Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Volier_Zcit
Prayers For The Terror Victims In Berlin And Family Of Slain Russian Ambassador
20.12.2016 03:26:10
Subject: Prayers For The Terror Victims In Berlin And Family Of Slain Russian Ambassador
Link on message: #10623553
Link on message: #10623553
Volier_Zcit: We understand the importance of being aware of what's going on
around us, but this is not the place where you can discuss this
kind of sensitive issue. Thread closed. Thank you.
Subject: 12.17.16 Tank Destroyer 1v1 Throwdown!
Link on message: #10623479
Tankdemonium, on Dec 19 2016 - 16:14, said: Well I PM. my 2 offenders one on a Cromwell B on round 4 and
the other on a T-150 on round 8, the 1st thought it was any Tier 6
Tank and the 2nd One didn't responded. Not sure but it seems
that payment for the Tournament is already in but I got only 200
gold instead of the 400 gold I earned. Sent dispute on Saturday
shortly after the tournament ended. If you can, Any WG
Employee, please fix the standings, Thank You! I was on
Group 177, Team Lets Do This!
Link on message: #10623479
Tankdemonium, on Dec 19 2016 - 16:14, said: Well I PM. my 2 offenders one on a Cromwell B on round 4 and
the other on a T-150 on round 8, the 1st thought it was any Tier 6
Tank and the 2nd One didn't responded. Not sure but it seems
that payment for the Tournament is already in but I got only 200
gold instead of the 400 gold I earned. Sent dispute on Saturday
shortly after the tournament ended. If you can, Any WG
Employee, please fix the standings, Thank You! I was on
Group 177, Team Lets Do This!dance210: I haven't started processing the disputes for the Tank
Destroyer Throwdown, so no payouts have gone out yet. It is very
possible that you were paid from one of the other tournaments (all
except the TD Throwdown should have been paid today).
Subject: Holiday Ops Official Feedback thread
Link on message: #10623320
Link on message: #10623320
GhostPrime: Hello tankers! This past weekend was the first weekend
of our "Holiday Ops" event. We would like to know your thoughts and
feedback about this event, and please feel free to ask
questions in this thread as well.
Subject: WGLNA Silver League Qualifier
Link on message: #10623261
Get_Clicked_On, on Dec 19 2016 - 14:27, said: Can we get rules on DC of players during a match?
Link on message: #10623261
Get_Clicked_On, on Dec 19 2016 - 14:27, said: Can we get rules on DC of players during a match? dance210: The Qualifiers will be run through Special Battles. That
means, if a player disconnects during the match, you will need to
play short. The actual Silver League will be run through
Training rooms; any DC rules for those games will be posted closer
to when the season starts.
Subject: When do tournaments resume?
Link on message: #10623203
wrwsadv, on Dec 19 2016 - 13:43, said: Based on the fact that there are no more upcoming tournaments, I'd
assume that there is some sort of season break for them. However,
whether by misinformation or ignorance, I am not aware of how long
this will last, or that it existed in the first place. Could
someone please enlighten me? Thanks.
Link on message: #10623203
wrwsadv, on Dec 19 2016 - 13:43, said: Based on the fact that there are no more upcoming tournaments, I'd
assume that there is some sort of season break for them. However,
whether by misinformation or ignorance, I am not aware of how long
this will last, or that it existed in the first place. Could
someone please enlighten me? Thanks. dance210: Yes, there is a season break. Tourneys should be starting
back up again at the beginning of January. I'm working on trying to
get a Jan. calendar up before I leave on Wednesday 
Subject: WGLNA Silver League Season II 2017
Link on message: #10623107
HELIONIST, on Dec 19 2016 - 15:48, said: Hmm if it has a good schedule l might give it a try .
