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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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GhostPrime
9.15 MAC FAIL
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25.05.2016 19:44:12
 
Subject: 9.15 MAC FAIL
Link on message: #10142849

View PostH8nW4R, on May 25 2016 - 08:31, said: 9.15 MAC FAIL was the title of this thread.  Any info would be nice (for us MAC users).  I do know that there are several that only run the official wrapper and the game completely w/o mods...so at least for me it's not anything I installed.

GhostPrime:   The same thing may be occurring. You can try deleting the game files, and reinstalling them.  It should be similar to the PC.  Please see this thread for information on the MAC Wrapper


GhostPrime
Update 9.15 Feedback thread
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25.05.2016 19:35:19
 
Subject: Update 9.15 Feedback thread
Link on message: #10142807

GhostPrime: Hello Tankers!  Today we have released the 9.15 version of the World of Tanks game client!This Update features many UI changes, and vehicle re-balancing. Please use this thread to share your feedback.  Patch notes: Game FeaturesUpdated display of vehicle characteristics in the Garage: Simplified vehicle characteristics which are now arranged into five expandable groups Added new characteristics to the main list Vehicle characteristics are now dynamically updated to reflect any changes to vehicle Crew, equipment, consumables, or modules New info in tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics Added a preview screen which allows you to preview any vehicles not yet purchased, with any modules and parameters in the 3D scene (available via the "Research" screen in the Tech Tree) Basic PvE Tutorial: Changed the composition of the team, the teams now have 15 players from each side Reduced the waiting time in queue, added the ability to launch a battle as a solo player. The first battle in the mode will be fought as part of a team filled with bots, if the player has 0 battles fought on their account. The enemy team will also be made of bots Added a starting point at the upper base Implemented alternative bot behavior scenarios on the Mittengard and Mines maps Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured. A maximum of 3 capturers will be shown because the speed with which the base is captured does not increase if there are more than 3 players capturing it Enabled the "Save addressee in battle" setting by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle Added a warning that informs the player that the battle is coming to an end Improved several aspects of the improved vehicle movement physics: Fixed an issue with the overly high damage caused when driving downhill Decreased the probability that your vehicle will overturn when performing a maneuver Fixed an issue with vehicles getting stuck to other vehicles or objects Added new filters to the vehicle carousel in the Garage Added sounds upon activation of Camouflage Net and Binocular Telescope Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle Added a new aiming indicator: full circle Added two new magnification options in Sniper aim: x16 and x25 The number of shells in the status bar in battle is now larger Added a promo screen display button Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update Added the readings for latency and server state in the login screen and the Garage Re-designed the conditions of a number of Personal Missions Updated the filter and indicator of Personal Reserves. The number of Personal Reserves available for activation is now displayed below the player's nickname instead of the "blue lightning with a plus sign" icon Disabled the Rampage mode, missions for the mode and the Firestorm campaign Updated rules of Platoon creation: Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers) Players will see a notification recommending them to assemble a Platoon where all vehicles are of the same tier (for doing so, the players in the Platoon will receive a bonus to their Experience) If all vehicles in the Platoon are of the same tier (and the tier is greater than III), all Platoon members will receive a bonus after the battle (the amount of which depends on the tier of the vehicles in the Platoon; the higher the tier, the larger the bonus) If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in Experience (the penalty amount depends on the difference in tiers) Technical ImprovementsOptimized the interfaces of drop-down menus and tooltips The minimap setting that enables/disables the display of the spot where enemy vehicles were spotted last will now be set to "Always" by default, including for those players who had it set as "Never" before the update The internal WoT Awesomium browser now uses Chromium Embedded Framework Performed a switch to the CoreEngine 3.0 graphical engine allowing for an increase in performance of up to 30%, including: Average FPS has significantly increased for the Improved Graphics preset Average FPS has slightly increased (up to 15%) for the Standard Graphics preset Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural Added the ability to use the modern DX11 graphics API Improved the display of decals (inscriptions, emblems, and hit marks). The decals now have a better appearance when examined at various distances. This did not affect the Clan icons uploaded by playersRecommendation: To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, please install driver version 365.10.The DX11 renderer will automatically turn on for the video cards that support it. If your video card/operating system does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.VehiclesReplaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the Crew will be trained for the new vehicle. Stats from the Waffenträger auf E 100 will be saved in the Personal Record, while stats for the Grille 15 will be tracked individually Removed the 112 from the tech tree and Premium Shop Adjusted the parameters of the following: Kanonenjagdpanzer А-32 T-22 medium 59-Patton M56 Scorpion T95E2 112 STA-2 Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha T95E6 O-Ni O-I Experimental O-I Achilles Challenger Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88mm L/56 guns Reworked 19 vehicles for HD quality: USSR: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430 Germany: Pz.Kpfw. 38(t) , VK 30.01 (P) USA: T1 Cunningham, T67, M60 France: AMX 13 90 UK: Bishop, Centurion Mk. I China: WZ-131 Japan: Chi-He, Chi-Nu Kai Improved visual and collision models of T-34-85, StuG III Ausf. G, Type 62Detaile ChangesUSSRT-22 medium: Traverse speed of the T-22 med. suspension changed from 54 to 40 Dispersion on move with the T-22 med. suspension increased by 50% Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33% Aiming time of the 100mm D-54TS gun for the T-22 med. turret changed from 1.9 sec. to 2.4 s Reload time of the 100mm D-54TS gun for the T-22 med. turret changed from 7.5 sec. to 8.1 s Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50% Dispersion of the 100 mm D-54TS gun changed from 0.33m to 0.38m Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s А-32: Dispersion of the 76mm L-10U gun changed from 0.525m to 0.44m Replaced the BP-350A (75mm penetration) with the new UBR-354KB shell (98mm penetration) China112: Vehicle purchase price reduced from 12,250 to 10,500 Moved the fuel tanks from the front to rear 59-Patton: Maximum reverse speed changed from 16km/h to 20km/h View range with the 59-Patton turret changed from 370m to 400m 90mm Gun M41: Aiming time changed from 2.5 sec. to 2.3 sec. for the 59-Patton turret Reload time changed from 7.6 sec. to 7.5 sec. for the 59-Patton turret Dispersion changed from 0.38m to 0.36m GermanyKanonenjagdpanzer: Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20% Aiming time of the 90mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 sec. to 1.8 s Penetration of the DM13A1 shell for the 90mm Rheinmetall DM1 gun changed from 212mm to 238mm Flight speed of the standard shell increased by 28% Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Vehicle's tier changed from VI to V Durability decreased from 820 HP to 520 HP Pz.Kpfw. V/IV suspension: Tier changed from VI to V Dispersion on move decreased by 33% Dispersion on hull traverse decreased by 11% Pz.Kpfw. V/IV turret: Tier changed from IV to V View range changed from 350m to 365m Traverse speed changed from 30 deg/s to 44 deg/s 7,5cm Kw.K. 40 L/48 gun: Aiming time changed from 2.3 sec. to 2.0 sec. for the Pz.Kpfw. V/IV turret Dispersion after a shot decreased by 12% Dispersion changed from 0.39m to 0.37m JapanSTA-2: Reload time of the 90mm Rifled Gun for the STA-2 turret changed from 7.1 sec. to 7.5 s Dispersion after a shot of the 90mm Rifled Gun decreased by 14% Penetration of the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to 212mm STA-1: 90mm Rifled Gun: Dispersion changed from 0.37m to 0.38m Penetration of the M318A1 shell changed from 185.9mm to 212mm Reload time changed from 7.5 sec. to 7.7 sec. for the STA-3 turret Dispersion changed from 0.37m to 0.38m Penetration of the M318A1 shell changed from 185.9mm to 212mm O-I Experimental: O-I Experimental suspension: Traverse speed of the O-I Experimental suspension changed from 22 to 20 Dispersion on hull traverse with the O-I Experimental suspension increased by 9% O-I Experimental Kai suspension: Traverse speed changed from 24 to 22 Dispersion on hull traverse increased by 10% 10cm Cannon Type 14: Aiming time changed from 2.6 sec. to 2.8 sec. for the O-I Experimental turret Reload time changed from 9.7 sec. to 10 sec. for the O-I Experimental turret 12cm Short Barrel Gun: Aiming time changed from 2.6 sec. to 2.9 sec. for the O-I Experimental turret Reload time changed from 9.6 sec. to 10.5 sec. for the O-I Experimental turret Dispersion on turret traverse increased by 29% 7.5cm Tank Gun Type 3: Reload time changed from 3.5 sec. to 3.6 sec. for the O-I Experimental turret Dispersion on turret traverse increased by 17% 7.5cm Tank Gun Type 5 Aiming time changed from 2.2 sec. to 2.3 sec. for the O-I Experimental turret Reload time changed from 3.6 sec. to 3.7 sec. for the O-I Experimental turret Dispersion on turret traverse increased by 20% Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s O-I: Durability decreased from 970 HP to 950 HP Traverse speed of the O-I suspension changed from 20 to 16 Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s O-I Kai suspension: Traverse speed changed from 22 to 18 Dispersion on the mov increased by 11% Dispersion on hull traverse increased by 22% 10cm Cannon Type 92: Reload time changed 11.1 sec. to 12 sec. for the O-I turret Dispersion on turret traverse increased by 14% 15cm Howitzer Type 96: Reload time changed from 25 sec. to 26 sec. for the O-I turret Dispersion on turret traverse increased by 12% Type 91 Heavy: Dispersion on move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15% Dispersion on move and hull traverse with the Type 91 Heavy suspension decreased by 17% Reload time of the 47mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 sec. to 2.1 s 7cm Gun Type 94: Aiming time changed from 2.8 sec. to 2.6 sec. for the Type 91 Heavy turret Reload time changed from 4.2 sec. to 4 sec. for the Type 91 Heavy turret Dispersion of changed from 0.52m to 0.48m Type 95 Heavy: Durability decreased from 430 HP to 440 HP Aiming time of the 7cm Gun Type 94 for the Type 95 turret changed from 2.9 sec. to 2.3 s 7.5cm Tank Gun Type 99: Aiming time changed from 2.5 sec. to 2.3 sec. for the Type 95 turret Reload time changed from 3.4 to 3.3 sec. for the Type 95 turret Dispersion on turret traverse decreased by 29%. Type 4 Heavy: Type 4 Heavy Kai suspension: Crossing capacity on solid/medium/soft terrain increased by 15%/14%/10% Maximum forward speed changed from 20km/h to 25km/h Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8 sec. to 19.8 s Type 5 Heavy: Durability increased from 2,800 HP to 2,900 HP Type 5 Heavy suspension: Dispersion on move decreased by 25% Dispersion on hull traverse decreased by 17% Maximum reverse speed changed from 10km/h to 11km/h 14cm/50 3rd Year Type gun: Reload time changed from 17.7 sec. to 17.1 sec. for the Type 5 Heavy turret Dispersion on turret traverse decreased by 14% Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s Great BritainAchilles: Dispersion on move and hull traverse with the Achilles IIC suspension decreased by 4% OQF 17-pdr AT Gun Mk. VII: Reload time changed from 4.6 sec. to 4.4 sec. for the Achilles Duck Bill turret Dispersion changed from 0.33m to 0.32m Challenger: Challenger suspension: Traverse speed changed from 26 to 28 Dispersion on move decreased by 14% Dispersion on hull traverse decreased by 7% Avenger suspension: Dispersion on move decreased by 15% Dispersion on hull traverse decreased by 8% OQF 17-pdr AT Gun Mk. VII: Reload time changed from 4.5 sec. to 4.4 sec. for the Challenger turret Dispersion changed from 0.34m to 0.32m Aiming time changed from 1.7 sec. to 1.6 sec. for the Avenger turret Reload time changed from 4.1 sec. to 3.9 sec. for the Avenger turret Dispersion on turret traverse decreased by 20% Dispersion changed from 0.33m to 0.3m Chieftain\T95: The Chieftain\T95, a tier VIII U.K. medium tank, is now a Premium vehicle USAM56 Scorpion: Dispersion on move and hull traverse with the M56 Scorpion suspension decreased by 12% Maximum reverse speed changed from 12km/h to 17km/h Aiming time of the 90mm Gun M54 for the M56 Scorpion turret changed from 2.0 sec. to 1.9 s Dispersion on barrel move of the 90 mm Gun M54 decreased by 29% T95E6: Crossing capacity for the T95E6 suspension increased by 22%/20%/10% 120mm Gun T123E6: Aiming time changed from 2.3 sec. to 2 sec. for the T95E6 turret Dispersion changed from 0.4 m to 0.38 m T95E2: Dispersion on move and hull traverse with the T95E2 suspension decreased by 36% T95E2 turret: View range changed from 390m to 400m Traverse speed changed from 32 deg/s to 44 deg/s Changes in shell penetrationsŠkoda T 40: Vz. 39N OPG shell for the 8,8cm vz. 37N gun changed from 132mm to 145mm Heavy Tank No. VI: Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm TVP VTU Koncept: Vz. 39N OPG shell for the 8,8cm vz. 37N gun changed from 132mm to 145mm Pz.Sfl. IVc: Pzgr 39 shell for the 8,8cm Flak 37 L/56 gun changed from 132mm to 145mm Indien-Panzer: Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm Nashorn: Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm Tiger (P): Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm VK 45.02 (P) Ausf. A: Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm VK 30.02 (D): Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm Jagdpanther: Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm VK 36.01 (H): Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm Jagdpanzer IV: Pzgr 39 shell for the 8,8cm Pak L/56 gun changed from 132mm to 145mm Tiger I: Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm MapsImproved Mittengard and Mines to comply with the requirements of the newly released PvE Tutorial: Balanced out the teams; 15v15 play is now possible in all current scenarios Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots) Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable: Mountain Pass Karelia Sacred Valley Tundra Swamp Mines Siegfried Line Ensk Stalingrad Himmelsdorf Arctic Region Kharkov Pilsen Mittengard Airfield Lakeville Steppes Abbey Cliff Serene Coast Ghost Town Fisherman's Bay  


