Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: The TD Archives
Link on message: #10494929
ryacko, on Oct 23 2016 - 06:02, said: I wish you would upload some of the original documents you find,
even if the national archives overcharges on copying.
Link on message: #10494929
ryacko, on Oct 23 2016 - 06:02, said: I wish you would upload some of the original documents you find,
even if the national archives overcharges on copying.The_Chieftain: If you particularly wish to see the original, I can upload.
I usually don't because (a) our upload system is inconvenient, and
(b) by transcribing, folks can easily copy/paste and use elsewhere.
On occasion I do anyway for mass information, such as the Cromwell
faults list.
Subject: Fail Platoon + Teamkilling MUST END
Link on message: #10494792
Downloading_Spyware, on Oct 21 2016 - 23:27, said: JayStark is here to save the day again 
Link on message: #10494792
Downloading_Spyware, on Oct 21 2016 - 23:27, said: JayStark is here to save the day again Njourour: Just say his name and he will be there 
Subject: My other account suspended for TK
Link on message: #10494561
Surihtanil, on Oct 22 2016 - 21:37, said: But I had to kill the guy he kept pushing me in his I-0... was
pushing me out of cover into a nest of enemy. But I got ban
for the day while he gets to keep on playing.
Link on message: #10494561
Surihtanil, on Oct 22 2016 - 21:37, said: But I had to kill the guy he kept pushing me in his I-0... was
pushing me out of cover into a nest of enemy. But I got ban
for the day while he gets to keep on playing.Njourour: You can send us a report ticket for further
investigation about your issue. Also closing this
thread, This will cause unrest.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10493349
RitaGamer, on Oct 22 2016 - 12:16, said: My biggest problem with Pepsi is when I order coca cola and the
waitress brings me that crap instead.
Slakrrrrrr, on Oct 22 2016 - 14:49, said: Got my first paycheck from my new job yesterday; going to use it to
buy my first suit! I do have a hand-me-down from my late father,
but it isn't the best fitting, and it's a black pinstripe suit that
can't really be dressed down. The suit I'm getting is more of a
navy/dark blue, so I can do lots with it. I'll try to remember to
send you guys some pictures of it once I get it, and of course
after I get it tailored too! Regarding tonks: does anyone
have real-life pictures of the T29E1? It differs from other T29s by
having the original turret without rangefinders, and mounts the
Continental V-1710-E32 engine. If there aren't any archive photos,
I think I've seen that it currently resides at Fort Knox?
Link on message: #10493349
RitaGamer, on Oct 22 2016 - 12:16, said: My biggest problem with Pepsi is when I order coca cola and the
waitress brings me that crap instead. The_Chieftain: You should see the look on their face when, after they ask
"We have pepsi, not coke, is that all right?" and I give them a
flat "no".
Slakrrrrrr, on Oct 22 2016 - 14:49, said: Got my first paycheck from my new job yesterday; going to use it to
buy my first suit! I do have a hand-me-down from my late father,
but it isn't the best fitting, and it's a black pinstripe suit that
can't really be dressed down. The suit I'm getting is more of a
navy/dark blue, so I can do lots with it. I'll try to remember to
send you guys some pictures of it once I get it, and of course
after I get it tailored too! Regarding tonks: does anyone
have real-life pictures of the T29E1? It differs from other T29s by
having the original turret without rangefinders, and mounts the
Continental V-1710-E32 engine. If there aren't any archive photos,
I think I've seen that it currently resides at Fort Knox?The_Chieftain: Walkarounds of the two T29s I'm tracking are
here. http://svsm.org/gallery/t29_family As
for dance, could be worse. Try this one.
Subject: Call to Arms 10.29.16
Link on message: #10493124
Link on message: #10493124
dance210: Call to Arms - Absolutes - Tier X! Registration for
Absolutes - Tier X! Call to Arms - Champions - Tier VIII!
Registration for Champions - Tier
VIII! *Please note:Clans can have a maximum of two
teams in each Call to Arms tournament (clan can have 2 teams
in Absolutes and two teams in Champions) PrizesAll prizes are
paid out per group. Credits will be paid out to each player Gold
will be paid out to the Clan treasury Combat reserve will ONLY be
paid out if the clan has the building Absolute Champion
1st place 24,000 gold to Clan treasury 1,000 Influence
15,000 Industrial Resource 4 Clan Credit Boosts
250,000 credits per player 12,000 gold to Clan treasury
500 Influence 8,000 Industrial Resource 4 Clan
Credit Boosts 100,000 credits per player 2nd place
20,000 gold to Clan treasury 8,00 Influence 12,000
Industrial Resource 3 Clan Credit Boosts 250,000
credits per player 10,000 gold to Clan treasury 400
Influence 6,000 Industrial Resource 3 Credit Boosts
100,000 credits per player 3rd place 12,000 gold to
Clan treasury 600 Influence 10,000 Industrial
Resource 2 Clan Credit Boosts 250,000 credits per
player 6,000 gold to Clan treasury 300 Influence
5,000 Industrial Resource 2 Credit Boosts 100,000
credits per player 4th place 500 Influence 2 Clan
Credit Boosts 250,000 credits per player 250 Influence
2 Credit Boosts 100,000 credits per player
Tournament InformationTeam Size: 15 combatants +
5 reserves Players must be from the same clan, with
the exception of legionnaires Up to 4 players may be from outside
the clan and act as legionnaires. If more than 4 non-clan players
are on the team, player(s) may be removed and/or the team denied.
Map : Fisherman's Bay Mode: Standard Absolutes Tier point maximum:
150 points Max tier allowed: 10 Champions Tier point maximum: 120
points Max tier allowed: 8 ScheduleTournament Stage Date Time
Group Stage Round 1 Saturday, October 29 15:30 PT (18:30 ET) Group
Stage Round 2 Saturday, October 29 15:43 PT (18:43 ET) Group
Stage Round 3 Saturday, October 29 15:56 PT (18:56 ET) Group
Stage Round 4 Saturday, October 29 16:09 PT (19:09 ET) Group
Stage Round 5 Saturday, October 29 16:22 PT (19:22 ET) Group
Stage Round 6 Saturday, October 29 16:35 PT (19:35 ET) Group
Stage Round 7 Saturday, October 29 16:48 PT (19:48 ET)
Subject: Platournaments - October 18th, 20th and 22nd
Link on message: #10492957
GHR1227, on Oct 22 2016 - 08:14, said: Please help! I need to either disband my team or un-submit
it. We only signed up three and one has to go somewhere
tonight which came up last minute. I'd like to just be
able to add another player but other wise I want to just disband
it. WE cannot play with only two. I already sent an
email to the tournaments @ wargaming email but have not heard back
and there is less than an hour before the signup deadline!
Link on message: #10492957
GHR1227, on Oct 22 2016 - 08:14, said: Please help! I need to either disband my team or un-submit
it. We only signed up three and one has to go somewhere
tonight which came up last minute. I'd like to just be
able to add another player but other wise I want to just disband
it. WE cannot play with only two. I already sent an
email to the tournaments @ wargaming email but have not heard back
and there is less than an hour before the signup deadline!dance210: If you want to remove/add someone, send in that information
along with the name of the team to
tournaments@wargamingamerica.com. Otherwise, when I schedule the
battles I will not accept your team for the tournament (if the
original email has your team name included). Unfortunately,
I'll only be working to schedule the tournaments for today, so it'
not possible for me to open you team back up for registration now.
Sorry.
Subject: Who can post last?
Link on message: #10492905
Link on message: #10492905
JayStark02: Musashi best waifu. Closing thread.
Kappa. 
Subject: Is there any way to be unbanned?
Link on message: #10492185
Link on message: #10492185
Volier_Zcit: Thread closed. Please send a support ticket for any penalty appeals
inquiry (https://na.wargaming...support/tickets).
Subject: T110's Second Century of Civilised Comfort
Link on message: #10491966
SergeantMatt, on Oct 21 2016 - 22:37, said: It was Kevin. It's always Kevin.
Link on message: #10491966
SergeantMatt, on Oct 21 2016 - 22:37, said: It was Kevin. It's always Kevin.The_Chieftain: Does Kevin have a butler?
Subject: Map Exhibition - Paris
Link on message: #10491926
riff_, on Oct 21 2016 - 14:37, said: I guess not to that question. Lets try, is there a
tier limit on the map?
Link on message: #10491926
riff_, on Oct 21 2016 - 14:37, said: I guess not to that question. Lets try, is there a
tier limit on the map? dance210: After a new map is introduced there is an increased chance
of finding it when you go into battle; however that does not
guarantee that you will see it. We are sorry that you haven't had a
chance to visit the new Paris map yet. We appreciate your feedback
and will pass it along to the devs. Thanks!
