Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: I love the HE changes!
Link on message: #12877902
Maniac57c, on Jul 18 2021 - 01:05, said: I nailed a Cromwell at about 20 meters full in the side of the
turret with a perfect snapped HE round from my KV2 as he started
circlejerking me. Zero damage. Died about 3 shots later as he drove
off laughing.
Link on message: #12877902

DeviouslyCursed: I call BS. You're known to just make up random crap and
blame WG. I bet your replay will show something else.
Subject: I love the HE changes!
Link on message: #12877901
Edselman, on Jul 18 2021 - 05:46, said: 0.6 accuracy only goes so far.
Link on message: #12877901

Draschel: and it only went so far, as to pre 1.12 center-of-mass shot @
500m away and hit the tracks of KV4 or oho for 350
damage? And you think that is fine?Still seeing plenty of OI and
KV2 shoot for 100+ damage splashes. I think its fine, if they don't
want to aim, or are supporting the team against T8
tanks
Subject: Tier 9 Frontline? ;~;
Link on message: #12877899
The_Happiest_Husky, on Jul 18 2021 - 01:50, said: I've been stocking up on tier 8 tanks I like for a long time now I
only own 2 tier 9s, one of which is a stock Jadgtiger So, hey, no
Frontline much for me especially since credits are an issue for me
What WG gonna do now, sell tier 9 prems? I was looking forward
to fun in frontlines
Link on message: #12877899

Draschel: Stock Jag tiger, so long as you have engine and radio
from jag panther II or Tiger II, both of which you can do in front
lines is fineStock jag tiger is no less dangerous to tier 8s. L55
128 is devastating even if stockWould you rather risk playing stock
jag tiger in tier X battles? Play it in front linesJust make sure
to choose where you deploy. Jag tiger isn't for crossing too much
ground Remember, WG is sort of fixing tier 9 economy for FL.
Tier 9 will make *more* creds than they do in public battleI would
assume, it is more than plausible to resultingly break even or even
make creds more often.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877894
Edselman, on Jul 18 2021 - 04:31, said: I'm not the one here tossing around insults like I got a
point to make, I suggest taking a few days off from the game if
people making suggestions gets you so butthurt. I
believe some kind of SBMM would reduce the number of blowouts we
see, it can't hurt to try.
Link on message: #12877894

DeviouslyCursed: Actually, it can. That's like saying, "Hey, maybe cleaning
products WILL cure COVID, can't hurt to try!" It won't affect
blowouts, because blowouts aren't caused by skill imbalance. All
you have to do is watch clan matches that split their games 50/50,
a lot of their battles still end in landslides. Why? Because it's
about pressing an advantage, not which team has more skill. And
when an underdog team wins, it is often by a landslide or close to
it. The longer a battle goes, the more likely the skilled team will
win. You're just mad I said people who think SBMM will fix
blowouts are idiots, and you're one of them. Stop being an idiot,
if you don't like being called an idiot.
Subject: 3 marking a tank with 40% winrate
Link on message: #12877882
Gorod, on Jul 16 2021 - 20:18, said: Of course theres no MM rigging Of course MM is fine.
The minor fact that this garbage "randomly" starts one day from
first battle you play and continues for entire day
game session duration, with no end to it, is also RANDOM. This
garbage of game brings nothing but vomit reflexes at this
point.
Link on message: #12877882

DeviouslyCursed: You are crying about your win rate over 14 battles, you whiny
little s**. Way to embarrass yourself. Glad you're not my kid.
Subject: I love the HE changes!
Link on message: #12877871
Maniac57c, on Jul 18 2021 - 02:00, said: Try playing it before you run off at the mouth about "good players"
Link on message: #12877871