Saffr0n
Update 9.15 Bugs, Issues, and Feedback
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25.05.2016 19:05:51
 
Subject: Update 9.15 Bugs, Issues, and Feedback
Link on message: #10142654

Saffr0n: Good day, Tankers!   Today we released update 9.15 and we'd like to know what you think. There were changes made to the vehicle carousel UI, a buffet of premium vehicles, new platoon bonus & penalty parameters, new launcher features to make updating easier, and much more. Follow these links for more information:    Make Your Installation Easier! + Patch Notes Update 9.15 Brings Major UI Changes! Platoons Change Shape in 9.15   Please let us know of any bugs or issues you encounter along the way.    Have a great day and good luck on the battlefield!


GhostPrime
9.15 MAC FAIL
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25.05.2016 18:46:59
 
Subject: 9.15 MAC FAIL
Link on message: #10142570

GhostPrime: For those of you on a windows machine, try deleting your preferences.  Please click on your start menu and in the search/run box type "%appdata%\wargaming.net" (without the quotes) and press enter, then in the folder that comes up we would like you to delete the worldoftanks folder. Then run the game.   You will have to re bind any controls you have set, as this will restore defaults.    If this does not fix the issue, please submit a ticket to support. Let them know you have tried deleting the folder already. 


dance210
Skirmish XX Standings
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25.05.2016 18:27:05
 
Subject: Skirmish XX Standings
Link on message: #10142487

dance210: Rank Team title Points Earned Points Possible Win Ratio 151 LINCESAS 16 39 0.410 151 Platoon 15 16 39 0.410 153 [[NightRaid]] 17 42 0.405 154 Alpha Beta Charlie 15 39 0.385 154 SMOK3 15 39 0.385 156 Mythos 16 42 0.381 156 steak hachier 16 42 0.381 156 venganza 16 42 0.381 159 NEW MUÑECOS 13 36 0.361 160 Brigada infernal 15 42 0.357 160 gold diggers 15 42 0.357 160 Oniichan Sokowadame~ 15 42 0.357 160 TeKabeLaDoLkA 15 42 0.357 160 xBBx 15 42 0.357 165 GOLD NOOBS 14 42 0.333 165 Team SF 13 39 0.333 167 4CVR 13 42 0.310 167 steel shield-KM 13 42 0.310 167 Volga 13 42 0.310 170 ! Fodaidos !!!! 12 42 0.286 170 Alnaa 12 42 0.286 170 -BTU- 12 42 0.286 170 EsCaRaMuZieNToS 12 42 0.286 170 IMBRA ALFA 12 42 0.286 170 Mancos 12 42 0.286 170 RA-GE 2.0 12 42 0.286 170 Ragtag 12 42 0.286 170 Totem_ 12 42 0.286 179 1 ATB 10 39 0.256 180 11th ACR, Battle Grp 10 42 0.238 180 AMAZONIA 10 42 0.238 180 F-A-L X POWER 10 42 0.238 183 BRAVO NOLAN 9 39 0.231 184 109AC 9 42 0.214 184 Copious Discharge 9 42 0.214 184 Embusca 9 42 0.214 184 G S H 9 42 0.214 184 hax0rz noobs 9 42 0.214 184 la madre 9 42 0.214 184 Mancos Pero NO Tanto 9 42 0.214 184 queremos oro 9 42 0.214 184 Royal Barons 9 42 0.214 184 RoyalBarons2 9 42 0.214 184 STUMU 9 42 0.214 184 Vulcan 9 42 0.214 184 W-T-H 9 42 0.214 197 27PZR Sons of Vanar 8 42 0.190 197 El_Garca 8 42 0.190 197 Rel_Alive 8 42 0.190 200 ! cbl 7 42 0.167 200 Battle Bros 7 42 0.167 200 TeamRocket 7 42 0.167 200 tigers 7 42 0.167 204 322nd SKULL & BONES 6 42 0.143 204 area wolves 6 42 0.143 204 Booty Quest 6 42 0.143 204 HA PUCH 6 42 0.143 204 Los Fiesteros 6 42 0.143 204 SELKNAM 6 42 0.143 204 tsa1994 6 42 0.143 211 das reich elite div. 5 39 0.128 212 Poi Poi Desu No Poi 5 42 0.119 212 TEARGAS 5 42 0.119 214 ACM1PTooN 4 42 0.095 214 Chupala 4 42 0.095 214 Kill'em Dead 4 42 0.095 214 Los caballos locos 4 42 0.095 218 dance210 4 President 3 39 0.077 218 Escorpiones Negros 3 39 0.077 220 BALLERZ 3 42 0.071 220 BrCmd.01 3 42 0.071 220 CAVEIRA VERMELHA 3 42 0.071 220 CUBE 3 42 0.071 220 Konvicted Souls 3 42 0.071 220 manco con hax 3 42 0.071 226 FURRY POWER 1 39 0.026 227 1-Refresco Plz! 1 42 0.024 228 tank_br 0 42 0.000 228 Totem 0 42 0.000 228 UTAC-1 0 42 0.000


dance210
Skirmish XX Standings
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25.05.2016 18:26:23
 
Subject: Skirmish XX Standings
Link on message: #10142484

dance210: Skirmish XX Group Stage Standings Top 10% of teams - 1000 gold + XP booster per day Top 20% of teams - 700 gold + XP booster per day Top 30% of teams - 500 gold + XP booster per day Top 40% of teams - 200 gold + XP booster per day Top 50% of teams - 100 gold + XP booster per day Top 65% of teams - XP booster per day *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1 + 2 Rank Team title Points Earned Points Possible Win Ratio 1 Windexâ„¢ 42 42 1.000 2 Hillary's Hole 40 42 0.952 3 Mancos al combate 39 42 0.929 3 Olympiad 39 42 0.929 5 Angry_WolfPacks 37 42 0.881 5 -ENA- 37 42 0.881 5 I Blame Others 37 42 0.881 5 Jayleaphancub 37 42 0.881 5 MANCUSO 37 42 0.881 5 RED_K 37 42 0.881 11 Sp00kys bone boys 34 39 0.872 12 #2016 36 42 0.857 12 Camel Level 36 42 0.857 12 DaNkGaM3r4231 2.0 36 42 0.857 12 OndÅ™ej Vincenc 36 42 0.857 12 Ping!!! 36 42 0.857 12 POI~ 36 42 0.857 12 Pomba 36 42 0.857 12 R|T|D 36 42 0.857 12 Yay tier 6 36 42 0.857 21 LosBronze 34 42 0.810 21 SARampion 34 42 0.810 21 Will Sit for Gold 34 42 0.810 24 *SENPAI* 33 42 0.786 24 ++++++++++ 33 42 0.786 24 Bloodbath and Beyond 33 42 0.786 24 Cossacks 33 42 0.786 24 PorongolTeam 33 42 0.786 24 renoobs 33 42 0.786 24 theUNDISBANDONED 33 42 0.786 24 Tomato Fusion 33 42 0.786 32 The Shrekoning 30 39 0.769 33 m ah r -S EH L - oh 32 42 0.762 33 The Availables 32 42 0.762 35 Stallions United 27 36 0.750 36 OP TEAM 29 39 0.744 37 SKRMZ 31 42 0.738 37 Steeve Wall 31 42 0.738 37 U N I T E D 31 42 0.738 40 !✮✮[NOOOB]✮✮! 28 39 0.718 40 Plomeros 28 39 0.718 42 BEEER 30 42 0.714 42 Cold Steel 30 42 0.714 42 Kung Fu Fighting 30 42 0.714 42 Little Blue Pill 30 42 0.714 42 mershedperterders 30 42 0.714 42 my team is garbage 30 42 0.714 42 Old Friends 30 42 0.714 42 Smeshariki 30 42 0.714 42 susan 30 42 0.714 42 TeNaCiTy 30 42 0.714 42 TERMSofENRAMPAGEMENT 30 42 0.714 42 ThunderCats 30 42 0.714 42 What's Strategy? $$$ 30 42 0.714 55 Death's Treads 27 39 0.692 56 UR NOT A TEEM PLAYUR 29 42 0.690 57 _THE-ALBANIAN-MAFIA_ 28 42 0.667 57 AGFR 28 42 0.667 57 Gotta love free FeS2 28 42 0.667 57 NO ZUO NO DIE 28 42 0.667 57 SAR-cásticos 28 42 0.667 57 what team 28 42 0.667 63 1776 27 42 0.643 63 #Moist 27 42 0.643 63 Boats 'n Hose 27 42 0.643 63 Camp in A0 27 42 0.643 63 Conection Lost 27 42 0.643 63 Destroyers 27 42 0.643 63 Diamond Grills 27 42 0.643 63 Halibooty 27 42 0.643 63 Hell Panzer Division 27 42 0.643 63 It's A Trainwreck 27 42 0.643 63 QNN-With Doltan... 27 42 0.643 63 Stone Stars 27 42 0.643 63 Strategery 27 42 0.643 63 Su y los Susanos 27 42 0.643 63 TacoMaster 27 42 0.643 63 W A R M A C H I N E 27 42 0.643 63 Weebs 27 42 0.643 80 -NT- 26 42 0.619 80 SaVaGeZ 26 42 0.619 82 Sturm City Rollers 24 39 0.615 83 [HONEY-SWAG] 25 42 0.595 83 _Tracer_ 25 42 0.595 83 1ATB 25 42 0.595 83 2TrackMinds 25 42 0.595 83 5-LINE 25 42 0.595 83 gunz 25 42 0.595 83 Mvictor's Friends 25 42 0.595 83 Second2None 25 42 0.595 83 Tanky McTankface 25 42 0.595 83 The IslachaSs GruP 25 42 0.595 93 RDDT6 23 39 0.590 94 Abpraller 24 42 0.571 94 Aces-N-8's 24 42 0.571 94 D.U.T.Y.P.A.Q. 24 42 0.571 94 EOS_Squad 24 42 0.571 94 Midnight Marauders 24 42 0.571 94 Noobs 24 42 0.571 94 Playroll 24 42 0.571 94 Prolonged Standoffs 24 42 0.571 94 RR13 Steppin on up 24 42 0.571 94 Xenoblade X 24 42 0.571 104 PACNW 22 39 0.564 104 Pato Manco 22 39 0.564 106 All Black 23 42 0.548 106 Gold Factory 23 42 0.548 106 KoumakanDaikazoku 23 42 0.548 106 LOS PURA PAJA 23 42 0.548 110 Over-.-Power 21 39 0.538 111 ...AVAAAAA!!!! 22 42 0.524 111 [DIVI] Team RR 22 42 0.524 111 Blackout 22 42 0.524 111 Cheah 22 42 0.524 111 North-West Mounties 22 42 0.524 116 Ascention from Ash 21 42 0.500 116 ESTACA BROWN 21 42 0.500 116 Genius 21 42 0.500 116 Is My Amigo.! 21 42 0.500 116 Kartoffeln Sind Uns 21 42 0.500 116 NO$killz 21 42 0.500 116 notice me 21 42 0.500 116 RA_GE 21 42 0.500 116 Second_2_None 21 42 0.500 116 Space Monkeys 21 42 0.500 116 TEAM NAME 21 42 0.500 127 LatinBand 19 39 0.487 127 The Strugglers 19 39 0.487 129 !! IR4N !! 20 42 0.476 129 HUMO 20 42 0.476 129 HUMO DORADO 20 42 0.476 129 Nosotros tambien 20 42 0.476 133 ->Gibson<- 19 42 0.452 133 Champions of defeats 19 42 0.452 133 Как Хотите 19 42 0.452 133 Fiery Peppers 19 42 0.452 133 Hungary 19 42 0.452 133 -Team OP! (SMB) 19 42 0.452 139 Because 18 42 0.429 139 Coldsteel Katanas 18 42 0.429 139 DasNoob 18 42 0.429 139 Hardcore Tankers 18 42 0.429 139 HARMful 18 42 0.429 139 Heroes and Zeros 18 42 0.429 139 MagSys 18 42 0.429 139 Malice in Bucketland 18 42 0.429 139 Rolled 2 18 42 0.429 139 -TDS- 18 42 0.429 139 The Brute Squad 18 42 0.429 139 Tropa_Red_Bull 18 42 0.429