Subject: Concurso - Crie o Seu Tanque (DIY) - 21/10 a 31/10
Link on message: #10491799
Link on message: #10491799
LadyPinkiePie: Olá, Pessoal! 
Sim, tô de volta e trazendo para vocês mais um concurso :o
Como passamos a semana com o Dia dos Professores e o Dia da Inovação, vou pedir para vocês inovarem hoje
Vocês irão construir um Tanque - Usem a base de tanques pesados (pode ser qualquer tanque pesado) - e criar um tanque novo. Vocês deverão colocar o nome desse Tanque :3
Vocês podem fazê-lo com qualquer material (madeira, isopor, papercraft, etc), mas ele não deverá ser desenhado, ou feito como um quadro - você deverão realmente fazer uma espécie de escultura :O Iremos escolher as melhores esculturas no final e, o primeiro lugar irá receber um Churchill III lindão, ein?! <3
Vamos as regras!
x Escultura - escultura - escultura - :O
x Poderá usar qualquer material
(isopor, madeira, papercraft)
- não é para desenhar ou fazer pintura :c
x Deverá utilizar a base de um tanque pesado para fazer (pode ser qualquer um a sua escolha, vamos avaliar criatividade - favor informar qual foi utilizado)
x Participação exclusivamente brasileira
x Escolheremos 4 ganhadores!
x Concurso será aberto hoje e ficará no ar até dia 31/10 as 23h59 BRT
Premiação:
1º Lugar: 1x Churchill III com vaga na Garagem + 14 Dias de Premium
2º-4º Lugares: 2,500 de Ouro + 7 Dias de Premium
**Caso já tenha o tanque, será restituido com o valor do mesmo**
BOA SORTE!!!
Postem suas imagens nesse tópico em questão
Sim, tô de volta e trazendo para vocês mais um concurso :o
Como passamos a semana com o Dia dos Professores e o Dia da Inovação, vou pedir para vocês inovarem hoje
Vocês irão construir um Tanque - Usem a base de tanques pesados (pode ser qualquer tanque pesado) - e criar um tanque novo. Vocês deverão colocar o nome desse Tanque :3
Vocês podem fazê-lo com qualquer material (madeira, isopor, papercraft, etc), mas ele não deverá ser desenhado, ou feito como um quadro - você deverão realmente fazer uma espécie de escultura :O Iremos escolher as melhores esculturas no final e, o primeiro lugar irá receber um Churchill III lindão, ein?! <3
Vamos as regras!
x Escultura - escultura - escultura - :O
x Poderá usar qualquer material
x Deverá utilizar a base de um tanque pesado para fazer (pode ser qualquer um a sua escolha, vamos avaliar criatividade - favor informar qual foi utilizado)
x Participação exclusivamente brasileira
x Escolheremos 4 ganhadores!
x Concurso será aberto hoje e ficará no ar até dia 31/10 as 23h59 BRT
Premiação:
1º Lugar: 1x Churchill III com vaga na Garagem + 14 Dias de Premium
2º-4º Lugares: 2,500 de Ouro + 7 Dias de Premium
**Caso já tenha o tanque, será restituido com o valor do mesmo**
BOA SORTE!!!
Postem suas imagens nesse tópico em questão
Subject: 10.29.16 Artillery 1v1 Throwdown!
Link on message: #10491735
Link on message: #10491735
dance210: It's time for the Artillery Throwdown! This weekend, grab your
favorite tier IV SPG and head to the battlefield! Players
will face off in an epic 1v1 clash on Mittengard for gold and
glory!! Do you have what it takes to defeat your
opponents? Tournament page Registration Joining a tournament
and earning a prize is easier than ever! In the Artillery
Throwdown, single-player teams are split into groups, with each
group having no more than 10 teams. Facing all other teams in their
group, the best tier IV artillery commander will earn the 1st
place prize - a cool 500 gold! If you're not at the top of the
pack, don't worry, players will earn gold all the way to 7th
place! Stop by, sign up and join the
competition! Tournament InformationTeam size: 1 Map:
Mittengard Max tier allowed: 4 ONLY artillery allowed Looking
for even more of a challenge? Check out our the Platournaments on Tuesday and
Thursday featuring tier V tanks - you can sign up as a
complete team or sign up individually! If you sign up as a solo
player you will be assigned to a team. Our eSports calendar also has all our
upcoming tournaments - take a look and find the right fit for
you! Run into a player that brought something other than
artillery? Send in a dispute immediately after the tournament ends
and we will adjust the scores. Please note, you must
include all of the requested information when you submit
your dispute! Dispute ProcessDisputes must adhere to the
protocol detailed below or risk having the dispute dropped by
tournament administration.Teams have 24 hr after the tournament has
concluded to submit disputes. Disputes must be emailed
to tournaments@wargamingamerica.com The email subject:
Artillery 1v1 Throwdown Dispute Disputes must include the
following in the body of the email or risk having the dispute
dropped by tournament administration:In-game name of the player
submitting the dispute Name of the tournament (Artillery 1v1
Throwdown) Your team’s name with a link to your team’s page created
for you during registration Your opponent’s team name and a link to
your opponent’s team page created during registration Reason for
dispute: e.g. “I would like to report the team for using a tank
that was not allowed, the StuG III.” An attached replay of the
disputed battle(s) Additional notes:One
valid dispute during a group stage reverses all scores
from the offending team for that round. Publicizing disputes prior
to resolution is subject to penalties at tournament admin's
discretion, not limited to: Disregarding the dispute Immediate team
disqualification Removal of offending player from the event
PrizesA player will only receive a prize if they won at
least one battle during the tournament. Prizes are awarded to
players as quickly as possible. It can take up to 7
days after the tournament has concluded before players are
credited with their prize. If it has been more than seven days OR
if there is a problem with the prize, please contact
tournaments@wargamingamerica.com.
Subject: Tier I Throwdown!
Link on message: #10491725
Link on message: #10491725
dance210: Let the "Throwdown" begin! With the popularity of our weekly
Saturday Throwdown's, we have decided to double the fun! Each
Thursday there will be a 1v1 Throwdown at 5 pm PT / 8 pm ET.
However, these tournaments will focus on specific tiers. This week
focuses on tier I tanks so it's never been easier to join in the
competition! Tournament page Registration Stop by, sign
up and join the competition! Tournament InformationTeam size:
1 Map: Mittengard Tier limit: 1 Any tank allowed
Subject: Map Exhibition - Paris
Link on message: #10491708
Fulcrous, on Oct 21 2016 - 13:15, said: Just thought that I'd point out that the picture's wrong for the
map.
I presume it's been a long day.
Link on message: #10491708
Fulcrous, on Oct 21 2016 - 13:15, said: Just thought that I'd point out that the picture's wrong for the
map.I presume it's been a long day.

dance210: Nope, it's a function of the system. If the tournament
system doesn't have the map preview programmed in, it uses a
picture of Serene Coast as a default but tells you what the map
will be.
Subject: Map Exhibition - Paris
Link on message: #10491581
Link on message: #10491581
dance210: Each Clan is ONLY allowed to submit ONE team.All players
on each team MUST be in the Clan represented by the tournament
team.A Clan MUST confirm the team with at least 14 players; after
registration has closed the all players in the Clan will be added
to the team. Tournament page Registration Basic Tournament
Information Please see tournament page each day for
detailed information information Team Size: 14 combatants
+ 86 reserves Map: Paris Mode: Standard Max Tier Points: 140
Tier Limits: Light: Tier 8 Medium: Tier 10 Heavy: Tier 10 TD: Tier
10 SPG: Tier 10 PrizesGroup Stage - Must have won at least 1
battleTop 32 teams 2,500 gold to Clan Treasury Playoff
Prize *gold paid out to the Clan Treasury1st Place 100,000
gold 10,000 Influence 30,000 Industrial Resource 2nd Place 75,000
gold 8,000 Influence 20,000 Industrial Resource 3rd - 4th Place
40,000 gold 6,000 Influence 10,000 Industrial Resource 5th - 8th
Place 20,000 gold 3,000 Influence 5,000 Industrial Resource
ScheduleStage Date Group Stage Day 1 Thursday, Nov. 3 17:00 PT / 20:00 ET Group Stage Day 2 Friday, Nov. 4 17:00 PT / 20:00 ET Round of 16 (if needed) Saturday, Nov. 5 15:30 PT / 18:30 ET Quarterfinal Saturday, Nov. 5 17:00 PT / 20:00 ET Semifinal Sunday, Nov. 6 15:30 PT / 18:30 ET Final Sunday, Nov. 6 17:00 PT / 20:00 ET
ScheduleStage Date Group Stage Day 1 Thursday, Nov. 3 17:00 PT / 20:00 ET Group Stage Day 2 Friday, Nov. 4 17:00 PT / 20:00 ET Round of 16 (if needed) Saturday, Nov. 5 15:30 PT / 18:30 ET Quarterfinal Saturday, Nov. 5 17:00 PT / 20:00 ET Semifinal Sunday, Nov. 6 15:30 PT / 18:30 ET Final Sunday, Nov. 6 17:00 PT / 20:00 ET
Subject: Why do people dislike World of Warplanes?
