Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Feedback Wanted! Common Test 1.14 - Specific Topics
Link on message: #12878921
Link on message: #12878921
Hey_man_Gneis_shot: Attention Platoon! We are looking for your thoughts,
sentiment, and feedback for trying out Common Test 1.14! In
particular, we are looking at the following areas:Frontline 2021
Czech heavy tank line Rebalancing, Improvements, Topography, and
"Safe Haven" map For more information about Common Test 1.14,
check out what's being tested here! "I learned that good judgment comes from
experience and that experience grows out of mistakes." - Omar
Bradley, United States Army
Subject: The Chieftain's Random Musings Thread
Link on message: #12878748
Link on message: #12878748
The_Chieftain: Any recommendation for the next topic to tackle on Chieftain
Teaches?
Subject: Crew 2.0: Join the New Sandbox Test!
Link on message: #12878658
Link on message: #12878658
Einzelganger7: Wow, those changes seem actually nice, especially the free sixth
sense/noise detection/mentor and the zero skill compensation.
Subject: Crew 2.0: Join the New Sandbox Test!
Link on message: #12878640
Link on message: #12878640
Elias_K_Grodin: Greetings, Commanders! With your help, we tested Crew 2.0 on
the Sandbox server several months ago. At the time, we received a
huge number of questions and comments. After testing ended, we
carefully analyzed all your feedback and the statistics we
obtained, with particular attention paid to the most controversial
aspects that sparked the hottest discussions. We now invite
you to take part in a new Sandbox test and assess the revised Crew
2.0 concept! The test begins on July 20, and each of you will have
an opportunity to try out the new ideas and solutions that emerged
from your feedback on the first iteration. Join the test, play, and
share your impressions—together, we’ll determine the future of the
new crew in World of Tanks! Find out more about the Crew 2.0 Sandbox here!
Subject: Crew 2.0: Join the New Sandbox Test!
Link on message: #12878640
Link on message: #12878640
Hey_man_Gneis_shot: Greetings, Commanders! With your help, we tested Crew 2.0 on
the Sandbox server several months ago. At the time, we received a
huge number of questions and comments. After testing ended, we
carefully analyzed all your feedback and the statistics we
obtained, with particular attention paid to the most controversial
aspects that sparked the hottest discussions. We now invite
you to take part in a new Sandbox test and assess the revised Crew
2.0 concept! The test begins on July 20, and each of you will have
an opportunity to try out the new ideas and solutions that emerged
from your feedback on the first iteration. Join the test, play, and
share your impressions—together, we’ll determine the future of the
new crew in World of Tanks! Find out more about the Crew 2.0 Sandbox here!
Subject: Global Map: Thunderstorm Regulations
Link on message: #12878617
Link on message: #12878617
Elias_K_Grodin: Thunderstorm will last from July 26 at 08:00 ET | 07:00 CT | 05:00
PT until August 9 at 09:00 ET | 07:00 CT | 05:00 PT. Get all
the details here!
Subject: Global Map: Thunderstorm Regulations
Link on message: #12878617
Link on message: #12878617
Hey_man_Gneis_shot: Thunderstorm will last from July 26 at 08:00 ET | 07:00 CT | 05:00
PT until August 9 at 09:00 ET | 07:00 CT | 05:00 PT. Get all
the details here!
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12878594
da_Rock002, on Jul 19 2021 - 14:38, said: speaking of BS It's BS to say "win more at the expense of
others" since every player in every battle is
responsible for his contribution. Just about ZERO
battles are won or lost by ONE player. You
constantly create spin in threads with noise devoid of logic.
There is no expense of others... Because there
are no "others". All 30 are responsible in every
case. And follow BS with your mind
reading.... "You expect SBMM to.... blah blah"
So you read his mind to know what "behavior" he
expects. Almost all of us have been clear that fixing the
unbalanced matchups to be fairly balanced will produce outcomes the
same as MM allows that were balanced to begin with. No
better no worse.
Link on message: #12878594

