Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Start throwing around bans for AFK's
Link on message: #10569151
Link on message: #10569151
Volier_Zcit: Thread closed due to unnecessary posts and insults.
Subject: Autoaim is a valid modification
Link on message: #10569017
Link on message: #10569017
Volier_Zcit: We're going to end it here before it gets out of hand. To be safe,
please refer to our Fair Play Policy Q&A. Thank you.
Subject: Campaña Nuevo Administrador para el foro Español.
Link on message: #10568948
Link on message: #10568948
ElPozoleOlmeca: Saludos, Bueno alguien me dijo de este topic y de la poca
inactividad que hay en los foros. Para empezar veo que tengo que
hacer un poco de limpieza en este topic. Por otro lado, como
muchos ya han dicho... solamente hay UNA persona encargada de
latinoamérica para todos nuestros productos además de los facebooks
oficiales. La razón por la falta de actividad durante este
año es porque el año pasado tuve un poco de ayuda así que estar en
los foros era más fácil. A comienzos del 2016 (y más
por fines de diciembre del 2015) hubo algunos cambios y me
pusieron a cargo de los foros de World of Tanks console para
inglés. Pero todavía sigo encargado de los facebooks para
latinoamérica. Hace algunos unos meses jugadores de World of
Warships querían ver más actividad en los foros de español y
creamos un grupo de Community Contributors. Por ahora hemos visto
un aumento en actividad en el foro de Warships y quizá sea algo que
se pueda implementar en este foro tambien.
Subject: Campaña Nuevo Administrador para el foro Español.
Link on message: #10568948
Link on message: #10568948
PollotheDestroyer: Saludos, Bueno alguien me dijo de este topic y de la poca
inactividad que hay en los foros. Para empezar veo que tengo que
hacer un poco de limpieza en este topic. Por otro lado, como
muchos ya han dicho... solamente hay UNA persona encargada de
latinoamérica para todos nuestros productos además de los facebooks
oficiales. La razón por la falta de actividad durante este
año es porque el año pasado tuve un poco de ayuda así que estar en
los foros era más fácil. A comienzos del 2016 (y más
por fines de diciembre del 2015) hubo algunos cambios y me
pusieron a cargo de los foros de World of Tanks console para
inglés. Pero todavía sigo encargado de los facebooks para
latinoamérica. Hace algunos unos meses jugadores de World of
Warships querían ver más actividad en los foros de español y
creamos un grupo de Community Contributors. Por ahora hemos visto
un aumento en actividad en el foro de Warships y quizá sea algo que
se pueda implementar en este foro tambien.
Subject: Campaña Nuevo Administrador para el foro Español.
Link on message: #10568948
Link on message: #10568948
ApolloArtemis: Saludos, Bueno alguien me dijo de este topic y de la poca
inactividad que hay en los foros. Para empezar veo que tengo que
hacer un poco de limpieza en este topic. Por otro lado, como
muchos ya han dicho... solamente hay UNA persona encargada de
latinoamérica para todos nuestros productos además de los facebooks
oficiales. La razón por la falta de actividad durante este
año es porque el año pasado tuve un poco de ayuda así que estar en
los foros era más fácil. A comienzos del 2016 (y más
por fines de diciembre del 2015) hubo algunos cambios y me
pusieron a cargo de los foros de World of Tanks console para
inglés. Pero todavía sigo encargado de los facebooks para
latinoamérica. Hace algunos unos meses jugadores de World of
Warships querían ver más actividad en los foros de español y
creamos un grupo de Community Contributors. Por ahora hemos visto
un aumento en actividad en el foro de Warships y quizá sea algo que
se pueda implementar en este foro tambien.
Subject: Que sucede con WG en el foro Español ?
Link on message: #10568882
Hammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????
Link on message: #10568882
Hammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????ElPozoleOlmeca: El pago es en créditos. 
Subject: Que sucede con WG en el foro Español ?
Link on message: #10568882
Hammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????
Link on message: #10568882
Hammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????PollotheDestroyer: El pago es en créditos. 
Subject: Que sucede con WG en el foro Español ?
Link on message: #10568882
Hammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????
Link on message: #10568882
Hammlet, on Nov 18 2016 - 05:15, said: El pago es en oro ????ApolloArtemis: El pago es en créditos. 
Subject: WGLNA Season II 2016 -2017 Gold League Qualifier
Link on message: #10568881
Link on message: #10568881
Yoott: Don't forget to register and submit your team
Subject: Cheating out of Control
Link on message: #10568874
Link on message: #10568874
Volier_Zcit: Closing thread for being non constructive. If you have proof that
someone is cheating, please create a support
ticket and we will definitely look into it. Thank you.
Subject: Top Tankers Event - FAQ
Link on message: #10568691
Tristan_Gold, on Nov 26 2016 - 22:44, said: Can you please post when are the rewards payed out?
SgtRock52, on Nov 27 2016 - 07:55, said: The whole contest is very dependent on a win...you can have the
game of your life and if you do not win, your Base EXP will not
help....they should do it like the Olympics, throw out the high,
throw out the low then count it.
scyorkie, on Nov 28 2016 - 15:59, said: Oh you mean a judge's subjective score? But WOT's scoring
system isn't subjective, so I don't see how SgtRock52's suggestion
can apply. This is more like a sprinter's timing for a race
-- why would (and on what grounds can) you disqualify his
fastest time?
Link on message: #10568691
Tristan_Gold, on Nov 26 2016 - 22:44, said: Can you please post when are the rewards payed out?Saffr0n: I'll post that information as soon as I receive that
information.
