing,
we will improve the damage per shot of AP shells for a number of
SPGs to make their effectiveness correspond to other vehicles of
their type.
2. Some SPGs will receive a small reduction in damage for AP and alternative shells as an adjustment to their effectiveness. These small changes should keep vehicle performance at an appropriate level. For example, the damage value of AP and alternative shells for the 155 mm guns of the American SPG branch (M12, M40/M43, and M53/M55) will be decreased by 30 HP and 50 HP, respectively. The B.U.G.I., FV4005, and Sherman tanks will not be changed.













In addition, we will adjust their accuracy so that in close combat, when looking down on the weak spots of opponents that are much smaller, these vehicles will be able to fire both HE and AP shells more accurately.



2. Some SPGs will receive a small reduction in damage for AP and alternative shells as an adjustment to their effectiveness. These small changes should keep vehicle performance at an appropriate level. For example, the damage value of AP and alternative shells for the 155 mm guns of the American SPG branch (M12, M40/M43, and M53/M55) will be decreased by 30 HP and 50 HP, respectively. The B.U.G.I., FV4005, and Sherman tanks will not be changed.
Subject: EBR balance
Link on message: #12833199
Link on message: #12833199
_BobaFett: Only the tier ten and the premium need changes in my opinion. The
others are moderately balanced at this point I would say.
Subject: Equipment for the Tiger I
Link on message: #12833143
Manimal__, on May 17 2021 - 21:40, said: Why would anyone put optics on a heavy? Let scouts
scout. Vents, Rammer, GLD is the gold standard for
heavies.
Link on message: #12833143

_BobaFett: GLD is worthless and I'd rather not be completely blind.
Subject: More match rigging by WG.
Link on message: #12833038
OUe_mistake_not, on May 18 2021 - 04:42, said:
DeviouslyCursed,
on May 17 2021 - 22:30, said: I really wish the mods would
just ban people like this. At some point everyone just gets fed up
with their stupidity and it would just be better if they were made
to "disappear." Maybe you should just
[edited]yourself you [edited].
DeviouslyCursed, on May 17 2021 - 22:30, said: I really wish the mods would just ban people like this. At
some point everyone just gets fed up with their stupidity and it
would just be better if they were made to "disappear."
Link on message: #12833038


DeviouslyCursed: Maybe you should just [edited]yourself you
[edited]. Thanks for validating my position.

DeviouslyCursed:
Subject: More match rigging by WG.
Link on message: #12833025
OUe_mistake_not, on May 18 2021 - 04:09, said: So my games tonight have all been utterly one sided, over in under
5min and a complete and utter piss take of BS RNG.
WG, you are a trash company and you are a gang of thieves
and liars. [edited]the lot of you.
Link on message: #12833025

DeviouslyCursed: I really wish the mods would just ban people like this. At
some point everyone just gets fed up with their stupidity and it
would just be better if they were made to "disappear."
Subject: The truth about Gold ammo
Link on message: #12832986
TheJeep1, on May 18 2021 - 02:40, said:
Has to be in a PUB game. Training rooms, clan servers, test servers have no benefit of doing what I am talking about. If you're going to test something it needs to be PUB conditions, because that's where I notice it. Another example I was just thinking of, is Arty. I don't think I've ever missed a Maus or E100 with arty....at least it would be very very rare. However it's amazing how 1 in 3 arty shells magically miss IS7's or OBJ "whatevers".
Link on message: #12832986