DeviouslyCursed: Oh shut up. We've been over this enough times to know what
SimplySimple expects from his SBMM he wants. He says it all the
time, pay attention. And if zero battles are won by one
player, and their skill doesn't matter, than that shuts down the
whole SBMM argument, doesn't it? What? You're not smart enough to
know the difference between being able to win 1 v 15 and having a
15 v 15 with one person doing way more than their share so
increasing their win chance? People who are devoid of reasoning
skills do what you just did. Claim it's either 1 v 15 can win, or
one person has no effect. You act like there's no in between or
third option (or more). When you think like that and try to argue
from that position, you just embarrass yourself.
Subject: Why Does MM Keep Stacking Teams?
Link on message: #12878590
SimplyPzB2, on Jul 18 2021 - 22:06, said:
Won't matter. A 61% player will still win more than a 54% player. I toon with many good players. Over time I've noticed the toonmates that are slightly better than me, pull out more wins than I do. And I pull out slightly more wins than the toonmates I'm slightly better than. - This happens because there is far more than 'just skill' involved. While skill is, by far, the most determining factor. It's not the only factor. One of the guys I toon with has just 1% better winrate. I know why he does, he's slightly more patient than I am. And patience tends to win more battles than being aggressive. (fyi, patience and camping hard are two different things - he doesn't just camp hard). - This is why you are so wrong all the time. You are so focuses on trying to beat reality to fit your textbook definitions/expectations - you can't see what's really going on. - The best example of you failing on this is your use of 'battle duration' to say there is 'no difference' between balanced and unbalanced battles - because you say they take about the same time. Thing is, they don't really. In reality, the battle is 'over' rather quickly in unbalanced battles - but because of things like 'map size', 'tank spread/slow vs fast tanks', and 'last couple of good players stretching the battle out' - THEY APPEAR to last the same amount of time BECAUSE ALL YOU ARE LOOKING AT is when the clock stops. In another post I showed a perfect example of this. The game was 'over' about 3 minutes in (we were up by like 7 kills), but it still took a few minutes to finish the game out. So while anyone playing/watching the game new the game was over in 3 minutes, you didn't. You thought the game ended at 6 minutes. I suppose the analogy would be a football game where one team is up by 3 touchdowns at the start of the 4th quarter. Anyone playing/watching knows the game was over at the end of the 3rd quarter. But not you, you saw they 'played' a full 4 quarters - thus proving (in your mind) that that blowout 'played the same' as a close game. - -
Link on message: #12878590

Won't matter. A 61% player will still win more than a 54% player. I toon with many good players. Over time I've noticed the toonmates that are slightly better than me, pull out more wins than I do. And I pull out slightly more wins than the toonmates I'm slightly better than. - This happens because there is far more than 'just skill' involved. While skill is, by far, the most determining factor. It's not the only factor. One of the guys I toon with has just 1% better winrate. I know why he does, he's slightly more patient than I am. And patience tends to win more battles than being aggressive. (fyi, patience and camping hard are two different things - he doesn't just camp hard). - This is why you are so wrong all the time. You are so focuses on trying to beat reality to fit your textbook definitions/expectations - you can't see what's really going on. - The best example of you failing on this is your use of 'battle duration' to say there is 'no difference' between balanced and unbalanced battles - because you say they take about the same time. Thing is, they don't really. In reality, the battle is 'over' rather quickly in unbalanced battles - but because of things like 'map size', 'tank spread/slow vs fast tanks', and 'last couple of good players stretching the battle out' - THEY APPEAR to last the same amount of time BECAUSE ALL YOU ARE LOOKING AT is when the clock stops. In another post I showed a perfect example of this. The game was 'over' about 3 minutes in (we were up by like 7 kills), but it still took a few minutes to finish the game out. So while anyone playing/watching the game new the game was over in 3 minutes, you didn't. You thought the game ended at 6 minutes. I suppose the analogy would be a football game where one team is up by 3 touchdowns at the start of the 4th quarter. Anyone playing/watching knows the game was over at the end of the 3rd quarter. But not you, you saw they 'played' a full 4 quarters - thus proving (in your mind) that that blowout 'played the same' as a close game. - -
DeviouslyCursed: OMG, you idiot. If you win more than 50% of your 50% to win
matches, that indicates a flaw with the rating and/or chance to win
calculations. If they balance the match right, and calculate it
right, you will win 50% of them. Period. No, I'm not
interested in your flawed data set. Which is also why the only
stat that you can use for a SBMM is recent wins/losses. Anything
else will have issues with being calculated correctly. Win rate is
the only thing that that takes all factors into consideration. It
also would need to be per tank, otherwise your worst tanks are
overrated when you play (and you will lose more with them) and your
best tanks will be underrated when you play (and you will win more
with them). This will cause players to play their best tanks more
so they can win. At least until your public elo catches up to where
your good tanks actually are. Then you're stuck playing only your
good tanks and winning 50% unless you decide to screw your team and
play your crap tanks, and get stomped over and over until your elo
is back down. This is why SBMM sucks. This crap happens all the
time in MOBAs, and will be the death of WoT for me if they
implement it just because some of you are too stupid to understand
why blowouts happen, and some of you are too scared to face teams
tougher than yours, and one particular idiot who complains about
wanting fair matches because he thinks he can win more than 50% of
them all while doing everything he can to give himself more stacked
games by triple platooning in the current MM.
Subject: query: Minefields and FrontLine and wheeliEbola..oh MY!
Link on message: #12878527
Link on message: #12878527
Draschel: and that is why i don't use heart disease in my jokes? You guys are
all proving my point.
Subject: Who asked for High Explosive shell Rework?
Link on message: #12878526
valeman12345, on Jul 19 2021 - 07:38, said: Removing splash (as that`s point being called High Explosive )
extremely favoring 279(e) and Cheiftan/FV..others Too much
favoritism suppose not happen. I just wondering
Link on message: #12878526