Link on message: #10623107
HELIONIST, on Dec 19 2016 - 15:48, said: Hmm if it has a good schedule l might give it a try .Yoott: Schedule Mon and Wed starting at 6pm Pacific Starting Jan
16th (Subject to change at close of registration)
^^ schedule is posted
^^ schedule is posted
Subject: WGLNA Silver League Season II 2017
Link on message: #10622997
Link on message: #10622997
dance210: WGLNA Silver League Season II 2017 InformationGeneral Information20
teams maximum Single Round Robin Play (subject to change on team
count at end of registration) Players will be using their own
personal accounts Prizes1st place: 30,000 gold per
Player 2nd place: 25,000 gold per Player 3rd and 4th place:
15,000 gold per Player 5th and 6th place: 12,000 gold per player
7th and 8th place: 9,000 gold per playerMore prizes to be announced
closer to season start ScheduleMon and Wed starting at 6pm
Pacific Starting Jan 16th (Subject to change at close of
registration)
Subject: Investigating Reports of Lag
Link on message: #10622576
Link on message: #10622576
GhostPrime: Hello tankers, Just to update you all on the server issues that
players have been experiencing; Please know that our Dev team is
looking into the potential cause of this issue and we do expect
server adjustments to be made to alleviate any lag
or packet loss due to this issue. The idea is to roll out fixes
very soon so everyone can enjoy the Holiday event.
Thank you for your patience and understanding in this matter.
Subject: Official 9.17 Feedback Thread
Link on message: #10622267
Combat_X_Wombat, on Dec 17 2016 - 12:38, said: I'm a bit upset with my game. since this new update (9.17) my game
keeps closing after 2 seconds of being launched or will not even
open. I've reinstalled at least 3 times ad always seem to comeback.
not sure what to do about it. You guys have any advice?
Link on message: #10622267
Combat_X_Wombat, on Dec 17 2016 - 12:38, said: I'm a bit upset with my game. since this new update (9.17) my game
keeps closing after 2 seconds of being launched or will not even
open. I've reinstalled at least 3 times ad always seem to comeback.
not sure what to do about it. You guys have any advice?GhostPrime: Please submit a ticket on this issue. I'm not sure why
this is occurring, they would have a better idea. Now
that everyone has had some time to play 9.17, what does everyone
think about the patch as a whole?
Subject: 9.17 Swedish TDs Official Feedback Poll/Thread
Link on message: #10622251
Link on message: #10622251
GhostPrime: Hello Tankers, Now that you have had some time to play and
experiment with the new line of Swedish TDs, we would like to know
how the line and the new "siege" mode feels to you. After
completing the Poll please discuss the tanks in this thread
hereSome points to consider when leaving feedback:Would you like to
see unique gameplay features like this with other tanks? How do
these TDs perform with siege mode in general, and
against other tanks?
Subject: WGLNA Silver League Qualifier
Link on message: #10622237
Link on message: #10622237
dance210: WGLNA Silver League Qualifiers Tournament page Registration
Schedule Monday January 9 @ 17:30 PT / 20:30 ET - Group Stage Day 1
Wednesday January 11 @ 17:30 PT / 20:30 ET - Group Stage Day 2
Friday January 13 @ 17:30 PT / 20:30 ET - Group Stage Day 3
Saturday January 14 @ 13:30 PT / 16:30 ET - Tiebreaker (if
needed) Group Stage Match Start times: Round 1: 17:30 PT /
20:30 ET Round 2: 17:56 PT / 20:56 ET Round 3: 18:22 PT /
21:22 ET Round 4: 18:48 PT / 21:48 ET Round 5: 19:14 PT / 22:14 ET
Round 6: 19:40 PT / 22:40 ET Round 7: 20:06 PT / 23:06 ET Round 8:
20:32 PT / 23:32 ET Round 9: 20:58 PT / 23:58 ET WGL may change
dates as times as needed to complete tournament Curious
what time this is in your region? Use this handy Time Zone Converter to
help you out! General Information The number of teams
advancing to the Silver League will be determined after
registration closes. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR
SILVER LEAGUE SEASON II 2016 - 2017 SO SIGN UP NOW Teams
will be randomly distributed to groups for each Group Stage.
Players are only allowed to participate in one Wargaming.net
League and level across all regions. Teams can't have more
than 3 players from out side of the Region. Region includes N.
America, S. America and Central America. Please contact WGL league
admin at WGLNA@eslgaming.com if you have questions.
Mods The use of any mod is expressly prohibited in WGLNA.
