Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Update 9.3 Feedback Thread
Link on message: #7840904
Link on message: #7840904
KMaus: Full Update Notes Here: New Content New high-tier light
tanks added: U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII),
T49 (tier VIII) U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier
VIII) Germany: Spahpanzer Ru 251 (tier VIII) Many new features for
Strongholds mode in Clan Wars, including War Department and
Legionnaires Maps Murovanka fully reworked: Dimensions of
the map increased from 800х800m to 1000х1000m; some gameplay
features rebalanced Fixed issues with landscape on Ruinberg
Changes to Vehicle Characteristics M24 Chaffee (tier V
American light tank): fully rebalanced Players who had previously
researched the M24 Chaffee get 43,340 experience points for this
vehicle KV-1S (Soviet heavy tank) fully rebalanced; tier changed
from VI to V Previous model of the vehicle replaced with HD model
KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S M46
Patton: Enhanced suspension module added Pz.Sfl.V (tier VII German
tank destroyer) renamed to Sturer Emil Maximum battle level for the
M6A2E1 reduced by 1 Increased suspension durability for tier V-VIII
light tanks Turrets of the T67 U.S. tank destroyer swapped Germany
Jagdpanther: Vehicle's model is now in HD Collision model improved
VK 36.01 (H): Repair cost reduced by 24% Great
Britain FV304: Traverse speed for FV304 suspension changed from 22
to 20 Crossing capacity for FV304 suspension on medium terrain
reduced by 7% Traverse speed for FV304 Mk. II suspension changed
from 24 to 22 Dispersion on the move and hull traverse for FV304
Mk. II suspension increased by 6% Crossing capacity for FV304 Mk.
II suspension on medium terrain reduced by 8% Aiming time for Q.F.
25-Pr. Gun/How. changed from 4.5s to 4.8s Reload time for Q.F.
25-Pr. Gun/How. changed from 8.6s to 8.9s Dispersion after shot for
Q.F. 25-Pr. Gun/How. increased by 20% Dispersion for Q.F. 25-Pr.
Gun/How. on gun traverse increased by 17% Aiming time for Q.F.
4.5-in. Howitzer changed from 4.5s to 4.8s Reload time for Q.F.
4.5-in. Howitzer changed from 12s to 13.5s USA M18 Hellcat:
Dispersion on the move and hull traverse for M18 T67 suspension
increased by 60% Crossing capacity for M18 T67 suspension on solid
terrain reduced by 9% Crossing capacity for M18 T67 suspension on
medium terrain reduced my 14% Crossing capacity for M18 T67
suspension on soft terrain reduced by 9% Dispersion on the move and
hull traverse for M18 T69 suspension increased by 57% Crossing
capacity for M18 T69 suspension on solid terrain reduced by 10%
Crossing capacity for M18 T69 suspension on medium terrain reduced
by 17% Crossing capacity for M18 T69 suspension on soft terrain
reduced by 10% Top reverse speed reduced from 20 km/h to 12 km/h
Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12%
Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to
8.5s Dispersion for 90mm AT Gun M3 on turret traverse increased by
25% M24 Chaffee: Vehicle's model is now HD quality Maxium
battle level reduced to tier VIII Traverse speed for T24 suspension
changed from 42 to 40 Dispersion on the move for T24 suspension
increased by 25% Dispersion on hull traverse for T24 suspension
increased by 25% Crossing capacity for T24 suspension on solid
terrain increased by 10% Crossing capacity for T24 suspension on
medium terrain increased by 8% Crossing capacity for T24 suspension
on soft terrain increased by 10% Research cost for M24 suspension
changed from 4,670 to 2,050 Traverse speed for M24 suspension
changed from 46 to 42 Dispersion on the move for M24 suspension
increased by 80% Dispersion on hull traverse for M24 suspension
increased by 80% Crossing capacity for M24 suspension on solid
terrain increased by 11% Engine Twin Cadillac, Series 44T4 -- 296hp
added Engine Wright Continental R-975C4 -- 460hp added Engine 2x
44E24 V-8 Cadillac -- 300hp removed Engine Continental AOS-895-1 --
500hp removed Engine Wright Continental R-975C1 -- 400hp removed
Vehicle's cost changed from 687,550 to 405,000 Repair cost reduced
by 61% Top forward speed changed from 56 km/h to 77.2 km/h
Depression angle for 75mm Gun M6 changed from -10 degrees to -7
degrees Reload time for 75mm Gun M6 for T24 turret changed from
4.0s to 3.8s Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
View range for M24 turret changed from 400m to 390m Aiming speed
from 75mm Gun M6 for M24 turret changed from 1.5s to 2s Ammunition
capacity for 75mm Gun M6 changed from 60 to 48 shells 75mm Gun M17
added 76mm Gun T94 removed Level for M24 turret changed from VI to
V Cost of M24 turret changed from 15,500 to 12,100 Traverse speed
for M24 turret changed from 39 deg/s to 44 deg/s Durability with
T24 turret changed from 530 to 400 HP Durability with M24 turret
changed from 580 to 440 HP M5 Stuart: Vehicle's model is now
HD quality Crossing capacity for VVSS T16E3 suspension on solid
terrain increased by 9% Crossing capacity for VVSS T16E3 suspension
on medium terrain increased by 15% Crossing capacity for VVSS T16E3
suspension on soft terrain increased by 13% Traverse speed for VVSS
T36E8 suspension changed from 45 to 42 Crossing capacity for VVSS
T36E8 suspension on solid terrain reduced by 12% Crossing capacity
for VVSS T36E8 suspension on medium terrain reduced by 11% Top
forward speed changed from 58 km/h to 64.4 km/h View range for M5
turret changed from 330m to 340m Depression angle for 37mm Gun M6
changed from 5 degrees to 3 degrees when the turret is traversed to
the rear (60 degrees) Ammunition capacity for 37mm Gun M6 changed
from 147 to 123 shells Dispersion on turret traverse for 37mm Gun
M6 increased by 20% 37mm Gun T16 added 20mm Hispano-Suiza Birkigt
Gun removed Traverse speed for M5 turret changed from 40 deg/s to
44 deg/s View range for M5A1 turret changed from 370m to 360m 75mm
Howitzer M3 gun removed Durability with M5 turret changed from 290
to 320 HP T18: Traverse speed for T18E1 suspension changed
from 28 to 18 Crossing capacity for T18E1 suspension on solid
terrain reduced by 43% Crossing capacity for T18E1 suspension on
medium terrain reduced by 29% Crossing capacity for T18E1
suspension on soft terrain reduced by 7% Traverse speed for T18E2
suspension changed from 30 to 22 Crossing capacity for T18E2
suspension on solid terrain reduced by 46% Crossing capacity for
T18E2 suspension on medium terrain reduced by 40% Crossing capacity
for T18E2 suspension on soft terrain reduced by 12% Top reverse
speed changed from 8 km/h to 6 km/h Reload time for 75mm Howitzer
M1A1 gun for T18T47 turret changed from 4.8s to 5.2s Dispersion on
gun traverse for 75mm Howitzer M1A1 gun increased by 12% Reload
time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to
2.5s Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased
by 17% Durability changed from 125 to 120 HP T57 Heavy Tank:
Dispersion on the move for T97 suspension increased by 25%
Dispersion on hull traverse for T97 suspension increased by 25%
Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to
2.9s Dispersion on turret traverse for 120mm Gun T179 increased by
29% T69: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T71:
Cost of 76mm Gun T185 changed from 63,000 to 73,000 T92: Dispersion
on the move for T92 T80E1 suspension reduced by 11% Dispersion on
hull traverse for T92 T80E1 suspension reduced by 11% Crossing
capacity for T92 T80E1 suspension on solid terrain increased by 17%
Crossing capacity for T92 T80E1 suspension on medium terrain
increased by 14% Crossing capacity for T92 T80E1 suspension on soft
