Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: General Chat
Link on message: #12834415
Link on message: #12834415
_BobaFett: General what?
Oh that.
I forgot it existed again.
Oh that.
I forgot it existed again.
Subject: If people are asking questions then something is amiss
Link on message: #12834316
Mojo_Riesing, on May 19 2021 - 13:01, said:
I'm not familiar with the WoWships Christmas box issue but i'd imagine the "box" concept is like the boxes offered during the Holidays on WoT. For now, i'll just take your word that yes, those were "rigged". However i'd make three points here that are relevant. Whatever happened, per your accounting, happened with WoWships boxes, not WoT so whatever happened seems to be confined there. The "Holiday" boxes and similar concepts are NOT a main feature of the game and are in and of themselves borderline gambling and subject to questions of their own. The post over all, and my response we really more about the GAME and how the interactions between players and programming are conducted...fairly or "rigged". SO, you are kind of "off-topic" here, though otherwise the comment you made is marginally interesting.
Link on message: #12834316

I'm not familiar with the WoWships Christmas box issue but i'd imagine the "box" concept is like the boxes offered during the Holidays on WoT. For now, i'll just take your word that yes, those were "rigged". However i'd make three points here that are relevant. Whatever happened, per your accounting, happened with WoWships boxes, not WoT so whatever happened seems to be confined there. The "Holiday" boxes and similar concepts are NOT a main feature of the game and are in and of themselves borderline gambling and subject to questions of their own. The post over all, and my response we really more about the GAME and how the interactions between players and programming are conducted...fairly or "rigged". SO, you are kind of "off-topic" here, though otherwise the comment you made is marginally interesting.
Elias_K_Grodin: Thanks for making this statement. I couldn't have said it
better. The truth is our matchmaker for Random Battles divides
up players in queue into 2 teams of similar vehicle tiers and sets
limits on certain vehicle types....period. Regarding the Santa
Container issue mentioned from the WOWS side, I think this covers
it here: https://forum.worldo...5-santa-crates/ "One
accurate measurement is worth a thousand expert opinions." - Grace
Hopper, United States Navy
Subject: If people are asking questions then something is amiss
Link on message: #12834316
Mojo_Riesing, on May 19 2021 - 13:01, said:
I'm not familiar with the WoWships Christmas box issue but i'd imagine the "box" concept is like the boxes offered during the Holidays on WoT. For now, i'll just take your word that yes, those were "rigged". However i'd make three points here that are relevant. Whatever happened, per your accounting, happened with WoWships boxes, not WoT so whatever happened seems to be confined there. The "Holiday" boxes and similar concepts are NOT a main feature of the game and are in and of themselves borderline gambling and subject to questions of their own. The post over all, and my response we really more about the GAME and how the interactions between players and programming are conducted...fairly or "rigged". SO, you are kind of "off-topic" here, though otherwise the comment you made is marginally interesting.
Link on message: #12834316

I'm not familiar with the WoWships Christmas box issue but i'd imagine the "box" concept is like the boxes offered during the Holidays on WoT. For now, i'll just take your word that yes, those were "rigged". However i'd make three points here that are relevant. Whatever happened, per your accounting, happened with WoWships boxes, not WoT so whatever happened seems to be confined there. The "Holiday" boxes and similar concepts are NOT a main feature of the game and are in and of themselves borderline gambling and subject to questions of their own. The post over all, and my response we really more about the GAME and how the interactions between players and programming are conducted...fairly or "rigged". SO, you are kind of "off-topic" here, though otherwise the comment you made is marginally interesting.
Hey_man_Gneis_shot: Thanks for making this statement. I couldn't have said it
better. The truth is our matchmaker for Random Battles divides
up players in queue into 2 teams of similar vehicle tiers and sets
limits on certain vehicle types....period. Regarding the Santa
Container issue mentioned from the WOWS side, I think this covers
it here: https://forum.worldo...5-santa-crates/ "One
accurate measurement is worth a thousand expert opinions." - Grace
Hopper, United States Navy
Subject: Incoming! The Crystal Challenge: Hunt the Kampfpanzer 07 RH!
Link on message: #12834303
Link on message: #12834303
stabbymckill: Good morning Tankers,
Now's your chance to earn the Kampfpanzer 07 RH! Complete these challenges between May 21 and May 31 to unlock it and it's striking "Rock Crystal" 2-D style. Get the full details on the challenge in the article here.
Now's your chance to earn the Kampfpanzer 07 RH! Complete these challenges between May 21 and May 31 to unlock it and it's striking "Rock Crystal" 2-D style. Get the full details on the challenge in the article here.
Subject: Cards for sale
Link on message: #12834279
Link on message: #12834279
churchill50: I bought one offer with a camo style + ~250 gold (if I remember
correctly, I didn't care about the gold) for $5, just because I
liked the camo style and had never seen it before. It was the
Battle for Moscow style seen here: https://www.mmowg.ne...tylization-set/ Other
than that, all the rest of the "deals" I've received have been hard
passes.
Subject: DAILY DEALS, REALLY?
Link on message: #12834189
Link on message: #12834189
Elias_K_Grodin: Heyo Platoon! Thank you for letting us know your feedback on
the Daily Deals. A majority of the deals offered "Common Daily
Deals" which include in-game items and Premium Account. The
upgraded deals are more rare and don't drop regularly so you will
have to check back the next day if you didn't snag one during the
catching. For more information and details about Daily Deals,
find there here:https://worldoftanks...ily-deals-0521/
Subject: DAILY DEALS, REALLY?
Link on message: #12834189
Link on message: #12834189
Hey_man_Gneis_shot: Heyo Platoon! Thank you for letting us know your feedback on
the Daily Deals. A majority of the deals offered "Common Daily
Deals" which include in-game items and Premium Account. The
upgraded deals are more rare and don't drop regularly so you will
have to check back the next day if you didn't snag one during the
catching. For more information and details about Daily Deals,
find there here:https://worldoftanks...ily-deals-0521/
Subject: So hear me out...just throwing something out here
Link on message: #12834145
TheJeep1, on May 19 2021 - 01:21, said:
Many games use that system already, like Age of Empires, BattleField and CoD, all of which are pay once and play. WG makes money as people play, alienating new players will not make money. Just so you know, I love your idea, I would much prefer to play on a separate server with dedicated serious players, but it will never happen.....at least in the near future anyway.
Link on message: #12834145