Has to be in a PUB game. Training rooms, clan servers, test servers have no benefit of doing what I am talking about. If you're going to test something it needs to be PUB conditions, because that's where I notice it. Another example I was just thinking of, is Arty. I don't think I've ever missed a Maus or E100 with arty....at least it would be very very rare. However it's amazing how 1 in 3 arty shells magically miss IS7's or OBJ "whatevers".
Draschel: But what you are talking about is 150% purely unprovable
unfactual subjectivity. What you think, without any proof that
maybe convincing. Now, do not get me wrong, believe what you want,
whatever you want. But none BUT you will believe it, and many will
think it just nonsense. You choose. I think it is useless at any
and every quantitative, evaluative level. People call this
boulderdash, jargon, whoopy, nonsense, fluff. People
miss all the time in artillery. That is why arty accuracy is bad,
that is why your arty accuracy probably isn't any different than
the next guys, bad. Arty are a shot palcement slot machine,
they miss Type 5, but then hit full speed manticore. That is the
way such a randomized class (and game) works.
Subject: The truth about Gold ammo
Link on message: #12832983
slavsickle, on May 17 2021 - 15:14, said: Theres few situations when gold ammo is not the best option. Like
when Im trying to hit an ebr, I will stick to apcr. Then
there are tanks like the Patriot that has gold ammo that is
superior in every way than the standard ammo, not only does it have
more pen but it also has better shell velocity, making standard
ammo completely useless other than the cost.
Link on message: #12832983

Draschel: I don't think T26E5 premium APCR shell increases in speed
from its stock APCR
Subject: So hear me out...just throwing something out here
Link on message: #12832919
Whistling_Death_, on May 17 2021 - 17:23, said: The server population is increasing, not decreasing.
Link on message: #12832919

TeriyakiTanker: LOL.....please share the drugs you are on!
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12832912
SimplyPzB2, on May 17 2021 - 21:03, said:
Ok, finally a sliver of sunlight. I am in total agreement on a "per tank" sbmm. That makes a lot of sense. What doesn't make sense is throwing the baby out with the bathwater. We KNOW the current mm does not factor in skill at all. We know this makes about 40% of all battles junk unbalanced crap. So just because xvm, or wn8, aren't 'perfect' we shouldn't use them at all? That's crazy talk.
SimplyPzB2, on May 17 2021 - 21:03, said: So you, bold text, freely admit the battle is
unbalanced. Which, by definition, is
unfair. Got it. But then jump of the
cliff and say "it's fair because we call get unfair battles"
what? If you are in line at the movies (remember when we
could do that...) and the guy selling the tickets punches
ticket buyers in the face, you'd be ok with that as long at it was
done at random - and over time we all get punched in the
face??? What??? Wouldn't it be better if no one ever
got punched in the face. Your "position" is
"acceptance" of a crappy situation. Which is a crappy
position to take...
Link on message: #12832912

Ok, finally a sliver of sunlight. I am in total agreement on a "per tank" sbmm. That makes a lot of sense. What doesn't make sense is throwing the baby out with the bathwater. We KNOW the current mm does not factor in skill at all. We know this makes about 40% of all battles junk unbalanced crap. So just because xvm, or wn8, aren't 'perfect' we shouldn't use them at all? That's crazy talk.
DeviouslyCursed: This issue is SBMM brings in other problems. From longer
queue times to other forms of unfairness (see below). And I've said
it multiple times, and most people who want SBMM never acknowledge
it: The best matches to win are the ones you were supposed to lose.
That doesn't happen with SBMM.

DeviouslyCursed: And with SBMM players are deliberately assigned better or
worse teammates than another player. Which, by definition, is also
unfair. Got it. But to jump off the cliff and say "it's fair
because the team now has an equal chance to win" what? If you
are in line at the movies (I remember, I just never went that often
cuz meh..) and the guy selling the tickets charges the person
in front of you $0.25 for his ticket, and you go to buy yours and
your total is $825.00, you'd be okay with that? Movies take $X
dollars to make, if you and another person both want to see it,
isn't it fair that you contribute the same proportion of income to
that viewing? If you can contribute more, why shouldn't you be
forced to? What??? Wouldn't it be better if it was equal for
everyone? If you want to go to the movies more, get a better job,
or work overtime. (If you want more wins, get better. If you want
more fair teams, stop triple platooning, or deliberately platoon
with lesser skilled players. There are some really cool people who
can't play the game worth s***). Your "position" is "acceptance" of
a crappy situation. Which is a crappy position to
take... The simple fact is: both versions have a degree of
unfairness, and fairness, in them. The question of which is better
is often subjective. But to deny there are any negatives to either
side is being dishonest or clueless to the extreme. My
position is that Random is superior to even the best SBMM. My major
concern with changing to a SBMM is that often the best SBMMs aren't
even used, but some screwed up version instead. My biggest concern?
If they switch to a SBMM and it's not a per tank rating but an
account wide one instead, this game is effectively dead to me. I
would not play it if they did that.
Subject: There is no Rigged matchmaking you are just bad at the game
Link on message: #12832896
Cupujoe, on May 17 2021 - 18:15, said: I got one too ! He really gets around.
Link on message: #12832896