Draschel: I asked for it. War gaming responded, because my dad works
there. I get to call in for favors. While heavy tanks, or just
about anything with some semblance of armor thickness have
benefited from HE reduction, removing the no-aimed derp shots from
things like OI, KV2 and even high tier 110E4 and 60TP have
all been great for balancing the game, increasing the skill
used in the game.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878491
Maniac57c, on Jul 19 2021 - 03:49, said: I'd say the vast majority of players could care less about SBMM.
But most of them get tired of the instafail battles. Anything that
would reduce the chances of these instant blowouts would go a long
way toward improving the game, regardless how it is done. What is
needed is the crux of the argument.
Link on message: #12878491

DeviouslyCursed: The only thing that can stop landslide battles is a "come
from behind" mechanic. And you don't want that. It would absolutely
destroy the game. There is nothing that you can do to solve
blowout battles. It can't be done with this type of game. The
problem is a lot of the SBMM proponents can't wrap their head
around this, so they keep pushing for something that won't fix the
thing they are complaining about.
Subject: Is WG'ing SABATOGING Frontline on PURPOSE?
Link on message: #12878445
GaryPoole, on Jul 18 2021 - 17:02, said: One rule of thumb in the internet: anytime someone posts a QUESTION
using ALLCAPS it means that answer almost ALWAYS no.
Link on message: #12878445

DeviouslyCursed: ARE YOU SURE ABOUT THAT?
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878437
Link on message: #12878437
DeviouslyCursed: Hall of Fame is easy to get into now. It goes month to month,
anyone can get lucky and place in it. For instance, I'm
currently in the top 100 players for win rate right now. Sitting at
92nd place. I'm at 82nd place if you use the tier 8-10
option. If the Chinese 122 had a spot (for some reason that
tank isn't listed), I'd be in the top 10 for it easy, with a 71.88%
win rate for the month. SimplySimple's actual account is over
2000th place in overall win rate. And he disappears when you sort
for tiers 8-10, because, well, you know.
Subject: Srongholds hacking
Link on message: #12878436
BE_Wiggsy, on Jul 19 2021 - 01:03, said: Sadly you look like a fool to all those who read the Posts that
Wargaming has made about hacking bans and lists of players banned
that they published.
Link on message: #12878436

Draschel: I do not look like a fool. I think you have things mixed up.I
am not the one accusing others, without proof, of cheating just
because they do better.
Subject: I'm Still Playing WoT
Link on message: #12878426
TheRealSerapth, on Jul 19 2021 - 00:46, said: Is it somewhat ironic that dweeb is about the most dweebish thing a
dweeb could say?
Link on message: #12878426