dance210
Skirmish XX Standings
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25.05.2016 18:22:48
 
Subject: Skirmish XX Standings
Link on message: #10142461

dance210: Rank Team title Points Earned Points Possible Win Ratio 151 HUMO 8 21 0.381 151 LOS PURA PAJA 8 21 0.381 153 ->Gibson<- 7 21 0.333 153 Cheah 7 21 0.333 153 Fiery Peppers 7 21 0.333 153 SAR-cásticos 7 21 0.333 153 steel shield-KM 7 21 0.333 153 Tanky McTankface 7 21 0.333 153 venganza 7 21 0.333 160 ! cbl 6 21 0.286 160 ! Fodaidos !!!! 6 21 0.286 160 27PZR Sons of Vanar 6 21 0.286 160 4CVR 6 21 0.286 160 Alnaa 6 21 0.286 160 AMAZONIA 6 21 0.286 160 Battle Bros 6 21 0.286 160 Coldsteel Katanas 6 21 0.286 160 Embusca 6 21 0.286 160 hax0rz noobs 6 21 0.286 160 Heroes and Zeros 6 21 0.286 160 IMBRA ALFA 6 21 0.286 160 MagSys 6 21 0.286 160 Mancos 6 21 0.286 160 Mancos Pero NO Tanto 6 21 0.286 160 Mythos 6 21 0.286 160 Oniichan Sokowadame~ 6 21 0.286 160 queremos oro 6 21 0.286 160 RA-GE 2.0 6 21 0.286 160 Rolled 2 6 21 0.286 160 Royal Barons 6 21 0.286 160 TacoMaster 6 21 0.286 160 -TDS- 6 21 0.286 160 The Brute Squad 6 21 0.286 160 tigers 6 21 0.286 160 Tropa_Red_Bull 6 21 0.286 160 Vulcan 6 21 0.286 160 xBBx 6 21 0.286 188 El_Garca 5 21 0.238 188 Rel_Alive 5 21 0.238 190 11th ACR, Battle Grp 4 21 0.190 190 Kill'em Dead 4 21 0.190 192 dance210 4 President 3 18 0.167 192 SMOK3 3 18 0.167 194 322nd SKULL & BONES 3 21 0.143 194 area wolves 3 21 0.143 194 BRAVO NOLAN 3 21 0.143 194 BrCmd.01 3 21 0.143 194 CAVEIRA VERMELHA 3 21 0.143 194 CUBE 3 21 0.143 194 DasNoob 3 21 0.143 194 EsCaRaMuZieNToS 3 21 0.143 194 Escorpiones Negros 3 21 0.143 194 HA PUCH 3 21 0.143 194 Konvicted Souls 3 21 0.143 194 la madre 3 21 0.143 194 manco con hax 3 21 0.143 194 notice me 3 21 0.143 194 Poi Poi Desu No Poi 3 21 0.143 194 Ragtag 3 21 0.143 194 RoyalBarons2 3 21 0.143 194 SELKNAM 3 21 0.143 212 1 ATB 1 18 0.056 212 Platoon 15 1 18 0.056 214 ACM1PTooN 1 21 0.048 214 BALLERZ 1 21 0.048 214 Los caballos locos 1 21 0.048 214 TeamRocket 1 21 0.048 218 109AC 0 21 0.000 218 1-Refresco Plz! 0 21 0.000 218 Booty Quest 0 21 0.000 218 Chupala 0 21 0.000 218 das reich elite div. 0 21 0.000 218 FURRY POWER 0 21 0.000 218 Los Fiesteros 0 21 0.000 218 STUMU 0 21 0.000 218 tank_br 0 21 0.000 218 TEARGAS 0 21 0.000 218 Totem 0 21 0.000 218 tsa1994 0 21 0.000 218 UTAC-1 0 21 0.000


dance210
Skirmish XX Standings
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25.05.2016 18:22:30
 
Subject: Skirmish XX Standings
Link on message: #10142460

dance210: Skirmish XX Group Stage StandingsTop 10% of teams - 1000 gold + XP booster per day Top 20% of teams - 700 gold + XP booster per day Top 30% of teams - 500 gold + XP booster per day Top 40% of teams - 200 gold + XP booster per day Top 50% of teams - 100 gold + XP booster per day Top 65% of teams - XP booster per day*Note: Standings are not final until after battles Group Stage rounds are finished.  Round 1 Rank Team title Points Earned Points Possible Win Ratio 1 Angry_WolfPacks 21 21 1.000 1 Camel Level 21 21 1.000 1 -ENA- 21 21 1.000 1 I Blame Others 21 21 1.000 1 POI~ 21 21 1.000 1 Windexâ„¢ 21 21 1.000 1 Yay tier 6 21 21 1.000 8 Hillary's Hole 19 21 0.905 8 Jayleaphancub 19 21 0.905 8 MANCUSO 19 21 0.905 8 RED_K 19 21 0.905 8 SARampion 19 21 0.905 13 #2016 18 21 0.857 13 #Moist 18 21 0.857 13 *SENPAI* 18 21 0.857 13 ++++++++++ 18 21 0.857 13 2TrackMinds 18 21 0.857 13 Cossacks 18 21 0.857 13 DaNkGaM3r4231 2.0 18 21 0.857 13 LosBronze 18 21 0.857 13 m ah r -S EH L - oh 18 21 0.857 13 Mancos al combate 18 21 0.857 13 my team is garbage 18 21 0.857 13 NO ZUO NO DIE 18 21 0.857 13 Old Friends 18 21 0.857 13 Olympiad 18 21 0.857 13 OndÅ™ej Vincenc 18 21 0.857 13 Ping!!! 18 21 0.857 13 renoobs 18 21 0.857 13 Smeshariki 18 21 0.857 13 susan 18 21 0.857 13 theUNDISBANDONED 18 21 0.857 13 What's Strategy? $$$ 18 21 0.857 13 Will Sit for Gold 18 21 0.857 35 Over-.-Power 15 18 0.833 35 Stallions United 15 18 0.833 35 The Shrekoning 15 18 0.833 38 Plomeros 17 21 0.810 39 !! IR4N !! 16 21 0.762 39 [HONEY-SWAG] 16 21 0.762 39 Sp00kys bone boys 16 21 0.762 39 what team 16 21 0.762 43 !✮✮[NOOOB]✮✮! 13 18 0.722 43 OP TEAM 13 18 0.722 45 1776 15 21 0.714 45 _Tracer_ 15 21 0.714 45 Camp in A0 15 21 0.714 45 Conection Lost 15 21 0.714 45 Death's Treads 15 21 0.714 45 Destroyers 15 21 0.714 45 Genius 15 21 0.714 45 gold diggers 15 21 0.714 45 Halibooty 15 21 0.714 45 Hell Panzer Division 15 21 0.714 45 It's A Trainwreck 15 21 0.714 45 Mvictor's Friends 15 21 0.714 45 Pomba 15 21 0.714 45 PorongolTeam 15 21 0.714 45 Prolonged Standoffs 15 21 0.714 45 R|T|D 15 21 0.714 45 SKRMZ 15 21 0.714 45 Su y los Susanos 15 21 0.714 45 TeNaCiTy 15 21 0.714 45 TERMSofENRAMPAGEMENT 15 21 0.714 45 ThunderCats 15 21 0.714 45 UR NOT A TEEM PLAYUR 15 21 0.714 45 W A R M A C H I N E 15 21 0.714 68 Gold Factory 14 21 0.667 68 Gotta love free FeS2 14 21 0.667 68 Pato Manco 12 18 0.667 68 Xenoblade X 14 21 0.667 72 [DIVI] Team RR 13 21 0.619 72 _THE-ALBANIAN-MAFIA_ 13 21 0.619 72 5-LINE 13 21 0.619 72 AGFR 13 21 0.619 72 BEEER 13 21 0.619 72 gunz 13 21 0.619 72 Hungary 13 21 0.619 72 -NT- 13 21 0.619 72 Second2None 13 21 0.619 72 Steeve Wall 13 21 0.619 72 The Availables 13 21 0.619 72 Volga 13 21 0.619 84 1ATB 12 21 0.571 84 Aces-N-8's 12 21 0.571 84 Blackout 12 21 0.571 84 Bloodbath and Beyond 12 21 0.571 84 Boats 'n Hose 12 21 0.571 84 Champions of defeats 12 21 0.571 84 Cold Steel 12 21 0.571 84 D.U.T.Y.P.A.Q. 12 21 0.571 84 Diamond Grills 12 21 0.571 84 EOS_Squad 12 21 0.571 84 HUMO DORADO 12 21 0.571 84 Kartoffeln Sind Uns 12 21 0.571 84 Kung Fu Fighting 12 21 0.571 84 Little Blue Pill 12 21 0.571 84 mershedperterders 12 21 0.571 84 Midnight Marauders 12 21 0.571 84 NO$killz 12 21 0.571 84 North-West Mounties 12 21 0.571 84 Nosotros tambien 12 21 0.571 84 QNN-With Doltan... 12 21 0.571 84 RDDT6 12 21 0.571 84 RR13 Steppin on up 12 21 0.571 84 Second_2_None 12 21 0.571 84 Space Monkeys 12 21 0.571 84 Stone Stars 12 21 0.571 84 Strategery 12 21 0.571 84 TEAM NAME 12 21 0.571 84 The IslachaSs GruP 12 21 0.571 84 Tomato Fusion 12 21 0.571 84 Totem_ 12 21 0.571 84 U N I T E D 12 21 0.571 84 Weebs 12 21 0.571 116 [[NightRaid]] 11 21 0.524 116 SaVaGeZ 11 21 0.524 118 Alpha Beta Charlie 9 18 0.500 118 PACNW 9 18 0.500 120 All Black 10 21 0.476 120 Brigada infernal 10 21 0.476 122 ...AVAAAAA!!!! 9 21 0.429 122 Abpraller 9 21 0.429 122 Ascention from Ash 9 21 0.429 122 Because 9 21 0.429 122 -BTU- 9 21 0.429 122 Copious Discharge 9 21 0.429 122 Как Хотите 9 21 0.429 122 ESTACA BROWN 9 21 0.429 122 F-A-L X POWER 9 21 0.429 122 G S H 9 21 0.429 122 GOLD NOOBS 9 21 0.429 122 Hardcore Tankers 9 21 0.429 122 HARMful 9 21 0.429 122 Is My Amigo.! 9 21 0.429 122 KoumakanDaikazoku 9 21 0.429 122 LatinBand 9 21 0.429 122 Malice in Bucketland 9 21 0.429 122 Noobs 9 21 0.429 122 Playroll 9 21 0.429 122 RA_GE 9 21 0.429 122 steak hachier 9 21 0.429 122 Sturm City Rollers 9 21 0.429 122 -Team OP! (SMB) 9 21 0.429 122 Team SF 9 21 0.429 122 TeKabeLaDoLkA 9 21 0.429 122 The Strugglers 9 21 0.429 122 W-T-H 9 21 0.429 149 LINCESAS 7 18 0.389 149 NEW MUÑECOS 7 18 0.389  