Many games use that system already, like Age of Empires, BattleField and CoD, all of which are pay once and play. WG makes money as people play, alienating new players will not make money. Just so you know, I love your idea, I would much prefer to play on a separate server with dedicated serious players, but it will never happen.....at least in the near future anyway.
Elias_K_Grodin: We're always looking for new and fresh ideas not just among the
team but also from our player community as well. As with
many other online multi-player team based games with random
matchmaking, pairing up skilled players with newcomers can expose a
sizeable gap in the type of gameplay one would expect. Any
suggestions are welcome no matter how feasible or experimental they
might be and thank you for keeping this discussion constructive and
fresh! "If you get the objectives right, a lieutenant can
write the strategy." - George C. Marshall, United States Army
Subject: So hear me out...just throwing something out here
Link on message: #12834145
TheJeep1, on May 19 2021 - 01:21, said:
Many games use that system already, like Age of Empires, BattleField and CoD, all of which are pay once and play. WG makes money as people play, alienating new players will not make money. Just so you know, I love your idea, I would much prefer to play on a separate server with dedicated serious players, but it will never happen.....at least in the near future anyway.
Link on message: #12834145

Many games use that system already, like Age of Empires, BattleField and CoD, all of which are pay once and play. WG makes money as people play, alienating new players will not make money. Just so you know, I love your idea, I would much prefer to play on a separate server with dedicated serious players, but it will never happen.....at least in the near future anyway.
Hey_man_Gneis_shot: We're always looking for new and fresh ideas not just among the
team but also from our player community as well. As with
many other online multi-player team based games with random
matchmaking, pairing up skilled players with newcomers can expose a
sizeable gap in the type of gameplay one would expect. Any
suggestions are welcome no matter how feasible or experimental they
might be and thank you for keeping this discussion constructive and
fresh! "If you get the objectives right, a lieutenant can
write the strategy." - George C. Marshall, United States Army
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12834139
_BobaFett, on May 19 2021 - 09:00, said: Wow. They look almost identical. It's no wonder people mixed
them up.
Link on message: #12834139

Elias_K_Grodin: I also agree that both topics are identical in nature and there is
no reason why both should be separate. So I merged the two
topics together so there can be both deniers and claimers
discussing on the same thread.
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12834139
_BobaFett, on May 19 2021 - 09:00, said: Wow. They look almost identical. It's no wonder people mixed
them up.
Link on message: #12834139

Hey_man_Gneis_shot: I also agree that both topics are identical in nature and there is
no reason why both should be separate. So I merged the two
topics together so there can be both deniers and claimers
discussing on the same thread.
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12834120
Kliphie_Reborn, on May 19 2021 - 09:59, said: One was supposed to be for the Claimers, the other for the
Deniers. As usual, the forumites do what they want and
completely ignored the request.
Link on message: #12834120

_BobaFett: Wow. They look almost identical. It's no wonder people mixed
them up.
Subject: Stupid question....
Link on message: #12834118
Link on message: #12834118
_BobaFett: There are no stupid questions, only stupid answers.
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12834114
Link on message: #12834114
_BobaFett: Why are there two of the same topic?
Subject: PSA- Update is a mod-breaker
Link on message: #12834111
Link on message: #12834111
_BobaFett: Modding is one of my favorite things about PC gaming. It's great
fun. There's nothing wrong with it.
Subject: Equipment for the Tiger I
Link on message: #12833958
Manimal__, on May 18 2021 - 23:51, said: You won't be blind if you have lights or med doing
the spotting for you. But you're pro and you know best.
Link on message: #12833958

