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KMaus
Update 9.3 Feedback Thread
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25.09.2014 03:12:10
 
Subject: Update 9.3 Feedback Thread
Link on message: #7840904

KMaus: Full Update Notes Here:   New Content New high-tier light tanks added: U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII), T49 (tier VIII) U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier VIII) Germany: Spahpanzer Ru 251 (tier VIII) Many new features for Strongholds mode in Clan Wars, including War Department and Legionnaires   Maps Murovanka fully reworked: Dimensions of the map increased from 800х800m to 1000х1000m; some gameplay features rebalanced Fixed issues with landscape on Ruinberg   Changes to Vehicle Characteristics  M24 Chaffee (tier V American light tank): fully rebalanced Players who had previously researched the M24 Chaffee get 43,340 experience points for this vehicle KV-1S (Soviet heavy tank) fully rebalanced; tier changed from VI to V Previous model of the vehicle replaced with HD model KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S M46 Patton: Enhanced suspension module added Pz.Sfl.V (tier VII German tank destroyer) renamed to Sturer Emil Maximum battle level for the M6A2E1 reduced by 1 Increased suspension durability for tier V-VIII light tanks Turrets of the T67 U.S. tank destroyer swapped Germany Jagdpanther: Vehicle's model is now in HD Collision model improved VK 36.01 (H): Repair cost reduced by 24%     Great Britain FV304: Traverse speed for FV304 suspension changed from 22 to 20 Crossing capacity for FV304 suspension on medium terrain reduced by 7% Traverse speed for FV304 Mk. II suspension changed from 24 to 22 Dispersion on the move and hull traverse for FV304 Mk. II suspension increased by 6% Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8% Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5s to 4.8s Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6s to 8.9s Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20% Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17% Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5s to 4.8s Reload time for Q.F. 4.5-in. Howitzer changed from 12s to 13.5s   USA M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60% Crossing capacity for M18 T67 suspension on solid terrain reduced by 9% Crossing capacity for M18 T67 suspension on medium terrain reduced my 14% Crossing capacity for M18 T67 suspension on soft terrain reduced by 9% Dispersion on the move and hull traverse for M18 T69 suspension increased by 57% Crossing capacity for M18 T69 suspension on solid terrain reduced by 10% Crossing capacity for M18 T69 suspension on medium terrain reduced by 17% Crossing capacity for M18 T69 suspension on soft terrain reduced by 10% Top reverse speed reduced from 20 km/h to 12 km/h Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12% Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to 8.5s Dispersion for 90mm AT Gun M3 on turret traverse increased by 25%   M24 Chaffee: Vehicle's model is now HD quality Maxium battle level reduced to tier VIII Traverse speed for T24 suspension changed from 42 to 40 Dispersion on the move for T24 suspension increased by 25% Dispersion on hull traverse for T24 suspension increased by 25% Crossing capacity for T24 suspension on solid terrain increased by 10% Crossing capacity for T24 suspension on medium terrain increased by 8% Crossing capacity for T24 suspension on soft terrain increased by 10% Research cost for M24 suspension changed from 4,670 to 2,050 Traverse speed for M24 suspension changed from 46 to 42 Dispersion on the move for M24 suspension increased by 80% Dispersion on hull traverse for M24 suspension increased by 80% Crossing capacity for M24 suspension on solid terrain increased by 11% Engine Twin Cadillac, Series 44T4 -- 296hp added Engine Wright Continental R-975C4 -- 460hp added Engine 2x 44E24 V-8 Cadillac -- 300hp removed Engine Continental AOS-895-1 -- 500hp removed Engine Wright Continental R-975C1 -- 400hp removed Vehicle's cost changed from 687,550 to 405,000 Repair cost reduced by 61% Top forward speed changed from 56 km/h to 77.2 km/h Depression angle for 75mm Gun M6 changed from -10 degrees to -7 degrees Reload time for 75mm Gun M6 for T24 turret changed from 4.0s to 3.8s Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s View range for M24 turret changed from 400m to 390m Aiming speed from 75mm Gun M6 for M24 turret changed from 1.5s to 2s Ammunition capacity for 75mm Gun M6 changed from 60 to 48 shells 75mm Gun M17 added 76mm Gun T94 removed Level for M24 turret changed from VI to V Cost of M24 turret changed from 15,500 to 12,100 Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s Durability with T24 turret changed from 530 to 400 HP Durability with M24 turret changed from 580 to 440 HP   M5 Stuart: Vehicle's model is now HD quality Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9% Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15% Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13% Traverse speed for VVSS T36E8 suspension changed from 45 to 42 Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12% Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11% Top forward speed changed from 58 km/h to 64.4 km/h View range for M5 turret changed from 330m to 340m Depression angle for 37mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees) Ammunition capacity for 37mm Gun M6 changed from 147 to 123 shells Dispersion on turret traverse for 37mm Gun M6 increased by 20% 37mm Gun T16 added 20mm Hispano-Suiza Birkigt Gun removed Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s View range for M5A1 turret changed from 370m to 360m 75mm Howitzer M3 gun removed Durability with M5 turret changed from 290 to 320 HP   T18: Traverse speed for T18E1 suspension changed from 28 to 18 Crossing capacity for T18E1 suspension on solid terrain reduced by 43% Crossing capacity for T18E1 suspension on medium terrain reduced by 29% Crossing capacity for T18E1 suspension on soft terrain reduced by 7% Traverse speed for T18E2 suspension changed from 30 to 22 Crossing capacity for T18E2 suspension on solid terrain reduced by 46% Crossing capacity for T18E2 suspension on medium terrain reduced