dance210
Weekday Warfare 20 Standings
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25.05.2016 18:07:56
 
Subject: Weekday Warfare 20 Standings
Link on message: #10142404

dance210: Weekday Warfare 20 Group Stage Standings: Day 2 Bottom 10% of teams by rank (including ties) are eliminated after Round 3  *Note: Standings are not final until after all battles are finished     Rank Team Points Earned Points Possible Win Ratio 1 A|T|D 42 42 1.000 1 CUBE 42 42 1.000 1 Te meto el tronco 39 39 1.000 1 theUNDISBANDONED 42 42 1.000 1 x to the m to the W 39 39 1.000 6 BL4DE 39 42 0.929 6 d for dank 39 42 0.929 6 losviolines 39 42 0.929 6 PearEsUnArte 39 42 0.929 6 Puto Luis xD 39 42 0.929 6 Tuco at the Gun Shop 39 42 0.929 6 -WN8- 39 42 0.929 13 Bone and bloodlegion 36 39 0.923 14 Angry_WolfPacks 36 42 0.857 14 Awkward Turtles 36 42 0.857 14 Clockwork dragon 36 42 0.857 14 Deus Victoriae 36 42 0.857 14 DorianParaComandante 36 42 0.857 14 Iron Mistfits 36 42 0.857 14 Spare tire 36 42 0.857 21 Flawless losing 33 39 0.846 21 -G6- 33 39 0.846 21 Gold Noobs 33 39 0.846 24 Anonimos 33 42 0.786 24 BEEER 33 42 0.786 24 big gun 33 42 0.786 24 Big Naturals 33 42 0.786 24 Broken Army :V 33 42 0.786 24 LosDemonios 33 42 0.786 24 Non Named 33 42 0.786 24 renoobs 33 42 0.786 24 SOMBRAS_LATINAS 33 42 0.786 24 Taco Taco gg 33 42 0.786 34 KEEP IT POSSIE BRUH 30 39 0.769 34 Steel 30 39 0.769 36 #2016 30 42 0.714 36 =VX9= 30 42 0.714 36 das schlechter! 30 42 0.714 36 Fire 30 42 0.714 36 GOLD NOT FOUND 30 42 0.714 36 Guenille_Sale 30 42 0.714 36 LineUp 30 42 0.714 36 Los Banduka 30 42 0.714 36 Old Friends 30 42 0.714 36 RenamedTeam321 30 42 0.714 36 Suicidas 30 42 0.714 36 wix_1234 30 42 0.714 36 Xenoblade X 30 42 0.714 49 -Knights- 27 39 0.692 49 Los Soldados De SMB 27 39 0.692 51 11th ACR, Battle Grp 27 42 0.643 51 1º BAC 27 42 0.643 51 Camp in A0 27 42 0.643 51 coffee to go 27 42 0.643 51 Conection Lost 27 42 0.643 51 debb  bagadores 27 42 0.643 51 Farma um Gold se der 27 42 0.643 51 PataDeCamelloOO 27 42 0.643 51 Pringles 27 42 0.643 51 TEAM FAL!!! 27 42 0.643 51 Teamname? 27 42 0.643 51 This is My Time 27 42 0.643 63 11th ACR battle grp2 24 39 0.615 63 AH PUCH 24 39 0.615 63 Caganeiras 24 39 0.615 63 Free 24 39 0.615 67 Red Line Commandos 25 42 0.595 68 humoo 21 36 0.583 69 =VX9= Team 3 24 42 0.571 69 CobraDepredador 24 42 0.571 69 dance210 4 President 24 42 0.571 69 EZR_1 Blazer's Creed 24 42 0.571 69 Hardcore Tankers 24 42 0.571 69 la madre 24 42 0.571 69 PnoyHuzler 24 42 0.571 69 RELIC Armoured 24 42 0.571 69 -S_W- 24 42 0.571 69 TacoMaster 24 42 0.571 69 TEXAS TRIO 24 42 0.571 69 -WTF- 24 42 0.571 81 :D:D 21 42 0.500 81 [NI-AR] Capita 21 42 0.500 81 Azuka 21 42 0.500 81 FCKDUP 21 42 0.500 81 gringo safado 21 42 0.500 81 Highlander 21 42 0.500 81 Insane Asylum 21 42 0.500 81 Screaming Chickens 21 42 0.500 81 Two Tanks One Cup 21 42 0.500 90 BRUTAMONTES 18 39 0.462 90 Lagartas 18 39 0.462 90 UNIDAD MECANIZA- DPS 18 39 0.462 93 1-507th Airborne 18 42 0.429 93 As Sapecas Perversas 18 42 0.429 93 BALLERZ 18 42 0.429 93 BLACKWOLF 18 42 0.429 93 latin 18 42 0.429 93 Team PTA 18 42 0.429 93 UNCLE Fester 18 42 0.429 100 -BR_força e honra 15 39 0.385 101 COFFIN NAILZ 15 42 0.357 101 Ghost 15 42 0.357 101 RockandRoll 15 42 0.357 101 The Kraken 15 42 0.357 101 Tractor FC 15 42 0.357 101 UNCLE Chester 15 42 0.357 107 Comando Delta 14 42 0.333 107 -TCE- 14 42 0.333 109 RCC Sports 13 42 0.310 109 Winter Soldiers 13 42 0.310 111 gold diggers 12 39 0.308 112 BrCmd.01 12 42 0.286 112 DEBB 2 12 42 0.286 112 fightdirty 12 42 0.286 112 MAXIMOS 12 42 0.286 112 moose tracks 12 42 0.286 112 Reds 12 42 0.286 112 viciosos de Ecuador 12 42 0.286 119 WinByDefault 10 42 0.238 120 Anonymous 9 42 0.214 120 Dat Man(daran) 9 42 0.214 120 EFM_ 9 42 0.214 120 tank_br 9 42 0.214 124 ! cbl 8 42 0.190 124 Sticky_Fingers 8 42 0.190 126 swag 7 39 0.179 127 Fura Lata 7 42 0.167 127 Unión Latina 7 42 0.167 129 =[A]=Armoured.X23 6 39 0.154 130 cazador 6 42 0.143 130 KEkity kek 6 42 0.143 130 Ooohhh Lala 6 42 0.143 130 Poderosos 6 42 0.143 134 Los Fiesteros 5 42 0.119 135 =VX9= team 2 4 42 0.095 135 Jaguar 4 42 0.095 135 NOBLE 4 42 0.095 138 1ATB-2 3 39 0.077 138 Mongol 3 39 0.077 140 Hastati 3 42 0.071 140 LGDs 3 42 0.071 140 LGDs1 3 42 0.071 140 los tres chiflados 3 42 0.071 140 mexiko 3 42 0.071 140 THE SPGS KINGS 3 42 0.071 146 español 2 42 0.048 146 evangelion 2 42 0.048 146 FAMA 2 42 0.048 146 Helpers 2 42 0.048 146 league of mayhem 2 42 0.048 151 *BR* 1 39 0.026 151 [TANAR] 1 39 0.026 153 .... 1 42 0.024 153 dsfsdfsdf 1 42 0.024 153 fenix 1 42 0.024 156 Gstring 0 42 0.000 156 OI Squad 0 42 0.000 156 Say Wahooooo min..k5 0 39 0.000


dance210
Weekday Warfare 20 Standings
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25.05.2016 18:07:03
 
