Update 9.15 Feedback thread
Дата: 25.05.2016 19:35:19
GhostPrime: Hello Tankers! Today we have released the 9.15 version
of the World of Tanks game client!This Update features many UI
changes, and vehicle re-balancing. Please use this thread to share
your feedback. Patch notes: Game
FeaturesUpdated display of vehicle characteristics in the
Garage: Simplified vehicle characteristics which are now arranged
into five expandable groups Added new characteristics to the main
list Vehicle characteristics are now dynamically updated to reflect
any changes to vehicle Crew, equipment, consumables, or modules New
info in tooltips about the way modules, equipment, and
consumables influence the vehicle's characteristics Added a preview
screen which allows you to preview any vehicles not yet purchased,
with any modules and parameters in the 3D scene (available via the
"Research" screen in the Tech Tree) Basic PvE Tutorial: Changed the
composition of the team, the teams now have 15 players from each
side Reduced the waiting time in queue, added the ability to launch
a battle as a solo player. The first battle in the mode will be
fought as part of a team filled with bots, if the player has 0
battles fought on their account. The enemy team will also be made
of bots Added a starting point at the upper base Implemented
alternative bot behavior scenarios on the Mittengard and Mines maps
Changed the base capture bar. Added the information about the
number of capturers and the time left until the base is captured. A
maximum of 3 capturers will be shown because the speed with which
the base is captured does not increase if there are more than 3
players capturing it Enabled the "Save addressee in battle" setting
by default for all players, which forces the system to remember the
last addressee in Chat until the end of the battle Added a warning
that informs the player that the battle is coming to an end
Improved several aspects of the improved vehicle movement physics:
Fixed an issue with the overly high damage caused when driving
downhill Decreased the probability that your vehicle will overturn
when performing a maneuver Fixed an issue with vehicles getting
stuck to other vehicles or objects Added new filters to the vehicle
carousel in the Garage Added sounds upon activation of Camouflage
Net and Binocular Telescope Added the ability to select the type of
the sound system in the Sound tab of Settings, which allows you to
further fine-tune the positioning of sound sources in battle Added
a new aiming indicator: full circle Added two new magnification
options in Sniper aim: x16 and x25 The number of shells in the
status bar in battle is now larger Added a promo screen display
button Replaced the intro video and changed the mechanics of its
playback: the video is now played only once and then appears again
only after an update Added the readings for latency and server
state in the login screen and the Garage Re-designed the conditions
of a number of Personal Missions Updated the filter and indicator
of Personal Reserves. The number of Personal Reserves available for
activation is now displayed below the player's nickname instead of
the "blue lightning with a plus sign" icon Disabled the Rampage
mode, missions for the mode and the Firestorm campaign Updated
rules of Platoon creation: Players can join a battle in a Platoon
that has any set of vehicles (regardless of their tiers) Players
will see a notification recommending them to assemble a Platoon
where all vehicles are of the same tier (for doing so, the players
in the Platoon will receive a bonus to their Experience) If all
vehicles in the Platoon are of the same tier (and the tier is
greater than III), all Platoon members will receive a bonus after
the battle (the amount of which depends on the tier of the vehicles
in the Platoon; the higher the tier, the larger the bonus) If there
is a more than three-level difference between the maximum and
minimum tiers of the vehicles in the Platoon, the players in such a
Platoon will be penalized in Experience (the penalty amount depends
on the difference in tiers) Technical ImprovementsOptimized the
interfaces of drop-down menus and tooltips The minimap setting that
enables/disables the display of the spot where enemy vehicles were
spotted last will now be set to "Always" by default, including for
those players who had it set as "Never" before the update The
internal WoT Awesomium browser now uses Chromium Embedded Framework
Performed a switch to the CoreEngine 3.0 graphical engine allowing
for an increase in performance of up to 30%, including: Average FPS
has significantly increased for the Improved Graphics preset
Average FPS has slightly increased (up to 15%) for the Standard
Graphics preset Reworked the system of FX lighting for the Improved
Graphics preset. As a result, smoke and explosions now look more
natural Added the ability to use the modern DX11 graphics API
Improved the display of decals (inscriptions, emblems, and hit
marks). The decals now have a better appearance when examined at
various distances. This did not affect the Clan icons uploaded by
playersRecommendation: To fix the unstable behavior of the
NVIDIA driver in SLI mode with DirectX 11, please install driver
version 365.10.The DX11 renderer will automatically turn on for the
video cards that support it. If your video card/operating system
does not support DX11, the DX9 renderer will be used instead. The
difference in renderers does not affect the game settings.VehiclesReplaced the German Waffenträger
auf E 100 tank destroyer with the Grille 15. Upon replacement, the
Crew will be trained for the new vehicle. Stats from the
Waffenträger auf E 100 will be saved in the Personal Record, while
stats for the Grille 15 will be tracked individually Removed the
112 from the tech tree and Premium Shop Adjusted the parameters of
the following: Kanonenjagdpanzer А-32 T-22 medium 59-Patton M56
Scorpion T95E2 112 STA-2 Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
T95E6 O-Ni O-I Experimental O-I Achilles Challenger Heavy Tank No.