_BobaFett: As if relying on teammates ever worked.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12833911
Nixeldon, on May 19 2021 - 06:56, said: SBMM makes a distinction between players based on their skill
rating and allocates them accordingly. SBMM treats players
differently according to their skill rating. SBMM has to
discriminate to function. No one said anything about the
"good team" or the "bad team". Strong players bring their teams
higher win chances, weak players bring their teams lower win
chances. Under this "swap" system, the individual player's ability
to influence their team's win chances is diminished.
This is precisely because SBMM is discriminatory toward
players based on their relative skill. "Good" players
have to receive worse teammates on average to compensate for their
higher win chance. "Bad" players have to receive better teammates
on average to compensate for their lower win chances. Just because
your colors match at the end doesn't change how they got there.
Link on message: #12833911

DeviouslyCursed: Yep. 100%. These are the facts that the SBMM crowd won't
admit.
Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12833777
SimplyPzB2, on May 18 2021 - 20:03, said: Your babble about stock vs pimped tanks is also
meaningless. A very good player in a stock tank will beat a
noob in a pimped tank every time.
SimplyPzB2, on May 18 2021 - 20:03, said: You can't just look at 'half' the equation. You can't, on one
hand cry about getting worse teamates, but on the other hand not
cry for the original team that had a worse team.
SimplyPzB2, on May 18 2021 - 20:03, said: Sbmm can NEVER 'discriminate' against any player, good or bad?
SimplyPzB2, on May 18 2021 - 20:03, said: Why? Because under sbmm, both teams are roughly equal.
Under sbmm you can never be 'put on the bad team', because there
can be no bad team under sbmm. Nor can you be put 'on the
good team', because one team is never better than the other team.
SimplyPzB2, on May 18 2021 - 20:03, said: What most people who make this mistake are doing is comparing half
the current mm with half the sbmm. They take a player
on a good team under the current mm, then look at the team he'd be
on under sbmm. Then they say "he's getting worse
teammates". That's not how it works.
Link on message: #12833777

DeviouslyCursed: THANK YOU! You just admitted a major problem with SBMM! You
just acknowledged my point about the problem with playing stock
tanks in account rated SBMMs! The sad thing is, you probably
don't even realize it. Your comparison of a purple in a stock
tank beating a red in a fully researched or OP tank is a benefit of
Random MM! Where you don't get punished for playing stock or
underpowered tanks. If you can still play better than the average
player, you're still helping your team! BUT, under your SBMM the
purple will be paired off against ANOTHER PURPLE! For my
concern to be 'babble' (as you put it), your statement would have
to be: "A very good player in a stock tank will beat another very
good player in a pimped tank 50% of the time." And you and I and
everyone else knows that is pure BS! That's why you used
"a noob" in your example, but he's not pared off against a noob!
He's paired off against another purple! Thank you for
acknowledging that SBMM sucks because of the issue I brought up!
Not even you were foolish enough to pretend a purple in a stock can
beat a purple in a good tank. That also means the match isn't
balanced! And we're not talking a little bit off, we're talking
purple in good tank gets to farm the reds and the stock purple!
Thank you, thank you, thank you! SBMM sucks. You heard it here from
SimplyPzB2!

DeviouslyCursed: You can't just look at 'half' the equation. You can't, on one
hand cry about getting worse teams, but on the other hand not cry
about some people being gifted good teammates and others getting
shafted with reds. Have you not noticed I'm frequently using
your own words and rationalizations against you? Do you not realize
that I can do this and it makes perfect sense because there are
pluses and minus to both sides, and which one is better depends on
how you subjectively weight the pluses and minuses for each
MM?

DeviouslyCursed: Yes, it can and does.

DeviouslyCursed: And to make those teams fair, you have to punish good
players, and reward bad ones.

DeviouslyCursed: I'm not using half and half. I'm using all under one, and all
under the other. And that's exactly how it works. Using your
example teammates team
1 team
2purple
2
3red
12
11 Which teammates are demonstrably worse? What if this
happens 6 times? under SBMMteammates team
1 team
2purple
12
18red
72
66 One set of teammates is clearly better. Why is one player
punished with worse teammates?These sets of teammates are not
equal, and this is not fair. under Random MMteammates
team 1
team
2purple
15
15red
69
69 The 2 players are treated equally and fairly, neither gets
a built in bonus due to MMGranted, small sample size it generally
won't be perfect, but over time, yes, they are the same. Any
advantage a player gets from the Random MM, they have EARNED with
solid play, and contributing to their team's victory.Under SBMM
less skilled player are GIVEN better teammates, and good players
are PENALIZED with worse teammates, all so some people will stop
crying about some unbalanced games.
DeviouslyCursed
A Grille Bounces a Premium Shot off a Obj 279 Rear plate from 20yds away?
19.05.2021 03:51:51
Subject: A Grille Bounces a Premium Shot off a Obj 279 Rear plate from 20yds away?
Link on message: #12833731
Der_Freischutz, on May 18 2021 - 03:08, said: Yeah... no wonder this game gets less than 50% reviews on Steam...
It would be one thing if something like this was rare... but
it's not...
Link on message: #12833731