by 40% Crossing capacity for T18E2 suspension on soft terrain reduced by 12% Top reverse speed changed from 8 km/h to 6 km/h Reload time for 75mm Howitzer M1A1 gun for T18T47 turret changed from 4.8s to 5.2s Dispersion on gun traverse for 75mm Howitzer M1A1 gun increased by 12% Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to 2.5s Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17% Durability changed from 125 to 120 HP T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25% Dispersion on hull traverse for T97 suspension increased by 25% Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to 2.9s Dispersion on turret traverse for 120mm Gun T179 increased by 29% T69: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T71: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T92: Dispersion on the move for T92 T80E1 suspension reduced by 11% Dispersion on hull traverse for T92 T80E1 suspension reduced by 11% Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17% Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14% Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17% Dispersion on gun traverse for 240mm Howitzer M1 reduced by 3% M6A2E1: Maximum battle level reduced by one M3 Lee: Vehicle's model is now HD quality Collision model improved USSR IS: Aiming time for 100mm D-10T gun for IS-122 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for IS-122 turret changed from 9.3s to 7.6s Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m Aiming time for 100mm D-10Т gun for IS-85 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for IS-85 turret changed from 9.3s to 7.8s Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m ISU-152: Vehicle's model in now HD quality Collision model improved KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650 KV-1S: KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI) KV-85: After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun Object 430: Reload time for 100mm U-8TC gun for Object 430 turret changed from 6.9s to 6.4s Dispersion on turret traverse for 100mm U-8TC gun reduced by 25% Dispersion for 100mm U-8ТС gun changed from 0.35m to 0.38m Т-34: Vehicle's model is now HD quality Collision model improved IS-7: Vehicle's model is now HD quality Collision model improved Transmission of the following vehicles will not be set on fire when hit by a shell: U.S.S.R.: Object 263 Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I U.S.A.: T28 Japan: Type 61, STA-1 U.K.: FV215b (183) Durability of suspension increased for the following vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China: 59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90   Gameplay Awards from the Battle Heroes category can now be obtained by multiple players Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! Added bonus to Experience which rewards vehicle non-penetration/ricochet -- applicable only when an enemy shell hits the vehicle's hull (original trajectory of the shell must cross the hull), but does not reduce its HP Reworked the mechanics of a shell's ricochet after it hit the vehicle: now it continues to move instead of disappearing Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit the track Added disciplinary penalties for the following instances of unsportsmanlike conduct: Inaction in battle, exiting the battle before vehicle is destroyed, self-destruction Fixed stuttering when displaying some effects   Graphics New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther Added explosion and burning effects for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes Tier VIII-X vehicles with transmission in front are no longer set on fire when a shell hits the transmission Improved effect of tracers on ricochet Minor discrepancies between damage models and visual models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152 Fixed display of exhaust fumes for the M44 SPG Fixed Issues with incorrect display of penetration marks on mantlets and guns of several vehicles Fixed foliage display on medium and long distances with SLI enabled on Standard graphics setting Fixed issue with the screen resolution reverting to its default setting after the game client's restart Fixed issues with a tank's turret falling through the ground after being torn off fixed Fixed issue when shell tracers were displayed on the opposite side of the vehicle after non-penetration Fixed some issues with interface in Stronghold fixed Fixed brief rotation of the vehicle upon its spotting in some cases Fixed issue when upon spotting a vehicle, its tracks were displayed first followed by the vehicle itself Minor bugs fixed in visual models of the following vehicles: Tiger I, M7,M103, SU-100 Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44 Fixed issue with the 120mm AT Gun T53 mantlet armoring on the T95 tank destroyer Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther Improved the effect of tracers upon ricochet   Sound Reworked sound filter inside the vehicle's turret Optimized playback of sound effects   Interface Reworked design of the top panel in the Garage Added information about quality of connection in the server selection menu Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list Reworked interfaces of battle mode selection, Platoon creation, and the Invite players screens Fixed some issues with interface in the Team Battle mode In battle results, statistics for penetrations after ricochets added   Other Bug fixes and Changes Fixed some memory leaks in battle Fixed some crashes and hang-ups of the game client Performance of the game client on some PC configurations improved Video memory consumption reduced Fixed issue when player could not file a complaint on an ally with reason "Inaction/Bot" in battle results window Low performance when entering/exiting the Artillery mode fixed (was not included in iteration 1) Fixed incorrect display of the effects of shells hitting the ground Fixed incorrect display of allied vehicles' icons on long distances Fixed incorrect calculation of record value for the "maximum destroyed per battle" parameter Fixed discrepancy between the visual and collision models for some objects Fixed flickering of client reticle when the vehicle is on an inclined surface Fixed some minor issues with interface  


