Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Matchmaking Changes in Update 8.11
Link on message: #6586191
fullbob, on Feb 13 2014 - 10:48, said: The Valentine II is listed twice in the special MM section ... with
both different matchmaking. Could you fix it please?
Link on message: #6586191
fullbob, on Feb 13 2014 - 10:48, said: The Valentine II is listed twice in the special MM section ... with
both different matchmaking. Could you fix it please?Quemapueblos: It is because the USSR lend lease Valentine II has different MM
than the British Valentine. Some how the two got added to the
British version. Updating now
Subject: A message for CR/D
Link on message: #6586133
Link on message: #6586133
Quemapueblos: Wow, just wow.. That Catstalker is a madman though. I've seen
things you people wouldn't believe sitting next to him
Subject: Matchmaking Changes in Update 8.11
Link on message: #6584890
Nebu_f13, on Feb 13 2014 - 08:23, said: Will tier 8 tanks see an increased occurrence of matches containing
tier X's as a result? If so, by how much?
Link on message: #6584890
Nebu_f13, on Feb 13 2014 - 08:23, said: Will tier 8 tanks see an increased occurrence of matches containing
tier X's as a result? If so, by how much?Quemapueblos: No, tier VIII tanks will not see tier X matches more often.
Subject: Matchmaking Changes in Update 8.11
Link on message: #6584890
Nebu_f13, on Feb 13 2014 - 08:23, said: Will tier 8 tanks see an increased occurrence of matches containing
tier X's as a result? If so, by how much?
Link on message: #6584890
Nebu_f13, on Feb 13 2014 - 08:23, said: Will tier 8 tanks see an increased occurrence of matches containing
tier X's as a result? If so, by how much?Quemapueblos: No, tier VIII tanks will not see tier X matches more often.
Subject: Matchmaking Changes in Update 8.11
Link on message: #6584598
Link on message: #6584598
Quemapueblos: With patch 8.11, we will be removing battle tier XII matches and
your matchmaking will not change dramatically. Previously, only
tier X tanks were eligible for this tier but now matchmaking is
free to distribute tier X tanks more quickly in order to reduce
queue times for tanks that may see them in battle. You can
think of the “tier” of a match as being the maximum tier for a tank
in that battle. When Matchmaker is building a battle, it won’t
choose tanks over that tier. For example if the battle tier is VII,
the highest tier tank that can be in a match is tier VII.
Matchmaker also enforces a maximum spread of 2 between tiers. So in
battle tier VII matches, tanks can range from tier V to VII. This
keeps players from seeing tanks that are way out of their league.
How were there tier XII matches when there are no tier XII
tanks? Let’s take a tier X tank. The lowest tier match it can be
placed in is tier X right? Tanks in that tier X match can range
from tier VIII to tier X. In a tier XII match, tanks could
hypothetically range from tier X to tier XII (and Tier VIII Light
Tanks) but there are no tier XI or XII tanks, so matches are
limited to only tier of tank available, tier X vehicles. With match
tier XI, only tanks from tiers IX and X are eligible for that
battle. What does removing tier 12 mean for you? If you are
a tier VIII light tank, you will no longer be put in games limited
only to tier X tanks (because of tier VIII light tank’s special
matchmaking). Now that the highest battle tier is tier XI, tier X
tanks cannot find games where only tier X tanks are eligible.
How to read the match-maker chart The first step in reading
the chart is to look at the battle tier. Once a battle tier is
chosen, go down that column, and any vehicle tier/class that is
colored in is eligible for a battle within that battle tier. There
are a few exceptions for specific vehicles, and they are listed at
the bottom of the full match-maker chart. 8.11 vs 8.10
Match-making: 8.11 VS 8.10 Vehicle Tier Vehicle Class / Battle Tier
8 9 10 11 Vehicle Tier Vehicle Class / Battle Tier 8 9 10 11
12 VIII Light Tanks X X X VIII Light Tanks X X
X X Medium Tanks X X X Medium Tanks X X X
Heavy Tanks X X X Heavy Tanks X X X
Artillery X X X Artillery X X X
Tank Destroyers X X X Tank Destroyers X X X
IX Medium Tanks X X X IX Medium Tanks X
X X Heavy Tanks X X X Heavy Tanks X X X
Artillery X X X Artillery X X X
Tank Destroyers X X X Tank Destroyers X X X
X Medium Tanks X X X Medium Tanks
X X X Heavy Tanks X X Heavy
Tanks X X X Artillery X X
Artillery X X X Tank Destroyers X X
Tank Destroyers X X X
Subject: Matchmaking Changes in Update 8.11
Link on message: #6584598
Link on message: #6584598
Quemapueblos: With patch 8.11, we will be removing battle tier XII matches and
your matchmaking will not change dramatically. Previously, only
tier X tanks were eligible for this tier but now matchmaking is
free to distribute tier X tanks more quickly in order to reduce
queue times for tanks that may see them in battle. You can
think of the “tier” of a match as being the maximum tier for a tank
in that battle. When Matchmaker is building a battle, it won’t
choose tanks over that tier. For example if the battle tier is VII,
the highest tier tank that can be in a match is tier VII.
