Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Clan Wars Map Exhibition: Northwest
Link on message: #6626341
Link on message: #6626341
Hypnotik: To fill you guys in on what's going on with the stream:
Right now, it appears that Twitch may be having some tech issues,
so we're not able to broadcast live. We're recording the battles
locally, and will do a rebroadcast once that issue gets resolved,
along with Q's and my terrible, terrible commentary (Rukill, we
need more lessons!!!!).
Subject: Daily Server Reset Notice
Link on message: #6626209
Link on message: #6626209
Laera: This issue appears to be resolved, but we'll continue to keep an
eye on it for now. We appreciate your patience and
understanding.
Subject: Daily Server Reset Notice
Link on message: #6626209
Link on message: #6626209
Laera: This issue appears to be resolved, but we'll continue to keep an
eye on it for now. We appreciate your patience and
understanding.
Subject: Daily Server Reset Notice
Link on message: #6626209
Link on message: #6626209
Laera: This issue appears to be resolved, but we'll continue to keep an
eye on it for now. We appreciate your patience and
understanding.
Subject: En Camino hacia el Conqueror Gun Carriage
Link on message: #6626185
Link on message: #6626185
Content_WG: Trabaja hacia la artillería destructora en nuestro evento de este
mes En Camino.
Full news text
Full news text
Subject: Na Meta de Campanha da Conqueror Gun Carriage
Link on message: #6626183
Link on message: #6626183
Content_WG: Alcance esta artilharia devastadora no nosso próximo evento No
caminho.
Full news text
Full news text
Subject: En Camino hacia el Conqueror Gun Carriage
Link on message: #6626182
Link on message: #6626182
Content_WG: Trabaja hacia la artillería destructora en nuestro evento de este
mes En Camino.
Full news text
Full news text
Subject: iMac Windows Partition
Link on message: #6626080
hysterical_noob, on Feb 18 2014 - 16:22, said: Hi gang, Is anyone running WoT on an iMac with a windows
partition? Pretty sure I am going to buy one, but I wanted to know
if it is possible to play on a partitioned drive? Thanks.
Link on message: #6626080
hysterical_noob, on Feb 18 2014 - 16:22, said: Hi gang, Is anyone running WoT on an iMac with a windows
partition? Pretty sure I am going to buy one, but I wanted to know
if it is possible to play on a partitioned drive? Thanks.TragicLoss: Is it possible, absolutely. Have I done it? No
Subject: Premium Account
Link on message: #6624843
Crysiiz, on Feb 18 2014 - 11:54, said: You don't need a premium account to own a premium tank
though, For OP
Link on message: #6624843
Crysiiz, on Feb 18 2014 - 11:54, said: You don't need a premium account to own a premium tank
though, For OPpizzastorm: Apologies, I thought he was asking about premium in general. You
are most correct!
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6624792
Marbakka, on Feb 18 2014 - 12:54, said: Obviously, I'm being satirical with the impatience thing. It seems
like the slightest delay from the admins results in weeping and
moaning in the forums. I assumed the Comic Sans font would be a
dead giveaway. That said, serious question: Will we
find out ahead of time who our opponents are, or will that be
unknown until the actual battle is scheduled and appears on our
team page? I tried figuring out who our last qualifier opponent
would be on paper, concluded that it would be someone easy, and got
smacked in the face with a Simposaurus Rex. It was rather
unpleasant, and I'd like to not repeat that experience.
Link on message: #6624792
Marbakka, on Feb 18 2014 - 12:54, said: Obviously, I'm being satirical with the impatience thing. It seems
like the slightest delay from the admins results in weeping and
moaning in the forums. I assumed the Comic Sans font would be a
dead giveaway. That said, serious question: Will we
find out ahead of time who our opponents are, or will that be
unknown until the actual battle is scheduled and appears on our
team page? I tried figuring out who our last qualifier opponent
would be on paper, concluded that it would be someone easy, and got
smacked in the face with a Simposaurus Rex. It was rather
unpleasant, and I'd like to not repeat that experience. Captain_Judo: First, thanks for the
The playoff bracket can be
found on the open league page. Campier2001 above nailed the design.
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6624792
Marbakka, on Feb 18 2014 - 12:54, said: Obviously, I'm being satirical with the impatience thing. It seems
like the slightest delay from the admins results in weeping and
moaning in the forums. I assumed the Comic Sans font would be a
dead giveaway. That said, serious question: Will we
find out ahead of time who our opponents are, or will that be
unknown until the actual battle is scheduled and appears on our
team page? I tried figuring out who our last qualifier opponent
would be on paper, concluded that it would be someone easy, and got
smacked in the face with a Simposaurus Rex. It was rather
unpleasant, and I'd like to not repeat that experience.
Link on message: #6624792
Marbakka, on Feb 18 2014 - 12:54, said: Obviously, I'm being satirical with the impatience thing. It seems
like the slightest delay from the admins results in weeping and
moaning in the forums. I assumed the Comic Sans font would be a
dead giveaway. That said, serious question: Will we
find out ahead of time who our opponents are, or will that be
unknown until the actual battle is scheduled and appears on our
team page? I tried figuring out who our last qualifier opponent
would be on paper, concluded that it would be someone easy, and got
smacked in the face with a Simposaurus Rex. It was rather
unpleasant, and I'd like to not repeat that experience. Captain_Judo: First, thanks for the
The playoff bracket can be
found on the open league page. Campier2001 above nailed the design.
