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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Major_Rampage
Memorial Day Gift Shop Bundles
arrow
24.05.2013 01:13:23
 
Subject: Memorial Day Gift Shop Bundles
Link on message: #4507085

View PostBusterGun, on May 23 2013 - 22:42, said: Is the Lion King Bundle worth it?

$116.99 USD

Lowe
10k gold
90 days premium
garage slot


Major_Rampage:
Don't forget the Tetrarch is included.


View Postpanzerdan412, on May 23 2013 - 22:43, said: The  Jagdtiger 88   bundle
8,8 cm PaK 43 Jagdtiger, German Tank Destroyer Tier VIII
1 garage slot
30 Days of Premium Account
Gold: 2,000
Credits: 200,000
Or  was the Lowe package  Just a solo Copy paste from wgeu


Major_Rampage:
We don't always run the same gift shops and events,  but thanks for the heads up I will take a look at it.


View PostTpaktop2_1, on May 23 2013 - 22:59, said: United States Mega Bundle or the Jackpot Bundle? Tough to choose. Hmmm... do I have to pay my bills this month? :teethhappy: Dang you guys make it rough to decide.

Edit: Thank you Major_Rampage. You did say the specials this weekend will knock our socks off.


Major_Rampage:
I am glad you appreciate it.


Major_Rampage
Memorial Day Gift Shop Bundles
arrow
24.05.2013 01:13:23
 
Subject: Memorial Day Gift Shop Bundles
Link on message: #4507085

View PostBusterGun, on May 23 2013 - 22:42, said: Is the Lion King Bundle worth it?

$116.99 USD

Lowe
10k gold
90 days premium
garage slot


Major_Rampage:
Don't forget the Tetrarch is included.


View Postpanzerdan412, on May 23 2013 - 22:43, said: The  Jagdtiger 88   bundle
8,8 cm PaK 43 Jagdtiger, German Tank Destroyer Tier VIII
1 garage slot
30 Days of Premium Account
Gold: 2,000
Credits: 200,000
Or  was the Lowe package  Just a solo Copy paste from wgeu


Major_Rampage:
We don't always run the same gift shops and events,  but thanks for the heads up I will take a look at it.


View PostTpaktop2_1, on May 23 2013 - 22:59, said: United States Mega Bundle or the Jackpot Bundle? Tough to choose. Hmmm... do I have to pay my bills this month? :teethhappy: Dang you guys make it rough to decide.

Edit: Thank you Major_Rampage. You did say the specials this weekend will knock our socks off.


Major_Rampage:
I am glad you appreciate it.


Jewel_Thief
Premium Tank Restoration
arrow
24.05.2013 00:40:15
 
Subject: Premium Tank Restoration
Link on message: #4506789

View Postslenderfungus, on May 23 2013 - 23:01, said: Thanks, I got my Tetrarch back last night after about 3 hours, it was quite quick considering how many requests you must have right now.  I didn't have the tank for over a year so waiting a few hours was no big deal.  Thank you guys for making this happen.

Jewel_Thief: Yay! Glad to hear it! :D

View PostLittle_JJ, on May 23 2013 - 23:01, said: It still is a very fun tank to play  :smile:  Unless JT's in it... and gets 5 kills... and dominates my team. Lol  :teethhappy: (Yes, this did happen to me)

Jewel_Thief: Haha, seriously-- I still love this tank. ;)

View PostRedrocco, on May 23 2013 - 23:02, said: 5 hours since I sent confirmation and still waiting....

Jewel_Thief: We have nearing 200 tickets right now on this issue alone. We've got almost all of our folks concentrated on this ticket queue... please continue to be patient with us-- we WILL get to your ticket. :)

View PostArmsAndLegsGuy, on May 23 2013 - 23:13, said: Jewel is OP.. You should prize yourself lucky you didn't meet her in a M18 Hellcat :P

Jewel_Thief: Haha, Arms... you flatter me. But I do love my Hellcat as well. :P
Happy tanking, everyone!!!
~JT


Major_Rampage
Memorial Day Gift Shop Bundles
arrow
24.05.2013 00:35:13
 
Subject: Memorial Day Gift Shop Bundles
Link on message: #4506745

 darkclone, on May 23 2013 - 23:20, said: If I buy the United States package, (I own T2 and T34) will I get the normal full amount back (12000g+750g) or the reduced 15% off price (for T34).

Major_Rampage: You would get the current in game value of the tank.  If the tank is on discount you would get the discounted value.

 panzerdan412, on May 23 2013 - 23:21, said: So was the "Hunting season" bundle canned?

Major_Rampage: What bundle are you looking for?  We have not announced anything with  that name.


Major_Rampage
Memorial Day Gift Shop Bundles
arrow
24.05.2013 00:35:13
 
Subject: Memorial Day Gift Shop Bundles
Link on message: #4506745

View Postdarkclone, on May 23 2013 - 22:20, said: If I buy the United States package, (I own T2 and T34) will I get the normal full amount back (12000g+750g) or the reduced 15% off price (for T34).


Major_Rampage:
You would get the current in game value of the tank.  If the tank is on discount you would get the discounted value.


View Postpanzerdan412, on May 23 2013 - 22:21, said: So was the "Hunting season" bundle canned?


Major_Rampage:
What bundle are you looking for?  We have not announced anything with  that name.


Major_Rampage
Memorial Day Gift Shop Bundles
arrow
24.05.2013 00:35:13
 
Subject: Memorial Day Gift Shop Bundles
Link on message: #4506745

View Postdarkclone, on May 23 2013 - 22:20, said: If I buy the United States package, (I own T2 and T34) will I get the normal full amount back (12000g+750g) or the reduced 15% off price (for T34).