Subject: Weekday Warfare 20 Standings
Link on message: #10142401

dance210: Weekday Warfare 20 Group Stage Standings: Day 1 Bottom 10% of teams by rank (including ties) are eliminated after Round 3  *Note: Standings are not final until after all battles are finished   Rank Team Points Earned Points Possible Win Ratio 1 A|T|D 21 21 1.000 1 big gun 21 21 1.000 1 Clockwork dragon 21 21 1.000 1 CUBE 21 21 1.000 1 DorianParaComandante 21 21 1.000 1 PearEsUnArte 21 21 1.000 1 Puto Luis xD 21 21 1.000 1 Te meto el tronco 18 18 1.000 1 theUNDISBANDONED 21 21 1.000 1 -WN8- 21 21 1.000 1 x to the m to the W 18 18 1.000 12 Big Naturals 18 21 0.857 12 BL4DE 18 21 0.857 12 Bone and bloodlegion 18 21 0.857 12 Broken Army :V 18 21 0.857 12 Caganeiras 18 21 0.857 12 Camp in A0 18 21 0.857 12 d for dank 18 21 0.857 12 Flawless losing 18 21 0.857 12 -G6- 18 21 0.857 12 GOLD NOT FOUND 18 21 0.857 12 Iron Mistfits 18 21 0.857 12 LineUp 18 21 0.857 12 Los Banduka 18 21 0.857 12 Los Soldados De SMB 18 21 0.857 12 LosDemonios 18 21 0.857 12 losviolines 18 21 0.857 12 RELIC Armoured 18 21 0.857 12 RenamedTeam321 18 21 0.857 12 renoobs 18 21 0.857 12 Suicidas 18 21 0.857 12 Taco Taco gg 18 21 0.857 12 This is My Time 18 21 0.857 12 Tuco at the Gun Shop 18 21 0.857 12 wix_1234 18 21 0.857 36 KEEP IT POSSIE BRUH 15 18 0.833 37 :D:D 15 21 0.714 37 =VX9= 15 21 0.714 37 Angry_WolfPacks 15 21 0.714 37 Anonimos 15 21 0.714 37 Awkward Turtles 15 21 0.714 37 BEEER 15 21 0.714 37 Conection Lost 15 21 0.714 37 das schlechter! 15 21 0.714 37 Deus Victoriae 15 21 0.714 37 Farma um Gold se der 15 21 0.714 37 Guenille_Sale 15 21 0.714 37 Insane Asylum 15 21 0.714 37 Non Named 15 21 0.714 37 PnoyHuzler 15 21 0.714 37 Red Line Commandos 15 21 0.714 37 Spare tire 15 21 0.714 37 TacoMaster 15 21 0.714 37 TEAM FAL!!! 15 21 0.714 37 Teamname? 15 21 0.714 37 Tractor FC 15 21 0.714 57 Gold Noobs 12 18 0.667 57 Lagartas 12 18 0.667 57 Steel 12 18 0.667 60 #2016 12 21 0.571 60 11th ACR battle grp2 12 21 0.571 60 11th ACR, Battle Grp 12 21 0.571 60 1º BAC 12 21 0.571 60 BALLERZ 12 21 0.571 60 -BR_força e honra 12 21 0.571 60 CobraDepredador 12 21 0.571 60 coffee to go 12 21 0.571 60 dance210 4 President 12 21 0.571 60 Fire 12 21 0.571 60 Free 12 21 0.571 60 Hardcore Tankers 12 21 0.571 60 la madre 12 21 0.571 60 latin 12 21 0.571 60 Old Friends 12 21 0.571 60 Pringles 12 21 0.571 60 Reds 12 21 0.571 60 -S_W- 12 21 0.571 60 Screaming Chickens 12 21 0.571 60 SOMBRAS_LATINAS 12 21 0.571 60 TEXAS TRIO 12 21 0.571 60 Two Tanks One Cup 12 21 0.571 60 -WTF- 12 21 0.571 60 Xenoblade X 12 21 0.571 84 AH PUCH 9 18 0.500 84 -Knights- 9 18 0.500 86 [NI-AR] Capita 9 21 0.429 86 =VX9= Team 3 9 21 0.429 86 Azuka 9 21 0.429 86 BLACKWOLF 9 21 0.429 86 BrCmd.01 9 21 0.429 86 COFFIN NAILZ 9 21 0.429 86 debb  bagadores 9 21 0.429 86 DEBB 2 9 21 0.429 86 FCKDUP 9 21 0.429 86 fightdirty 9 21 0.429 86 Ghost 9 21 0.429 86 Highlander 9 21 0.429 86 PataDeCamelloOO 9 21 0.429 86 -TCE- 9 21 0.429 86 The Kraken 9 21 0.429 86 UNIDAD MECANIZA- DPS 9 21 0.429 86 viciosos de Ecuador 9 21 0.429 103 BRUTAMONTES 6 18 0.333 103 humoo 6 18 0.333 103 Winter Soldiers 7 21 0.333 106 1-507th Airborne 6 21 0.286 106 As Sapecas Perversas 6 21 0.286 106 cazador 6 21 0.286 106 EZR_1 Blazer's Creed 6 21 0.286 106 gringo safado 6 21 0.286 106 moose tracks 6 21 0.286 106 Poderosos 6 21 0.286 106 RCC Sports 6 21 0.286 106 RockandRoll 6 21 0.286 106 Team PTA 6 21 0.286 106 UNCLE Chester 6 21 0.286 106 UNCLE Fester 6 21 0.286 106 WinByDefault 6 21 0.286 119 swag 4 18 0.222 120 ! cbl 4 21 0.190 120 Fura Lata 4 21 0.190 122 =[A]=Armoured.X23 3 21 0.143 122 Anonymous 3 21 0.143 122 Dat Man(daran) 3 21 0.143 122 EFM_ 3 21 0.143 122 gold diggers 3 21 0.143 122 Hastati 3 21 0.143 122 Jaguar 3 21 0.143 122 KEkity kek 3 21 0.143 122 los tres chiflados 3 21 0.143 122 MAXIMOS 3 21 0.143 122 Ooohhh Lala 3 21 0.143 122 tank_br 3 21 0.143 122 THE SPGS KINGS 3 21 0.143 135 Comando Delta 2 21 0.095 135 FAMA 2 21 0.095 135 Sticky_Fingers 2 21 0.095 138 *BR* 1 18 0.056 138 1ATB-2 1 18 0.056 138 Mongol 1 18 0.056 141 [TANAR] 1 21 0.048 141 fenix 1 21 0.048 141 Helpers 1 21 0.048 141 Los Fiesteros 1 21 0.048 141 Unión Latina 1 21 0.048 146 .... 0 21 0.000 146 =VX9= team 2 0 21 0.000 146 dsfsdfsdf 0 21 0.000 146 español 0 21 0.000 146 evangelion 0 21 0.000 146 Gstring 0 21 0.000 146 league of mayhem 0 21 0.000 146 LGDs 0 21 0.000 146 LGDs1 0 21 0.000 146 mexiko 0 21 0.000 146 NOBLE 0 21 0.000 146 OI Squad 0 21 0.000 146 Say Wahooooo min..k5 0 21 0.000


GhostPrime
112 is NOT being removed
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25.05.2016 03:05:26
 
Subject: 112 is NOT being removed
Link on message: #10140721

GhostPrime: Please look out for an announcement on the details of this change. 


GhostPrime
112 is NOT being removed
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25.05.2016 02:26:16
 
Subject: 112 is NOT being removed
Link on message: #10140631

View PostVeroscis, on May 23 2016 - 18:04, said: Just thought I'd share this from a support dev because I was extremely curious about this. and....   Hello Veroscis, Thank you for contacting Wargaming NA Support! Thanks for taking the time to find out the official stance instead of passing on the rumors! As you can find in our Patch Notes, the 112 is not being removed from the store with 9.15. Here are the actual changes happening to the 112: Vehicle purchase price reduced from 12,250 to 10,500 gold. Moved the fuel tanks from the front to rear. When a tank is about to be removed from the Premium shop, there will be an accompanying article on our News Portal informing players of the limited time remaining to purchase the vehicle! Please let us know if there is ever anything else we can help you with! Best Regards,   (Removed the name for obvious reasons)   EDIT: Now given in contrast to what apparently is on the RU servers, that doesn't necessarily mean itll happen for the NA servers. For example: the Chinese servers have the beloved MK.6 Chieftain, but no one else does.

GhostPrime:   Hello!   Allow me to clarify a couple things. The 112 will be removed from the tech tree and the premium shop, and undergo some changes as mentioned. The price will be lowered as well.  If you have the tank you will still have it in your garage.   

View PostNecrophore, on May 24 2016 - 14:21, said:   It's being removed, and you get less if you sell it later?

GhostPrime:   Yes, but if you do plan to sell it, and had it before the price drop, please submit a ticket to support.   

View Postscyorkie, on May 24 2016 - 14:49, said:   Yeah I'm inclined to believe that it will be removed. So yes you'll get less for selling it if the gold price is also reduced. Others can also buy it for less if it ever comes back into the premium shop.

GhostPrime:      


The_Chieftain
The Lords of T110, Doomdark's Revenge.
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25.05.2016 02:00:54
 
Subject: The Lords of T110, Doomdark's Revenge.
Link on message: #10140546

View PostLordCommanderMilitant, on May 24 2016 - 22:32, said: The price isn't that bad either, compared to recent video games. With all the DLC and premium content, you could easily spend a thousand dollars on a video game just as easily as you could spend a thousand dollars on plastic soldiers. In terms of hours-of-entertainment to price, my 40k collection has definitely been better than pretty much every video game I've played [save those that are free-to-play].

The_Chieftain:   That's a different matter. I used to be a huge fan of the Combat Mission series. However, I looked it up the other day to see about updating myself, and between the different theaters and all the DLCs, I baulked. I am not going to pay that much for a computer wargame.


Content_WG
Make Your Installation Easier!
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25.05.2016 00:50:54
 
Subject: Make Your Installation Easier!
Link on message: #10140373

Content_WG: Find out how to automatically update your game with these easy steps!
Full news text


The_Chieftain
The Lords of T110, Doomdark's Revenge.
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25.05.2016 00:31:48
 
Subject: The Lords of T110, Doomdark's Revenge.
Link on message: #10140335

View PostLordCommanderMilitant, on May 24 2016 - 21:12, said:   That's what I'm talking about. Why would someone spend what little free time they have painting things with the promise of future fun than have fun immediately?  

The_Chieftain:   Some of us like painting the models...  

Quote It takes a lot of work and money to play 40k, or Fantasy

The_Chieftain:   That's the bigger problem. The price of 40k miniatures is just insane. When I collected my armies, they were a lot more affordable, and that's only a relative term. On the other hand, if I wanted to play with my 1/300 scale H&R miniatures, at about 30cent per tank, getting an army becomes much more affordable. (The downside is that the rules aren't fast, so fewer players).   I'm a firm believer in computer-moderated wargames. Shipbase, for example, was a fantastic idea.


veganzombiez
May 24 Champions League Finals Broadcast
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25.05.2016 00:11:29
 
Subject: May 24 Champions League Finals Broadcast
Link on message: #10140277

veganzombiez: 1800 PT #1 BULBA v #3 MAHOU   Inchon (Twitch) + Ledif


dance210
Clan League Pro Bowl - Community Map Pick!
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24.05.2016 21:45:46
 
Subject: Clan League Pro Bowl - Community Map Pick!
Link on message: #10139853

dance210: It's almost that time again! With the Clan League drawing to a close, selected players from each Clan will form four new teams. These teams will fight for glory and honor! The matches start on Thursday, May 26th, so vote now! The first map will be selected by you, the community! We have selected a mix of common and never before seen maps.  The map order will be as follows:Map 1 - Community pick (4 battles) Map 2 - Team 1 pick (4 battles) Map 3 - Team 2 pick (4 battles) Map 4 - Community's 2nd choice (tiebreaker, 1 battle) The 5 options for you to pick from are: Murovanka Cliff Kharkov Arctic Region Siegfried Line  


GhostPrime
Type 59 Contest - Create a WoT Horror Movie poster
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24.05.2016 21:44:39
 
Subject: Type 59 Contest - Create a WoT Horror Movie poster
Link on message: #10139848

View Postworldfoxplayer, on May 24 2016 - 10:30, said: how do you make and submit a picture? i got awesome ides i just dont know how to get it on this forum?  