terrain increased by 17% Dispersion on gun traverse for 240mm
Howitzer M1 reduced by 3% M6A2E1: Maximum battle level reduced by
one M3 Lee: Vehicle's model is now HD quality Collision model
improved USSR IS: Aiming time for 100mm D-10T gun for IS-122 turret
changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for
IS-122 turret changed from 9.3s to 7.6s Dispersion for 100mm D-10T
gun changed from 0.42m to 0.38m Aiming time for 100mm D-10Т gun for
IS-85 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T
gun for IS-85 turret changed from 9.3s to 7.8s Dispersion for 100mm
D-10T gun changed from 0.42m to 0.38m ISU-152: Vehicle's model in
now HD quality Collision model improved KV-1: Research cost for
KV-1S mod. 1942 changed from 23,800 to 10,650 KV-1S: KV-1S branches
out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI) KV-85:
After the KV-1S has been moved to Tier V, the KV-85 replaces it on
Tier VI The KV-85 does not have any notable differences in terms of
armor protection, but has better dynamics Top speed of the KV-85 is
lower than that of the KV-1S -- 34 km/h versus 43 km/h The main
difference between the tanks is in the mounted guns. The KV-85 has
kept its 122mm D2-5Т gun, although the gun's parameters were
significantly rebalanced when compared to the gun of the KV-1S.
Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more
of an alternative gun with peculiar gameplay, while the 100mm С-34
gun serves as the main gun, and is similar to the D10-T gun, which
is well-known to players. This gun has good accuracy and
stabilization -- which was not typical of Soviet guns -- as well as
one of the highest damage per minute ratios of its tier. Another
considerable difference between the KV-85 and the KV-1S is that the
vehicles have different gun depression angles: 3 degrees for the
KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun Object
430: Reload time for 100mm U-8TC gun for Object 430 turret changed
from 6.9s to 6.4s Dispersion on turret traverse for 100mm U-8TC gun
reduced by 25% Dispersion for 100mm U-8ТС gun changed from 0.35m to
0.38m Т-34: Vehicle's model is now HD quality Collision model
improved IS-7: Vehicle's model is now HD quality Collision model
improved Transmission of the following vehicles will not be set on
fire when hit by a shell: U.S.S.R.: Object 263 Germany: E 100,
Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100,
JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz.
IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II,
Tiger II, Tiger I U.S.A.: T28 Japan: Type 61, STA-1 U.K.: FV215b
(183) Durability of suspension increased for the following
vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01,
Aufklarungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China:
59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13
75, AMX 13 90 Gameplay Awards from the Battle Heroes
category can now be obtained by multiple players Set of
easily-obtainable awards added: Shellproof, Battle Buddy, Spotter,
Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist,
Bruiser, Hand of God, Eye for an Eye! Added bonus to Experience
which rewards vehicle non-penetration/ricochet -- applicable only
when an enemy shell hits the vehicle's hull (original trajectory of
the shell must cross the hull), but does not reduce its HP Reworked
the mechanics of a shell's ricochet after it hit the vehicle: now
it continues to move instead of disappearing Following awards for
the Historical Battles mode with no progress bar removed: Guardsman
and History Maker As a result of statistics analysis, lowered the
excessively high values for obtaining Marks of Excellence Now if a
vehicle drowns after its track has been hit, the vehicle will count
as destroyed by the player who hit the track Added disciplinary
penalties for the following instances of unsportsmanlike conduct:
Inaction in battle, exiting the battle before vehicle is destroyed,
self-destruction Fixed stuttering when displaying some effects
Graphics New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5
Stuart, M3 Lee, Jagdpanther Added explosion and burning effects for
the following environmental objects: cisterns, barrels with fuel,
cars, canisters, munition boxes Tier VIII-X vehicles with
transmission in front are no longer set on fire when a shell hits
the transmission Improved effect of tracers on ricochet Minor
discrepancies between damage models and visual models fixed for the
following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152 Fixed
display of exhaust fumes for the M44 SPG Fixed Issues with
incorrect display of penetration marks on mantlets and guns of
several vehicles Fixed foliage display on medium and long distances
with SLI enabled on Standard graphics setting Fixed issue with the
screen resolution reverting to its default setting after the game
client's restart Fixed issues with a tank's turret falling through
the ground after being torn off fixed Fixed issue when shell
tracers were displayed on the opposite side of the vehicle after
non-penetration Fixed some issues with interface in Stronghold
fixed Fixed brief rotation of the vehicle upon its spotting in some
cases Fixed issue when upon spotting a vehicle, its tracks were
displayed first followed by the vehicle itself Minor bugs fixed in
visual models of the following vehicles: Tiger I, M7,M103, SU-100
Display of Emblems and Marks of Excellence fixed for the following
vehicles: M18 Hellcat, T34, SU-122-44 Fixed issue with the 120mm AT
Gun T53 mantlet armoring on the T95 tank destroyer Following
effects of vehicle destruction overhauled and expanded: ammunition
burning, ammunition exploding, fuel exploding, destruction by
ramming and by falling, destruction of crew, vehicle drowning, and
basic vehicle destruction Issues with visual models fixed for the
following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152,
Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24
Chaffee, IS-7, Jagdpanther Improved the effect of tracers upon
ricochet Sound Reworked sound filter inside the vehicle's
turret Optimized playback of sound effects Interface
Reworked design of the top panel in the Garage Added information
about quality of connection in the server selection menu Chat panel
in the Garage reworked: new style of buttons, new mechanics of tab
opening, panel scrolling, online player count and the count of
players in the Contact list Reworked interfaces of battle mode
selection, Platoon creation, and the Invite players screens Fixed
some issues with interface in the Team Battle mode In battle
results, statistics for penetrations after ricochets added
Other Bug fixes and Changes Fixed some memory leaks in battle Fixed
some crashes and hang-ups of the game client Performance of the
game client on some PC configurations improved Video memory
consumption reduced Fixed issue when player could not file a
complaint on an ally with reason "Inaction/Bot" in battle results
window Low performance when entering/exiting the Artillery mode
fixed (was not included in iteration 1) Fixed incorrect display of
the effects of shells hitting the ground Fixed incorrect display of
allied vehicles' icons on long distances Fixed incorrect
calculation of record value for the "maximum destroyed per battle"
parameter Fixed discrepancy between the visual and collision models
for some objects Fixed flickering of client reticle when the
vehicle is on an inclined surface Fixed some minor issues with
interface
Subject: Update 9.3 Feedback Thread
Link on message: #7840904
Link on message: #7840904
