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Subject: Looking for vanilla players python.logs
Link on message: #11708956
The_Illusive_Man, on Jun 27 2018 - 09:31, said: Little random failures. Team lists will sometimes have
special charactors in them, and other things. This is what I
am looking for: 2018-06-26 04:13:16.054: INFO:
[gui.battle_control.arena_info.arena_dp] Player's team not
found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.070: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/battle
2018-06-26 04:13:16.525: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/33_fjord
2018-06-26 04:13:16.640: INFO: [gui.app_loader.loader] Space is changed: LobbySpace() -> BattleLoadingSpace()
2018-06-26 04:13:16.640: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/lobby
2018-06-26 04:13:16.904: INFO: [gui.app_loader.loader] App is destroyed: scaleform/lobby
2018-06-26 04:13:16.918: INFO: [gui.app_loader.loader] App is initializing: scaleform/battle
2018-06-26 04:13:17.152: INFO: [gui.app_loader.loader] App is initialized: scaleform/battle
2018-06-26 04:13:17.824: INFO: [gui.app_loader.loader] Space is updated: BattleLoadingSpace()
2018-06-26 04:13:28.422: INFO: [gui.app_loader.loader] Space is changed: BattleLoadingSpace() -> BattleSpace()
2018-06-26 04:17:48.322: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: CONNECTED - 524.103027344
2018-06-26 04:17:48.635: INFO: [gui.app_loader.loader] Space is changed: BattleSpace() -> WaitingSpace()
2018-06-26 04:17:48.635: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby
2018-06-26 04:17:49.050: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/battle
2018-06-26 04:17:49.248: INFO: [gui.app_loader.loader] App is destroyed: scaleform/battle
2018-06-26 04:17:49.708: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SHOW GUI - 525.489013672
2018-06-26 04:17:49.761: INFO: [gui.app_loader.loader] App is initializing: scaleform/lobby
2018-06-26 04:17:49.978: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: QUESTS SYNC - 525.758972168
2018-06-26 04:17:50.119: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: USS SYNC - 525.900024414
2018-06-26 04:17:50.241: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201813.png
2018-06-26 04:17:50.255: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201811.png
2018-06-26 04:17:50.268: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201812.png
2018-06-26 04:17:51.938: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SPACE LOADING START - 527.718994141
2018-06-26 04:17:52.142: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/h22_football_2018
2018-06-26 04:17:52.145: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LobbySpace()
2018-06-26 04:17:52.259: INFO: [gui.app_loader.loader] App is initialized: scaleform/lobby
2018-06-26 04:17:52.727: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.730: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.733: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.735: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
Link on message: #11708956
The_Illusive_Man, on Jun 27 2018 - 09:31, said: Little random failures. Team lists will sometimes have
special charactors in them, and other things. This is what I
am looking for: 2018-06-26 04:13:16.054: INFO:
[gui.battle_control.arena_info.arena_dp] Player's team not
found.2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.070: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/battle
2018-06-26 04:13:16.525: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/33_fjord
2018-06-26 04:13:16.640: INFO: [gui.app_loader.loader] Space is changed: LobbySpace() -> BattleLoadingSpace()
2018-06-26 04:13:16.640: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/lobby
2018-06-26 04:13:16.904: INFO: [gui.app_loader.loader] App is destroyed: scaleform/lobby
2018-06-26 04:13:16.918: INFO: [gui.app_loader.loader] App is initializing: scaleform/battle
2018-06-26 04:13:17.152: INFO: [gui.app_loader.loader] App is initialized: scaleform/battle
2018-06-26 04:13:17.824: INFO: [gui.app_loader.loader] Space is updated: BattleLoadingSpace()
2018-06-26 04:13:28.422: INFO: [gui.app_loader.loader] Space is changed: BattleLoadingSpace() -> BattleSpace()
2018-06-26 04:17:48.322: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: CONNECTED - 524.103027344
2018-06-26 04:17:48.635: INFO: [gui.app_loader.loader] Space is changed: BattleSpace() -> WaitingSpace()
2018-06-26 04:17:48.635: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby
2018-06-26 04:17:49.050: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/battle
2018-06-26 04:17:49.248: INFO: [gui.app_loader.loader] App is destroyed: scaleform/battle
2018-06-26 04:17:49.708: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SHOW GUI - 525.489013672
2018-06-26 04:17:49.761: INFO: [gui.app_loader.loader] App is initializing: scaleform/lobby
2018-06-26 04:17:49.978: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: QUESTS SYNC - 525.758972168
2018-06-26 04:17:50.119: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: USS SYNC - 525.900024414
2018-06-26 04:17:50.241: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201813.png
2018-06-26 04:17:50.255: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201811.png
2018-06-26 04:17:50.268: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201812.png
2018-06-26 04:17:51.938: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SPACE LOADING START - 527.718994141
2018-06-26 04:17:52.142: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/h22_football_2018
2018-06-26 04:17:52.145: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LobbySpace()
2018-06-26 04:17:52.259: INFO: [gui.app_loader.loader] App is initialized: scaleform/lobby
2018-06-26 04:17:52.727: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.730: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.733: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.735: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
BigDaddyLaxative: Hey Illusive, would you mind PM'ing me your ticket
number? Just so I have it as a reference and so I don't
request information you may have already provided support.