Matchmaker also enforces a maximum spread of 2 between tiers. So in
battle tier VII matches, tanks can range from tier V to VII. This
keeps players from seeing tanks that are way out of their league.
How were there tier XII matches when there are no tier XII
tanks? Let’s take a tier X tank. The lowest tier match it can be
placed in is tier X right? Tanks in that tier X match can range
from tier VIII to tier X. In a tier XII match, tanks could
hypothetically range from tier X to tier XII (and Tier VIII Light
Tanks) but there are no tier XI or XII tanks, so matches are
limited to only tier of tank available, tier X vehicles. With match
tier XI, only tanks from tiers IX and X are eligible for that
battle. What does removing tier 12 mean for you? If you are
a tier VIII light tank, you will no longer be put in games limited
only to tier X tanks (because of tier VIII light tank’s special
matchmaking). Now that the highest battle tier is tier XI, tier X
tanks cannot find games where only tier X tanks are eligible.
How to read the match-maker chart The first step in reading
the chart is to look at the battle tier. Once a battle tier is
chosen, go down that column, and any vehicle tier/class that is
colored in is eligible for a battle within that battle tier. There
are a few exceptions for specific vehicles, and they are listed at
the bottom of the full match-maker chart. 8.11 vs 8.10
Match-making: 8.11 VS 8.10 Vehicle Tier Vehicle Class / Battle Tier
8 9 10 11 Vehicle Tier Vehicle Class / Battle Tier 8 9 10 11
12 VIII Light Tanks X X X VIII Light Tanks X X
X X Medium Tanks X X X Medium Tanks X X X
Heavy Tanks X X X Heavy Tanks X X X
Artillery X X X Artillery X X X
Tank Destroyers X X X Tank Destroyers X X X
IX Medium Tanks X X X IX Medium Tanks X
X X Heavy Tanks X X X Heavy Tanks X X X
Artillery X X X Artillery X X X
Tank Destroyers X X X Tank Destroyers X X X
X Medium Tanks X X X Medium Tanks
X X X Heavy Tanks X X Heavy
Tanks X X X Artillery X X
Artillery X X X Tank Destroyers X X
Tank Destroyers X X X
Subject: Clan Spotlight: [Forge] 2/10/14
Link on message: #6579372
Link on message: #6579372
Quemapueblos: We had a scheduling conflict on the normal twitch.tv\wargaming so
we will be doing this spotlight on wgesports instead! Hope to see
you all out there!
Subject: Clan Spotlight: [Forge] 2/10/14
Link on message: #6579372
Link on message: #6579372
Quemapueblos: We had a scheduling conflict on the normal twitch.tv\wargaming so
we will be doing this spotlight on wgesports instead! Hope to see you all out
there!
Subject: Clan Spotlight Tank Company - Feb. 12: FORGE
Link on message: #6579358
Link on message: #6579358
Quemapueblos: We had a scheduling conflict on the normal twitch.tv\wargaming so
we will be doing this spotlight on wgesports instead! Hope to see
you all out there!
Subject: Clan Spotlight Tank Company - Feb. 12: FORGE
Link on message: #6579358
Link on message: #6579358
Quemapueblos: We had a scheduling conflict on the normal twitch.tv\wargaming so
we will be doing this spotlight on wgesports
instead! Hope to see you all out there!
Subject: War of the Nations
Link on message: #6578976
callmesarge, on Feb 12 2014 - 13:07, said: Hey dance the tier 8 registration seems to link the tier 10.
http://worldoftanks....llies___Tier_8/
Link on message: #6578976
callmesarge, on Feb 12 2014 - 13:07, said: Hey dance the tier 8 registration seems to link the tier 10.
http://worldoftanks....llies___Tier_8/
Captain_Judo: Heya sarge- fixed
The link takes you to the
correct Tier 8 tournament page but its registration was simply
mislabeled.