Link on message: #10491538
Link on message: #10491538
GhostPrime: I really like the game. I have always enjoyed flight games, and
Military aircraft in general.
Subject: My opinions on wargaming
Link on message: #10491052
Link on message: #10491052
JayStark02: Closing thread for being non-constructive.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10491000
Link on message: #10491000
The_Chieftain: A rare splash of color in a sea of OD.... Avalon, as near as
we can tell, you're the first person we've found anywhere to
publicly and correctly guess both the name and nature of the
tank. You'll get a prize.
Subject: Rheinmetall Skorpion T-Shirt Winners
Link on message: #10490993
Link on message: #10490993
GhostPrime: You all should be getting your shirts very soon, if not already!
Let us know what you think in this thread.
Subject: This guy took it to another lvl
Link on message: #10490795
Link on message: #10490795
JayStark02: Closing thread due to naming and shaming.
Subject: Weekly 5v5 Oct. 17 - 21 Standings
Link on message: #10490701
Link on message: #10490701
dance210: Weekly 5v5 Group Stage Standings: Day 4 Top 16 by rank 17th
Place - Top 25% of teams Top 26% - 50% of teams Top 51% - 75% of
teams Prizes are based on final standing, after all five group
stage rounds. Rank Team Points Earned Points Possible Win
Ratio 1 thx for killing CW 84 84 1.000 2 what team 79 84 0.940 3
CALANGOS DE AÇO 78 84 0.929 4 Free Gold? Yes Plz 75 84 0.893 5
M-T-L 74 84 0.881 6 Little Rascals 73 84 0.869 6 PA TI CUELLO :v 73
84 0.869 6 Plomeros Reloaded 73 84 0.869 6 QuickyBaby Is Bad 73 84
0.869 6 RA_GE Bad Team 73 84 0.869 6 Xenoblade X 73 84 0.869 12
Join the Dark Side 2 72 84 0.857 12 Los PechaCaca 72 84 0.857 14
Cavalry of Steel 66 78 0.846 15 2TrackMinds 70 84 0.833 15
Impresentables 70 84 0.833 15 W A R M A C H I N E 70 84 0.833 18
HUMO 67 81 0.827 19 G S H 69 84 0.821 20 Los Niubis 66 81 0.815 20
T110E5 Is Balanced 66 81 0.815 22 Ammo Rackers 68 84 0.810 22
Ejército Fantasma 68 84 0.810 22 IronMistfits 68 84 0.810 22
R.A.G.E 68 84 0.810 26 _LEOPARDS_ 67 84 0.798 26 Team Taco 67 84
0.798 28 VenxtuPEÃ@§Ø 64 81 0.790 29 Pandas 66 84 0.786 29 the
Ho-MO 66 84 0.786 31 XAC TAME_1 62 81 0.765 32 PATO Manco 64 84
0.762 32 warningteam 64 84 0.762 34 7895 61 81 0.753 34 Royal
Barons 61 81 0.753 34 Window Lickers 61 81 0.753 37 Cat_destroyers
63 84 0.750 37 MoJo DoJo 63 84 0.750 39 Zoyk Tankers League 60 81
0.741 40 Using the Force 62 84 0.738 40 Volga 62 84 0.738 40 why
not 62 84 0.738 40 XCOM 2 62 84 0.738 44 Amigos 61 84 0.726 44
Calangos de Ferro 61 84 0.726 46 RCC1 60 84 0.714 47 LATINES 59 84
0.702 47 NO SABEMOS JUGAR 59 84 0.702 49 My Eggs 56 81 0.691 50
Equipo MC 58 84 0.690 50 SoHOT 58 84 0.690 50 Type 946 58 84 0.690
53 EX-BR 55 81 0.679 53 MONOS CON NAVAJA 55 81 0.679 53 RHINO
E-SPORT 55 81 0.679 53 UTP-FISC 55 81 0.679 57 RADAGAISOS 57 84
0.679 58 KillerZ 54 81 0.667 59 GTTDS 55 84 0.655 59 LOS PURA PAJA
55 84 0.655 59 R.N.G. 55 84 0.655 62 FoxPack 53 81 0.654 63
BATATASON 54 84 0.643 63 eu su lobo 54 84 0.643 63 Green's 54 84
0.643 66 2ATB 52 81 0.642 66 UMM Team 1 52 81 0.642 68 ..I.. ® 53
84 0.631 68 CEROSIETES 53 84 0.631 68 Culhões 53 84 0.631 68 RNGH
53 84 0.631 72 casi guapos 52 84 0.619 73 famter 50 81 0.617 74 For
To Not Suck 51 84 0.607 74 MAXIMOS 51 84 0.607 76 ENBT 50 84 0.595
77 Death Squad -ARG - 48 81 0.593 77 Kachow! 48 81 0.593 79 CTPA -
SILENT HILL 49 84 0.583 79 Kill -AS- 49 84 0.583 81 WARS 47 81
0.580 82 11th2 48 84 0.571 82 Blue Wave 48 84 0.571 82 CHAVOS 48 84
0.571 82 FORMATA 48 84 0.571 82 Fulffy Bunny Patrol 48 84 0.571 82
HIWAY-Check 1 2 48 84 0.571 82 -SMB- 48 84 0.571 82 vipercb 48 84
0.571 90 SoulVzla 46 81 0.568 91 B_Y_B 47 84 0.560 91 LOS MANCOS 47
84 0.560 91 Tugas 47 84 0.560 91 -UFE- 47 84 0.560 95 _CV_ 45 81
0.556 95 Los mas Lindos 45 81 0.556 97 -AS- Killer ALL 46 84 0.548
97 Morbidly Obese 46 84 0.548 99 Cosmic Fermentation 44 81 0.543
100 Cudas 45 84 0.536 100 lml. 45 84 0.536 100 -Los de SENDA :v- 45
84 0.536 100 los del UFA :v 45 84 0.536 100 Sturm City Rollers 45
84 0.536 100 weNAGu 45 84 0.536 106 Harle's Hoard 43 81 0.531 106
WindowLickers R Us 43 81 0.531 108 4FREE 44 84 0.524 109 zorro 43
84 0.512 110 LosSorongos! 41 81 0.506 111 UNIDAD 501 42 84 0.500
112 legion de amigos 40 81 0.494 113 Hell 41 84 0.488 113
MERCENARIOS 88 41 84 0.488 113 Renegados 41 84 0.488 116 Exferis 39
81 0.481 117 TANQUEROSWOT-TAO 40 84 0.476 117 tiggers 40 84 0.476
119 Jvdgostoso 38 81 0.469 120 EMFA 39 84 0.464 120 LTA La Tenes
Adentro 39 84 0.464 120 PROF 39 84 0.464 123 [-REAL-] 37 81 0.457
124 Division Sherman 36 81 0.444 124 SINIESTRO_1 36 81 0.444 126
Dreamteam de la B 37 84 0.440 126 Furious Carnage 37 84 0.440 126
You'd better give up 37 84 0.440 129 stbb 34 81 0.420 130 ASADO2 35
84 0.417 131 divicionpanzerpacman 31 78 0.397 132 MUG_F_W 31 81
0.383 133 wotlatino 31 84 0.369 134 Escorpiones Negros 30 84 0.357
134 The Wittmann Club 30 84 0.357 136 ANGEL OF DEATH 28 81 0.346
137 Brasil Revolution 28 84 0.333 137 Cães de Guerra 28 84 0.333
137 RAIDM 27 81 0.333 140 conner_fighter 27 84 0.321 140 R2d2
Robots 27 84 0.321 140 Skill Over Luck 27 84 0.321 140 YoloSwat 27
84 0.321 144 CUPINS DE FERRO 26 84 0.310 144 ENERGY 26 84 0.310 146
RDLP 25 84 0.298 147 Element of Surprise 23 81 0.284 148 Time do QG
22 78 0.282 149 dox 2018 21 81 0.259 150 JARLS 21 84 0.250 150
PotatoswithSunglasse 21 84 0.250 150 TheCrushers 21 84 0.250 153
ESCUADRON XIIII 19 84 0.226 153 Retro_Pro 19 84 0.226 155 ! cbl 18
84 0.214 155 ZombieSquad 18 84 0.214 157 11th ACR, Battle Grp 17 84
0.202 158 SPARTANOS 16 84 0.190 159 terroristas 15 81 0.185 160
noah 15 84 0.179 160 odurclas 15 84 0.179 160 U N I T E D 15 84
0.179 163 Full Penetration 14 84 0.167 163 WoT_Brothers 14 84 0.167
165 DerpSquad 13 84 0.155 166 ASADO 11 78 0.141 166 Mineros Latinos
11 78 0.141 168 BTQ - LOS NORTEÑOS 11 81 0.136 169
TaquitosalpastorOP 11 84 0.131 170 ABYSS 10 78 0.128 171 Bacon and
Yoga Pants 9 84 0.107 171 Dogpound 9 84 0.107 171 LoLers 9 84 0.107
174 Balkanski JebaÄi 8 84 0.095 174 migato 8 84 0.095 174 Tigers
Happy Bunnies 8 84 0.095 174 VietNam 8 84 0.095 178 free to join 7
84 0.083 179 â–¬-Pride-â–¬ 6 81 0.074 179 RfDe 6 81 0.074 181 ZEUS
Tanks 6 84 0.071
Subject: Question about New York "Let's Battle!" Tour.
