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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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_BobaFett
PSA: SPG and HE Supertest
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18.05.2021 16:51:24
 
Subject: PSA: SPG and HE Supertest
Link on message: #12833236

View PostCowcat137, on May 18 2021 - 08:49, said: Arty net buff?

_BobaFett:  It appears so.


_BobaFett
PSA: SPG and HE Supertest
arrow
18.05.2021 16:45:57
 
Subject: PSA: SPG and HE Supertest
Link on message: #12833232

Block Quote   Commanders! The Sandbox for HE shells and artillery has given us plenty to consider. Your feedback and survey responses have been warmly received, and they've given us valuable suggestions for improvement. And that means we're moving on. The next step before release is to start closed testing for a number of vehicles with HE-based gameplay and specific SPGs. CONTENTS What Will Be Tested During the Supertest? Changes to Vehicles With HE Shells Wheeled Vehicles Artillery What About Other Vehicles?   What Will Be Tested During the Supertest? Please note: The Supertest is a closed test where preliminary testing of vehicles requiring fine-tuning and verification as to the effectiveness of balance changes take place. On May 18, the following nine vehicles will go to the Supertest: IXj25_type_4_icon.svgType 4 Heavy Xj20_type_2605_icon.svgType 5 Heavy Xa116_xm551_icon.svgXM551 Sheridan IXa100_t49_icon.svgT49 VIr77_kv2_icon.svgKV-2 VIr152_kv2_w_icon.svgKV-2 ® Xf108_panhard_ebr_105_icon.svgPanhard EBR 105 IXf100_panhard_ebr_90_icon.svgPanhard EBR 90 VIIIf110_lynx_6x6_icon.svgPanhard AML Lynx 6x6   We will also test system changes to AP shell alpha damage for all SPGs, as well as certain improvements to particular vehicles. After being evaluated in the Supertest and adjusted accordingly, the suggested changes will most likely be added to the first Update 1.13 Common Test so everyone can check them. Changes to Vehicles With HE Shells T49 For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased from 0.6 to 0.57. For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased on turret traverse from 0.38 to 0.35. XM551 Sheridan For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased from 0.53 to 0.51. For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased on turret traverse from 0.4 to 0.35. High-Tier American light tanks currently have high damage per shot for their type and an extremely small chance of accurately hitting the target. The suggested changes will help reduce the time required for taking an accurate shot. We believe that this will be just enough to take advantage of the new mechanics for causing damage with HE shells. Either use your patience and cunning or be bold and courageous by trying your luck behind enemy lines! Type 5 Heavy For the 15 cm/45 41st Year Type gun, penetration was increased for the Common Type 91 shell from 240 to 252 mm. For the 15 cm/45 41st Year Type gun, dispersion was decreased from 0.5 to 0.47. For the 14 cm/50 3rd Year Type gun, dispersion was decreased from 0.4 to 0.38. Type 4 Heavy For the 15 cm/45 41st Year Type gun, penetration was increased for the Common Type 91 shell from 240 to 252 mm. For the 15 cm/45 41st Year Type gun, dispersion was decreased from 0.52 to 0.49. For the 14 cm/50 3rd Year Type gun, dispersion was decreased from 0.42 to 0.4. These steel Japanese beasts stand out for their toughness, slowness, and relentlessness. Everyone knows what to expect from their HE shells—an accurate shot bears bad news for enemies and success for your team. Now we are planning to slightly increase the expected effectiveness of the 15 cm gun's armor-piercing shells. Their armor penetration will allow them to perform better in close-range combat. The Common Type 91 AP shell has been added to the existing HE and Premium HE shell selections for the 15 cm/45 41st Year Type gun on the Type 4 and 5 Heavy tanks as part of overall changes to HE shell mechanics.
In addition, we will adjust their accuracy so that in close combat, when looking down on the weak spots of opponents that are much smaller, these vehicles will be able to fire both HE and AP shells more accurately. KV-2/KV-2 ® V-5 engine power was increased from 600 to 630 hp. For the 152 MM М-10 gun, aiming time was decreased from 4.0 to 3.8. For the KV-2 MOD. 1941 suspension, traverse speed was increased from 18 to 20 deg/s. For the KV-2 MOD. 1941 suspension, dispersion during movement was decreased from 0.28 to 0.26. For the KV-2 MOD. 1941 suspension, dispersion on hull traverse was decreased from 0.28 to 0.26. For the МТ-2 turret, traverse speed was increased from 16 to 17 deg/s. For the 122 MM U-11, 152 MM М-10, and 107 MM ZIS-6 guns, dispersion on МТ-2 turret traverse was decreased from 0.16 to 0.15. This Soviet steel giant and its Imperial Guard version can do a lot without demanding much in return. In discussions on Sandboxes related to HE shells, feedback on the KV-2 and its counterpart was a central theme. These vehicles are highly popular and dear to the heart of every tanker. The statistics showed that no significant changes in their performance were introduced. The difference in the values of damage caused during the first HE shell test on the live server was less than 6%. During the second test, this difference was even narrower, nearly halved to 3%. Your feedback and survey responses prove that this vehicle is important to many players. To preserve its uniqueness, we will make small changes to improve its gameplay and keep its battle performance level with its current performance on the live server. Wheeled Vehicles Panhard EBR 105 For the 105 mm D. 1504 (EBR) gun, penetration was decreased from 105 mm to 75 mm for the OE-105-Mle. 60 D. 1504 (EBR) shell. Panhard EBR 90/Panhard AML Lynx 6x6 For the 90 MM CN 90 F3, 90 MM D. 921 F1, and 90 MM D. 921 guns, penetration was decreased from 90 mm to 75 mm for the OE shell. Of all the vehicles listed above, wheeled vehicles showed the greatest change in the effectiveness of their HE shells. This was due to a number of factors—gun accuracy, stabilization, and the speed and maneuverability of the vehicles themselves. This increase in performance proved to be excessive and requires fixing. To avoid increasing the effectiveness of wheeled vehicles, we will test a reduction in HE shell armor penetration for all researchable vehicles. 75 mm of penetration may become standard for the entire branch. Artillery Within the Supertest, SPGs will receive two primary changes. AP shells will receive increased damage. According to the statistics of particular vehicles (mostly heavy SPGs with high-caliber guns), the result of hitting and causing damage did not correspond to the effort spent. It's hard to time the shot and hit the target with an AP shell when driving the Т92 HMC or G.W. E 100. Such effort should be rewarded. Therefore, as part of testing, we will improve the damage per shot of AP shells for a number of SPGs to make their effectiveness correspond to other vehicles of their type. Some SPGs will receive a small reduction in damage for AP and alternative shells as an adjustment to their effectiveness. These small changes should keep vehicle performance at an appropriate level. For example, the damage value of AP and alternative shells for the 155 mm guns of the American SPG branch (M12M40/M43, and M53/M55) will be decreased by 30 HP and 50 HP, respectively. What About Other Vehicles? In addition to the specified changes, there are a number of other vehicles that can be considered vehicles with HE-based gameplay. For example, the Polish B.U.G.I.FV4005 Stage II, and some Shermans. After analyzing the data collected during the Sandbox tests and on the live server, we can now say that no changes are required for them. There are a number of reasons for this: either their effectiveness has not changed or the share of HE shell damage is excessively small with regards to the total damage caused by a particular vehicle. Such a complex change in game mechanics affects almost all aspects of the game. As a result, it requires close examination in the Supertests of certain vehicles, as well as for all Common Test vehicles. We will continue to analyze what happens after we deliver Update 1.13 in June, so please be aware that further tweaks and adjustments are likely. We look forward to your feedback, both for the results of the Common Test and after the release of Update 1.13. Good luck on the battlefield. Roll out!