Subject: War of the Nations
Link on message: #6578976
callmesarge, on Feb 12 2014 - 13:07, said: Hey dance the tier 8 registration seems to link the tier 10.
http://worldoftanks....llies___Tier_8/
Link on message: #6578976
callmesarge, on Feb 12 2014 - 13:07, said: Hey dance the tier 8 registration seems to link the tier 10.
http://worldoftanks....llies___Tier_8/
Captain_Judo: Heya sarge- fixed
The link takes you to the
correct Tier 8 tournament page but its registration was simply
mislabeled.
Subject: Clan Spotlight Tank Company - Feb. 12: FORGE
Link on message: #6577958
Link on message: #6577958
Quemapueblos: Win or lose, you earn Gold! So come on out and battle Forge.
Subject: Clan Spotlight Tank Company - Feb. 12: FORGE
Link on message: #6577958
Link on message: #6577958
Quemapueblos: Win or lose, you earn Gold! So come on out and battle Forge.
Subject: Skirmish 7
Link on message: #6577910
Link on message: #6577910
Yoott: Just to clarify No matter what nation you register for
you will be in the same tournament as I will be mixing them all in.
Also you may only register for ONE nation and you will be
required to use that nation the entire tournament, no switching as
you go.
Subject: Skirmish 7
Link on message: #6577910
Link on message: #6577910
Yoott: Just to clarify No matter what nation you register for
you will be in the same tournament as I will be mixing them all in.
Also you may only register for ONE nation and you will be
required to use that nation the entire tournament, no switching as
you go.
Subject: Skirmish 7
Link on message: #6577910
Link on message: #6577910
Yoott: Just to clarify No matter what nation you register for
you will be in the same tournament as I will be mixing them all in.
Also you may only register for ONE nation and you will be
required to use that nation the entire tournament, no switching as
you go.
Subject: News and Announcements: WGLNA Open League, Winter 2014
Link on message: #6577661
Link on message: #6577661
Captain_Judo: Today, February 12th, is the last day to submit a roster
change for your team. Rosters are locked beginning February 13th
for the remainder of the Winter 2014 season.
Subject: News and Announcements: WGLNA Open League, Winter 2014
Link on message: #6577661
Link on message: #6577661
Captain_Judo: Today, February 12th, is the last day to submit a roster
change for your team. Rosters are locked beginning February 13th
for the remainder of the Winter 2014 season.
Subject: News and Announcements: WGLNA Bronze League, Winter 2014
Link on message: #6577660
Link on message: #6577660
Captain_Judo: Today, February 12th, is the last day to submit a roster change for
your team. Rosters are locked beginning February 13th for the
remainder of the Winter 2014 season.
Subject: News and Announcements: WGLNA Bronze League, Winter 2014
Link on message: #6577660
Link on message: #6577660
Captain_Judo: Today, February 12th, is the last day to submit a roster change for
your team. Rosters are locked beginning February 13th for the
remainder of the Winter 2014 season.
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6575331
siropain, on Feb 11 2014 - 20:44, said: so does anyone know how the playoffs work? what days of the week
are they? what map do they start with typically (i've heard it
follows normal map rotation from the regular season.)? what kind of
tournament format are the playoffs (bracket or round robin)??
Link on message: #6575331
siropain, on Feb 11 2014 - 20:44, said: so does anyone know how the playoffs work? what days of the week
are they? what map do they start with typically (i've heard it
follows normal map rotation from the regular season.)? what kind of
tournament format are the playoffs (bracket or round robin)??dance210:
From the tournament page: Playoffs The winner of each round is determined as the first to 3 victories out of an unlimited number of battles. There is no 8-point draw rule. Each battle lasts 10 minutes max. with a 2 minute break between battles. The standard battle mode will be used. Battles take place on Monday and Friday evenings, at 6:30 pm PST. The map selection will be announced before the playoffs begin; the maps will be picked from those used during the regular season. Playoffs are always bracket, not round robin or group play. If you have any other questions, feel free to let me know.
From the tournament page: Playoffs The winner of each round is determined as the first to 3 victories out of an unlimited number of battles. There is no 8-point draw rule. Each battle lasts 10 minutes max. with a 2 minute break between battles. The standard battle mode will be used. Battles take place on Monday and Friday evenings, at 6:30 pm PST. The map selection will be announced before the playoffs begin; the maps will be picked from those used during the regular season. Playoffs are always bracket, not round robin or group play. If you have any other questions, feel free to let me know.