Draschel: Average damage for OI pre 1.13 June: 1,600Average
damage post 1.13 July: 1,450 Average damage for
KV2 pre 1.13 June: 1,825Average damage post 1.13 July:
1,690 The same trends follow other HE dependent vehicles, like
Sheridan, T49, SU152, oho. While this can be seen as a dramatic
drop, it by no means regulate these vehicles anywhere NEAR what
people are depicting them as HE NERFS HAVE KILLED THESE TANKSWhat
kind of data are you conforming to? I am getting these right from
vehicle ratings. And yes, people are not only trying, but are still
playing these tanks. And as I see it so far, still doing just
fine.
Subject: GI joe versus Cobra ?
Link on message: #12877869
Griffon458, on Jul 16 2021 - 19:24, said: Why is it called GI Joe Versus Cobra when there is no place to sign
up for one side or the other ? more like buy gi joe or cobra crap ?
in the past there was always a link to join a side and do missions
for one side or the other but apparently someone did not get the
memo this time ?
Link on message: #12877869

DeviouslyCursed: Kind of makes your whine about RU tanks in Kursk and GI Joe
pointless, huh?
Subject: T95 ruins Frontline since Tier 9 Allowed to be used
Link on message: #12877868
Link on message: #12877868
DeviouslyCursed: That would be like fearing a TOG II if the made a tier 6 version of
Front Lines....
Subject: Tier 9 Frontline? ;~;
Link on message: #12877857
Link on message: #12877857
Einzelganger7: They will put some tier 9 as rentals for 320k credits, you could
get as rental an E-50 for some quality ramming on tier 8s.
Subject: Is WG'ing SABATOGING Frontline on PURPOSE?
Link on message: #12877845
mrtanker58, on Jul 18 2021 - 02:12, said: You don't have to play anymore now that you only get
battlepass. UNIVERSALLY does not mean ALL, it means most,
and most love FRONTLINE. I play purely for FUN.
I would never play RANDOMS again if WG added Frontline
permanently. The thing I like most about Frontline is
that I feel I have a chance to win 90% of the games since most are
close so even if you lose a long game it feels like you had a
chance to win, which you don't get in randoms. In Frontline,
it is rare to have blowout losses.
Link on message: #12877845

DeviouslyCursed: Actually I support having it at all times. That would
completely end the "WoT is P2W" threads. Give the free players a
mode to get credits without impacting their stats and there is very
little to complain about after that (just OP prems).
Subject: Quick question. I got 11 tokens
Link on message: #12877840
SKREEBUS, on Jul 18 2021 - 04:15, said: Well Daki, Skill, Orzy.... etc... were all reviewing these new
tanks when they came out so...... Their initials were k-91 over
kunze. And the 77 is the worst. If you used over all win rate on
them then that wouldn't be that fair since AE is 2 years old and
the char and 777 are 1 year old already. That puts the Kunze and
K-91 at disadvantage. But I also gave the disclaimer as to choose
the one he needed or thought looked the most fun for his play
style. Because If I rated them it would be Kunze> AE> K-91
and char.... and as stated the 777 would most likely be last hence
why it's the last one I will get.
Link on message: #12877840

DeviouslyCursed: Actually, new tanks tend to have higher win rates as the
better players grab them first. Being new AND on the bottom is a
death sentence. The tanks are trash. Now having said that,
some tanks will just "fit" a person. For instance the Deathstar is
one of the lowest win rate tier 10's in the game, but my cousin
absolutely loves his, and he has a 58% win rate in over 200 battles
(it was over 60% but he tried to help me pull up my S Conq win
rate. I don't know what it is about that tank, but I lose in it a
lot!). That's over his account average of 55%.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877837
NeatoMan, on Jul 18 2021 - 04:05, said: Anecdotal evidence has nothing to back it up. It's just preliminary
observations. Statistical evidence provides confirmation of
the anecdotal observations. That's how it works. In
this case the anecdotal evidence is of the same category as the
statistical. So it's not like it is being ignored. It's
simply being tracked to see if the observations are in fact
real. For instance blowouts can easily be tracked to see if
anecdotal claims about blowouts are true. Team balance can be
tracked to see if it confirms the claims. Team balance and
results can be tracked to see how they relate, and so on.
The problem is when people treat anecdotal evidence as statistical
evidence, which it most certainly is not.
Link on message: #12877837