_BobaFett: CONTENTS What Will Be Tested During the Supertest? Changes to Vehicles With HE Shells Wheeled Vehicles Artillery What About Other Vehicles?   What Will Be Tested During the Supertest? Please note: The Supertest is a closed test where preliminary testing of vehicles requiring fine-tuning and verification as to the effectiveness of balance changes take place. On May 18, the following nine vehicles will go to the Supertest: IXj25_type_4_icon.svgType 4 Heavy Xj20_type_2605_icon.svgType 5 Heavy Xa116_xm551_icon.svgXM551 Sheridan IXa100_t49_icon.svgT49 VIr77_kv2_icon.svgKV-2 VIr152_kv2_w_icon.svgKV-2 ® Xf108_panhard_ebr_105_icon.svgPanhard EBR 105 IXf100_panhard_ebr_90_icon.svgPanhard EBR 90 VIIIf110_lynx_6x6_icon.svgPanhard AML Lynx 6x6   We will also test system changes to AP shell alpha damage for all SPGs, as well as certain improvements to particular vehicles. After being evaluated in the Supertest and adjusted accordingly, the suggested changes will most likely be added to the first Update 1.13 Common Test so everyone can check them. Changes to Vehicles With HE Shells T49 For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased from 0.6 to 0.57. For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased on turret traverse from 0.38 to 0.35. XM551 Sheridan For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased from 0.53 to 0.51. For the 152 mm Gun-Launcher XM81 (conventional) gun, dispersion was decreased on turret traverse from 0.4 to 0.35. High-Tier American light tanks currently have high damage per shot for their type and an extremely small chance of accurately hitting the target. The suggested changes will help reduce the time required for taking an accurate shot. We believe that this will be just enough to take advantage of the new mechanics for causing damage with HE shells. Either use your patience and cunning or be bold and courageous by trying your luck behind enemy lines! Type 5 Heavy For the 15 cm/45 41st Year Type gun, penetration was increased for the Common Type 91 shell from 240 to 252 mm. For the 15 cm/45 41st Year Type gun, dispersion was decreased from 0.5 to 0.47. For the 14 cm/50 3rd Year Type gun, dispersion was decreased from 0.4 to 0.38. Type 4 Heavy For the 15 cm/45 41st Year Type gun, penetration was increased for the Common Type 91 shell from 240 to 252 mm. For the 15 cm/45 41st Year Type gun, dispersion was decreased from 0.52 to 0.49. For the 14 cm/50 3rd Year Type gun, dispersion was decreased from 0.42 to 0.4. These steel Japanese beasts stand out for their toughness, slowness, and relentlessness. Everyone knows what to expect from their HE shells—an accurate shot bears bad news for enemies and success for your team. Now we are planning to slightly increase the expected effectiveness of the 15 cm gun's armor-piercing shells. Their armor penetration will allow them to perform better in close-range combat. The Common Type 91 AP shell has been added to the existing HE and Premium HE shell selections for the 15 cm/45 41st Year Type gun on the Type 4 and 5 Heavy tanks as part of overall changes to HE shell mechanics.
In addition, we will adjust their accuracy so that in close combat, when looking down on the weak spots of opponents that are much smaller, these vehicles will be able to fire both HE and AP shells more accurately. KV-2/KV-2 ® V-5 engine power was increased from 600 to 630 hp. For the 152 MM М-10 gun, aiming time was decreased from 4.0 to 3.8. For the KV-2 MOD. 1941 suspension, traverse speed was increased from 18 to 20 deg/s. For the KV-2 MOD. 1941 suspension, dispersion during movement was decreased from 0.28 to 0.26. For the KV-2 MOD. 1941 suspension, dispersion on hull traverse was decreased from 0.28 to 0.26. For the МТ-2 turret, traverse speed was increased from 16 to 17 deg/s. For the 122 MM U-11, 152 MM М-10, and 107 MM ZIS-6 guns, dispersion on МТ-2 turret traverse was decreased from 0.16 to 0.15. This Soviet steel giant and its Imperial Guard version can do a lot without demanding much in return. In discussions on Sandboxes related to HE shells, feedback on the KV-2 and its counterpart was a central theme. These vehicles are highly popular and dear to the heart of every tanker. The statistics showed that no significant changes in their performance were introduced. The difference in the values of damage caused during the first HE shell test on the live server was less than 6%. During the second test, this difference was even narrower, nearly halved to 3%. Your feedback and survey responses prove that this vehicle is important to many players. To preserve its uniqueness, we will make small changes to improve its gameplay and keep its battle performance level with its current performance on the live server. Wheeled Vehicles Panhard EBR 105 For the 105 mm D. 1504 (EBR) gun, penetration was decreased from 105 mm to 75 mm for the OE-105-Mle. 60 D. 1504 (EBR) shell. Panhard EBR 90/Panhard AML Lynx 6x6 For the 90 MM CN 90 F3, 90 MM D. 921 F1, and 90 MM D. 921 guns, penetration was decreased from 90 mm to 75 mm for the OE shell. Of all the vehicles listed above, wheeled vehicles showed the greatest change in the effectiveness of their HE shells. This was due to a number of factors—gun accuracy, stabilization, and the speed and maneuverability of the vehicles themselves. This increase in performance proved to be excessive and requires fixing. To avoid increasing the effectiveness of wheeled vehicles, we will test a reduction in HE shell armor penetration for all researchable vehicles. 