Standard "vanilla" client is required from all league participants.
WGLNA may request files, replays, logs, or any other information
at any time from any player participating. ALL TEAM
MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON
LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO
PROVIDE PYTHON LOGS IMMEDIATELY AFTER
A MATCH. Captains are responsible to collect sort, tag,
and put into a zip file: replays, python logs, and screenshots and
send them to WGLNA@eslgaming.com. These are to be submitted no
later than 2 hours after the match end time (unless you have a
second match on a night at which you will have until 2 hours
past that match time to submit all files from all matches) Any Team
who has a player failing to provide these
items WILL/MAY be removed from competition and the team
scores may be not allowed. Any team/players found to be breaking
any rules WILL/MAY be removed from WGLNA on all levels -
This will be at the League Administrator’s discretion.
7/68 Format Battles will last 10 minutes max. All maps are
dual cap attack/defense mode. There are two sides on each map:
attacker and defender: Attacker wins if their team is able to 1)
cap one enemy base or 2) destroy all enemy tanks with at least one
attacking tank left Defender wins if their team is able to 1)
successfully defend both capture points from the attacker and
survive for the full 10 minute timer or 2) kill all enemy
tanks Teams will play one battle on attack and one battle on
defense. Group Stage Victory Conditions A team will play all
teams within their group. Rounds begin every 26 minutes. Within a
round, teams will play two battles: one on attack and one on
defenses. Each battle will last 10 minutues; there will be 3
minutes between battles within a round. A team must win both
battles to earn a win for that round. A team will earn 3
points for a win, 1 point for a draw and 0 points for a loss.
Overall standings, across all groups, are measured by total points
earned against total points possible. The final standings are used
to determine the teams advancing to the Silver League. Final
standings are cumulative across all three Group Stage Days.
Tiebreaker Victory Conditions The tiebreaker round is ONLY needed
if there is a tie in the number of teams moving on to the Silver
League after all three days of Group Stage. The tiebreaker round
will be a single-elimination playoff series Battles will last
10 minutes max. There will be a 3 minute break between
battles. This will be a first to three victories out of four
battles, alternating attack and defense. The map for the tiebreaker
round will be Ghost Town. If no team earns three victories, a
special match will take place to determine the winner. The team
that won the fastest on attack will
pick attack or defense. If no team won on attack,
the team with the most damage dealt will get to
select attack or defense. An in-game
notification will pop up allowing all members of the team to select
which side they want to start on. The side with the most votes will
be selected. After the team has selected the side, the special
match will start in game. Both teams will receive a notification
when this match will start. The winner of this match will win the
round. Map Rotation Group Stage Maps will rotate in
the following order: Prokhorovka Murovanka Steppes Mines
Himmelsdorf Ghost Town Cliff Ruinberg Tiebreaker The map for the
tiebreaker round will be Ghost Town Tank Composition
Teams may be composed of any tanks available in the game,
regardless of the tech tree they are available in, with the
exception of the special and unique tanks that were given as prizes
in different campaigns, such as the VK 72.01 (K), Object 907, M60,
T22, T55A or Object 260. If you have any questions if a specific
tank is allowed, please contact the admin team
(WGLNA@eslgaming.com) before using that tank. The use of all
in-game camo, consumables, equipment and any other in-game assests
is allowed. The maximum tier for vehicles allowed in WGLNA is tier
X (10). The total amount of vehicle tier points in one team must
not exceed sixty-eight (68) points (for a team of seven (7)
players). All tanks in official play are equal in points to their
tier with a maximum tier of ten (10). E.g. an IS-7 is a tier X (10)
tank and is equal to ten (10) points Playing less than five (5)
players in a battle will result in a forfeit of that battle.