_BobaFett: I have not had the pleasure of such PM. Unfortunate.
Subject: Shooting Glitch?
Link on message: #12832843
Link on message: #12832843
_BobaFett: Use the 32 bit version of the game or re-install. If that doesn't
fix it send a ticket to support.
Subject: The guide on how to pen hull down tanks
Link on message: #12832809
lancerevoghg, on May 17 2021 - 16:36, said: Ni**a sh** yo du** as* up pls
Link on message: #12832809

_BobaFett:
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12832645
SimplyPzB2, on May 17 2021 - 04:56, said:
I accept your concession. Not many trolls can admit when they are wrong.
Wow, the crap floweth hard from this one. For this data set, I was using xvm's chance to win. At the time I played these battles my overall win rate was in the mid-50% range. It was NOT underestimating me at all. Also, there were almost no platoons in this data set. All these battles are from one tank, my mutant. No one would platoon with a mutant. And back when I did this data, I rarely toon'd. - But nice try. You used big words and all, you even insulted me personally. - Here you go mr. know it all. Tell how YOU think the battle below ISN'T rigged.. Keep in mind there is not a single player on Team-Two with a win rate over 50% (or even AT 50%...0 [pic removed] Go on big boy, tell us all how this is "completely fair"... we're waiting...
Link on message: #12832645

I accept your concession. Not many trolls can admit when they are wrong.
Wow, the crap floweth hard from this one. For this data set, I was using xvm's chance to win. At the time I played these battles my overall win rate was in the mid-50% range. It was NOT underestimating me at all. Also, there were almost no platoons in this data set. All these battles are from one tank, my mutant. No one would platoon with a mutant. And back when I did this data, I rarely toon'd. - But nice try. You used big words and all, you even insulted me personally. - Here you go mr. know it all. Tell how YOU think the battle below ISN'T rigged.. Keep in mind there is not a single player on Team-Two with a win rate over 50% (or even AT 50%...0 [pic removed] Go on big boy, tell us all how this is "completely fair"... we're waiting...
DeviouslyCursed: So if they were all in one tank and not in your typical pool
of tanks, all it takes to throw the stats off is using a tank that
you perform better than your average in. For instance if I used one
of my top tier 8 prems to run a thousand battles or so and ONLY
used that tank, I would be underestimated by about 8-10%. All you
have demonstrated is that when you are underestimated by a stat
program, you win more than expected win chance. The matches weren't
actually balanced matches. Also the reason why I've said,
multiple times, the only way a SBMM would have any chance of
working in WoT is if it went by a per tank stat
ranking. And for your picture, the battles is
unbalanced, and is fair. It is not unfair because we all have crap
teams at some point. It happens. It is not rigged because all
players are being treated equally, there is no evidence that anyone
is getting a worse MM than anyone else. If two people are
playing a game and the entire game comes down to who wins the last
roll, they roll the dice, and one gets a "1" and the other gets a
"6" and highest wins, the game wasn't "rigged." Random chance, as
well as all the factors and decisions they made during the game,
influenced the outcome. But it's not rigged. If you kept track
of all the die rolls, and one player had better rolls overall, that
is still random chance. It is still not rigged.
Subject: Silence of the Lambs (WOT Edition)
Link on message: #12832624
Link on message: #12832624
DeviouslyCursed: Someone is going for a full account ban in 1 day
Subject: Chat banned..... *sigh*
Link on message: #12832606
Kliphie_Reborn, on May 17 2021 - 12:08, said: and now welcome to the forum strike club. there's cake and
pie on the table
Link on message: #12832606