SgtRock52, on Nov 27 2016 - 07:55, said: The whole contest is very dependent on a win...you can have the
game of your life and if you do not win, your Base EXP will not
help....they should do it like the Olympics, throw out the high,
throw out the low then count it.Saffr0n:
scyorkie, on Nov 28 2016 - 15:59, said: Oh you mean a judge's subjective score? But WOT's scoring
system isn't subjective, so I don't see how SgtRock52's suggestion
can apply. This is more like a sprinter's timing for a race
-- why would (and on what grounds can) you disqualify his
fastest time?Saffr0n: I'd have to agree, Olympic scoring for events like
gymnastics is subjective scoring with scoring parameters based on
technicality and degree of difficulty. This type of scoring isn't
suited for the Top Tankers event where the average of five
sequential battles in any tier VI or higher tank (not SPG) is being
compared to other players using the same vehicle. Even if the highs
and lows were thrown out, winning a battle has the same effect
to base XP. It should have been apparent that winning, as well
as battle effectiveness, would be key drivers to obtaining the
highest amount of base XP in this type of contest.
Subject: Bigger turret, less room.
Link on message: #10568674
SwampFoxmondo, on Nov 27 2016 - 02:27, said: Chieftain, It seems that most times i hear you talk about the
shermans....it's usually about some issue they had or some poor
performance note you found. I would like to know what you have
found that is supportive of the sherman. I realize that you have
loads of background information. So why haven't seen: The
C.D.A. armor package that they came up with that would have been
better than the Jumbos The yes 90mm gun...hey we see every
other country's wet dream of a tank made to work yet this one is
forbidden because it's not possible...some of these tanks in this
game never made it off the drawing board. So why for one that tried
it in prototype form, didn't it make it in this game Ridged gun
mount. This would have freed up space for the crew to perform and
was lighter than the recoil guns Gun stabilizers - they designed 2,
2 axis gun stabilizers (IBM and one ARMY ord.) this would have
allowed for a very quick drive, turn, fire scenario. Instead
we all get the standard stabilizer add-on module if we add it on.
Thats [edited]since this tank had it already. The experimental A65
C.D.A. high output engine that made 650 hp with a special
transmission that earned the reputation in testing at a Hot Rod.
This was also only 500 lbs the engine. The engine also saw no wear
after 400 miles of operation when it was torn down to review
GM also made one that was in the Same power class The
improved Tranny system that reduced the weight of the tank by
taking out 20 gallons of oil, made it more reliable, gave it a full
speed reverse planetary gear and add 25+HP to the tanks. Up armored
differentials and other vital components The fact that yes there
were weak spots in the armor of the sherman but they also made
changes on the fly to cover these gaps. Usually the fixes would be
made in the sand-casts and changed while in production.
Applique armor would be added over soft spots in the factory or
when they were in the theater of operation by the service depot.
Air conditioning system for the tank...this would allow crews to
operate at a higher level Torsion bar to lower ground
pressure to less than 10lb Wider tracks Plastic armor spikes
(yes thats right). To help defeat HE and HEAT shells Spaced armor
on the turret All these could be added to the game...hell like I
said there are many tanks in this game that never got off the
drawing board...these all were built in various ways. I would
also like to know why the HE and HEAT charge on the 105mm is pretty
much crap. They were not that bad and = or better to other
countries...there are countless battles where i'm damaging tanks
7-10% at a time at nearly 50 meters. You also make the Jumbo hull
statistically correct but the game seems to play it differently.
This hull plate was outstanding so when I have crap tanks damaging
it with 2 shots in the front armor mid glac. by over 70% that says
problem. Lastly, on the note of Armor....American Tanks were
exceptional in Armor Quality (metallurgy). Ideal composition and
hardening characteristics. The armor was so pure that in a recent
Sherman Rebuild special they had issues with the weld torch cutting
instead of welding due to the purity of it. In the same respect
KV's and IS and T-34's all had poor armor. Some so bad that it was
known to leak in the rain when it left the factory due to the
forge cooling/hardening process. They also had several examples of
armor so hard that when a shell it, it would shatter like glass.
The Russian metal quality was so bad in some cases,
that even mud in the treads would break pins. Yet, in the game, hit
them with shells and they shrug them off. The USA tanks had
better room, repairability, reliability and quality than any other
tanks....for some reason this just seems to be ignored by the
GAME....WHY?????
Link on message: #10568674
SwampFoxmondo, on Nov 27 2016 - 02:27, said: Chieftain, It seems that most times i hear you talk about the
shermans....it's usually about some issue they had or some poor
performance note you found. I would like to know what you have
found that is supportive of the sherman. I realize that you have
loads of background information. So why haven't seen: The
C.D.A. armor package that they came up with that would have been
better than the Jumbos The yes 90mm gun...hey we see every
other country's wet dream of a tank made to work yet this one is
forbidden because it's not possible...some of these tanks in this
game never made it off the drawing board. So why for one that tried
it in prototype form, didn't it make it in this game Ridged gun
mount. This would have freed up space for the crew to perform and
was lighter than the recoil guns Gun stabilizers - they designed 2,
2 axis gun stabilizers (IBM and one ARMY ord.) this would have
allowed for a very quick drive, turn, fire scenario. Instead
we all get the standard stabilizer add-on module if we add it on.
Thats [edited]since this tank had it already. The experimental A65
C.D.A. high output engine that made 650 hp with a special
transmission that earned the reputation in testing at a Hot Rod.
This was also only 500 lbs the engine. The engine also saw no wear
after 400 miles of operation when it was torn down to review
GM also made one that was in the Same power class The
improved Tranny system that reduced the weight of the tank by
taking out 20 gallons of oil, made it more reliable, gave it a full
speed reverse planetary gear and add 25+HP to the tanks. Up armored
differentials and other vital components The fact that yes there
were weak spots in the armor of the sherman but they also made
changes on the fly to cover these gaps. Usually the fixes would be
made in the sand-casts and changed while in production.
Applique armor would be added over soft spots in the factory or
when they were in the theater of operation by the service depot.