Subject: New Matchmaker Chart for 8.11
Link on message: #6573712
Link on message: #6573712
Trevzor: Howdy tankers! Here is the new Matchmaking chart for the
8.11 patch. 

Subject: War of the Nations
Link on message: #6573693
Link on message: #6573693
dance210:
Tournament page - Tier 5
Tournament page - Tier 8
Tournament page - Tier 10 Tier & Point Limits Teams may
deploy no more than 5 members in each match with a maximum of 8
players per roster. All tanks on the team must be from one
nation (e.g. all German tanks, all French tanks) The encounter
battle mode will be used for this tournament. Tier limits and
points will vary depending on what tournament a team registers for.
Please see the respective tournament page for more information Tier
5 tournament, max 25 points Tier 8 tournament, max 40 points Tier
10 tournament, max 50 points Victory Conditions Group Stage
1 Battles begin every 15 minutes 3 points are granted for a win, 1
point for a tie, 0 points for a loss Each battle will last 10
minutes max. The top team(s) in each group advances to Group Stage
2 (The exact number will be provided after Registration closes) The
map used for Group Stage 1 will be Siegfried Line Encounter
Draws at the end of Group Stage 1 will be resolved using the
following criteria (and in the following order): Head to Head Head
to Head Against Group Leader Opponent Strength - final rank of
opponents that have defeated your team Group Stage 2 Battles
begin every 15 minutes 3 points are granted for a win, 1 point for
a tie, 0 points for a loss Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 3 The map
used for Group Stage 2 will be Ensk Encounter Draws at the
end of Group Stage 2 will be resolved using the following criteria
(and in the following order): Head to Head Head to Head Against
Group Leader Opponent Strength - final rank of opponents that have
defeated your team Group Stage 3 Battles begin every 15
minutes 3 points are granted for a win, 1 point for a tie, 0 points
for a loss. Each battle will last 10 minutes max. There will be a 5
min break in between battles The top team(s) in each group advances
to the Playoffs The map used for Group Stage 3 will be Prokhorovka
Encounter Draws at the end of Group Stage 3 will be resolved
using the following criteria (and in the following order): Head to
Head Head to Head Against Group Leader Opponent Strength - final
rank of opponents that have defeated your team Complete Draw -
tie-breaker match Tie-breakers Two teams tied: Battle will
last 10 minutes max. Single battle. Whoever wins will move forward.
If the teams tie, then no team will advance to the playoff stage.
3+ teams tied: Group play stage Battles begin every 15 minutes. 3
points for a win, 1 point for a tie, 0 points for a loss. Each
battle will last 10 minutes max. There will be a 5 minute break
between battles. The team with the most points will move forward.
If there is still a tie, no teams move on to the playoff rounds.
The map used for the Tie-breaker will be Murovanka Encounter
Playoffs The winner of each round will be determined as the first
to 2 victories out of a maximum 5 battles If no winner is found
after 5 battles, the team with more battle victories is determined
as the winner of the round Complete draws result in
disqualification of both teams Each battle will last 10 minutes
max. There will be a 2 min break between battles The only map used
for the playoffs will be Himmelsdorf Encounter Schedule The
complete schedule will be provided at the close of registration,
after the final team count has been determined. Rounds are to be
scheduled every day. Group Stage 1: February 21st, 6 pm PST