KMaus
Update 9.3 Feedback Thread
arrow
25.09.2014 03:12:10
 
Subject: Update 9.3 Feedback Thread
Link on message: #7840904

KMaus: Full Update Notes Here:   New Content New high-tier light tanks added: U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII), T49 (tier VIII) U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier VIII) Germany: Spahpanzer Ru 251 (tier VIII) Many new features for Strongholds mode in Clan Wars, including War Department and Legionnaires   Maps Murovanka fully reworked: Dimensions of the map increased from 800х800m to 1000х1000m; some gameplay features rebalanced Fixed issues with landscape on Ruinberg   Changes to Vehicle Characteristics  M24 Chaffee (tier V American light tank): fully rebalanced Players who had previously researched the M24 Chaffee get 43,340 experience points for this vehicle KV-1S (Soviet heavy tank) fully rebalanced; tier changed from VI to V Previous model of the vehicle replaced with HD model KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S M46 Patton: Enhanced suspension module added Pz.Sfl.V (tier VII German tank destroyer) renamed to Sturer Emil Maximum battle level for the M6A2E1 reduced by 1 Increased suspension durability for tier V-VIII light tanks Turrets of the T67 U.S. tank destroyer swapped Germany Jagdpanther: Vehicle's model is now in HD Collision model improved VK 36.01 (H): Repair cost reduced by 24%     Great Britain FV304: Traverse speed for FV304 suspension changed from 22 to 20 Crossing capacity for FV304 suspension on medium terrain reduced by 7% Traverse speed for FV304 Mk. II suspension changed from 24 to 22 Dispersion on the move and hull traverse for FV304 Mk. II suspension increased by 6% Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8% Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5s to 4.8s Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6s to 8.9s Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20% Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17% Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5s to 4.8s Reload time for Q.F. 4.5-in. Howitzer changed from 12s to 13.5s   USA M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60% Crossing capacity for M18 T67 suspension on solid terrain reduced by 9% Crossing capacity for M18 T67 suspension on medium terrain reduced my 14% Crossing capacity for M18 T67 suspension on soft terrain reduced by 9% Dispersion on the move and hull traverse for M18 T69 suspension increased by 57% Crossing capacity for M18 T69 suspension on solid terrain reduced by 10% Crossing capacity for M18 T69 suspension on medium terrain reduced by 17% Crossing capacity for M18 T69 suspension on soft terrain reduced by 10% Top reverse speed reduced from 20 km/h to 12 km/h Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12% Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to 8.5s Dispersion for 90mm AT Gun M3 on turret traverse increased by 25%   M24 Chaffee: Vehicle's model is now HD quality Maxium battle level reduced to tier VIII Traverse speed for T24 suspension changed from 42 to 40 Dispersion on the move for T24 suspension increased by 25% Dispersion on hull traverse for T24 suspension increased by 25% Crossing capacity for T24 suspension on solid terrain increased by 10% Crossing capacity for T24 suspension on medium terrain increased by 8% Crossing capacity for T24 suspension on soft terrain increased by 10% Research cost for M24 suspension changed from 4,670 to 2,050 Traverse speed for M24 suspension changed from 46 to 42 Dispersion on the move for M24 suspension increased by 80% Dispersion on hull traverse for M24 suspension increased by 80% Crossing capacity for M24 suspension on solid terrain increased by 11% Engine Twin Cadillac, Series 44T4 -- 296hp added Engine Wright Continental R-975C4 -- 460hp added Engine 2x 44E24 V-8 Cadillac -- 300hp removed Engine Continental AOS-895-1 -- 500hp removed Engine Wright Continental R-975C1 -- 400hp removed Vehicle's cost changed from 687,550 to 405,000 Repair cost reduced by 61% Top forward speed changed from 56 km/h to 77.2 km/h Depression angle for 75mm Gun M6 changed from -10 degrees to -7 degrees Reload time for 75mm Gun M6 for T24 turret changed from 4.0s to 3.8s Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s View range for M24 turret changed from 400m to 390m Aiming speed from 75mm Gun M6 for M24 turret changed from 1.5s to 2s Ammunition capacity for 75mm Gun M6 changed from 60 to 48 shells 75mm Gun M17 added 76mm Gun T94 removed Level for M24 turret changed from VI to V Cost of M24 turret changed from 15,500 to 12,100 Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s Durability with T24 turret changed from 530 to 400 HP Durability with M24 turret changed from 580 to 440 HP   M5 Stuart: Vehicle's model is now HD quality Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9% Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15% Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13% Traverse speed for VVSS T36E8 suspension changed from 45 to 42 Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12% Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11% Top forward speed changed from 58 km/h to 64.4 km/h View range for M5 turret changed from 330m to 340m Depression angle for 37mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees) Ammunition capacity for 37mm Gun M6 changed from 147 to 123 shells Dispersion on turret traverse for 37mm Gun M6 increased by 20% 37mm Gun T16 added 20mm Hispano-Suiza Birkigt Gun removed Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s View range for M5A1 turret changed from 370m to 360m 75mm Howitzer M3 gun removed Durability with M5 turret changed from 290 to 320 HP   T18: Traverse speed for T18E1 suspension changed from 28 to 18 Crossing capacity for T18E1 suspension on solid terrain reduced by 43% Crossing capacity for T18E1 suspension on medium terrain reduced by 29% Crossing capacity for T18E1 suspension on soft terrain reduced by 7% Traverse speed for T18E2 suspension changed from 30 to 22 Crossing capacity for T18E2 suspension on solid terrain reduced by 46% Crossing capacity for T18E2 suspension on medium terrain reduced by 40% Crossing capacity for T18E2 suspension on soft terrain reduced by 12% Top reverse speed changed from 8 km/h to 6 km/h Reload time for 75mm Howitzer M1A1 gun for