Air conditioning system for the tank...this would allow crews to
operate at a higher level Torsion bar to lower ground
pressure to less than 10lb Wider tracks Plastic armor spikes
(yes thats right). To help defeat HE and HEAT shells Spaced armor
on the turret All these could be added to the game...hell like I
said there are many tanks in this game that never got off the
drawing board...these all were built in various ways. I would
also like to know why the HE and HEAT charge on the 105mm is pretty
much crap. They were not that bad and = or better to other
countries...there are countless battles where i'm damaging tanks
7-10% at a time at nearly 50 meters. You also make the Jumbo hull
statistically correct but the game seems to play it differently.
This hull plate was outstanding so when I have crap tanks damaging
it with 2 shots in the front armor mid glac. by over 70% that says
problem. Lastly, on the note of Armor....American Tanks were
exceptional in Armor Quality (metallurgy). Ideal composition and
hardening characteristics. The armor was so pure that in a recent
Sherman Rebuild special they had issues with the weld torch cutting
instead of welding due to the purity of it. In the same respect
KV's and IS and T-34's all had poor armor. Some so bad that it was
known to leak in the rain when it left the factory due to the
forge cooling/hardening process. They also had several examples of
armor so hard that when a shell it, it would shatter like glass.
The Russian metal quality was so bad in some cases,
that even mud in the treads would break pins. Yet, in the game, hit
them with shells and they shrug them off. The USA tanks had
better room, repairability, reliability and quality than any other
tanks....for some reason this just seems to be ignored by the
GAME....WHY????? The_Chieftain: Now that we're back from vacation... 1). Unsure.
Though we are kicking around adding a reinforced Sherman 2) We've
been kicking on and off the M4 with the T26 turret. Even got as far
as the garage icon being added to the game, as well as a 3D model
being created. (SD, now, since removed). I'm sure it'll show up
eventually. As to the real tank, well, it was decided that they
couldn't get 90mm guns any faster than T26s anyway. 3) Offhand, I'm
only familiar with two or three US attempts to fit a rigid mount.
One was a 75mm mount on a T72, one was a 120mm on a T34, and if I
recall, one of the Rheem oscillating designs may have used one.
Suffice to say, the US wasn't satisfied with the result. 4) Well, I
think you're talking about a gameplay thing, but yes, I've written
a few articles about the real one. 5) Outside of the basic stats,
and what appears in Sherman, we honestly haven't much information
on the A65 to write about. 6) As above 7) As above 8) I haven't
really found enough information to warrant writing an article on.
We have some photos and base information, which may eventually find
its way into the game, but for now, no need. 9) After
checking the collision model for the turret, the weak points are
not modelled. So consider it to be equivalent to the bulged
casting, I guess. I realise that there is a minor collision
model/visual model failing there, hardly massively important. We
decided not to incorporate the hull applique. It may show up in the
future. 10) See above 11) Outside of the blower fans, air
conditioning wasn't a thing in tanks, so there isn't much to write
about. Indeed, as of when I was in Abrams and Bradley earlier in my
career, it still wasn't a thing in tanks. We do have crew vents as
a module you can buy in the game. 12) I have articles up about two
torsion bar experiments, the M4A2E4, and the fitting of the German
half-track suspension to an M24. They're old, you'll have to do a
google search to find, I think. 13) Well, I will get around to
paying some more attention to the wides M18 tracks, the duckbill
grousers, and the E9 suspension, but for now, not a priority. 14)
As above. I have the test reports, they just aren't particularly
interesting to write about. I'm sure I'll get around to it as I run
out of other materials. 15) I'm at something of a loss to think of
any spaced armor on the turret that was fitted, at least
officially. There was the 'plastic' armor, but its effectiveness is
unknown to me.
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10568614
DerViktim, on Nov 28 2016 - 17:04, said: My direct neighbor, between my family and
hers, was a US army tanker during WW2. He ended the war in the
12th armored but served under Patton's relief force that pushed up
to Bostogne where he was literally blown out of his tank. He
showed me the winter jacket he was wearing at the time. The outer
layer of the back was totally shredded and he was found laying
injured on the ground next to his burning Sherman. He had no idea
at all how he got there. One minute he was in his tank, the next he
was laying hurt in the snow with the tank knocked out and burning
near by. After a stay in hospital to recover he was assigned to
12th armored. It was an interesting group of people living
right next to each other. Especially because we were all close
friends and neighbors.
Link on message: #10568614
DerViktim, on Nov 28 2016 - 17:04, said: My direct neighbor, between my family and
hers, was a US army tanker during WW2. He ended the war in the
12th armored but served under Patton's relief force that pushed up
to Bostogne where he was literally blown out of his tank. He
showed me the winter jacket he was wearing at the time. The outer
layer of the back was totally shredded and he was found laying
injured on the ground next to his burning Sherman. He had no idea
at all how he got there. One minute he was in his tank, the next he
was laying hurt in the snow with the tank knocked out and burning
near by. After a stay in hospital to recover he was assigned to
12th armored. It was an interesting group of people living
right next to each other. Especially because we were all close
friends and neighbors. The_Chieftain: Bizarrely, Tom Sator had a similar story about getting blown
out of the tank and awakening later. It may not have been on the
recorded interview.
Subject: More than one way to skin a tank - Create a Custom Tank Skin
Link on message: #10568240
Fulcrous, on Nov 27 2016 - 12:08, said: Some of these skins are absurdly good. Good luck trying to pick a
winner ghost XD.
Link on message: #10568240
Fulcrous, on Nov 27 2016 - 12:08, said: Some of these skins are absurdly good. Good luck trying to pick a
winner ghost XD.GhostPrime: This is true! With that in mind, remember that
there are only a couple days left to get your submission in!
Subject: T110's Thread of Thankful Comfort
Link on message: #10568026
DerViktim, on Nov 28 2016 - 14:56, said: Speaking of WW2 British things, I just noticed this come across my
news feeds. This seems to be a good use for part of the site where
the enigma code was cracked. http://arstechnica.com/business/2016/11/cyber-college-wannabe-codebreakers-earmarked-bletchley-park-site/
Link on message: #10568026
DerViktim, on Nov 28 2016 - 14:56, said: Speaking of WW2 British things, I just noticed this come across my
news feeds. This seems to be a good use for part of the site where
the enigma code was cracked. http://arstechnica.com/business/2016/11/cyber-college-wannabe-codebreakers-earmarked-bletchley-park-site/The_Chieftain: I got around to watching The Imitation Game last night. Did
the Germans really sign off all their messages with "Heil Hitler"?