75 mm of penetration may become standard for the entire branch. Artillery Within the Supertest, SPGs will receive two primary changes. AP shells will receive increased damage. According to the statistics of particular vehicles (mostly heavy SPGs with high-caliber guns), the result of hitting and causing damage did not correspond to the effort spent. It's hard to time the shot and hit the target with an AP shell when driving the Т92 HMC or G.W. E 100. Such effort should be rewarded. Therefore, as part of testing, we will improve the damage per shot of AP shells for a number of SPGs to make their effectiveness correspond to other vehicles of their type. Some SPGs will receive a small reduction in damage for AP and alternative shells as an adjustment to their effectiveness. These small changes should keep vehicle performance at an appropriate level. For example, the damage value of AP and alternative shells for the 155 mm guns of the American SPG branch (M12M40/M43, and M53/M55) will be decreased by 30 HP and 50 HP, respectively. What About Other Vehicles? In addition to the specified changes, there are a number of other vehicles that can be considered vehicles with HE-based gameplay. For example, the Polish B.U.G.I.FV4005 Stage II, and some Shermans. After analyzing the data collected during the Sandbox tests and on the live server, we can now say that no changes are required for them. There are a number of reasons for this: either their effectiveness has not changed or the share of HE shell damage is excessively small with regards to the total damage caused by a particular vehicle. Such a complex change in game mechanics affects almost all aspects of the game. As a result, it requires close examination in the Supertests of certain vehicles, as well as for all Common Test vehicles. We will continue to analyze what happens after we deliver Update 1.13 in June, so please be aware that further tweaks and adjustments are likely. We look forward to your feedback, both for the results of the Common Test and after the release of Update 1.13. Good luck on the battlefield. Roll out!      T49 dispersion buffed from 0.6 to 0.57T49 dispersion on turret traverse buffed from 0.38 to 0.35 Sheridan dispersion buffed from 0.53 to 0.51Sheridan dispersion on turret traverse buffed from 0.4 to 0.35 Type 5 Heavy 15 cm penetration on its AP shell buffed from 240 mm to 252 mmType 5 Heavy 15 cm dispersion buffed from 0.5 to 0.47Type 5 Heavy 14 cm dispersion buffed from 0.4 to 0.38 Type 4 Heavy 15 cm penetration on its AP shell buffed from 240 mm to 252 mmType 4 Heavy 15 cm dispersion buffed from 0.52 to 0.49Type 4 Heavy 14 cm dispersion buffed from 0.42 to 0.4 KV-2 and KV-2 ® engine power buffed from 600 to 630 HPKV-2 and KV-2 ® traverse speed buffed from 18 to 20 deg/sKV-2 and KV-2 ® dispersion on hull traverse and movement buffed from 0.28 to 0.26KV-2 and KV-2 ® turret traverse speed buffed from 16 to 17 deg/sKV-2 and KV-2 ® dispersion on turret traverse buffed from 0.16 to 0.15 EBR 105 HE shell penetration nerfed from 105 mm to 75 mmEBR 90 HE shell penetration nerfed from 90 mm to 75 mmLynx 6x6 HE shell penetration nerfed from 90 mm to 75 mm Within the Supertest, SPGs will receive two primary changes.1. AP shells will receive increased damage. According to the statistics of particular vehicles (mostly heavy SPGs with high-caliber guns), the result of hitting and causing damage did not correspond to the effort spent. It's hard to time the shot and hit the target with an AP shell when driving the Т92 HMC or G.W. E 100. Such effort should be rewarded. Therefore, as part of testing, we will improve the damage per shot of AP shells for a number of SPGs to make their effectiveness correspond to other vehicles of their type.
2. Some SPGs will receive a small reduction in damage for AP and alternative shells as an adjustment to their effectiveness. These small changes should keep vehicle performance at an appropriate level. For example, the damage value of AP and alternative shells for the 155 mm guns of the American SPG branch (M12, M40/M43, and M53/M55) will be decreased by 30 HP and 50 HP, respectively. The B.U.G.I., FV4005, and Sherman tanks will not be changed.