Major_Rampage:
You would get the current in game value of the tank.  If the tank is on discount you would get the discounted value.


View Postpanzerdan412, on May 23 2013 - 22:21, said: So was the "Hunting season" bundle canned?


Major_Rampage:
What bundle are you looking for?  We have not announced anything with  that name.


Major_Rampage
Memorial Day Weekend
arrow
24.05.2013 00:14:33
 
Subject: Memorial Day Weekend
Link on message: #4506600

View Postbryanhscw, on May 23 2013 - 21:29, said: : <   no T8, 9, 10 tanks

Major_Rampage: The On Track to the T110E5 is still in effect:  http://worldoftanks....k-t110e5-event/

View Postgbray, on May 23 2013 - 21:55, said: My question is..... What are the gift shop deals going to be? I need gold to convert, not buying anything till I find out.

Major_Rampage: I believe this is what you are  looking for:  http://worldoftanks....t-shop-bundles/


Major_Rampage
Memorial Day Weekend
arrow
24.05.2013 00:14:33
 
Subject: Memorial Day Weekend
Link on message: #4506600

View Postbryanhscw, on May 23 2013 - 20:29, said: : <�   no T8, 9, 10 tanks

Major_Rampage: The On Track to the T110E5 is still in effect:  http://worldoftanks....k-t110e5-event/

View Postgbray, on May 23 2013 - 20:55, said: My question is..... What are the gift shop deals going to be? I need gold to convert, not buying anything till I find out.

Major_Rampage: I believe this is what you are  looking for:  http://worldoftanks....t-shop-bundles/


Major_Rampage
Memorial Day Weekend
arrow
24.05.2013 00:14:33
 
Subject: Memorial Day Weekend
Link on message: #4506600

View Postbryanhscw, on May 23 2013 - 20:29, said: : <�   no T8, 9, 10 tanks

Major_Rampage: The On Track to the T110E5 is still in effect:  http://worldoftanks....k-t110e5-event/

View Postgbray, on May 23 2013 - 20:55, said: My question is..... What are the gift shop deals going to be? I need gold to convert, not buying anything till I find out.

Major_Rampage: I believe this is what you are  looking for:  http://worldoftanks....t-shop-bundles/


Jewel_Thief
Premium Tank Restoration
arrow
23.05.2013 23:53:30
 
Subject: Premium Tank Restoration
Link on message: #4506464

View Postdiego999, on May 23 2013 - 22:49, said: I guess they look into your game profile to know if you played battles in the tank you claim you had. Screenshots can be photoshopped.

Jewel_Thief: ^^This.   You will need to have played at least a single battle in the tank for us to be able to verify it.
~JT


Captain_Judo
NVIDIA anuncia torneo mundial
arrow
23.05.2013 23:28:25
 
Subject: NVIDIA anuncia torneo mundial
Link on message: #4506290

View Postkufo, on May 21 2013 - 16:39, said: Claro, en términos de interface el torneo es un asco y una vergüenza que WARGAMING no haya creado nada para el propósito específico, tanto ahora como anteriormente. Claro, dirán que lo organiza NVIDIA, pero eso no los exime de tener una interface in game para la administración de torneos, una vergüenza de una empresa que dice promocionar los e-sport.

Captain_Judo: NVIDIA y Cevo han demostrado éxito manejando torneos para varios otros juegos en el pasado. Tienen un método que prefieran y apoyamos la forma en que decidan ejecutarlo. Si uno va a suscribir a un torneo ejecutado por terceras partes, entonces es necesario esperar que uno tenga que dejar su dependencia a su interfaz acostumbrada. Entiendo que es nuevo y talbes dificultoso comparado a nuestros torneos en general. Pero si se trata de un premio tan grande, creo que vale la pena el ajuste.


Captain_Judo
NVIDIA anuncia torneo mundial
arrow
23.05.2013 23:28:25
 
Subject: NVIDIA anuncia torneo mundial
Link on message: #4506290

View Postkufo, on May 21 2013 - 15:39, said: Claro, en términos de interface el torneo es un asco y una vergüenza que WARGAMING no haya creado nada para el propósito específico, tanto ahora como anteriormente. Claro, dirán que lo organiza NVIDIA, pero eso no los exime de tener una interface in game para la administración de torneos, una vergüenza de una empresa que dice promocionar los e-sport.

Captain_Judo:

NVIDIA y Cevo han demostrado éxito manejando torneos para varios otros juegos en el pasado. Tienen un método que prefieran y apoyamos la forma en que decidan ejecutarlo. Si uno va a suscribir a un torneo ejecutado por terceras partes, entonces es necesario esperar que uno tenga que dejar su dependencia a su interfaz acostumbrada. Entiendo que es nuevo y talbes dificultoso comparado a nuestros torneos en general. Pero si se trata de un premio tan grande, creo que vale la pena el ajuste.


Jewel_Thief
Premium Tank Restoration
arrow
23.05.2013 21:35:47
 
Subject: Premium Tank Restoration
Link on message: #4505474

View PostDeath187, on May 23 2013 - 20:26, said: Awesome thanks! I found it there.

Jewel_Thief: Excellent!  :smile:
~JT


Captain_Judo
Skirmish 19
arrow
23.05.2013 21:13:10
 
Subject: Skirmish 19
Link on message: #4505315

Captain_Judo: Nothing like a Tier 1 tournament to bring up some heated post game banter  :teethhappy:
And it's been a while since we've publicly congratulated skirmish winners. So it should be no surprise that we pick up where we left off. Once again, congratulations River of Blood!
10mm
BAUCE
CptBlood
dopper
Hendrix
Lithoss
OMGQ
S_N
arrrgh
CaptToshiro
DocGolem
Hazzerd
Lapse
malchodon
Striker_002
Furthermore, there will be no skirmish during the week of May 27th - June 1st. Skirmish 21 will begin on Monday, June 3rd.