VI, Škoda T 40, and other vehicles that have the 88mm L/56 guns
Reworked 19 vehicles for HD quality: USSR: Т-46, Т-127, BT-7, Т-80,
SU-85B, Т-43, SU-122-54, Object 430 Germany: Pz.Kpfw. 38(t) , VK
30.01 (P) USA: T1 Cunningham, T67, M60 France: AMX 13 90 UK:
Bishop, Centurion Mk. I China: WZ-131 Japan: Chi-He, Chi-Nu Kai
Improved visual and collision models of T-34-85, StuG III Ausf. G,
Type 62Detaile ChangesUSSRT-22 medium: Traverse speed of the
T-22 med. suspension changed from 54 to 40 Dispersion on move with
the T-22 med. suspension increased by 50% Crossing capacity for the
T-22 med. suspension decreased by 50%/43%/33% Aiming time of the
100mm D-54TS gun for the T-22 med. turret changed from 1.9 sec. to
2.4 s Reload time of the 100mm D-54TS gun for the T-22 med. turret
changed from 7.5 sec. to 8.1 s Dispersion on turret traverse of the
100 mm D-54TS gun increased by 50% Dispersion of the 100 mm D-54TS
gun changed from 0.33m to 0.38m Traverse speed of the T-22 med.
turret changed from 48 deg/s to 30 deg/s А-32: Dispersion of the
76mm L-10U gun changed from 0.525m to 0.44m Replaced the BP-350A
(75mm penetration) with the new UBR-354KB shell (98mm penetration)
China112: Vehicle purchase price reduced
from 12,250 to 10,500 Moved the fuel tanks from the
front to rear 59-Patton: Maximum reverse speed changed from 16km/h
to 20km/h View range with the 59-Patton turret changed from 370m to
400m 90mm Gun M41: Aiming time changed from 2.5 sec. to 2.3 sec.
for the 59-Patton turret Reload time changed from 7.6 sec. to 7.5
sec. for the 59-Patton turret Dispersion changed from 0.38m to
0.36m GermanyKanonenjagdpanzer: Dispersion on hull traverse with
the Kanonenjagdpanzer suspension increased by 20% Aiming time of
the 90mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret
changed from 2 sec. to 1.8 s Penetration of the DM13A1 shell for
the 90mm Rheinmetall DM1 gun changed from 212mm to 238mm Flight
speed of the standard shell increased by 28% Pz.Kpfw. V/IV and
Pz.Kpfw. V/IV Alpha: Vehicle's tier changed from VI to V Durability
decreased from 820 HP to 520 HP Pz.Kpfw. V/IV suspension: Tier
changed from VI to V Dispersion on move decreased by 33% Dispersion
on hull traverse decreased by 11% Pz.Kpfw. V/IV turret: Tier
changed from IV to V View range changed from 350m to 365m Traverse
speed changed from 30 deg/s to 44 deg/s 7,5cm Kw.K. 40 L/48 gun:
Aiming time changed from 2.3 sec. to 2.0 sec. for the Pz.Kpfw. V/IV
turret Dispersion after a shot decreased by 12% Dispersion changed
from 0.39m to 0.37m JapanSTA-2: Reload time of the 90mm Rifled Gun
for the STA-2 turret changed from 7.1 sec. to 7.5 s Dispersion
after a shot of the 90mm Rifled Gun decreased by 14% Penetration of
the M318A1 shell for the 90mm Rifled Gun changed from 185.9mm to
212mm STA-1: 90mm Rifled Gun: Dispersion changed from 0.37m to
0.38m Penetration of the M318A1 shell changed from 185.9mm to 212mm
Reload time changed from 7.5 sec. to 7.7 sec. for the STA-3 turret
Dispersion changed from 0.37m to 0.38m Penetration of the M318A1
shell changed from 185.9mm to 212mm O-I Experimental: O-I
Experimental suspension: Traverse speed of the O-I Experimental
suspension changed from 22 to 20 Dispersion on hull traverse with
the O-I Experimental suspension increased by 9% O-I Experimental