Subject: Game is DOOMED sicne WG listens to only Twelve Forum Kings
Link on message: #10567695
Link on message: #10567695
Njourour: Closed thread. This will cause unrest. Also, can
someone send me the list of the 12 kings?
Subject: T110's Thread of Thankful Comfort
Link on message: #10566258
Zergling, on Nov 27 2016 - 11:20, said: Lol, apparently most of the jets from the Admiral
Kuznetov are operating from an airfield on land, which is a
rather damning indictment of how terrible a carrier it is.
Link on message: #10566258
Zergling, on Nov 27 2016 - 11:20, said: Lol, apparently most of the jets from the Admiral
Kuznetov are operating from an airfield on land, which is a
rather damning indictment of how terrible a carrier it is. The_Chieftain: In fairness, even USN aircraft will carry more when flying
from land bases than from sea. And why ask for trouble when it's
not necessary? Shorter flight, more ordnance, greater tolerance of
bad weather, no need to rearm the carrier's magazines.... It may
just be an indication of the Russians, who are very pragmatic
folks, taking the easy way to get their pilots a little real-world
bomb-dropping experience.
Subject: چرا دوباره لانچر بازی شروع به آبدیت بازی و ایجاد حساب کاربری جدید می کنه
Link on message: #10565677
Link on message: #10565677
Njourour: Closed thread.
Subject: The Chieftain's Random Musings Thread
Link on message: #10565148
Link on message: #10565148
The_Chieftain: So I have five days to select a new evil black rifle before
California's new prohibitions hit. After returning from the fun
store, AK74, Tavor or RFB?
Subject: I love the E25
Link on message: #10564609
Link on message: #10564609
JayStark02: Thread closed for being non-constructive.
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10562930
Link on message: #10562930
The_Chieftain: No, that is not how it works. However, I'm not allowed to tell you
the actual mechanics, because the details are still being tweaked.
Still, I'm sure folks will start figuring out the general trend in
a couple of days, now that I think the test server has been updated
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10562750
RECON_RANGER, on Nov 25 2016 - 16:37, said: WG has not made any significant chgs to the game except
lipstick on a pig, but now that WG finally makes a good,
significant chg to the game they r gonna walk it back and say it
was an error?
Link on message: #10562750
RECON_RANGER, on Nov 25 2016 - 16:37, said: WG has not made any significant chgs to the game except
lipstick on a pig, but now that WG finally makes a good,
significant chg to the game they r gonna walk it back and say it
was an error? The_Chieftain: No, just that a 183mm being bounced by 1 mm piece of armor
is an error. The idea is that the new system makes more sense, not
less.
Subject: [Generic Post about Artillery]
Link on message: #10562612
Link on message: #10562612
Njourour: (Closed Thread) This will cause unrest.
The_Chieftain
With the overmatch changes. the game now needs kinetic energy structural dama...
25.11.2016 19:05:26
Subject: With the overmatch changes. the game now needs kinetic energy structural dama...
Link on message: #10562519
ACiil, on Nov 25 2016 - 02:10, said: You may have seen QuickyBaby's demo of the 183's gun bounce
the Scorpion's front plate. Under that 1mm plate ask yourself; just
what exists? A thin weld and no counter mass to hold the plate
buckling, there is NO WAY a real tank could bounced that shell
without buckling and suffering metal stress as damage.
Link on message: #10562519
ACiil, on Nov 25 2016 - 02:10, said: You may have seen QuickyBaby's demo of the 183's gun bounce
the Scorpion's front plate. Under that 1mm plate ask yourself; just
what exists? A thin weld and no counter mass to hold the plate
buckling, there is NO WAY a real tank could bounced that shell
without buckling and suffering metal stress as damage.The_Chieftain: You kay also have seen comments to the effect that QB's
video represents a bug, it should not be bouncing such rounds in
that manner, and that at least some, if not all the coding
resulting in that has been fixed now.
Subject: Quickest way to get my account permanently banned?
Link on message: #10562305
Link on message: #10562305
JayStark02: Looks like OP got his request from our Support. Closing thread
Subject: The nickname for the T26E5
Link on message: #10562019
Link on message: #10562019
The_Chieftain: Blackjack was originally going to be given to M36. Just saying...
Subject: how do you handle chi-ri and stock STA-1?
Link on message: #10562014
Link on message: #10562014
The_Chieftain: I have to say, I seem to have a minority viewpoint on this
tank. I like it, and it's a regular pick of mine on my
streams. I find that the turret turns quickly enough to
react to snap targets, the excellent gun depression allows for a
rapid engagement, and the damage output is pretty good. Yes, I do
carry a few clips of gold ammo to deal with heavier opponents,
but I do agree that you shoukdn't be trying to trade frontally with
them. In fact, your armor bouncing anything is a cause for
surprise. Be opportunistic, be audacious, this tank rewards
it.
Subject: New Wargaming Rules violation Policy
Link on message: #10559290
Link on message: #10559290
GhostPrime: Hey tankers! November 8 marked the 3 month anniversary of our new
RVPA policy! We promised to reward players who consistently
exhibited good behavior after 3 months, so here is an update on
where we are with that. We’ve received the data pull, and we’re in
the process of verifying the report and setting up the rewards.
This is a short week due to Thanksgiving, so expect more
information on when the reward will be distributed early next week!