DeviouslyCursed: Didn't even read the Steam reviews did you? Just a bunch of
whiney little turds who are mad they can't link existing accounts.
But what would you expect from someone who can't even pen the back
plate of a 279e with a Grille...
Subject: Incoming! Lightside Vs Darkside event: choose a side!
Link on message: #12833652
Link on message: #12833652
Einzelganger7: Uh... does anybody know what happened with this event? Which side
won?
Subject: VE (Victory in Europe) Day Event Feedback Request
Link on message: #12833638
Link on message: #12833638
Einzelganger7: I think the reason people didn't noticed was because the game never
got the typical garage in the streets of Berlin, they always
released it but this time they just bringed the discounts, few
missions and that is it.
p.s: sorry for the potato quality, it is an old screen capture but just as I said, we used to have that garage each year.

p.s: sorry for the potato quality, it is an old screen capture but just as I said, we used to have that garage each year.

Subject: Suggestions
Link on message: #12833635
Link on message: #12833635
DomoSapien: So, you can link your steam account to your Wargaming.net ID in
order to login with Steam, however there is currently no way to
download/install the Steam version of World of Tanks for use with
existing accounts.
That said, to my knowledge there aren't many advantages to using the Steam version as it simply launches WGC. If you like being able to launch WoT via your Steam client, you can click Games>Add a Non-Steam Game to my Library in order to add WGC to your Steam launcher.
If you'd like to use your Steam credentials to log in to the WoT Portal, you can bind your steam account to your WG.net ID under 'account support' in the top right drop-down menu that shows up when you click on your username.
That said, to my knowledge there aren't many advantages to using the Steam version as it simply launches WGC. If you like being able to launch WoT via your Steam client, you can click Games>Add a Non-Steam Game to my Library in order to add WGC to your Steam launcher.
If you'd like to use your Steam credentials to log in to the WoT Portal, you can bind your steam account to your WG.net ID under 'account support' in the top right drop-down menu that shows up when you click on your username.
Subject: VE (Victory in Europe) Day Event Feedback Request
Link on message: #12833625
Link on message: #12833625
DomoSapien: Tankers,
Recently we held an event to commemorate the 76th Anniversary of Victory Day in Europe.
The event featured a host of missions, sales, and 2D Styles for purchase.
You can refresh your memory by checking out the article on our news portal. That said, VE Day didn't generate a ton of chatter on the forums so I figured it couldn't hurt to put up a feedback request to hear your thoughts on the event.
Please share your feedback below. Thanks!
Recently we held an event to commemorate the 76th Anniversary of Victory Day in Europe.
The event featured a host of missions, sales, and 2D Styles for purchase.
You can refresh your memory by checking out the article on our news portal. That said, VE Day didn't generate a ton of chatter on the forums so I figured it couldn't hurt to put up a feedback request to hear your thoughts on the event.
Please share your feedback below. Thanks!
Subject: Isn't it amazing how War Gaming never really listens to us?
Link on message: #12833551
GeneralButtBuster, on May 18 2021 - 11:44, said: Times when WG made, proposed, or cancelled changes based on player
feedback:
-Crew 2.0
-First premium ammo rebalance trial
-Wheeled tank nerfs in 2020
-Removal of reward tanks from ranked battles
-Addition of popular game modifiers into the game(Team HP bar, track repair timer, for example)
-Return of special gamemodes
-Arty reworks
-HE reworks
-Map rebalancing
-Changes Steel Hunter vehicles
-Changes to the techtree structure in 2019-2020
These are just the ones I can think of off the top of my head and which have occured recently. This isn't to say there are times when WG seems to ignore out feedback, or times when they are slow to react to it, but in the end when the community makes a big deal about something changes seem to happen, and certainly saying that WG never listens to us is incorrect. OP, please stop making players feel helpless, because that's exactly how changes aren't made, when players don't give feedback.
Also remember, your feedback doesn't represent to feedback of the whole playerbase, just because WG does something you don't like doesn't mean its something no one likes. WG has to act in favor of the majority, thats how they make profits, you give your feedback to cast your vote, but in the end the option with the most votes wins.
Link on message: #12833551