Captain_Judo
Skirmish 19
arrow
23.05.2013 21:13:10
 
Subject: Skirmish 19
Link on message: #4505315

Captain_Judo: Nothing like a Tier 1 tournament to bring up some heated post game banter  :teethhappy:
And it's been a while since we've publicly congratulated skirmish winners. So it should be no surprise that we pick up where we left off. Once again, congratulations River of Blood!
10mm
BAUCE
CptBlood
dopper
Hendrix
Lithoss
OMGQ
S_N
arrrgh
CaptToshiro
DocGolem
Hazzerd
Lapse
malchodon
Striker_002
Furthermore, there will be no skirmish during the week of May 27th - June 1st. Skirmish 21 will begin on Monday, June 3rd.


Captain_Judo
World of Tanks Classic, Season 2
arrow
23.05.2013 21:04:41
 
Subject: World of Tanks Classic, Season 2
Link on message: #4505256

Captain_Judo: A reminder that we're searching for the Classic's MVP. After this Sunday's matches, losing teams will receive a message asking that you vote on an opponent MVP. Please submit a response in the best interest of the tournament  :smile:


Captain_Judo
World of Tanks Classic, Season 2
arrow
23.05.2013 21:04:41
 
Subject: World of Tanks Classic, Season 2
Link on message: #4505256

Captain_Judo: A reminder that we're searching for the Classic's MVP. After this Sunday's matches, losing teams will receive a message asking that you vote on an opponent MVP. Please submit a response in the best interest of the tournament  :smile:


Captain_Judo
World of Tanks eSports Ranking System
arrow
23.05.2013 21:01:32
 
Subject: World of Tanks eSports Ranking System
Link on message: #4505241

Captain_Judo: Understand that you're not being individually ignored. Instead, it's the entire elo system that's slowly being phased out.


Captain_Judo
World of Tanks eSports Ranking System
arrow
23.05.2013 21:01:32
 
Subject: World of Tanks eSports Ranking System
Link on message: #4505241

Captain_Judo: Understand that you're not being individually ignored. Instead, it's the entire elo system that's slowly being phased out.


Captain_Judo
World of Tanks 15th Anniversary Celebration
arrow
23.05.2013 20:53:42
 
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4505195

View PostManaphy180, on May 21 2013 - 23:18, said: Captain_Judo, is there any possible way to have 3 out of the 10 players per team below the age of 18? Therefore we can have those 3 to be the ones not to go to the part if that team wins... Thoughts?

Captain_Judo: The rule is merely a declaration of who is eligible to receive the grand prize  :blinky:


Captain_Judo
World of Tanks 15th Anniversary Celebration
arrow
23.05.2013 20:53:42
 
Subject: World of Tanks 15th Anniversary Celebration
Link on message: #4505195

View PostManaphy180, on May 21 2013 - 22:18, said: Captain_Judo, is there any possible way to have 3 out of the 10 players per team below the age of 18? Therefore we can have those 3 to be the ones not to go to the part if that team wins... Thoughts?


Captain_Judo:
The rule is merely a declaration of who is eligible to receive the grand prize  :blinky:


Captain_Judo
Open League Championship Series, Spring 2013
arrow
23.05.2013 20:51:40
 
Subject: Open League Championship Series, Spring 2013
Link on message: #4505179

View PostMechEng03, on May 23 2013 - 04:05, said: will playoffs happen all in one night? one weekend? or a round (1/32, 1/16,  1/8, 1/4, 1/2) a day?

Captain_Judo: The playoffs will begin and conclude this weekend.Friday, May 24th - 64 teams
Saturday, May 25th - 32 teams
Saturday's matches will finally determine the 16 teams promoted to the Minor League for next season.


Captain_Judo
Open League Championship Series, Spring 2013
arrow
23.05.2013 20:51:40
 
Subject: Open League Championship Series, Spring 2013
Link on message: #4505179

View PostMechEng03, on May 23 2013 - 03:05, said: will playoffs happen all in one night? one weekend? or a round (1/32, 1/16,  1/8, 1/4, 1/2) a day?


Captain_Judo:
The playoffs will begin and conclude this weekend. Friday, May 24th - 64 teams
Saturday, May 25th - 32 teams

Saturday's matches will finally determine the 16 teams promoted to the Minor League for next season.


Captain_Judo
Major League Championship Series, Spring 2013
arrow
23.05.2013 20:47:16
 
Subject: Major League Championship Series, Spring 2013
Link on message: #4505150

 Katukov, on May 18 2013 - 18:01, said: May be it was already answered,
Just curious, what was the principal of matching team in preliminary?
I have(finally) looked into result table, and checked the challengers for 12 place.
Cazadores played against places : 2, 6, 7, 8, 9, 13, 14, 15, 16, 19, 20 next battle against 18
Team Fail against : 2, 3, 7, 9, 10, 11, 12, 14, 15, 18, 20 next battle against 1
starry night and co : 1, 2, 3, 4, 5, 9, 12, 14, 16, 18, 19 next battle against 7
Challengers are in places 12-14.
I do not care much, however could someone explain rules.

