Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Inside the Chieftain's Hatch: R35
Link on message: #11152184
Link on message: #11152184
The_Chieftain: Only one part for this. Small tank, short video.
Subject: Pudel and packages
Link on message: #11152165
Link on message: #11152165
Saffr0n: 100% Trained Crew w/ Zero Skill, BIA available when the Ultimate or
Loaded bundles are purchased.
Subject: Common Test 9.20 Bugs & Issues
Link on message: #11152102
Link on message: #11152102
Saffr0n: Common Test for 9.20 is now live so hop on over to the CT server to
try out what the developers have been working on. CT 9.20
Patch Notes New Random Battle type: Grand Battle. Rules: Two
teams, 30 players each Only Tier X vehicles are available Battle
duration is 15 minutes Victory conditions: Capture the enemy base
Destroy all enemy vehicles Matchmaker The Grand Battles are created
from the common queue of the Random Battle mode. Only Tier X
vehicles can participate in the Grand Battles. Players enter the
Grand Battles randomly, by analogy with other battle types: Assault
and Encounter Battle. By default, the Grand Battles are enabled for
all players. The Grand Battles can be enabled/disabled in the game
settings: Settings > General > Random Battle Types > Grand
Battle. Each team is conventionally divided into three sub-groups,
10 players each. Players cannot change sub-groups; belonging to a
sub-group is determined by the matchmaker. Team composition in the
Grand Battles is regulated by the general rules of Matchmaker 2.0.
The matchmaker assembles corresponding sub-groups of vehicles by
types. The number of SPGs in the Grand Battles is limited to four
vehicles. The difference in the number of Platoon players
(according to the rules of the matchmaker) should not exceed 2. If
at least one of the Platoon members has the Grand Battle option
enabled, the entire Platoon is considered participating in this
type of battles. Map In the current update, the Grand Battles will
be played only on one map (Nebelberg) The map size is 1.4x1.4 km
Players' spawning point depends on their sub-groups Each team is
divided into three sub-groups Each sub-group has its own spawn
point Each team has its own base Interface The loading screen, the
statistics screen (displayed upon pressing TAB), the battle results
window and the team panels are designed to display all 60 players.
Both teams are divided into sub-groups Composition of each
sub-group can be viewed in details by clicking on the corresponding
group Changed the upper progress bar of the user interface. In
addition to the total number of destroyed enemy vehicles, the
progress bar also displays the percentage of the total durability
(HP) of each team. Awards, Achievements, Statistics Players
in the Grand Battles and in Random Battles (level 12 battles
only) can receive bonds as the reward. Only players who earn
over 400 base experience in the battle will receive bonds. The
amount of the received Bonds directly depends on the amount of the
earned experience Players can complete Personal Missions in the
Grand Battles, as well as earn any awards that are available in the
Random Battles In Grand Battles, players will earn Mastery
Badges and Marks of Excellence, they way they do in the Random
Battles. The Grand Battles are not counted in the Summary of the
player's Service Record and do not affect the statistics of the
Random Battles The statistics on the Grand Battles will be
displayed in Service Record > Statistics > Battle type: Grand
Battle Statistics on particular vehicles in the Grand Battles will
be displayed in Service Record > Vehicles > Battle type:
Grand Battle Improvements to the Ranked Battles
Client-related improvements: Added the functionality of earning the
Marks of Excellence and Mastery Badges in the Ranked battles. Added
the visual influence of the Directives upon the technical
characteristics of vehicles in the infotips and simplified
technical characteristics. Added the functionality of equipping
Directives in the vehicle comparison interface so that their
influence can be considered. Added the option that enables
auto-resupply of Directives in the purchase interface. Improved
equipment can be dismounted for bonds only. Added the
functionality that displays the vehicle ranks in the vehicle panel
when the Ranked Battles mode is selected. Improved the interface of
displaying the reward received for the previous stage. The
information about the received reward is also displayed in the
pop-up hint when hovering over the rank. Reworked the calendar
interface in the mode. Information about the Prime Times on each
server for the selected day is now displayed in the calendar window
(not in the pop-up hint, as it was before). Changed the list of
maps that are available in the mode. Now battles will be played on
the following maps: Mines Prokhorovka Abbey El Halluf Airfield
Malinovka Himmelsdorf Murovanka Paris Karelia Lakeville Siegfried
Line Sand River Erlenberg Arctic Region Tundra Ensk Swamp Westfield
Fisherman's Bay Highway Serene Coast Windstorm Fjords Pilsen
Improvements to the matchmaker: The number of SPGs will be limited
to 2 vehicles per team. Improved the matchmaking by vehicle types
(the matchmaker will try to assemble similar teams) Improved the
system of assembling teams by ranks. Reworked the interface
when entering the mode: added information about available servers;
reworked the display of information about the Prime Times. Added
special hints that explain the basic mechanics and main features of
the mode to the loading screen in the Ranked Battles. Implemented a
separate option that allows configuring the loading screen in the
Ranked Battles mode and suggests three variants of the loading
screen (by analogy with the options for the Random Battles): Text
only Illustrated tips Minimap Improvements to the display of the
Season Leaders: Added the event archive—statistics of players for
previous seasons can be viewed. Added the filters: clan-mates and
friends. Players will be able to view the positions of their
clan-mates and friends on the Leaderboard. Hall of Fame The
new version of Hall of Fame is now available in the game client.
The new version of Hall of Fame has been added to the Service
Record tab. Players will be able to view their achievements in the
Random Battles not only for the account in general, but also for
each particular vehicle; they can also view the best tankmen.
Players will be able to compare their achievements with those of
friends, clan mates, and other players in several time periods.
Moreover, players will be able to monitore their battle performance
using the new World of Tanks rating (WTR) that displays the
player's performance on particular vehicles as compared to all
players on the server. The Hall of Fame and new WTR are at the
stage of open beta-testing. These development of these
functionalities is still in progress, and we welcome your feedback
and suggestions. Improvements to the stun mechanics Added
the total time of caused stun to the Battle Results Improved the
mechanics of causing damage and stun through obstacles. Now SPGs
will not cause damage through obstacles that are 2 or more meters
thick and the vehicle is fully covered. At the same time, explosion
wave can somewhat go around corners of obstacles on condition the
distance between the point of hit and the obstacle edge is less
than 2 meters. However, in this case, the damage from the explosion
will be decreased. Made terrain-related changes for
difficult-to-access areas on the following maps: Karelia Steppes
Lakeville Abbey Mines Sacred Valley Mountain Pass El Halluf Arctic
Region Reworked the following vehicles to HD-quality
Vehicles: SU-5 SU-14-1 Bat.-Châtillon 25 t M12 M5A1 Stuart Pz.Kpfw.