-Crew 2.0
-First premium ammo rebalance trial
-Wheeled tank nerfs in 2020
-Removal of reward tanks from ranked battles
-Addition of popular game modifiers into the game(Team HP bar, track repair timer, for example)
-Return of special gamemodes
-Arty reworks
-HE reworks
-Map rebalancing
-Changes Steel Hunter vehicles
-Changes to the techtree structure in 2019-2020
These are just the ones I can think of off the top of my head and which have occured recently. This isn't to say there are times when WG seems to ignore out feedback, or times when they are slow to react to it, but in the end when the community makes a big deal about something changes seem to happen, and certainly saying that WG never listens to us is incorrect. OP, please stop making players feel helpless, because that's exactly how changes aren't made, when players don't give feedback.
Also remember, your feedback doesn't represent to feedback of the whole playerbase, just because WG does something you don't like doesn't mean its something no one likes. WG has to act in favor of the majority, thats how they make profits, you give your feedback to cast your vote, but in the end the option with the most votes wins.
Elias_K_Grodin: Thank you for pointing this out. To those that feel that WG or
the WoT NA team aren't listening to you, we always strive to
improve our 2-way communications but sometimes we fall short of
that. The proposed changes to be tested out on the SuperTest
are very much dependent on feedback and sentiment gathered not only
from the testers but from comments and feedback provided on all of
our moderated platforms including the Forums. Any sentiment
and feedback provided here will be taken note of and used for
future considerations. "None of us can change our yesterdays
but all of us can change our tomorrows." - Colin Powell, United
States Army
Subject: Isn't it amazing how War Gaming never really listens to us?
Link on message: #12833551
GeneralButtBuster, on May 18 2021 - 11:44, said: Times when WG made, proposed, or cancelled changes based on player
feedback:
-Crew 2.0
-First premium ammo rebalance trial
-Wheeled tank nerfs in 2020
-Removal of reward tanks from ranked battles
-Addition of popular game modifiers into the game(Team HP bar, track repair timer, for example)
-Return of special gamemodes
-Arty reworks
-HE reworks
-Map rebalancing
-Changes Steel Hunter vehicles
-Changes to the techtree structure in 2019-2020
These are just the ones I can think of off the top of my head and which have occured recently. This isn't to say there are times when WG seems to ignore out feedback, or times when they are slow to react to it, but in the end when the community makes a big deal about something changes seem to happen, and certainly saying that WG never listens to us is incorrect. OP, please stop making players feel helpless, because that's exactly how changes aren't made, when players don't give feedback.
Also remember, your feedback doesn't represent to feedback of the whole playerbase, just because WG does something you don't like doesn't mean its something no one likes. WG has to act in favor of the majority, thats how they make profits, you give your feedback to cast your vote, but in the end the option with the most votes wins.
Link on message: #12833551

-Crew 2.0
-First premium ammo rebalance trial
-Wheeled tank nerfs in 2020
-Removal of reward tanks from ranked battles
-Addition of popular game modifiers into the game(Team HP bar, track repair timer, for example)
-Return of special gamemodes
-Arty reworks
-HE reworks
-Map rebalancing
-Changes Steel Hunter vehicles
-Changes to the techtree structure in 2019-2020
These are just the ones I can think of off the top of my head and which have occured recently. This isn't to say there are times when WG seems to ignore out feedback, or times when they are slow to react to it, but in the end when the community makes a big deal about something changes seem to happen, and certainly saying that WG never listens to us is incorrect. OP, please stop making players feel helpless, because that's exactly how changes aren't made, when players don't give feedback.
Also remember, your feedback doesn't represent to feedback of the whole playerbase, just because WG does something you don't like doesn't mean its something no one likes. WG has to act in favor of the majority, thats how they make profits, you give your feedback to cast your vote, but in the end the option with the most votes wins.
Hey_man_Gneis_shot: Thank you for pointing this out. To those that feel that WG or
the WoT NA team aren't listening to you, we always strive to
improve our 2-way communications but sometimes we fall short of
that. The proposed changes to be tested out on the SuperTest
are very much dependent on feedback and sentiment gathered not only
from the testers but from comments and feedback provided on all of
our moderated platforms including the Forums. Any sentiment
and feedback provided here will be taken note of and used for
future considerations. "None of us can change our yesterdays
but all of us can change our tomorrows." - Colin Powell, United
States Army
Subject: Prime Gaming Loot Available - Rock Out!
Link on message: #12833501
Link on message: #12833501
Jambijon: Greetings Metal Heads, The Prime Gaming Rock Out loot is
available! For more details on your gear and how to grab
them, check out the article below:
Rock Out With Prime Gaming!



Rock Out With Prime Gaming!




Subject: Why do Some Argue Against Skill Based MM?
Link on message: #12833463
SimplyPzB2, on May 18 2021 - 05:52, said: Actual conversation, refreshing... - Let's debunk... - Longer queue
times: "Would" occur if the skill balance occurred "during"
team generation, i.e. if they factored in skill like they do tiers
and tank types. BUT, that's not how sbmm works. Sbmm
uses the current mm exactly as it works now - i.e. no additional
time. THEN, after the teams are created, simply swaps a few players
between teams to balance team skill. Sorting 30 players is
milliseconds of work for a computer. - I will agree pulling out the
miracle win is great. BUT, out of every 100 battles you
were 'supposed to lose', you'll only pull out 10-15
wins. Those 10-15 wins rely heavily on luck, on the
better team being lazy/sloppy/stupid. And 10-15 great wins
does NOT balance out 85-90 crapfest losses. - You are 100% wrong on
how sbmm assigns better/worse teammates. sbmm doesn't assign
anyone better/worse teamates. It assigns ALL PLAYERS BALANCED
TEAMS. If 100% of your battles are between balanced teams,
you the individual, are never burdened by 'more reds' - because the
enemy team has the same number of reds. Nor are you ever
gifted by 'more purples' - because the enemy team has the same
number of purples. - Your simple fact statement is wrong.
random generates unfair battles about 40% of the time. That's
back up by tons of data. Neatoman posted an 18,000 battle
data set showing this. But within that data set, 100%
of the balanced battles were exactly that balanced. Not a
single balanced battle was 'unfair'. The mistake you
are making is you are comparing a stacked team generated under the
current random mm vs. a balanced team generated under sbmm.
That's apple to oranges. - I have to laugh at your "I won't
play sbmm"... it's truly funny. You do realize that 60%
of all your battles WERE BALANCED? Right? I mean you do
get 6/10 of all your battles ARE BALANCED? Kinda makes
your anit-sbmm position look rather foolish...
Link on message: #12833463