DeviouslyCursed: But... but.... but.... MAH
FEELZ! Don't invalidate Mah FEELZ!!!!
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877815
Siege_Engine, on Jul 18 2021 - 02:31, said: No no no no no. The anecdotal evidence is the evidence
that offers an alternative other than statistical evidence.
Statistical evidence that ignores other evidence is suffering from
McNamara's Fallacy.
Link on message: #12877815

DeviouslyCursed: The McNamara Fallacy does not make trash evidence into good
evidence. It is more about using one aspect or metric and ignoring
other credible evidence (for example, when trying to determine if a
player is good, you look only at a player's win rate, without
considering tanks/tiers played). Anecdotal evidence is not good
evidence.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877814
Edselman, on Jul 18 2021 - 03:13, said: Typically, the one who spends the most time calling others
"crybabies" is the one butthurt about something.
Link on message: #12877814

DeviouslyCursed: Ooo! The "I know you are but what am I?" response. Clever!
Did you think that up yourself or did you have someone help
you? Also, you're still wrong about SBMM. It won't fix blowout
matches. Educate yourself, or keep being ignorant and be (to use
your word) "butthurt" when called on it.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12877790
NeatoMan, on Jul 17 2021 - 14:47, said: They are still more alike than purple vs the typical wot player
against which they earn their current win rate. Their dpg is
more similar than vs the typical wot player. So when the
purple players both do their normal dpg their results are also
going to end up more similar to each other. The
other purple players certainly aren't going to drop to 40% win
rates. They will all lose more games here and there against
each other. Leading to a contraction of win rates for them
all. It's mathematically inevitable, but we all know math
isn't your strong suit. The assumption is based on a
closed system that encompasses the entire server. When the
dpg of teams are balanced the results end up balanced .
You expect balanced teams to get the same results you get
out of a random MM, without realizing that the only reason we get
the results we do is because it's a random MM. You want a
balanced MM with the results of a random MM. Not gonna happen
Link on message: #12877790

DeviouslyCursed: Don't forget, he's got that stupid little chart that showed
him winning like 65% of his 55% chance to win battles. It never
occurs to him that there might be something wrong with he data, his
rating, or the win chance calculations. He is too SimplySimple to
understand things like that.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12877781
SimplyPzB2, on Jul 16 2021 - 03:18, said: Yes. Here's what you are not seeing. You 'theorize'
that these 2 purple players will be contained with the exact same
28 other players for your hypothetical 100 battles.
That's just not real. I can play 20 games in a night, and not
have any single player from the first game in the 19 following
games. So you HAVE to look at how each purple
player would fare in 100 random battles. Both players
will retain their purple status. But if one of
them is winning 62%, the other can still win 61%.
Link on message: #12877781

DeviouslyCursed: Great, so you take however many matches you want to consider.
Each side has 1 purple player for balance. So in any number of
matches, you will always have purples winning X and losing X where
X equals the number of games played. So, 100 games, you
have100 wins and 100 losses. The problem is, purples played 200
games total. Half of them are wins, half are losses. There is no
possible way to distribute the wins and losses so that all purples
still have purple stats. It can't be done. What you are stupidly
asserting as fact is impossible. If a purple is always matched
against another purple, all purples can not maintain purple stats.
It is impossible.
Subject: Quick question. I got 11 tokens
Link on message: #12877768
Link on message: #12877768
DeviouslyCursed: In terms of win rate on the server, the order
is: Char
\AE Phase - these 3 are close to top of tier
9'sObj777 /(large gap)Kunze - middle
of tier 9's(large gap)K91 - one of the worst tier 9's I don't
agree with Skreebus above. And any CC that recommends the K91 as
the second choice overall is a CC you don't want to watch. The only
people who should get that are players who really, really like TDs
and completionists.
Subject: Worst Tier X in the Game?
Link on message: #12877754
The_Happiest_Husky, on Jul 18 2021 - 01:53, said: The Rheinmetall Panzerwagon would like to speak to you
Link on message: #12877754

DeviouslyCursed: ...and the Sheridan, and the K91, and...
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877741
Edselman, on Jul 18 2021 - 01:47, said: Do you know what a skill-based matchmaker is? It can
reduce the likelihood of blowouts. Judging from your
comment, the only one hear crying is you.
Link on message: #12877741