Subject: Premium Account
Link on message: #6624053
Link on message: #6624053
pizzastorm: Aside from the increased credit and experience earnings there is
also preferential matchmaking for many of our premium tanks.
Subject: So I Completed the On Track event - got 438 gold
Link on message: #6623468
cd169, on Feb 15 2014 - 21:47, said: I completed the On-track event for FV215b. I already own the
Matilda BP, so I got a garage slot and gold instead. However,
I got 438 gold. Is that because the Matilda BP is on
sale? Normal price is 1750.
CaptainFirebalWildbumper, on Feb 16 2014 - 14:12, said: I did it myself too, got only 438 gold and got this message when I
filed a ticket Dear Tanker,
Thank you for contacting World of Tanks Support.
We have reviewed your account and determined that you have been properly compensated. You were compensated 1 garage slot plus 438 gold for the tank.
Since these tanks were are currently on sale you received the sale price of the tank.
We hope this helps to clarify any questions you may have had.
If you have any additional questions or concerns, please contact support.
Link on message: #6623468
cd169, on Feb 15 2014 - 21:47, said: I completed the On-track event for FV215b. I already own the
Matilda BP, so I got a garage slot and gold instead. However,
I got 438 gold. Is that because the Matilda BP is on
sale? Normal price is 1750.Major_Rampage:
CaptainFirebalWildbumper, on Feb 16 2014 - 14:12, said: I did it myself too, got only 438 gold and got this message when I
filed a ticket Dear Tanker,Thank you for contacting World of Tanks Support.
We have reviewed your account and determined that you have been properly compensated. You were compensated 1 garage slot plus 438 gold for the tank.
Since these tanks were are currently on sale you received the sale price of the tank.
We hope this helps to clarify any questions you may have had.
If you have any additional questions or concerns, please contact support.
Major_Rampage: Howdy Folks! There was never an intention to reduce
the reward on this event. As such we have credited both of
you the difference between the sale and discount price of the
Matilda. You should both have an additional 1312 gold in your
accounts. Thanks Again!
Subject: So I Completed the On Track event - got 438 gold
Link on message: #6623468
cd169, on Feb 15 2014 - 21:47, said: I completed the On-track event for FV215b. I already own the
Matilda BP, so I got a garage slot and gold instead. However,
I got 438 gold. Is that because the Matilda BP is on
sale? Normal price is 1750.
CaptainFirebalWildbumper, on Feb 16 2014 - 14:12, said: I did it myself too, got only 438 gold and got this message when I
filed a ticket Dear Tanker,
Thank you for contacting World of Tanks Support.
We have reviewed your account and determined that you have been properly compensated. You were compensated 1 garage slot plus 438 gold for the tank.
Since these tanks were are currently on sale you received the sale price of the tank.
We hope this helps to clarify any questions you may have had.
If you have any additional questions or concerns, please contact support.
Link on message: #6623468
cd169, on Feb 15 2014 - 21:47, said: I completed the On-track event for FV215b. I already own the
Matilda BP, so I got a garage slot and gold instead. However,
I got 438 gold. Is that because the Matilda BP is on
sale? Normal price is 1750.Major_Rampage:
CaptainFirebalWildbumper, on Feb 16 2014 - 14:12, said: I did it myself too, got only 438 gold and got this message when I
filed a ticket Dear Tanker,Thank you for contacting World of Tanks Support.
We have reviewed your account and determined that you have been properly compensated. You were compensated 1 garage slot plus 438 gold for the tank.
Since these tanks were are currently on sale you received the sale price of the tank.
We hope this helps to clarify any questions you may have had.
If you have any additional questions or concerns, please contact support.
Major_Rampage: Howdy Folks! There was never an intention to reduce
the reward on this event. As such we have credited both of
you the difference between the sale and discount price of the
Matilda. You should both have an additional 1312 gold in your
accounts. Thanks Again!
Subject: So I Completed the On Track event - got 438 gold
Link on message: #6623468
cd169, on Feb 15 2014 - 21:47, said: I completed the On-track event for FV215b. I already own the
Matilda BP, so I got a garage slot and gold instead. However,
I got 438 gold. Is that because the Matilda BP is on
sale? Normal price is 1750.
CaptainFirebalWildbumper, on Feb 16 2014 - 14:12, said: I did it myself too, got only 438 gold and got this message when I
filed a ticket Dear Tanker,
Thank you for contacting World of Tanks Support.
We have reviewed your account and determined that you have been properly compensated. You were compensated 1 garage slot plus 438 gold for the tank.
Since these tanks were are currently on sale you received the sale price of the tank.
We hope this helps to clarify any questions you may have had.
If you have any additional questions or concerns, please contact support.
Link on message: #6623468
cd169, on Feb 15 2014 - 21:47, said: I completed the On-track event for FV215b. I already own the
Matilda BP, so I got a garage slot and gold instead. However,
I got 438 gold. Is that because the Matilda BP is on
sale? Normal price is 1750.Major_Rampage:
CaptainFirebalWildbumper, on Feb 16 2014 - 14:12, said: I did it myself too, got only 438 gold and got this message when I
filed a ticket Dear Tanker,Thank you for contacting World of Tanks Support.