DeviouslyCursed: That is how most SBMM systems work. I've yet to see any SBMM
in any game work like you are stating it does. That's your version
of SBMM that you have envisioned. There are SBMM out there was does
work exactly as I said. Acting like your version of SBMM is the
only possibly one is foolish in the extreme. I am talking about
SBMM in general, because if you and others convince WG to implement
it, there is no guarantee they will use the version you are talking
about. You completely ignored my point about teammates. You
step around it deliberately because you know I'm right. Use SBMM
and take 100 battles from a purple player, and 100 battles from a
red player. Tally up their 14 teammates over all those 100 battles.
The purple players teammates look vastly different than the red
players teammates. FACT. SBMM would assign players different
teammates. FACT. It discriminates against one player, and gives
another a benefit. FACT. ***Acknowledge this or show me with
examples how the person's TEAMMATES will be the same despite the
matches being forced to balance.*** This conversation is going to
end quick and return to insults if you can't do this one simple
thing. I will not continue an open discussion with a dishonest
participant. Let me put it another way: The very FACT that
SBMM is moving people around means it is, 100% verified by this
process, discriminating against some players based on the metric it
is using to move people. You laughing at me saying I won't
play if SBMM with account side is implemented. That's because you
don't understand, again, what I am talking about, and the massive
problems with account wide elo ratings. You play an average tank
for you, you are rated properly, you play one of your best tanks,
you will be underrated and win more. If you keep playing your best
tanks, now your elo is based on your best tanks. The moment you
switch to a bad tank, or a stock tank, you are gimping your team
because the SBMM expects you to perform at your best tanks level,
but you won't. Account wide SBMM is the death of the game. It has
nothing to do with "balanced" battles. In fact, it is because the
SBMM will deliberately make unbalanced battles while trying to
balance them when you play crappy tanks or stock tanks. I've
stopped playing every MOBA I've ever tried specifically because of
this issue.
Subject: Isn't it amazing how War Gaming never really listens to us?
Link on message: #12833453
bake3020, on May 18 2021 - 14:44, said: I mean, here we are again, 2, count them, 2 announcements on
another round of the failed ammo rebalance that is not
needed. They apparently do not want any comment from the
peanut gallery as they did not include the "Forum Discussion" link
as they normally do and that should tell you all you need to know
about their plans. Notice how they are now going to send the
failed results to the failed supertest bunch who have a rich
history of letting improperly balanced ideas out on to the battle
field where normal players have to put up with it until it finally
brews into a major S/storm before they will even take a look of any
kind, at it. For example: EBR's seems to keep coming to mind
as well as the old Type 59. Where does this leave you, the
normal player? I guess we will soon see but I would say:
B.O.H.I.C.A. and you need to prepare.
kapri25, on May 18 2021 - 15:18, said: I'm guessing you have to be blind, mentally disabled, or blindly
work for WG to not see the slow killing of the game that WG is
doing. Events that people enjoy either get removed or so nerfed and
events that people clearly despise get pumped up despite the clear
opinion of the majority of the player base. The continuous power
creep that seems to come with each new tank introduced. RNG is
still stupidly high. Imagine a game that you're driving an Object
264 8 and shooting gold with none of your shots penning despite
that you (yes I) am aiming at weak spots but they bounce and you
see the flash of them hitting the weak spot. A
balanced game experience for each battle. 1/15 or 15/1 is
normal...how is that fun for the losing team....especially that it
happens most matches. I know SBMM won't work but MM is really
screwed up now. +2/-2 MM is bad especially at higher tiers. Might
not die tomorrow but this game (server really) is dying. The
numbers are going down and only go up during "events." And most of
them are bots. So tell me. What evidence do you have in
contradiction? Or are you going to use an argument over a person
that has an account solely for forum use only?
bake3020, on May 18 2021 - 15:44, said: Common sense, it's a trait that you must be, oh wait, I keep
forgetting your a WG shill. Never mind. There was no trouble,
until you drummed it up buster. Grew up with the show, I am much
older than you think and seen so much more that you most likely
ever will. I know why they operate as they do and to speak it
would get me banned. Go figure.
Link on message: #12833453

