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Team Damage/Team Kill System Changes for 8.11

Дата: 11.02.2014 22:07:25
View PostHammaneggs, on Feb 11 2014 - 10:07, said: The bolded size 14 words are subjects I am worried about.  Point 1: Does this mean a T-34 putting multiple rounds into an ally increases it, or will one KV-2 152mm HE shell where the ally drives in front at the last second have the same effect in a damage/hp total style,                 or just number of shots?  Point 2. You just killed the Tog, KV-1 through 5, and pretty much any other really slow tank that is heavy.  Point 3. KV-2 one shots allies who drive in front of you, as with the FV215b 183. This messes us over, instead of the people at fault.  Point 4. In point 3, you aim at the enemy tank and fire, the ally gets in the way after the mouse has been clicked, does this affect it too?   Summary: RIP extreme high alpha tanks

Trevzor:   Point 1: Multiple shots into your enemy tanks, regardless of the total amount of HP loss, will increase your rating. One shot from a high alpha tank does not necessarily equal many shots from a low alpha tank. Obvious malicious intent carries weight Point 2: Ramming damage does not work the way you think it works. Point 3: Partially negated by the first listing under "Less Serious Infractions" Point 4:  All the information I have been told points towards yes  

View PostFlamingTier, on Feb 11 2014 - 10:03, said:   So basically, at the end of a match you won [as long as you got a kill], you're allowed to just randomly kill your teammates?   ... actually that might be a good way to punish people who whine in chat ;)

Trevzor:   Not true. Destroying friendly tanks will increase your rating live in the match, just like it does now. The reduction of your rating will not happen unless you win the match. If you rating exceeds what it takes to be suspended, then you will be automatically suspended mid battle, just like you can be now.  

View PostWarStore, on Feb 11 2014 - 09:50, said:   This part worries me. Especifically regarding arty who will fire at the enemy even though the ally is brawling a vehicle. This happens all the time and usually leads to the ally getting tracked (plus HP + module damage) and then killed. This should be considered serious infraction for arty players.   Also, what happens to those people that keeps pushing and blocking us? We must let them do that unpunished, because it seems we are screwed if we try to defend ourselves.

Trevzor:   The current system punishes arty splash as full damage. The new system is merely taking into account the fact that it could be accidental by slightly reducing the rating increase. This does not apply to direct hits. Trolling in your artillery will still earn your account a suspension.

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