(9 pm EST) Group Stage 2: February 22nd, 1 pm PST (4 pm EST) Group
Stage 3: February 22nd, 6 pm PST (9 pm EST) Group Stage 3
Tie-Breakers (If Necessary): February 23rd, 1 pm PST (4 pm EST)
Quarter finals: February 23rd, 6 pm PST (9 pm EST) Semi
Finals: February 23rd, 7:20 pm PST (10:20 pm EST) Finals and
3rd/4th Place: February 23rd, 8:40 pm PST (11:40 pm EST)
Prizes The following prizes will be provided to each member of the
respective winning teams, including reserves. 1st place: 25000 gold
2nd place: 15000 gold 3rd place: 10000 gold 4th place: 5000
gold 5th - 8th place: 2500 gold 9th - 12 place: 1000
gold Winner of each group stage: 300 gold
Subject: Skirmish 7
Link on message: #6573560
Link on message: #6573560
Yoott: F.A.Q. Skirmish Rules Tournament Income Tanks Allowed and Tier Point Limits
Per Nation Germany - 7 players max in battle
Russia - 9 players max in battle
USA - 9 players max in battle 40 Tier points
47 Tier Points 50 Tier Points
Limit 3 tier 7's max in any battle Limit
1 IS in any battle Limit 2 Hellcats in any battle
Tiger I - Tier 7 IS- Tier
7 Hellcat - Tier 6 Panther I - Tier 7 T-34 -
Tier 5 M4AE2 - Tier 6 PzIV - Tier 5 KV-1 - Tier 5
M4AE8 - Tier 6 StuG III - Tier 5 SU-76 - Tier 3
M4- Tier 5 Hetzer - Tier 4 BT- 7 - Tier 3 M5
Stuart - Tier 4 PZ III - Tier 4 M3 Lee - Tier
4 M7 Priest - Tier 3
ALL NATIONS WILL BE IN THE SAME
TOURNAMENT
CAPTAINS ARE RESPONSIBLE FOR MAKING SURE THEIR TEAMS HAVE
CORRECT POINTS AND TANK TYPES BEFORE ENTERING BATTLE Victory
Conditions The winner of each round will be determined as the first
to 3 victories on a given map. Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Schedule
Teams will be accepted on a first come, first serve basis,
see Registration for details. TEAMS THAT
ARE NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE
DENIED The full schedule will be provided at the close of
registration, once the final team count has been
determined. Rounds will begin at 19:30 PST (22:30
EST each scheduled day, 03:30 UTC the following day) each
scheduled day. Curious what time this is in your region? Use
this handy Time Zone Converter to help you out! Round
1: Monday, Feb 17th Round 2: Tuesday, Feb 18th Round 3: Wednesday
Feb 19th Round 4: Thursday, Feb 20th Round 5: Friday, Feb 21st
THERE WILL BE BRACKETS MAX 32 TEAMS IN EACH AND NO BATTLES PAST
FRIDAY THIS WEEK There will be a 2 minute break in between battles
for each round. Prizes The following prizes will be provided to
each member of the respective winning team, including
reserves. First place: 5,000 Second place: 2,000
Third place: 1,000 Fourth place: 1,000 Maps There will
only be one map used during Skirmish 7. The map will
be Prokhorovka
Subject: Skirmish 7
Link on message: #6573560
Link on message: #6573560
Yoott: F.A.Q. Skirmish Rules Tournament Income Tanks Allowed and Tier Point Limits
Per Nation Germany - 7 players max in battle
Russia - 9 players max in battle
USA - 9 players max in battle 40 Tier points
47 Tier Points 50 Tier Points
Limit 3 tier 7's max in any battle Limit
1 IS in any battle Limit 2 Hellcats in any battle
Tiger I - Tier 7 IS- Tier
7 Hellcat - Tier 6 Panther I - Tier 7 T-34 -
Tier 5 M4AE2 - Tier 6 PzIV - Tier 5 KV-1 - Tier 5
M4AE8 - Tier 6 StuG III - Tier 5 SU-76 - Tier 3
M4- Tier 5 Hetzer - Tier 4 BT- 7 - Tier 3 M5
Stuart - Tier 4 PZ III - Tier 4 M3 Lee - Tier
4 M7 Priest - Tier 3
ALL NATIONS WILL BE IN THE SAME
TOURNAMENT
CAPTAINS ARE RESPONSIBLE FOR MAKING SURE THEIR TEAMS HAVE
CORRECT POINTS AND TANK TYPES BEFORE ENTERING BATTLE Victory
Conditions The winner of each round will be determined as the first
to 3 victories on a given map. Each battle will last 10 minutes.