38H 735 (f) Pz.Kpfw. IV Ausf. D VK 30.01 (D) T69 Matilda Black
Prince Churchill III T-44-85 Changed to Technical
Characteristics of Vehicles Germany The
following vehicle was added: (CN Region only)
*
Waffenträger auf E 100 (P) The following vehicle was added (for
supertesters):
* VK 168.01 (P) Changes to the
technical parameters of the following vehicles:
* Maus
* Changed reloading time of the 12,8 cm Kw.K. 44 L/55 gun from 12 s
to 13.3 s
* Changed vehicle durability from 3,200 to 3,000
* 8,8
cm Pak 43 Jagdtiger
* Decreased dispersion during movement of the Jagdtiger 8,8
suspension by 6%
* Decreased dispersion on hull traverse of the Jagdtiger 8,8
suspension by 6%
* Changed the traverse speed of the Jagdtiger 8,8 suspension from
22 to 26 Chinese Vehicles
Added a full line of tank destroyers:
* T-26G FT
* M3G FT
* SU-76G FT
* 60G FT
* WZ-131G FT
* T-34-2G FT
* WZ-111-1G
FT * WZ-111G
FT * WZ-113G
FT U.S.S.R. The following vehicle
was added (for supertesters)
* T-44 ltwt.
The following vehicle was added:
* STG Guard Changes to the
technical parameters of the following vehicles:
* T-54 first
prototype
* Decreased dispersion during movement of the T-54 first prototype
suspension by 9%
* Decreased dispersion on hull traverse of the T-54 first prototype
suspension by 9%
* Decreased dispersion on turret traverse of the 100 mm D10T-K gun
by 25%
* Changed aiming time of the 100 mm D10T-K gun for the T-54 first
prototype turret from 2.4 s to 2.2 s
* Changed the view range of the T-54 first prototype turret from
360 m to 380 m
* Improved turret armor
* Changed penetration of the UBR-412 shell for the 100 mm D10T-K
gun from 183 mm to 190 mm
* Changed penetration of the UBR-412P shell for the 100 mm D10T-K
gun from 235 mm to 247 mm
* Changed the depression angle of the 100 mm D10T-K gun from -6
degrees to -7 degrees
* Changed the ammo rack capacity for the 100 mm D10T-K gun from 34
to 56
* T-44-100
* Decreased dispersion on turret traverse of the 100 mm LB-1 gun by
15%
* Changed the reload time of the 100 mm LB-1 gun from 8.1 s to 7.5
s
* Changed the aiming time of the 100 mm LB-1 gun from 2.2 s to 2 s
* Improved turret armor
* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun
from 183 mm to 190 mm
* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun
from 235 mm to 247 mm
* T-44-100
(P)
* Decreased dispersion on turret traverse of the 100 mm LB-1 gun by
15%
* Changed the reload time of the 100 mm LB-1 gun for the Т-44-100
(Р) turret from 8.1 s to 7.5 s
* Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100
(Р) turret from 2.2 s to 2 s
* Improved turret armor
* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun
from 183 mm to 190 mm
* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun
from 235 mm to 247 mm
* Т-103
* Changed the engine power of the MN-1 engine from 1,000 h.p. to
900 h.p. which corresponds to the actual engine power.
* Т-44
* Decreased dispersion during movement of the T-44 suspension by 9%
* Decreased dispersion during movement of the T-44M suspension by
10%
* Decreased dispersion on hull traverse of the T-44 suspension by
9%
* Decreased dispersion on hull traverse of the T-44M suspension by
10%
* Changed dispersion of the 122 mm D-25-44 gun from 0.43 m to 0.42
m
* Decreased dispersion on turret traverse of the 100 mm LB-1 gun by
14%
* Changed the reload time of the 122 mm D-25-44 gun for the
Т-44-100 turret from 19.2 s to 15.2 s
* Changed the reload time of the 100 mm LB-1 gun for the Т-44-100
turret from 8.1 s to 7.5 s
* Changed the aiming time of the 122 mm D-25-44 gun for the
Т-44-100 turret from 3.4 s to 3.2 s
* Changed the aiming time of the 100 mm LB-1 gun for the Т-44-100
turret from 2.3 s to 2.1 s
* Improved hull and turret armor
* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun
from 235 mm to 247 mm
* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun
from 183 mm to 190 mm
* Т-54
* Changed dispersion of the 100 mm D-10T2S gun from 0.35 m to 0.39
m
* Changed dispersion of the 100 mm D-54 gun from 0.39 m to 0.33 m
* Changed the reloading time of the 100 mm D-10T2S gun for the T-54
mod. 1949 turret from 7.8 s to 7.4 s
* Changed the reloading time of the 100 mm D-54 gun for the T-54
mod. 1949 turret from 8.2 s to 8.5 s
* Changed the aiming time of the 100 mm D-10T2S gun for the T-54
mod. 1946 turret from 2.3 s to 2.5 s
* Changed the aiming time of the 100 mm D-54 gun for the T-54 mod.
1949 turret from 2.9 s to 2 s
* Improved hull and turret armor
* Changed penetration of the UBR-412P shell for the 100 mm LB-1 gun
from 235 mm to 247 mm
* Changed penetration of the UBR-412 shell for the 100 mm LB-1 gun
from 183 mm to 190 mm
* Changed the depression angle of the 100 mm D-10T2S gun from -5
degrees to -6 degrees
* IS-7
* Added the M-50TI engine (1,200 h.p.)
* Removed the M-50T engine (1,050 h.p.)
* Decreased dispersion during movement of the IS-7 suspension by
16%
* Decreased dispersion hull traverse of the IS-7 suspension by 16%
* Decreased dispersion on turret traverse of the 130 mm S-70 gun by
25%
* Changed aiming time of the 130 mm S-70 gun for the IS-7 turret
from 3.1 s to 2.9 s
* Changed vehicle durability from 2,150 to 2,400
* ISU-152
* Added the 152 mm D-4S
* Removed the 122 mm A-19 mod. 1937 gun
* Removed the 122 mm D-25S mod. 1944 gun
* Removed the 152 mm BL-10
* Removed the UBR-471 shell
* Removed the BR-471D shell
* Removed the UOF-471 shell
* Removed the 53-OF-551 shell
* Removed the UBR-551 shell
* Removed the UBR-551P shell
* Changed vehicle durability from 1,210 to 1,200
* Changed the research cost of the BL-9S gun from 44,000 to 24,000
* Changed the vehicle research cost of the Object 704 from 176,500
to 192,500
* Object 704
* Added the 152 mm D-4S
* Changed the vehicle research cost of the Object 268 from 301,000
to 239,000 * Object 268
* Increased the Gun Traverse Limits to 11 degrees on each side
* Increased velocity of the 152 mm UBR551M shell for the 152
mm M64 gun by 25 % (from 760 to 950 m/s)
* Object 140
* Improved armor of the turret top U.S.A.