DeviouslyCursed: Yep, you. You are the type of "Give us SBMM!" fool I was
referencing. Thanks for giving a perfect example of what I was
talking about.
Subject: Is WG'ing SABATOGING Frontline on PURPOSE?
Link on message: #12877729
mrtanker58, on Jul 18 2021 - 01:03, said: WG made STEEL HUNTER. BUT, A CONTRACTOR made
Frontline. STEEL HUNTER SUCKS, but Frontline is
universally LOVED by the playerbase. Is WG'ing adding
tier 9's, bringing in TRASH RESERVES from STEEL HUNTER (mine
field/field repairs) and not allowing players to choose the
reserves they want, ALL BAD CHANGES TO FRONTLINE, to deliberately
SABATOGE Frontline to make STEEL HUNTER look better? WAIT,
you might say WG can just not bring it back, but remember the
playerbase DEMANDED it come back in the first place so WG can't
just cancel Frontline. If, however, WG sabotages it then they
can cancel it due to low ques and blame the players.
Link on message: #12877729

DeviouslyCursed: Front Line is NOT universally loved. I hate it with a
passion. I personally don't care what they do to Front Line.
Until they make winning useful, it's a pure boring grind
fest. EDIT: ...and making winning useful would be so
simple: everyone on winning team gets boosted 1 rank (General is
still max). Boom, done. Winning is useful.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877721
ZipperDown, on Jul 17 2021 - 22:42, said: Bc they dont understand it or dont want to face more fair teams
they like steal clubbing right now . Making both teams as close as
we can with a bit of each skill level on both teams would
only make things better . Maybe use dpg or pr or winrate but just
some thing to make it a bit more fair . Either way something has to
change bc the system that is in place now isnt working .
Link on message: #12877721

DeviouslyCursed: What is the problem with current MM? Most people cry about
blowouts, but SBMM won't fix those. These complainers just aren't
smart enough to understand why blowouts happen and their opinions
on the matter should be dismissed right off. A few cry about 2
tier spread. Those babies just need to find another game.
Period. Most of the rest cry about mismatched skill balance.
The thing is, no amount of mismatch is insurmountable. There is no
such thing as a 100% chance to win at the beginning of the match.
And even if there was, if you kept track you'd see the 100% chance
to win teams lose some. You say it's about challenge? You want a
challenge with skill mismatched teams? Try to get your stacked
"we're going to win" teams to actually win them all (you won't).
When you're the underdog, try to snare the win (then rub it in to
the best players on the opposite team). Both of those feats are far
more challenging then having boring 50% chance to win games every.
single. game.
Subject: I love the HE changes!
Link on message: #12877551
JakeTheMystic, on Jul 17 2021 - 17:32, said: "They buffed the KV-2" someone told me. After playing the 183 and
averaging some 300 damage a shot and the KV-2 barely doing any
damage whatsoever 50% of the time, it's just not worth
playing.
The HESH on the Charioteer on the other hand, is still killer.
Link on message: #12877551

The HESH on the Charioteer on the other hand, is still killer.
Draschel: How much have you played tier 6? I see KV2 splashing non
penetration rounds against tanks like Cromwell, Type 58, Skoda T25
for damages 500+. Tanks with just enough armor to make HE pen
50/50, but that is even more than 1.12 pre-change. And
what is wrong with using the 136 pen AP? How about aiming for the
multitude of opportunity you have to over-match foes? Sorry, no
sympathy for no-aim derpers that can't continue down that broken
road.
Subject: I love the HE changes!
Link on message: #12877547
I_QQ_4_U, on Jul 17 2021 - 16:59, said: wish they had changed HE to counting as blocked damage as
well.
Link on message: #12877547