Captain_Judo: There was no principal in scheduling. Scheduling was completely random. As in traditional sports, it's common that, at the end of a season, it becomes clear that one team had a stronger opponent schedule than another. It's certainly a tough break :sad:
This was also a result of removing June from the Spring season. The Summer season, on the other hand, will play out its intended schedule and allow all teams to play each other (at least) once.

 monster415, on May 20 2013 - 21:18, said: The point he was trying to make is that since there are only 12 rounds, comparing schedules of different teams shows that certain teams got an easier draw than others did. If the League had 19 rounds so that every team would be guaranteed to face each other at least once, there would be no arguing or complaining. However with only 12 rounds in addition to having teams relegated to Minor League, the 12 round system clearly appears to be flawed and benefits the teams that on paper appear to have gotten easier match schedules. Those who got a much tougher draw end up moving down, while those who got an easier draw remain despite earning the same number of points. Ultimately if WG wants to guarantee fairness then they need to have 19 rounds to avoid this conversation period.

Captain_Judo: Ranking is determined by the following (in order of priority):
1. Points
2. Battle losses (fewest)
3. Battle victories (most)

 Ivec, on May 21 2013 - 17:25, said: And then, they send those lucky teams to Ural steel where they get obliterated lol

Captain_Judo:

 Akiyama, on May 23 2013 - 00:14, said: I don't really understand the scoring system currently with the standings. After wins/losses and all that, and when it goes into battles won/battles lost.. is it based off win percentage or total wins? Because currently it's just sorted by least amount of losses.
/headscratch

Captain_Judo:


Captain_Judo
Major League Championship Series, Spring 2013
arrow
23.05.2013 20:47:16
 
Subject: Major League Championship Series, Spring 2013
Link on message: #4505150

View PostKatukov, on May 18 2013 - 17:01, said: May be it was already answered,

Just curious, what was the principal of matching team in preliminary?
I have(finally) looked into result table, and checked the challengers for 12 place.

Cazadores played against places : 2, 6, 7, 8, 9, 13, 14, 15, 16, 19, 20 next battle against 18
Team Fail against : 2, 3, 7, 9, 10, 11, 12, 14, 15, 18, 20 next battle against 1
starry night and co : 1, 2, 3, 4, 5, 9, 12, 14, 16, 18, 19 next battle against 7

Challengers are in places 12-14.

I do not care much, however could someone explain rules.


Captain_Judo:
There was no principal in scheduling. Scheduling was completely random. As in traditional sports, it's common that, at the end of a season, it becomes clear that one team had a stronger opponent schedule than another. It's certainly a tough break :sad:

This was also a result of removing June from the Spring season. The Summer season, on the other hand, will play out its intended schedule and allow all teams to play each other (at least) once.



View Postmonster415, on May 20 2013 - 20:18, said: The point he was trying to make is that since there are only 12 rounds, comparing schedules of different teams shows that certain teams got an easier draw than others did. If the League had 19 rounds so that every team would be guaranteed to face each other at least once, there would be no arguing or complaining. However with only 12 rounds in addition to having teams relegated to Minor League, the 12 round system clearly appears to be flawed and benefits the teams that on paper appear to have gotten easier match schedules. Those who got a much tougher draw end up moving down, while those who got an easier draw remain despite earning the same number of points. Ultimately if WG wants to guarantee fairness then they need to have 19 rounds to avoid this conversation period.


Captain_Judo:
Ranking is determined by the following (in order of priority):
1. Points
2. Battle losses (fewest)
3. Battle victories (most)

View PostIvec, on May 21 2013 - 16:25, said: And then, they send those lucky teams to Ural steel where they get obliterated lol


Captain_Judo:

View PostAkiyama, on May 22 2013 - 23:14, said: I don't really understand the scoring system currently with the standings. After wins/losses and all that, and when it goes into battles won/battles lost.. is it based off win percentage or total wins? Because currently it's just sorted by least amount of losses.

/headscratch


Captain_Judo:


Jewel_Thief
Premium Tank Restoration
arrow
23.05.2013 20:38:07
 
Subject: Premium Tank Restoration
Link on message: #4505073

View PostDeath187, on May 23 2013 - 17:50, said: So I just sent a ticket in to have my Closed Beta Tester M4A2E4 restored. The person who replied to my ticket asked for a screen shot of my tank list to prove that I had it. When I went to get that for them I noticed it was gone from my tanks played list... I had over 1800 matches in closed beta and know for a fact I had this tank when the game went live. I spoke with a few buddies who were also closed beta testers, who sold this tank after the game went live, and they are also missing it from their tanks list. We all played matches in it after the game went live so I have no idea why it is not in our tank list...
Did our tank lists get a wipe or something? We are all confused and would like to get to the bottom of what happened.

Jewel_Thief: Please pull up your Service Record in game (as opposed to on our website)... it should show up there if you had it. :)

View Postvbluguitar, on May 23 2013 - 18:10, said: For those of you thinking this is a ten minute process, give them some time.  How fast are you able to answer 10k emails?  Don't get so aggravated if it takes a day to get it done.  You are the one who sold the tank in the first place! Just be patient, you will get your tank back.

Jewel_Thief: Indeed, we have a FLOOD of tickets right now-- and we do have a bit of detective work to do on each ticket... Please be patient with us, and we will work our magic.

View PostTlGERACE, on May 23 2013 - 18:51, said: how long should we wait ?

Jewel_Thief: Give us a few hours, at the very least. We answer tickets in the order in which they are received... and we have received quite a few already. :)
Thanks everyone!!
~JT

View PostTlGERACE, on May 23 2013 - 19:16, said: still nothing here

Jewel_Thief:


Captain_Judo
Minor League Championship Series, Spring 2013
arrow
23.05.2013 20:35:04
 
Subject: Minor League Championship Series, Spring 2013
Link on message: #4505059

View PostXav, on May 22 2013 - 22:51, said: Responding to ed-anger you said :
The Championship is the first event i have been able to participate regularly BECAUSE it is on the week-end.
Please do not change days/times just because a few guys say that it is not great for them. There are already many events happening during the week. I'm not asking that CW happens only on week-ends because it fits my schedule better...