_BobaFett
EBR balance
arrow
18.05.2021 15:45:18
 
Subject: EBR balance
Link on message: #12833199

_BobaFett: Only the tier ten and the premium need changes in my opinion. The others are moderately balanced at this point I would say.


_BobaFett
Chat banned again
arrow
18.05.2021 14:56:20
 
Subject: Chat banned again
Link on message: #12833181


_BobaFett
Equipment for the Tiger I
arrow
18.05.2021 13:29:46
 
Subject: Equipment for the Tiger I
Link on message: #12833143

View PostManimal__, on May 17 2021 - 21:40, said:     Why would anyone put optics on a heavy? Let scouts scout.     Vents, Rammer, GLD is the gold standard for heavies.

_BobaFett:  GLD is worthless and I'd rather not be completely blind.


DeviouslyCursed
More match rigging by WG.
arrow
18.05.2021 06:46:26
 
Subject: More match rigging by WG.
Link on message: #12833038

View PostOUe_mistake_not, on May 18 2021 - 04:42, said: View PostDeviouslyCursed, on May 17 2021 - 22:30, said:   I really wish the mods would just ban people like this. At some point everyone just gets fed up with their stupidity and it would just be better if they were made to "disappear."     Maybe you should just [edited]yourself you [edited].  

DeviouslyCursed:   Maybe you should just [edited]yourself you [edited].    Thanks for validating my position.

View PostDeviouslyCursed, on May 17 2021 - 22:30, said:   I really wish the mods would just ban people like this. At some point everyone just gets fed up with their stupidity and it would just be better if they were made to "disappear."  

DeviouslyCursed:


DeviouslyCursed
More match rigging by WG.
arrow
18.05.2021 06:30:24
 
Subject: More match rigging by WG.
Link on message: #12833025

View PostOUe_mistake_not, on May 18 2021 - 04:09, said: So my games tonight have all been utterly one sided, over in under 5min and a complete and utter piss take of BS RNG.     WG, you are a trash company and you are a gang of thieves and liars.  [edited]the lot of you.    

DeviouslyCursed:  I really wish the mods would just ban people like this. At some point everyone just gets fed up with their stupidity and it would just be better if they were made to "disappear." 


Draschel
The truth about Gold ammo
arrow
18.05.2021 05:28:15
 
Subject: The truth about Gold ammo
Link on message: #12832986

View PostTheJeep1, on May 18 2021 - 02:40, said:
Has to be in a PUB game.  Training rooms, clan servers, test servers have no benefit of doing what I am talking about.   If you're going to test something it needs to be PUB conditions, because that's where I notice it.   Another example I was just thinking of, is Arty.  I don't think I've ever missed a Maus or E100 with arty....at least it would be very very rare.  However it's amazing how 1 in 3 arty shells magically miss IS7's or OBJ "whatevers".

Draschel:  But what you are talking about is 150% purely unprovable unfactual subjectivity. What you think, without any proof that maybe convincing. Now, do not get me wrong, believe what you want, whatever you want. But none BUT you will believe it, and many will think it just nonsense. You choose. I think it is useless at any and every quantitative, evaluative level. People call this boulderdash, jargon, whoopy, nonsense, fluff.  People miss all the time in artillery. That is why arty accuracy is bad, that is why your arty accuracy probably isn't any different than the next guys, bad.  Arty are a shot palcement slot machine, they miss Type 5, but then hit full speed manticore. That is the way such a randomized class (and game) works.  


Draschel
The truth about Gold ammo
arrow
18.05.2021 05:20:47
 
Subject: The truth about Gold ammo
Link on message: #12832983

View Postslavsickle, on May 17 2021 - 15:14, said: Theres few situations when gold ammo is not the best option. Like when Im trying to hit an ebr, I will stick to apcr.   Then there are tanks like the Patriot that has gold ammo that is superior in every way than the standard ammo, not only does it have more pen but it also has better shell velocity, making standard ammo completely useless other than the cost.

Draschel:  I don't think T26E5 premium APCR shell increases in speed from its stock APCR 


TeriyakiTanker
So hear me out...just throwing something out here
arrow
18.05.2021 03:28:09
 
Subject: So hear me out...just throwing something out here
Link on message: #12832919

View PostWhistling_Death_, on May 17 2021 - 17:23, said:   The server population is increasing, not decreasing.

TeriyakiTanker: LOL.....please share the drugs you are on!


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
18.05.2021 03:19:56
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12832912

View PostSimplyPzB2, on May 17 2021 - 21:03, said:
Ok, finally a sliver of sunlight.  I am in total agreement on a "per tank" sbmm.  That makes a lot of sense.  What doesn't make sense is throwing the baby out with the bathwater.  We KNOW the current mm does not factor in skill at all. We know this makes about 40% of all battles junk unbalanced crap.  So just because xvm, or wn8, aren't 'perfect' we shouldn't use them at all?  That's crazy talk. 

DeviouslyCursed:  This issue is SBMM brings in other problems. From longer queue times to other forms of unfairness (see below). And I've said it multiple times, and most people who want SBMM never acknowledge it: The best matches to win are the ones you were supposed to lose. That doesn't happen with SBMM. 