_BobaFett: The cake is a lie.
Subject: Do you have a special tank?
Link on message: #12832580
AMSRocker, on May 15 2021 - 01:47, said: I have ALWAYS struggled badly with light tanks. Getting my Stug IV
and T28 HTC was a very tough road on the LT missions!!! I completed
them both before WoT re-balanced the campaigns by down shifting
them all down a notch. So in effect I have already completed the
T-55A campaign. I somehow managed to get this done (with a
lot of flat spots on my forehead) with honors on every mission
earning my two red diamonds on my badge by my name.
The tank that did the magic for me was the AMX 13 57F. In all of
the years of playing the game I have watched guys who play light
tanks like they are sports cars and I'm driving them around like a
beat up, rusted out VW Bug. The AMX 13 57F just works for
me. I have no idea why but it feels like a sports car and not that
VW Bug. Just before posting this I had a game where I got
2,621 damage with a base Exp of 1,307 (total was 2,875) High
Caliber and Defender. This completed LT-8 for the T-55A Do
you have a tank that is made of magic that lets you play a class of
tanks that you otherwise struggle badly with???
Link on message: #12832580

Elias_K_Grodin: While it's not a special tank, the M4A1 has helped ease me back
into WoT after being in hiatus for 2 years. The 105mm gun is
made for brawling and it does pack a punch even when
uptiered. "One hundred rounds do not constitute fire power.
One hit constitutes fire power." - Merritt Edson, United States
Marine Corps
Subject: Do you have a special tank?
Link on message: #12832580
AMSRocker, on May 15 2021 - 01:47, said: I have ALWAYS struggled badly with light tanks. Getting my Stug IV
and T28 HTC was a very tough road on the LT missions!!! I completed
them both before WoT re-balanced the campaigns by down shifting
them all down a notch. So in effect I have already completed the
T-55A campaign. I somehow managed to get this done (with a
lot of flat spots on my forehead) with honors on every mission
earning my two red diamonds on my badge by my name.
The tank that did the magic for me was the AMX 13 57F. In all of
the years of playing the game I have watched guys who play light
tanks like they are sports cars and I'm driving them around like a
beat up, rusted out VW Bug. The AMX 13 57F just works for
me. I have no idea why but it feels like a sports car and not that
VW Bug. Just before posting this I had a game where I got
2,621 damage with a base Exp of 1,307 (total was 2,875) High
Caliber and Defender. This completed LT-8 for the T-55A Do
you have a tank that is made of magic that lets you play a class of
tanks that you otherwise struggle badly with???
Link on message: #12832580

Hey_man_Gneis_shot: While it's not a special tank, the M4A1 has helped ease me back
into WoT after being in hiatus for 2 years. The 105mm gun is
made for brawling and it does pack a punch even when
uptiered. "One hundred rounds do not constitute fire power.
One hit constitutes fire power." - Merritt Edson, United States
Marine Corps
Subject: My Feelings are Important
Link on message: #12832552
Link on message: #12832552
Elias_K_Grodin: Hey Platoon, I was wary about the topic of this discussion but
allowed it to continue. After several rounds of insults and
personal attacks, I don't see any further value in keeping this
topic open and have concluded from further posts. Remember to
keep discussions civil at all times. Refer to our rules here for further information.
Subject: My Feelings are Important
Link on message: #12832552
Link on message: #12832552
Hey_man_Gneis_shot: Hey Platoon, I was wary about the topic of this discussion but
allowed it to continue. After several rounds of insults and
personal attacks, I don't see any further value in keeping this
topic open and have concluded from further posts. Remember to
keep discussions civil at all times. Refer to our rules here for further information.
Subject: temporary pref mm if a tank's winrate is too low
Link on message: #12832536
Dojji, on May 17 2021 - 09:19, said: I would definitely not be against a spectator mode where you slip
into an ongoing battle and are able to just watch. What I'm
talking about guys is something to maybe make stock grinds a bit
less painful, and give a helping hand to players who are struggling
with a particular machine. Which is one of the reasons I
suggested it for the first 25 or so battles in any new tech tree
tank. 40% is a very low skill bar, i don't think a huge number
of players are going to fall below that value unless they
deliberately try to do so (and why would they do that? If
they start succeeding they just lose the privilege, and it's a
waste of their time), or they're just having trouble understanding
their tank. Giving those players temporary pref MM is just a
way to help them gain a bit of confidence and maybe get over the
hump. I doubt a majority or even large minority of players
would ever encounter the mechanic Would this occasionally
mean a few more top tier chumps? yeah, but two things.
1: that happens a lot anyway, especially at tier 8 with all the
prem noobs. 2: it would happen to both sides.
Link on message: #12832536