Link on message: #10488699
Link on message: #10488699
The_Chieftain: In fairness, the only people who would know would be the events
people, not random folks answering the 'phone or reading forums.
So, I wandered over to our events people, and was told
you'll have access to the whole ship. Possible exception of the
flight deck if it's snowy, safety concerns. Don't want folks
slipping off, I guess.
Subject: Weekly 5v5 Oct. 17 - 21 Standings
Link on message: #10488408
Link on message: #10488408
dance210: Weekly 5v5 Group Stage Standings: Day 3 Bottom 10% of teams by rank
(including ties) are eliminated Prizes are based on final standing,
after all five group stage rounds. Rank Team Points
Earned Points Possible Win Ratio 1 thx for killing CW 63 63 1.000 2
CALANGOS DE AÇO 60 63 0.952 2 QuickyBaby Is Bad 60 63 0.952 2 what
team 60 63 0.952 5 M-T-L 58 63 0.921 6 Free Gold? Yes Plz 57 63
0.905 7 IronMistfits 55 63 0.873 7 Little Rascals 55 63 0.873 7 PA
TI CUELLO :v 55 63 0.873 7 Plomeros Reloaded 55 63 0.873 7
warningteam 55 63 0.873 7 Xenoblade X 55 63 0.873 13 Join the Dark
Side 2 54 63 0.857 13 W A R M A C H I N E 54 63 0.857 15 Ejército
Fantasma 53 63 0.841 15 XCOM 2 53 63 0.841 17 _LEOPARDS_ 52 63
0.825 17 2TrackMinds 52 63 0.825 17 Impresentables 52 63 0.825 17
R.A.G.E 52 63 0.825 17 RA_GE Bad Team 52 63 0.825 22 VenxtuPEÃ@§Ø
49 60 0.817 22 XAC TAME_1 49 60 0.817 24 Los Niubis 51 63 0.810 24
Los PechaCaca 51 63 0.810 24 Team Taco 51 63 0.810 24 Using the
Force 51 63 0.810 28 Cavalry of Steel 48 60 0.800 28 T110E5 Is
Balanced 48 60 0.800 28 Zoyk Tankers League 48 60 0.800 31 Amigos
50 63 0.794 31 G S H 50 63 0.794 31 why not 50 63 0.794 34 Ammo
Rackers 49 63 0.778 35 HUMO 46 60 0.767 36 MoJo DoJo 48 63 0.762 36
RADAGAISOS 48 63 0.762 36 the Ho-MO 48 63 0.762 39 Royal Barons 45
60 0.750 39 Window Lickers 45 60 0.750 41 BATATASON 46 63 0.730 42
7895 43 60 0.717 43 Cat_destroyers 45 63 0.714 43 GTTDS 45 63 0.714
43 Kachow! 45 63 0.714 43 MONOS CON NAVAJA 45 63 0.714 43 Pandas 45
63 0.714 48 2ATB 42 60 0.700 49 B_Y_B 44 63 0.698 49 CEROSIETES 44
63 0.698 49 Culhões 44 63 0.698 49 NO SABEMOS JUGAR 44 63 0.698 49
RNGH 44 63 0.698 49 Volga 44 63 0.698 55 My Eggs 41 60 0.683 55 UMM
Team 1 41 60 0.683 57 Calangos de Ferro 43 63 0.683 57 PATO Manco
43 63 0.683 57 RHINO E-SPORT 43 63 0.683 60 Death Squad -ARG - 40
60 0.667 60 EX-BR 40 60 0.667 60 FORMATA 42 63 0.667 60 Green's 42
63 0.667 60 LATINES 42 63 0.667 60 LOS PURA PAJA 42 63 0.667 60
RCC1 42 63 0.667 60 SoHOT 42 63 0.667 68 ..I.. ® 41 63 0.651 68
CHAVOS 41 63 0.651 68 ENBT 41 63 0.651 68 For To Not Suck 41 63
0.651 68 MAXIMOS 41 63 0.651 73 Type 946 40 63 0.635 73 UTP-FISC 40
63 0.635 75 FoxPack 38 60 0.633 75 KillerZ 38 60 0.633 77 casi
guapos 39 63 0.619 77 Equipo MC 39 63 0.619 77 eu su lobo 39 63
0.619 77 HIWAY-Check 1 2 39 63 0.619 77 -Los de SENDA :v- 39 63
0.619 82 SoulVzla 37 60 0.617 82 WindowLickers R Us 37 60 0.617 84
R.N.G. 38 63 0.603 84 -UFE- 38 63 0.603 86 _CV_ 36 60 0.600 87 CTPA
- SILENT HILL 37 63 0.587 87 MERCENARIOS 88 37 63 0.587 89 WARS 35
60 0.583 90 11th2 36 63 0.571 90 4FREE 36 63 0.571 90 Blue Wave 36
63 0.571 90 Fulffy Bunny Patrol 36 63 0.571 90 Furious Carnage 36
63 0.571 90 lml. 36 63 0.571 90 PROF 36 63 0.571 90 -SMB- 36 63
0.571 90 vipercb 36 63 0.571 99 -AS- Killer ALL 35 63 0.556 100
Harle's Hoard 34 63 0.540 100 Kill -AS- 34 63 0.540 100 Los mas
Lindos 34 63 0.540 100 tiggers 34 63 0.540 100 You'd better give up
34 63 0.540 105 LTA La Tenes Adentro 33 63 0.524 105 Morbidly Obese
33 63 0.524 107 famter 32 63 0.508 107 Jvdgostoso 32 63 0.508 107
los del UFA :v 32 63 0.508 110 MUG_F_W 30 60 0.500 111 Cosmic
Fermentation 31 63 0.492 111 Hell 31 63 0.492 111 zorro 31 63 0.492
114 Cudas 30 63 0.476 114 EMFA 30 63 0.476 114 Sturm City Rollers
30 63 0.476 114 UNIDAD 501 30 63 0.476 114 weNAGu 30 63 0.476 119
LOS MANCOS 29 63 0.460 119 Tugas 29 63 0.460 121 Exferis 27 60
0.450 121 RAIDM 27 60 0.450 123 legion de amigos 28 63 0.444 123
wotlatino 28 63 0.444 125 divicionpanzerpacman 25 57 0.439 126
Division Sherman 26 60 0.433 127 Dreamteam de la B 27 63 0.429 127
Escorpiones Negros 27 63 0.429 127 YoloSwat 27 63 0.429 130 stbb 25
60 0.417 131 ASADO2 26 63 0.413 131 LosSorongos! 26 63 0.413 131
Renegados 26 63 0.413 134 ANGEL OF DEATH 24 60 0.400 135 Brasil
Revolution 25 63 0.397 136 [-REAL-] 23 60 0.383 137 SINIESTRO_1 24
63 0.381 137 The Wittmann Club 24 63 0.381 139 CUPINS DE FERRO 23
63 0.365 140 Cães de Guerra 22 63 0.349 140 ENERGY 22 63 0.349 140
RDLP 22 63 0.349 140 TANQUEROSWOT-TAO 22 63 0.349 144 dox 2018 21
63 0.333 145 Element of Surprise 19 63 0.302 145 Retro_Pro 19 63
0.302 147 Time do QG 18 60 0.300 148 conner_fighter 18 63 0.286 148
JARLS 18 63 0.286 148 PotatoswithSunglasse 18 63 0.286 148 R2d2
Robots 18 63 0.286 148 Skill Over Luck 18 63 0.286 153 ! cbl 17 63
0.270 154 noah 15 63 0.238 154 TheCrushers 15 63 0.238 156 11th
ACR, Battle Grp 14 63 0.222 156 U N I T E D 14 63 0.222 158
ESCUADRON XIIII 13 63 0.206 158 Full Penetration 13 63 0.206 158
SPARTANOS 13 63 0.206 158 terroristas 13 63 0.206 162 ZombieSquad
12 63 0.190 163 ASADO 11 60 0.183 163 BTQ - LOS NORTEÑOS 11 60
0.183 165 TaquitosalpastorOP 11 63 0.175 165 WoT_Brothers 11 63
0.175 167 DerpSquad 10 63 0.159 168 Mineros Latinos 9 60 0.150 169
Bacon and Yoga Pants 9 63 0.143 169 Dogpound 9 63 0.143 169
odurclas 9 63 0.143 172 ABYSS 8 60 0.133 173 LoLers 8 63 0.127 173
migato 8 63 0.127 173 Tigers Happy Bunnies 8 63 0.127 173 VietNam 8
63 0.127 177 Balkanski JebaÄi 7 63 0.111 177 free to join 7 63
0.111 179 â–¬-Pride-â–¬ 6 60 0.100 180 ZEUS Tanks 6 63 0.095 181
RfDe 5 60 0.083 182 Brasileiros 5 63 0.079 182 los borbotones 5 63
0.079 182 Los mas noobs 5 63 0.079 182 RBBS 5 63 0.079 182 STRIKE
THE BLOOD 5 63 0.079 187 FCIOP.D171.L6.H15.X1 4 57 0.070 188
American Squad 2016 4 63 0.063 188 Bosnian_Impact 4 63 0.063 188
GALVUS 4 63 0.063 188 ispanos 4 63 0.063 188 jakk_defender 4 63
0.063 188 SOU NB +SEI DA TIROS 4 63 0.063 188 Tiger 4 63 0.063 195
Argentinos Tier 6 3 63 0.048 195 idek 3 63 0.048 195 join and win
3 63 0.048 198 CDELTA 2 57 0.035
199 Always in the GOLD 2 60 0.033 199 RagingWolFS 2 60 0.033 201
SAN-GIL 2 63 0.032 201 W kmGP:lddovoz olb d 2 63 0.032 203 Angeles