View PostSimplyPzB2, on May 17 2021 - 21:03, said: So you, bold text, freely admit the battle is unbalanced.   Which, by definition, is unfair.   Got it.    But then jump of the cliff and say "it's fair because we call get unfair battles" what?  If you are in line at the movies (remember when we could do that...)  and the guy selling the tickets punches ticket buyers in the face, you'd be ok with that as long at it was done at random - and over time we all get punched in the face???  What???  Wouldn't it be better if no one ever got punched in the face.     Your "position" is "acceptance" of a crappy situation.  Which is a crappy position to take...  

DeviouslyCursed:  And with SBMM players are deliberately assigned better or worse teammates than another player. Which, by definition, is also unfair. Got it. But to jump off the cliff and say "it's fair because the team now has an equal chance to win" what?  If you are in line at the movies (I remember, I just never went that often cuz meh..)  and the guy selling the tickets charges the person in front of you $0.25 for his ticket, and you go to buy yours and your total is $825.00, you'd be okay with that? Movies take $X dollars to make, if you and another person both want to see it, isn't it fair that you contribute the same proportion of income to that viewing? If you can contribute more, why shouldn't you be forced to? What??? Wouldn't it be better if it was equal for everyone? If you want to go to the movies more, get a better job, or work overtime. (If you want more wins, get better. If you want more fair teams, stop triple platooning, or deliberately platoon with lesser skilled players. There are some really cool people who can't play the game worth s***). Your "position" is "acceptance" of a crappy situation.  Which is a crappy position to take... The simple fact is: both versions have a degree of unfairness, and fairness, in them. The question of which is better is often subjective. But to deny there are any negatives to either side is being dishonest or clueless to the extreme. My position is that Random is superior to even the best SBMM. My major concern with changing to a SBMM is that often the best SBMMs aren't even used, but some screwed up version instead. My biggest concern? If they switch to a SBMM and it's not a per tank rating but an account wide one instead, this game is effectively dead to me. I would not play it if they did that.


_BobaFett
There is no Rigged matchmaking you are just bad at the game
arrow
18.05.2021 03:02:29
 
Subject: There is no Rigged matchmaking you are just bad at the game
Link on message: #12832896

View PostCupujoe, on May 17 2021 - 18:15, said: I got one too ! He really gets around. 

_BobaFett:  I have not had the pleasure of such PM. Unfortunate.


_BobaFett
Shooting Glitch?
arrow
18.05.2021 01:42:47
 
Subject: Shooting Glitch?
Link on message: #12832843

_BobaFett: Use the 32 bit version of the game or re-install. If that doesn't fix it send a ticket to support.


_BobaFett
The guide on how to pen hull down tanks
arrow
18.05.2021 00:57:54
 
Subject: The guide on how to pen hull down tanks
Link on message: #12832809

View Postlancerevoghg, on May 17 2021 - 16:36, said: Ni**a sh** yo du** as* up pls

_BobaFett:  


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
arrow
17.05.2021 21:07:04
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12832645

View PostSimplyPzB2, on May 17 2021 - 04:56, said:
I accept your concession.  Not many trolls can admit when they are wrong.   
Wow, the crap floweth hard from this one.   For this data set, I was using xvm's chance to win.  At the time I played these battles my overall win rate was in the mid-50% range.  It was NOT underestimating me at all.  Also, there were almost no platoons in this data set.  All these battles are from one tank, my mutant.  No one would platoon with a mutant.  And back when I did this data, I rarely toon'd.  - But nice try.  You used big words and all, you even insulted me personally.   - Here you go mr. know it all.  Tell how YOU think the battle below ISN'T rigged..  Keep in mind there is not a single player on Team-Two with a win rate over 50%  (or even AT 50%...0   [pic removed]   Go on big boy, tell us all how this is "completely fair"...  we're waiting...

DeviouslyCursed:  So if they were all in one tank and not in your typical pool of tanks, all it takes to throw the stats off is using a tank that you perform better than your average in. For instance if I used one of my top tier 8 prems to run a thousand battles or so and ONLY used that tank, I would be underestimated by about 8-10%. All you have demonstrated is that when you are underestimated by a stat program, you win more than expected win chance. The matches weren't actually balanced matches. Also the reason why I've said, multiple times, the only way a SBMM would have any chance of working in WoT is if it went by a per tank stat ranking.   And for your picture, the battles is unbalanced, and is fair. It is not unfair because we all have crap teams at some point. It happens. It is not rigged because all players are being treated equally, there is no evidence that anyone is getting a worse MM than anyone else. If two people are playing a game and the entire game comes down to who wins the last roll, they roll the dice, and one gets a "1" and the other gets a "6" and highest wins, the game wasn't "rigged." Random chance, as well as all the factors and decisions they made during the game, influenced the outcome. But it's not rigged. If you kept track of all the die rolls, and one player had better rolls overall, that is still random chance. It is still not rigged.


DeviouslyCursed
Silence of the Lambs (WOT Edition)
arrow
17.05.2021 20:47:04
 
Subject: Silence of the Lambs (WOT Edition)
Link on message: #12832624

DeviouslyCursed: Someone is going for a full account ban in 1 day


_BobaFett
Chat banned..... *sigh*
arrow
17.05.2021 20:28:11
 
Subject: Chat banned..... *sigh*
Link on message: #12832606

View PostKliphie_Reborn, on May 17 2021 - 12:08, said: and now welcome to the forum strike club.  there's cake and pie on the table

_BobaFett:  The cake is a lie.