T18T47 turret changed from 4.8s to 5.2s Dispersion on gun traverse for 75mm Howitzer M1A1 gun increased by 12% Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to 2.5s Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17% Durability changed from 125 to 120 HP T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25% Dispersion on hull traverse for T97 suspension increased by 25% Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to 2.9s Dispersion on turret traverse for 120mm Gun T179 increased by 29% T69: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T71: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T92: Dispersion on the move for T92 T80E1 suspension reduced by 11% Dispersion on hull traverse for T92 T80E1 suspension reduced by 11% Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17% Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14% Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17% Dispersion on gun traverse for 240mm Howitzer M1 reduced by 3% M6A2E1: Maximum battle level reduced by one M3 Lee: Vehicle's model is now HD quality Collision model improved USSR IS: Aiming time for 100mm D-10T gun for IS-122 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for IS-122 turret changed from 9.3s to 7.6s Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m Aiming time for 100mm D-10Т gun for IS-85 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for IS-85 turret changed from 9.3s to 7.8s Dispersion for 100mm D-10T gun changed from 0.42m to 0.38m ISU-152: Vehicle's model in now HD quality Collision model improved KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650 KV-1S: KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI) KV-85: After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun Object 430: Reload time for 100mm U-8TC gun for Object 430 turret changed from 6.9s to 6.4s Dispersion on turret traverse for 100mm U-8TC gun reduced by 25% Dispersion for 100mm U-8ТС gun changed from 0.35m to 0.38m Т-34: Vehicle's model is now HD quality Collision model improved IS-7: Vehicle's model is now HD quality Collision model improved Transmission of the following vehicles will not be set on fire when hit by a shell: U.S.S.R.: Object 263 Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I U.S.A.: T28 Japan: Type 61, STA-1 U.K.: FV215b (183) Durability of suspension increased for the following vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China: 59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90   Gameplay Awards from the Battle Heroes category can now be obtained by multiple players Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! Added bonus to Experience which rewards vehicle non-penetration/ricochet -- applicable only when an enemy shell hits the vehicle's hull (original trajectory of the shell must cross the hull), but does not reduce its HP Reworked the mechanics of a shell's ricochet after it hit the vehicle: now it continues to move instead of disappearing Following awards for the Historical Battles mode with no progress bar removed: Guardsman and History Maker As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit the track Added disciplinary penalties for the following instances of unsportsmanlike conduct: Inaction in battle, exiting the battle before vehicle is destroyed, self-destruction Fixed stuttering when displaying some effects   Graphics New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther Added explosion and burning effects for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes Tier VIII-X vehicles with transmission in front are no longer set on fire when a shell hits the transmission Improved effect of tracers on ricochet Minor discrepancies between damage models and visual models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152 Fixed display of exhaust fumes for the M44 SPG Fixed Issues with incorrect display of penetration marks on mantlets and guns of several vehicles Fixed foliage display on medium and long distances with SLI enabled on Standard graphics setting Fixed issue with the screen resolution reverting to its default setting after the game client's restart Fixed issues with a tank's turret falling through the ground after being torn off fixed Fixed issue when shell tracers were displayed on the opposite side of the vehicle after non-penetration Fixed some issues with interface in Stronghold fixed Fixed brief rotation of the vehicle upon its spotting in some cases Fixed issue when upon spotting a vehicle, its tracks were displayed first followed by the vehicle itself Minor bugs fixed in visual models of the following vehicles: Tiger I, M7,M103, SU-100 Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44 Fixed issue with the 120mm AT Gun T53 mantlet armoring on the T95 tank destroyer Following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther Improved the effect of tracers upon ricochet   Sound Reworked sound filter inside the vehicle's turret Optimized playback of sound effects   Interface Reworked design of the top panel in the Garage Added information about quality of connection in the server selection menu Chat panel in the Garage reworked: new style of buttons, new mechanics of tab opening, panel scrolling, online player count and the count of players in the Contact list Reworked interfaces of battle mode selection, Platoon creation, and the Invite players screens Fixed some issues with interface in the Team Battle mode In battle results, statistics for penetrations after ricochets added   Other Bug fixes and Changes Fixed some memory leaks in battle Fixed some crashes and hang-ups of the game client Performance of the game client on some PC configurations improved Video memory consumption reduced Fixed issue when player could not file a complaint on an ally with reason "Inaction/Bot" in battle results window Low performance when entering/exiting the Artillery mode fixed (was not included in iteration 1) Fixed incorrect display of the effects of shells hitting the ground Fixed incorrect display of allied vehicles' icons on long distances Fixed incorrect calculation of record value for the "maximum destroyed per battle" parameter Fixed discrepancy between the visual and collision models for some objects Fixed flickering of client reticle when the vehicle is on an inclined surface Fixed some minor issues with interface  