Subject: WGLNA Season II 2016 -2017 Gold League Qualifier
Link on message: #10559251
Link on message: #10559251
dance210:
Tournament Page - HereRegistration Page - HereBrackets Page - Here Ok everyone
after a quite extended break It's WGLNA league qualifier
time again.Time to figure out the last team that will be
competing in this upcoming season of WGLNA.We have
one spot up for grabs for this season.The team that wins
1st place in the double-elimination playoff bracket will face
Danger Close Gaming. Winner of that match will earn a berth in the
Gold League.This qualifier is an open for everyone tournament
meaning your team didn't have to be in a league prior for you to
join. So all you guys that sit in TS, Discord, Slack talking
smack, now is a great time to band together and try out, see if you
have what it takes. Tournament details
:-) ScheduleOnly the first 64 teams to confirm registration
will be accepted (All Dates/Times subject to change after
final registration and team count, Teams registering should be
prepared to play any night listed and at any of the potential
times.
Non Broadcast MatchesMonday
December 5 - Opening Playoff Round (5 pm PT) Monday December
5 - Winner Round 2 (6:30 pm PT) Tuesday December 6
- Winners Round 3 & Losers Round 1 (5 pm PT) Tuesday December
6 - Losers Round 2 (6:30 pm PT) Wednesday December 7 - Winners
Round 4 & Losers Round 3 (5 pm PT) Wednesday December 7 - Winners
Round 5 & Losers Round 4 (6:30 pm PT) Thursday December 8 - Losers
Round 5 (5 pm PT) Thursday December 8 - Losers Round 6 (6:30 pm PT)
Friday December 9 - Losers Round 7 (5 pm PT) Friday December 9 -
Losers Round 8 (6:30 pm PT) Broadcast MatchesTuesday December
13 - Winner Finals (5 pm PT) Losers Semi Final (5:00 pm PT)
Losers Finals (6:30 pm PT)Thursday December 15 - Final
Match (Winner Losers Bracket vs. Winner Winners Bracket) (5 pm PT)
Danger Close Gaming vs. Winner from Finals (8:00 pm PT) The
full schedule is subject to change once the final team count has
been determined at the close of registration.
Teams registering should be prepared to play any night listed above at any of the potential times.
WGL may change dates as times as needed to complete tournament
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General InformationOne team will advance to the WGLNA Gold League Season II from the Qualifier. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON I 2016 - 2017 SO SIGN UP NOW Brackets are published once registration is closed and the number of teams determined. Playoff Brackets and Group Stages are randomly seeded. Playoff Brackets will be Double Elimination. Players are only allowed to participate in one Wargaming.net League and level across all regions. Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions. ModsThe use of any mod is expressly prohibited in WGLNA. Standard "vanilla" client is required from all league participants. WGLNA may request files, replays, logs, or any other information at any time from any player participating. ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches) Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed. Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion. Playoff Rules7/68 FormatBattles will last 10 minutes max. All maps are dual cap attack/defense mode. There are two sides on each map: attacker and defender: Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks The order of battle for non-broadcast and broadcast matches are: Map 1: attack, defend Map 2: attack, defend Map 3 Attack, defend Map 4: attack, defend All matches will be best of 9. If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules. Playoff Map SelectionNon-broadcast matches and Broadcast matches:Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip. Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion. Winner of the coin flip has the option of first ban (Team A) or role choice (Team B). Team A will ban one map from the pool of 8. Team B will ban second map, Team A will ban third map, Team B will ban fourth map. Team A will then chose the first starting map of the 4 remaining, while Team B will chose the role they will play first on that map. Team B then picks the second map from the 3 remaining, and Team A picks its role for this map Team A then picks the 3rd map to play from the remaining 2, Team B picks their role on map 3 Team B by default has picked the last map as only one remains, Team A picks the role for the last map. Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka Playoff Tank Selection Non-broadcast matches: The team selecting the side picks the first two tanks. The other team then picks two tanks. Teams alternate picking until all tanks are selected. Once a tank is selected that tank selection is then permanent Once all tanks are selected the match begins Broadcast matches: Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins. Teams will have 60 seconds to pick their tanks At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin. A timeout will last 60 seconds. Teams have 1 timout per match. Playoff TiebreakerNon Broadcast matches:The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward. There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is predetermined for each day, in the following order: Monday December 5: Himmelsdorf Tuesday December 6: Ruinberg Wednesday December 7: Steppes Thursday December 8: Mines Friday December 9: Ghost Town Broadcast Matches:There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is pre-determined for each day, in the following order:Tuesday December 13: Murovanka Thursday December 15: Prokhorovka (if needed): Cliff Getting into Your MatchesNon-broadcast and Broadcast Matches (including Group Stages if needed) Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms. Teams must be available 60 minutes before their scheduled match time. Teams must be aware of their start times and opponents by checking the tournament bracket. Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel. Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime. A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision. Teams proven (See dispute filing rules) to be a no show will be removed from the tournament. Broadcast MatchesTeams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores. Reporting Match Scores and DisputesEvery team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played. Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com. Failure for every player to submit these items can result in a team's results being not counted and standings adjusted. Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s). Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts.. In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately. For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out. League admin decisions are final
Tournament Page - HereRegistration Page - HereBrackets Page - Here Ok everyone
after a quite extended break It's WGLNA league qualifier
time again.Time to figure out the last team that will be
competing in this upcoming season of WGLNA.We have
one spot up for grabs for this season.The team that wins
1st place in the double-elimination playoff bracket will face
Danger Close Gaming. Winner of that match will earn a berth in the
Gold League.This qualifier is an open for everyone tournament
meaning your team didn't have to be in a league prior for you to
join. So all you guys that sit in TS, Discord, Slack talking
smack, now is a great time to band together and try out, see if you
have what it takes. Tournament details
:-) ScheduleOnly the first 64 teams to confirm registration
will be accepted (All Dates/Times subject to change after
final registration and team count, Teams registering should be
prepared to play any night listed and at any of the potential
times. Teams registering should be prepared to play any night listed above at any of the potential times.