Reporting Match Scores and Disputes Every team member MUST record
and submit all replays of every battle they participate
in. Captains are requred to take screenshots of all three
battle results screens as well for every battle played. Upon
completion of a match, both teams must report their match outcome
by contacting the admin in the in-game chat channel and emailing a
sorted and organized by player name zipped file with all match
replays and results to WGLNA@eslgaming.com. Failure for every
player to submit these items can result in a team's results being
not counted and standings adjusted. Teams found using players that
are not part of their roster may be disqualified at the discretion
of the admin(s). Players must participate on their own accounts,
Any sharing, or falsifying of play on an account can and will lead
to permanent suspension from all league activities of that team
member and the team itself as well as possible further sanctions
against ther personal accounts.. In the event of a dispute, players
should contact an available WGLNA_Admin in the in-game chat channel
immediately. For a dispute after contacting the admin in the in
game channel all screenshots and replays MUST be sent to the
WGLNA@eslgaming.com email box League Admins may request additional
information pertaining to the match, log files, extra replays,
screenshots or video of a violation. Failure to submit these items
may result in a dispute being upheld or thrown out. League admin
decisions are final
Subject: Forums and Abuse of Authority By Administrators
Link on message: #10622020
Link on message: #10622020
Njourour: Closed Thread. This will cause unrest.
Subject: 9.17 Heavy/Medium Swedish Line feedback thread
Link on message: #10621993
Link on message: #10621993
GhostPrime: Hello Tankers! Now that you have had some time to
acquire and play these Heavy/medium Swedish tanks, please let
us know your opinion in this thread, and by filling out our
poll. Some points to leave feedback on:How does the new
Swedish Heavy/medium line of tanks compare with other tanks in
the same tier from other nations? How does the line feel as a
whole?
Subject: Lag out in game when my ping is fine ?
Link on message: #10621726
Link on message: #10621726
Njourour: You can create a support ticket if you are having trouble with the
game. Closed thread, This will cause unrest.
Subject: tournaments@wargamingamerica.com NO RESPONSE
Link on message: #10621601
TheVahl, on Dec 19 2016 - 06:46, said: I have reported tournament violations in the past (ex. mostly
someone bringing a Heavy Tank to a Light Tank only tourny) and I
have never received a communication, but my prize level has been
adjusted accordingly. I think they review the issues and
adjust the outcome, but don't have/take the time to email everyone
back. Can you imagine how many of these they get every
tourny?
Link on message: #10621601
TheVahl, on Dec 19 2016 - 06:46, said: I have reported tournament violations in the past (ex. mostly
someone bringing a Heavy Tank to a Light Tank only tourny) and I
have never received a communication, but my prize level has been
adjusted accordingly. I think they review the issues and
adjust the outcome, but don't have/take the time to email everyone
back. Can you imagine how many of these they get every
tourny? dance210: For the 1v1 Throwdown's, everyone who submits a dispute
receives an emailed response. In some cases, a forum PM may be used
instead of the email. I've had emails bounce back as
undeliverable for some addresses. It's also possible that the email
gets sent to the spam/junk folder instead of the inbox.
Subject: Lag Issues
Link on message: #10620750
HELIONIST, on Dec 18 2016 - 19:59, said: Why should we submit a ticket when its clear the problem is on your
end so how about you fix it asap .
Link on message: #10620750
HELIONIST, on Dec 18 2016 - 19:59, said: Why should we submit a ticket when its clear the problem is on your
end so how about you fix it asap .dance210: More tickets mean more data, which can help determine the
cause. You don't need to submit a ticket, but it can be helpful
when issues pop up.
Subject: Investigating Reports of Lag
Link on message: #10620734
Link on message: #10620734
NyxWGA: Hi folks. We're currently receiving reports of lag that we are
investigating. Sorry for the inconvenience!
Subject: Lag Issues
Link on message: #10620663
Link on message: #10620663
dance210: Tankers! We are aware of the lag issues and are currently
investigating the situation. If you experience lag spikes, please
feel free to submit a Support ticket.
Subject: The M551 Sheridan: WG please don't mess this up.
Link on message: #10620662
Link on message: #10620662
The_Chieftain: Lads, a couple of observations. Firstly, forget about
the missile argument. Not only the first pilot batch came without
the ATGMs, but also a significant number, about 150-250 (I need to
check Hunnicutt) of the production run were built without ATGM
capability. Presumably they were intended straight for Vietnam. I
have no idea why the pilot was selected as opposed to the
production variant. Secondly, the issue with the pilot model
is that though it looks to be rather straight-edged, in fact that's
just the outer casing, and the main armor is, I think, supposed to
be more slanted. Quite how much the internal armor modules are
going to end up angled in the in-game model remains to be seen, but
it's looking pretty 'boxy' right now, as compared to the production
versions of the armor. Well, I guess unless someone can prove the
real hull shape of a pilot, nobody can prove Minsk wrong...