De Acero 1 63 0.016 203 HavinFun 1 63 0.016 205 Angry Dudes 0 63
0.000 205 IIMEF OFFICIAL TEAM 0 63 0.000
Subject: The TD Archives
Link on message: #10487847
VariaVespasa, on Oct 20 2016 - 06:52, said: You were dubious about the gunners aiming short in order to
ricochet up into the underside of enemy tanks, but the later entry
about how they used HE against infantry suggests they were doing
the same thing, aiming short to ricochet up over the target for
airbursts, yes?
Link on message: #10487847
VariaVespasa, on Oct 20 2016 - 06:52, said: You were dubious about the gunners aiming short in order to
ricochet up into the underside of enemy tanks, but the later entry
about how they used HE against infantry suggests they were doing
the same thing, aiming short to ricochet up over the target for
airbursts, yes?The_Chieftain: The latter is a known technique, which accepts anything from
nose deformation to deflection while still retaining some
effectiveness. I have never tried it, but what would bouncing off a
rock do to the nose of a penetrator or its trajectory, if the rock
isn't hit square?
Subject: The TD Archives
Link on message: #10487220
EatMyAmmo, on Oct 20 2016 - 00:11, said: I wondered about your narrator, Romani. A Second Lieutenant Louis
Romani stars in a five page story in Dell Comics' War
Heroes 5 (p36, pub 1943). You can read it here : http://comicbookplus.com/?dlid=25473
Given his length of service, is his level of promotion a little
low?
Link on message: #10487220
EatMyAmmo, on Oct 20 2016 - 00:11, said: I wondered about your narrator, Romani. A Second Lieutenant Louis
Romani stars in a five page story in Dell Comics' War
Heroes 5 (p36, pub 1943). You can read it here : http://comicbookplus.com/?dlid=25473
Given his length of service, is his level of promotion a little
low?The_Chieftain: Well, given he started out as a private...
Subject: Help! My launcher is in Russian and I play in the US!
Link on message: #10487112
Link on message: #10487112
GhostPrime: You will need to make sure that you download the correct game
client for the region. download the game client from here You will see the Mac version listed
there.
Subject: You guys aren't getting the recognition you deserve
Link on message: #10487001
SkimpyLawnChair, on Oct 19 2016 - 15:27, said: Hey WG, even though there are still many things that you guys have
yet to fix, and I know that what I am about to say has been said
multiple times in the past, but how about a round of applause for
WG's continuous customer service ever since (insert patch # here).
I know many of you guys don't hear it enough, and there are still
many of players who will do nothing but trash talk this game (yes
it is still a bad game...20k matches later) but you guys are still
showing that you are trying to make the community better. The fact
that said customer service is still happening this long after
(insert patch # here) proves this. Again you guys, and by
you guys I mean the staff members like Dance210 and veganzombie,
show great dedication towards the community, and it's showing.
For this, not only I, but many of us here in the WGNA
community thank you guys for your "new" customer service.
Devs on the other hand, you guys better step your game up.
Link on message: #10487001
SkimpyLawnChair, on Oct 19 2016 - 15:27, said: Hey WG, even though there are still many things that you guys have
yet to fix, and I know that what I am about to say has been said
multiple times in the past, but how about a round of applause for
WG's continuous customer service ever since (insert patch # here).
I know many of you guys don't hear it enough, and there are still
many of players who will do nothing but trash talk this game (yes
it is still a bad game...20k matches later) but you guys are still
showing that you are trying to make the community better. The fact
that said customer service is still happening this long after
(insert patch # here) proves this. Again you guys, and by
you guys I mean the staff members like Dance210 and veganzombie,
show great dedication towards the community, and it's showing.
For this, not only I, but many of us here in the WGNA
community thank you guys for your "new" customer service.
Devs on the other hand, you guys better step your game up.GhostPrime: Thank you! 
Subject: From Ebola Topic: Win Rate Raising
Link on message: #10486799
Gomez_Adams, on Oct 19 2016 - 13:49, said: That, in and of itself, is a conflict of interest. This goes
to actually prove that Wargaming has for a very long time given
favoritism to Wotlabs posters on this forum. A Wotlabs poster can
go off topic for 3 pages over the span of 36 hours and not once get
a sanction. I do it once, I'm gone. That sort of
removes any and all doubt that there's a definite conflict of
interest, a definite double standard and a definite prejudice going
on between administrating the forum they're PAID to administrate
and their loyalty to their "little buddies" at a third party site.
That any business would allow that to occur is simply
insane. It would be like the guys working for IBM to go over and
hang out with the guys from Samsung and talk shop.
How so? Wotlabs is designing, advertising, promoting and selling an
illegal service that violates the EULA and Game Rules. How is that
in any way at all different than Warpack and Tank Leader? They're
all identical. They're all illegal. Nice troll for a
ban. You know what it is, you know what it's about.
Link on message: #10486799
Gomez_Adams, on Oct 19 2016 - 13:49, said: That, in and of itself, is a conflict of interest. This goes
to actually prove that Wargaming has for a very long time given
favoritism to Wotlabs posters on this forum. A Wotlabs poster can
go off topic for 3 pages over the span of 36 hours and not once get
a sanction. I do it once, I'm gone. That sort of
removes any and all doubt that there's a definite conflict of
interest, a definite double standard and a definite prejudice going
on between administrating the forum they're PAID to administrate
and their loyalty to their "little buddies" at a third party site.
That any business would allow that to occur is simply
insane. It would be like the guys working for IBM to go over and
hang out with the guys from Samsung and talk shop.