KMaus
Update 9.3 Feedback Thread
arrow
25.09.2014 03:11:10
 
Subject: Update 9.3 Feedback Thread
Link on message: #7840897

KMaus: Hey all,
Thanks for all your help testing Update 9.3!  All your hard work has paid off, and 9.3 is now live so ready your tanks!
You'll see full update notes in the spoiler below.

In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? Are you enjoying the changes to Lights? How does balance feel? How are the new Stronghold changes? We want to hear it all.  We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.

Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket so we can check it out.

Happy hunting,
KMaus


KMaus
Update 9.3 Feedback Thread
arrow
25.09.2014 03:11:10
 
Subject: Update 9.3 Feedback Thread
Link on message: #7840897

KMaus: Hey all,
Thanks for all your help testing Update 9.3!  All your hard work has paid off, and 9.3 is now live so ready your tanks!
You'll see full update notes in the spoiler below.

In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? Are you enjoying the changes to Lights? How does balance feel? How are the new Stronghold changes? We want to hear it all.  We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.

Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket so we can check it out.

Happy hunting,
KMaus


The_Warhawk
Fireflys in Korea
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25.09.2014 01:28:25
 
Subject: Fireflys in Korea
Link on message: #7840384

View Post3BAC, on Sep 24 2014 - 12:13, said:   Any chance any of your resources are Gordon L. Rottman's "Korean War Order of Battle"? That would be a definitive source.

The_Warhawk:   I've seen in mentioned when I did a brief internet search, unfortunately I don't have it handy.  

View PostEnsignExpendable, on Sep 24 2014 - 13:02, said:   Ooh, another military specialist!

The_Warhawk:   Indeed! I've been poking around HAV and MAV the last month or so, assisting and specializing wherever I'm needed. 


The_Chieftain
French Panthers
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24.09.2014 22:32:07
 
Subject: French Panthers
Link on message: #7839680

The_Chieftain: To the life pods...


The_Warhawk
Fireflys in Korea
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24.09.2014 21:55:06
 
Subject: Fireflys in Korea
Link on message: #7839532

The_Warhawk: Very good question! I did a quick look through our library at the office trying to find some information on Fireflies being used in Korea. I couldn't find any information about it. The British Army appeared to use exclusively domestic designs during Korea (Cromwells, Comets, Centurions, etc...)   The Canadian Army did use Shermans during Korea, however, they appeared to be US M4A2E8s, which had the US 76mm gun.   I can't say, from what I've read, the Firefly saw service in Korea.


Capitao_Desastre_
Capitao_Desastre
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24.09.2014 21:36:48
 
Subject: Capitao_Desastre
Link on message: #7839430

Capitao_Desastre_: Uma pequena correção: a atualização será implementada dia 25, e não dia 24 como vem no artigo. Nossas desculpas por essa falha.


SchnellerDamon
Me aparcecio una cuenta premium
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24.09.2014 21:25:47
 
Subject: Me aparcecio una cuenta premium
Link on message: #7839379

View PostHammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo que con tres victorias de regalaba el día premium. Seguro que no lo tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador ?  

SchnellerDamon:   Hola,    Era una misión en donde al ganar 3 batallas estándar (usando vehículos de niveles IV y más altos) te daba un día de premium. 


ElPozoleOlmeca
Me aparcecio una cuenta premium
arrow
24.09.2014 21:25:47
 
Subject: Me aparcecio una cuenta premium
Link on message: #7839379

View PostHammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo que con tres victorias de regalaba el día premium. Seguro que no lo tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador ?  

ElPozoleOlmeca:   Hola,    Era una misión en donde al ganar 3 batallas estándar (usando vehículos de niveles IV y más altos) te daba un día de premium. 


PollotheDestroyer
Me aparcecio una cuenta premium
arrow
24.09.2014 21:25:47
 
Subject: Me aparcecio una cuenta premium
Link on message: #7839379

View PostHammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo que con tres victorias de regalaba el día premium. Seguro que no lo tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador ?  

PollotheDestroyer:   Hola,    Era una misión en donde al ganar 3 batallas estándar (usando vehículos de niveles IV y más altos) te daba un día de premium. 


ApolloArtemis
Me aparcecio una cuenta premium
arrow
24.09.2014 21:25:47
 
Subject: Me aparcecio una cuenta premium
Link on message: #7839379

View PostHammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo que con tres victorias de regalaba el día premium. Seguro que no lo tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador ?  

ApolloArtemis:   Hola,    Era una misión en donde al ganar 3 batallas estándar (usando vehículos de niveles IV y más altos) te daba un día de premium. 


Content_WG
Visión general de Actualización 9.3
arrow
24.09.2014 21:19:53
 
Subject: Visión general de Actualización 9.3
Link on message: #7839358

Content_WG: Dentro: Lo que puedes esperar en la nueva actualización, como cambios a tanques, diferentes modos y mucho más.
Texto completo de las noticias


Content_WG
Visão Geral da Atualização 9.3
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24.09.2014 21:19:44
 
Subject: Visão Geral da Atualização 9.3
Link on message: #7839356

Content_WG: Confira aqui o que esperar da nova atualização, desde alterações em tanques até modos e muito mais!
Texto completo da notícia


Content_WG
Update 9.3 Overview
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24.09.2014 21:19:34
 
Subject: Update 9.3 Overview
Link on message: #7839355

Content_WG: Inside: What to expect from the new update, from tank changes to modes and more.