Subject: How can i report someone with a replay?
Link on message: #10619519
Link on message: #10619519
JayStark02: Closing thread. Please submit a ticket when reporting players that violates
our EULA.
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10619367
RitaGamer, on Dec 18 2016 - 14:00, said: Nicholas, he doesn't like beans.
Link on message: #10619367
RitaGamer, on Dec 18 2016 - 14:00, said: Nicholas, he doesn't like beans.The_Chieftain: Hmm. We are on other sides of that great debate, then.
Did he get the reference?
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10617654
landedkiller, on Dec 17 2016 - 19:38, said: One of these days when the nations are more balanced we need to
give historical battles another go. You can take the
re-spawn system from rampage and implement that into the
mode along with some of the removed maps to remake them into
situations such as the battle of Kursk and the battle of the bulge.
The system would have 7 v 7 teams go at it instead of 15 v 15 for a
more strategy focused gameplay. Alternatively there can
be bots setup by wg to simulate that actual battles
themselves.
Link on message: #10617654
landedkiller, on Dec 17 2016 - 19:38, said: One of these days when the nations are more balanced we need to
give historical battles another go. You can take the
re-spawn system from rampage and implement that into the
mode along with some of the removed maps to remake them into
situations such as the battle of Kursk and the battle of the bulge.
The system would have 7 v 7 teams go at it instead of 15 v 15 for a
more strategy focused gameplay. Alternatively there can
be bots setup by wg to simulate that actual battles
themselves. The_Chieftain: I've proposed a format for "historical battles" which,
believe it or not, seems likely to get implemented in the next
e-Sports season. I have high hopes for it as a concept, and hope to
see it expand if it's successful.
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10617017
Link on message: #10617017
The_Chieftain: Note also in the link, it observes that the new overmatch mechanics
are coming back. Hopefully, this time, they're a little more clear
about how they work, at least, in general.
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10616906
Link on message: #10616906
The_Chieftain: It's an early pilot, and I'm not happy at either the choice of
vehicle nor how it was modelled (collision model). However, by the
time I got properly involved, I was basically told "Oh well, it's
already done, can't do much to change it now"
Subject: tournaments@wargamingamerica.com NO RESPONSE
Link on message: #10616828
dance210, on Dec 16 2016 - 09:23, said: Hi guys! Just a quick note. With the Round 9 battles popping
at the incorrect time, payouts will be adjusted manually to account
for the missed battle. Apologies guys 
LegrandBoubou, on Dec 17 2016 - 09:11, said: Hi i play the tournament thursday 1 vs 1 tier X, name in the
tournament was Guess Who in the group 101. I never play the eight
round, cause my seventh round was to long and cause of that i loss
my second place.
What happen, you gonna said to me (we're sorry)
PS: I hope you gonna do some thing about it.
Have a nice day, LegrandBoubou
Link on message: #10616828
dance210, on Dec 16 2016 - 09:23, said: Hi guys! Just a quick note. With the Round 9 battles popping
at the incorrect time, payouts will be adjusted manually to account
for the missed battle. Apologies guys dance210:
LegrandBoubou, on Dec 17 2016 - 09:11, said: Hi i play the tournament thursday 1 vs 1 tier X, name in the
tournament was Guess Who in the group 101. I never play the eight
round, cause my seventh round was to long and cause of that i loss
my second place.What happen, you gonna said to me (we're sorry)
PS: I hope you gonna do some thing about it.
Have a nice day, LegrandBoubou
dance210:
Subject: The Chieftain's Random Musings Thread
Link on message: #10616024
Link on message: #10616024
The_Chieftain: Came third in the company bowling contest, with a 167. The two
higher scores were 176, one of the IT guys and the General Manager.
I balled up by having my turkey in the last frame.