GhostPrime:   Please see this thread HERE for instructions. 


GhostPrime
404 error
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24.05.2016 21:23:22
 
Subject: 404 error
Link on message: #10139788

GhostPrime: Thank you for the information, I'll make sure it gets fixed.   You can see the patch notes HERE      


GhostPrime
Type 59 Contest - Create a WoT Horror Movie poster
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24.05.2016 18:25:20
 
Subject: Type 59 Contest - Create a WoT Horror Movie poster
Link on message: #10139251

GhostPrime: While I appreciate the enthusiasm for this contest, please lets keep the discussions to a minimum. That way it doesn't detract from the entries. Thank you. 


The_Chieftain
The Lords of T110, Doomdark's Revenge.
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24.05.2016 11:11:53
 
Subject: The Lords of T110, Doomdark's Revenge.
Link on message: #10138580

View PostCruiser_Katori, on May 23 2016 - 22:03, said:   Also, who here, if anyone, saw Zootopia? I figured it would be "meh", but now I'm wondering if I should try watching it, if only for laughs...  

The_Chieftain:   I enjoyed it. Well worth the watch, even if it's a $3 rental on streaming.   I'm not so sure my spending the $40 on Battlefleet Gothic was worth it, though. A few crashes, there are far too many buttons to keep track of in the game, and, I don't know... hopefully the Total War game is better dollar per value.


GhostPrime
Frustrated about support
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24.05.2016 03:02:13
 
Subject: Frustrated about support
Link on message: #10137881

View PostAndrew9998, on May 23 2016 - 15:07, said: Ok, I know there are a million other threads saying this, but I wanted to see myself if the system is faulty. Over the weekend, when I was playing WoT, there was this T25/2 player who (having figured out killing was a no no) was blocking and pushing the artillery around. I did not see the beginning of it, for I was actually playing the game, and so when I saw our GW panther disappear off the map (mines) from the arty corner on the northwest side, I thought, "Oh the other side has a skilled arty player", then after getting killed, I watched the team. I see the T25/2 pushing our arty around (GW Tiger P I think), and they were some of the last players on our team. This kind of behavior should not be tolerated.    So I sent in a ticket with a replay, and got this response:   Dear Andrew9998, Thank you for bringing this matter to our attention. I am very sorry that you had to put up with these frustrating comments. I understand how aggravating this can be. With the information you have provided us, we will perform an investigation and take the appropriate actions. Due to our privacy policy, we cannot inform you as to what action may or may not be taken against the player(s) in question. However, we assure you that our investigations are exhaustive and that any violation of the game rules will be met with account sanctions. Please feel free to contact support again with any further questions or concerns. Once again, we thank you for taking the time to report this player, and I really hope you have a better day!   I am surprised that it came so soon, but I would like to point out that this seems like a CG response which was put on a delay for a day. The T25/2 did not even say anything in the battle, and I was complaining about him disturbing game play.   I just think that WG should put some more effort into the response system. If this system was sound, many people who have violated the rules would no longer be in the game. Such as that Tantan guy (although it is kind of funny), people like him do disrupt the game.  WG can say "Oh it is because we have a massive amount of tickets, or We are working on other projects", but there are other big games which are able to keep the player base following the rules...*ahem T-22.   Tanks!  

GhostPrime:   I am surprised that it came so soon, but I would like to point out that this seems like a CG response which was put on a delay for a day. The T25/2 did not even say anything in the battle, and I was complaining about him disturbing game play.   I just think that WG should put some more effort into the response system. If this system was sound, many people who have violated the rules would no longer be in the game. Such as that Tantan guy (although it is kind of funny), people like him do disrupt the game.  WG can say "Oh it is because we have a massive amount of tickets, or We are working on other projects", but there are other big games which are able to keep the player base following the rules...*ahem T-22.   Tanks!     I can look into this for you. Please PM me. 


GhostPrime
please help
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24.05.2016 02:56:11
 
Subject: please help
Link on message: #10137871

View Postf7ftigercatpilot, on May 23 2016 - 13:52, said: Hi I'm new to the game and I'm wondering what button do I push to to see the entire tank in combat, not sniper mode mode. Thx!

GhostPrime:   Hello! Welcome to the World of tanks forums and game!   The Shift button will toggle in and out of sniper mode. The Mouse wheel will zoom the camera in and out.


veganzombiez
May 23 Challengers Quarterfinals Broadcasts
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24.05.2016 01:34:57
 
Subject: May 23 Challengers Quarterfinals Broadcasts
Link on message: #10137677

veganzombiez: 1800 PT #1 -G- vs #8 HAVOK   Woobey (Twitch) + Rockstar   1800 PT #4 RDDT v #5 NARWL   ezgames (Twitch) + Mawderator (Twitch)   Check out all of this week's Clan League action, including Champions Finals and the Pro Bowl!


FufflePuff
Onde vamos?
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24.05.2016 00:08:54
 
Subject: Onde vamos?
Link on message: #10137458

FufflePuff: Olá :D 
Qualquer reclamação sobre punições e/u denúncias, por favor, envie um ticket para a nossa Central de Suporte WG!
Obrigada! ^^


LadyPinkiePie
Onde vamos?
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24.05.2016 00:08:54
 
Subject: Onde vamos?
Link on message: #10137458

LadyPinkiePie: Olá :D 
Qualquer reclamação sobre punições e/u denúncias, por favor, envie um ticket para a nossa Central de Suporte WG!
Obrigada! ^^


GhostPrime
Purchased Gold and it never showed up
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24.05.2016 00:03:48
 
Subject: Purchased Gold and it never showed up
Link on message: #10137443

View PostBear_Killer, on May 23 2016 - 12:23, said: Since I never received it should I dispute charges on CC ?

GhostPrime:   Please do send in a ticket to support.They will be able to help you out. 


GhostPrime
How to access your account when you move?
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24.05.2016 00:02:42
 
Subject: How to access your account when you move?
Link on message: #10137439

View Postdagengster, on May 23 2016 - 13:00, said: You can access the NA servers with your NA account. The Ping might not be amazing but you can still access your account.

GhostPrime:   This is correct. Just make sure you download the correct game client at www.worldoftanks.com. If you are bringing your PC with you, just connect that way with the client you already do. The ping will be high due to the distance from our servers. 


GhostPrime
[World of Tanks] Update 9.15 Announcement and Server Downtime
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23.05.2016 23:55:39
 
Subject: [World of Tanks] Update 9.15 Announcement and Server Downtime
Link on message: #10137416

GhostPrime: Hello Tankers! We will be performing server maintenance on Wednesday May 25th, 2016 for the release of Update 9.15Maintenance will begin 1:00AM PDT (08:00 UTC) and will last approximately five and a half (5 ½;) hours. During this time, the World of Tanks servers will be unavailable. Changes in Version 0.9.15 vs 0.9.14
 
Game Features
Updated the display of vehicle characteristics in the Garage:
Simplified vehicle characteristics which are now arranged into five expandable groups.
Changed the list of main characteristics (added new characteristics to the list).
Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, consumables, or modules.
Added the information to tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics.
Added a preview screen which allows you to preview any vehicles, which you have not yet purchased, with any modules and parameters in the 3D scene (available via the Research screen in the Tech Tree).
Basic PvE Tutorial:
Changed the composition of the team, the teams now have 15 players from each side.
Reduced the waiting time in queue, added the ability to launch a battle as a solo player. The first battle in the mode will be fought as part of a team filled with bots, if the player has 0 battles fought on their account. The enemy team will also be made of bots.
Added a starting point at the upper base.
Implemented alternative bot behavior scenarios on the Mittengard and Mines maps.
Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured. A maximum of 3 capturers will be shown because the speed with which the base is captured does not increase if there are more than 3 players capturing it.
Enabled the "Save addressee in battle" setting by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.
Added a warning that informs the player that the battle is coming to an end.
Improved several aspects of the improved vehicle movement physics:
Fixed the issue with the overly high damage caused when driving downhill.
Decreased the probability that your vehicle will overturn when performing a maneuver.
Fixed the issue with vehicles getting stuck to other vehicles or objects.
Added new filters to the vehicle carousel in the Garage.
Added sound events upon activation of Camouflage Net and Binocular Telescope.
Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle.
Added a new aiming indicator — full circle.
Added two new magnification options in Sniper aim— x16 and x25.
The number of shells in the status bar in battle is now larger.
Added the promoscreen display button.
Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update (a patch).
Added the readings for latency and server state in the login screen and the Garage. 
Re-designed the conditions of a number of personal missions.
Updated the filter and indicator of Personal Reserves. The number of Personal Reserves available for activation is now displayed below the player's nickname instead of the "blue lightning with a plus sign" icon
Disabled the Rampage mode.
Disabled the missions for the mode.
Disabled the Firestorm campaign.
Updated rules of Platoon creation:
Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers)
Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicles are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience)
If all vehicles in the Platoon are of the same tier (and the tier is greater than III), all Platoon members will receive a bonus after the battle (the amount of which depends on the tier of the vehicles in the Platoon—the higher the tier, the larger the bonus)
If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty depends on the difference in tiers).
 
Technical Tasks
Optimized the interfaces of drop-down menus and tooltips.
The minimap setting that enables/disables the display of the spot where enemy vehicles were spotted last will now be set to "Always" by default, including for those players who had this setting at "Never" before the update.
The internal WoT Awesomium browser now uses Chromium Embedded Framework.
Performed a switch to the CoreEngine 3.0 graphical engine:
Implemented a number of technical solutions that allowed for an increase in performance of up to 30%, including:
Average FPS has significantly increased for the Improved Graphics preset.
Average FPS has slightly increased (up to 15%) for the Standard Graphics preset.
4. Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment.
5. Added the ability to use the modern DX11 graphics API.
6. Improved the display of decals (Inscriptions, Emblems, and hit marks). The decals now have a better appearance when examined at various distance. This did not affect the clan icons uploaded by players.
Recommendations:
To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, you are recommended to install driver version 365.10.
The DX11 renderer will automatically turn on for the video cards that support it. If your video card or operating system does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.
 
Tanks
Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in Personal Record, while the statistics for the Grille 15 will be tracked individually.
Adjusted the parameters of the following vehicles: 
 Kanonenjagdpanzer
 А-32
T-22 medium
59-Patton
M56 Scorpion
 T95E2
112
STA-2
Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
T95E6
O-Ni
O-I Experimental
O-I
Achilles
Challenger
Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns.
3. Reworked 19 vehicles for HD quality:
Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430
Pz.Kpfw. 38(t) , VK 30.01 (P)
T1 Cunningham, T67, M60
AMX 13 90
Bishop, Centurion Mk. I
WZ-131
Chi-He, Chi-Nu Kai
4. Improved the visual and collision models of the following vehicles: T-34-85, StuG III Ausf. G, Type 62
Detailed vehicles changes:
Changes in U.S.S.R. vehicles:
T-22 medium
Traverse speed of the T-22 med. suspension changed from 54 to 40.
Dispersion on the move with the T-22 med. suspension increased by 50%.
Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%
Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed from 1.9 s to 2.4 s.
Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed from 7.5 s to 8.1 s.
Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%.
Dispersion of the 100 mm D-54TS gun changed from 0.33 m to 0.38 m.
Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s.
А-32:
Dispersion of the 76 mm L-10U gun changed from 0.525 m to 0.44 m.
Replaced the BP-350A (75 mm penetration) with the new UBR-354KB shell (98 mm penetration)
 
Changes in Chinese vehicles:
112:
Vehicle purchase price reduced from 12,250 to 10,500 gold.
Moved the fuel tanks from the front to rear.
59-Patton:
Maximum reverse speed changed from 16 km/h to 20 km/h.
View range with the 59-Patton turret changed from 370 m to 400 m.
Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s.
Reload time of the 90 mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s.
Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.
 