Elias_K_Grodin
Do you have a special tank?
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17.05.2021 19:55:17
 
Subject: Do you have a special tank?
Link on message: #12832580

View PostAMSRocker, on May 15 2021 - 01:47, said: I have ALWAYS struggled badly with light tanks. Getting my Stug IV and T28 HTC was a very tough road on the LT missions!!! I completed them both before WoT re-balanced the campaigns by down shifting them all down a notch. So in effect I have already completed the T-55A campaign.  I somehow managed to get this done (with a lot of flat spots on my forehead) with honors on every mission earning my two red diamonds on my badge by my name.    The tank that did the magic for me was the AMX 13 57F. In all of the years of playing the game I have watched guys who play light tanks like they are sports cars and I'm driving them around like a beat up, rusted out VW Bug.   The AMX 13 57F just works for me. I have no idea why but it feels like a sports car and not that VW Bug.   Just before posting this I had a game where I got 2,621 damage with a base Exp of 1,307 (total was 2,875) High Caliber and Defender. This completed LT-8 for the T-55A   Do you have a tank that is made of magic that lets you play a class of tanks that you otherwise struggle badly with???

Elias_K_Grodin: While it's not a special tank, the M4A1 has helped ease me back into WoT after being in hiatus for 2 years. The 105mm gun is made for brawling and it does pack a punch even when uptiered. "One hundred rounds do not constitute fire power. One hit constitutes fire power." - Merritt Edson, United States Marine Corps


Hey_man_Gneis_shot
Do you have a special tank?
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17.05.2021 19:55:17
 
Subject: Do you have a special tank?
Link on message: #12832580

View PostAMSRocker, on May 15 2021 - 01:47, said: I have ALWAYS struggled badly with light tanks. Getting my Stug IV and T28 HTC was a very tough road on the LT missions!!! I completed them both before WoT re-balanced the campaigns by down shifting them all down a notch. So in effect I have already completed the T-55A campaign.  I somehow managed to get this done (with a lot of flat spots on my forehead) with honors on every mission earning my two red diamonds on my badge by my name.    The tank that did the magic for me was the AMX 13 57F. In all of the years of playing the game I have watched guys who play light tanks like they are sports cars and I'm driving them around like a beat up, rusted out VW Bug.   The AMX 13 57F just works for me. I have no idea why but it feels like a sports car and not that VW Bug.   Just before posting this I had a game where I got 2,621 damage with a base Exp of 1,307 (total was 2,875) High Caliber and Defender. This completed LT-8 for the T-55A   Do you have a tank that is made of magic that lets you play a class of tanks that you otherwise struggle badly with???

Hey_man_Gneis_shot: While it's not a special tank, the M4A1 has helped ease me back into WoT after being in hiatus for 2 years. The 105mm gun is made for brawling and it does pack a punch even when uptiered. "One hundred rounds do not constitute fire power. One hit constitutes fire power." - Merritt Edson, United States Marine Corps


_BobaFett
3D skins
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17.05.2021 19:33:02
 
Subject: 3D skins
Link on message: #12832565

_BobaFett: The IS-7 one is my favorite.


Elias_K_Grodin
My Feelings are Important
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17.05.2021 19:23:25
 
Subject: My Feelings are Important
Link on message: #12832552

Elias_K_Grodin: Hey Platoon, I was wary about the topic of this discussion but allowed it to continue. After several rounds of insults and personal attacks, I don't see any further value in keeping this topic open and have concluded from further posts. Remember to keep discussions civil at all times. Refer to our rules here for further information.


Hey_man_Gneis_shot
My Feelings are Important
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17.05.2021 19:23:25
 
Subject: My Feelings are Important
Link on message: #12832552

Hey_man_Gneis_shot: Hey Platoon, I was wary about the topic of this discussion but allowed it to continue. After several rounds of insults and personal attacks, I don't see any further value in keeping this topic open and have concluded from further posts. Remember to keep discussions civil at all times. Refer to our rules here for further information.


Elias_K_Grodin
temporary pref mm if a tank's winrate is too low
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17.05.2021 19:06:32
 
Subject: temporary pref mm if a tank's winrate is too low
Link on message: #12832536

View PostDojji, on May 17 2021 - 09:19, said: I would definitely not be against a spectator mode where you slip into an ongoing battle and are able to just watch.   What I'm talking about guys is something to maybe make stock grinds a bit less painful, and give a helping hand to players who are struggling with a particular machine.  Which is one of the reasons I suggested it for the first 25 or so battles in any new tech tree tank. 40% is a very low skill bar, i don't think a huge number of players are going to fall below that value unless they deliberately try to do so (and why would they do that?  If they start succeeding they just lose the privilege, and it's a waste of their time), or they're just having trouble understanding their tank.  Giving those players temporary pref MM is just a way to help them gain a bit of confidence and maybe get over the hump.  I doubt a majority or even large minority of players would ever encounter the mechanic   Would this occasionally mean a few more top tier chumps?  yeah, but two things.  1: that happens a lot anyway, especially at tier 8 with all the prem noobs.  2: it would happen to both sides.

Elias_K_Grodin: Personally, I don't find any value in a spectator mode since it doesn't add any value to the gameplay. Stock grinds will always require some degree of learning and adjustments as do many premium vehicles too. They are part of the game and not only learning the basics and fundamentals, but also building your skills with the tank/vehicle to be able to adapt to changing situations in battle and taking advantage of its strengths while minimizing any vulnerabilities. Pref MM doesn't help you build your skills with new vehicles but just gives you a false sense of security that "Hey, I'm actually doing pretty good!" I came back to WoT after 2 years working with World of Warships and although the first dozen battles were a tad painful, I've relearned the basics and can put up a decent fight now. "For every obstacle there is a solution. Persistence is the key. The greatest mistake is giving up!" - Dwight D. Eisenhower, United States Army 


Hey_man_Gneis_shot
temporary pref mm if a tank's winrate is too low
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17.05.2021 19:06:32
 
Subject: temporary pref mm if a tank's winrate is too low
Link on message: #12832536