We have reviewed your account and determined that you have been properly compensated. You were compensated 1 garage slot plus 438 gold for the tank.
Since these tanks were are currently on sale you received the sale price of the tank.
We hope this helps to clarify any questions you may have had.
If you have any additional questions or concerns, please contact support.
Major_Rampage: Howdy Folks! There was never an intention to reduce
the reward on this event. As such we have credited both of
you the difference between the sale and discount price of the
Matilda. You should both have an additional 1312 gold in your
accounts. Thanks Again!
Subject: High Caliber medal going to the wrong players
Link on message: #6623380
cadbrowser, on Feb 18 2014 - 10:13, said: As far as I can tell the High Caliber medal doesn't have
this requirement. However if two or more players cause equal
damage, the achievement is awarded to the player who has earned
more XP. If you look at that pic again; you can see the
one that got the medal also earned more XP (for TwixOps post).
Link on message: #6623380
cadbrowser, on Feb 18 2014 - 10:13, said: As far as I can tell the High Caliber medal doesn't have
this requirement. However if two or more players cause equal
damage, the achievement is awarded to the player who has earned
more XP. If you look at that pic again; you can see the
one that got the medal also earned more XP (for TwixOps post).
TragicLoss: True. +1 Edit: Could it also be kills?
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6623373
siropain, on Feb 18 2014 - 10:09, said: what happened to the web page? keep getting a 403 error.
Link on message: #6623373
siropain, on Feb 18 2014 - 10:09, said: what happened to the web page? keep getting a 403 error.dance210: Webpage goes down when we're updating the standings. As the
standings have been updated, the page is back up 
Subject: High Caliber medal going to the wrong players
Link on message: #6623313
TwixOps, on Feb 18 2014 - 09:48, said: I had a match in the KV-1s where I dealt the second highest damage
on my team. Our tiger tank outdamaged me, yet I got High
caliber. I have a screenie, let's see if I can dig it
out. EDIT: here we go 
Link on message: #6623313
TwixOps, on Feb 18 2014 - 09:48, said: I had a match in the KV-1s where I dealt the second highest damage
on my team. Our tiger tank outdamaged me, yet I got High
caliber. I have a screenie, let's see if I can dig it
out. EDIT: here we go 
TragicLoss: Most medals have the hidden requirement of surviving the battle...
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6620331
Marbakka, on Feb 17 2014 - 20:14, said: ADMIN, WHAT IS GOING ON?! THE REGULAR SEASON HAS BEEN OVER FOR LIKE
TWO WHOLE HOURS AND YOU GUYS STILL HAVEN'T POSTED THE PLAYOFF
SCHEDULE YET!!!!!! ALSO HOW LONG DO WE HAVE TO WAIT FOR THE GOLD
PAYOUT?!?!?!
_Macht_, on Feb 17 2014 - 20:20, said:
I believe this (http://forum.worldoftanks.com/index.php?/topic/315721-news-and-announcements-wglna-open-league-winter-2014/page__pid__6595738#entry6595738) is the post you are interested in.
Link on message: #6620331
Marbakka, on Feb 17 2014 - 20:14, said: ADMIN, WHAT IS GOING ON?! THE REGULAR SEASON HAS BEEN OVER FOR LIKE
TWO WHOLE HOURS AND YOU GUYS STILL HAVEN'T POSTED THE PLAYOFF
SCHEDULE YET!!!!!! ALSO HOW LONG DO WE HAVE TO WAIT FOR THE GOLD
PAYOUT?!?!?!Yoott:
_Macht_, on Feb 17 2014 - 20:20, said: I believe this (http://forum.worldoftanks.com/index.php?/topic/315721-news-and-announcements-wglna-open-league-winter-2014/page__pid__6595738#entry6595738) is the post you are interested in.
Yoott:
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6620331
Marbakka, on Feb 17 2014 - 20:14, said: ADMIN, WHAT IS GOING ON?! THE REGULAR SEASON HAS BEEN OVER FOR LIKE
TWO WHOLE HOURS AND YOU GUYS STILL HAVEN'T POSTED THE PLAYOFF
SCHEDULE YET!!!!!! ALSO HOW LONG DO WE HAVE TO WAIT FOR THE GOLD
PAYOUT?!?!?!
_Macht_, on Feb 17 2014 - 20:20, said:
I believe this (http://forum.worldof...38#entry6595738) is the post you are interested in.
Link on message: #6620331
Marbakka, on Feb 17 2014 - 20:14, said: ADMIN, WHAT IS GOING ON?! THE REGULAR SEASON HAS BEEN OVER FOR LIKE
TWO WHOLE HOURS AND YOU GUYS STILL HAVEN'T POSTED THE PLAYOFF
SCHEDULE YET!!!!!! ALSO HOW LONG DO WE HAVE TO WAIT FOR THE GOLD
PAYOUT?!?!?!Yoott:
_Macht_, on Feb 17 2014 - 20:20, said: I believe this (http://forum.worldof...38#entry6595738) is the post you are interested in.