DeviouslyCursed: I specifically used that word because of that.
Subject: Srongholds hacking
Link on message: #12878308
BE_Wiggsy, on Jul 18 2021 - 21:02, said: Hacking is rampant in Strongholds, is anything ever going to be
done. There are certain teams that have players that drop your ammo
rack and crew members with EVERY shot. We still manage (BE & KRPOW)
to whup them but not always and we play clean. Very annoying to
watch them get away with it night after night! Embarrassing that
lame players even need to cheat... Hoping something gets done one
day soon!
YOU HACKING LAMES KNOW WHO YOU ARE! YOU WILL BE THE 1st ONES DENYING IT HAPPENS!
Link on message: #12878308

YOU HACKING LAMES KNOW WHO YOU ARE! YOU WILL BE THE 1st ONES DENYING IT HAPPENS!
Draschel: Laughable. Keep up the conspiracies. That is all you have,
conspiracies.Perma-1,200 Elo. While people who are actually skilled
start up for a couple days a month easily snatch 1,500.This is why
I avoid these skirmish teams. They are full of unsportsmanlike
players, that Team kill legionnaires (pictures available if
wanted) And that is just the unsportsmanlike part, in battle
they play awful positions, sit still near spawn often, and get
caught up with hierarchy chatter, rather than skill
in battle.
Subject: Tundra in an LT?
Link on message: #12878304
Link on message: #12878304
Draschel: Watch Skill4ltu content on Tundra. There are many videos available,
of his early game deployment and tactics. Usually, better to be
patient. There are early spots/damage to be made sneakily, @
G6-G7 and alternatively north spawn D7-E7. There are bushes too,
and respectively spot slow mediums and heavies making crossing play
for the base of hill.Alternatively, you can race to the hill summit
as well, and be annoying. You can create crossfire by being up the
hill, while medium tanks and heavies fight mid-way up at the rocks.
E8 looking down at E9Also from the hill summit at the top, keep in
mind you can spot enemy TDs K9-K0 south or A0-B9 north. And
artillery especially north end, A4-A5-A6Remember, your job as a
light is to remain alive. Light tanks end game are extremely
important, because of weakened spread teams, camo, spottingLight
tanks like 1357, EBR75, Even 90 can even clip stuff with burst
fire, in an ambush. This is definitely useful late
game. Tundra maybe confined, but is still tremendously better
than Ensk and himmelsdorf. Tundra definitely has its uses.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878301
SimplyPzB2, on Jul 18 2021 - 22:37, said: "effectively guaranteed" win/loss. That is what the 99%
comment was saying. While in reality if I play 100 25%ctw
battles, I might win 15-20 of them - I've "effectively" lost all of
them. As it's such a low low low winrate for 100
battles. If I'd played wot for 1,000 battles, and only won
150-200 of them - I'd have stopped playing the game. No one
likes to lose that badly. - So over the course of 10,000 battles -
random mm give you about 2,000 battles rigged against you.
THAT'S A LOT OF 'EFFECTIVELY' guaranteed losses. Which is the
point. It's not just that playing a rigged/guaranteed loss
battle sucks. It's that over time, we play thousands of
them. (And it's not just the auto-losses, it's the
auto-wins as well. While they don't have the sting of an
auto-loss, the are still really boring/un-challenging). - So
I wasn't 'exaggerating', I was simply using
'shorthand'. - -
Link on message: #12878301

DeviouslyCursed: This post is telling; it explains why you can't understand
anything. If you win 15-20 out of 100 games you did not lose them
all, 'effectively' or otherwise. No matter how many battles you
use, it will never reach 99% (percentages are weird like
that). So it's still not 99%. That was a lie. Calling them
"auto-win" or "auto-loss" is also a lie. It's also not shorthand,
unless your definition of shorthand is "lying to suit your
purpose." Also, how can winning a game you were supposed to
lose not be a challenge? And how can losing a game you were
supposed to win not be a challenge? So you stating all the
mismatched games are not fun or not challenging is also a lie.
Subject: Tier 9 Frontline? ;~;
Link on message: #12878296
mrtanker58, on Jul 18 2021 - 13:03, said: So far, on the TS, you lose money with a decent game in tier
9's. You only make money if you have a VERY good game.
I forgot about RENTALS. You will get RENTALS and good ones,
Conq and E50.
mrtanker58, on Jul 18 2021 - 13:04, said:
Link on message: #12878296