Changes to the technical parameters of the
following vehicles:
* M46 Patton
* Improved turret armor
* M48A1
Patton
* Removed 90 mm Gun M41
* Removed 105 mm Gun T5E1M2
* Removed the AP M77 shell
* Removed the HE M71 shell
* Removed the HVAP M304 shell
* Removed the AP T32M2 shell
* Removed the APCR T29E3M2 shell
* Removed the HE M11A2 shell
* Improved turret armor France
Added the following vehicle to replace the AMX 50 Foch (155):
* AMX 50
Foch B Changes to the technical parameters
of the following vehicles:
* AMX 50 100
* Changed the gun depression angle of the 90 mm DCA 45 gun from -6
degrees to -9 degrees
* Changed the gun depression angle of the 90 mm F3 gun from -6
degrees to -9 degrees
* Changed the gun depression angle of the 100 mm SA47 gun from -6
degrees to -9 degrees
* AMX 13 75
* Changed the ammo capacity for the 75 mm SA49 gun from 42 to 44
shells
*
Bat.-Châtillon 25 t
* Changed the ammo capacity for the 100 mm SA47 from 30 to 42
shells * Bat.-Châtillon 25 t AP
* Changed the ammo capacity for the 100 mm SA47 from 30 to 42
shells
* AMX AC
mle. 48
* Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.37
m
* Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by
42%
* Added the magazine reloading system to the 120 mm AC SA46 gun
* Changed the aiming time for the 120 mm AC SA46 gun for the AMX AC
mle. 48 turret from 2.9 s to 2.7 s
* Improved hull armor
* Changed the ammo capacity for the 120 mm AC SA46 from 64 to 66
shells
* AMX 50
Foch
* Decreased dispersion during movement of the AMX 50 Foch
suspension by 9%
* Decreased dispersion during movement of the AMX 50 Foch bis
suspension by 10%
* Decreased dispersion on hull traverse of the AMX 50 Foch
suspension by 9%
* Decreased dispersion on hull traverse of the AMX 50 Foch bis
suspension by 10%
* Changed dispersion of the 120 mm AC SA46 gun from 0.33 m to 0.35
m
* Decreased dispersion on gun traverse of the 120 mm AC SA46 gun by
30%
* Added the magazine reloading system to the 120 mm AC SA46
* Changed the aiming time for the 120 mm AC SA46 gun for the AMX 50
Foch turret from 2.3 s to 2.5 s
* Improved hull armor
* Changed the ammo capacity for the 120 mm AC SA46 from 64 to 68
shells
* AMX 50
Foch (155)
* Added the SCR 619F radio
* Added the Saurer 1000F engine
* Removed the SCR 619 radio
* Removed the Saurer engine
* Improved hull armor * Increased the Gun Traverse Limits to
10 degrees on each side
* Changed the elevation angle of the 155 mm AC SA58 gun from +12
degrees to +18 degrees
* Changed the gun depression angle of the 155 mm AC SA58 gun from
-5 degrees to -6 degrees
* Changed the cost of the vehicle from 6,100,000 credits to 5 Gold
* The vehicle was transferred from the researchable to special
category
* AMX 30 1er
prototype
* Decreased dispersion during movement of the AMX 30 1er prototype
suspension by 11%
* Decreased dispersion during movement of the AMX 30 A pré-série
suspension by 12%
* Decreased dispersion on hull traverse of the AMX 30 1er prototype
suspension by 11%
* Decreased dispersion on hull traverse of the AMX 30 A pré-série
suspension by 12%
* Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 A
pré-série turret from 0.33 m to 0.37 m
* Changed dispersion of the 105 mm mle. F1 gun for the AMX 30 1er
prototype turret from 0.34 m to 0.38 m
* Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 A
pré-série turret by 40%
* Decreased dispersion of the 105 mm mle. F1 gun for the AMX 30 1er
prototype turret by 30%
* Changed the reloading time of the 105 mm mle. F1 gun for the AMX
30 A pré-série turret from 9.9 s to 8.7 s
* Changed the reloading time of the 105 mm mle. F1 gun for the AMX
30 1er prototype turret from 10.2 s to 9 s
* Improved turret armor
* Changed penetration of the OFL-105-F1 shell for the 105 mm mle.
F1 gun from 260 mm to 248 mm
* Changed penetration of the OCC-105-F1 shell for the 105 mm mle.
F1 gun from 320 mm to 300 mm
* AMX 30 B
* Decreased dispersion during movement of the AMX 30 B suspension
by 25%
* Decreased dispersion on hull traverse of the AMX 30 B suspension
by 25%
* Changed dispersion of the 105 mm mle. F1 gun from 0.3 m to 0.36 m
* Decreased dispersion on turret traverse of the 105 mm mle. F1 gun
by 33%
* Changed the reloading time of the 105 mm mle. F1 gun for th AMX
30 B turret from 8.9 s to 7.8 s
* Changed the aiming time of the 105 mm mle. F1 gun for th AMX 30 B
turret from 2.1 s to 2 s
* Improved turret armor
* Changed penetration of the OCC-105-F1 shell for the 105 mm mle.
F1 gun from 320 mm to 300 mm
* Changed penetration of the OFL-105-F1 shell for the 105 mm mle.
F1 gun from 260 mm to 248 mm AMX 50 Foch (155) peplaced with
AMX 50 Foch B If the AMX 50 Foch (155) is researched:
The Saurer F155 engine and the the SCR 619 F155 radio will be researched automatically.
The crew qualification will be changed from the AMX 50 Foch (155) to AMX 50 Fosh B (including dismissed crew members that are available for recovery).
Undistributed experience of the AMX 50 Foch (155) is transferred to the AMX 50Foch B.
Camouflage patterns, Inscriptions, Emblems are transferred from the AMX 50 Foch (155) to the AMX 50 Foch B with the same terms.
If the AMX 50 Foch (155) is in the Garage:
The equipment will be dismounted and send it to the Depot; the crew will be sent to the Barracks.
The Saurer engine will be replaced with the Saurer F155 engine.
The SCR 619 radio will be replaced with the SCR 619 F155 radio.
add the F64_AMX_50Fosh_B and a vehicle slot to the Garage Vehicle statistics remains on the AMX 50 Foch (155), the Marks of Excelence are not transferred Adding the magazine reloading system to the AMX 50 Foch Dismount the additional equipment and send it to the Depot. Adding the magazine reloading system to the AMX AC mle. 48 Dismount the additional equipment and send it to the Depot. Japan Changes to the technical parameters of the following vehicles: * Type 5 Heavy * Changed the traverse speed of the Type 5 Heavy suspension from 22 to 17 * Changed the turret traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s * Decreased thickness of the hull armor * O-I Experimental * Removed the 10 cm Cannon Type 14 gun * Removed the APHE Type 95 shell * Removed the APHE Type 95 Toku Kou shell * Removed the HE Type 14 shell * Changed the turret traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s Increased armoring of the hull and turret * Changed the top speed from 40 km/h to 25 km/h * O-I * Decreased thickness of the hull and turret armor * Type 4 Heavy * Changed the traverse speed of the Type 4 Heavy suspension from 20 to 15 * Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 to 17 * Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s * O-Ho * Added the AP Experimental Type 2 Toku Otsu shell Common Test Client | Download World of Tanks Portal | Article Please help us to identify any bugs or issues you encounter. Provide screenshots or replay files so there's visual confirmation of the issue that can be passed to the developers. Happy Tanking
The Saurer F155 engine and the the SCR 619 F155 radio will be researched automatically.