The Standard battle mode will be used for this tournament. Schedule
Teams will be accepted on a first come, first serve basis,
see Registration for details. TEAMS THAT
ARE NOT IN PENDING APPROVAL STATUS AT CLOSE OF REGISTRATION WILL BE
DENIED The full schedule will be provided at the close of
registration, once the final team count has been
determined. Rounds will begin at 19:30 PST (22:30
EST each scheduled day, 03:30 UTC the following day) each
scheduled day. Curious what time this is in your region? Use
this handy Time Zone Converter to help you out! Round
1: Monday, Feb 17th Round 2: Tuesday, Feb 18th Round 3: Wednesday
Feb 19th Round 4: Thursday, Feb 20th Round 5: Friday, Feb 21st
THERE WILL BE BRACKETS MAX 32 TEAMS IN EACH AND NO BATTLES PAST
FRIDAY THIS WEEK There will be a 2 minute break in between battles
for each round. Prizes The following prizes will be provided to
each member of the respective winning team, including
reserves. First place: 5,000 Second place: 2,000
Third place: 1,000 Fourth place: 1,000 Maps There will
only be one map used during Skirmish 7. The map will
be Prokhorovka
Mugsy_
8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
12.02.2014 01:58:55
Subject: 8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
Link on message: #6573484
Donward, on Feb 11 2014 - 15:49, said: it looks like Wargaming developers will be introducing a
new game play option which pits both World of Tanks and World of
Warplanes against Japanese movie monsters a.k.a Kaiju.
Link on message: #6573484
Donward, on Feb 11 2014 - 15:49, said: it looks like Wargaming developers will be introducing a
new game play option which pits both World of Tanks and World of
Warplanes against Japanese movie monsters a.k.a Kaiju.Mugsy_: ...these leaks are getting out of control. 

Mugsy_
8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
12.02.2014 01:58:55
Subject: 8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
Link on message: #6573484
Donward, on Feb 11 2014 - 15:49, said: it looks like Wargaming developers will be introducing a
new game play option which pits both World of Tanks and World of
Warplanes against Japanese movie monsters a.k.a Kaiju.
Link on message: #6573484
Donward, on Feb 11 2014 - 15:49, said: it looks like Wargaming developers will be introducing a
new game play option which pits both World of Tanks and World of
Warplanes against Japanese movie monsters a.k.a Kaiju.Mugsy_: ...these leaks are getting out of control. 

Mugsy_
8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
12.02.2014 01:58:55
Subject: 8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
Link on message: #6573484
Donward, on Feb 11 2014 - 15:49, said: it looks like Wargaming developers will be introducing a
new game play option which pits both World of Tanks and World of
Warplanes against Japanese movie monsters a.k.a Kaiju.
Link on message: #6573484
Donward, on Feb 11 2014 - 15:49, said: it looks like Wargaming developers will be introducing a
new game play option which pits both World of Tanks and World of
Warplanes against Japanese movie monsters a.k.a Kaiju.Mugsy_: ...these leaks are getting out of control. 

Major_Rampage
8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
12.02.2014 01:56:08
Subject: 8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
Link on message: #6573460
Link on message: #6573460
Major_Rampage: +1 for the Godzilla vs Bambi reference 
Major_Rampage
8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
12.02.2014 01:56:08
Subject: 8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
Link on message: #6573460
Link on message: #6573460
Major_Rampage: +1 for the Godzilla vs Bambi reference 
Major_Rampage
8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
12.02.2014 01:56:08
Subject: 8.13 Patch Combines World of Tanks, World of Warplanes, World of Japanese Mov...
Link on message: #6573460
Link on message: #6573460
Major_Rampage: +1 for the Godzilla vs Bambi reference 
Subject: Team Damage/Team Kill System Changes for 8.11
Link on message: #6571919
Hammaneggs, on Feb 11 2014 - 10:07, said: The bolded size 14 words are subjects I am worried about.
Point 1: Does this mean a T-34 putting multiple rounds into
an ally increases it, or will one KV-2 152mm HE shell where the
ally drives in front at the last second have the same effect in a
damage/hp total style,
or just number of shots? Point 2. You just
killed the Tog, KV-1 through 5, and pretty much any other really
slow tank that is heavy. Point 3. KV-2 one shots allies who
drive in front of you, as with the FV215b 183. This messes us over,
instead of the people at fault. Point 4. In point 3, you aim
at the enemy tank and fire, the ally gets in the way after the
mouse has been clicked, does this affect it too? Summary:
RIP extreme high alpha tanks
FlamingTier, on Feb 11 2014 - 10:03, said: So basically, at the end of a match you won [as long as you
got a kill], you're allowed to just randomly kill your teammates?
... actually that might be a good way to punish people who
whine in chat ;)
WarStore, on Feb 11 2014 - 09:50, said: This part worries me. Especifically regarding arty who will
fire at the enemy even though the ally is brawling a vehicle. This
happens all the time and usually leads to the ally getting tracked
(plus HP + module damage) and then killed. This should be
considered serious infraction for arty players. Also, what
happens to those people that keeps pushing and blocking us? We must
let them do that unpunished, because it seems we are screwed if we
try to defend ourselves.