Yoott:
Subject: Discussion: WGLNA Open League, Winter 2014
Link on message: #6620331
Marbakka, on Feb 17 2014 - 20:14, said: ADMIN, WHAT IS GOING ON?! THE REGULAR SEASON HAS BEEN OVER FOR LIKE
TWO WHOLE HOURS AND YOU GUYS STILL HAVEN'T POSTED THE PLAYOFF
SCHEDULE YET!!!!!! ALSO HOW LONG DO WE HAVE TO WAIT FOR THE GOLD
PAYOUT?!?!?!
_Macht_, on Feb 17 2014 - 20:20, said:
I believe this (http://forum.worldof...38#entry6595738) is the post you are interested in.
Link on message: #6620331
Marbakka, on Feb 17 2014 - 20:14, said: ADMIN, WHAT IS GOING ON?! THE REGULAR SEASON HAS BEEN OVER FOR LIKE
TWO WHOLE HOURS AND YOU GUYS STILL HAVEN'T POSTED THE PLAYOFF
SCHEDULE YET!!!!!! ALSO HOW LONG DO WE HAVE TO WAIT FOR THE GOLD
PAYOUT?!?!?!Yoott:
_Macht_, on Feb 17 2014 - 20:20, said: I believe this (http://forum.worldof...38#entry6595738) is the post you are interested in.
Yoott:
Subject: Silver League Finals Tonight @ 6:30 pm PST!
Link on message: #6619754
Link on message: #6619754
dance210: Silver league Finals are just starting!! Watch Burn All
Empires and Romantic Bulbasaur Iguana squad, live starting now!
http://www.twitch.tv/sov13t
Subject: War of the Nations
Link on message: #6619733
Kalis, on Feb 17 2014 - 14:42, said: Are you allowed to change nations between matches? Like run
all Japanese 1 match, and then all UK a 2nd, and so forth?
Logos, on Feb 17 2014 - 18:26, said: Same question
Link on message: #6619733
Kalis, on Feb 17 2014 - 14:42, said: Are you allowed to change nations between matches? Like run
all Japanese 1 match, and then all UK a 2nd, and so forth?dance210:
Logos, on Feb 17 2014 - 18:26, said: Same questiondance210: As long as your team consists of all one nation and follows the
tier points, you can bring a new nation each match or stay with the
same one :)
Subject: Clan Wars Map Exhibition: Northwest
Link on message: #6619308
Link on message: #6619308
Hypnotik: The two matches to be scheduled are OTTER vs. ENJOY and NTR vs.
ACA.
Subject: Signing up with a server
Link on message: #6619011
Link on message: #6619011
TragicLoss: Its to choose which server you connect to. You don't have to sign
up, just pick one that is closer.
Subject: Clan Wars Map Exhibition: Northwest
Link on message: #6618139
_DA_STRUGGL3_IS_R34L_, on Feb 17 2014 - 13:02, said: so hyp do the prizes stack. ex advance past aca to the next stage
would we get 30k I believe. 20k+10k? if not then that blows.
Link on message: #6618139
_DA_STRUGGL3_IS_R34L_, on Feb 17 2014 - 13:02, said: so hyp do the prizes stack. ex advance past aca to the next stage
would we get 30k I believe. 20k+10k? if not then that blows. Hypnotik: The only prize that stacks is the 1k for making Round 2. The larger
prizes for the playoff teams are exactly as stated in the
tournament rules based on a clan's final position, just as it is in
any tournament.
Subject: Silver League Finals Tonight @ 6:30 pm PST!
Link on message: #6616969
Link on message: #6616969
dance210:
Silver League Finals 2/17/2014 Announcement The Silver
League is winding down and tonight marks the beginning of the end
for the Winter 2014 season. The Finals tonight will pit Burn All
Empires against Romantic Bulbasaur Iguana Squad! Both teams
have worked hard and given it their all over the last two months
and their hard work has paid off. By making it to the Finals, these
two teams have earned the opportunity to move up to the Gold League
next season! However, their journey isn't over quite yet.
They have to face each other one last time, to determine which team
will come in 1st place and win 40,000 gold! Sov13t, from the
Gold league team Fnatic, will be live streaming and commentating
tonight, so stop by and check out the action! Who: Burn All
Empires vs. Romantic Bulbasaur Iguana Squad, the top two teams in
the Silver League When: Tonight! Round 1 begins at 6:30 pm
PST Round 2 begins at 7:33 pm PST Where: Check out all the
action at http://www.twitch.tv/sov13t
Tune in tonight to watch these teams battle it out, live!
Subject: World of Tanks Classic, Season 4
Link on message: #6616808
_Macht_, on Feb 17 2014 - 10:56, said: Any reason I can't message the Gamemaster? I need to remove 1
person from my roster hopefully before the deadline.
Link on message: #6616808
_Macht_, on Feb 17 2014 - 10:56, said: Any reason I can't message the Gamemaster? I need to remove 1
person from my roster hopefully before the deadline.dance210:
Best way to reach one of us is to send an email to tournaments@wargamingamerica.com and let us know what you need. Second best way would be to send a PM, but the email generally is safest since we can all read those
Best way to reach one of us is to send an email to tournaments@wargamingamerica.com and let us know what you need. Second best way would be to send a PM, but the email generally is safest since we can all read those
Subject: Clan Wars Map Exhibition: Northwest
Link on message: #6616156
_DA_STRUGGL3_IS_R34L_, on Feb 17 2014 - 06:07, said: ok hyp so if we beat NTR, or vice versa we get 10,000 gold correct?
and also the battle will be at the normal 8:00 eastern time I'm
assuming.