KMaus: Full Update Notes Here: New Content New high-tier light
tanks added: U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII),
T49 (tier VIII) U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier
VIII) Germany: Spahpanzer Ru 251 (tier VIII) Many new features for
Strongholds mode in Clan Wars, including War Department and
Legionnaires Maps Murovanka fully reworked: Dimensions of
the map increased from 800х800m to 1000х1000m; some gameplay
features rebalanced Fixed issues with landscape on Ruinberg
Changes to Vehicle Characteristics M24 Chaffee (tier V
American light tank): fully rebalanced Players who had previously
researched the M24 Chaffee get 43,340 experience points for this
vehicle KV-1S (Soviet heavy tank) fully rebalanced; tier changed
from VI to V Previous model of the vehicle replaced with HD model
KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S M46
Patton: Enhanced suspension module added Pz.Sfl.V (tier VII German
tank destroyer) renamed to Sturer Emil Maximum battle level for the
M6A2E1 reduced by 1 Increased suspension durability for tier V-VIII
light tanks Turrets of the T67 U.S. tank destroyer swapped Germany
Jagdpanther: Vehicle's model is now in HD Collision model improved
VK 36.01 (H): Repair cost reduced by 24% Great
Britain FV304: Traverse speed for FV304 suspension changed from 22
to 20 Crossing capacity for FV304 suspension on medium terrain
reduced by 7% Traverse speed for FV304 Mk. II suspension changed
from 24 to 22 Dispersion on the move and hull traverse for FV304
Mk. II suspension increased by 6% Crossing capacity for FV304 Mk.
II suspension on medium terrain reduced by 8% Aiming time for Q.F.
25-Pr. Gun/How. changed from 4.5s to 4.8s Reload time for Q.F.
25-Pr. Gun/How. changed from 8.6s to 8.9s Dispersion after shot for
Q.F. 25-Pr. Gun/How. increased by 20% Dispersion for Q.F. 25-Pr.
Gun/How. on gun traverse increased by 17% Aiming time for Q.F.
4.5-in. Howitzer changed from 4.5s to 4.8s Reload time for Q.F.
4.5-in. Howitzer changed from 12s to 13.5s USA M18 Hellcat:
Dispersion on the move and hull traverse for M18 T67 suspension
increased by 60% Crossing capacity for M18 T67 suspension on solid
terrain reduced by 9% Crossing capacity for M18 T67 suspension on
medium terrain reduced my 14% Crossing capacity for M18 T67
suspension on soft terrain reduced by 9% Dispersion on the move and
hull traverse for M18 T69 suspension increased by 57% Crossing
capacity for M18 T69 suspension on solid terrain reduced by 10%
Crossing capacity for M18 T69 suspension on medium terrain reduced
by 17% Crossing capacity for M18 T69 suspension on soft terrain
reduced by 10% Top reverse speed reduced from 20 km/h to 12 km/h
Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12%
Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to
8.5s Dispersion for 90mm AT Gun M3 on turret traverse increased by
25% M24 Chaffee: Vehicle's model is now HD quality Maxium
battle level reduced to tier VIII Traverse speed for T24 suspension
changed from 42 to 40 Dispersion on the move for T24 suspension
increased by 25% Dispersion on hull traverse for T24 suspension
increased by 25% Crossing capacity for T24 suspension on solid
terrain increased by 10% Crossing capacity for T24 suspension on
medium terrain increased by 8% Crossing capacity for T24 suspension
on soft terrain increased by 10% Research cost for M24 suspension
changed from 4,670 to 2,050 Traverse speed for M24 suspension
changed from 46 to 42 Dispersion on the move for M24 suspension
increased by 80% Dispersion on hull traverse for M24 suspension
increased by 80% Crossing capacity for M24 suspension on solid
terrain increased by 11% Engine Twin Cadillac, Series 44T4 -- 296hp
added Engine Wright Continental R-975C4 -- 460hp added Engine 2x
44E24 V-8 Cadillac -- 300hp removed Engine Continental AOS-895-1 --
500hp removed Engine Wright Continental R-975C1 -- 400hp removed
Vehicle's cost changed from 687,550 to 405,000 Repair cost reduced
by 61% Top forward speed changed from 56 km/h to 77.2 km/h
Depression angle for 75mm Gun M6 changed from -10 degrees to -7
degrees Reload time for 75mm Gun M6 for T24 turret changed from
4.0s to 3.8s Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
View range for M24 turret changed from 400m to 390m Aiming speed
from 75mm Gun M6 for M24 turret changed from 1.5s to 2s Ammunition
capacity for 75mm Gun M6 changed from 60 to 48 shells 75mm Gun M17
added 76mm Gun T94 removed Level for M24 turret changed from VI to
V Cost of M24 turret changed from 15,500 to 12,100 Traverse speed
for M24 turret changed from 39 deg/s to 44 deg/s Durability with
T24 turret changed from 530 to 400 HP Durability with M24 turret
changed from 580 to 440 HP M5 Stuart: Vehicle's model is now
HD quality Crossing capacity for VVSS T16E3 suspension on solid
terrain increased by 9% Crossing capacity for VVSS T16E3 suspension
on medium terrain increased by 15% Crossing capacity for VVSS T16E3
suspension on soft terrain increased by 13% Traverse speed for VVSS
T36E8 suspension changed from 45 to 42 Crossing capacity for VVSS
T36E8 suspension on solid terrain reduced by 12% Crossing capacity
for VVSS T36E8 suspension on medium terrain reduced by 11% Top
forward speed changed from 58 km/h to 64.4 km/h View range for M5
turret changed from 330m to 340m Depression angle for 37mm Gun M6
changed from 5 degrees to 3 degrees when the turret is traversed to
the rear (60 degrees) Ammunition capacity for 37mm Gun M6 changed
from 147 to 123 shells Dispersion on turret traverse for 37mm Gun
M6 increased by 20% 37mm Gun T16 added 20mm Hispano-Suiza Birkigt
Gun removed Traverse speed for M5 turret changed from 40 deg/s to
44 deg/s View range for M5A1 turret changed from 370m to 360m 75mm
Howitzer M3 gun removed Durability with M5 turret changed from 290
to 320 HP T18: Traverse speed for T18E1 suspension changed
from 28 to 18 Crossing capacity for T18E1 suspension on solid
terrain reduced by 43% Crossing capacity for T18E1 suspension on
medium terrain reduced by 29% Crossing capacity for T18E1
suspension on soft terrain reduced by 7% Traverse speed for T18E2
suspension changed from 30 to 22 Crossing capacity for T18E2
suspension on solid terrain reduced by 46% Crossing capacity for
T18E2 suspension on medium terrain reduced by 40% Crossing capacity
for T18E2 suspension on soft terrain reduced by 12% Top reverse
speed changed from 8 km/h to 6 km/h Reload time for 75mm Howitzer
M1A1 gun for T18T47 turret changed from 4.8s to 5.2s Dispersion on
gun traverse for 75mm Howitzer M1A1 gun increased by 12% Reload
time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to
2.5s Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased
by 17% Durability changed from 125 to 120 HP T57 Heavy Tank:
Dispersion on the move for T97 suspension increased by 25%
Dispersion on hull traverse for T97 suspension increased by 25%
Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to
2.9s Dispersion on turret traverse for 120mm Gun T179 increased by
29% T69: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T71:
Cost of 76mm Gun T185 changed from 63,000 to 73,000 T92: Dispersion
on the move for T92 T80E1 suspension reduced by 11% Dispersion on
hull traverse for T92 T80E1 suspension reduced by 11% Crossing
capacity for T92 T80E1 suspension on solid terrain increased by 17%
Crossing capacity for T92 T80E1 suspension on medium terrain
increased by 14% Crossing capacity for T92 T80E1 suspension on soft
terrain increased by 17% Dispersion on gun traverse for 240mm
Howitzer M1 reduced by 3% M6A2E1: Maximum battle level reduced by