Subject: Looking for vanilla players python.logs
Link on message: #11708956
The_Illusive_Man, on Jun 27 2018 - 09:31, said: Little random failures. Team lists will sometimes have
special charactors in them, and other things. This is what I
am looking for: 2018-06-26 04:13:16.054: INFO:
[gui.battle_control.arena_info.arena_dp] Player's team not
found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.070: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/battle
2018-06-26 04:13:16.525: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/33_fjord
2018-06-26 04:13:16.640: INFO: [gui.app_loader.loader] Space is changed: LobbySpace() -> BattleLoadingSpace()
2018-06-26 04:13:16.640: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/lobby
2018-06-26 04:13:16.904: INFO: [gui.app_loader.loader] App is destroyed: scaleform/lobby
2018-06-26 04:13:16.918: INFO: [gui.app_loader.loader] App is initializing: scaleform/battle
2018-06-26 04:13:17.152: INFO: [gui.app_loader.loader] App is initialized: scaleform/battle
2018-06-26 04:13:17.824: INFO: [gui.app_loader.loader] Space is updated: BattleLoadingSpace()
2018-06-26 04:13:28.422: INFO: [gui.app_loader.loader] Space is changed: BattleLoadingSpace() -> BattleSpace()
2018-06-26 04:17:48.322: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: CONNECTED - 524.103027344
2018-06-26 04:17:48.635: INFO: [gui.app_loader.loader] Space is changed: BattleSpace() -> WaitingSpace()
2018-06-26 04:17:48.635: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby
2018-06-26 04:17:49.050: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/battle
2018-06-26 04:17:49.248: INFO: [gui.app_loader.loader] App is destroyed: scaleform/battle
2018-06-26 04:17:49.708: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SHOW GUI - 525.489013672
2018-06-26 04:17:49.761: INFO: [gui.app_loader.loader] App is initializing: scaleform/lobby
2018-06-26 04:17:49.978: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: QUESTS SYNC - 525.758972168
2018-06-26 04:17:50.119: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: USS SYNC - 525.900024414
2018-06-26 04:17:50.241: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201813.png
2018-06-26 04:17:50.255: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201811.png
2018-06-26 04:17:50.268: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201812.png
2018-06-26 04:17:51.938: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SPACE LOADING START - 527.718994141
2018-06-26 04:17:52.142: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/h22_football_2018
2018-06-26 04:17:52.145: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LobbySpace()
2018-06-26 04:17:52.259: INFO: [gui.app_loader.loader] App is initialized: scaleform/lobby
2018-06-26 04:17:52.727: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.730: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.733: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.735: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
Link on message: #11708956
The_Illusive_Man, on Jun 27 2018 - 09:31, said: Little random failures. Team lists will sometimes have
special charactors in them, and other things. This is what I
am looking for: 2018-06-26 04:13:16.054: INFO:
[gui.battle_control.arena_info.arena_dp] Player's team not
found.2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.054: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.055: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's team not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Player's vehicle ID not found.