Elias_K_Grodin: Personally, I don't find any value in a spectator mode since it
doesn't add any value to the gameplay. Stock grinds will
always require some degree of learning and adjustments as do many
premium vehicles too. They are part of the game and not only
learning the basics and fundamentals, but also building your skills
with the tank/vehicle to be able to adapt to changing situations in
battle and taking advantage of its strengths while minimizing any
vulnerabilities. Pref MM doesn't help you build your skills
with new vehicles but just gives you a false sense of security that
"Hey, I'm actually doing pretty good!" I came back to WoT
after 2 years working with World of Warships and although the first
dozen battles were a tad painful, I've relearned the basics and can
put up a decent fight now. "For every obstacle there is a
solution. Persistence is the key. The greatest mistake is giving
up!" - Dwight D. Eisenhower, United States Army
Subject: temporary pref mm if a tank's winrate is too low
Link on message: #12832536
Dojji, on May 17 2021 - 09:19, said: I would definitely not be against a spectator mode where you slip
into an ongoing battle and are able to just watch. What I'm
talking about guys is something to maybe make stock grinds a bit
less painful, and give a helping hand to players who are struggling
with a particular machine. Which is one of the reasons I
suggested it for the first 25 or so battles in any new tech tree
tank. 40% is a very low skill bar, i don't think a huge number
of players are going to fall below that value unless they
deliberately try to do so (and why would they do that? If
they start succeeding they just lose the privilege, and it's a
waste of their time), or they're just having trouble understanding
their tank. Giving those players temporary pref MM is just a
way to help them gain a bit of confidence and maybe get over the
hump. I doubt a majority or even large minority of players
would ever encounter the mechanic Would this occasionally
mean a few more top tier chumps? yeah, but two things.
1: that happens a lot anyway, especially at tier 8 with all the
prem noobs. 2: it would happen to both sides.
Link on message: #12832536

Hey_man_Gneis_shot: Personally, I don't find any value in a spectator mode since it
doesn't add any value to the gameplay. Stock grinds will
always require some degree of learning and adjustments as do many
premium vehicles too. They are part of the game and not only
learning the basics and fundamentals, but also building your skills
with the tank/vehicle to be able to adapt to changing situations in
battle and taking advantage of its strengths while minimizing any
vulnerabilities. Pref MM doesn't help you build your skills
with new vehicles but just gives you a false sense of security that
"Hey, I'm actually doing pretty good!" I came back to WoT
after 2 years working with World of Warships and although the first
dozen battles were a tad painful, I've relearned the basics and can
put up a decent fight now. "For every obstacle there is a
solution. Persistence is the key. The greatest mistake is giving
up!" - Dwight D. Eisenhower, United States Army
Subject: brawl is fail, steel hunter is fail
Link on message: #12832522
sheler, on May 17 2021 - 06:12, said: .
Link on message: #12832522