Link on message: #6571919
Hammaneggs, on Feb 11 2014 - 10:07, said: The bolded size 14 words are subjects I am worried about.
Point 1: Does this mean a T-34 putting multiple rounds into
an ally increases it, or will one KV-2 152mm HE shell where the
ally drives in front at the last second have the same effect in a
damage/hp total style,
or just number of shots? Point 2. You just
killed the Tog, KV-1 through 5, and pretty much any other really
slow tank that is heavy. Point 3. KV-2 one shots allies who
drive in front of you, as with the FV215b 183. This messes us over,
instead of the people at fault. Point 4. In point 3, you aim
at the enemy tank and fire, the ally gets in the way after the
mouse has been clicked, does this affect it too? Summary:
RIP extreme high alpha tanksTrevzor: Point 1: Multiple shots into your enemy tanks, regardless of
the total amount of HP loss, will increase your rating. One shot
from a high alpha tank does not necessarily equal many shots from a
low alpha tank. Obvious malicious intent carries weight Point 2:
Ramming damage does not work the way you think it works. Point 3:
Partially negated by the first listing under "Less Serious
Infractions" Point 4: All the information I have been told
points towards yes
FlamingTier, on Feb 11 2014 - 10:03, said: So basically, at the end of a match you won [as long as you
got a kill], you're allowed to just randomly kill your teammates?
... actually that might be a good way to punish people who
whine in chat ;)Trevzor: Not true. Destroying friendly tanks will increase your
rating live in the match, just like it does now. The reduction of
your rating will not happen unless you win the match. If you rating
exceeds what it takes to be suspended, then you will be
automatically suspended mid battle, just like you can be now.
WarStore, on Feb 11 2014 - 09:50, said: This part worries me. Especifically regarding arty who will
fire at the enemy even though the ally is brawling a vehicle. This
happens all the time and usually leads to the ally getting tracked
(plus HP + module damage) and then killed. This should be
considered serious infraction for arty players. Also, what
happens to those people that keeps pushing and blocking us? We must
let them do that unpunished, because it seems we are screwed if we
try to defend ourselves.Trevzor: The current system punishes arty splash as full damage. The
new system is merely taking into account the fact that it could be
accidental by slightly reducing the rating increase. This does not
apply to direct hits. Trolling in your artillery will still earn
your account a suspension.
Subject: In regards to tournaments and bonus codes (Not sure where to post this))
Link on message: #6571399
osmileyaj, on Feb 11 2014 - 10:02, said: So, let me start by saying I am sorry if this in the wrong forum, I
am new to the forum. I went to the championship tournament
in SF, and I must say it was fun to see everything there, and meet
some devs. One of the coolest things though was (Alongside a
physical gift bag) that we would be emailed a code afterward that
would include some gold and a T2 Premium. I am not
impatient, but I am curious to when these codes are usually shipped
out :) Thanks for the responses in advance
Link on message: #6571399
osmileyaj, on Feb 11 2014 - 10:02, said: So, let me start by saying I am sorry if this in the wrong forum, I
am new to the forum. I went to the championship tournament
in SF, and I must say it was fun to see everything there, and meet
some devs. One of the coolest things though was (Alongside a
physical gift bag) that we would be emailed a code afterward that
would include some gold and a T2 Premium. I am not
impatient, but I am curious to when these codes are usually shipped
out :) Thanks for the responses in advancedance210: Hi!! So glad that you were able to come out to the live Gold league
finals!!
The guys who will be
emailing the codes are most likely just getting back to the office
today. I don't have a timeline for when they will be emailing
codes, but I would suggest giving them a week or so. If you haven't
gotten anything by then, feel free to shoot me a PM and I can check
on it for you. Remember, it will most likely be going to the email
that you gave them. Oh, and the code does come with a low
tier premium tank but it wasn't the T2 light 
Subject: WoT 360 Launch Party! February 11 in San Francisco
Link on message: #6571201
BTed72, on Feb 11 2014 - 09:16, said: Looking forward to the event tonight. Thanks Wargaming!
Link on message: #6571201
BTed72, on Feb 11 2014 - 09:16, said: Looking forward to the event tonight. Thanks Wargaming!Laera: See ya there! 
Subject: WoT 360 Launch Party! February 11 in San Francisco
Link on message: #6571201
BTed72, on Feb 11 2014 - 09:16, said: Looking forward to the event tonight. Thanks Wargaming!