one M3 Lee: Vehicle's model is now HD quality Collision model
improved USSR IS: Aiming time for 100mm D-10T gun for IS-122 turret
changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for
IS-122 turret changed from 9.3s to 7.6s Dispersion for 100mm D-10T
gun changed from 0.42m to 0.38m Aiming time for 100mm D-10Т gun for
IS-85 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T
gun for IS-85 turret changed from 9.3s to 7.8s Dispersion for 100mm
D-10T gun changed from 0.42m to 0.38m ISU-152: Vehicle's model in
now HD quality Collision model improved KV-1: Research cost for
KV-1S mod. 1942 changed from 23,800 to 10,650 KV-1S: KV-1S branches
out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI) KV-85:
After the KV-1S has been moved to Tier V, the KV-85 replaces it on
Tier VI The KV-85 does not have any notable differences in terms of
armor protection, but has better dynamics Top speed of the KV-85 is
lower than that of the KV-1S -- 34 km/h versus 43 km/h The main
difference between the tanks is in the mounted guns. The KV-85 has
kept its 122mm D2-5Т gun, although the gun's parameters were
significantly rebalanced when compared to the gun of the KV-1S.
Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more
of an alternative gun with peculiar gameplay, while the 100mm С-34
gun serves as the main gun, and is similar to the D10-T gun, which
is well-known to players. This gun has good accuracy and
stabilization -- which was not typical of Soviet guns -- as well as
one of the highest damage per minute ratios of its tier. Another
considerable difference between the KV-85 and the KV-1S is that the
vehicles have different gun depression angles: 3 degrees for the
KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun Object
430: Reload time for 100mm U-8TC gun for Object 430 turret changed
from 6.9s to 6.4s Dispersion on turret traverse for 100mm U-8TC gun
reduced by 25% Dispersion for 100mm U-8ТС gun changed from 0.35m to
0.38m Т-34: Vehicle's model is now HD quality Collision model
improved IS-7: Vehicle's model is now HD quality Collision model
improved Transmission of the following vehicles will not be set on
fire when hit by a shell: U.S.S.R.: Object 263 Germany: E 100,
Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100,
JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz.
IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II,
Tiger II, Tiger I U.S.A.: T28 Japan: Type 61, STA-1 U.K.: FV215b
(183) Durability of suspension increased for the following
vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01,
Aufklarungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China:
59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13
75, AMX 13 90 Gameplay Awards from the Battle Heroes
category can now be obtained by multiple players Set of
easily-obtainable awards added: Shellproof, Battle Buddy, Spotter,
Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist,
Bruiser, Hand of God, Eye for an Eye! Added bonus to Experience
which rewards vehicle non-penetration/ricochet -- applicable only
when an enemy shell hits the vehicle's hull (original trajectory of
the shell must cross the hull), but does not reduce its HP Reworked
the mechanics of a shell's ricochet after it hit the vehicle: now
it continues to move instead of disappearing Following awards for
the Historical Battles mode with no progress bar removed: Guardsman
and History Maker As a result of statistics analysis, lowered the
excessively high values for obtaining Marks of Excellence Now if a
vehicle drowns after its track has been hit, the vehicle will count
as destroyed by the player who hit the track Added disciplinary
penalties for the following instances of unsportsmanlike conduct:
Inaction in battle, exiting the battle before vehicle is destroyed,
self-destruction Fixed stuttering when displaying some effects
Graphics New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5
Stuart, M3 Lee, Jagdpanther Added explosion and burning effects for
the following environmental objects: cisterns, barrels with fuel,
cars, canisters, munition boxes Tier VIII-X vehicles with
transmission in front are no longer set on fire when a shell hits
the transmission Improved effect of tracers on ricochet Minor
discrepancies between damage models and visual models fixed for the
following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152 Fixed
display of exhaust fumes for the M44 SPG Fixed Issues with
incorrect display of penetration marks on mantlets and guns of
several vehicles Fixed foliage display on medium and long distances
with SLI enabled on Standard graphics setting Fixed issue with the
screen resolution reverting to its default setting after the game
client's restart Fixed issues with a tank's turret falling through
the ground after being torn off fixed Fixed issue when shell
tracers were displayed on the opposite side of the vehicle after
non-penetration Fixed some issues with interface in Stronghold
fixed Fixed brief rotation of the vehicle upon its spotting in some
cases Fixed issue when upon spotting a vehicle, its tracks were
displayed first followed by the vehicle itself Minor bugs fixed in
visual models of the following vehicles: Tiger I, M7,M103, SU-100
Display of Emblems and Marks of Excellence fixed for the following
vehicles: M18 Hellcat, T34, SU-122-44 Fixed issue with the 120mm AT
Gun T53 mantlet armoring on the T95 tank destroyer Following
effects of vehicle destruction overhauled and expanded: ammunition
burning, ammunition exploding, fuel exploding, destruction by
ramming and by falling, destruction of crew, vehicle drowning, and
basic vehicle destruction Issues with visual models fixed for the
following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152,
Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24
Chaffee, IS-7, Jagdpanther Improved the effect of tracers upon
ricochet Sound Reworked sound filter inside the vehicle's
turret Optimized playback of sound effects Interface
Reworked design of the top panel in the Garage Added information
about quality of connection in the server selection menu Chat panel
in the Garage reworked: new style of buttons, new mechanics of tab
opening, panel scrolling, online player count and the count of
players in the Contact list Reworked interfaces of battle mode
selection, Platoon creation, and the Invite players screens Fixed
some issues with interface in the Team Battle mode In battle
results, statistics for penetrations after ricochets added
Other Bug fixes and Changes Fixed some memory leaks in battle Fixed
some crashes and hang-ups of the game client Performance of the
game client on some PC configurations improved Video memory
consumption reduced Fixed issue when player could not file a
complaint on an ally with reason "Inaction/Bot" in battle results
window Low performance when entering/exiting the Artillery mode
fixed (was not included in iteration 1) Fixed incorrect display of
the effects of shells hitting the ground Fixed incorrect display of
allied vehicles' icons on long distances Fixed incorrect
calculation of record value for the "maximum destroyed per battle"
parameter Fixed discrepancy between the visual and collision models
for some objects Fixed flickering of client reticle when the
vehicle is on an inclined surface Fixed some minor issues with
interface
Subject: Update 9.3 Feedback Thread
Link on message: #7840897
Link on message: #7840897
KMaus: Hey all,
Thanks for all your help testing Update 9.3! All your hard work has paid off, and 9.3 is now live so ready your tanks!