WGL may change dates as times as needed to complete tournament
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! General InformationOne team will advance to the WGLNA Gold League Season II from the Qualifier. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR GOLD LEAGUE SEASON I 2016 - 2017 SO SIGN UP NOW Brackets are published once registration is closed and the number of teams determined. Playoff Brackets and Group Stages are randomly seeded. Playoff Brackets will be Double Elimination. Players are only allowed to participate in one Wargaming.net League and level across all regions. Teams can't have more than 3 players from out side of the Region. Region includes N. America, S. America and Central America. Please contact WGL league admin at WGLNA@eslgaming.com if you have questions. ModsThe use of any mod is expressly prohibited in WGLNA. Standard "vanilla" client is required from all league participants. WGLNA may request files, replays, logs, or any other information at any time from any player participating. ALL TEAM MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO PROVIDE PYTHON LOGS IMMEDIATELY AFTER A MATCH. Captains are responsible to collect sort, tag, and put into a zip file: replays, python logs, and screenshots and send them to WGLNA@eslgaming.com. These are to be submitted no later than 2 hours after the match end time (unless you have a second match on a night at which you will have until 2 hours past that match time to submit all files from all matches) Any Team who has a player failing to provide these items WILL/MAY be removed from competition and the team scores may be not allowed. Any team/players found to be breaking any rules WILL/MAY be removed from WGLNA on all levels - This will be at the League Administrator’s discretion. Playoff Rules7/68 FormatBattles will last 10 minutes max. All maps are dual cap attack/defense mode. There are two sides on each map: attacker and defender: Attacker wins if their team is able to 1) cap one enemy base or 2) destroy all enemy tanks with at least one attacking tank left Defender wins if their team is able to 1) successfully defend both capture points from the attacker and survive for the full 10 minute timer or 2) kill all enemy tanks The order of battle for non-broadcast and broadcast matches are: Map 1: attack, defend Map 2: attack, defend Map 3 Attack, defend Map 4: attack, defend All matches will be best of 9. If teams are tied after 8 battles, there will be a sudden death tiebreaker match. Please see Tiebreaker below for tiebreaker rules. Playoff Map SelectionNon-broadcast matches and Broadcast matches:Once brackets are created, the admin will contact the two team captains via forum PM to arrange for a coin flip time to take place to determine seeding. Top Seed (winner of the flip) will be Team A, non winner of the flip will be Team B. Team listed on top of bracket will call the coin flip. Note that if a team does not reply to the admin with any issues with the coin flip time or does not show at the designated coin flip time then the opposing team will win the flip automatically. If both teams do not show a default flip will be made and determination of winner will be based on that flip at the admins discretion. Winner of the coin flip has the option of first ban (Team A) or role choice (Team B). Team A will ban one map from the pool of 8. Team B will ban second map, Team A will ban third map, Team B will ban fourth map. Team A will then chose the first starting map of the 4 remaining, while Team B will chose the role they will play first on that map. Team B then picks the second map from the 3 remaining, and Team A picks its role for this map Team A then picks the 3rd map to play from the remaining 2, Team B picks their role on map 3 Team B by default has picked the last map as only one remains, Team A picks the role for the last map. Map Pool: Himmelsdorf, Steppes, Ruinberg, Mines, Ghost Town, Prokhorovka, Cliff, Murovanka Playoff Tank Selection Non-broadcast matches: The team selecting the side picks the first two tanks. The other team then picks two tanks. Teams alternate picking until all tanks are selected. Once a tank is selected that tank selection is then permanent Once all tanks are selected the match begins Broadcast matches: Tank selection begins once both team captains confirm with the admin that their sides and map are correct. Teams will have 30 seconds to confirm sides with the Admin of the match, after which the sides are considered correct and the 60 second countdown begins. Teams will have 60 seconds to pick their tanks At the conclusion of the battle and before the 60 second countdown timer begins, a captain may declare a timeout and must communicate the request to the admin. A timeout will last 60 seconds. Teams have 1 timout per match. Playoff TiebreakerNon Broadcast matches:The captains of teams that tie after 8 battles (4 - 4) are required to send in the screenshots of the after battle screens from all battles showing the attack times as well as the replays immediately (within 15 min of battle end time) to the admin (WGLNA@eslgaming.com) Failure of a captain to send this in will result in automatic win for opponent. If both teams do not submit the information then both teams will be considered disqualified and neither will move forward. There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with greater cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is predetermined for each day, in the following order: Monday December 5: Himmelsdorf Tuesday December 6: Ruinberg Wednesday December 7: Steppes Thursday December 8: Mines Friday December 9: Ghost Town Broadcast Matches:There will be one sudden death tiebreaker match to determine the winner. The team that wins the fastest battle win from attack side picks the role for the tiebreaker match. If no team wins in attack, the team with more cumulative amount of damage dealt in attack picks the role for the tiebreaker match. The tiebreaker map is pre-determined for each day, in the following order:Tuesday December 13: Murovanka Thursday December 15: Prokhorovka (if needed): Cliff Getting into Your MatchesNon-broadcast and Broadcast Matches (including Group Stages if needed) Unlike other World of Tanks competitions, the matches for this event are not automated. Matches will take place in Training Rooms. Teams must be available 60 minutes before their scheduled match time. Teams must be aware of their start times and opponents by checking the tournament bracket. Teams must appoint one member to join the World of Tanks chat channel in game which will be provided to the team captain prior to the start of the tournament for coordinating matches and contacting league admin(s) when necessary. A password will be provided to this member for the channel. Teams are responsible for contacting their opponents and initiating matches on time. Each round of play has a designated start time, which is strictly adhered to. A 5 minute max allowance will be given before a disqualification is declared for teams not showing to their proper matches ontime. A WGLNA_Admin must be contacted in the event a team is NOT able to connect with an opponent immediately. The available team may be awarded a technical victory per admin(s) decision. Teams proven (See dispute filing rules) to be a no show will be removed from the tournament. Broadcast MatchesTeams who make it to any of the broadcasted matches must use the WGLNA TeamSpeak to communicate. Failure to do so results in disqualification. The TeamSpeak server address will be provided to the team captain. All members of the team playing in game must be present in teamspeak for the duration of all battles. Failure to follow this may result in a disqualification of the team and adjustment of the scores. Reporting Match Scores and DisputesEvery team member MUST record and submit all replays of every battle they participate in. Captains are requred to take screenshots of all three battle results screens as well for every battle played. Upon completion of a match, both teams must report their match outcome by contacting the admin in the in-game chat channel and emailing a sorted and organized by player name zipped file with all match replays and results to WGLNA@eslgaming.com. Failure for every player to submit these items can result in a team's results being not counted and standings adjusted. Teams found using players that are not part of their roster may be disqualified at the discretion of the admin(s). Players must participate on their own accounts, Any sharing, or falsifying of play on an account can and will lead to permanent suspension from all league activities of that team member and the team itself as well as possible further sanctions against ther personal accounts.. In the event of a dispute, players should contact an available WGLNA_Admin in the in-game chat channel immediately. For a dispute after contacting the admin in the in game channel all screenshots and replays MUST be sent to the WGLNA@eslgaming.com email box League Admins may request additional information pertaining to the match, log files, extra replays, screenshots or video of a violation. Failure to submit these items may result in a dispute being upheld or thrown out. League admin decisions are final
Subject: More than one way to skin a tank - Create a Custom Tank Skin
Link on message: #10559092
manimal79, on Nov 23 2016 - 12:40, said: Can't get it to work for me 
Link on message: #10559092
manimal79, on Nov 23 2016 - 12:40, said: Can't get it to work for me GhostPrime: What part are you having trouble with?