Full news text


The_Chieftain
T110's Second Summer of Love (And Tolerance)
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24.09.2014 19:51:25
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7839108

View PostMini_Bolo, on Sep 24 2014 - 16:20, said:   I'm going to say airsoft squad posing in front of some stuff to look cool. 

The_Chieftain:    Given that the tank in the background appears to be the AMX-30 stealth demonstrator, I don't think it's a random crowds of airsofters in front of equipment they happened to have access to.   WRT that ship sinking video, is it me or does the missile at 0:46 actually fall short?


SchnellerDamon
Adivina el juego de la imagen
arrow
24.09.2014 19:50:15
 
Subject: Adivina el juego de la imagen
Link on message: #7839100

View PostThe_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han jugado :)   Posted Image
picture sharing

SchnellerDamon:   Point Flash?


ElPozoleOlmeca
Adivina el juego de la imagen
arrow
24.09.2014 19:50:15
 
Subject: Adivina el juego de la imagen
Link on message: #7839100

View PostThe_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han jugado :)   Posted Image
picture sharing

ElPozoleOlmeca:   Point Flash?


PollotheDestroyer
Adivina el juego de la imagen
arrow
24.09.2014 19:50:15
 
Subject: Adivina el juego de la imagen
Link on message: #7839100

View PostThe_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han jugado :)   http://s30.postimg.org/dp24169ap/2014_09_23_23_09_57_VLC_Direct3_D_output.png
picture sharing

PollotheDestroyer:   Point Flash?


ApolloArtemis
Adivina el juego de la imagen
arrow
24.09.2014 19:50:15
 
Subject: Adivina el juego de la imagen
Link on message: #7839100

View PostThe_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han jugado :)   [url=http://postimg.org/image/l51dmywzx/full/][img]http://s30.postimg.org/dp24169ap/2014_09_23_23_09_57_VLC_Direct3_D_output.png[/img][/url]
[url=http://postimage.org/]picture sharing[/url]

ApolloArtemis:   Point Flash?


Content_WG
Special Premium Shop Offer for Interac Users
arrow
24.09.2014 19:21:30
 
Subject: Special Premium Shop Offer for Interac Users
Link on message: #7839029

Content_WG: Canadian residents: Using Interac Online now will get you access to two limited-time Gold bundles in the Premium Shop!

Full news text


The_Chieftain
French Panthers
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24.09.2014 19:04:23
 
Subject: French Panthers
Link on message: #7838980

The_Chieftain: I sense another Honorverse fan...


The_Chieftain
Sherman PR, 1942
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24.09.2014 04:01:42
 
Subject: Sherman PR, 1942
Link on message: #7836625

The_Chieftain: Chap on Facebook appears to have found the article for me.   http://fultonhistory...cale - 4640.pdf   http://fultonhistory...cale - 4661.pdf


SchnellerDamon
Adivina el juego de la imagen
arrow
24.09.2014 03:20:09
 
Subject: Adivina el juego de la imagen
Link on message: #7836407

SchnellerDamon: Pon foto o sigo :tongue:


ElPozoleOlmeca
Adivina el juego de la imagen
arrow
24.09.2014 03:20:09
 
Subject: Adivina el juego de la imagen
Link on message: #7836407

ElPozoleOlmeca: Pon foto o sigo :tongue:


PollotheDestroyer
Adivina el juego de la imagen
arrow
24.09.2014 03:20:09
 
Subject: Adivina el juego de la imagen
Link on message: #7836407

PollotheDestroyer: Pon foto o sigo :tongue:


ApolloArtemis
Adivina el juego de la imagen
arrow
24.09.2014 03:20:09
 
Subject: Adivina el juego de la imagen
Link on message: #7836407

ApolloArtemis: Pon foto o sigo :tongue:


SchnellerDamon
Mini Concurso: SchnelQue?
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24.09.2014 02:52:36
 
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203

View PostFreeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?

SchnellerDamon: Lo tengo que mover, pero se trata de crear su propio camuflaje :smile:   Así tienen una idea sobre de que se trata, además también quería evitar dos concursos al mismo tiempo.  


ElPozoleOlmeca
Mini Concurso: SchnelQue?
arrow
24.09.2014 02:52:36
 
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203

View PostFreeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?

ElPozoleOlmeca: Lo tengo que mover, pero se trata de crear su propio camuflaje :smile:   Así tienen una idea sobre de que se trata, además también quería evitar dos concursos al mismo tiempo.  


PollotheDestroyer
Mini Concurso: SchnelQue?
arrow
24.09.2014 02:52:36
 
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203

View PostFreeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?

PollotheDestroyer: Lo tengo que mover, pero se trata de crear su propio camuflaje :smile:   Así tienen una idea sobre de que se trata, además también quería evitar dos concursos al mismo tiempo.  


ApolloArtemis
Mini Concurso: SchnelQue?
arrow
24.09.2014 02:52:36
 
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203

View PostFreeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?