Draschel: Could be, not necessarily a mistake, but a misunderstanding.
Maybe WoT plan isn't to increase tier 9 income in front lines.But
rather, increase the profitability of running the specified T9
rentals that are available, AMX51/Conq/T54/E50/T30
Etc. Not related too much, interestingly AMX51 will be
equipped with the 120mm gun, not the alpha 127mm

Draschel:
Subject: I love the HE changes!
Link on message: #12878292
The_Next_Penetration, on Jul 18 2021 - 22:06, said: KV2 is now parked. T49 is sold. Luckily the buff everyone was
waiting for on Chieftains has finally arrived.
Link on message: #12878292

Draschel: Why you would think that, exactly? Why would you park
them? KV2 can run 107 just fine. KV2 can use AP with 136mm
pen, or the HE for tier 8s just fine. T49 can use the stock
gun, it is unique among light tanks - firepower of nearly a
mediumJuly NA server vehicle ratings still have these tanks
performing reasonably well
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878276
Mojo_Riesing, on Jul 18 2021 - 21:46, said: Predictably you get it wrong. Statistics inform, they
do not "think". They promote or provoke thought and in my
experience when a given researcher always finds his personal
notions proven...it's a good head's up to be suspicious.
Regardless, it's just a joke that sounds like hit a nerve.
Link on message: #12878276

Regardless, it's just a joke that sounds like hit a nerve.
DeviouslyCursed: Ah, I see what you did there in the first sentence,
nice. But yes, it does hit a nerve, because we deal with
anti-science twits all the time. Giving them a cute phrase is just
going to make it worse. And yes, always look at how data was
obtained, and whether the conclusions the researcher arrived at are
valid, of if the statistics are being misrepresented, etc. (Kind of
like that graph the global warming deniers liked to pass around
years ago, that started with the warmest possible year in an effort
to make it look like there was no upward trend. Course now, even
starting with that unusually warm year, the trend is still obvious.
So that graph has kind of fallen away. Now it's "but we're not the
cause!" )
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878270
SimplyPzB2, on Jul 18 2021 - 21:48, said:
Point 2 stated that a good team does not always blow out a bad team. That's a fact. It's common for the bad team to have a couple of good players that prevent a full on blowout. Or it's also common for a bad team to camp hard, preventing a full on blowout, as digging them out takes time/hp/tanks - even with a good team. That you don't know this speaks to your limited knowledge of gameplay. - SBMM is not about blowouts - BUT IT'S NOT ABOUT WINRATE EITHER. Sbmm is about a "level playing field AT THE START of every battle". Nothing more. It's the random mm fanboys who have their panties in a bunch about win rate - not sbmm proponents. -
Link on message: #12878270

Point 2 stated that a good team does not always blow out a bad team. That's a fact. It's common for the bad team to have a couple of good players that prevent a full on blowout. Or it's also common for a bad team to camp hard, preventing a full on blowout, as digging them out takes time/hp/tanks - even with a good team. That you don't know this speaks to your limited knowledge of gameplay. - SBMM is not about blowouts - BUT IT'S NOT ABOUT WINRATE EITHER. Sbmm is about a "level playing field AT THE START of every battle". Nothing more. It's the random mm fanboys who have their panties in a bunch about win rate - not sbmm proponents. -
DeviouslyCursed: While I wasn't specific in my post, you went the wrong way
with it. I know the bad teams don't always get blownout, because
blowouts typically aren't caused by skill mismatches. The point I
had an objection with is you stating "99%" of the time the good
team gets a landslide victory, or even a victory at all. That is
not true. The bad teams win way more than 1% of those games. Show
me statistics of 30-40% chance to win games and how many the
underdogs win. It's more than 1%. Show me your data for 60-70%
chance to win, and how many of those your team still lost. It's
more than 1%. You stating 99% of the time the good teams win
is just you exaggerating because you argue in a dishonest, immature
manner.
Subject: I'm Still Playing WoT
Link on message: #12878260
Link on message: #12878260
DeviouslyCursed: I figure is all the dweebs announce their departure, I may as well
announce I'm staying and have no plans to leave anytime soon.
Subject: 3 marking a tank with 40% winrate
Link on message: #12878165
Edselman, on Jul 18 2021 - 08:43, said: Kid, surely your mother didn't teach you to have manners
like that.
Link on message: #12878165