Subject: enforcement
Link on message: #10615781
Link on message: #10615781
Volier_Zcit: Thread closed. Full of unnecessary discussion.
Subject: Chinese server selling these?! T22, M60, T55A etc.
Link on message: #10615386
Link on message: #10615386
Volier_Zcit: Thread closed. You guys will just continue to call each other out.
Let's stop this before it gets out of hand.
Subject: WG allows you to cheat and they justify it
Link on message: #10615305
Link on message: #10615305
Volier_Zcit: You guys are just insulting each other and discussing political
issues which has nothing to do with the topic. Thread closed.
Subject: Girls Und panzer, what does WoT community thinks about it. - part 2
Link on message: #10614751
Link on message: #10614751
The_Chieftain: Is Koi dance in any way related to the Fish Slapping Dance?
Subject: Game resource path does not exist..... cant start the game
Link on message: #10614672
Link on message: #10614672
GhostPrime: Run the game launcher, make sure you have the game updated to 9.17.
If that folder is missing you can create the folder with "
0.9.17.0" as the name of the folder in the "res_mods" folder. You
need these folders for the game to open. If that doesn't work,
please submit a ticket to support.
Subject: Recovery of Gift boxes when the bulleton is clsed accidentally?
Link on message: #10614671
Luciano_Bradley, on Dec 16 2016 - 10:17, said: How does a player recover a gift box when the bulletin is
accidentally closed without selecting "Open Box"?
thanks
Link on message: #10614671
Luciano_Bradley, on Dec 16 2016 - 10:17, said: How does a player recover a gift box when the bulletin is
accidentally closed without selecting "Open Box"?
thanks dance210: Hi! The box isn't actually stored anywhere. After
exiting that screen, the boxes are automatically opened for you.
Your new decorations will be waiting for you, with a ribbon on the
left corner to let you know which ones are new.
Subject: The Holiday Ops reward boxes... where do they go if you don't open them?
Link on message: #10614642
Helios62000, on Dec 16 2016 - 09:23, said: Anybody mind me adding a few additional questions that seem related
to OP and the event? 1, If you get a bunch of decorations, put them
on tree and tank, then a few days later have some higher level
decorations can you replace the ones already on the tree or are
they locked once placed? 2, for the first mission it says can be
done in any tank, is it once a day, or once in each tank in your
garage? 3, If its each tank then you could end up with a Lot of
decorations, is there a maximum number? Just want to be sure
I understand it correctly, would not be the first time I have
misinterpreted something in a mission event.
Link on message: #10614642
Helios62000, on Dec 16 2016 - 09:23, said: Anybody mind me adding a few additional questions that seem related
to OP and the event? 1, If you get a bunch of decorations, put them
on tree and tank, then a few days later have some higher level
decorations can you replace the ones already on the tree or are
they locked once placed? 2, for the first mission it says can be
done in any tank, is it once a day, or once in each tank in your
garage? 3, If its each tank then you could end up with a Lot of
decorations, is there a maximum number? Just want to be sure
I understand it correctly, would not be the first time I have
misinterpreted something in a mission event.dance210: Hi Helios62000! I will try to answer your questions
as best I can
1. Yes, you can replace the
decorations already on the tree/tank. You can either click the "x"
on the decoration or simply move the new decoration over the old.
The new one should replace it, as long as the box has a green
highlight. 2. For Mission 1, you can earn it in any tank in
your garage, once each day. So if you have 30 tanks, you can
potentially earn that mission 30 times today and 30 times tomorrow.
3. I'm not sure if there is a maximum number. You can
combine 5 decorations from the same level (e.g. five Tier 1
decorations), to create one decoration that is a higher level. That
could be one way to use the extra decorations 
Subject: Tier X Throwdown!
Link on message: #10614509
Link on message: #10614509
dance210: Hi guys! Just a quick note. With the Round 9 battles popping
at the incorrect time, payouts will be adjusted manually to account
for the missed battle. Apologies guys 
Subject: The Holiday Ops reward boxes... where do they go if you don't open them?