ApolloArtemis: Lo tengo que mover, pero se trata de crear su propio camuflaje :smile:   Así tienen una idea sobre de que se trata, además también quería evitar dos concursos al mismo tiempo.  


veganzombiez
Wargaming Customer Support
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24.09.2014 02:39:34
 
Subject: Wargaming Customer Support
Link on message: #7836123

View PostMoguai, on Sep 20 2014 - 03:45, said: Has to be fake, its not a form letter !!!!

veganzombiez:   It's actually one of our most heavily used ones.


Pigeon_of_War
9.3 Patch Notes
arrow
24.09.2014 02:05:32
 
Subject: 9.3 Patch Notes
Link on message: #7835909

Pigeon_of_War: Good day, Tankers! Here are the 9.3 Patch Notes with major changes that took place. 



  New Content   - New features for the Strongholds mode added  War Department and Legionnaires.  Many issues with interface and gameplay in the Strongholds mode fixed.   - New high-tier light tanks added: U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).  U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII). Germany: Spähpanzer Ru 251 (Tier VIII).   Changes to Vehicle Characteristics   ​ USA The M24 Chaffee, Tier V U.S. light tank, fully re-balanced.​ Turrets of the T67 U.S. tank destroyer swapped. Enhanced Suspension module for the M46 Patton tank added. ​ M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%. Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%. Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%. Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%. Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%. Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%. Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%. Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%. Top reverse speed reduced from 20 km/h to 12 km/h. Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%. Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s. Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.   M24 Chaffee: Vehicle’s model is now in HD quality. Maximum battle level reduced to Tier VIII Traverse speed for T24 suspension changed from 42 to 40. Dispersion on the move for T24 suspension increased by 25%. Dispersion on hull traverse for T24 suspension increased by 25%. Crossing capacity for T24 suspension on solid terrain increased by 10%. Crossing capacity for T24 suspension on medium terrain increased by 8%. Crossing capacity for T24 suspension on soft terrain increased by 10%. Research cost for M24 suspension changed from 4,670 to 2,050. Traverse speed for M24 suspension changed from 46 to 42. Dispersion on the move for M24 suspension increased by 80%. Dispersion on hull traverse for M24 suspension increased by 80%. Crossing capacity for M24 suspension on solid terrain increased by 11%. Engine Twin Cadillac, Series 44T4—296 h.p. added. Engine Wright Continental R-975C4—460 h.p. added. Engine 2x 44E24 V-8 Cadillac—300 h.p. removed. Engine Continental AOS-895-1—500 h.p. removed. Engine Wright Continental R-975C1—400 h.p. removed. Vehicle’s cost changed from 687,550 to 405,000. Repair cost reduced by 61%. Top forward speed changed from 56 km/h to 77.2 km/h. Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees. Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s. Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m. Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s. View range for M24 turret changed from 400 m to 390 m. Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s. Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells. 75 mm Gun M17 added. 76 mm Gun T94 removed. Level for M24 turret changed from VI to V. Cost of M24 turret changed from 15,500 to 12,100. Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s. Durability with T24 turret changed from 530 to 400 HP. Durability with M24 turret changed from 580 to 440 HP.              M5 Stuart:   Vehicle’s model is now in HD quality. Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%. Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%. Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%. Traverse speed for VVSS T36E8 suspension changed from 45 to 42. Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%. Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%. Top forward speed changed from 58 km/h to 64.4 km/h. View range for M5 turret changed from 330 m to 340 m. Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees). Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells. Dispersion on turret traverse for 37 mm Gun M6 increased by 20%. 37 mm Gun T16 added. 20 mm Hispano-Suiza Birkigt Gun removed. Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s. View range for M5A1 turret changed from 370 m to 360 m. 75 mm Howitzer M3 gun removed. Durability with M5 turret changed from 290 to 320 HP.   T18: Traverse speed for T18E1 suspension changed from 28 to 18. Crossing capacity for T18E1 suspension on solid terrain reduced by 43%. Crossing capacity for T18E1 suspension on medium terrain reduced by 29%. Crossing capacity for T18E1 suspension on soft terrain reduced by 7%. Traverse speed for T18E2 suspension changed from 30 to 22. Crossing capacity for T18E2 suspension on solid terrain reduced by 46%. Crossing capacity for T18E2 suspension on medium terrain reduced by 40%. Crossing capacity for T18E2 suspension on soft terrain reduced by 12%. Top reverse speed changed from 8 km/h to 6 km/h. Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s. Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%. Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s. Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%. Durability changed from 125 to 120 HP.             T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%. Dispersion on hull traverse for T97 suspension increased by 25%. Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s. Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.   T69: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.            T71: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.             T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%. Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%. Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%. Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%. Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%. Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.              M6A2E1 Maximum battle level for the M6A2E1 reduced by 1             M3 Lee: Vehicle’s model is now in HD quality, collision model improved. ​ USSR:          IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.      ISU-152: Vehicle’s model in now in HD quality, collision model improved.     KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.     KV-1S: KV-1S reworked into KV-85. KV-1S is now Tier V ​    Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s. Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%. Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m. UK            FV304: Traverse speed for FV304 suspension changed from 22 to 20. Crossing capacity for FV304 suspension on medium terrain reduced by 7%. Traverse speed for FV304 Mk. II suspension changed from 24 to 22. Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%. Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%. Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s. Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s. Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%. Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%. Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s. Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.   Germany             VK 36.01 (H): Repair cost reduced by 24%.         Transmission of the following vehicles will not be set on fire when shot:  U.S.S.R.: Object 263 Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffenträger auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffenträger auf Pz. IV, 8,8 cm Pak 43 JagdTiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I.  U.S.A.: T28  U.K.: FV215b (183)  Japan: Type 61, STA-1 Durability of suspension increased for the following vehicles:  U.S.S.R.: MT-25  Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther  U.S.A.: M24 Chaffee, T21, T71  China: 59-16, WZ-131, WZ-132, Type 64  France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90                               Graphics   Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther. Issues with landscape on the Ruinberg map fixed. The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.​   Maps ​​The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced. ​ Interface   Design of the Screen panel in the Garage reworked Information about quality of connection in the server selection menu added. Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added. Interfaces of battle mode selection, Platoon creation, and invitation screens reworked     ​Gameplay Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing. As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered. Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed. ​ Other Bugfixes and Changes    Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.  Effect of tracers upon ricochet improved.  In battle results, statistics for penetrations after ricochets added.  Some memory leaks in battle fixed.  Some crashes and hang-ups of the game client fixed.  Performance of the game client on some PC configurations improved.  Playback of sound effects optimized.  Performance in the Artillery mode improved.  Consumption of video memory reduced.  Stuttering when displaying some effects fixed.  Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.  Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.  Brief rotation of a vehicle when spotted in some cases fixed.  Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.  Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still)  Issue with the screen resolution reverting to its default setting after the game client restart fixed.  Issues with a torn-off vehicle turret falling through the ground fixed.  Some minor issues with interface in the Team Battle mode fixed.  Incorrect display of the effects of shells hitting the ground fixed.  Incorrect display of allied vehicles’ icons at long distances fixed.  Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed.  Discrepancy between the visual and collision models for some objects fixed.  Flickering of client reticle when the vehicle is on an inclined surface fixed.  Some minor issues with interface fixed.  Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.  Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.  Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.  Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.  Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.            