Kai suspension: Traverse speed changed from 24 to 22 Dispersion on
hull traverse increased by 10% 10cm Cannon Type 14: Aiming time
changed from 2.6 sec. to 2.8 sec. for the O-I Experimental turret
Reload time changed from 9.7 sec. to 10 sec. for the O-I
Experimental turret 12cm Short Barrel Gun: Aiming time changed from
2.6 sec. to 2.9 sec. for the O-I Experimental turret Reload time
changed from 9.6 sec. to 10.5 sec. for the O-I Experimental turret
Dispersion on turret traverse increased by 29% 7.5cm Tank Gun Type
3: Reload time changed from 3.5 sec. to 3.6 sec. for the O-I
Experimental turret Dispersion on turret traverse increased by 17%
7.5cm Tank Gun Type 5 Aiming time changed from 2.2 sec. to 2.3 sec.
for the O-I Experimental turret Reload time changed from 3.6 sec.
to 3.7 sec. for the O-I Experimental turret Dispersion on turret
traverse increased by 20% Traverse speed of the O-I Experimental
turret changed from 26 deg/s to 22 deg/s O-I: Durability decreased
from 970 HP to 950 HP Traverse speed of the O-I suspension changed
from 20 to 16 Traverse speed of the O-I turret changed from 20
deg/s to 18 deg/s O-I Kai suspension: Traverse speed changed from
22 to 18 Dispersion on the mov increased by 11% Dispersion on hull
traverse increased by 22% 10cm Cannon Type 92: Reload time changed
11.1 sec. to 12 sec. for the O-I turret Dispersion on turret
traverse increased by 14% 15cm Howitzer Type 96: Reload time
changed from 25 sec. to 26 sec. for the O-I turret Dispersion on
turret traverse increased by 12% Type 91 Heavy: Dispersion on move
and hull traverse with the Dai-chi Osaka Sensha suspension
decreased by 15% Dispersion on move and hull traverse with the Type
91 Heavy suspension decreased by 17% Reload time of the 47mm Gun
Type 1 for the Type 91 Heavy turret changed from 2.2 sec. to 2.1 s
7cm Gun Type 94: Aiming time changed from 2.8 sec. to 2.6 sec. for
the Type 91 Heavy turret Reload time changed from 4.2 sec. to 4
sec. for the Type 91 Heavy turret Dispersion of changed from 0.52m
to 0.48m Type 95 Heavy: Durability decreased from 430 HP to 440 HP
Aiming time of the 7cm Gun Type 94 for the Type 95 turret changed
from 2.9 sec. to 2.3 s 7.5cm Tank Gun Type 99: Aiming time changed
from 2.5 sec. to 2.3 sec. for the Type 95 turret Reload time
changed from 3.4 to 3.3 sec. for the Type 95 turret Dispersion on
turret traverse decreased by 29%. Type 4 Heavy: Type 4 Heavy Kai
suspension: Crossing capacity on solid/medium/soft terrain
increased by 15%/14%/10% Maximum forward speed changed from 20km/h
to 25km/h Reload time of the 14 cm/50 3rd Year Type gun for the
Type 4 Heavy turret changed from 20.8 sec. to 19.8 s Type 5 Heavy:
Durability increased from 2,800 HP to 2,900 HP Type 5 Heavy
suspension: Dispersion on move decreased by 25% Dispersion on hull
traverse decreased by 17% Maximum reverse speed changed from 10km/h
to 11km/h 14cm/50 3rd Year Type gun: Reload time changed from 17.7
sec. to 17.1 sec. for the Type 5 Heavy turret Dispersion on turret
traverse decreased by 14% Traverse speed of the Type 5 Heavy turret
changed from 18 deg/s to 20 deg/s Great BritainAchilles: Dispersion
on move and hull traverse with the Achilles IIC suspension
decreased by 4% OQF 17-pdr AT Gun Mk. VII: Reload time changed from