_BobaFett: Point taken.
Subject: Referral Program Help
Link on message: #12832516
Link on message: #12832516
churchill50: My first choice would definitely be the T-34-85M, for several
reasons:1) It's an amazing tank. Definitely among the best tier
6's. It's also pretty forgiving.2) It trains crews for a great
line. The Russian medium tanks are one of the best starter lines in
the game, so having a crew trainer for them is great.3) It's used
extensively in tier 6 strongholds, which are a great entry-level
clan activity and a decent way to grind credits. Second choice
would be the Panther/M10 since it's a pretty good tank, and has
preferential matchmaker so it will never face tier 9's.
Subject: It's omi5cron's fault
Link on message: #12832513
Link on message: #12832513
Einzelganger7: No idea what he did to be blamed but...
Subject: Stats Do Not Matter!
Link on message: #12832502
_Brustwarzen, on May 17 2021 - 10:30, said: Funny though...the only way someone can say something that makes
you feel "looked down upon" is if YOU already believe its true. All
you do when you claim "stats do not matter" is let the whole world
know that they actually matter alot to you and you're emotionally
working very hard to suppress those feelings.
Link on message: #12832502

_BobaFett: Who are you to tell me what I feel? Seriously, what
kind of twisted logic is this?
Subject: Stats Do Not Matter!
Link on message: #12832499
LeaveIT2Beaver, on May 17 2021 - 10:25, said: I saw a purple player call a 58% player trash in a game. It's all
relative. 
It's just a fricking game. Just play it.
Link on message: #12832499


It's just a fricking game. Just play it.
_BobaFett: This is mostly the reason I stopped caring about stats. No
matter what, someone will always look down on you. And I don't
want to look down on others. Besides that, it's
incredibly fun-sucking. (stat chasing is)
Subject: To steelhunter haters
Link on message: #12832497
JollyBandit, on May 16 2021 - 02:07, said: Whining about hating steel hunter is like going to Antarctica and
whining that its cold out. Or going to the Sahara
desert and complaining that its too sandy. Nobody is forcing
you to play it. In fact there is no incentive to play it since BP
points are its only reward. There isn't even a decent credit
reward. Like there is literly no incentive for you to play or whine
about it. Yall SH haters made me make this thread
Link on message: #12832497

Jaguarz: Yet you seem to think whining about what you perceive to be
whiners as a productive use of time and energy.....
Subject: Rigged and Broken MM : A pictorial explanation...
Link on message: #12832481
Link on message: #12832481
Elias_K_Grodin: I read through the OP and here's my take-away: MM is based on
vehicle tier MM does not take into account player WR, rating,
whether they are left or right handed Regarding the data set, when
was this taken and what was the source of the data? What time of
day was the data captured? How long of a period was the data sample
collected? I only see results of a handful of battles yet thousands
of battles were mentioned, I am waiting for the other data
There is fortunately a solution to the the unproven theory of
rigged matches, do not worry about other players and focus on
having fun and/or improving your skills and tactics of playing
WoT. "To get the best out of your men, they must feel that you
are their real leader and must know that they can depend upon you."
- John J. Pershing, United States Army
Subject: Rigged and Broken MM : A pictorial explanation...
Link on message: #12832481
Link on message: #12832481
Hey_man_Gneis_shot: I read through the OP and here's my take-away: MM is based on
vehicle tier MM does not take into account player WR, rating,
whether they are left or right handed Regarding the data set, when
was this taken and what was the source of the data? What time of
day was the data captured? How long of a period was the data sample
collected? I only see results of a handful of battles yet thousands
of battles were mentioned, I am waiting for the other data
There is fortunately a solution to the the unproven theory of
rigged matches, do not worry about other players and focus on
having fun and/or improving your skills and tactics of playing
WoT. "To get the best out of your men, they must feel that you
are their real leader and must know that they can depend upon you."
- John J. Pershing, United States Army
Subject: Stats Do Not Matter!
Link on message: #12832438
Link on message: #12832438
_BobaFett: Remember when trolls were creative?
Subject: Type 59
Link on message: #12832405
EatUraniumUCrispyCritter, on May 17 2021 - 06:07, said: $80 for a type 59 (and some other stuff)? I heard it's been nerfed
multiple times. Is it another tank I'd be disappointed with?
I read some reviews and it seems like a decent tank but not a great
one.
Link on message: #12832405