Captain_Judo: Stay tuned for a forum poll requesting your feedback over next season's schedule. I urge everyone to vote as it will impact how we schedule the Summer season.
As far as no shows toward the end of the season, we're analyzing several solutions. Keep the ideas coming!

View PostDogsoldier6, on May 15 2013 - 01:19, said: Captain Judo have you given any consideration to Ed Angers idea of two matches in one night?
And thank you for hearing us :smile:
Also I wonder if you saw the post concerning the possible solution for no-show teams? IE: That both winners and losers receive Gold for participation, but no-show teams and teams of 3 or less tanks (Screen Shots needed for proof) get zero gold. Any thoughts?

Captain_Judo: Let me remind you that it's gold per round victory. Not gold per battle. I expect all payouts to be current before the end of this week.

View PostRedPrince42, on May 18 2013 - 00:35, said: Got last week's gold today, but still waiting on Week 2 and Week 3 prizes.

Captain_Judo:

View PostBeerstein, on May 18 2013 - 11:33, said: This, so far (not counting this weekend) my team is down 300 gold. We got 200 for first weekend, just the other day we got an additional 200, but 7 round wins so we're missing 300 each (again not counting this weekend).

Captain_Judo:


Captain_Judo
Minor League Championship Series, Spring 2013
arrow
23.05.2013 20:35:04
 
Subject: Minor League Championship Series, Spring 2013
Link on message: #4505059

View PostXav, on May 22 2013 - 21:51, said: Responding to ed-anger you said :
The Championship is the first event i have been able to participate regularly BECAUSE it is on the week-end.
Please do not change days/times just because a few guys say that it is not great for them. There are already many events happening during the week. I'm not asking that CW happens only on week-ends because it fits my schedule better...


Captain_Judo:
Stay tuned for a forum poll requesting your feedback over next season's schedule. I urge everyone to vote as it will impact how we schedule the Summer season.

As far as no shows toward the end of the season, we're analyzing several solutions. Keep the ideas coming!



View PostDogsoldier6, on May 15 2013 - 00:19, said: Captain Judo have you given any consideration to Ed Angers idea of two matches in one night?

And thank you for hearing us :smile:

Also I wonder if you saw the post concerning the possible solution for no-show teams? IE: That both winners and losers receive Gold for participation, but no-show teams and teams of 3 or less tanks (Screen Shots needed for proof) get zero gold. Any thoughts?


Captain_Judo:
Let me remind you that it's gold per round victory. Not gold per battle. I expect all payouts to be current before the end of this week.

View PostRedPrince42, on May 17 2013 - 23:35, said: Got last week's gold today, but still waiting on Week 2 and Week 3 prizes.


Captain_Judo:

View PostBeerstein, on May 18 2013 - 10:33, said: This, so far (not counting this weekend) my team is down 300 gold. We got 200 for first weekend, just the other day we got an additional 200, but 7 round wins so we're missing 300 each (again not counting this weekend).


Captain_Judo:


Yoott
Preliminary 8.6 Update Notes
arrow
23.05.2013 20:17:55
 
Subject: Preliminary 8.6 Update Notes
Link on message: #4504929

Yoott: Ok now with the arty move up ....... does tank locking now adjust for the new tier arty? If so is there a revised chart for this yet?


Major_Rampage
The Interactive Special Begins
arrow
23.05.2013 20:01:31
 
Subject: The Interactive Special Begins
Link on message: #4504803

Major_Rampage: Once again sorry for the delay in the start of the event we are still looking into why there was a delay.  Thank you again for your patience with this.


Major_Rampage
The Interactive Special Begins
arrow
23.05.2013 20:01:31
 
Subject: The Interactive Special Begins
Link on message: #4504803

Major_Rampage: Once again sorry for the delay in the start of the event we are still looking into why there was a delay.  Thank you again for your patience with this.


Major_Rampage
The Interactive Special Begins
arrow
23.05.2013 20:01:31
 
Subject: The Interactive Special Begins
Link on message: #4504803

Major_Rampage: Once again sorry for the delay in the start of the event we are still looking into why there was a delay.  Thank you again for your patience with this.


Vallter
Preliminary 8.6 Update Notes
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23.05.2013 19:34:54
 
Subject: Preliminary 8.6 Update Notes
Link on message: #4504637

View PostVallter, on May 23 2013 - 18:10, said: Slightly edited the post, added some corrections

Vallter: Edited again


CatStalker
Preliminary 8.6 Update Notes (Mugsy_)
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23.05.2013 19:32:05
 
Subject: Preliminary 8.6 Update Notes (Mugsy_)
Link on message: #4504614

CatStalker: Please keep discussion in the original thread, which can be found here: http://forum.worldof...6-update-notes/