DeviouslyCursed: I don't think a 60% win rate SNPAI player needs you defending
him when someone says he sucks. I know you're still upset I
described you and your position perfectly on that other thread. I
wasn't going after you personally. It's not my fault the shoe fit
so well.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878159
Mojo_Riesing, on Jul 18 2021 - 19:51, said: I've heard it said that Actuaries are just Accountants with
a sense of humor, and that Statisticians are Mathematicians with an
opinion.
Link on message: #12878159

DeviouslyCursed: That's cute, and probably how people who don't understand
statistics think.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878148
Siege_Engine, on Jul 18 2021 - 17:10, said: That's great! Pretty much sounds like what's happening
in this forum. I guess the only way to prove that the tree is
green here would be with 1,000 technicians, each using 1,000
different spectrophotometers, each calibrated by 1,000 different
labs, each producing 1,000 different graphs, and each graph
analyzed by 1,000 different analysts. Hahaha!
Link on message: #12878148

DeviouslyCursed: You doing the "if we can't be 100% sure, then everything has
the same validity" fallacy. This is not true, and is a very silly
way to think about things. Basically this is the type of thinking
that people with no evidence try to take to invalidate actual
evidence.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12878144
Edselman, on Jul 18 2021 - 08:41, said: You will once you complete your elementary school education
I'm not the one getting butthurt about this "weird
wonderland" Goodnight kid.
Link on message: #12878144

DeviouslyCursed: There is evidence to show landslides are NOT caused by skill
imbalance. You still haven't given any evidence for your position
that SBMM will reduce blowouts. You're just trying (very poorly) to
insult me back. You are so "butthurt" you've lost sight of what you
were talking about. And why wouldn't someone take it seriously
when ignorant people try to ruin a game just because they are
ignorant? If WG caved in to the ignorant and the stupid, the
game would have died a long time ago. Thankfully, WG has so far
ignored people like you.
Subject: WG please punish arty for stunning allies.
Link on message: #12878009
Whistling_Death_, on Jul 18 2021 - 07:29, said: SPG's can not do team damage.
Link on message: #12878009

_BobaFett: 

Subject: How far behind the tracer is the arty?
Link on message: #12878008
Whistling_Death_, on Jul 18 2021 - 07:32, said: Reported.
Link on message: #12878008

_BobaFett: 

Subject: This new game meta is getting old fast.
Link on message: #12877954
My_Friend_Kermit, on Jul 17 2021 - 21:23, said: Sorry. Missed a letter in your name. You have 2000 battles
and a 66% winrate. You are a reroll with no tanks higher than teir
6 and your most played tanks are a Churchill III, Valentine and Pz.
II.. So I really don't care what you have to say. Sorry I wasted my
time on you. Bye.
Link on message: #12877954

Draschel: You have more games in stug III, M4A1, SU100Y, Dickermax,
FV304 alone than in this account overall. Your point
is, exactly.....what? All I see is an above average guy complaining
about some weird oxymoron, totally avoidable in the first place.
That you play borsig, equip 15cm, then complain about fast enemies,
but are armed with a slow gun, on a slow tank, with a slow
traverse? Then complain about the answer, as to charioteer sucks
because you enver see them, yet has speed, and shell velocity for
fast encounters? Am I reading this right? It is not my fault you
can't even get the 2nd mark after 1,200 games, its your fault.
1900-2000 is 2 mark req, how can't you attain that after this long?
With map locking too, for reals. Equip the 128 and shoot
accurately? Just a suggestion. Sure. Bye.
Subject: query: Minefields and FrontLine and wheeliEbola..oh MY!
Link on message: #12877951
Grillo_Parlante, on Jul 17 2021 - 21:12, said: But did you give yourself your well deserved pat on the
back? When I was dying in the hospital from a horrible flesh
eating disease, the first thing that was on my mind, and on the
minds of my family members, was that someone like you would go
around and inform people on a tank game forum about this new
language taboo, and that it was mandatory that they agree
with it, and they submit to you, lest they be labeled
uncivilized.
Link on message: #12877951