How so? Wotlabs is designing, advertising, promoting and selling an
illegal service that violates the EULA and Game Rules. How is that
in any way at all different than Warpack and Tank Leader? They're
all identical. They're all illegal. Nice troll for a
ban. You know what it is, you know what it's about.GhostPrime: This is incorrect. Nyx has tried to settle this
argument. Wargaming is NOT affiliated with WoTLabs at all. You
won't even find me there because I am not a member of that
site, and because I am not a member I don't know who is, and a
really don't care one way or the other who is, you are free to be a
member there and here if you wish. I, or the moderation team does
not give any special treatment based on clan, or who the
poster is. Everyone is equal here, and everyone deserves to be
treated fairly. Feel free to PM me, or send in a ticket if you see
anything to the contrary. I am closing this thread due
to the constant arguing and non-productive posting.
Subject: The Chieftain's Hatch: The TD Archives
Link on message: #10486785
Link on message: #10486785
Content_WG: A few odds and ends found in the archives of the Tank Destroyer
Board.
Full news text
Full news text
Subject: Girls Und panzer, what does WoT community thinks about it. - part 2
Link on message: #10486690
Link on message: #10486690
The_Chieftain: They had about thirty of the things all lined up during the
Anglerfish festival last year. Don't know if I ever transferred
them off my 'phone before it died, though... I'll try to remember
to have a look.
Subject: The TD Archives
Link on message: #10486660
Link on message: #10486660
The_Chieftain:
Every
now and then I come across things in the Tank Destroyer Board
archives which are interesting, but not necessarily suitable for a
post by themselves. Sometimes I'll put up the picture or comment on
my Facebook page, but I think this collection of writings is worth
sharing.We start with some comments reported to the board in
February 1945, from the ETO.Searchlight IlluminationSearchlights
employed so that the beams shine just above the height of a man
will cause individuals and vehicles to cast shadows which are
easily seen. This reduces the probability of surprise by the enemy
in snow covered terrain. - Commanding General, 35th AAA
Brigade.[Chieftain's Note: Those of you who make scale or Lego
models may be familiar with this technique. When you drop a part,
the use of a torch (flashlight) at floor level casts long shadows,
making it easy to find it.]
Photo from the Korean War. Truck and Jeep-mounted searchlights were used as late as VietnamRumorsMuch excitement was caused in our command post when a line captain reported 25 Tiger tanks headed our way. Questioned, he admitted he had seen one tank and "assumed there were at least 25 since they usually attacked in mass." Investigation showed there was just one tank, and that between us and it was a road block covered by a minefield, bazooka teams, and three tank destroyers. 1106th Engineer Group.[Chieftain's Note: Well, this demonstrates the difference between information and intelligence.]Don't Reply to German Small Arms at NightTank destroyer crews should not reply to enemy small arms fire at night. One night a tank destroyer platoon ignored considerable enemy machine pistol fire. At dawn, seven enemy tanks were discovered in the area from which the fire had come only 200 yards away - ready to engage any answering weapons. All of the tanks were destroyed. - No unit named.[Chieftain's Note: An interesting observation; one I'm not sure of the traction it'd get today.]BriefingWhen preparing for an operation we try to give our company and platoon commanders and platoon sergeants a short flight in a cub plane over the area in which they are to operate. This follows the ground, map and sand table reconnaissance. - CO, 771st TD Bn.[Chieftain's Note: This brings back my common refrain that there's a lot more to a balanced army than just big guns and thick armor. Those resources spent on such light aircraft could be spent on bombers or fighters, but the sort of advantage demonstrated here is a significant leg up on the opposition.]Interview with 1st ID Officer, Served Nov. 1942 to Mar. 1944In Italy, an effective team composed of engineers, infantry, and one tank destroyer has been used against German pill boxes. A small patrol, perhaps 1 platoon of engineers and 1 platoon of infantry, moves forward at night towards enemy pillbox. Engineers make a path through mines. Arriving at a point where aerial photograph indicates probably location of pillbox, patrol listens in darkness to hear enemy personnel talking or in some other way determines the exact location of pillbox. Spot is then marked by a stake, a chalked cross, or by reference to some rock or tree. Patrol then retires to base. Next day the infantry platoon leader guides an M10 along the path cleared through the minefield. Infantryman rides in M10 fighting compartment with the TD crew. Arriving within 75 yards of the pillbox, camouflaged pillbox cannot be seen by the M10 crew. But the infantryman nevertheless sights the gun directly on it using as reference the stake or rock or chalkmark he made the night before. Pillbox is then destroyed by one shot fired point blank at 75 yards range. Significance: Teamwork.[Chieftain's Note: Slow but sure. Note how it takes a full day to reduce one single pillbox, with the knowledge that there will likely be another one a few hundred yards later the next day. However, it gets the job done with little risk. It also seems that the M10 needs to effectively blind fire through foliage, by use of basically a range card prepared by the infantry. It would be interesting to know how many times they missed, and had to try again the next night.]
A common or garden German pillboxIn Tunisia, an infantry unit was dug in behind a hill and saw about 50 German tanks attacking them. Friendly artillery was laying indirect fire on the tanks but failed to stop them. Infantry then looked back and saw M10s approaching from the rear. But the infantry had not been oriented as to the existence of the M10 and through that these were some strange variety of German or Italian tanks. They seemed to be completely surrounded by enemy tanks. Then the M10s took firing positions and amazed the infantry by promptly destroying eleven enemy tanks and causing the remainder to withdraw. Interviewed officer was wounded at this action. He states that in subsequent similar actions, infantry not only recognized the M10s but broke into cheers at their approach. Significance, however, is that troops must be taught to recognize friendly units before the battle, and not during it.
M10s in Tunisia. Note that the guns are locked to the rear, this was necessary for any movement outside of contact.Interviewed infantry officer tells of effective use made of phosphorous shells fired from 4.2" mortars. States that shells were fired by Chemical Battalion and had the effect of incendiary bombs, burning everything they touched. States that captured Germans had skin burns from these phosphorous shells, and seemed to have been demoralized by them.An M10 of the 601TD Battalion which had run over a mine overturned. The crew was unhurt, the M10 was later recovered and re-employed.Interview with Lt. Louie A RomaniThis officer served as an enlisted man and as a platoon leader with the 701st TD Battalion in the African and Italian Campaigns. He received his training at Fort Knox, KY for six months and went overseas in May 1942, where he remained for thirty-four months. He received a battlefield promotion during the African Campaign. The 701st TD Battalion was equipped with M3s and M10s.[Chieftain's Note: This implies a few things: One, he was involved from the very beginning, the 701st being one of the first TD battalions to see combat. Two, as a battlefield commission, he's presumably fairly respected and reputable, which colors some of his comments below.]Employment of the BattalionThe battalion was primarily used on secondary missions as reinforcing artillery and, as such, fire harassing fire TOT. They were also used against pillboxes, fortified houses and in close support of infantry with both direct and indirect fire.Close Support of Infantry and TanksAs a rule, one platoon of TDs was attached to each infantry company. In these cases, the platoon usually remained in a position in readiness where indirect fire positions were prepared. When targets were located by the infantry, they moved forward to prepared positions with hull defilade and took the targets under fire. After completing firing, they again returned to the indirect fire positions.
M10s supporting infantryThe unit feld that the knocking out of AT guns was not a mission for TDs and therefore would not usually engage them, but left them for the tanks to dispose of.[Chieftain's Note: At first glance, this seems a bit counter-intuitive: Why send targets up for the equipment specifically optimized to destroy them to engage? However, the true advantage of the AT gun lies in its concealability. If it's already identified, then a tank is not as disadvantaged as it may be at first. That said, I still would have lobbed a few indirect HE rounds at it.]Primary MissionIn operating against enemy armor, wherever it was possible, destroyers were sited in depth with two guns in the center and one on each side, the latter in flanking fire positions.It was found that the M10 was very effective against Mark V and Mark VI tanks and the Ferdinand self-propelled guns, up to a range of 1,000 yards, with the best range between 400 and 800 yards.This unit trained their gunners to shoot just short of the tank on rocky ground so that the round would bounce into the tank from underneath.[Chieftain's Note: I'm really not sure what to make of this one. At first thought, one thinks it's an act of desperation or just detached from physical possibility. However, the interviewee is a solid, dependable soldier. He obviously feels that the M10 is the master of the German heavies. I'm going to rate this one as "possible, but with a question mark." Ideally it shouldn't be necessary to try for such trick shots to begin with, but as long as the crews are confident and they actually get the kills, who's going to complain? I don't believe he's claiming that they got most of their kills that way.]