Vallter
Preliminary 8.6 Update Notes
arrow
23.05.2013 19:10:53
 
Subject: Preliminary 8.6 Update Notes
Link on message: #4504506

Vallter: Slightly edited the post, added some corrections


Mugsy_
Preliminary 8.6 Update Notes
arrow
23.05.2013 18:03:46
 
Subject: Preliminary 8.6 Update Notes
Link on message: #4504164

Mugsy_: Dear all,
We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:
Please, keep in mind that these are preliminary notes and may change after Super Test
NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
Following SPGs changed their Tiers: SU-8 is Tier VI,S-51 is Tier VII, SU-14 is Tier VIII, Object 212 moved to Tier IX, while Object 261 will now be at Tier X - German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier 2), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII)
Following SPGs changed their Tiers: Sturmpanzer I was moved to Tier III, Sturmpanzer II will be Tier IV, Sturmpanzer 38(t) Grille has Tier V, Hummel is Tier VI, Gw Panther is Tier VII, Gw Tiger moved to Tier IX and Gw E-100 is now Tier X - USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX).
Following SPGs changed their Tiers: M40/43 moved to Tier VIII and Т92 will be Tier X
- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX)
Following SPGs changed their Tiers: AMX 105 AM moved to Tier V, AMX-13 F3 AM will be Tier VI, Lorraine 155-50 moved to Tier VII, Lorraine 155-151 will be Tier VIII and Bat Chatillon will be Tier X
- For testing purposes supertesters will receive the following tanks:German premium TD E-25 (Tier 7).
Chinese premium heavy tank  112 (Tier 8).
- Added new camouflage patterns for nations:USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew
CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner:Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was  15%).
For heavy tanks more than 80 tons added super-heavy  spall liner with additional absorption coefficient  30%. - New rules of HEAT shells work:HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net:From now on, the values for vehicles and camo pattenrs and camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full  list of changes will be available later in a special appendix):For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier  9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out:All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown  has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less,  while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place
REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map  Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on   Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full  list of changes will be available later in a special appendix):Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP  shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag
SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.
TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected
FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades


Mugsy_
Preliminary 8.6 Update Notes
arrow
23.05.2013 18:03:46
 
Subject: Preliminary 8.6 Update Notes
Link on message: #4504164

Mugsy_: Dear all,

We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:

Please, keep in mind that these are preliminary notes and may change after Super Test

NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)\ NOW THE TREE WILL LOOK LIKE THIS:

TIER II - SU-18
TIER III - SU-26
TIER IV - SU-5
TIER V - SU-122A (new vehicle)
TIER VI - SU-8 (moved from Tier V)
TIER VII - SU-51 (moved from Tier VI) ======  TIER VII - SU-14-1 (new vehicle)
TIER VIII - SU-14 (moved from Tier VI)
TIER IX - Obj. 212 (moved from Tier VII)
TIER X - Obj. 261 (moved from Tier VIII)

- German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - G.Pz. Mk. VI (e) (new vehicle)
TIER III - Sturmpanzer I Bison (moved from Tier II)
TIER IV - Pz.Sfl. IVb (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
TIER V - Sturmpanzer 38(t) Grille (moved from Tier IV)
TIER VI - Hummel (moved from Tier V)
TIER VII - Gw Panther (moved from Tier VI)
TIER VIII - G.W. Tiger (P) (new vehicle)
TIER IX - Gw Tiger (moved from Tier VII)
TIER X - Gw E-100 (moved from Tier VIII)

- USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX). NOW THE TREE WILL LOOK LIKE THIS:
TIER II - T57
TIER III - M37
TIER IV - M7 Priest
TIER V - M41
TIER VI - M44 (new vehicle)
TIER VII - M12 (moved from Tier VI)
TIER VIII - M40/M43 (moved from Tier VII)
TIER IX - M53/M55 (new vehicle)
TIER X - T92 (moved from Tier VIII)

- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - BS
TIER III - Lorr.39LAM
TIER IV - AMX 105 AM mle. 47 (new vehicle)
TIER V - AMX 105 AM (moved from Tier IV)
TIER VI - AMX-13 F3 AM (moved from Tier V)
TIER VII - Lorraine 155-50 (moved from Tier VI)
TIER VIII - Lorraine 155-151 (moved from Tier VII)
TIER IX - Bat.-Châtillon 155 55 (new vehicle)
TIER X - Bat Chatillon 155 (moved from Tier VIII)

- For testing purposes supertesters will receive the following tanks: German premium TD E-25 (Tier 7).
Chinese premium heavy tank  112 (Tier 8). - Added new camouflage patterns for nations: USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew

CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was  15%).
For heavy tanks more than 80 tons added super-heavy  spall liner with additional absorption coefficient  30%. - New rules of HEAT shells work: HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net: From now on, the values for vehicles and camo pattenrs and camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full  list of changes will be available later in a special appendix): For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier  9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out: All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown  has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less,  while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place

REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map  Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on   Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full  list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP  shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag

SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.

TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected

FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades



Additional Information (May 24, 2013)

As promised, Michael (Storm) has sent some clarifications regarding the information we have published recently:

DISABLED TRACERS

Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.

As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.

NERFING HEAT SHELLS

As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date.  

100% TRAINED CREW FOR NEW ACCOUNTS

These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.

CHANGES IN GAME ECONOMY

The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased.
The income of other Tier VIII vehicles will remain unchanged OPTIMIZATION OF SNIPER MODE VIEW

This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.

NEW PREMIUM TANKS

In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first.

USING IN-GAME PHYSICS

“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”

This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes.

SUPER-HEAVY SPALL LINER
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b, TOG II* If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.

NEW CAMOUFLAGE MECHANICS

Prior to the update we will release a separate document about these new mechanics. Stay tuned.

TURRET SHIFT FOR E-100

The turret on the E-100 will be shifted forward by about 30 cm (scaled).