The crew qualification will be changed from the AMX 50 Foch (155) to AMX 50 Fosh B (including dismissed crew members that are available for recovery).
Undistributed experience of the AMX 50 Foch (155) is transferred to the AMX 50Foch B.
Camouflage patterns, Inscriptions, Emblems are transferred from the AMX 50 Foch (155) to the AMX 50 Foch B with the same terms.
If the AMX 50 Foch (155) is in the Garage:
The equipment will be dismounted and send it to the Depot; the crew will be sent to the Barracks.
The Saurer engine will be replaced with the Saurer F155 engine.
The SCR 619 radio will be replaced with the SCR 619 F155 radio.
add the F64_AMX_50Fosh_B and a vehicle slot to the Garage Vehicle statistics remains on the AMX 50 Foch (155), the Marks of Excelence are not transferred Adding the magazine reloading system to the AMX 50 Foch Dismount the additional equipment and send it to the Depot. Adding the magazine reloading system to the AMX AC mle. 48 Dismount the additional equipment and send it to the Depot. Japan Changes to the technical parameters of the following vehicles: * Type 5 Heavy * Changed the traverse speed of the Type 5 Heavy suspension from 22 to 17 * Changed the turret traverse speed of the Type 5 Heavy turret from 20 deg/s to 18 deg/s * Decreased thickness of the hull armor * O-I Experimental * Removed the 10 cm Cannon Type 14 gun * Removed the APHE Type 95 shell * Removed the APHE Type 95 Toku Kou shell * Removed the HE Type 14 shell * Changed the turret traverse speed of the O-I Experimental turret from 22 deg/s to 20 deg/s Increased armoring of the hull and turret * Changed the top speed from 40 km/h to 25 km/h * O-I * Decreased thickness of the hull and turret armor * Type 4 Heavy * Changed the traverse speed of the Type 4 Heavy suspension from 20 to 15 * Changed the traverse speed of the Type 4 Heavy Kai suspension from 22 to 17 * Changed the turret traverse speed of the Type 4 Heavy turret from 18 deg/s to 17 deg/s * O-Ho * Added the AP Experimental Type 2 Toku Otsu shell Common Test Client | Download World of Tanks Portal | Article Please help us to identify any bugs or issues you encounter. Provide screenshots or replay files so there's visual confirmation of the issue that can be passed to the developers. Happy Tanking
Subject: British TD and American Light Changes
Link on message: #11152098
Link on message: #11152098
CabbageMechanic: More news from the Supertest front!
This time we plan to test the updates of the alternative branch of British TDs: to the Super test go the vehicles of Tiers VII, IX and X - Challenger, Conway and FV4005 Stage II. The vehicles will be updated in order to make them more comfortable in battle: they’ll get increased firepower and survival rate due to improved mobility and depression angles of the guns.Challenger will get a new gun with higher alpha-damage, due to which the gameplay will become more conventional for British TD – firing from positions with less maneuvers; Conway will also get a new gun and more opportunities for causing damage due to increasing of elevation angles to -10 degrees and increasing of the turret rotation angles. In addition, the speed will be increased. FV4005 Stage II – the updates of the vehicle will coincide with the previous vehicles: increasing of turret rotation angles and elevation angles, as well as increasing of the mobility. The updates are intended to improve the effectiveness of 4005 in battles.
This is the first stage of
testing so these variables are all, as always, subject to change
before they see the live server.
We also have news on American Lights:
We are looking at dividing the tree into two branches. One of the branches will lead to LT-10 Sheridan and will contain the vehicles without autoloaders. We will slide the T71 over to combined line (ending in the T57) and add a new vehicle to replace it in the Sheridan line, the T71E2.
This time we plan to test the updates of the alternative branch of British TDs: to the Super test go the vehicles of Tiers VII, IX and X - Challenger, Conway and FV4005 Stage II. The vehicles will be updated in order to make them more comfortable in battle: they’ll get increased firepower and survival rate due to improved mobility and depression angles of the guns.Challenger will get a new gun with higher alpha-damage, due to which the gameplay will become more conventional for British TD – firing from positions with less maneuvers; Conway will also get a new gun and more opportunities for causing damage due to increasing of elevation angles to -10 degrees and increasing of the turret rotation angles. In addition, the speed will be increased. FV4005 Stage II – the updates of the vehicle will coincide with the previous vehicles: increasing of turret rotation angles and elevation angles, as well as increasing of the mobility. The updates are intended to improve the effectiveness of 4005 in battles.
This is the first stage of
testing so these variables are all, as always, subject to change
before they see the live server.We also have news on American Lights:
We are looking at dividing the tree into two branches. One of the branches will lead to LT-10 Sheridan and will contain the vehicles without autoloaders. We will slide the T71 over to combined line (ending in the T57) and add a new vehicle to replace it in the Sheridan line, the T71E2.
Subject: 9.19.1 Bugs, Issues and Feedback
Link on message: #11151677
TruelawRules, on Aug 02 2017 - 00:50, said: Takes a long time for the game to connect and when it does my
cursor is nearly uncontrollable as it skips around like there is
severe lag. When I do get in a game I have 3-6 FPS and very high
ping. My network connection is good (360Mb down, 26Mb up with low
ping) so that isn't the problem. I have an NVidia graphics card
with up to date drivers. This happened suddenly in the last few
days. I play on the East server but the West server is just as bad.
Get it together WOT!!!!
122sds, on Aug 02 2017 - 04:15, said: hi so Saffr0n my problem is that both servers are down completely I
have full bars with the best wifi in my house. when I click connect
on the launcher it say connecting for the duration of the little
video thing they put in the connect screen and then I get the
message that I could not connect this happened when I got the
update 9.19.1.1 if I could get some help on this that would be
really cool thanks
Link on message: #11151677
TruelawRules, on Aug 02 2017 - 00:50, said: Takes a long time for the game to connect and when it does my
cursor is nearly uncontrollable as it skips around like there is
severe lag. When I do get in a game I have 3-6 FPS and very high
ping. My network connection is good (360Mb down, 26Mb up with low
ping) so that isn't the problem. I have an NVidia graphics card
with up to date drivers. This happened suddenly in the last few
days. I play on the East server but the West server is just as bad.
Get it together WOT!!!!Saffr0n: Copy + Paste dxdiag info and post a screenshot of your
latest PingPlotter report to login for NA East. "My
network connection is good (360Mb down, 26Mb up with low ping)" I
wouldn't count your ISP out if you didn't run a traceroute at the
time you were having problems.
122sds, on Aug 02 2017 - 04:15, said: hi so Saffr0n my problem is that both servers are down completely I
have full bars with the best wifi in my house. when I click connect
on the launcher it say connecting for the duration of the little
video thing they put in the connect screen and then I get the
message that I could not connect this happened when I got the
update 9.19.1.1 if I could get some help on this that would be
really cool thanksSaffr0n: I can see that you were able to login and play battles
around 5pm yesterday. Are you still having issues?