Changes in German vehicles:
Kanonenjagdpanzer:
Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%.
Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s.
Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed from 212 mm to 238 mm.
Flight speed of the standard shell increased by 28%
Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha:
Vehicle's tier changed from VI to V
Tier of the Pz.Kpfw. V/IV suspension changed from VI to V.
Tier of the Pz.Kpfw. V/IV turret changed from IV to V.
Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%.
Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%.
View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m.
Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s.
Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%.
Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m.
Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s.
Durability decreased from 820 HP to 520 HP.
 
Changes in Japanese vehicles:
STA-2:
Reload time of the 90 mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s.
Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%.
Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm.
STA-1:
Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m.
Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm.
Reload time of the 90 mm Rifled Gun for the STA-3 turret changed from 7.5 s to 7.7 s.
Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m.
Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm.
O-I Experimental:
Traverse speed of the O-I Experimental suspension changed from 22 to 20.
Dispersion on hull traverse with the O-I Experimental suspension increased by 9%.
Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22.
Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%.
Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s.
Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 s to 10 s.
Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s.
Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s.
Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%.
Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s.
Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%.
Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s.
Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s.
Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 increased by 20%.
Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s.
O-I:
Traverse speed of the O-I suspension changed from 20 to 16.
Traverse speed of the O-I Kai suspension changed from 22 to 18.
Dispersion on the move with the O-I Kai suspension increased by 11%.
Dispersion on hull traverse with the O-I Kai suspension increased by 22%.
Reload time of the 10 cm Cannon Type 92 for the O-I turret changed 11.1 s to 12 s.
Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%.
Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s.
Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%.
Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s.
Durability decreased from 970 HP to 950 HP.
Type 91 Heavy:
Dispersion on the move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%.
Dispersion on the move and hull traverse with the Type 91 Heavy suspension decreased by 17%.
Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy changed from 2.2 s to 2.1 s.
Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 s to 2.6 s.
Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 s to 4 s.
Dispersion of the 7 cm Gun Type 94 changed from 0.52 m to 0.48 m.
Type 95 Heavy:
Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s.
Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s.
Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s.
Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%.
Durability decreased from 430 HP to 440 HP.
Type 4 Heavy:
Crossing capacity on solid terrain for the Type 4 Heavy Kai suspension increased by 15%.
Crossing capacity on medium terrain for the Type 4 Heavy Kai suspension increased by 14%.
Crossing capacity on soft terrain for the Type 4 Heavy Kai suspension increased by 10%.
Maximum forward speed changed from 20 km/h to 25 km/h.
Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8 s to 19.8 s.
Type 5 Heavy:
Dispersion on the move with the Type 5 Heavy suspension decreased by 25%.
Dispersion on hull traverse with the Type 5 Heavy suspension decreased by 17%.
Maximum reverse speed changed from 10 km/h to 11 km/h.
Reload time of the 14 cm/50 3rd Year Type gun for the Type 5 Heavy turret changed from 17.7 s to 17.1 s.
Dispersion on turret traverse of the 14 cm/50 3rd Year Type gun decreased by 14%.
Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s.
Durability increased from 2,800 HP to 2,900 HP.
 
Changes in U.K. vehicles:
Achilles:
Dispersion on the move and hull traverse with the Achilles IIC suspension decreased by 4%.
Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s.
Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.32 m.
Challenger:
Traverse speed of the Challenger suspension changed from 26 to 28.
Dispersion on the move with the Challenger suspension decreased by 14%.
Dispersion on hull traverse with the Challenger suspension decreased by 7%.
Dispersion on the move with the Avenger suspension decreased by 15%.
Dispersion on hull traverse with the Avenger suspension decreased by 8%.
Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s.
Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34 m to 0.32 m.
Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s.
Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s.
Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%.
Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.3 m.
Chieftain\T95
The Chieftain\T95, a Tier VIII U.K. medium tank, is now a Premium vehicle.
 
Changes in U.S.A. vehicles:
M56 Scorpion:
Dispersion on the move and hull traverse with the M56 Scorpion suspension decreased by 12%.
Maximum reverse speed changed from 12 km/h to 17 km/h.
Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s.
Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%.
T95E6:
Crossing capacity for the T95E6 suspension increased by 22%/20%/10%.
Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s.
Dispersion of the 120 mm Gun T123E6 changed from 0.4 m to 0.38 m.
T95E2:
Dispersion on the move and hull traverse with the T95E2 suspension decreased by 36%.
View range with the T95E2 turret changed from 390 m to 400 m.
Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s.
 
Changes in shell penetration for the following vehicles:
Škoda T 40:
Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm.
Heavy Tank No. VI:
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
TVP VTU Koncept:
Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm.
Pz.Sfl. IVc:
Penetration of the Pzgr 39 shell for the 8,8 cm Flak 37 L/56 gun changed from 132 mm to 145 mm.
Indien-Panzer:
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
Nashorn:
Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm.
Tiger (P):
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
 VK 45.02 (P) Ausf. A:
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
VK 30.02 (D):
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
Jagdpanther:
Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm.
VK 36.01 (H):
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
Jagdpanzer IV:
Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm.
Tiger I:
Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.
Maps
Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial:
Balanced out the teams; 15v15 play is now possible in all current scenarios.
Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots).
Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable:
Mountain Pass
Karelia
Sacred Valley
Tundra
Swamp
Mines
Siegfried Line
Ensk
Stalingrad
Himmelsdorf
Arctic Region
Kharkov
Pilsen
Mittengard
Airfield
Lakeville
Steppes
Abbey
Cliff
Serene Coast
Ghost Town
Empire's Border
Fisherman's Bay 


ElPozoleOlmeca
Dudas - Regresando
arrow
23.05.2016 23:25:42
 
Subject: Dudas - Regresando
Link on message: #10137346

View PostFury_782, on May 23 2016 - 12:50, said: Buenas! Deje de jugar hace ya un par de años por prolemas en mi pc, volvi a una vieja pc que no podia ni abrir el WoT, nunca fui un gran jugador pero tenia cierta idea.   Me gustaban mucho los ligeros y medianos, pesados no los toque mucho. No me he mantenido muy al tanto de parches y actualizaciones y me gustaria saber que ramas me recomiendan actualmente para ligeros y medianos.   Cualquier recomendacion sobre pesados/artilleria que me quieran dar sera muy bienvenida, me gusta tener variedad.   Saludos!

ElPozoleOlmeca: Para los ligeros, la línea francesa (en mi opinion) es una de las mejores.


PollotheDestroyer
Dudas - Regresando
arrow
23.05.2016 23:25:42
 
Subject: Dudas - Regresando
Link on message: #10137346

View PostFury_782, on May 23 2016 - 12:50, said: Buenas! Deje de jugar hace ya un par de años por prolemas en mi pc, volvi a una vieja pc que no podia ni abrir el WoT, nunca fui un gran jugador pero tenia cierta idea.   Me gustaban mucho los ligeros y medianos, pesados no los toque mucho. No me he mantenido muy al tanto de parches y actualizaciones y me gustaria saber que ramas me recomiendan actualmente para ligeros y medianos.   Cualquier recomendacion sobre pesados/artilleria que me quieran dar sera muy bienvenida, me gusta tener variedad.   Saludos!

PollotheDestroyer: Para los ligeros, la línea francesa (en mi opinion) es una de las mejores.


ApolloArtemis
Dudas - Regresando
arrow
23.05.2016 23:25:42
 
Subject: Dudas - Regresando
Link on message: #10137346

View PostFury_782, on May 23 2016 - 12:50, said: Buenas! Deje de jugar hace ya un par de años por prolemas en mi pc, volvi a una vieja pc que no podia ni abrir el WoT, nunca fui un gran jugador pero tenia cierta idea.   Me gustaban mucho los ligeros y medianos, pesados no los toque mucho. No me he mantenido muy al tanto de parches y actualizaciones y me gustaria saber que ramas me recomiendan actualmente para ligeros y medianos.   Cualquier recomendacion sobre pesados/artilleria que me quieran dar sera muy bienvenida, me gusta tener variedad.   Saludos!

ApolloArtemis: Para los ligeros, la línea francesa (en mi opinion) es una de las mejores.


ElPozoleOlmeca
Modulos investigados pero no se activan
arrow
23.05.2016 22:34:08
 
Subject: Modulos investigados pero no se activan
Link on message: #10137156

View PostObwam, on May 23 2016 - 11:50, said: Hola, buen día, hoy investigué la suspensión M12T51 para mi M12 AAP pero no me fue otorgada, a pesar de haber gastado la XP libre y dedicada del M12, es la primera vez que me pasa en el juego, alguien sabe que hacer, tiene remedio?

ElPozoleOlmeca:   Puedes poner una foto de como se ve tu árbol tecnológico?? 


PollotheDestroyer
Modulos investigados pero no se activan
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23.05.2016 22:34:08
 
Subject: Modulos investigados pero no se activan
Link on message: #10137156

View PostObwam, on May 23 2016 - 11:50, said: Hola, buen día, hoy investigué la suspensión M12T51 para mi M12 AAP pero no me fue otorgada, a pesar de haber gastado la XP libre y dedicada del M12, es la primera vez que me pasa en el juego, alguien sabe que hacer, tiene remedio?

PollotheDestroyer:   Puedes poner una foto de como se ve tu árbol tecnológico?? 


ApolloArtemis
Modulos investigados pero no se activan
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23.05.2016 22:34:08
 
Subject: Modulos investigados pero no se activan
Link on message: #10137156

View PostObwam, on May 23 2016 - 11:50, said: Hola, buen día, hoy investigué la suspensión M12T51 para mi M12 AAP pero no me fue otorgada, a pesar de haber gastado la XP libre y dedicada del M12, es la primera vez que me pasa en el juego, alguien sabe que hacer, tiene remedio?

ApolloArtemis:   Puedes poner una foto de como se ve tu árbol tecnológico?? 


ElPozoleOlmeca
Ajustes concurso Creativo
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23.05.2016 22:31:55
 
Subject: Ajustes concurso Creativo
Link on message: #10137145

View Postelukitas, on May 20 2016 - 20:47, said: presupuesto por algo que lo hacen gratis? jaja que miserables que son, no me digan que los dueños de WG son de raza (...) no quiero ban ;)

ElPozoleOlmeca:   Bueno así funcionan los negocios. 


PollotheDestroyer
Ajustes concurso Creativo
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23.05.2016 22:31:55
 
Subject: Ajustes concurso Creativo
Link on message: #10137145

View Postelukitas, on May 20 2016 - 20:47, said: presupuesto por algo que lo hacen gratis? jaja que miserables que son, no me digan que los dueños de WG son de raza (...) no quiero ban ;)

PollotheDestroyer:   Bueno así funcionan los negocios. 