_BobaFett: It's alright. It can still perform well but it will take a
bit of thinking on the players part to get the most out of it.
Subject: AMC M4 54 BUFF NEEDED
Link on message: #12832305
uberdice, on May 17 2021 - 03:57, said: The big gun probably could be buffed, even if it's just to give it
a usable premium round, but I'd hardly call it urgent. The 120
seems alright but then you might as well stick to the tier 9 which
is balls OP.
Link on message: #12832305

Draschel: When circon first reviewed it on the Paris map, and literally
ran over an entire team, the tank was powerful. In the
tanks release, years ago. Skill still loves it, but I am sure
he knows WZ11114, T10, 257 are better. Tier 9 has changed
since opinions of AMX51. M103 buffs, E75 buffs, STI
buffs, T-55A buffs, Emil 2 and T54E1 buffs, IS3-2 release, Concept
release, Phase 1 release, Kamp pz release., K91T. I just think
the tank has fallen into mediocrity, as sad as it sounds. At times
it works real well because it combines super heavy armor like E75
or STI, but much quicker. However it sacrifices mucho forgiving
protection, can't sidescrape, terrible side armor. Terrible because
of all the high pen HE. I think Phase, Conqueror, Concept
all do this role so much better. The 120mm is good but why not
same pen as autoloader 120, 270 pen for the 127 is pretty bad (same
problem with 10) And movement dispersions soft stats are
bleh The tier 10 is just awful, and it shouldn't be. It is
reasonably quick, good gun depression, LFP is reasonably strong.
But 120 basically doesn't improve, again why not autoloader APCR
pen. Why not DPM like other 120mm tier 10? It has DPM of high alpha
tanks like IS7, Type 5, Pz VII with a.....120? Again,
the movement dispersion problem carries over from the tier 9,
comapred to 120mm heavy tanks like 215B, Super K, T110E5. 130mm
doesn't improve from the 127mm, really not at all. No improvements
in cupola size or armor either. No improvements in side armor, and
shoulders (like Type 5 shoulder buffs) Both can use
help, the 10 just needs alot more
Subject: the Japanese heavy's ...
Link on message: #12832302
Link on message: #12832302
Draschel: Type 96 howitzer is the same weapon, on OI, ONI, oho. You do
not notice the size difference on OI because of the
recoil box carrying itPretty bad post. Unless it is some kind of
joke -insert laugh- These tanks don't need anymore
armor. And 20mm side armor is a joke.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12832223
SimplyPzB2, on May 16 2021 - 22:59, said: - Block Quote
Nope. sbmm is only battles with 40-60% chance to
win. So if you look at the 40-49 and 50-59 brackets below,
that is sbmm If you look at all the battles, you are looking at the
current 'random' mm, my win rate is 56.3%. If you look at JUST the
40-49 and 50-59 battles, i.e. sbmm, my win rate is 56%. - sbmm will
not force your win rate to 50%. Fact.
Block Quote
Link on message: #12832223


DeviouslyCursed: Nope. sbmm is only battles with 40-60% chance to
win. So if you look at the 40-49 and 50-59 brackets below,
that is sbmm If you look at all the battles, you are looking at the
current 'random' mm, my win rate is 56.3%. If you look at JUST the
40-49 and 50-59 battles, i.e. sbmm, my win rate is 56%. - sbmm will
not force your win rate to 50%. Fact.
Whatever system you are using is ranking you at about a
52-53% player. It is underestimating you, so your win chance is
actually higher than what is listed in your chart. More likely it
is underestimating the platoon you are always playing with. If the
system you are using to calculate the win chance is accurate, your
mean and median "chance to win" should both be where (or at least
near) your overall win rate is. It is not in your chart. It is
significantly lower. Drastically lower. But I don't expect
someone of your 'statistics caliber' to understand what I'm talking
about.
Block Quote

DeviouslyCursed:
Subject: Daily Deals
Link on message: #12832160
Link on message: #12832160
_BobaFett: I didn't even bother to pick out my cards, no real point honestly.
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