Subject: More than one way to skin a tank - Create a Custom Tank Skin
Link on message: #10559088
rhinohide_xXx, on Nov 23 2016 - 03:50, said: I would really like to have the snakeskin E25 posted by GhostPrime
on page 1 of this topic. Very cool. http://forum.worldoftanks.com/index.php?/topic/519576-more-than-one-way-to-skin-a-tank-create-a-custom-tank-skin/#topmost
I have not been able to google it up, anyone have any idea where I
could get it? GhostPrime, are you going to make it available for
download somewhere?
Link on message: #10559088
rhinohide_xXx, on Nov 23 2016 - 03:50, said: I would really like to have the snakeskin E25 posted by GhostPrime
on page 1 of this topic. Very cool. http://forum.worldoftanks.com/index.php?/topic/519576-more-than-one-way-to-skin-a-tank-create-a-custom-tank-skin/#topmost
I have not been able to google it up, anyone have any idea where I
could get it? GhostPrime, are you going to make it available for
download somewhere? GhostPrime: I'm glad you like it! I actually made it myself. I'll
see about making it available if I am able.
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10559040
ToNa3rd, on Nov 23 2016 - 18:23, said: confirmed ?
Link on message: #10559040
ToNa3rd, on Nov 23 2016 - 18:23, said: confirmed ?The_Chieftain: By the guy who came up with the new mechanic, after we did
more experimentation in a training room, and then went around the
corner to the QA department, yes.
Subject: [World of Tanks] WoT 0.9.16_6
Link on message: #10558890
Link on message: #10558890
GhostPrime: Attention Tankers!There are plans to release Micropatch
9.16_6 on November 24th, 2016Maintenance will begin
at 01:00 Pacific Time (09:00 UTC) and will last
approximately one hour.During maintenance, the World of Tanks
servers will be unavailable.
Subject: Call to Arms 12.03.16
Link on message: #10558721
Link on message: #10558721
dance210: Call to Arms - Absolutes - Tier X! Registration for
Absolutes - Tier X! Call to Arms - Champions -
Tier VIII! Registration for Champions - Tier
VIII! *Please note:Clans can have a maximum of two
teams in each Call to Arms tournament (clan can have 2 teams
in Absolutes and two teams in Champions) PrizesAll prizes are
paid out per group. Credits will be paid out to each player Gold
will be paid out to the Clan treasury Combat reserve will ONLY be
paid out if the clan has the building Absolute Champion
1st place 24,000 gold to Clan treasury 1,000 Influence
15,000 Industrial Resource 4 Clan Credit Boosts
250,000 credits per player 12,000 gold to Clan treasury
500 Influence 8,000 Industrial Resource 4 Clan
Credit Boosts 100,000 credits per player 2nd place
20,000 gold to Clan treasury 8,00 Influence 12,000
Industrial Resource 3 Clan Credit Boosts 250,000
credits per player 10,000 gold to Clan treasury 400
Influence 6,000 Industrial Resource 3 Credit Boosts
100,000 credits per player 3rd place 12,000 gold to
Clan treasury 600 Influence 10,000 Industrial
Resource 2 Clan Credit Boosts 250,000 credits per
player 6,000 gold to Clan treasury 300 Influence
5,000 Industrial Resource 2 Credit Boosts 100,000
credits per player 4th place 500 Influence 2 Clan
Credit Boosts 250,000 credits per player 250 Influence
2 Credit Boosts 100,000 credits per player
Tournament InformationTeam Size: 15 combatants +
5 reserves Players must be from the same clan, with
the exception of legionnaires Up to 4 players may be from outside
the clan and act as legionnaires. If more than 4 non-clan players
are on the team, player(s) may be removed and/or the team denied.
Map : Arctic Region Mode: Standard Absolutes Tier point maximum:
150 points Max tier allowed: 10 Champions Tier point maximum: 120
points Max tier allowed: 8 ScheduleTournament Stage Date Time
Group Stage Round 1 Saturday, December 3 15:30 PT (18:30 ET)
Group Stage Round 2 Saturday, December 3 15:43 PT (18:43 ET)
Group Stage Round 3 Saturday, December 3 15:56 PT (18:56 ET)
Group Stage Round 4 Saturday, December 3 16:09 PT (19:09 ET)
Group Stage Round 5 Saturday, December 3 16:22 PT (19:22 ET)
Group Stage Round 6 Saturday, December 3 16:35 PT (19:35 ET)
Group Stage Round 7 Saturday, December 3 16:48 PT (19:48 ET)
Subject: Weekly 5v5 for November 28 - December 2
Link on message: #10558703
HerVerdejo, on Nov 23 2016 - 07:14, said: Dance210, why are there never tournaments in which it is a
different map every day? I think it would be interesting.