You'll see full update notes in the spoiler below.
In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? Are you enjoying the changes to Lights? How does balance feel? How are the new Stronghold changes? We want to hear it all. We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.
Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket so we can check it out.
Happy hunting,
KMaus
Thanks for all your help testing Update 9.3! All your hard work has paid off, and 9.3 is now live so ready your tanks!
You'll see full update notes in the spoiler below.
In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? Are you enjoying the changes to Lights? How does balance feel? How are the new Stronghold changes? We want to hear it all. We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.
Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket so we can check it out.
Happy hunting,
KMaus
Subject: Update 9.3 Feedback Thread
Link on message: #7840897
Link on message: #7840897
KMaus: Hey all,
Thanks for all your help testing Update 9.3! All your hard work has paid off, and 9.3 is now live so ready your tanks!
You'll see full update notes in the spoiler below.
In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? Are you enjoying the changes to Lights? How does balance feel? How are the new Stronghold changes? We want to hear it all. We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.
Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket so we can check it out.
Happy hunting,
KMaus
Thanks for all your help testing Update 9.3! All your hard work has paid off, and 9.3 is now live so ready your tanks!
You'll see full update notes in the spoiler below.
In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? Are you enjoying the changes to Lights? How does balance feel? How are the new Stronghold changes? We want to hear it all. We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.
Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket so we can check it out.
Happy hunting,
KMaus
Subject: Fireflys in Korea
Link on message: #7840384
3BAC, on Sep 24 2014 - 12:13, said: Any chance any of your resources are Gordon L.
Rottman's "Korean War Order of Battle"? That would be a
definitive source.
EnsignExpendable, on Sep 24 2014 - 13:02, said: Ooh, another military specialist!
Link on message: #7840384
3BAC, on Sep 24 2014 - 12:13, said: Any chance any of your resources are Gordon L.
Rottman's "Korean War Order of Battle"? That would be a
definitive source.The_Warhawk: I've seen in mentioned when I did a brief internet search,
unfortunately I don't have it handy.
EnsignExpendable, on Sep 24 2014 - 13:02, said: Ooh, another military specialist!The_Warhawk: Indeed! I've been poking around HAV and MAV the last month
or so, assisting and specializing wherever I'm needed.
Subject: Fireflys in Korea
Link on message: #7839532
Link on message: #7839532
The_Warhawk: Very good question! I did a quick look through our library at the
office trying to find some information on Fireflies being used in
Korea. I couldn't find any information about it. The British Army
appeared to use exclusively domestic designs during Korea
(Cromwells, Comets, Centurions, etc...) The Canadian Army
did use Shermans during Korea, however, they appeared to be US
M4A2E8s, which had the US 76mm gun. I can't say, from what
I've read, the Firefly saw service in Korea.
Subject: Capitao_Desastre
Link on message: #7839430
Link on message: #7839430
Capitao_Desastre_: Uma pequena correção: a atualização será implementada dia 25, e não
dia 24 como vem no artigo. Nossas desculpas por essa falha.
Subject: Me aparcecio una cuenta premium
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
?
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
? SchnellerDamon: Hola, Era una misión en donde al ganar 3
batallas estándar (usando vehículos de niveles IV y más altos) te
daba un día de premium.
Subject: Me aparcecio una cuenta premium
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
?
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
? ElPozoleOlmeca: Hola, Era una misión en donde al ganar 3
batallas estándar (usando vehículos de niveles IV y más altos) te
daba un día de premium.
Subject: Me aparcecio una cuenta premium
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
?
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
? PollotheDestroyer: Hola, Era una misión en donde al ganar 3
batallas estándar (usando vehículos de niveles IV y más altos) te
daba un día de premium.
Subject: Me aparcecio una cuenta premium
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
?
Link on message: #7839379
Hammlet, on Sep 24 2014 - 11:09, said: Mira, no decía en ningún lugar que tenían que ser seguidas, por lo
que con tres victorias de regalaba el día premium. Seguro que no lo
tenes habilitado ? Alguien puede aportar algo mas ? Algún moderador
? ApolloArtemis: Hola, Era una misión en donde al ganar 3
batallas estándar (usando vehículos de niveles IV y más altos) te
daba un día de premium.
Subject: Visión general de Actualización 9.3
Link on message: #7839358
Link on message: #7839358
Content_WG: Dentro: Lo que puedes esperar en la nueva actualización, como
cambios a tanques, diferentes modos y mucho más.
Texto completo de las noticias
Texto completo de las noticias
Subject: Visão Geral da Atualização 9.3
Link on message: #7839356
Link on message: #7839356
Content_WG: Confira aqui o que esperar da nova atualização, desde alterações em
tanques até modos e muito mais!