However they managed it, this Elefant met its end at the hands of AmericansPillboxesIt was found that APC ammunition was very effective against concrete and hardened steel pillboxes. These were taken under fire at ranges from 500 to 800 yards and on the average of ten to fifteen rounds were sufficient to reduce the pillbox.Normal procedure was to assign two guns to a pillbox from positions which were not close together and control them by radio. Both guns then fired on a predetermined point which was usually the center of the pillbox.Indirect FireIn indirect fire, this unit was employed both by company and by platoon. When employed as a platoon, they operated their own FDC. When operating as a company, the artillery sometimes operated the FDC and at other times it was operated by company headquarters. Most of their missions were TOT harassing fires.Night FireThe infantry usually designated, during the day, the target to be engaged at night and in many cases this allowed eight hours for reconnaissance and the location of position and determination of range. At night the TDs (usually two guns) occupied predetermined positions, kept their motors running and notified the infantry when they were in position. The infantry then illuminated the target by flares, and the TDs fired as many rounds as possible very rapidly and then withdrew before the enemy artillery came down on their positions. In at least one case, sixty rounds were fired by one gun in this manner.Against PersonnelIn some instances, TDs were used in direct fire against personnel and it was found that best results were obtained by using HE with fuse delay and aiming just short of the infantry which caused an air burst about ten feet over the enemy.ReplacementsReplacements were received from all branches of the service, some coming from TDRTC (Tank Destroyer Recruit Training Center). These replacements were better trained and more efficient than those received from other branches.[Chieftain's Note: Many of the combat arms branches, of course, took replacements from wherever they could. This is probably the single biggest failing of resource management that the Army Ground Forces was responsible for.]Battalion CommanderBattalion commander and his staff served to coordinate supply and as a special staff officer on the staff of the divisional commander.[Chieftain's Note: This is, unfortunately, a reflection of the reality of the units being parceled out to supported units. We continue to do so today: I spent my Afghan tour in Squadron staff because the Troop I commanded was split amongst various PRTs around the country.Reconnaissance PersonnelRecon personnel did little or no reconnaissance for the unit due to the static situation. They were used mainly with infantry as security detachments and at times held a part of the front line.[Chieftain's Note: Bear in mind that TDs were by doctrine a reactive and defensive measure; TD recon could be pointless. However, when employed as battalions and brigades, there would be more call for organic recon. Note also the comment by the 771st TDB commander about air recon in the ETO. This could be because the ETO was more dynamic than Italy.]SecurityThis battalion was streamlined and the security personnel were practically eliminated. Those that were left were used as replacements in the gun companies.When TDs were operating with infantry of tank units, security was provided for them by such units, but it was found by this officer that unless the TDs were actually needed by some other unit, no consideration was given to local security of TDs.ReliefDue to the static situation, a mobile reserve was usually held out. Therefore, the TDs actually in combat were able to be withdrawn by platoon or by company and given three or four days about once a month for maintenance, rest and training in a rest area.[Chieftain's Note: As you can imagine, that's not a very long time to do all that. Maintenance would mean something more than just checking the oil or changing a roadwheel.]Mechanical FailuresNone.[Chieftain's Note: OK, the reliability of US equipment is legendary, but I would honestly expect this to mean "nothing systemic and worthy of note." I'm sure something broke down over three years of combat.]Spare PartsThere was little call for replacement of spare parts in the vehicles of this battalion. Division ordnance had approximately one company in excess destroyers and as they were in need for replacements, the destroyer was replaced by another entire vehicle.[Chieftain's Note: I can only presume that the Germans would have murdered to have so many vehicles that they could afford to have some lying around. However, from the perspective of the commander, this is an ideal setup, with a very high operational readiness rate.]Personal BelongingsPersonal belongings were kept in a pool in the battalion area under a guard from their own unit.[Chieftain's Note: It's a shame that such things are necessary amongst comrades in arms... but as I've said before, "STEAL" is a military acronym.Ammunition LoadAmmunition was loaded on the decks of the destroyers and in every available space so that there was no certain load. Approximately one third of the ammunition carried was AP or APC (whatever was available) and two-thirds HE.[Chieftain's Note: You can never have too much ammunition, unless you're on fire, and ammo capacity is a frequently-referred-to factor in the design of America's armored vehicles. It was a primary reason why AGF and Armored Force tried to keep with the 76mm over the 90mm for as long as possible until it was clear that the armor/penetration war just could not be kept pace with.]CommunicationsThe communications within this officer's unit are described as fair. Within the platoon they were good. While the company headquarters could reach the platoon, the platoon could not reach the company. It was found that while the SCR 610 worked very well when tested, the range was not over 1,000 yards after moving over rough terrain.When working with the infantry, this platoon was furnished the SCR300 for communication with the supporting unit.In static positions, wire was laid to the gun and the remote control unit was used.In indirect fire positions, wire was laid to the FDC.
Every
now and then I come across things in the Tank Destroyer Board
archives which are interesting, but not necessarily suitable for a
post by themselves. Sometimes I'll put up the picture or comment on
my Facebook page, but I think this collection of writings is worth
sharing.We start with some comments reported to the board in
February 1945, from the ETO.Searchlight IlluminationSearchlights
employed so that the beams shine just above the height of a man
will cause individuals and vehicles to cast shadows which are
easily seen. This reduces the probability of surprise by the enemy
in snow covered terrain. - Commanding General, 35th AAA
Brigade.[Chieftain's Note: Those of you who make scale or Lego
models may be familiar with this technique. When you drop a part,
the use of a torch (flashlight) at floor level casts long shadows,
making it easy to find it.]
Photo from the Korean War. Truck and Jeep-mounted searchlights were used as late as VietnamRumorsMuch excitement was caused in our command post when a line captain reported 25 Tiger tanks headed our way. Questioned, he admitted he had seen one tank and "assumed there were at least 25 since they usually attacked in mass." Investigation showed there was just one tank, and that between us and it was a road block covered by a minefield, bazooka teams, and three tank destroyers. 1106th Engineer Group.[Chieftain's Note: Well, this demonstrates the difference between information and intelligence.]Don't Reply to German Small Arms at NightTank destroyer crews should not reply to enemy small arms fire at night. One night a tank destroyer platoon ignored considerable enemy machine pistol fire. At dawn, seven enemy tanks were discovered in the area from which the fire had come only 200 yards away - ready to engage any answering weapons. All of the tanks were destroyed. - No unit named.[Chieftain's Note: An interesting observation; one I'm not sure of the traction it'd get today.]BriefingWhen preparing for an operation we try to give our company and platoon commanders and platoon sergeants a short flight in a cub plane over the area in which they are to operate. This follows the ground, map and sand table reconnaissance. - CO, 771st TD Bn.[Chieftain's Note: This brings back my common refrain that there's a lot more to a balanced army than just big guns and thick armor. Those resources spent on such light aircraft could be spent on bombers or fighters, but the sort of advantage demonstrated here is a significant leg up on the opposition.]Interview with 1st ID Officer, Served Nov. 1942 to Mar. 1944In Italy, an effective team composed of engineers, infantry, and one tank destroyer has been used against German pill boxes. A small patrol, perhaps 1 platoon of engineers and 1 platoon of infantry, moves forward at night towards enemy pillbox. Engineers make a path through mines. Arriving at a point where aerial photograph indicates probably location of pillbox, patrol listens in darkness to hear enemy personnel talking or in some other way determines the exact location of pillbox. Spot is then marked by a stake, a chalked cross, or by reference to some rock or tree. Patrol then retires to base. Next day the infantry platoon leader guides an M10 along the path cleared through the minefield. Infantryman rides in M10 fighting compartment with the TD crew. Arriving within 75 yards of the pillbox, camouflaged pillbox cannot be seen by the M10 crew. But the infantryman nevertheless sights the gun directly on it using as reference the stake or rock or chalkmark he made the night before. Pillbox is then destroyed by one shot fired point blank at 75 yards range. Significance: Teamwork.[Chieftain's Note: Slow but sure. Note how it takes a full day to reduce one single pillbox, with the knowledge that there will likely be another one a few hundred yards later the next day. However, it gets the job done with little risk. It also seems that the M10 needs to effectively blind fire through foliage, by use of basically a range card prepared by the infantry. It would be interesting to know how many times they missed, and had to try again the next night.]

A common or garden German pillboxIn Tunisia, an infantry unit was dug in behind a hill and saw about 50 German tanks attacking them. Friendly artillery was laying indirect fire on the tanks but failed to stop them. Infantry then looked back and saw M10s approaching from the rear. But the infantry had not been oriented as to the existence of the M10 and through that these were some strange variety of German or Italian tanks. They seemed to be completely surrounded by enemy tanks. Then the M10s took firing positions and amazed the infantry by promptly destroying eleven enemy tanks and causing the remainder to withdraw. Interviewed officer was wounded at this action. He states that in subsequent similar actions, infantry not only recognized the M10s but broke into cheers at their approach. Significance, however, is that troops must be taught to recognize friendly units before the battle, and not during it.