ApolloArtemis
Ajustes concurso Creativo
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23.05.2016 22:31:55
 
Subject: Ajustes concurso Creativo
Link on message: #10137145

View Postelukitas, on May 20 2016 - 20:47, said: presupuesto por algo que lo hacen gratis? jaja que miserables que son, no me digan que los dueños de WG son de raza (...) no quiero ban ;)

ApolloArtemis:   Bueno así funcionan los negocios. 


Saffr0n
9.15 Patch Notes
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23.05.2016 21:37:28
 
Subject: 9.15 Patch Notes
Link on message: #10137024

Saffr0n: Changes in Version 0.9.15 vs 0.9.14   Game Features Updated the display of vehicle characteristics in the Garage: Simplified vehicle characteristics which are now arranged into five expandable groups. Changed the list of main characteristics (added new characteristics to the list). Vehicle characteristics are now dynamically updated to reflect any changes to vehicle crew, equipment, consumables, or modules. Added the information to tooltips about the way modules, equipment, and consumables influence the vehicle's characteristics. Added a preview screen which allows you to preview any vehicles, which you have not yet purchased, with any modules and parameters in the 3D scene (available via the Research screen in the Tech Tree). Basic PvE Tutorial: Changed the composition of the team, the teams now have 15 players from each side. Reduced the waiting time in queue, added the ability to launch a battle as a solo player. The first battle in the mode will be fought as part of a team filled with bots, if the player has 0 battles fought on their account. The enemy team will also be made of bots. Added a starting point at the upper base. Implemented alternative bot behavior scenarios on the Mittengard and Mines maps. Changed the base capture bar. Added the information about the number of capturers and the time left until the base is captured. A maximum of 3 capturers will be shown because the speed with which the base is captured does not increase if there are more than 3 players capturing it. Enabled the "Save addressee in battle" setting by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle. Added a warning that informs the player that the battle is coming to an end. Improved several aspects of the improved vehicle movement physics: Fixed the issue with the overly high damage caused when driving downhill. Decreased the probability that your vehicle will overturn when performing a maneuver. Fixed the issue with vehicles getting stuck to other vehicles or objects. Added new filters to the vehicle carousel in the Garage. Added sound events upon activation of Camouflage Net and Binocular Telescope. Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle. Added a new aiming indicator — full circle. Added two new magnification options in Sniper aim— x16 and x25. The number of shells in the status bar in battle is now larger. Added the promoscreen display button. Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update (a patch). Added the readings for latency and server state in the login screen and the Garage.  Re-designed the conditions of a number of personal missions. Updated the filter and indicator of Personal Reserves. The number of Personal Reserves available for activation is now displayed below the player's nickname instead of the "blue lightning with a plus sign" icon Disabled the Rampage mode. Disabled the missions for the mode. Disabled the Firestorm campaign. Updated rules of Platoon creation: Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers) Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicles are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience) If all vehicles in the Platoon are of the same tier (and the tier is greater than III), all Platoon members will receive a bonus after the battle (the amount of which depends on the tier of the vehicles in the Platoon—the higher the tier, the larger the bonus) If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty depends on the difference in tiers).   Technical Tasks Optimized the interfaces of drop-down menus and tooltips. The minimap setting that enables/disables the display of the spot where enemy vehicles were spotted last will now be set to "Always" by default, including for those players who had this setting at "Never" before the update. The internal WoT Awesomium browser now uses Chromium Embedded Framework. Performed a switch to the CoreEngine 3.0 graphical engine: Implemented a number of technical solutions that allowed for an increase in performance of up to 30%, including: Average FPS has significantly increased for the Improved Graphics preset. Average FPS has slightly increased (up to 15%) for the Standard Graphics preset. 4. Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment. 5. Added the ability to use the modern DX11 graphics API. 6. Improved the display of decals (Inscriptions, Emblems, and hit marks). The decals now have a better appearance when examined at various distance. This did not affect the clan icons uploaded by players. Recommendations: To fix the unstable behavior of the NVIDIA driver in SLI mode with DirectX 11, you are recommended to install driver version 365.10.
The DX11 renderer will automatically turn on for the video cards that support it. If your video card or operating system does not support DX11, the DX9 renderer will be used instead. The difference in renderers does not affect the game settings.   Tanks Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in Personal Record, while the statistics for the Grille 15 will be tracked individually. Removed the 112 from the tech tree and Premium Shop Adjusted the parameters of the following vehicles:   Kanonenjagdpanzer  А-32 T-22 medium 59-Patton M56 Scorpion  T95E2 112 STA-2 Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha T95E6 O-Ni O-I Experimental O-I Achilles Challenger Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns. 3. Reworked 19 vehicles for HD quality: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430 Pz.Kpfw. 38(t) , VK 30.01 (P) T1 Cunningham, T67, M60 AMX 13 90 Bishop, Centurion Mk. I WZ-131 Chi-He, Chi-Nu Kai 4. Improved the visual and collision models of the following vehicles: T-34-85, StuG III Ausf. G, Type 62 Detailed vehicles changes: Changes in U.S.S.R. vehicles: T-22 medium Traverse speed of the T-22 med. suspension changed from 54 to 40. Dispersion on the move with the T-22 med. suspension increased by 50%. Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33% Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed from 1.9 s to 2.4 s. Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed from 7.5 s to 8.1 s. Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%. Dispersion of the 100 mm D-54TS gun changed from 0.33 m to 0.38 m. Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s. А-32: Dispersion of the 76 mm L-10U gun changed from 0.525 m to 0.44 m. Replaced the BP-350A (75 mm penetration) with the new UBR-354KB shell (98 mm penetration)   Changes in Chinese vehicles: 112: Vehicle purchase price reduced from 12,250 to 10,500 gold. Moved the fuel tanks from the front to rear. 59-Patton: Maximum reverse speed changed from 16 km/h to 20 km/h. View range with the 59-Patton turret changed from 370 m to 400 m. Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s. Reload time of the 90 mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s. Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.   Changes in German vehicles: Kanonenjagdpanzer: Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%. Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s. Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed from 212 mm to 238 mm. Flight speed of the standard shell increased by 28% Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Vehicle's tier changed from VI to V Tier of the Pz.Kpfw. V/IV suspension changed from VI to V. Tier of the Pz.Kpfw. V/IV turret changed from IV to V. Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%. Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%. View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m. Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s. Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%. Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m. Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s. Durability decreased from 820 HP to 520 HP.   Changes in Japanese vehicles: STA-2: Reload time of the 90 mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s. Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. STA-1: Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. Reload time of the 90 mm Rifled Gun for the STA-3 turret changed from 7.5 s to 7.7 s. Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. O-I Experimental: Traverse speed of the O-I Experimental suspension changed from 22 to 20. Dispersion on hull traverse with the O-I Experimental suspension increased by 9%. Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22. Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%. Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s. Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 s to 10 s. Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s. Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s. Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%. Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%. Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s. Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 increased by 20%. Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s. O-I: Traverse speed of the O-I suspension changed from 20 to 16. Traverse speed of the O-I Kai suspension changed from 22 to 18. Dispersion on the move with the O-I Kai suspension increased by 11%. Dispersion on hull traverse with the O-I Kai suspension increased by 22%. Reload time of the 10 cm Cannon Type 92 for the O-I turret changed 11.1 s to 12 s. Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%. Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s. Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%. Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s. Durability decreased from 970 HP to 950 HP. Type 91 Heavy: Dispersion on the move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%. Dispersion on the move and hull traverse with the Type 91 Heavy suspension decreased by 17%. Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy changed from 2.2 s to 2.1 s. Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 s to 2.6 s. Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 s to 4 s. Dispersion of the 7 cm Gun Type 94 changed from 0.52 m to 0.48 m. Type 95 Heavy: Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s. Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s. Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%. Durability decreased from 430 HP to 440 HP. Type 4 Heavy: Crossing capacity on solid terrain for the Type 4 Heavy Kai suspension increased by 15%. Crossing capacity on medium terrain for the Type 4 Heavy Kai suspension increased by 14%. Crossing capacity on soft terrain for the Type 4 Heavy Kai suspension increased by 10%. Maximum forward speed changed from 20 km/h to 25 km/h. Reload time of the 14 cm/50 3rd Year Type gun for the Type 4 Heavy turret changed from 20.8 s to 19.8 s. Type 5 Heavy: Dispersion on the move with the Type 5 Heavy suspension decreased by 25%. Dispersion on hull traverse with the Type 5 Heavy suspension decreased by 17%. Maximum reverse speed changed from 10 km/h to 11 km/h. Reload time of the 14 cm/50 3rd Year Type gun for the Type 5 Heavy turret changed from 17.7 s to 17.1 s. Dispersion on turret traverse of the 14 cm/50 3rd Year Type gun decreased by 14%. Traverse speed of the Type 5 Heavy turret changed from 18 deg/s to 20 deg/s. Durability increased from 2,800 HP to 2,900 HP.   Changes in U.K. vehicles: Achilles: Dispersion on the move and hull traverse with the Achilles IIC suspension decreased by 4%. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.32 m. Challenger: Traverse speed of the Challenger suspension changed from 26 to 28. Dispersion on the move with the Challenger suspension decreased by 14%. Dispersion on hull traverse with the Challenger suspension decreased by 7%. Dispersion on the move with the Avenger suspension decreased by 15%. Dispersion on hull traverse with the Avenger suspension decreased by 8%. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34 m to 0.32 m. Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s. Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.3 m. Chieftain\T95 The Chieftain\T95, a Tier VIII U.K. medium tank, is now a Premium vehicle.   Changes in U.S.A. vehicles: M56 Scorpion: Dispersion on the move and hull traverse with the M56 Scorpion suspension decreased by 12%. Maximum reverse speed changed from 12 km/h to 17 km/h. Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s. Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%. T95E6: Crossing capacity for the T95E6 suspension increased by 22%/20%/10%. Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s. Dispersion of the 120 mm Gun T123E6 changed from 0.4 m to 0.38 m. T95E2: Dispersion on the move and hull traverse with the T95E2 suspension decreased by 36%. View range with the T95E2 turret changed from 390 m to 400 m. Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s.   Changes in shell penetration for the following vehicles: Škoda T 40: Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm. Heavy Tank No. VI: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. TVP VTU Koncept: Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm. Pz.Sfl. IVc: Penetration of the Pzgr 39 shell for the 8,8 cm Flak 37 L/56 gun changed from 132 mm to 145 mm. Indien-Panzer: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Nashorn: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. Tiger (P): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm.  VK 45.02 (P) Ausf. A: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. VK 30.02 (D): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Jagdpanther: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. VK 36.01 (H): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Jagdpanzer IV: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. Tiger I: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Maps Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial: Balanced out the teams; 15v15 play is now possible in all current scenarios. Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots). Adjusted the landscape on the following maps to prevent vehicles from driving onto zones that were not supposed to be passable: Mountain Pass Karelia Sacred Valley Tundra Swamp Mines Siegfried Line Ensk Stalingrad Himmelsdorf Arctic Region Kharkov Pilsen Mittengard Airfield Lakeville Steppes Abbey Cliff Serene Coast Ghost Town Empire's Border Fisherman's Bay


veganzombiez
Updates to Clans System and Clan Wars [Upd: 05/23/16]
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23.05.2016 20:58:16
 
Subject: Updates to Clans System and Clan Wars [Upd: 05/23/16]
Link on message: #10136928

veganzombiez: May 23, 2016 A treasury withdrawal limit of 5,000 gold per day to a player's account has been implemented.


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