Allurai, on Feb 17 2014 - 08:08, said: Hyp, please consider me the captain of the OTTER team - Tigers is
AFK. Batchats spamming HE, totally what we're still
doing.
Link on message: #6616156
_DA_STRUGGL3_IS_R34L_, on Feb 17 2014 - 06:07, said: ok hyp so if we beat NTR, or vice versa we get 10,000 gold correct?
and also the battle will be at the normal 8:00 eastern time I'm
assuming.Hypnotik: Yes, the winner of your next match will get a minimum of 10k (can
always win more with more wins). The first battle tonight for you
guys will be at 5 PST/8 EST, and you will have a second one just
after it.
Allurai, on Feb 17 2014 - 08:08, said: Hyp, please consider me the captain of the OTTER team - Tigers is
AFK. Batchats spamming HE, totally what we're still
doing.Hypnotik: Noted.
Subject: Patch Notes: 8.11
Link on message: #6615628
Link on message: #6615628
Trevzor: Howdy tankers! Here are the updated patch notes for 8.11
Maps · Added
new map “Windstorm”, 1000x1000m, city map (European, winter)
· Game elements
were fixed on the following maps: Erlenberg, Redshire, Highway,
North-West ·
Various errors and bugs fixed for the following maps: Himmelsdorf,
Fisherman’s Bay, Hidden village, Serene Coast, Cliff, Murovanka.
· Port completely
removed · Improved
performance on Hidden Village.
· New map added:
Ruinberg on fire (Ruinberg rainy, with fires and changed
lighting) · New map
added: Winter Himmelsdorf (winter version of Himmelsdorf)
· Bug of entering
the building inside the cap area in Himmelsdorf: Encounter fixed
· Game performance
improved on Fisherman’s Bay, Serene Coast, Severogorsk, and Ensk
· Excessive
brightness of some effects was fixed on several maps
· Fixed
inconsistency between visual model and damage model for a number of
buildings and objects.
· Fixed blinking
effects from tank tracks on winter maps. Vehicle changes
· Size of Type 59,
T-54, WZ-120, Nashorn fixed
· Reworked T-54
tank model ·
Changed the armor of AMX 50 Foch (155), AMX 50 Foch, AMX AC
mle. 48. ·
Parameters of some Tier 10 TD's were rebalanced: AMX 50
Foch (155), Т110Е4, Т110E3, Object 268, Waffenträger auf E 100.
· Increased
profitability of some tanks: Lowe, T34, 112, T-34-3, FCM
50 t, M6A2E1, Sexton I, S-51, SU-14-1, M12, Lorraine 155 mle. 50,
VK 28.01, VK 20.01 (D), VK 30.01 (D), G.W. Panther.
· Decreased by 10%
profitability of Conqueror Gun Carriage SPG
· Increased by 25%
repair costs for Object 140
· Balance weight
for SPG's reduced by 10%
· Fixed point of
drowning for M44 SPG (M44 was prone to drowning in extremely
shallow water) ·
For sake of unified display changed detailing of American tanks
damaged suspension models: T29, T32, T34, M37, M41, Chaffee,
Pershing, T92, Hellcat, M4A2E4, M46 Patton, M103, T57, T110E5,
T26E4, T110E4, T110E3, M44, M53/M55, T69, M60.
· Fixed errors in
visual models for following vehicles: Chaffee, KV-1S, Lorraine
40 t, Type 3 Chi-Nu.
· Fixed gun models
on M48A1 Patton and Conqueror tanks.
· Fixed issues in
WZ-120 camouflage patterns
· In order to
decrease Tier VIII vehicles waiting time, remove 12 battle level
from MM distribution
· Added new game
mode 'Confrontation', where teams are created based on nation of
the tanks (USSR vs. Germany, USA vs. Francs etc.) Vehicles
rebalancing AMX 50 Foch (155):
* Maybach HL 295 F (1200 h.p.) engine changed with Saurer (1000 h.p.)
* Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
* Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
* Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm Waffenträger auf E 100:
* Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
* Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
* Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
* Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
* Durability decreased by 200 hit points T110E3:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 18.3s to 17s 18.3 сек. до 17 сек.
* Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 T110E4:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 21s to 19.5s
* Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 Object 268:
* Turning speed of Object 268 suspension changed from 30 to 28
* Gun dispersion on move increased by 11%
* Gun dispersion on turning increased by 11%
* Max reverse speed changed from 18 km/h to 15 km/h
* Reload time for 152mm M64 gun changed from 17s to 16.5s
* Damage dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
* Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
* Damage dealt by UBR551M round of 152mm M64 gun changed from 850 to 750
List of vehicles profitability changes: - T-34-3, profitability increased by 10%.
- 112, profitability increased by 10%.
- FCM 50 t, profitability increased by 5%.
- Lorraine 155 mle. 50,profitability increased by 5%.
- G.W. Panther, profitability increased by 5%.
- Löwe, profitability increased by 5%.
- VK 20.01 (D), profitability increased by 10%.
- VK 28.01, profitability increased by 10%.
- VK 30.01 (D), profitability increased by 10%.
- Sexton I, profitability increased by 10%.
- M12, profitability increased by 3%.
- M6A2E1,profitability increased by 8%.
- T34, profitability increased by 5%.