Draschel: You have a point actually, a great one. Since 0
damage HE hits now, are either category A: blocked by
spaced armor absorption.....and B: Penetration
through decal or spaced armor but missing the tank
after. Category A, is certainly a use of armor, isn't
it?
Subject: query: Minefields and FrontLine and wheeliEbola..oh MY!
Link on message: #12877526
Grillo_Parlante, on Jul 17 2021 - 18:52, said: Draschel, give yourself the well deserved pat on the back you
deserve. Thank you king, for championing us, from the safety
of your first world lifestyle.
Link on message: #12877526

Draschel: If you wish to play the part of a fool, that is fine. But
doesn't mean that society should be subjected to it.If you had
folks, who perished from a flesh eating, liver dissolving, diarrhea
and vomit inducing hemorrhagic fever which has large open
sores rupturing to show massive internal bleeding - and you
weren't even able to visit and see their death bed because its a
class 4 contagion I guarantee you wouldn't use such words so
lightly. And many do die from monoxide inhalation.
That is why I respect it enough to -exclude- it from such deranged
comments when trashing a bad tank or broken mechanic. What is your
point?
Subject: T95 ruins Frontline since Tier 9 Allowed to be used
Link on message: #12877521
mrtanker58, on Jul 17 2021 - 16:46, said: I have played several games on TEST SERVER and I have seen several
T95s and they were very, very, hard to pen as it's driving toward a
cap circle at 200-300 meters. Let's see you hit the hatches
at 250 meters. The maps also have corridors where you can't
get flanking shots until they get in close. The same with heavies
with strong upper front plates and turrets like the 705. They
just drive forward and at 200-300 meters you can't pen them because
you can't hit the lower plate or the sides. In the game I was in a
T95 and 705 just drove forward in sector I and nobody could pen
them and we had to retreat back to behind the objectives.
This is IMPORTANT because they are pushing the defenders back as
they advance, but you can't pen them unlike tier 8 tanks which can
be penned at range, even the Defender or 703. The
introduction of HEAVILY armored tier 9 tanks will completely change
Frontline.
Link on message: #12877521

Draschel: No real different than Defender or 112 already, except
have cupolas (albeit small) while 705 does not? In fact,
Defender, 112 even have better side armor than 705. If you can LFP
pen tanks like VK7501, 703-II, 112, Defender, Chrysler - you can do
it to E75, 257, 705, ST-I, Ausf B too. The problems will be Phase
1, Concept 1, Emil II - because they are extraordinary
powerful gun dep tanks. Not only that, they are reasonably mobile
tanks like T10, but offer huge improvements in
armor. T95 Jag Tiger Tortoise will be artillery turret
static defense gimmicks, nothing much more. They will be consumable
air and ground strike hotspots too. Frontlines needs speed
Subject: This new game meta is getting old fast.
Link on message: #12877512
Link on message: #12877512
Draschel: why lie? I don't have a GWE100. What do you gain by lying? I didn't
make that point about the heavy tanks and TD, WG made it
themselves. They had a game loading pointer, "protect
artillery versus light tanks, because they will protect you
versus the heavy ones" They had it for years. Don't you get
what it implies? If I were to complain of something, I
wouldn't complain of something using ridiculous examples that
compromise my point. It makes no sense. If there is a lack of
speed, play something faster. You don't know what I play,
apparently. IS6, 112, VK3601, object 704, KV4, Ferdinand are my
most played tanks by games. Not really renown at all with their
speed. You need to put yourself in position where you can be
involved. I am not saying that position solves all the issues very
little speed causes, but it mitigates some certainly. The game
isn't fast because artillery were nerfed, it is faster sure - but
that was the case before. The metagame was a fast one, before 1.13.
EBR, fast heavy tanks, powerful reasonably armored med tanks, fast
turret TD - all these things were major before the hammer struck
arty. If it is a fix for you that involves premium account, and
disabling maps for your borsig like Ensk, Himmelsdorf then you need
to. If you want to play faster, flexible tank destroyers - think
about the charioteer. Don't diss it until you play it, Skill4ltu
has plenty of videos about it. It is no less versatile and capable
than Skorpion and SU130PM. other flexible tank destroyers don't
even include premiums, try out jagpanther, T25, Challenger,
SU100M1. Even excalibur that you unlock for
free.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877389
SimplyPzB2, on Jul 17 2021 - 08:01, said: Here's why this is better than random. In random the mm could
put ALL 8 GOOD PLAYERS ON ONE TEAM. Funny how you
ignore this fact.
Link on message: #12877389