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed: If WG listened to people like you, WoT would never have made
it to the 10 year mark. And bake, common sense? Really? You're
one of the most delusional, non-sensical people on this forum.
Common sense hasn't touched that brain of yours in the last decade.
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12833451
Projectile_Misfired, on May 18 2021 - 09:38, said: I don't do "imgur" (or whatever that image hosting site is),
so I can't post any pictures. But, I can describe my experience.
My "proof" of "MM predetermining battles": At the start of
EVERY match I've ever played (even before the Countdown time
starts), there's a list of the players and tanks for both teams.
These are the players/tanks waiting in the "queue" that MM has
"predetermined" (before any battle even commences) will be playing
in the current battle. Furthermore, MM has "predetermined" which
"team" each of these players/tanks will be on. My "proof" of
"RNG manipulation": At random times while playing, I will come
across an AFK player. Realizing that they are AFK and aren't going
to move, I position myself to where I can take shots at either
their side or back (easiest to pen). While shooting at the same
spot, my shots go: 112 HP damage 101 HP damage Critical Hit - no
damage 115 HP damage Ricochet No pen 103 HP damage and so on, until
they are dead If RNG wasn't "manipulating" the hits, I would have
penned every shot and done the same amount of HP damage each shot.
Hope that helps OP.
Link on message: #12833451

KRZYBooP: At this time this is how MM currently works and information
about how it currently works can be found HERE.Looks at the queue and selects Tanks based on
class restrictions, what's available, platoons, and of course
tiers. Note player skill is not accounted for in random
battles cause that is what makes the game mode random. Keep in mind
that even a tomato in the eyes of XVM or other ranking sites can
have a great game. Thus making a lower-rated team able to beat a
higher-ranked one. Platoons, where two players are in the same clan
and are great, are going to perform better due to other players
just following along. If you are on your own and it is in the
late game then you are more liable to do what best interests you.
This means staying hidden to preserve health, and get more chances
to hit other players for damage before getting destroyed These are
all from my own personal experiences and understandings of the
game.
The manipulation that you described is how the game mechanics work and can be explained HERE & HERE.Playing in a tiered system of tanks where lower-tier tanks fight higher-tier ones is only possible with these mechanics in place. If you weren't able to bounce a shell from a higher tier then there wouldn't be a reason to play bottom tier matches This is one of the reasons WG decided to move to 3/5/7 then later on more templates and game modes were introduced to help out the tiers where the most credits can be made. The situation that you described where you are shooting an AFK is how the game is supposed to work in regards to dispersion, trajectories, and penetration mechanics. No matter what tank you are in there is going to be a dispersion value. This mechanic is what makes "lined up" shots miss, bounce, hit the dirt, and more annoying things. This compounds your frustration if you are playing a tank with a higher than average reload cause "the game" took a damaging shot away from you. Logically the closer you are to the tank the better your chance of hitting but with dispersion still being a thing the round can still get bounced. I noticed it's even worse if you let RNG Jesus take the wheel. By that, I mean to lock your target and fire willy nilly at the enemy. Now all this being said, there is still a chance of what I can only call is Tomato Paste. When the WTFFFFFFFUUUUUU's start to fly. In addition to that, WG Devs have never called anything in this game 100% done and never going to change again.A lot of data is looked at constantly on why specific tanks are being picked constantly and what can be done to make other tanks not played as often more relevant. All while continuing to add in new mechanics that will then require more balancing and changes cause there is stuff that you can't predict in a short playtime. There is always someone that figures out a loophole or new way to play to make the equipment feel unfair.
I am not a good player but have failed enough to understand what is going on most of the time when I make a risky play, or try to go to a "new" spot that no one ever in ten years has tried then immediately go back to my garage and realize, "OOHHHH that's why that is not a good spot to be in."
The manipulation that you described is how the game mechanics work and can be explained HERE & HERE.Playing in a tiered system of tanks where lower-tier tanks fight higher-tier ones is only possible with these mechanics in place. If you weren't able to bounce a shell from a higher tier then there wouldn't be a reason to play bottom tier matches This is one of the reasons WG decided to move to 3/5/7 then later on more templates and game modes were introduced to help out the tiers where the most credits can be made. The situation that you described where you are shooting an AFK is how the game is supposed to work in regards to dispersion, trajectories, and penetration mechanics. No matter what tank you are in there is going to be a dispersion value. This mechanic is what makes "lined up" shots miss, bounce, hit the dirt, and more annoying things. This compounds your frustration if you are playing a tank with a higher than average reload cause "the game" took a damaging shot away from you. Logically the closer you are to the tank the better your chance of hitting but with dispersion still being a thing the round can still get bounced. I noticed it's even worse if you let RNG Jesus take the wheel. By that, I mean to lock your target and fire willy nilly at the enemy. Now all this being said, there is still a chance of what I can only call is Tomato Paste. When the WTFFFFFFFUUUUUU's start to fly. In addition to that, WG Devs have never called anything in this game 100% done and never going to change again.A lot of data is looked at constantly on why specific tanks are being picked constantly and what can be done to make other tanks not played as often more relevant. All while continuing to add in new mechanics that will then require more balancing and changes cause there is stuff that you can't predict in a short playtime. There is always someone that figures out a loophole or new way to play to make the equipment feel unfair.
I am not a good player but have failed enough to understand what is going on most of the time when I make a risky play, or try to go to a "new" spot that no one ever in ten years has tried then immediately go back to my garage and realize, "OOHHHH that's why that is not a good spot to be in."
Subject: Incoming! Supertest results lead to more changes for HE and SPG's.
Link on message: #12833406
Link on message: #12833406
KRZYBooP: Howdy Boom Jockeys! The results of the HE and SPG
Supertest can be found in the following link HERE. There is a lot of information to
summarize for this forum post so it's best to check it out on our
news article. Goals for these changes were to (in my opinion)
make tank classes feel like their role is maintained, make HE
shells an actual viable option for all tanks, and stop the massive
unintended side effects of the Shells. The Supertest is
starting today (18MAY) with changes to the following
vehicles available from the first Common Test of Update
1.13. These are the nine vehicles will go to the Supertest:
IX
Type 4 Heavy
X
Type 5 Heavy
X
XM551 Sheridan
IX
T49
VI
KV-2
VI
KV-2 ®
X
Panhard EBR 105
IX
Panhard EBR 90
VIII
Panhard AML Lynx 6x6 We will
also test system changes to AP shell alpha damage for all SPGs, as
well as certain improvements to particular vehicles. After being
evaluated in the Supertest and adjusted accordingly, the suggested
changes will most likely be added to the first Update 1.13 Common
Test so everyone can check them. Please note that these
changes aren't final. For more information on these changes
click HERE.