Link on message: #10614470
Crimson_Corsair, on Dec 16 2016 - 08:39, said: When you complete a mission, you get a popup where you can open the
present/box for the ornaments. Well what happens if you elect to
not open it and just close the window? Do they open themselves off
screen? Do they disappear into the nether? Does the ****ing Grinch
steal them? Where the hell do they go? I was going to horde them
and open a bunch up all at once, now I can't find them and I feel
pretty damn stupid :/
Link on message: #10614470
Crimson_Corsair, on Dec 16 2016 - 08:39, said: When you complete a mission, you get a popup where you can open the
present/box for the ornaments. Well what happens if you elect to
not open it and just close the window? Do they open themselves off
screen? Do they disappear into the nether? Does the ****ing Grinch
steal them? Where the hell do they go? I was going to horde them
and open a bunch up all at once, now I can't find them and I feel
pretty damn stupid :/dance210: Hi Crimson! If you decide to not open the box, it
will open off screen. The decorations will be waiting for you the
next time you click on the tree or Snowitzer. From what I can tell,
the new decorations should have a ribbon across the top left corner
to help you find them 
Subject: The Chieftain's Random Musings Thread
Link on message: #10614414
Slayer_Jesse, on Dec 16 2016 - 03:32, said: lindy is back wit another tank related video. Did he get
anything wrong? *COUGH SPANDOUS COUGH*
Link on message: #10614414
Slayer_Jesse, on Dec 16 2016 - 03:32, said: lindy is back wit another tank related video. Did he get
anything wrong? *COUGH SPANDOUS COUGH*The_Chieftain: I have already commented on his video.
Subject: Move gold from World of Planes to WoT's
Link on message: #10613706
Link on message: #10613706
Volier_Zcit: I believe the OP's question has been answered. Thread closed
Subject: Too many autoloaders!
Link on message: #10613616
Link on message: #10613616
Volier_Zcit: Thread closed. Nonconstructive.
Subject: Update 9.17: Bugs, Issues, and Feedback Reporting
Link on message: #10612948
Leamund, on Dec 14 2016 - 22:30, said: I've been playing for a few years and many updates without any
issues... 9.17 came and I can no longer play full
screen. I updated my graphics driver to latest, uninstalled
game and reinstalled, tried playing at lower resolutions. No
go. Windowed comes up, Full Screen just flashes and the game
is minimized. Thoughts? Running: Windows 10 Pro
i7-4770K 3.5Ghz 16GB RAM Nvidia Geforce GTX Titan Black Samsung
S34E790C - 34-Inch Curved WQHD Cinema Wide (3440 x 1440) Monitor
Thanks in advance!
Leamund, on Dec 15 2016 - 18:27, said: Here is my WG Check diagnostic report file as requested.
Thanks! So you don't have to go back and track down my issue
- can't go fullscreen mode. Just minimizes. Windowed
version plays OK.
Link on message: #10612948
Leamund, on Dec 14 2016 - 22:30, said: I've been playing for a few years and many updates without any
issues... 9.17 came and I can no longer play full
screen. I updated my graphics driver to latest, uninstalled
game and reinstalled, tried playing at lower resolutions. No
go. Windowed comes up, Full Screen just flashes and the game
is minimized. Thoughts? Running: Windows 10 Pro
i7-4770K 3.5Ghz 16GB RAM Nvidia Geforce GTX Titan Black Samsung
S34E790C - 34-Inch Curved WQHD Cinema Wide (3440 x 1440) Monitor
Thanks in advance!Saffr0n:
Leamund, on Dec 15 2016 - 18:27, said: Here is my WG Check diagnostic report file as requested.
Thanks! So you don't have to go back and track down my issue
- can't go fullscreen mode. Just minimizes. Windowed
version plays OK.Saffr0n: With your curved monitor, I would use borderless windowed
mode to achieve the fullscreen look, but without the hassle of
messing with resolution settings (both in-game, system settings, or
NVIDIA control panel)
Subject: SAD, HAVE TO ASK WOT CUST. SUP, CAUSE WOWP CUST SUP IS MIA
Link on message: #10612881
Link on message: #10612881
Saffr0n: what if I told you that it's the same support group?
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