Subject: The Chieftain's Random Musings Thread
Link on message: #11151637
landedkiller, on Aug 03 2017 - 04:08, said: Are you going to create a discord like meathead has or just twitch
stream occasionally?
Link on message: #11151637
landedkiller, on Aug 03 2017 - 04:08, said: Are you going to create a discord like meathead has or just twitch
stream occasionally?The_Chieftain: Not likely to do a Discord, though granted, it's mainly
because I don't understand the point. Twitch streaming has been on
hold the past two months due to an unGodly travel schedule. I have
spent very little time at home since April. As it is, I'm only in
the office this week, I'm on military leave next week, then back in
the office for two days, then off to Ohio for the next five... Not
much point in re-starting anything regular until my schedule
settles down a little.
Subject: The Chieftain's Random Musings Thread
Link on message: #11150951
PrimarchRogalDorn, on Aug 02 2017 - 17:40, said: I was relayed this question from WulfeHound via Discord: regarding
the NYMAS talk you'll be giving on September 22nd, will you
actually be there in person? He mentioned that the talk last month
that everything was done via Skype and/or phone calls
FrozenKemp, on Aug 02 2017 - 17:43, said: Jedi Academy....? This is military slang for something?
Link on message: #11150951
PrimarchRogalDorn, on Aug 02 2017 - 17:40, said: I was relayed this question from WulfeHound via Discord: regarding
the NYMAS talk you'll be giving on September 22nd, will you
actually be there in person? He mentioned that the talk last month
that everything was done via Skype and/or phone callsThe_Chieftain: Not usually, they are as much as possible done in person. I
will be there, and then in Connecticut the next day.
FrozenKemp, on Aug 02 2017 - 17:43, said: Jedi Academy....? This is military slang for something?
The_Chieftain: SAMS.
Subject: Pudel Pool Party (win a Premium Tank!)
Link on message: #11150526
relic007, on Aug 02 2017 - 15:03, said: Ill be bringing my Grille to the party!!!!
Link on message: #11150526
relic007, on Aug 02 2017 - 15:03, said: Ill be bringing my Grille to the party!!!!CabbageMechanic: I see what you did there 
Subject: Old MM vs New MM
Link on message: #11150361
GaussDeath, on Aug 02 2017 - 12:27, said: I like the new MM, but it needs work. 1)
Heavies and Mediums should NOT be considered equivalent in the MM.
The number and tier of HTs should be balanced against the opposing
number and tier of HTs. The number and tier of MTs should be
balanced against the opposing number and tier of MTs.
2) Tier 8 needs work. More than any other tier, this tier has a
problem because tier 10 cannot be mid or bottom tier so it gives
the appearance of forcing a much higher amount of bottom
tier matches in tier 8s.
While, yes, there are other tanks to hunt, this becomes a real problem when you factor in point #1.
When the top heavies are facing bottom or mid-tier heavies in a half-city map there is really nothing that the bottom or mid-tier heavies can do. They cannot go field or they will be torn apart, so they must face down heavies that they cannot hurt. It is not that tier 8 is horrible, it is that you still wind up in matches (particularly with tier 8 heavies) where you cannot do anything. You cannot go field because you have no camo values. You cannot go city because you will face tier 10 heavies that you cannot harm.
chzwhz, on Aug 02 2017 - 13:24, said: It is better to have more equivalent tier tanks to shoot at
when you are bottom tier than to have less. But you are wrong when
you assert that having more tanks of equivalent tier to you when
bottom tier makes being bottom tier better than it was. It
absolutely, positively, does not. And it certainly doesn't make up
for being bottom tier way more often. The fairest matches are where
15 tanks all share the same tier, it gets less fair with +/- 1 and
gets very unfair with +/- 2. Again, it doesn't matter if you have
more to shoot at, you are playing more battles that are inherently
unfair.
Commodore_Krunk, on Aug 02 2017 - 13:31, said: Hi Cabbage - Thanks for responding and giving your opinion.
I disagree with your position because with the recent
releases of all the new age tier 8 premium tanks and the new MM
meta, I think a lot of the traditional tech tree tier 8 tanks (ie
T32) are no longer competitive. C_K
Link on message: #11150361
GaussDeath, on Aug 02 2017 - 12:27, said: I like the new MM, but it needs work. 1)
Heavies and Mediums should NOT be considered equivalent in the MM.
The number and tier of HTs should be balanced against the opposing
number and tier of HTs. The number and tier of MTs should be
balanced against the opposing number and tier of MTs.
2) Tier 8 needs work. More than any other tier, this tier has a
problem because tier 10 cannot be mid or bottom tier so it gives
the appearance of forcing a much higher amount of bottom
tier matches in tier 8s.While, yes, there are other tanks to hunt, this becomes a real problem when you factor in point #1.
When the top heavies are facing bottom or mid-tier heavies in a half-city map there is really nothing that the bottom or mid-tier heavies can do. They cannot go field or they will be torn apart, so they must face down heavies that they cannot hurt. It is not that tier 8 is horrible, it is that you still wind up in matches (particularly with tier 8 heavies) where you cannot do anything. You cannot go field because you have no camo values. You cannot go city because you will face tier 10 heavies that you cannot harm.
CabbageMechanic:
I think that's a fair point, low tier heavy is definitely the most unpleasant situation to be in. I do think a lot of the Medium vs. Heavy stuff is way overblown though, on many maps a mobility advantage is preferable to an armor advantage to a team that is willing to play to its strengths.
I think that's a fair point, low tier heavy is definitely the most unpleasant situation to be in. I do think a lot of the Medium vs. Heavy stuff is way overblown though, on many maps a mobility advantage is preferable to an armor advantage to a team that is willing to play to its strengths.
chzwhz, on Aug 02 2017 - 13:24, said: It is better to have more equivalent tier tanks to shoot at
when you are bottom tier than to have less. But you are wrong when
you assert that having more tanks of equivalent tier to you when
bottom tier makes being bottom tier better than it was. It
absolutely, positively, does not. And it certainly doesn't make up
for being bottom tier way more often. The fairest matches are where
15 tanks all share the same tier, it gets less fair with +/- 1 and
gets very unfair with +/- 2. Again, it doesn't matter if you have
more to shoot at, you are playing more battles that are inherently
unfair.CabbageMechanic: I'm not sure I think that is a super consistent position.
Your premise is based on the foundation that encountering
vehicles of a higher tier = unfair, and less of it = more fair.
Under the new system, you are less likely to be top tier yes,
but overall you are also less likely to see an actual +2 tier
vehicle on the battlefield because they are limited by the
template. If you choose to frame that as an "amount of
battles in which there are higher tiers than me" you can make a
type of case but I think if you look at it as "amount of times
during gameplay you are actually at a serious disadvantage" the new
system is superior.
Commodore_Krunk, on Aug 02 2017 - 13:31, said: Hi Cabbage - Thanks for responding and giving your opinion.