DeviouslyCursed: And your platoon guarantees 3 good players on one team, and 0
on the other if there are only 3 good players in the match. Funny
how you ignore this fact. Random MM has a chance of assigning
them to each side, but not if you are platooned. Funny how you
ignore this fact. If there are 4 good players? At best it can
be 3 on one side, 1 on the other. Every time. Funny how you ignore
this fact. You claim to want balanced matches, then go out of
your way to make sure the current system works in your favor as
much as possible. Funny how you ignore this fact.
Subject: This new game meta is getting old fast.
Link on message: #12877232
My_Friend_Kermit, on Jul 17 2021 - 03:13, said: Turns out arty had a reason to exist. It kept the thinly armored
fast DPM machines at bay. Now it's just fast tanks every battle. I
tried playing my RHM with the 15cm gun. And you just cant play it.
Aim time to long. tank is to slow. Shell is to slow. I have had
more 0 damage games since the last patch than I have had in the 10
years prior. I'm not sure what they are up to. But The reason I
played this game is slowly but surly dying. I like to play things
that feel like a tank. Not a kids toy buzzing around ignoring the
laws of physics. I know there is not point saying this. After 10
years the one thing I know is that they don't care. They only do
what they think will make them money. But that said. You are
setting this game up to appeal to only one kind of player. The ones
who love fast mediums....and Russian heavies. And lights also I
guess. This will slowly kill off slow heavies and TDs and Arty. And
the loss of variety in the game will mean the loss of players. We
are not all the same.
Link on message: #12877232

Draschel: -arty is supposed to be keeping heavy tanks they can more
reasonably hit, at bay. Not lobbing shots at lightly armored small
vehicles they can expect to aim at 25% more and still miss-why play
borsig with 15cm gun then complain about aim time and shell
velocity and fast tanks? Really? Play charioteer. Play
skorpion G. Play SU130PM. Heck play borsig with 128 Your post
is rife with inconsistency, and reads to be dubious in choices at
best. Comes and rubs off as non constructive complaining.
Subject: T95 ruins Frontline since Tier 9 Allowed to be used
Link on message: #12877230
Link on message: #12877230
Draschel: Strong tier 9s will be influential and game changing like Concept
1, AE Phase 1, Kamp panzer, T55A, Leopard. Fast heavy tanks like
T10, 257, 777 will also be strong and popular. Emil II,
significantly stronger than Emil I and 1951, will also be
powerful.
Subject: PSA: Try and get an excellent game this weekend!
Link on message: #12877201
bake3020, on Jul 16 2021 - 14:37, said:
My addiction is finally cured. I haven't played in a little over 3 months now and really have no plans to start again. I might, just might play Frontlines but with the way that WG had hosed it down and made cheap, I don't really think it's worth playing any more.
Link on message: #12877201

My addiction is finally cured. I haven't played in a little over 3 months now and really have no plans to start again. I might, just might play Frontlines but with the way that WG had hosed it down and made cheap, I don't really think it's worth playing any more.
DeviouslyCursed: Now if you can just cure yourself of your WoT forums
addiction, we'd all be happier.
Subject: query: Minefields and FrontLine and wheeliEbola..oh MY!
Link on message: #12877195
InquisitorSomme, on Jul 17 2021 - 04:18, said: You trying to police speech for no reason. Get high on the power of
limitation. The word Ebola can't hurt you, nor the disease,
because you live in a place where healthcare is free.
Link on message: #12877195

Draschel: Isn't police speech. Isn't political correct spin. I am not
on any high horse, It is called respect? Tank A: sucks
fierce, or is broken as f---Tank A: call tank A, broken? Call
it trash? Call it useless? X Don't call it a
disease, or whatever else slaughters humans. What kind of
attitude is that? Just call it bad. Terrible. Useless. Powerful.
Broken. Unbalanced.Is that hard?
Subject: OK! WHO'S UNLOCKING CZECH HTS DAY 1!?
Link on message: #12877068
InquisitorSomme, on Jul 17 2021 - 01:40, said: Unfortunately I am completely Free To Play and with nothing but
silver. I don't even know how to get Blue Prints.
Link on message: #12877068