Mugsy_
Preliminary 8.6 Update Notes
arrow
23.05.2013 18:03:46
 
Subject: Preliminary 8.6 Update Notes
Link on message: #4504164

Mugsy_: Dear all,

We want to share with you list of changes in test version 0.8.6 supertest1 in comparing to version 0.8.5:

Please, keep in mind that these are preliminary notes and may change after Super Test

NEW CONTENT
Changes in SPGs:
- USSR SPG line has been reworked:New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)\ NOW THE TREE WILL LOOK LIKE THIS:

TIER II - SU-18
TIER III - SU-26
TIER IV - SU-5
TIER V - SU-122A (new vehicle)
TIER VI - SU-8 (moved from Tier V)
TIER VII - SU-51 (moved from Tier VI) ======  TIER VII - SU-14-1 (new vehicle)
TIER VIII - SU-14 (moved from Tier VI)
TIER IX - Obj. 212 (moved from Tier VII)
TIER X - Obj. 261 (moved from Tier VIII)

- German SPG line has been reworked:New SPGs added: G.Pz. Mk. VI (e) (Tier II), Pz.Sfl. IVb (Tier IV), G.W. Tiger (P) (Tier VIII) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - G.Pz. Mk. VI (e) (new vehicle)
TIER III - Sturmpanzer I Bison (moved from Tier II)
TIER IV - Pz.Sfl. IVb (new vehicle) ====== TIER IV Sturmpanzer II (moved from Tier II)
TIER V - Sturmpanzer 38(t) Grille (moved from Tier IV)
TIER VI - Hummel (moved from Tier V)
TIER VII - Gw Panther (moved from Tier VI)
TIER VIII - G.W. Tiger (P) (new vehicle)
TIER IX - Gw Tiger (moved from Tier VII)
TIER X - Gw E-100 (moved from Tier VIII)

- USA SPG line has been reworked:Added new SPGs: M44 (Tier VI), M53/M55 (Tier IX). NOW THE TREE WILL LOOK LIKE THIS:
TIER II - T57
TIER III - M37
TIER IV - M7 Priest
TIER V - M41
TIER VI - M44 (new vehicle)
TIER VII - M12 (moved from Tier VI)
TIER VIII - M40/M43 (moved from Tier VII)
TIER IX - M53/M55 (new vehicle)
TIER X - T92 (moved from Tier VIII)

- French SPG line has been reworked:Added new SPG: AMX 105 AM mle. 47 (Tier IV), Bat.-Châtillon 155 55 (Tier IX) NOW THE TREE WILL LOOK LIKE THIS:
TIER II - BS
TIER III - Lorr.39LAM
TIER IV - AMX 105 AM mle. 47 (new vehicle)
TIER V - AMX 105 AM (moved from Tier IV)
TIER VI - AMX-13 F3 AM (moved from Tier V)
TIER VII - Lorraine 155-50 (moved from Tier VI)
TIER VIII - Lorraine 155-151 (moved from Tier VII)
TIER IX - Bat.-Châtillon 155 55 (new vehicle)
TIER X - Bat Chatillon 155 (moved from Tier VIII)

- For testing purposes supertesters will receive the following tanks: German premium TD E-25 (Tier 7).
Chinese premium heavy tank  112 (Tier 8). - Added new camouflage patterns for nations: USSR: 1 winter and 2 summer.
Germany: 1 desert and 2 summer.
France: 3 summer. - New map added "Sacred valley" (Korea)
- Encounter battle has been added to the following map: Mines, Lakeville, Redshire.
- News birds have been added to Ruinberg and Lakeville
- Improved after-battle statistics
- Reworked list of WoT achievements on login screen
- Removed following inscriptions: "Popeye", "Mickey Mouse", "Betty Boop". All players with this inscriptions will receive compensation corresponding to the way of purchase (credit or gold) and term remaining (in case of inscriptions purchased for credits)
- Small improvements of special battle's screen (display of nation, type or Tier limitations)
- All new accounts will now receive Tier I tanks with 100% crew

CHANGE IN GAME MECANICS
- Collision model of the following tanks has been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, ИС-6, Pz.Kpfw. III/IV, Object 268.
- Reworked additional absorbation bonuses for Spall Liner: Small Spall Liner - 15%.
Medium Spall Liner - 20% (was 15%).
Large Spall Liner - 25% (was  15%).
For heavy tanks more than 80 tons added super-heavy  spall liner with additional absorption coefficient  30%. - New rules of HEAT shells work: HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Suspension also counts as spaced armour - Changed mechanism of camouflage calculation when using camouflage pattern and camouflage net: From now on, the values for vehicles and camo pattenrs and camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus)
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees. - Increased income for high tier tanks (the full  list of changes will be available later in a special appendix): For tier 10 vehicles (except of SPG) income increased in average by 10%.
For tier  9, 8, 7, 6 vehicles (except of SPG) income also increased but not as much as for tier 10 vehicles. - Tracer has been temporary turned out: All types of tracer have been temporary turned out for all types of vehicles except of SPGs (visible and invisible).
The area in SPGs aiming mode where tracer of invisible vehicles are being shown  has been reduced. - Changed the mechanism of shot accuracy calculation. Now amount of shells falling on side of the aiming circle will decrease by 20%. Shells will fly more accurately and closer to the aim center
- Changed the mechanism of calculating damage and penetration. The extreme numbers will be seen 5% less,  while the average amounts will be seen more often
- Removed decreasing coefficients of XP received from dealing damage on TD an SPG. TD’s will receive 33% XP from damage, while SPG owners will notice 50% boost in the same parameter
- Added ‘assist’ bonus for tracking enemy: if you track enemy and enemies deal damage to it, or even destroy it, you will receive an XP bonus. Mechanism will work similarly to current damage on spotted vehicles mechanics
- Shell normalization of all ACPR and ARCP shells decreased from 5 to 2 degrees
- Mechanism, which allows to determine what bonuses (XP, credits, frags count) who shall receive for damaging or killing tanks using physics (pushing to water or from the cliffs etc.), was added
- Added compensation mode for vehicle moving in Sniper mode (can be enabled in setting by selecting ‘Use dynamic camera’ option)
- Rebalanced Tank Company requirements for different type of tanks. Now all ‘divisions’ will have same requirements for Medium and Heavy tanks, TD’s and SPG’s. Limitations for light tanks will still be in place