Link on message: #6571201
BTed72, on Feb 11 2014 - 09:16, said: Looking forward to the event tonight. Thanks Wargaming!Laera: See ya there! 
Subject: WoT 360 Launch Party! February 11 in San Francisco
Link on message: #6571201
BTed72, on Feb 11 2014 - 09:16, said: Looking forward to the event tonight. Thanks Wargaming!
Link on message: #6571201
BTed72, on Feb 11 2014 - 09:16, said: Looking forward to the event tonight. Thanks Wargaming!Laera: See ya there! 
Subject: Team Damage/Team Kill System Changes for 8.11
Link on message: #6570944
Link on message: #6570944
Trevzor: Tankers! With the release of Patch 8.11 there will be a change in
the Team Damage/Kill automatic moderation system. These changes are
being made so that TD/TK will have more severe implications applied
more quickly. The following is the general layout of our new
system. Reworked the team damage/ kill system: General
provisions: The team damage and team kill control system has become
slightly more strict, while at the same time more factors are taken
into account: penalty points for particular kind of
violations are not accumulated as quickly (i.e. the punishment has
been mitigated). The chance of account suspension increases with
each consequent damaging of ally vehicles in one battle. Damaging
your platoon mates now counts towards your rating Ramming allied
tanks is also treated as foul play and an illegal action. The
accumulated penalty points can be forgiven when destroying the
enemy vehicles in battles where the ally team won. The term of
first suspension has been reduced to one hour. Improved the
system of compensation to the subject of the offense: The repairs
of vehicles of the damaged party are compensated. Apart from the
repairs cost, the offender additionally pays the affected party 10%
from the repair’s total amount. The offender pays the
affected party not only with credits received for the battle, but
also with credits available on the account. Serious
infractions: If enemy base capture has been interrupted by an ally
(either by ramming or by shooting.) If modules on the ally tank
have been damaged (with help of ramming or hitting with a shell.)
If the ally tank has been destroyed. Less serious
infractions (TK/TD rating will not increase as much): If an ally
vehicle has been damaged accidentally while the player was aiming
at the enemy tank. If an ally vehicle has been accidentally damaged
with splash from a high-explosive shell. If after firing apart from
damaging the enemy, the ally tank was damaged as well. Keep
in mind that bans that you are not able to appeal the restrictions
set by our Automatic TD/TK Moderation system. They must
be served to their full extent. See you on the battlefield!
Subject: The point of "support tickets"?
Link on message: #6570171
Rumours_Got_It, on Feb 11 2014 - 04:25, said: How funny is this, spent 2500 gold the other day to form the
clan, another 500 gold for the clan logo, which doesn't show up in
the garage or on the tanks. Sent many request ticket's to War
Gaming, only to be told, that they are working on it, It's been a
week and still nothing. Looks like nothing will be done until the
8.11 comes out. Way to go War Gaming you bunch of thieves , If I
practice the same customer service, you have shown. I would be out
of business in no time. I'm not sure how a organization, like War
Gaming can offer a product and service and not deliver, and get
away with it. In my world, if I take someone's money and not
fulfill my end of the business transaction, I would be deemed a
thief.
Link on message: #6570171
Rumours_Got_It, on Feb 11 2014 - 04:25, said: How funny is this, spent 2500 gold the other day to form the
clan, another 500 gold for the clan logo, which doesn't show up in
the garage or on the tanks. Sent many request ticket's to War
Gaming, only to be told, that they are working on it, It's been a
week and still nothing. Looks like nothing will be done until the
8.11 comes out. Way to go War Gaming you bunch of thieves , If I
practice the same customer service, you have shown. I would be out
of business in no time. I'm not sure how a organization, like War
Gaming can offer a product and service and not deliver, and get
away with it. In my world, if I take someone's money and not
fulfill my end of the business transaction, I would be deemed a
thief.Jewel_Thief: Hi there, You sent in multiple tickets about the same
issue-- which makes it very difficult for us to get back to you in
a timely fashion. Please send in one ticket per issue, and we will
get to your ticket just as soon as we can. As for your tickets,
I'll have them "merged" and get someone to take a look today. :)
Best, ~JT
Subject: 41+ Good Crew Skill/Perk Ideas
Link on message: #6568447
Link on message: #6568447
TragicLoss: There is a ton of great ideas here. :) I would really like to see
some of these in game.
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