- S-51, profitability increased by 5%.
- SU-14-1, profitability increased by 5%. UI changes · Added new group operations with a crew - retraining the whole crew and returning the whole crew to a tank · Added possibility to turn off battle chat, which will hide only custom chat text messages, while showing 'Attention on minimap' and fast commands · Added possibility to see the history of battle chat · Added voice-over for British crews · Added new compensation and penalty system for damaging and/or killing allies · Added a more easy-to-notice 'Fire' icon, which is made in the same style as drowning icon · Added possibility to disable the display of the tank which killed the player · Fixed a lot of errors, and additionally improved 'Battle Missions' window · Option added to the right click menu of tanks on the carousel to jump to that specific tank’s statistics · In tank research trees added option which will show selected tank in hangar if tank is owned · Added possibility to activate 'Fire Extinguisher' consumable, if present, by clicking on the fire icon in the bottom left side of the screen · Platooned tanks will be displayed by clicking 'RMB' after your tank’s destruction and only after the rest of the team · Added reloading time for standard reloading message · Added new markers and indicators to reticle settings · Fixed the disappearance of achieved mastery badges · Fixed work of in-game voice chat in 'Team Battles' · Fixed some issues in 'Team Battles' interface · Fixed the strong drop of performance on some graphic setting during close display of some Japanese tanks · Changed the principle of camouflage purchasing: after purchase of camouflage pattern for gold it will remain as a selectable camouflage, and can be mounted for free again after use of other camouflage pattern Achievement Changes · Added two new 'Battle Hero' achievements: Main Caliber: Cause the Highest damage in the course of a battle Must be at least 20% of the enemy team’s total HP Minimum of 1,000 damage caused Player must not hit an ally with a direct shot If two or more players have equal damage and equal claim to Main Caliber, the one with the highest experience earned from the match is awarded Random Battles only Tank Sniper: Cause the highest damage in a battle at distances over 300 meters Minimum 8 shots fired Minimum 85% hit ratio Minimum 80% of hits must cause damage (modules or HP) Must cause more damage than the hit points of the vehicle used, at least 1,000 HP Player must not hit an ally with a direct shot Only awarded once per battle Not available for SPGs Random battles only · 'Sniper' achievement moved to 'Special' category. They will still be displayed in 'Service Record', but there will be no possibility to receive a new one. · Added new unique achievements for the 'Team Battles': 'Genius for War' (100 times receive the most experience in victorious battle), 'Armored Fist' (Destroy the enemy team losing not more than one vehicle), 'Tactical Breakthrough' (Win 3 times in a row, while part of a random team), 'King of the Hill' (Be the only battle survivor, driving a tank or TD) , 'Wolf Among Sheep' (100 times deal the most damage in victorious battle) · Fixed the description of some achievements · Added display of 'Mastery Badge' achievement for cases, when player owns the Mastery Badge, but have completed receive conditions again. · Reworked visuals for 'Hero of Raisennai' medal Other changes · Fixed the problem with not working display of depot, modules or equipment for tanks, which are not available in the game shop. · Optimized 'Motion Blur' effect. · In personal tanker record added display of rates, which influence the performance of the tanker · Reworked ricochets visual effects · Reworked tankers badges of ranks for all nations · Fixed several issues with replay recording · Fixed some errors with replays playback · Fixed the display of speed, while moving reverse with tank. · Re-set and in general decreased FOV for different resolutions and proportions of the screen. · Added save of used camouflage pattern between sessions · Fixed some errors with UI sounds · Fixed not properly working save of camera position after battle end · Reworked sounds for falling trees · Naidin's medal added to the list of 'Courageous defense' achievements · Fixed errors, happening in changing graphical presets
* Maybach HL 295 F (1200 h.p.) engine changed with Saurer (1000 h.p.)
* Damage dealt by AP-T T368 round of 155 mm AC SA58 gun changed from 850 to 750
* Damage dealt by HEAT T267 round of 155 mm AC SA58 gun changed from 850 to 750
* Armor penetration of HEAT T267 round of 155 mm AC SA58 gun changed from 408mm to 395mm Waffenträger auf E 100:
* Turning speed of Waffenträger auf E 100 suspension changed from 30 to 26
* Gun dispersion of 12,8 cm Kanone L/61 gun caused by turret rotation changed by 212%
* Gun dispersion of 15 cm Pak L/38 gun caused by turret rotation increased by 75%
* Rotation speed of Waffenträger auf E 100 turret changed from 24 degrees per second to 22 degrees per second
* Durability decreased by 200 hit points T110E3:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 18.3s to 17s 18.3 сек. до 17 сек.
* Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 T110E4:
* Reloading time of 155 mm AT Gun T7E2 gun changed from 21s to 19.5s
* Damage dealt by AP M111E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750
* Damage dealt by APCR M112E1 round of 155 mm AT Gun T7E2 gun changed from 850 to 750 Object 268:
* Turning speed of Object 268 suspension changed from 30 to 28
* Gun dispersion on move increased by 11%
* Gun dispersion on turning increased by 11%
* Max reverse speed changed from 18 km/h to 15 km/h
* Reload time for 152mm M64 gun changed from 17s to 16.5s
* Damage dealt by UBK551M round of 152mm M64 gun changed from 850 to 750
* Armor penetration of UBK551M round of 152mm M64 gun changed from 450 mm to 395 mm
* Damage dealt by UBR551M round of 152mm M64 gun changed from 850 to 750
List of vehicles profitability changes: - T-34-3, profitability increased by 10%.