4.6 sec. to 4.4 sec. for the Achilles Duck Bill turret Dispersion
changed from 0.33m to 0.32m Challenger: Challenger suspension:
Traverse speed changed from 26 to 28 Dispersion on move decreased
by 14% Dispersion on hull traverse decreased by 7% Avenger
suspension: Dispersion on move decreased by 15% Dispersion on hull
traverse decreased by 8% OQF 17-pdr AT Gun Mk. VII: Reload time
changed from 4.5 sec. to 4.4 sec. for the Challenger turret
Dispersion changed from 0.34m to 0.32m Aiming time changed from 1.7
sec. to 1.6 sec. for the Avenger turret Reload time changed from
4.1 sec. to 3.9 sec. for the Avenger turret Dispersion on turret
traverse decreased by 20% Dispersion changed from 0.33m to 0.3m
Chieftain\T95: The Chieftain\T95, a tier VIII U.K. medium tank, is
now a Premium vehicle USAM56 Scorpion: Dispersion on move and hull
traverse with the M56 Scorpion suspension decreased by 12% Maximum
reverse speed changed from 12km/h to 17km/h Aiming time of the 90mm
Gun M54 for the M56 Scorpion turret changed from 2.0 sec. to 1.9 s
Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%
T95E6: Crossing capacity for the T95E6 suspension increased by
22%/20%/10% 120mm Gun T123E6: Aiming time changed from 2.3 sec. to
2 sec. for the T95E6 turret Dispersion changed from 0.4 m to 0.38 m
T95E2: Dispersion on move and hull traverse with the T95E2
suspension decreased by 36% T95E2 turret: View range changed from
390m to 400m Traverse speed changed from 32 deg/s to 44 deg/s
Changes in shell penetrationsŠkoda T 40: Vz. 39N OPG shell for the
8,8cm vz. 37N gun changed from 132mm to 145mm Heavy Tank No. VI:
Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to
145mm TVP VTU Koncept: Vz. 39N OPG shell for the 8,8cm vz. 37N gun
changed from 132mm to 145mm Pz.Sfl. IVc: Pzgr 39 shell for the
8,8cm Flak 37 L/56 gun changed from 132mm to 145mm Indien-Panzer:
Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to
145mm Nashorn: Pzgr 39 shell for the 8,8cm Pak L/56 gun changed
from 132mm to 145mm Tiger (P): Pzgr 39 shell for the 8,8cm Kw.K. 36
L/56 gun changed from 132mm to 145mm VK 45.02 (P) Ausf. A: Pzgr 39
shell for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
VK 30.02 (D): Pzgr 39 shell for the 8,8cm Kw.K. 36 L/56 gun changed
from 132mm to 145mm Jagdpanther: Pzgr 39 shell for the 8,8cm Pak
L/56 gun changed from 132mm to 145mm VK 36.01 (H): Pzgr 39 shell
for the 8,8cm Kw.K. 36 L/56 gun changed from 132mm to 145mm
Jagdpanzer IV: Pzgr 39 shell for the 8,8cm Pak L/56 gun changed
from 132mm to 145mm Tiger I: Pzgr 39 shell for the 8,8cm Kw.K. 36
L/56 gun changed from 132mm to 145mm MapsImproved Mittengard and Mines to
comply with the requirements of the newly released PvE Tutorial:
Balanced out the teams; 15v15 play is now possible in all current
scenarios Added the support of the scenarios of playing solo (14
bots + 1 player in one team against 15 bots) Adjusted the landscape
on the following maps to prevent vehicles from driving onto zones
that were not supposed to be passable: Mountain Pass Karelia Sacred
Valley Tundra Swamp Mines Siegfried Line Ensk Stalingrad
Himmelsdorf Arctic Region Kharkov Pilsen Mittengard Airfield
Lakeville Steppes Abbey Cliff Serene Coast Ghost Town Fisherman's
Bay
Update 9.15 Feedback thread