Draschel: I haven't saved any lives. And if I were to, I wouldn't save
yours, or your families. Nothing is mandatory. People can do
whatever they wish. But why be toxic for nothing? Do you
understand how dumb this is? If it is unacceptable, publicly for
just an example Derek Jeter, to refer to whatever he was
thinking at the time, that something is ''too gay'' for his liking,
and he gets perpetually publicly s--- on afterwards, why is this
any better, you using something very distasteful to describe
something as well. Holy bananas, a generation with no
manners or decency. Nothing good to say? Don't say
anything.
Subject: I love the HE changes!
Link on message: #12877947
Edselman, on Jul 18 2021 - 06:57, said:
Edselman,
on Jul 18 2021 - 06:57, said: Don't know what kind of luck
you were rolling, but the KV-2's accuracy was never good. Nowadays,
I barely roll 200 against anything with armor thicker than 90mm no
matter where I hit. You must love playing the shill.
Edselman, on Jul 18 2021 - 06:57, said: Don't know what kind of luck you were rolling, but the
KV-2's accuracy was never good. Nowadays, I barely roll 200 against
anything with armor thicker than 90mm no matter where I hit.
You must love playing the shill.
Link on message: #12877947


Draschel: KV2 and KV2 ®, even the T49, the OI are
position tanks. You need to be in the right position, with an
anticipated near future goal/objective. You don't just drive out
and look for trouble. You mildly roll out, knowing what you are
going to derp, the time you need to derp, with something usually
distracted, and usually.....preferably close range. With this in
mind, you typically don't want a target like VK100 01 or
targets 500m away. Your accuracy, dispersions blooms, aim-time
droop do not need to be good tier 9-10 performance, if your
target is typically 200m max away from you, often closer, and often
with you controlling your bloom by rolling out and facing prior to.
I am sorry, if you are complaining about accuracy with tanks that
derp, with tanks having severe muzzle velocity issues,
lol The issue is positioning. Not the tank or the
ammo. People still doing fine with derp shot I think causing
100-200 damage to, +2 tier heavy tanks like Defender or Chrysler is
just fine, or a TD like TS5 especially as a center-of-mass
shot. If you want to cause 0, sure shoot the gun
mantlet or track belt, and those should be 0. This makes it
virtually comparable to an aimed, 135 or 180 damage shot from a
tier 6 tank with normal ammo. They obviously can do it faster,
accurately - but they have to aim. Generally, HE still doesn't have
to mandatory aim. But prior to Patch 1.13 light
tanks with puny bore, Senlac/T92/EBR75 could shoot at stuff
like E100 or Jag Panzer, and continuously deal 0 damage
with 75-85mm. Like you would get 20 in a row, ''that
one didn't go through'' or ''we didn't penetrate their
armor'' But now these consistently, impacting the hull or
turret of course, can deal 5-10 damage. You be the judge of the
worth there, but 5-10 damage is more than enough for a reset, or an
enemy with 2 HP. 0 damage isn't enough for
either The game is better now. Fairer. More skilled. While
your 'fun' maybe taken away, someone else's not so fun time,
of being derped by a no aimed shot from a dumb KV2 is also taken
away. Balance.