Subject: Just when you think Daily Deals couldn't get any worse
Link on message: #12833397
Link on message: #12833397
Einzelganger7: The only interesting deal I've seen so far is an offer for the
Borsig 3D style but it is so bloated, when they released it the
price was 10 dollars, this offer costs 17.64...
Subject: BattlePass Seasons and the rest of 2021?
Link on message: #12833386
Link on message: #12833386
Einzelganger7: My guess is the other two seasons will have once again 2 spotlight
tanks instead of 3 but they will end faster.
Subject: Daily squeels. Ned Beatty stand in auditions.
Link on message: #12833378
Link on message: #12833378
Einzelganger7: Literally I am just getting duplicated offers and none is
worthy.
Subject: PSA: SPG and HE Supertest
Link on message: #12833364
Block Quote we expect tanks that are designed to be hard nuts to crack in hull-down positions will fulfill their role even better and you will have to find a way to flank them on the battlefield.
Link on message: #12833364
Block Quote we expect tanks that are designed to be hard nuts to crack in hull-down positions will fulfill their role even better and you will have to find a way to flank them on the battlefield.
Einzelganger7: Is like a bad joke because wargaming itself knows
that in most cases it's impossible to do so since the maps
have three lanes (sometimes only two) with no way to flank, so now
the issue will be the maps, not HE.
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12833358
Link on message: #12833358
Elias_K_Grodin: Heyo Platoon, I lost track of how many "match rigging" posts
and threads have popped up in the past week and many of the
conversations appear to be carbon copies of each other. Unless
there is something "unique" about this post, I'm inclined to merge
this topic with one that is almost identical.
Also please make sure you discuss the topic and remain respectful in doing so.
Also please make sure you discuss the topic and remain respectful in doing so.
Subject: Calling all MM & RNG Rigging Claimers!
Link on message: #12833358
Link on message: #12833358
Hey_man_Gneis_shot: Heyo Platoon, I lost track of how many "match rigging" posts
and threads have popped up in the past week and many of the
conversations appear to be carbon copies of each other. Unless
there is something "unique" about this post, I'm inclined to merge
this topic with one that is almost identical.
Also please make sure you discuss the topic and remain respectful in doing so.
Also please make sure you discuss the topic and remain respectful in doing so.
Subject: PSA: SPG and HE Supertest
Link on message: #12833349
Link on message: #12833349
Elias_K_Grodin: Heyo Platoon, The SuperTest will try out these proposed
changes and the participants will provide feedback and
results. From this thread so far, there is good constructive
feedback and sentiment and I will take note of this regardless of
the what comes of the SuperTest. I encourage all of you to
continue to look for more information and news about what's next
and voice any concerns or even recommendations you might
have. "One accurate measurement is worth a thousand expert
opinions." - Grace Hopper, United States Navy
Subject: PSA: SPG and HE Supertest
Link on message: #12833349
Link on message: #12833349
Hey_man_Gneis_shot: Heyo Platoon, The SuperTest will try out these proposed
changes and the participants will provide feedback and
results. From this thread so far, there is good constructive
feedback and sentiment and I will take note of this regardless of
the what comes of the SuperTest. I encourage all of you to
continue to look for more information and news about what's next
and voice any concerns or even recommendations you might
have. "One accurate measurement is worth a thousand expert
opinions." - Grace Hopper, United States Navy
Subject: Equipment for the Tiger I
Link on message: #12833277
Sevensided, on May 18 2021 - 09:33, said: What makes the Gun Laying Drive useless?
Link on message: #12833277

_BobaFett: You have to be completely still for 3 seconds for it to
activate. It's just a waste of an equipment slot.
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