Link on message: #10558703
HerVerdejo, on Nov 23 2016 - 07:14, said: Dance210, why are there never tournaments in which it is a
different map every day? I think it would be interesting.dance210: I've done those before and I'm sure I'll do them again. The
Corsair tournament actually has a map pool,
with different maps being played 
Subject: Way to go WG....messed up the game with 9.17 Overmatch Changes
Link on message: #10558610
Link on message: #10558610
The_Chieftain: There was an error in the coding. We're fixing it.
Subject: Tier V Throwdown!
Link on message: #10558552
SluggerJackson, on Nov 23 2016 - 09:40, said: Please enforce the tier and class limitations for these
tournaments. I've been in too many battles where my opponent
has cheated. (medium tank in light tank tournament) You
already have something similar for Skirmishes.
Link on message: #10558552
SluggerJackson, on Nov 23 2016 - 09:40, said: Please enforce the tier and class limitations for these
tournaments. I've been in too many battles where my opponent
has cheated. (medium tank in light tank tournament) You
already have something similar for Skirmishes.dance210: For this tournaments, players are allowed to bring any tank
that is tier V or lower. If a tournament has specific
restrictions that are not automatically restricted (e.g. no
duplicate tanks allowed, only heavy tanks allowed, must all be from
one nation), the opposing team is required to submit a dispute to
tournaments@wargamingamerica.com. The process to submit a dispute
is located on each tournament page.
Subject: 12.03.16 Light 1v1 Throwdown!
Link on message: #10558548
Link on message: #10558548
dance210: It's time for the Light Throwdown! This weekend, grab your favorite
tier I Light tank and head to the battlefield! Players
will face off in an epic 1v1 clash on Mittengard for gold and
glory!! Which tank is your go-to favorite? Tournament page Registration Joining a tournament
and earning a prize is easier than ever! In the Light Throwdown,
single-player teams are split into groups, with each group having
no more than 10 teams. Facing all other teams in their group, the
best tier I light tank commander will earn the 1st place prize
- a cool 500 gold! If you're not at the top of the pack, don't
worry, players will earn gold all the way to 7th place! Stop
by, sign up and join the competition! Tournament
InformationTeam size: 1 Map: Mittengard Min tier allowed: 1 Max
tier allowed: 1 ONLY lights allowed Looking for even
more of a challenge? Check out our the Platournaments on Tuesday, Thursday and Saturday featuring tier VI tanks - you can sign
up as a complete team or sign up individually! If you sign up as a
solo player you will be assigned to a team. Our eSports calendar also has all our upcoming
tournaments - take a look and find the right fit for
you! Run into a player that brought something other than
a light tank? Send in a dispute immediately after the tournament
ends and we will adjust the scores. Please note, you must
include all of the requested information when you submit
your dispute! Dispute ProcessDisputes must adhere to the
protocol detailed below or risk having the dispute dropped by
tournament administration.Teams have 24 hr after the tournament has
concluded to submit disputes. Disputes must be emailed
to tournaments@wargamingamerica.com The email subject: Light
1v1 Throwdown Dispute Disputes must include the following
in the body of the email or risk having the dispute dropped by
tournament administration:In-game name of the player submitting the
dispute Name of the tournament (Light 1v1 Throwdown) Your team’s
name with a link to your team’s page created for you during
registration Your opponent’s team name and a link to your
opponent’s team page created during registration Reason for
dispute: e.g. “I would like to report the team for using a tank
that was not allowed, the StuG III.” An attached replay of the
disputed battle(s) Additional notes:One
valid dispute during a group stage reverses all scores
from the offending team for that round. Publicizing disputes prior
to resolution is subject to penalties at tournament admin's
discretion, not limited to: Disregarding the dispute Immediate team
disqualification Removal of offending player from the event
PrizesA player will only receive a prize if they won at
least one battle during the tournament. Prizes are awarded to
players as quickly as possible. It can take up to 7
days after the tournament has concluded before players are
credited with their prize. If it has been more than seven days OR
if there is a problem with the prize, please contact
tournaments@wargamingamerica.com.
Subject: Tier V Throwdown!
Link on message: #10558532
Link on message: #10558532
dance210: Let the "Throwdown" begin! With the popularity of our weekly
Saturday Throwdown's, we have decided to double the fun! Each
Thursday there will be a 1v1 Throwdown at 5 pm PT / 8 pm ET.
However, these tournaments will focus on specific tiers. This week
focuses on tier I tanks so it's never been easier to join in the
competition! Starting in November, the Thursday 1v1
Throwdown's will have a map other than Mittengard. Playing on the
same map can get old and stale, so per your feedback we will
be testing which maps/modes work well with the 1v1 tournaments.
This week is Widepark, a small(ish) standard map. Please let us
know what you think of the map down below. Thanks
guys! Tournament page Registration Stop by, sign
up and join the competition! Tournament InformationTeam size:
1 Map: Widepark Mode: Standard Tier limit: 5 Any tank
allowed PrizesA player will only receive a prize if they
won at least one battle during the tournament. Prizes are
awarded to players as quickly as possible. It can take up to 7
days after the tournament has concluded before players are
credited with their prize. If it has been more than seven days OR
if there is a problem with the prize, please contact
tournaments@wargamingamerica.com.
Subject: CLAWS- CLAN WARS-STRONGHOLDS-TOURNEYS- CLAN LEAGUE- CAMPAIGNS
Link on message: #10558523
Link on message: #10558523
GhostPrime: Closing this topic. Continuing to argue off topic, and the thread
has become completely de-railed.
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