DeviouslyCursed: You have to try really hard not to see blueprints when in
your garage...
Subject: PSA: Try and get an excellent game this weekend!
Link on message: #12877062
Link on message: #12877062
DeviouslyCursed: I like how they made a big announcement of giving you a free day of
premium when you already had 721 days of it.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877052
SimplyPzB2, on Jul 16 2021 - 23:04, said:
Still beating the dead horse I see. It doesn't matter who I toon with. I don't pick the teams. The mm does. If you don't want unbalance teams, support sbmm. As sbmm eliminates unbalanced battles. - As for teams being more or less imbalanced based on who I toon with is meaningless. As the mm can still stack more skill one one team no matter who I toon with.
Link on message: #12877052

Still beating the dead horse I see. It doesn't matter who I toon with. I don't pick the teams. The mm does. If you don't want unbalance teams, support sbmm. As sbmm eliminates unbalanced battles. - As for teams being more or less imbalanced based on who I toon with is meaningless. As the mm can still stack more skill one one team no matter who I toon with.
DeviouslyCursed: Watch his dance. He's going to use the "those numbers are
about the same" whenever it suits himm. Just watch... So, if
there is a match where there are 2 good players on one side, and 3
good players on the other. Your platoon of 3 good players
gets put on the side that already has 2. Now there are 5 good
players vs 3, and they get an orange platoon. Had you not
platooned, it would have been 1 good player and 2 random, and 3
random on the other side. Likely yielding a very balanced match,
but since you were platooned, it is 5 vs 3. So 5 vs 3 good
players. Did your platoon just unbalance the
match? Watch as SimplySimple carefully explains how 5 = 3.
Subject: Season 16 Playoffs Streamers - Day 4
Link on message: #12876970
Link on message: #12876970
LargeForeignObject: Tankers, The playoff stage of the Season 16 Playoffs
continues!. 4 matches between the 8 strongest teams will be
played tonight, only 4 will advance into the
semifinals! Battles will start at:
18:00 PT | 20:00 CT | 21:00 ET I am creating this post for players that are streaming tonight's battles to provide links to their streams and maybe a little additional information (other posts will be removed). Also, I will be suggesting that all players stream on a 15 min delay to prevent stream sniping. Rules and additional info can be found in the MegaThread. GL HF,LFO
18:00 PT | 20:00 CT | 21:00 ET I am creating this post for players that are streaming tonight's battles to provide links to their streams and maybe a little additional information (other posts will be removed). Also, I will be suggesting that all players stream on a 15 min delay to prevent stream sniping. Rules and additional info can be found in the MegaThread. GL HF,LFO
Subject: My two cents on MM
Link on message: #12876889
RLH1190, on Jul 15 2021 - 19:24, said: I've resisted ranting about MM because everyone has a point, so my
thoughts are useless. HOWEVER, a just completed after action
battle report showed this: The losing side (me) top tank
- IS-7 - 34K battles, PR 3068, win%46, 9 TG's, damage in the
battle ZERO. The winning side top tank - T95/FV4201 -
46K battles, PR 8932, win% 56, 339 TG's, damage in the battle -
3695. I didn't mention the Foch B that has over a 10K PR.
This was a 5-15 battle, essentially over within 3
minutes. When these lopsided battles occur, I
always wonder if just moving one good tank from the other team, and
getting rid of one bad tank on our side would have made any
difference. I'll keep battling, but some simple changes
somewhere in MM could make the competition more even.
Link on message: #12876889

