WGLNA Silver League Qualifier
Дата: 19.12.2016 20:45:14
dance210: WGLNA Silver League Qualifiers Tournament page Registration
Schedule Monday January 9 @ 17:30 PT / 20:30 ET - Group Stage Day 1
Wednesday January 11 @ 17:30 PT / 20:30 ET - Group Stage Day 2
Friday January 13 @ 17:30 PT / 20:30 ET - Group Stage Day 3
Saturday January 14 @ 13:30 PT / 16:30 ET - Tiebreaker (if
needed) Group Stage Match Start times: Round 1: 17:30 PT /
20:30 ET Round 2: 17:56 PT / 20:56 ET Round 3: 18:22 PT /
21:22 ET Round 4: 18:48 PT / 21:48 ET Round 5: 19:14 PT / 22:14 ET
Round 6: 19:40 PT / 22:40 ET Round 7: 20:06 PT / 23:06 ET Round 8:
20:32 PT / 23:32 ET Round 9: 20:58 PT / 23:58 ET WGL may change
dates as times as needed to complete tournament Curious
what time this is in your region? Use this handy Time Zone Converter to
help you out! General Information The number of teams
advancing to the Silver League will be determined after
registration closes. THERE WILL BE ONLY 1 QUALIFIER TOURNAMENT FOR
SILVER LEAGUE SEASON II 2016 - 2017 SO SIGN UP NOW Teams
will be randomly distributed to groups for each Group Stage.
Players are only allowed to participate in one Wargaming.net
League and level across all regions. Teams can't have more
than 3 players from out side of the Region. Region includes N.
America, S. America and Central America. Please contact WGL league
admin at WGLNA@eslgaming.com if you have questions.
Mods The use of any mod is expressly prohibited in WGLNA.
Standard "vanilla" client is required from all league participants.
WGLNA may request files, replays, logs, or any other information
at any time from any player participating. ALL TEAM
MEMBERS ARE REQUIRED TO SUBMIT REPLAYS OF EVERY BATTLE AND PYTHON
LOGS EVERY MATCH AND MAY BE ASKED BY LEAGUE ADMINISTRATION TO
PROVIDE PYTHON LOGS IMMEDIATELY AFTER
A MATCH. Captains are responsible to collect sort, tag,
and put into a zip file: replays, python logs, and screenshots and
send them to WGLNA@eslgaming.com. These are to be submitted no
later than 2 hours after the match end time (unless you have a
second match on a night at which you will have until 2 hours
past that match time to submit all files from all matches) Any Team
who has a player failing to provide these
items WILL/MAY be removed from competition and the team
scores may be not allowed. Any team/players found to be breaking
any rules WILL/MAY be removed from WGLNA on all levels -
This will be at the League Administrator’s discretion.
7/68 Format Battles will last 10 minutes max. All maps are
dual cap attack/defense mode. There are two sides on each map:
attacker and defender: Attacker wins if their team is able to 1)
cap one enemy base or 2) destroy all enemy tanks with at least one
attacking tank left Defender wins if their team is able to 1)
successfully defend both capture points from the attacker and
survive for the full 10 minute timer or 2) kill all enemy
tanks Teams will play one battle on attack and one battle on
defense. Group Stage Victory Conditions A team will play all
teams within their group. Rounds begin every 26 minutes. Within a
round, teams will play two battles: one on attack and one on
defenses. Each battle will last 10 minutues; there will be 3
minutes between battles within a round. A team must win both
battles to earn a win for that round. A team will earn 3
points for a win, 1 point for a draw and 0 points for a loss.
Overall standings, across all groups, are measured by total points
earned against total points possible. The final standings are used
to determine the teams advancing to the Silver League. Final
standings are cumulative across all three Group Stage Days.
Tiebreaker Victory Conditions The tiebreaker round is ONLY needed
if there is a tie in the number of teams moving on to the Silver
League after all three days of Group Stage. The tiebreaker round
will be a single-elimination playoff series Battles will last
10 minutes max. There will be a 3 minute break between
battles. This will be a first to three victories out of four
battles, alternating attack and defense. The map for the tiebreaker
round will be Ghost Town. If no team earns three victories, a
special match will take place to determine the winner. The team
that won the fastest on attack will
pick attack or defense. If no team won on attack,
the team with the most damage dealt will get to
select attack or defense. An in-game
notification will pop up allowing all members of the team to select
which side they want to start on. The side with the most votes will
be selected. After the team has selected the side, the special
match will start in game. Both teams will receive a notification
when this match will start. The winner of this match will win the
round. Map Rotation Group Stage Maps will rotate in
the following order: Prokhorovka Murovanka Steppes Mines
Himmelsdorf Ghost Town Cliff Ruinberg Tiebreaker The map for the
tiebreaker round will be Ghost Town Tank Composition
Teams may be composed of any tanks available in the game,
regardless of the tech tree they are available in, with the
exception of the special and unique tanks that were given as prizes
in different campaigns, such as the VK 72.01 (K), Object 907, M60,
T22, T55A or Object 260. If you have any questions if a specific
tank is allowed, please contact the admin team
(WGLNA@eslgaming.com) before using that tank. The use of all
in-game camo, consumables, equipment and any other in-game assests
is allowed. The maximum tier for vehicles allowed in WGLNA is tier
X (10). The total amount of vehicle tier points in one team must
not exceed sixty-eight (68) points (for a team of seven (7)
players). All tanks in official play are equal in points to their
tier with a maximum tier of ten (10). E.g. an IS-7 is a tier X (10)
tank and is equal to ten (10) points Playing less than five (5)
players in a battle will result in a forfeit of that battle.
Reporting Match Scores and Disputes Every team member MUST record
and submit all replays of every battle they participate
in. Captains are requred to take screenshots of all three
battle results screens as well for every battle played. Upon
completion of a match, both teams must report their match outcome
by contacting the admin in the in-game chat channel and emailing a
sorted and organized by player name zipped file with all match
replays and results to WGLNA@eslgaming.com. Failure for every
player to submit these items can result in a team's results being
not counted and standings adjusted. Teams found using players that
are not part of their roster may be disqualified at the discretion
of the admin(s). Players must participate on their own accounts,
Any sharing, or falsifying of play on an account can and will lead
to permanent suspension from all league activities of that team
member and the team itself as well as possible further sanctions
against ther personal accounts.. In the event of a dispute, players
should contact an available WGLNA_Admin in the in-game chat channel
immediately. For a dispute after contacting the admin in the in
game channel all screenshots and replays MUST be sent to the
WGLNA@eslgaming.com email box League Admins may request additional
information pertaining to the match, log files, extra replays,
screenshots or video of a violation. Failure to submit these items
may result in a dispute being upheld or thrown out. League admin
decisions are final
WGLNA Silver League Qualifier














