Why do Some Argue Against Skill Based MM?
Дата: 18.05.2021 20:24:52
SimplyPzB2, on May 18 2021 - 05:52, said: Actual conversation, refreshing... - Let's debunk... - Longer queue times: "Would" occur if the skill balance occurred "during" team generation, i.e. if they factored in skill like they do tiers and tank types. BUT, that's not how sbmm works. Sbmm uses the current mm exactly as it works now - i.e. no additional time. THEN, after the teams are created, simply swaps a few players between teams to balance team skill. Sorting 30 players is milliseconds of work for a computer. - I will agree pulling out the miracle win is great. BUT, out of every 100 battles you were 'supposed to lose', you'll only pull out 10-15 wins. Those 10-15 wins rely heavily on luck, on the better team being lazy/sloppy/stupid. And 10-15 great wins does NOT balance out 85-90 crapfest losses. - You are 100% wrong on how sbmm assigns better/worse teammates. sbmm doesn't assign anyone better/worse teamates. It assigns ALL PLAYERS BALANCED TEAMS. If 100% of your battles are between balanced teams, you the individual, are never burdened by 'more reds' - because the enemy team has the same number of reds. Nor are you ever gifted by 'more purples' - because the enemy team has the same number of purples. - Your simple fact statement is wrong. random generates unfair battles about 40% of the time. That's back up by tons of data. Neatoman posted an 18,000 battle data set showing this. But within that data set, 100% of the balanced battles were exactly that balanced. Not a single balanced battle was 'unfair'. The mistake you are making is you are comparing a stacked team generated under the current random mm vs. a balanced team generated under sbmm. That's apple to oranges. - I have to laugh at your "I won't play sbmm"... it's truly funny. You do realize that 60% of all your battles WERE BALANCED? Right? I mean you do get 6/10 of all your battles ARE BALANCED? Kinda makes your anit-sbmm position look rather foolish...
DeviouslyCursed: That is how most SBMM systems work. I've yet to see any SBMM in any game work like you are stating it does. That's your version of SBMM that you have envisioned. There are SBMM out there was does work exactly as I said. Acting like your version of SBMM is the only possibly one is foolish in the extreme. I am talking about SBMM in general, because if you and others convince WG to implement it, there is no guarantee they will use the version you are talking about. You completely ignored my point about teammates. You step around it deliberately because you know I'm right. Use SBMM and take 100 battles from a purple player, and 100 battles from a red player. Tally up their 14 teammates over all those 100 battles. The purple players teammates look vastly different than the red players teammates. FACT. SBMM would assign players different teammates. FACT. It discriminates against one player, and gives another a benefit. FACT. ***Acknowledge this or show me with examples how the person's TEAMMATES will be the same despite the matches being forced to balance.*** This conversation is going to end quick and return to insults if you can't do this one simple thing. I will not continue an open discussion with a dishonest participant. Let me put it another way: The very FACT that SBMM is moving people around means it is, 100% verified by this process, discriminating against some players based on the metric it is using to move people. You laughing at me saying I won't play if SBMM with account side is implemented. That's because you don't understand, again, what I am talking about, and the massive problems with account wide elo ratings. You play an average tank for you, you are rated properly, you play one of your best tanks, you will be underrated and win more. If you keep playing your best tanks, now your elo is based on your best tanks. The moment you switch to a bad tank, or a stock tank, you are gimping your team because the SBMM expects you to perform at your best tanks level, but you won't. Account wide SBMM is the death of the game. It has nothing to do with "balanced" battles. In fact, it is because the SBMM will deliberately make unbalanced battles while trying to balance them when you play crappy tanks or stock tanks. I've stopped playing every MOBA I've ever tried specifically because of this issue.