View PostDojji, on May 17 2021 - 09:19, said: I would definitely not be against a spectator mode where you slip into an ongoing battle and are able to just watch.   What I'm talking about guys is something to maybe make stock grinds a bit less painful, and give a helping hand to players who are struggling with a particular machine.  Which is one of the reasons I suggested it for the first 25 or so battles in any new tech tree tank. 40% is a very low skill bar, i don't think a huge number of players are going to fall below that value unless they deliberately try to do so (and why would they do that?  If they start succeeding they just lose the privilege, and it's a waste of their time), or they're just having trouble understanding their tank.  Giving those players temporary pref MM is just a way to help them gain a bit of confidence and maybe get over the hump.  I doubt a majority or even large minority of players would ever encounter the mechanic   Would this occasionally mean a few more top tier chumps?  yeah, but two things.  1: that happens a lot anyway, especially at tier 8 with all the prem noobs.  2: it would happen to both sides.

Hey_man_Gneis_shot: Personally, I don't find any value in a spectator mode since it doesn't add any value to the gameplay. Stock grinds will always require some degree of learning and adjustments as do many premium vehicles too. They are part of the game and not only learning the basics and fundamentals, but also building your skills with the tank/vehicle to be able to adapt to changing situations in battle and taking advantage of its strengths while minimizing any vulnerabilities. Pref MM doesn't help you build your skills with new vehicles but just gives you a false sense of security that "Hey, I'm actually doing pretty good!" I came back to WoT after 2 years working with World of Warships and although the first dozen battles were a tad painful, I've relearned the basics and can put up a decent fight now. "For every obstacle there is a solution. Persistence is the key. The greatest mistake is giving up!" - Dwight D. Eisenhower, United States Army 


_BobaFett
brawl is fail, steel hunter is fail
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17.05.2021 18:50:45
 
Subject: brawl is fail, steel hunter is fail
Link on message: #12832522

View Postsheler, on May 17 2021 - 06:12, said: .

_BobaFett:  Point taken.


churchill50
Referral Program Help
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17.05.2021 18:41:50
 
Subject: Referral Program Help
Link on message: #12832516

churchill50: My first choice would definitely be the T-34-85M, for several reasons:1) It's an amazing tank. Definitely among the best tier 6's. It's also pretty forgiving.2) It trains crews for a great line. The Russian medium tanks are one of the best starter lines in the game, so having a crew trainer for them is great.3) It's used extensively in tier 6 strongholds, which are a great entry-level clan activity and a decent way to grind credits. Second choice would be the Panther/M10 since it's a pretty good tank, and has preferential matchmaker so it will never face tier 9's.


Einzelganger7
It's omi5cron's fault
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17.05.2021 18:39:52
 
Subject: It's omi5cron's fault
Link on message: #12832513

Einzelganger7: No idea what he did to be blamed but...
  ​


_BobaFett
Stats Do Not Matter!
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17.05.2021 18:32:21
 
Subject: Stats Do Not Matter!
Link on message: #12832502

View Post_Brustwarzen, on May 17 2021 - 10:30, said: Funny though...the only way someone can say something that makes you feel "looked down upon" is if YOU already believe its true. All you do when you claim "stats do not matter" is let the whole world know that they actually matter alot to you and you're emotionally working very hard to suppress those feelings.   

_BobaFett:  Who are you to tell me what I feel? Seriously, what kind of twisted logic is this?


_BobaFett
Stats Do Not Matter!
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17.05.2021 18:27:21
 
Subject: Stats Do Not Matter!
Link on message: #12832499

View PostLeaveIT2Beaver, on May 17 2021 - 10:25, said: I saw a purple player call a 58% player trash in a game. It's all relative. :trollface:

It's just a fricking game. Just play it. 

_BobaFett:  This is mostly the reason I stopped caring about stats. No matter what, someone will always look down on you. And I don't want to look down on others.  Besides that, it's incredibly fun-sucking. (stat chasing is)


Jaguarz
To steelhunter haters
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17.05.2021 18:26:57
 
Subject: To steelhunter haters
Link on message: #12832497

View PostJollyBandit, on May 16 2021 - 02:07, said: Whining about hating steel hunter is like going to Antarctica and whining that its cold out.    Or going to the Sahara desert and complaining that its too sandy.   Nobody is forcing you to play it. In fact there is no incentive to play it since BP points are its only reward. There isn't even a decent credit reward. Like there is literly no incentive for you to play or whine about it.    Yall SH haters made me make this thread

Jaguarz:  Yet you seem to think whining about what you perceive to be whiners as a productive use of time and energy.....


_BobaFett
Referral Program Help
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17.05.2021 18:15:58
 
Subject: Referral Program Help
Link on message: #12832485

_BobaFett: The 85M would be my pick.


Elias_K_Grodin
Rigged and Broken MM : A pictorial explanation...
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17.05.2021 18:10:00
 
Subject: Rigged and Broken MM : A pictorial explanation...
Link on message: #12832481

Elias_K_Grodin: I read through the OP and here's my take-away: MM is based on vehicle tier MM does not take into account player WR, rating, whether they are left or right handed Regarding the data set, when was this taken and what was the source of the data? What time of day was the data captured? How long of a period was the data sample collected? I only see results of a handful of battles yet thousands of battles were mentioned, I am waiting for the other data  There is fortunately a solution to the the unproven theory of rigged matches, do not worry about other players and focus on having fun and/or improving your skills and tactics of playing WoT. "To get the best out of your men, they must feel that you are their real leader and must know that they can depend upon you." - John J. Pershing, United States Army


Hey_man_Gneis_shot
Rigged and Broken MM : A pictorial explanation...
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17.05.2021 18:10:00
 