I disagree with your position because with the recent
releases of all the new age tier 8 premium tanks and the new MM
meta, I think a lot of the traditional tech tree tier 8 tanks (ie
T32) are no longer competitive. C_KCabbageMechanic: I think there's some fair points there, I don't think most
Tier 8 tanks are hopeless though
Subject: Pudel Pool Party (win a Premium Tank!)
Link on message: #11150213
LostMyMarbles, on Aug 02 2017 - 12:42, said: The price they want for all of the stuff and the tank is way out of
my reach https://worldoftanks.com/en/news/premium-shop/the-pudel-polish-tank/
why cant they sell the Tank stand alone like others they
have Sorry WG wont be getting money from me for that
bundle
CabbageMechanic The Pudel will be available with other options (including a cheaper no-fills version) after the one day sale, this is your chance to get zero-skill Polish crew.
Link on message: #11150213
LostMyMarbles, on Aug 02 2017 - 12:42, said: The price they want for all of the stuff and the tank is way out of
my reach https://worldoftanks.com/en/news/premium-shop/the-pudel-polish-tank/
why cant they sell the Tank stand alone like others they
have Sorry WG wont be getting money from me for that
bundleCabbageMechanic: please see
CabbageMechanic The Pudel will be available with other options (including a cheaper no-fills version) after the one day sale, this is your chance to get zero-skill Polish crew.
CabbageMechanic:
Subject: Pudel Pool Party (win a Premium Tank!)
Link on message: #11150104
CamiloCienfuegos, on Aug 02 2017 - 12:10, said: " NA Only ." ....What do you mean by this?
wade_gaskins, on Aug 02 2017 - 12:11, said: Not going since we have the $50 package and you can get it for $18,
$30, or $48 on the EU. Nah i'm good.
Link on message: #11150104
CamiloCienfuegos, on Aug 02 2017 - 12:10, said: " NA Only ." ....What do you mean by this?
CabbageMechanic: It means that we (WGA) can only give out reward tanks on the
NA server. So for people who maintain accounts on EU and NA,
the EU accounts are not eligible for this sweepstakes.
wade_gaskins, on Aug 02 2017 - 12:11, said: Not going since we have the $50 package and you can get it for $18,
$30, or $48 on the EU. Nah i'm good.CabbageMechanic: As previously stated in this thread and in the updated
content article, other bundles will be available after the one day
sale. This bundle is your chance to get zero skill crew,
other bundles will be similar to the EU options you mentioned and
available the following day.
Subject: Old MM vs New MM
Link on message: #11150054
Link on message: #11150054
CabbageMechanic: I (personally) think one important point that gets neglected about
the new matchmaker (though some of you have mentioned it in this
thread) is that a lot of people are holding on to bias about being
"bottom tier" that isn't totally equivalent anymore. There is
a big difference between being bottom tier in a match where ~10% of
all vehicles are bottom tier vs. now being in matches where ~50% of
all tanks are bottom tier - there should pretty much always be
plenty of vehicles for you to engage on equal terms now. It
is possible you spend more time as bottom tier now, but in general
bottom tier is a much better place than it used to be. My
tier 8 performance has not sagged at all despite its alleged
demise.
Subject: Quemapueblos, CabbageMechanic, BunnyWithGlasses, etc
Link on message: #11150039
Link on message: #11150039
CabbageMechanic: We appreciate the well-considered feedback and generally agree.
In this case, the matter of tournaments was still being
discussed and no final decision about the way forward was made
until yesterday. This isn't really an excuse - the decision
should still have been ready sooner - we are working on simplifying
some internal processes to better get ahead of similar issues in
the future.
Subject: Gaming Mouse Questions
Link on message: #11150004
Link on message: #11150004
CabbageMechanic: I use a Zowie ZA11 at home (great for big hands), and a Logitech
G500 at the office (huge fan of the Logitech G series, original G5
forever!).
I think a good gaming mouse is probably worth it for the comfort and sturdiness if gaming is a real hobby for you.
I think a good gaming mouse is probably worth it for the comfort and sturdiness if gaming is a real hobby for you.
Subject: Pudel Pool Party (win a Premium Tank!)
Link on message: #11149896
amerikafka, on Aug 02 2017 - 09:37, said: I'll bring snorkel kits so arty do not have to drown themselves.

Link on message: #11149896
amerikafka, on Aug 02 2017 - 09:37, said: I'll bring snorkel kits so arty do not have to drown themselves.
CabbageMechanic: 

Subject: Pudel Pool Party (win a Premium Tank!)
Link on message: #11149809
gpc_4, on Aug 02 2017 - 09:24, said: I would of liked to bring the Pudel I was going to purchase outside
of a $50 bundle but WGNA has decided that isn't an option. I was
looking forward to this tank but won't be purchasing it now. The
community hates bundles and very short limited time sales of unique
tanks; when will WG figure this out?
Link on message: #11149809
gpc_4, on Aug 02 2017 - 09:24, said: I would of liked to bring the Pudel I was going to purchase outside
of a $50 bundle but WGNA has decided that isn't an option. I was
looking forward to this tank but won't be purchasing it now. The
community hates bundles and very short limited time sales of unique
tanks; when will WG figure this out?CabbageMechanic: The Pudel will be available with other options (including a
cheaper no-fills version) after the one day sale, this is your
chance to get zero-skill Polish crew.
Subject: Pudel Pool Party (win a Premium Tank!)
Link on message: #11149622
Link on message: #11149622
CabbageMechanic: 
The first Polish tank in World of Tanks is making a splash with a pool party and you’re invited! We are celebrating by giving away 10 Pudels and having a 24 hour sale on August 3rd. How do you get one of these prize Pudels? All you have to do is comment with what you’ll be bringing to the pool party (winners will be chosen by lottery of entries). For more information about the 24 hour sale starting August 3rd, click here: https://worldoftanks.com/en/news/premium-shop/the-pudel-polish-tank/ Contest ends at midnight on Sunday, August 6th PT and prizes will be awarded the week of the 7th. NA Only.

The first Polish tank in World of Tanks is making a splash with a pool party and you’re invited! We are celebrating by giving away 10 Pudels and having a 24 hour sale on August 3rd. How do you get one of these prize Pudels? All you have to do is comment with what you’ll be bringing to the pool party (winners will be chosen by lottery of entries). For more information about the 24 hour sale starting August 3rd, click here: https://worldoftanks.com/en/news/premium-shop/the-pudel-polish-tank/ Contest ends at midnight on Sunday, August 6th PT and prizes will be awarded the week of the 7th. NA Only.
Subject: T110's Northern Migration
Link on message: #11148965
Vollketten, on Aug 01 2017 - 19:43, said: I am told that this M-51 is the one sold-off from the Littlefield
auction. The owner says he got it in sand colour and repainted it
as he's mostly interested in WW2 stuff and that it is basically a
'WW2 tank.' not sure whether to laugh scornfully or just cry at
that. The owner is pleasant enough and maybe he will be convinced
to change it back eventually.