Texto completo da notícia
Texto completo da notícia
Subject: Update 9.3 Overview
Link on message: #7839355
Link on message: #7839355
Content_WG: Inside: What to expect from the new update, from tank changes to
modes and more.
Full news text
Full news text
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7839108
Mini_Bolo, on Sep 24 2014 - 16:20, said: I'm going to say airsoft squad posing in front of some stuff
to look cool.
Link on message: #7839108
Mini_Bolo, on Sep 24 2014 - 16:20, said: I'm going to say airsoft squad posing in front of some stuff
to look cool. The_Chieftain: Given that the tank in the background appears to be
the AMX-30 stealth demonstrator, I don't think it's a random crowds
of airsofters in front of equipment they happened to have access
to. WRT that ship sinking video, is it me or does the
missile at 0:46 actually fall short?
Subject: Adivina el juego de la imagen
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :) 
picture sharing
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :) 
picture sharing
SchnellerDamon: Point Flash?
Subject: Adivina el juego de la imagen
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :) 
picture sharing
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :) 
picture sharing
ElPozoleOlmeca: Point Flash?
Subject: Adivina el juego de la imagen
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :) http://s30.postimg.org/dp24169ap/2014_09_23_23_09_57_VLC_Direct3_D_output.png
picture sharing
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :) http://s30.postimg.org/dp24169ap/2014_09_23_23_09_57_VLC_Direct3_D_output.pngpicture sharing
PollotheDestroyer: Point Flash?
Subject: Adivina el juego de la imagen
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :)
[url=http://postimg.org/image/l51dmywzx/full/][img]http://s30.postimg.org/dp24169ap/2014_09_23_23_09_57_VLC_Direct3_D_output.png[/img][/url]
[url=http://postimage.org/]picture sharing[/url]
Link on message: #7839100
The_Choosen1, on Sep 23 2014 - 21:13, said: No me toca, pero creo que no podran con este juego si no lo han
jugado :)
[url=http://postimg.org/image/l51dmywzx/full/][img]http://s30.postimg.org/dp24169ap/2014_09_23_23_09_57_VLC_Direct3_D_output.png[/img][/url][url=http://postimage.org/]picture sharing[/url]
ApolloArtemis: Point Flash?
Subject: Special Premium Shop Offer for Interac Users
Link on message: #7839029
Link on message: #7839029
Content_WG: Canadian residents: Using Interac Online now will get you access to
two limited-time Gold bundles in the Premium Shop!
Full news text
Full news text
Subject: Sherman PR, 1942
Link on message: #7836625
Link on message: #7836625
The_Chieftain: Chap on Facebook appears to have found the article for me.
http://fultonhistory...cale - 4640.pdf
http://fultonhistory...cale - 4661.pdf
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?SchnellerDamon: Lo tengo que mover, pero se trata de crear su propio
camuflaje
Así tienen una idea sobre de que
se trata, además también quería evitar dos concursos al mismo
tiempo.
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?ElPozoleOlmeca: Lo tengo que mover, pero se trata de crear su propio
camuflaje
Así tienen una idea sobre de que
se trata, además también quería evitar dos concursos al mismo
tiempo.
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?PollotheDestroyer: Lo tengo que mover, pero se trata de crear su propio
camuflaje
Así tienen una idea sobre de que
se trata, además también quería evitar dos concursos al mismo
tiempo.
Subject: Mini Concurso: SchnelQue?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?
Link on message: #7836203
Freeman43212925, on Sep 23 2014 - 16:22, said: Y el concurso del Lunes ?ApolloArtemis: Lo tengo que mover, pero se trata de crear su propio
camuflaje
Así tienen una idea sobre de que
se trata, además también quería evitar dos concursos al mismo
tiempo.
Subject: Wargaming Customer Support
Link on message: #7836123
Moguai, on Sep 20 2014 - 03:45, said: Has to be fake, its not a form letter !!!!
Link on message: #7836123
Moguai, on Sep 20 2014 - 03:45, said: Has to be fake, its not a form letter !!!!veganzombiez: It's actually one of our most heavily used ones.
Subject: 9.3 Patch Notes
Link on message: #7835909
Link on message: #7835909
Pigeon_of_War: Good day, Tankers! Here are the 9.3 Patch Notes
with major changes that took place.
New Content - New features for the Strongholds mode added War Department and Legionnaires. Many issues with interface and gameplay in the Strongholds mode fixed. - New high-tier light tanks added: U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII). U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII). Germany: Spähpanzer Ru 251 (Tier VIII). Changes to Vehicle Characteristics USA The M24 Chaffee, Tier V U.S. light tank, fully re-balanced. Turrets of the T67 U.S. tank destroyer swapped. Enhanced Suspension module for the M46 Patton tank added. M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%. Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%. Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%. Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%. Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%. Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%. Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%. Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%. Top reverse speed reduced from 20 km/h to 12 km/h. Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%. Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s. Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%. M24 Chaffee: Vehicle’s model is now in HD quality. Maximum battle level reduced to Tier VIII Traverse speed for T24 suspension changed from 42 to 40. Dispersion on the move for T24 suspension increased by 25%. Dispersion on hull traverse for T24 suspension increased by 25%. Crossing capacity for T24 suspension on solid terrain increased by 10%. Crossing capacity for T24 suspension on medium terrain increased by 8%. Crossing capacity for T24 suspension on soft terrain increased by 10%. Research cost for M24 suspension changed from 4,670 to 2,050. Traverse speed for M24 suspension changed from 46 to 42. Dispersion on the move for M24 suspension increased by 80%. Dispersion on hull traverse for M24 suspension increased by 80%. Crossing capacity for M24 suspension on solid terrain increased by 11%. Engine Twin Cadillac, Series 44T4—296 h.p. added. Engine Wright Continental R-975C4—460 h.p. added. Engine 2x 44E24 V-8 Cadillac—300 h.p. removed. Engine Continental AOS-895-1—500 h.p. removed. Engine Wright Continental R-975C1—400 h.p. removed. Vehicle’s cost changed from 687,550 to 405,000. Repair cost reduced by 61%. Top forward speed changed from 56 km/h to 77.2 km/h. Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees. Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s. Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m. Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s. View range for M24 turret changed from 400 m to 390 m. Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s. Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells. 75 mm Gun M17 added. 76 mm Gun T94 removed. Level for M24 turret changed from VI to V. Cost of M24 turret changed from 15,500 to 12,100. Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s. Durability with T24 turret changed from 530 to 400 HP. Durability with M24 turret changed from 580 to 440 HP. M5 Stuart: Vehicle’s model is now in HD quality. Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%. Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%. Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%. Traverse speed for VVSS T36E8 suspension changed from 45 to 42. Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%. Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%. Top forward speed changed from 58 km/h to 64.4 km/h. View range for M5 turret changed from 330 m to 340 m. Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees). Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells. Dispersion on turret traverse for 37 mm Gun M6 increased by 20%. 37 mm Gun T16 added. 20 mm Hispano-Suiza Birkigt Gun removed. Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s. View range for M5A1 turret changed from 370 m to 360 m. 75 mm Howitzer M3 gun removed. Durability with M5 turret changed from 290 to 320 HP. T18: Traverse speed for T18E1 suspension changed from 28 to 18. Crossing capacity for T18E1 suspension on solid terrain reduced by 43%. Crossing capacity for T18E1 suspension on medium terrain reduced by 29%. Crossing capacity for T18E1 suspension on soft terrain reduced by 7%. Traverse speed for T18E2 suspension changed from 30 to 22. Crossing capacity for T18E2 suspension on solid terrain reduced by 46%. Crossing capacity for T18E2 suspension on medium terrain reduced by 40%. Crossing capacity for T18E2 suspension on soft terrain reduced by 12%. Top reverse speed changed from 8 km/h to 6 km/h. Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s. Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%. Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s. Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%. Durability changed from 125 to 120 HP. T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%. Dispersion on hull traverse for T97 suspension increased by 25%. Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s. Dispersion on turret traverse for 120 mm Gun T179 increased by 29%. T69: Cost of 76 mm Gun T185 changed from 63,000 to 73,000. T71: Cost of 76 mm Gun T185 changed from 63,000 to 73,000. T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%. Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%. Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%. Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%. Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%. Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%. M6A2E1 Maximum battle level for the M6A2E1 reduced by 1 M3 Lee: Vehicle’s model is now in HD quality, collision model improved. USSR: IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. ISU-152: Vehicle’s model in now in HD quality, collision model improved. KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650. KV-1S: KV-1S reworked into KV-85. KV-1S is now Tier V Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s. Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%. Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m. UK FV304: Traverse speed for FV304 suspension changed from 22 to 20. Crossing capacity for FV304 suspension on medium terrain reduced by 7%. Traverse speed for FV304 Mk. II suspension changed from 24 to 22. Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%. Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%. Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s. Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s. Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%. Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%. Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s. Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s. Germany VK 36.01 (H): Repair cost reduced by 24%. Transmission of the following vehicles will not be set on fire when shot: U.S.S.R.: Object 263 Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffenträger auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffenträger auf Pz. IV, 8,8 cm Pak 43 JagdTiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I. U.S.A.: T28 U.K.: FV215b (183) Japan: Type 61, STA-1 Durability of suspension increased for the following vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China: 59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90 Graphics Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther. Issues with landscape on the Ruinberg map fixed. The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction. Maps The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced. Interface Design of the Screen panel in the Garage reworked Information about quality of connection in the server selection menu added. Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added. Interfaces of battle mode selection, Platoon creation, and invitation screens reworked Gameplay Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing. As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered. Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed. Other Bugfixes and Changes Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track. Effect of tracers upon ricochet improved. In battle results, statistics for penetrations after ricochets added. Some memory leaks in battle fixed. Some crashes and hang-ups of the game client fixed. Performance of the game client on some PC configurations improved. Playback of sound effects optimized. Performance in the Artillery mode improved. Consumption of video memory reduced. Stuttering when displaying some effects fixed. Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed. Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed. Brief rotation of a vehicle when spotted in some cases fixed. Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed. Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still) Issue with the screen resolution reverting to its default setting after the game client restart fixed. Issues with a torn-off vehicle turret falling through the ground fixed. Some minor issues with interface in the Team Battle mode fixed. Incorrect display of the effects of shells hitting the ground fixed. Incorrect display of allied vehicles’ icons at long distances fixed. Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed. Discrepancy between the visual and collision models for some objects fixed. Flickering of client reticle when the vehicle is on an inclined surface fixed. Some minor issues with interface fixed. Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100. Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44. Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed. Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed. Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
New Content - New features for the Strongholds mode added War Department and Legionnaires. Many issues with interface and gameplay in the Strongholds mode fixed. - New high-tier light tanks added: U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII). U.S.S.R.: LTTB (Tier VII), Т-54 ltwt. (Tier VIII). Germany: Spähpanzer Ru 251 (Tier VIII). Changes to Vehicle Characteristics USA The M24 Chaffee, Tier V U.S. light tank, fully re-balanced. Turrets of the T67 U.S. tank destroyer swapped. Enhanced Suspension module for the M46 Patton tank added. M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%. Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%. Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%. Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%. Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%. Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%. Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%. Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%. Top reverse speed reduced from 20 km/h to 12 km/h. Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%. Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s. Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%. M24 Chaffee: Vehicle’s model is now in HD quality. Maximum battle level reduced to Tier VIII Traverse speed for T24 suspension changed from 42 to 40. Dispersion on the move for T24 suspension increased by 25%. Dispersion on hull traverse for T24 suspension increased by 25%. Crossing capacity for T24 suspension on solid terrain increased by 10%. Crossing capacity for T24 suspension on medium terrain increased by 8%. Crossing capacity for T24 suspension on soft terrain increased by 10%. Research cost for M24 suspension changed from 4,670 to 2,050. Traverse speed for M24 suspension changed from 46 to 42. Dispersion on the move for M24 suspension increased by 80%. Dispersion on hull traverse for M24 suspension increased by 80%. Crossing capacity for M24 suspension on solid terrain increased by 11%. Engine Twin Cadillac, Series 44T4—296 h.p. added. Engine Wright Continental R-975C4—460 h.p. added. Engine 2x 44E24 V-8 Cadillac—300 h.p. removed. Engine Continental AOS-895-1—500 h.p. removed. Engine Wright Continental R-975C1—400 h.p. removed. Vehicle’s cost changed from 687,550 to 405,000. Repair cost reduced by 61%. Top forward speed changed from 56 km/h to 77.2 km/h. Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees. Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s. Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m. Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s. View range for M24 turret changed from 400 m to 390 m. Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s. Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells. 75 mm Gun M17 added. 76 mm Gun T94 removed. Level for M24 turret changed from VI to V. Cost of M24 turret changed from 15,500 to 12,100. Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s. Durability with T24 turret changed from 530 to 400 HP. Durability with M24 turret changed from 580 to 440 HP. M5 Stuart: Vehicle’s model is now in HD quality. Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%. Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%. Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%. Traverse speed for VVSS T36E8 suspension changed from 45 to 42. Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%. Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%. Top forward speed changed from 58 km/h to 64.4 km/h. View range for M5 turret changed from 330 m to 340 m. Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees). Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells. Dispersion on turret traverse for 37 mm Gun M6 increased by 20%. 37 mm Gun T16 added. 20 mm Hispano-Suiza Birkigt Gun removed. Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s. View range for M5A1 turret changed from 370 m to 360 m. 75 mm Howitzer M3 gun removed. Durability with M5 turret changed from 290 to 320 HP. T18: Traverse speed for T18E1 suspension changed from 28 to 18. Crossing capacity for T18E1 suspension on solid terrain reduced by 43%. Crossing capacity for T18E1 suspension on medium terrain reduced by 29%. Crossing capacity for T18E1 suspension on soft terrain reduced by 7%. Traverse speed for T18E2 suspension changed from 30 to 22. Crossing capacity for T18E2 suspension on solid terrain reduced by 46%. Crossing capacity for T18E2 suspension on medium terrain reduced by 40%. Crossing capacity for T18E2 suspension on soft terrain reduced by 12%. Top reverse speed changed from 8 km/h to 6 km/h. Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s. Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%. Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s. Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%. Durability changed from 125 to 120 HP. T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%. Dispersion on hull traverse for T97 suspension increased by 25%. Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s. Dispersion on turret traverse for 120 mm Gun T179 increased by 29%. T69: Cost of 76 mm Gun T185 changed from 63,000 to 73,000. T71: Cost of 76 mm Gun T185 changed from 63,000 to 73,000. T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%. Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%. Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%. Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%. Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%. Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%. M6A2E1 Maximum battle level for the M6A2E1 reduced by 1 M3 Lee: Vehicle’s model is now in HD quality, collision model improved. USSR: IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. ISU-152: Vehicle’s model in now in HD quality, collision model improved. KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650. KV-1S: KV-1S reworked into KV-85. KV-1S is now Tier V Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s. Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%. Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m. UK FV304: Traverse speed for FV304 suspension changed from 22 to 20. Crossing capacity for FV304 suspension on medium terrain reduced by 7%. Traverse speed for FV304 Mk. II suspension changed from 24 to 22. Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%. Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%. Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s. Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s. Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%. Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%. Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s. Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s. Germany VK 36.01 (H): Repair cost reduced by 24%. Transmission of the following vehicles will not be set on fire when shot: U.S.S.R.: Object 263 Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffenträger auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffenträger auf Pz. IV, 8,8 cm Pak 43 JagdTiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I. U.S.A.: T28 U.K.: FV215b (183) Japan: Type 61, STA-1 Durability of suspension increased for the following vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01, Aufklärungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China: 59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90 Graphics Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther. Issues with landscape on the Ruinberg map fixed. The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction. Maps The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced. Interface Design of the Screen panel in the Garage reworked Information about quality of connection in the server selection menu added. Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added. Interfaces of battle mode selection, Platoon creation, and invitation screens reworked Gameplay Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye! Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing. As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered. Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed. Other Bugfixes and Changes Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track. Effect of tracers upon ricochet improved. In battle results, statistics for penetrations after ricochets added. Some memory leaks in battle fixed. Some crashes and hang-ups of the game client fixed. Performance of the game client on some PC configurations improved. Playback of sound effects optimized. Performance in the Artillery mode improved. Consumption of video memory reduced. Stuttering when displaying some effects fixed. Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed. Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed. Brief rotation of a vehicle when spotted in some cases fixed. Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed. Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still) Issue with the screen resolution reverting to its default setting after the game client restart fixed. Issues with a torn-off vehicle turret falling through the ground fixed. Some minor issues with interface in the Team Battle mode fixed. Incorrect display of the effects of shells hitting the ground fixed. Incorrect display of allied vehicles’ icons at long distances fixed. Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed. Discrepancy between the visual and collision models for some objects fixed. Flickering of client reticle when the vehicle is on an inclined surface fixed. Some minor issues with interface fixed. Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100. Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44. Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed. Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed. Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7835855
Mini_Bolo, on Sep 23 2014 - 17:06, said: So, today is officially the first day of Autumn/Fall. I think
we need one more name change. One that encompasses both the
twilight of the existing thread and the ending of summer. Any
suggestions?
Link on message: #7835855
Mini_Bolo, on Sep 23 2014 - 17:06, said: So, today is officially the first day of Autumn/Fall. I think
we need one more name change. One that encompasses both the
twilight of the existing thread and the ending of summer. Any
suggestions?The_Chieftain: Depends on where you're from. As far as I'm concerned, it's
been autumn for about a month and a half. By the way, less
than 40 pages on this edition of the Thread left.
Subject: Rumble in the West Qualifiers
Link on message: #7835119
Link on message: #7835119
dance210: FYI for the 8 playoff teams: There is a Quarterfinal tie-breaker
match scheduled for 7:33 pm PDT. ONLY go in to this battle if no
team won the best of 5 match and there is a draw. If there is a
winner, please feel free to ignore this battle. Thanks
guys 
Subject: will this game cause a virus ever?
Link on message: #7834754
Link on message: #7834754
AgentXIII: Netwbw02.sys is owned by Intel and is a driver related to
your Intel® Wireless WiFi Link Adapter. Doing some
quick research, this file seems to cause many problems in Windows
8/8.1 especially when coming back from sleep mode. Its best that
you contact Intel support regarding BSOD's related to this system
driver as they may already have a hotfix available.
Subject: will this game cause a virus ever?
Link on message: #7834754
Link on message: #7834754
AgentXIII: Netwbw02.sys is owned by Intel and is a driver related to
your Intel® Wireless WiFi Link Adapter. Doing some
quick research, this file seems to cause many problems in Windows
8/8.1 especially when coming back from sleep mode. Its best that
you contact Intel support regarding BSOD's related to this system
driver as they may already have a hotfix available.
Subject: Skirmish 38
Link on message: #7834702
stevezaxx, on Sep 23 2014 - 11:37, said: so.... "map pool." Does that mean, you won't know what map it is
till that battle pops? Or until you load into the battle?
Link on message: #7834702
stevezaxx, on Sep 23 2014 - 11:37, said: so.... "map pool." Does that mean, you won't know what map it is
till that battle pops? Or until you load into the battle?dance210: The name of the map should be visible when Special
Battles pops.
Subject: Inside the Chieftain's Hatch: ISU-152 Part 1
Link on message: #7834671
Link on message: #7834671
Content_WG: Known as the Beast Killer for reliably destroying Tiger and Panther
tanks, check out what the Chieftain has to say about the
ISU-152!
Full news text
Full news text
Subject: numero asociado a mi cuenta
Link on message: #7834615
Riek, on Sep 22 2014 - 20:13, said: Yo tengo el mismo problema puede ayudarme
Link on message: #7834615
Riek, on Sep 22 2014 - 20:13, said: Yo tengo el mismo problema puede ayudarmeSchnellerDamon: Cuando mandas tu ticket, manda la información que te piden
para averiguar que eres el dueño de la cuenta. (la ciudad en donde
hiciste tu cuenta, estados de cuenta comprobando tus primeras
compras, proveedor de internet)
Реклама | Adv