Subject: Rigged and Broken MM : A pictorial explanation...
Link on message: #12832481

Hey_man_Gneis_shot: I read through the OP and here's my take-away: MM is based on vehicle tier MM does not take into account player WR, rating, whether they are left or right handed Regarding the data set, when was this taken and what was the source of the data? What time of day was the data captured? How long of a period was the data sample collected? I only see results of a handful of battles yet thousands of battles were mentioned, I am waiting for the other data  There is fortunately a solution to the the unproven theory of rigged matches, do not worry about other players and focus on having fun and/or improving your skills and tactics of playing WoT. "To get the best out of your men, they must feel that you are their real leader and must know that they can depend upon you." - John J. Pershing, United States Army


Jaguarz
Stats Do Not Matter!
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17.05.2021 17:48:49
 
Subject: Stats Do Not Matter!
Link on message: #12832467

Jaguarz: lel


_BobaFett
Stats Do Not Matter!
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17.05.2021 17:16:32
 
Subject: Stats Do Not Matter!
Link on message: #12832438

_BobaFett: Remember when trolls were creative?


_BobaFett
Type 59
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17.05.2021 16:19:02
 
Subject: Type 59
Link on message: #12832405

View PostEatUraniumUCrispyCritter, on May 17 2021 - 06:07, said: $80 for a type 59 (and some other stuff)? I heard it's been nerfed multiple times.  Is it another tank I'd be disappointed with? I read some reviews and it seems like a decent tank but not a great one.

_BobaFett:  It's alright. It can still perform well but it will take a bit of thinking on the players part to get the most out of it.


Draschel
AMC M4 54 BUFF NEEDED
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17.05.2021 09:42:32
 
Subject: AMC M4 54 BUFF NEEDED
Link on message: #12832305

View Postuberdice, on May 17 2021 - 03:57, said: The big gun probably could be buffed, even if it's just to give it a usable premium round, but I'd hardly call it urgent. The 120 seems alright but then you might as well stick to the tier 9 which is balls OP.

Draschel:  When circon first reviewed it on the Paris map, and literally ran over an entire team, the tank was powerful. In the tanks release, years ago. Skill still loves it, but I am sure he knows WZ11114, T10, 257 are better. Tier 9 has changed since opinions of AMX51. M103 buffs, E75 buffs, STI buffs, T-55A buffs, Emil 2 and T54E1 buffs, IS3-2 release, Concept release, Phase 1 release, Kamp pz release., K91T. I just think the tank has fallen into mediocrity, as sad as it sounds. At times it works real well because it combines super heavy armor like E75 or STI, but much quicker. However it sacrifices mucho forgiving protection, can't sidescrape, terrible side armor. Terrible because of all the high pen HE. I think Phase, Conqueror, Concept all do this role so much better. The 120mm is good but why not same pen as autoloader 120, 270 pen for the 127 is pretty bad (same problem with 10)  And movement dispersions soft stats are bleh The tier 10 is just awful, and it shouldn't be. It is reasonably quick, good gun depression, LFP is reasonably strong. But 120 basically doesn't improve, again why not autoloader APCR pen. Why not DPM like other 120mm tier 10? It has DPM of high alpha tanks like IS7, Type 5, Pz VII with a.....120?  Again, the movement dispersion problem carries over from the tier 9, comapred to 120mm heavy tanks like 215B, Super K, T110E5. 130mm doesn't improve from the 127mm, really not at all. No improvements in cupola size or armor either. No improvements in side armor, and shoulders (like Type 5 shoulder buffs)  Both can use help, the 10 just needs alot more  


Draschel
the Japanese heavy's ...
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17.05.2021 09:15:36
 
Subject: the Japanese heavy's ...
Link on message: #12832302

Draschel: Type 96 howitzer is the same weapon, on OI, ONI, oho.  You do not notice the size difference on  OI  because of the recoil box carrying itPretty bad post. Unless it is some kind of joke  -insert laugh-  These tanks don't need anymore armor.  And 20mm side armor is a joke. 


DeviouslyCursed
Why do Some Argue Against Skill Based MM?
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17.05.2021 06:17:03
 
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12832223

View PostSimplyPzB2, on May 16 2021 - 22:59, said: - Block Quote   Nope.   sbmm is only battles with 40-60% chance to win.  So if you look at the 40-49 and 50-59 brackets below, that is sbmm If you look at all the battles, you are looking at the current 'random' mm, my win rate is 56.3%. If you look at JUST the 40-49 and 50-59 battles, i.e. sbmm, my win rate is 56%. - sbmm will not force your win rate to 50%.  Fact.  

DeviouslyCursed: Nope.   sbmm is only battles with 40-60% chance to win.  So if you look at the 40-49 and 50-59 brackets below, that is sbmm If you look at all the battles, you are looking at the current 'random' mm, my win rate is 56.3%. If you look at JUST the 40-49 and 50-59 battles, i.e. sbmm, my win rate is 56%. - sbmm will not force your win rate to 50%.  Fact.    Whatever system you are using is ranking you at about a 52-53% player. It is underestimating you, so your win chance is actually higher than what is listed in your chart. More likely it is underestimating the platoon you are always playing with. If the system you are using to calculate the win chance is accurate, your mean and median "chance to win" should both be where (or at least near) your overall win rate is. It is not in your chart. It is significantly lower. Drastically lower. But I don't expect someone of your 'statistics caliber' to understand what I'm talking about.

Block Quote  

DeviouslyCursed:


_BobaFett
Daily Deals
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17.05.2021 03:40:12
 
Subject: Daily Deals
Link on message: #12832160

_BobaFett: I didn't even bother to pick out my cards, no real point honestly.


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