Link on message: #11148965
Vollketten, on Aug 01 2017 - 19:43, said: I am told that this M-51 is the one sold-off from the Littlefield
auction. The owner says he got it in sand colour and repainted it
as he's mostly interested in WW2 stuff and that it is basically a
'WW2 tank.' not sure whether to laugh scornfully or just cry at
that. The owner is pleasant enough and maybe he will be convinced
to change it back eventually. The_Chieftain: Hmm. He's apparently done a little more than just paint it
green, check out the stowage boxes on the side. http://tonallandscap...vtf/mvtf_66.jpg
Of course, he needed to do some work anyway, as the gun had
been stored out of battery for as long as I ever saw it in
California.
Subject: GM2 Season 6 Expected August 10
Link on message: #11148065
Link on message: #11148065
veganzombiez: Hi guys, I'm expecting NA Season 6 to begin August 10, 2017.
Thursday start date in case there are technical issues so we
have full dev team support. Submit a
ticket if you do encounter problems. Rules and such
should be published August 7, 2017. Some details being
finalized. Map may have significant
layout difference compared to previous seasons.
Subject: Absolute Clan Cup Standings
Link on message: #11147894
Link on message: #11147894
dance210: Absolute Clan Cup Standings: Week 2, Group Stage 1 + 2 + 3
Rank Team title Points Earned Points Possible Points Ratio
Cup Points 1 Bulba 45 45 1.000 10 1 VILIN 45 45 1.000 10 3 MAHOU 43
45 0.956 7 3 RUSHB 43 45 0.956 7 5 GOFD 41 45 0.911 5 5 OTTER Redux
41 45 0.911 5 7 Guerrillas 40 45 0.889 3 7 YOUJO 40 45 0.889 3 9
HavoK 39 45 0.867 1 9 JxSmathley [NICO] 39 45 0.867 1 9 R-7 TACO'S
LIFE 39 45 0.867 1 12 FD_UP 38 45 0.844 1 13 RDDT: Ledif's Angels
36 45 0.800 1 14 DENIX¬.¬KRU 34 45 0.756 1 15 RELIC'FU 32 45
0.711 1 16 WANKA ( ͡° ͜ʖ ͡°
31 45 0.689 1 17 BRASIL REVOLUTION
30 45 0.667 17 CLAWS 30 45 0.667 17 LOAD Gaming 30 45
0.667 17 Relic 2nd 30 45 0.667 21 Soyuz 29 45 0.644
22 HARM 27 45 0.600 23 CARTEL 26 45 0.578 23
NEWBI 26 45 0.578 25 Wolves Baby Girl 25 45 0.556 26
-4K- 24 45 0.533 27 Elena tiene comezón 23 45 0.511
28 L-PRO 22 45 0.489 28 PRAVi, vidi, vici 22 45 0.489
30 [RS] 21 45 0.467 31 C-T-L 20 45 0.444 31 Prime³
[RDDT3] 20 45 0.444 31 Revenge of -0K- 20 45 0.444 31
Slapnut Magoos [FU] 20 45 0.444 31 TATAR MONGOLS 20 45 0.444
36 IS-5 FOR THE WIN 19 45 0.422 37 ORYX Exp Force 18
45 0.400 37 TEMPL Shenanigans 18 45 0.400 37
TheNewKidsOnTheBlock 18 45 0.400 37 WARRIOR TANKISTS ORG 18
45 0.400 41 2HARM 17 45 0.378 41 T-GBU 17 45 0.378
41 Triad 17 45 0.378 44 /-PUA-/ 16 45 0.356 45
_4K_ 15 45 0.333 45 Glory Fades 15 45 0.333 45 Where
is Horth?[M0B] 15 45 0.333 48 NEW NooBS [-HERO] 14 45 0.311
49 H1VOC 13 45 0.289 50 1BAC 10 45 0.222 50
Just Fluking Around 10 45 0.222 52 Clan Chile 8 45 0.178
53 Monkey Biz [-M1-] 7 45 0.156 54 BRIGADA Z 6 45
0.133 55 EXILES 5 45 0.111 56 討賊è¯è» [PRC] 4 45
0.089 56 IA-BR 4 45 0.089 56 WARMG 4 45 0.089
59 4HIM 3 45 0.067 59 BWSO 3 45 0.067 59 IN-KA 3 45
0.067 59 steellions 3 45 0.067 63 -DIG- 2 45 0.044
63 H2OW 2 45 0.044 63 -RH- 2 45 0.044 63 -SDS-
2 45 0.044 Cup Points Week 1 + Week 2 Clan
Week 1 Week 2 Total VILIN 10 10 20 MAHOU 10 7 17 RUSHB 10 7 17
BULBA 5 10 15 OTTER 10 5 15 -G- 5 3 8 GOFD 2 5 7 YOUJO 1 3 4 HAVOK
3 1 4 NICO 1 1 2 R-7 1 1 2 RDDT 1 1 2 DENIX 1 1 2 RELIC 1 1 2 FD_UP
1 1 WONKA 1 1 _-W-_ 1 1 -4K- 1 1 NEWBI
1 1 CHILE 1 1
Subject: 3/5/7 and the Bottom Tier Fallacy
Link on message: #11146963
Link on message: #11146963
Mezurashi: Topic merged with the other duplicate one.
Subject: Should Sixth Sense Be Free Poll
Link on message: #11146948
Link on message: #11146948
Mezurashi: Guys, I'm seeing a lot of personal attacks here. Please be civil
about this unless you want to get sanctioned. Thanks.
Subject: Where are the Tournaments?
Link on message: #11146680
Link on message: #11146680
Quemapueblos: Hi folks, Tournaments are not over for World of Tanks in
North America or any region. First, We have been
experiencing problems with the Tournament management tool for some
time and I'm sure those who have participated recently can attest
to the frustration of battles not popping or teams roster issues.
We are working on getting this fixed before moving forward with
more tournaments. Second, as we are in between tournaments and
Dance is transitioning from World of Tanks PC to TWA this was
an opportune time to redo our plans and fix some issues. Don't
worry, we are adding some new faces to the forums so keep an
eye out for CabbageMechanic and BunnyWithGlasses and a few
others. Third, we felt the current style of tournaments were
getting a little stale over time and we want to retooling
competitions to feel them more exciting and robust. We will
keep you in the loop on any further news here on the forums and
stay tuned to the portal and forums for any new tournaments in the
future.
Subject: 1STRD is recruiting
Link on message: #11146608
Link on message: #11146608
Volier_Zcit: Please refrain from creating topics with the same content. I'll be
closing this thread and leaving your first thread open:
http://forum.worldof...3#entry11016873
Subject: Are you or do you know any Double Veterans?
Link on message: #11146379
Lonewolfpj, on Jul 18 2017 - 14:44, said: I do not think you can do both unless you were on a a NATO
training group. I can't remember the exact term but I know a few
pilots who have flown for the British army for a year before
going back to the US army. Or he could have served in one army then
left and got citizenship in another country then joined again.