REBALANCING
- Inclanation and declination angles of Matilda Black Prince has been increased.
- Balance changes has been made on map  Fjords. Also one-storey wooden house can be destroyed.
- Balance changes has been made to the “assault” game mode on   Westfield.
- Full rebalance of SPG’s was made (full list will be available closer to the update)
- Overall velocity of SPG’s shells decreased (10-15% for regular guns and 50% for short ‘mortar’ guns)
- Most of SPG’s receive an increase in reloading time by averagely 10-20%
- Rebalancing of premium shells has been performed (the full  list of changes will be available later in a special appendix): Price adjustments have been performed according to the efficiency value, which was calculated for each type of shells taking into account its penetration value and damage.
The price for some APCR/ACRP  shells has been increased and for some of them reduced.
The price for almost all HEAT shells has been increased because they turned to be cheaper despite the same efficiency as for APCR/ACRP shells.
Almost all premium HE shells remain without any changes except of some HE shell types. VISUALS
- VK 16.02 Leopard tank model has been significantly improved.
- Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
- Graphics has been improved on the following maps : Murovanka, Widepark , Airfield.
- Visual changes has been made on Ruinberg.
- Reworked animation on base flag

SOUND IMPROVEMENTS
- Sound processing module has been reworked. Now its possible to play more sounds without sound distortions and taking less system resources.
- Changed mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased volume of wind in SPG-mode of view, created new events for water, industrial objects and fire
- Decreased amount of sounds of tank ground hits, while driving though curvy area
- Increased distance of fire sound, changed dependence of sounds from camera position, added physical model of hearing sounds from distance
- Increased distance of other tank sounds to added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
- Increased variety of tank hit sounds
- Changed sound of tank destruction
- Added 3D parameter. All players, who have 5.1 multimedia system, realism of the game will increase greatly.

TECHNICAL IMPROVEMENTS
- Reworked mechanism of informing about memory lack
- Added an automatic quality regulation system of tuning special effect depending on resources usage and system performance, which will reduce quality of effects (explosions, smokes and fire) automatically, if fps drop is detected

FIXES
- Corrections has been made in names of french tanks and their modules.
- Fixed the low turning speed of some vehicles on bridges
- Added small corrections to battle and video tutorials
- Fixed collision models of small objects
- Fixed errors and improved display of dynamic shades



Additional Information (May 24, 2013)

As promised, Michael (Storm) has sent some clarifications regarding the information we have published recently:

DISABLED TRACERS

Tracers will be disabled for all vehicles, except for SPGs. This means that tracers from SPGs will still be visible for everyone, just as it currently is in the game. However, when in strategic aiming mode (using the map), we’ve limited the area where tracers from invisible vehicles is shown. To see them, you must be close to the point where they originate from.

As part of this process, we have also removed the tracers from your own shots. Don’t worry too much about this, since we’ll probably bring it back with the 0.8.6 release, maybe even along with the tracers of your allies’ shots.

NERFING HEAT SHELLS

As announced previously, this is still planned. A detailed list of the changes will be shared closer to the release date.  

100% TRAINED CREW FOR NEW ACCOUNTS

These will be available only for the Tier 1 tanks that come with account creation. This feature will not be applied to any newly purchased Tier 1 vehicles.

CHANGES IN GAME ECONOMY

The income of all vehicles from Tier V to the Tier X, except SPGs, will be increased. The changes will also be applied to Premium vehicles. Premium tanks up to Tier VIII will be equivalent to the most profitable Tier VIII vehicles. The income of less profitable vehicles will be increased.
The income of other Tier VIII vehicles will remain unchanged OPTIMIZATION OF SNIPER MODE VIEW

This is just a mechanism for reticle stabilization in sniper mode. It helps a lot during aiming on railroads, crushed fences, and other rough terrain. You can fire faster, since you won’t have to wait until the tank stabilizes itself on this difficult terrain. It’s really useful and after internal tests we decided to implement it.

NEW PREMIUM TANKS

In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank. But we won’t add the Sexton, because there will be too many changes for SPGs in the next update and we want to analyze their performance first.

USING IN-GAME PHYSICS

“A mechanism was added, which allows determining what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.”

This sentence means that there is not only a mechanism, but that this actually works. We will provide you with more details in further patch notes.

SUPER-HEAVY SPALL LINER
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe, E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b, TOG II* If any of these tanks has a spall liner installed, it will be automatically changed to the new super-heavy version, which will be moved to your depot. We’ll move it there first, since the new spall liner weighs 1.5 times more, and may not be compatible with your current vehicle set-up.

NEW CAMOUFLAGE MECHANICS

Prior to the update we will release a separate document about these new mechanics. Stay tuned.

TURRET SHIFT FOR E-100

The turret on the E-100 will be shifted forward by about 30 cm (scaled).


Jewel_Thief
Premium Tank Restoration
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23.05.2013 17:11:18
 
Subject: Premium Tank Restoration
Link on message: #4503905

View Postnineshotwonder, on May 23 2013 - 03:26, said: Just out of curiosity, what sub-category did you guys submit your tickets under? I put mine under In-game Goods

Jewel_Thief: This is correct.  :great:
We'll continue to monitor this thread in case anyone else has any pressing questions.
~JT


dance210
really?...again....?
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23.05.2013 14:11:42
 
Subject: really?...again....?
Link on message: #4503617

dance210: Every Mon and Thurs morning for approximately 30 minutes.


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