M10s in Tunisia. Note that the guns are locked to the rear, this was necessary for any movement outside of contact.Interviewed infantry officer tells of effective use made of phosphorous shells fired from 4.2" mortars. States that shells were fired by Chemical Battalion and had the effect of incendiary bombs, burning everything they touched. States that captured Germans had skin burns from these phosphorous shells, and seemed to have been demoralized by them.An M10 of the 601TD Battalion which had run over a mine overturned. The crew was unhurt, the M10 was later recovered and re-employed.Interview with Lt. Louie A RomaniThis officer served as an enlisted man and as a platoon leader with the 701st TD Battalion in the African and Italian Campaigns. He received his training at Fort Knox, KY for six months and went overseas in May 1942, where he remained for thirty-four months. He received a battlefield promotion during the African Campaign. The 701st TD Battalion was equipped with M3s and M10s.[Chieftain's Note: This implies a few things: One, he was involved from the very beginning, the 701st being one of the first TD battalions to see combat. Two, as a battlefield commission, he's presumably fairly respected and reputable, which colors some of his comments below.]Employment of the BattalionThe battalion was primarily used on secondary missions as reinforcing artillery and, as such, fire harassing fire TOT. They were also used against pillboxes, fortified houses and in close support of infantry with both direct and indirect fire.Close Support of Infantry and TanksAs a rule, one platoon of TDs was attached to each infantry company. In these cases, the platoon usually remained in a position in readiness where indirect fire positions were prepared. When targets were located by the infantry, they moved forward to prepared positions with hull defilade and took the targets under fire. After completing firing, they again returned to the indirect fire positions.

M10s supporting infantryThe unit feld that the knocking out of AT guns was not a mission for TDs and therefore would not usually engage them, but left them for the tanks to dispose of.[Chieftain's Note: At first glance, this seems a bit counter-intuitive: Why send targets up for the equipment specifically optimized to destroy them to engage? However, the true advantage of the AT gun lies in its concealability. If it's already identified, then a tank is not as disadvantaged as it may be at first. That said, I still would have lobbed a few indirect HE rounds at it.]Primary MissionIn operating against enemy armor, wherever it was possible, destroyers were sited in depth with two guns in the center and one on each side, the latter in flanking fire positions.It was found that the M10 was very effective against Mark V and Mark VI tanks and the Ferdinand self-propelled guns, up to a range of 1,000 yards, with the best range between 400 and 800 yards.This unit trained their gunners to shoot just short of the tank on rocky ground so that the round would bounce into the tank from underneath.[Chieftain's Note: I'm really not sure what to make of this one. At first thought, one thinks it's an act of desperation or just detached from physical possibility. However, the interviewee is a solid, dependable soldier. He obviously feels that the M10 is the master of the German heavies. I'm going to rate this one as "possible, but with a question mark." Ideally it shouldn't be necessary to try for such trick shots to begin with, but as long as the crews are confident and they actually get the kills, who's going to complain? I don't believe he's claiming that they got most of their kills that way.]

However they managed it, this Elefant met its end at the hands of AmericansPillboxesIt was found that APC ammunition was very effective against concrete and hardened steel pillboxes. These were taken under fire at ranges from 500 to 800 yards and on the average of ten to fifteen rounds were sufficient to reduce the pillbox.Normal procedure was to assign two guns to a pillbox from positions which were not close together and control them by radio. Both guns then fired on a predetermined point which was usually the center of the pillbox.Indirect FireIn indirect fire, this unit was employed both by company and by platoon. When employed as a platoon, they operated their own FDC. When operating as a company, the artillery sometimes operated the FDC and at other times it was operated by company headquarters. Most of their missions were TOT harassing fires.Night FireThe infantry usually designated, during the day, the target to be engaged at night and in many cases this allowed eight hours for reconnaissance and the location of position and determination of range. At night the TDs (usually two guns) occupied predetermined positions, kept their motors running and notified the infantry when they were in position. The infantry then illuminated the target by flares, and the TDs fired as many rounds as possible very rapidly and then withdrew before the enemy artillery came down on their positions. In at least one case, sixty rounds were fired by one gun in this manner.Against PersonnelIn some instances, TDs were used in direct fire against personnel and it was found that best results were obtained by using HE with fuse delay and aiming just short of the infantry which caused an air burst about ten feet over the enemy.ReplacementsReplacements were received from all branches of the service, some coming from TDRTC (Tank Destroyer Recruit Training Center). These replacements were better trained and more efficient than those received from other branches.[Chieftain's Note: Many of the combat arms branches, of course, took replacements from wherever they could. This is probably the single biggest failing of resource management that the Army Ground Forces was responsible for.]Battalion CommanderBattalion commander and his staff served to coordinate supply and as a special staff officer on the staff of the divisional commander.[Chieftain's Note: This is, unfortunately, a reflection of the reality of the units being parceled out to supported units. We continue to do so today: I spent my Afghan tour in Squadron staff because the Troop I commanded was split amongst various PRTs around the country.Reconnaissance PersonnelRecon personnel did little or no reconnaissance for the unit due to the static situation. They were used mainly with infantry as security detachments and at times held a part of the front line.[Chieftain's Note: Bear in mind that TDs were by doctrine a reactive and defensive measure; TD recon could be pointless. However, when employed as battalions and brigades, there would be more call for organic recon. Note also the comment by the 771st TDB commander about air recon in the ETO. This could be because the ETO was more dynamic than Italy.]SecurityThis battalion was streamlined and the security personnel were practically eliminated. Those that were left were used as replacements in the gun companies.When TDs were operating with infantry of tank units, security was provided for them by such units, but it was found by this officer that unless the TDs were actually needed by some other unit, no consideration was given to local security of TDs.ReliefDue to the static situation, a mobile reserve was usually held out. Therefore, the TDs actually in combat were able to be withdrawn by platoon or by company and given three or four days about once a month for maintenance, rest and training in a rest area.[Chieftain's Note: As you can imagine, that's not a very long time to do all that. Maintenance would mean something more than just checking the oil or changing a roadwheel.]Mechanical FailuresNone.[Chieftain's Note: OK, the reliability of US equipment is legendary, but I would honestly expect this to mean "nothing systemic and worthy of note." I'm sure something broke down over three years of combat.]Spare PartsThere was little call for replacement of spare parts in the vehicles of this battalion. Division ordnance had approximately one company in excess destroyers and as they were in need for replacements, the destroyer was replaced by another entire vehicle.[Chieftain's Note: I can only presume that the Germans would have murdered to have so many vehicles that they could afford to have some lying around. However, from the perspective of the commander, this is an ideal setup, with a very high operational readiness rate.]Personal BelongingsPersonal belongings were kept in a pool in the battalion area under a guard from their own unit.[Chieftain's Note: It's a shame that such things are necessary amongst comrades in arms... but as I've said before, "STEAL" is a military acronym.Ammunition LoadAmmunition was loaded on the decks of the destroyers and in every available space so that there was no certain load. Approximately one third of the ammunition carried was AP or APC (whatever was available) and two-thirds HE.[Chieftain's Note: You can never have too much ammunition, unless you're on fire, and ammo capacity is a frequently-referred-to factor in the design of America's armored vehicles. It was a primary reason why AGF and Armored Force tried to keep with the 76mm over the 90mm for as long as possible until it was clear that the armor/penetration war just could not be kept pace with.]CommunicationsThe communications within this officer's unit are described as fair. Within the platoon they were good. While the company headquarters could reach the platoon, the platoon could not reach the company. It was found that while the SCR 610 worked very well when tested, the range was not over 1,000 yards after moving over rough terrain.When working with the infantry, this platoon was furnished the SCR300 for communication with the supporting unit.In static positions, wire was laid to the gun and the remote control unit was used.In indirect fire positions, wire was laid to the FDC.
Subject: T110's Second Century of Civilised Comfort
Link on message: #10486624
RitaGamer, on Oct 19 2016 - 19:11, said:
Link on message: #10486624
RitaGamer, on Oct 19 2016 - 19:11, said: The_Chieftain: Ah, Bonita Tindle. That was about six months ago. She has
since blamed the white male cameraman for portraying her as an
angry black woman. I know the university investigated, but I can't
recall what, if any, actions were taken.
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