Elias_K_Grodin: Individual games don't really say much other than there were
opportunities that either your team took advantage of or the other
team were able to exploit and the end result was a loss/victory
with minimal casualties. The important thing to note is what
were the contributions from not only yourself but allies as well.
If everyone just runs to different spots on the map without
supporting each other, the likelihood of the OPFOR picking off
isolated or overextended targets increases. I've been in quite a
few "lopsided" losses but this was mostly due to either myself or
my allies overextending and getting caught in a
crossfire. Also never underestimate luck as sometimes you're
at the end of someone's crosshairs or you catch a column of enemy
tanks unaware you are about to lay waste to them. "When eating
an elephant take one bite at a time." - Creighton Abrams, United
States Army
Subject: My two cents on MM
Link on message: #12876889
RLH1190, on Jul 15 2021 - 19:24, said: I've resisted ranting about MM because everyone has a point, so my
thoughts are useless. HOWEVER, a just completed after action
battle report showed this: The losing side (me) top tank
- IS-7 - 34K battles, PR 3068, win%46, 9 TG's, damage in the
battle ZERO. The winning side top tank - T95/FV4201 -
46K battles, PR 8932, win% 56, 339 TG's, damage in the battle -
3695. I didn't mention the Foch B that has over a 10K PR.
This was a 5-15 battle, essentially over within 3
minutes. When these lopsided battles occur, I
always wonder if just moving one good tank from the other team, and
getting rid of one bad tank on our side would have made any
difference. I'll keep battling, but some simple changes
somewhere in MM could make the competition more even.
Link on message: #12876889

Hey_man_Gneis_shot: Individual games don't really say much other than there were
opportunities that either your team took advantage of or the other
team were able to exploit and the end result was a loss/victory
with minimal casualties. The important thing to note is what
were the contributions from not only yourself but allies as well.
If everyone just runs to different spots on the map without
supporting each other, the likelihood of the OPFOR picking off
isolated or overextended targets increases. I've been in quite a
few "lopsided" losses but this was mostly due to either myself or
my allies overextending and getting caught in a
crossfire. Also never underestimate luck as sometimes you're
at the end of someone's crosshairs or you catch a column of enemy
tanks unaware you are about to lay waste to them. "When eating
an elephant take one bite at a time." - Creighton Abrams, United
States Army
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12876848
SimplyPzB2, on Jul 16 2021 - 19:48, said: Wow, jealous AND wrong. There are 4/10 players with 2,300 avg
damage. That's no were near 'by far'. And damage isn't
the only factor in winning. In fact, farming damage can be
counter productive to winning. Capping, holding a flank, etc
etc. Fact is you said I suck at high tier. I just btch
slapped you across the face with proof I don't. Go cry to
momma little boy..
Link on message: #12876848

DeviouslyCursed: You tried to slap me with made up lies. Okay, admittedly
I can't tell if you are lying or if you really are this stupidly
clueless. List the average damage of the 4 players you claim
have 2,300 average damage. Because what I see in your post
is: 2156 (You, lowest by far)235624312574 But you just
said there were 4 players with 2,300 average. The only one at 2,300
or lower is you and you're about 150 lower than that (146 lower).
Go on, baddie, show me where I'm wrong. Your sloppiness with
numbers is why no one should listen to anything you say.
Ever. ...and you still suck at high teir. No amount of your
buddies carrying you is going to change that.
Subject: Incoming! Capturing Kursk: art contest for some amazing prizes.
Link on message: #12876808
Link on message: #12876808
Einzelganger7: Nice contest, I just finished this model. Unfortunately
Jagdpanthers had no participation in the Battle of Kursk, but good
luck to the participants.


Subject: Línea del Frente... ¿Eliminada?
Link on message: #12876753
Biig_Daddy_3, on Jul 16 2021 - 13:52, said: Yo opinó que Adam trae buena onda, lo que por ahí si veo que
comenta poco. Nos gustaría que estuviera mas enfocado nada más.
Ya que por mi lado Felipe puede estar tranquilo en sus
nuevas cosas. Saludos !
Link on message: #12876753

Adam_Antium: Estoy considerablemente más activo en el Discord oficial de
LATAM y en otras redes sociales. Aquí no hay muchos mensajes
así que, en general, me limito a controlar que nadie se agarre a
madrazos con nadie y compartir noticias. Pero siempre estoy
observando.
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