Team Damage/Team Kill System Changes for 8.11
Дата: 11.02.2014 22:07:25
Hammaneggs, on Feb 11 2014 - 10:07, said: The bolded size 14 words are subjects I am worried about.
Point 1: Does this mean a T-34 putting multiple rounds into
an ally increases it, or will one KV-2 152mm HE shell where the
ally drives in front at the last second have the same effect in a
damage/hp total style,
or just number of shots? Point 2. You just
killed the Tog, KV-1 through 5, and pretty much any other really
slow tank that is heavy. Point 3. KV-2 one shots allies who
drive in front of you, as with the FV215b 183. This messes us over,
instead of the people at fault. Point 4. In point 3, you aim
at the enemy tank and fire, the ally gets in the way after the
mouse has been clicked, does this affect it too? Summary:
RIP extreme high alpha tanksTrevzor: Point 1: Multiple shots into your enemy tanks, regardless of
the total amount of HP loss, will increase your rating. One shot
from a high alpha tank does not necessarily equal many shots from a
low alpha tank. Obvious malicious intent carries weight Point 2:
Ramming damage does not work the way you think it works. Point 3:
Partially negated by the first listing under "Less Serious
Infractions" Point 4: All the information I have been told
points towards yes
FlamingTier, on Feb 11 2014 - 10:03, said: So basically, at the end of a match you won [as long as you
got a kill], you're allowed to just randomly kill your teammates?
... actually that might be a good way to punish people who
whine in chat ;)Trevzor: Not true. Destroying friendly tanks will increase your
rating live in the match, just like it does now. The reduction of
your rating will not happen unless you win the match. If you rating
exceeds what it takes to be suspended, then you will be
automatically suspended mid battle, just like you can be now.
WarStore, on Feb 11 2014 - 09:50, said: This part worries me. Especifically regarding arty who will
fire at the enemy even though the ally is brawling a vehicle. This
happens all the time and usually leads to the ally getting tracked
(plus HP + module damage) and then killed. This should be
considered serious infraction for arty players. Also, what
happens to those people that keeps pushing and blocking us? We must
let them do that unpunished, because it seems we are screwed if we
try to defend ourselves.Trevzor: The current system punishes arty splash as full damage. The
new system is merely taking into account the fact that it could be
accidental by slightly reducing the rating increase. This does not
apply to direct hits. Trolling in your artillery will still earn
your account a suspension.
Team Damage/Team Kill System Changes for 8.11