- 112, profitability increased by 10%.
- FCM 50 t, profitability increased by 5%.
- Lorraine 155 mle. 50,profitability increased by 5%.
- G.W. Panther, profitability increased by 5%.
- Löwe, profitability increased by 5%.
- VK 20.01 (D), profitability increased by 10%.
- VK 28.01, profitability increased by 10%.
- VK 30.01 (D), profitability increased by 10%.
- Sexton I, profitability increased by 10%.
- M12, profitability increased by 3%.
- M6A2E1,profitability increased by 8%.
- T34, profitability increased by 5%.
- S-51, profitability increased by 5%.
- SU-14-1, profitability increased by 5%. UI changes · Added new group operations with a crew - retraining the whole crew and returning the whole crew to a tank · Added possibility to turn off battle chat, which will hide only custom chat text messages, while showing 'Attention on minimap' and fast commands · Added possibility to see the history of battle chat · Added voice-over for British crews · Added new compensation and penalty system for damaging and/or killing allies · Added a more easy-to-notice 'Fire' icon, which is made in the same style as drowning icon · Added possibility to disable the display of the tank which killed the player · Fixed a lot of errors, and additionally improved 'Battle Missions' window · Option added to the right click menu of tanks on the carousel to jump to that specific tank’s statistics · In tank research trees added option which will show selected tank in hangar if tank is owned · Added possibility to activate 'Fire Extinguisher' consumable, if present, by clicking on the fire icon in the bottom left side of the screen · Platooned tanks will be displayed by clicking 'RMB' after your tank’s destruction and only after the rest of the team · Added reloading time for standard reloading message · Added new markers and indicators to reticle settings · Fixed the disappearance of achieved mastery badges · Fixed work of in-game voice chat in 'Team Battles' · Fixed some issues in 'Team Battles' interface · Fixed the strong drop of performance on some graphic setting during close display of some Japanese tanks · Changed the principle of camouflage purchasing: after purchase of camouflage pattern for gold it will remain as a selectable camouflage, and can be mounted for free again after use of other camouflage pattern Achievement Changes · Added two new 'Battle Hero' achievements: Main Caliber: Cause the Highest damage in the course of a battle Must be at least 20% of the enemy team’s total HP Minimum of 1,000 damage caused Player must not hit an ally with a direct shot If two or more players have equal damage and equal claim to Main Caliber, the one with the highest experience earned from the match is awarded Random Battles only Tank Sniper: Cause the highest damage in a battle at distances over 300 meters Minimum 8 shots fired Minimum 85% hit ratio Minimum 80% of hits must cause damage (modules or HP) Must cause more damage than the hit points of the vehicle used, at least 1,000 HP Player must not hit an ally with a direct shot Only awarded once per battle Not available for SPGs Random battles only · 'Sniper' achievement moved to 'Special' category. They will still be displayed in 'Service Record', but there will be no possibility to receive a new one. · Added new unique achievements for the 'Team Battles': 'Genius for War' (100 times receive the most experience in victorious battle), 'Armored Fist' (Destroy the enemy team losing not more than one vehicle), 'Tactical Breakthrough' (Win 3 times in a row, while part of a random team), 'King of the Hill' (Be the only battle survivor, driving a tank or TD) , 'Wolf Among Sheep' (100 times deal the most damage in victorious battle) · Fixed the description of some achievements · Added display of 'Mastery Badge' achievement for cases, when player owns the Mastery Badge, but have completed receive conditions again. · Reworked visuals for 'Hero of Raisennai' medal Other changes · Fixed the problem with not working display of depot, modules or equipment for tanks, which are not available in the game shop. · Optimized 'Motion Blur' effect. · In personal tanker record added display of rates, which influence the performance of the tanker · Reworked ricochets visual effects · Reworked tankers badges of ranks for all nations · Fixed several issues with replay recording · Fixed some errors with replays playback · Fixed the display of speed, while moving reverse with tank. · Re-set and in general decreased FOV for different resolutions and proportions of the screen. · Added save of used camouflage pattern between sessions · Fixed some errors with UI sounds · Fixed not properly working save of camera position after battle end · Reworked sounds for falling trees · Naidin's medal added to the list of 'Courageous defense' achievements · Fixed errors, happening in changing graphical presets
Subject: Help needed...
Link on message: #6614781
daneger20, on Feb 17 2014 - 04:04, said:
tnx mate i'll try it.. :)
Link on message: #6614781
daneger20, on Feb 17 2014 - 04:04, said: tnx mate i'll try it.. :)
TragicLoss: o7 Good luck with the coding.
Subject: Fired shells dissapearing.
Link on message: #6614779
Link on message: #6614779
TragicLoss: Yeah, I've been having a similar problem. I've been trying out Arty
recently and playing today if I wasn't 100% zoomed in for at least
a minute my shot would go wild. Sometimes even if I was fully
zoomed for a decent amount of time it would go out of it's way to
miss literally outside of where my screen was.
Subject: Help needed...