The_Chieftain
T110's Second Summer of Love (And Tolerance)
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24.09.2014 01:57:12
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7835855

View PostMini_Bolo, on Sep 23 2014 - 17:06, said: So, today is officially the first day of Autumn/Fall.  I think we need one more name change.  One that encompasses both the twilight of the existing thread and the ending of summer.  Any suggestions?

The_Chieftain:   Depends on where you're from. As far as I'm concerned, it's been autumn for about a month and a half.   By the way, less than 40 pages on this edition of the Thread left.


dance210
Rumble in the West Qualifiers
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23.09.2014 23:36:19
 
Subject: Rumble in the West Qualifiers
Link on message: #7835119

dance210: FYI for the 8 playoff teams: There is a Quarterfinal tie-breaker match scheduled for 7:33 pm PDT. ONLY go in to this battle if no team won the best of 5 match and there is a draw. If there is a winner, please feel free to ignore this battle.   Thanks guys :smile:


AgentXIII
will this game cause a virus ever?
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23.09.2014 22:17:44
 
Subject: will this game cause a virus ever?
Link on message: #7834754

AgentXIII: Netwbw02.sys is owned by Intel and is a driver related to your Intel® Wireless WiFi Link Adapter.   Doing some quick research, this file seems to cause many problems in Windows 8/8.1 especially when coming back from sleep mode. Its best that you contact Intel support regarding BSOD's related to this system driver as they may already have a hotfix available.


AgentXIII
will this game cause a virus ever?
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23.09.2014 22:17:44
 
Subject: will this game cause a virus ever?
Link on message: #7834754

AgentXIII: Netwbw02.sys is owned by Intel and is a driver related to your Intel® Wireless WiFi Link Adapter.   Doing some quick research, this file seems to cause many problems in Windows 8/8.1 especially when coming back from sleep mode. Its best that you contact Intel support regarding BSOD's related to this system driver as they may already have a hotfix available.


dance210
Skirmish 38
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23.09.2014 22:02:26
 
Subject: Skirmish 38
Link on message: #7834702

View Poststevezaxx, on Sep 23 2014 - 11:37, said: so.... "map pool." Does that mean, you won't know what map it is till that battle pops? Or until you load into the battle?

dance210:     The name of the map should be visible when Special Battles pops.


Content_WG
Inside the Chieftain's Hatch: ISU-152 Part 1
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23.09.2014 21:55:33
 
Subject: Inside the Chieftain's Hatch: ISU-152 Part 1
Link on message: #7834671

Content_WG: Known as the Beast Killer for reliably destroying Tiger and Panther tanks, check out what the Chieftain has to say about the ISU-152!
Full news text


SchnellerDamon
numero asociado a mi cuenta
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23.09.2014 21:45:20
 
Subject: numero asociado a mi cuenta
Link on message: #7834615

View PostRiek, on Sep 22 2014 - 20:13, said:   Yo tengo el mismo problema puede ayudarme

SchnellerDamon:   Cuando mandas tu ticket, manda la información que te piden para averiguar que eres el dueño de la cuenta. (la ciudad en donde hiciste tu cuenta, estados de cuenta comprobando tus primeras compras, proveedor de internet)


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