Draschel:
Subject: Did not know there was this spot
Link on message: #12877943
Link on message: #12877943
Draschel: Used to be able to climb it, with tanks like T67 and RU251. It has
been sealed off.
Subject: 3 marking a tank with 40% winrate
Link on message: #12877931
Treeburst, on Jul 18 2021 - 08:20, said: That tells me you didn't really understand what was written.
Anyway, another session ended with 5 losses in a row (4 blowout
losses), with my "random" team averaging 1.5 players over 50% and
the enemy teams averaging about 7. All totally "random" of course.
It is funny, I read once on these forums something about
loss streaks. I can't remember who typed it up, it may have been
Lester. Anyway, they said something along the lines of "Even a
GREAT player (~60%, which I used to be) will see a five game losing
streak on average once a week." I see a five game losing
streak practically every night I play.
Link on message: #12877931

DeviouslyCursed: That's because you suck.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877930
Edselman, on Jul 18 2021 - 08:35, said: No, I was referring to make a comparison to a online video
game suggestion to people ingesting cleaning products as
idiotic. This isn't Uno kid where you can deflect it
back with a "No U" You better get some sleep, it's
past your bedtime.
Link on message: #12877930

DeviouslyCursed: OK, at this point, I don't follow your thought process, and I
consider myself lucky that I can't. But you have a nice life
in that weird wonderland you think it real.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877927
Edselman, on Jul 18 2021 - 08:17, said: Saying something like this really does justice to an old
saying my grandfather used to tell me: "It's better to keep
your mouth shut and let people think you are stupid than to open it
and remove all doubt." Grandpa was right of course.
It's always a pleasure to see people on the forums (and in
life in general) get butthurt when they hear ideas they don't like,
and go on tantrums.
Link on message: #12877927

DeviouslyCursed: So.... if that was the case, then you should have just kept
quiet and let us suspect you were stupid, instead of replying and
letting us confirm you were stupid. It's not about ideas we
don't like, it's about flawed positions that have already been
proven false. Yet still there are morons who hold these positions.
Why? Maybe you can answer that, since you are one of them.
Subject: I love the HE changes!
Link on message: #12877925
Edselman, on Jul 18 2021 - 08:08, said: Not a victim of anything, but you are indeed a WG
shill.
Link on message: #12877925

DeviouslyCursed: Waaaah!, WG is mean to me! Waaaah! You are so
pathetic.
Subject: I love the HE changes!
Link on message: #12877917
Edselman, on Jul 18 2021 - 06:57, said: Don't know what kind of luck you were rolling, but the
KV-2's accuracy was never good. Nowadays, I barely roll 200 against
anything with armor thicker than 90mm no matter where I hit.
You must love playing the shill.
Link on message: #12877917

DeviouslyCursed: You must love playing the victim.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12877904
SimplyPzB2, on Jul 18 2021 - 06:38, said:
On blowouts. - Point 1, blowouts will still happen between two equal teams. But BOTH TEAMS have the opportunity to generate that blowout. - Point 2, blowouts don't always happen when a good team stomps a bad team. Map size, a couple of good players making a solid last stand, etc.can prevent a blowout. But when a good team plays a bad team, it's 99% locked in the good team will blow out the bad team. (That "one time once" where a bad team blew out a good team in no way negates the 99 times the good team stomps the bad team). - Additionally. sbmm is less about blowouts, and more about 'guaranteed' results. The greater the skill imbalance, the more likely the result is predetermined.
Link on message: #12877904

On blowouts. - Point 1, blowouts will still happen between two equal teams. But BOTH TEAMS have the opportunity to generate that blowout. - Point 2, blowouts don't always happen when a good team stomps a bad team. Map size, a couple of good players making a solid last stand, etc.can prevent a blowout. But when a good team plays a bad team, it's 99% locked in the good team will blow out the bad team. (That "one time once" where a bad team blew out a good team in no way negates the 99 times the good team stomps the bad team). - Additionally. sbmm is less about blowouts, and more about 'guaranteed' results. The greater the skill imbalance, the more likely the result is predetermined.
DeviouslyCursed: Point 2 is wrong. Clearly, blatantly. Just made up BS
stats. I have to give you minor credit for at least admitting
SBMM isn't about blowouts, but win rate. I'm guessing that's you
finally admitting to SBMM giving 50% win rates to all players.
Otherwise your "SBMM isn't predetermined" fails. EDIT: and HA!
I got the first post on page 100. Eat that suckas! EDIT2:
There should be some sort of badge for this.
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