Link on message: #6614773
Link on message: #6614773
TragicLoss: If anything it might be in scripts, open them with notepad and just
ctrl+f and look for "friend" or "enemy". You should be able to find
it, but from there I'm not sure how to display username...
Subject: Help needed...
Link on message: #6614755
Link on message: #6614755
TragicLoss: Something went wrong with one of the mods you installed. Remove the
mods and re-install them.
Subject: Clan Wars Map Exhibition: Northwest
Link on message: #6614053
Link on message: #6614053
Hypnotik: CHAI has defeated both D-O-S and SIMP in the Group 2 tie-breaker,
and is the winner of Group 2. D-O-S defeated SIMP to take the 2nd
spot from Group 2. Now the part you've been waiting for -
the playoff bracket.
[OTTER]
[-_-]
[SM0KE]
[BADGR]
[CHAI]
[FORGE]
Champion
[HHL]
[ACA]
[D-O-S]
[NTR]
[D-O-S] and
[NTR] will
face each other to see who gets a guaranteed minimum of
10,000
and the chance to fight [ACA].
Likewise, [-_-] and
[SM0KE] will
face each other to see who gets a guaranteed minimum of
10,000
and the chance to fight [OTTER].
These play-in battles will be scheduled for 5:00 PM PST. The
quarterfinals for these teams will be scheduled as soon as the
play-in battles are complete (and any possible draws resolved), and
teams should be ready for battles to begin as early as 5:30 PM PST
(final time is determined by the results of the play-in game).
The matches which are already determined ([HHL] vs
[FORGE] /
[CHAI] vs
[BADGR]) are
scheduled to begin at 5:30 PM PST. The following
teams are already guaranteed a minimum of 10,000
:
[HHL]
[FORGE]
[CHAI]
[BADGR]
[OTTER]
[ACA]
Good luck to everyone tomorrow and in the rest of the tournament!
Captains of teams that make it to the final 4 teams:
CHECK YOUR PRIVATE MESSAGES ON THE FORUMS!!!
and the chance to fight [ACA].
Likewise, [-_-] and
[SM0KE] will
face each other to see who gets a guaranteed minimum of
10,000
and the chance to fight [OTTER].
These play-in battles will be scheduled for 5:00 PM PST. The
quarterfinals for these teams will be scheduled as soon as the
play-in battles are complete (and any possible draws resolved), and
teams should be ready for battles to begin as early as 5:30 PM PST
(final time is determined by the results of the play-in game).
The matches which are already determined ([HHL] vs
[FORGE] /
[CHAI] vs
[BADGR]) are
scheduled to begin at 5:30 PM PST. The following
teams are already guaranteed a minimum of 10,000
:
[HHL]
[FORGE]
[CHAI]
[BADGR]
[OTTER]
[ACA]
Good luck to everyone tomorrow and in the rest of the tournament!
Captains of teams that make it to the final 4 teams:
CHECK YOUR PRIVATE MESSAGES ON THE FORUMS!!!
Subject: Clan Wars Map Exhibition: Northwest
Link on message: #6613214
katakiller, on Feb 16 2014 - 19:44, said: And blame WG for partially breaking fixing our favorite toy
or we would have used more maybe.
Link on message: #6613214
katakiller, on Feb 16 2014 - 19:44, said: And blame WG for partially breaking fixing our favorite toy
or we would have used more maybe.Hypnotik:
------ Well, it looks like
Group 1 has ended in a 3-way draw, so the three tied teams will
begin fighting it out in their own round-robin within the next few
minutes. You can follow the results
here. (Ties in this round are broken by tier points remaining).
Playoff brackets will be posted after this tie-breaker is
completed.
------ Well, it looks like
Group 1 has ended in a 3-way draw, so the three tied teams will
begin fighting it out in their own round-robin within the next few
minutes. You can follow the results
here. (Ties in this round are broken by tier points remaining).
Playoff brackets will be posted after this tie-breaker is
completed.
Subject: Discussion: WGLNA Silver League, Winter 2014
Link on message: #6610564
zonedelta94, on Feb 16 2014 - 14:46, said: I assume the finals are not going to be streamed like the
semi-finals were?
Link on message: #6610564
zonedelta94, on Feb 16 2014 - 14:46, said: I assume the finals are not going to be streamed like the
semi-finals were?dance210: Your team captain should have all the info, but yes, the Finals are
being streamed. I'm looking forward to watching tomorrow
night 
Subject: Battle for Budapest Challenge
Link on message: #6608134
Captain_Basil, on Feb 15 2014 - 11:20, said: "Teams may deploy no more than 5 members in each match."
Does that mean teams can bring less than 5 players into a match?
Link on message: #6608134
Captain_Basil, on Feb 15 2014 - 11:20, said: "Teams may deploy no more than 5 members in each match."
Does that mean teams can bring less than 5 players into a match?Captain_Judo: Teams are free to bring less than 5 players if they wish.
Subject: Battle for Budapest Challenge
Link on message: #6608134
Captain_Basil, on Feb 15 2014 - 11:20, said: "Teams may deploy no more than 5 members in each match."
Does that mean teams can bring less than 5 players into a match?
Link on message: #6608134
Captain_Basil, on Feb 15 2014 - 11:20, said: "Teams may deploy no more than 5 members in each match."
Does that mean teams can bring less than 5 players into a match?Captain_Judo: Teams are free to bring less than 5 players if they wish.
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