Link on message: #11146379
Lonewolfpj, on Jul 18 2017 - 14:44, said: I do not think you can do both unless you were on a a NATO
training group. I can't remember the exact term but I know a few
pilots who have flown for the British army for a year before
going back to the US army. Or he could have served in one army then
left and got citizenship in another country then joined again.The_Chieftain:
and 
and 
Subject: Drive a Tank: Kasota, MN on July 15, 2017
Link on message: #11146350
ArmyGreen74, on Jul 31 2017 - 06:18, said: (Side Note... I would have like to see the Chieftain there,
but that is just me, would have like to talk with him, Army Veteran
to Army Veteran).
Link on message: #11146350
ArmyGreen74, on Jul 31 2017 - 06:18, said: (Side Note... I would have like to see the Chieftain there,
but that is just me, would have like to talk with him, Army Veteran
to Army Veteran). The_Chieftain: Sorry, mate. I was off on my honeymoon. Much though I like
tanks, even Kasota's tank driving event takes a back seat to that!
Subject: Significant Emotional Events
Link on message: #11146101
Link on message: #11146101
The_Chieftain: Looks like it was a nice beach.
Subject: The Chieftain's Random Musings Thread
Link on message: #11146099
Link on message: #11146099
The_Chieftain: Right. In an exercise of optimism over expectation, I have applied
to apply to the Jedi Academy. If accepted in my application to
apply, I travel to Fort Leavenworth in two weeks to learn how to
apply (Army logic, don't lose too much sleep over it). I
have also ordered a new hat. The one I've been using for five years
now has cracked in the sweatband and, frankly, has faded to a dark
gray (Light gray in some places). I've decided to change style, as
well, instead of a cattleman crown, I'm going C-Crown. Hopefully it
works out (They do have a returns policy...) Asked about the
schedule for the next release of ITCH. I got this: "We have two
episodes almost ready, but your Russian voice was stuck in Prague
with no passport"
Subject: Where are the Tournaments?
Link on message: #11145440
Devildog8, on Jul 31 2017 - 06:56, said: doesnt answer the OPs question dance
Link on message: #11145440
Devildog8, on Jul 31 2017 - 06:56, said: doesnt answer the OPs question dancedance210: Well, as I quoted mpank and not markgs, it wasn't intended
to answer the OP's question; that was already answered by the quote
of the person who I quoted. That was to address his statement
in regards to tournaments still happening on other servers.
Subject: 3v3 Platournament - Questions and Answers
Link on message: #11145365
iDestroya, on Jul 30 2017 - 11:12, said: are there more tournaments next week?
Link on message: #11145365
iDestroya, on Jul 30 2017 - 11:12, said: are there more tournaments next week?dance210: Hi! There are no more tournaments for the foreseeable
future, while those still working on WoT figure out what they want
to do.
Subject: Where are the Tournaments?
Link on message: #11145360
mpank, on Jul 31 2017 - 05:39, said: I am not sure if that means that there will be no
tournaments at all. EU (http://eu.gosutactics.com/tournaments/?tournamentStatus=future)
and RU servers have schedules setup for a next few week, and I did
not hear anything about shutting them down. I will see what is
going on.
Link on message: #11145360
mpank, on Jul 31 2017 - 05:39, said: I am not sure if that means that there will be no
tournaments at all. EU (http://eu.gosutactics.com/tournaments/?tournamentStatus=future)
and RU servers have schedules setup for a next few week, and I did
not hear anything about shutting them down. I will see what is
going on.dance210: Hiya! NA tournaments are run by NA staff. So me
leaving for another product won't affect the other regions

Mezurashi
Privacy Laws Breach: WoT_report.wgc files are a full fingerprint of your comp...
31.07.2017 07:33:35
Subject: Privacy Laws Breach: WoT_report.wgc files are a full fingerprint of your comp...
Link on message: #11145000
Link on message: #11145000
Mezurashi: The WG Check tool just automates data from your computer so you
don't have to do it the long way. This is what it
gathers:
1. DxDiag report (system specs of your PC). 2. Ping/Latency logs (in case you have problems connecting to the game). 3. Technical Report logs for the game (WoT, WoWP, WoWS). Then again, if you don't want to send in a report, then we'll do it the long way. You'll have to send all the info above in multiple files. The WGC Report just simplifies things. I hope this clears up the "conspiracy" about us doing devious things. Thanks.
1. DxDiag report (system specs of your PC). 2. Ping/Latency logs (in case you have problems connecting to the game). 3. Technical Report logs for the game (WoT, WoWP, WoWS). Then again, if you don't want to send in a report, then we'll do it the long way. You'll have to send all the info above in multiple files. The WGC Report just simplifies things. I hope this clears up the "conspiracy" about us doing devious things. Thanks.
Subject: UDES - help needed
Link on message: #11144931
Link on message: #11144931
Mezurashi: Guys, avoid the non-constructive posting and personal attacks
please.
Just a reminder.
Just a reminder.
Subject: Can We Please
Link on message: #11143400
Link on message: #11143400
Mezurashi: Just a reminder to keep this civil. I see subtle trolling. This
will not be tolerated.
Subject: Ever wonder how much us Canadians love Game of thrones?
Link on message: #11142722
Scarface_2_5, on Jul 29 2017 - 01:01, said: THE NORTH KNOWS NO KING BUT THE KING IN THE NORTH WHOSE NAME IS
STARK
Link on message: #11142722
Scarface_2_5, on Jul 29 2017 - 01:01, said: THE NORTH KNOWS NO KING BUT THE KING IN THE NORTH WHOSE NAME IS
STARKJayStark02: Hi. 
Subject: Weekly 5v5 - Questions and Answers
Link on message: #11141955
DeadDotEd, on Jul 28 2017 - 19:47, said: Are these dead now?
Link on message: #11141955
DeadDotEd, on Jul 28 2017 - 19:47, said: Are these dead now?dance210: Hi DeadDotEd, I have moved off of World of Tanks.
They are still determining what to do with tournaments in the
future. So yes, after tomorrow, there are no planned tournaments
except for the Absolute Clan Cup. If that changes, it should be
announced on the forums and/or portal.
Subject: Absolute Clan Cup
Link on message: #11141953
Rouge_, on Jul 28 2017 - 20:01, said: I was just in a Absolute Clan Cup tourney battle with another
team that brought a VK 72.01K. How do I file a complaint?
Link on message: #11141953
Rouge_, on Jul 28 2017 - 20:01, said: I was just in a Absolute Clan Cup tourney battle with another
team that brought a VK 72.01K. How do I file a complaint?
dance210: Send an email to tournaments@wargamingamerica.com with the
following information: Your in-game name You team name Name of the
enemy team Reason for dispute Replay showing the infraction
Subject: Call to Arms
Link on message: #11141397
TheLoveHitman, on Jul 28 2017 - 13:10, said: Don't leave dance ;-;
Link on message: #11141397
TheLoveHitman, on Jul 28 2017 - 13:10, said: Don't leave dance ;-;dance210: Sorry TheLoveHitman, I'm already gone. Vercingetorix has
already stolen my heart. I'll always just be a PM or WoT battle
away <3
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