2018-06-26 04:13:16.068: INFO: [gui.battle_control.arena_info.arena_dp] Uses slow player search by name
2018-06-26 04:13:16.070: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/battle
2018-06-26 04:13:16.525: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/33_fjord
2018-06-26 04:13:16.640: INFO: [gui.app_loader.loader] Space is changed: LobbySpace() -> BattleLoadingSpace()
2018-06-26 04:13:16.640: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/lobby
2018-06-26 04:13:16.904: INFO: [gui.app_loader.loader] App is destroyed: scaleform/lobby
2018-06-26 04:13:16.918: INFO: [gui.app_loader.loader] App is initializing: scaleform/battle
2018-06-26 04:13:17.152: INFO: [gui.app_loader.loader] App is initialized: scaleform/battle
2018-06-26 04:13:17.824: INFO: [gui.app_loader.loader] Space is updated: BattleLoadingSpace()
2018-06-26 04:13:28.422: INFO: [gui.app_loader.loader] Space is changed: BattleLoadingSpace() -> BattleSpace()
2018-06-26 04:17:48.322: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: CONNECTED - 524.103027344
2018-06-26 04:17:48.635: INFO: [gui.app_loader.loader] Space is changed: BattleSpace() -> WaitingSpace()
2018-06-26 04:17:48.635: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby
2018-06-26 04:17:49.050: INFO: [gui.Scaleform.app_factory] Destroying app: scaleform/battle
2018-06-26 04:17:49.248: INFO: [gui.app_loader.loader] App is destroyed: scaleform/battle
2018-06-26 04:17:49.708: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SHOW GUI - 525.489013672
2018-06-26 04:17:49.761: INFO: [gui.app_loader.loader] App is initializing: scaleform/lobby
2018-06-26 04:17:49.978: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: QUESTS SYNC - 525.758972168
2018-06-26 04:17:50.119: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: USS SYNC - 525.900024414
2018-06-26 04:17:50.241: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201813.png
2018-06-26 04:17:50.255: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201811.png
2018-06-26 04:17:50.268: WARNING: [WARNING] (scripts/client/account_helpers/CustomFilesCache.py, 217): Http error. Code: 404, url: http://ce-us.wgcdn.c...x250/201812.png
2018-06-26 04:17:51.938: NOTICE: [NOTE] (scripts/client/helpers/statistics.py, 212): HANGAR LOADING STATE: SPACE LOADING START - 527.718994141
2018-06-26 04:17:52.142: NOTICE: [NOTE] (scripts/client/game.py, 473): [SPACE] Loading space: spaces/h22_football_2018
2018-06-26 04:17:52.145: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LobbySpace()
2018-06-26 04:17:52.259: INFO: [gui.app_loader.loader] App is initialized: scaleform/lobby
2018-06-26 04:17:52.727: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.730: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.733: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
2018-06-26 04:17:52.735: WARNING: [WARNING] (scripts/client/gui/event_boards/event_boards_items.py, 525): __makeLeaderboards: Unknown event type
Hambijon: Hey Illusive, would you mind PM'ing me your ticket
number? Just so I have it as a reference and so I don't
request information you may have already provided support.
Subject: SALE: The T-28 with F-20 & WZ-120-1G FT Hits the Market
Link on message: #11708945
Link on message: #11708945
Jambijon: Hello Everyone! The T-28 with F-20 as well as the WZ-120-G
FT just landed in the Premium Shop! 
Link to portal article: https://worldoftanks.com/en/news/premium-shop/t-28e-with-f30-wz-120-1g-ft/ Vehicle Details: T-28 with F-20 If you enjoy Medium tanks that can hang with the heavies then you're going to like this one. Of course it has its flaws but it definitely has some redeeming qualities that can make for some really fun games. Pros: Good penetration A little more armored than its tech tree T-28 counterpart Decent alpha for IV (HE shells can be pretty disgusting with the right match-up) Holds lots and lots of shells Great crew trainer
Cons: Horrendous aim time (avg 3 sec) Slower compared to T-28 Dreadful camouflage rating, and very large profile for a medium. Bad armor angling Bad radio range (radio can be found on tier 2 tanks) DPM is lacking WZ-120-G FT Similar shape as the SU-122-44 and WZ-131G FT which make your frontal armor pretty sustainable considering the angle. T Pros Very powerful gun comparable to the tier IX SU-122-54 sitting a tier higher, hard hitting yet reloads reasonably fast Great alpha damage Sloped upper front plate with decent thickness, same as the T-54 Good mobility, decent power-to-weight ratio and top speed Better gun arc and horizontal guidance Good camouflage values and high view range. Exceptional hull traverse. Cons: Hull sides are weaker than its base model, the Type 59, limiting the effectiveness of angling Bad aim time and mediocre dispersion Gun depression (-6 degrees) Not the greatest snapshot TD Low hull profile restricts utilization of terrain cover Limited ammo supply of only 35 rounds Susceptible to heavy artillery damage Fancy stat pics Main Characteristics
Gun
Hull
Mobility
Awesome bonus pic
Thanks for
stopping by and GLHF!

Link to portal article: https://worldoftanks.com/en/news/premium-shop/t-28e-with-f30-wz-120-1g-ft/ Vehicle Details: T-28 with F-20 If you enjoy Medium tanks that can hang with the heavies then you're going to like this one. Of course it has its flaws but it definitely has some redeeming qualities that can make for some really fun games. Pros: Good penetration A little more armored than its tech tree T-28 counterpart Decent alpha for IV (HE shells can be pretty disgusting with the right match-up) Holds lots and lots of shells Great crew trainer
Cons: Horrendous aim time (avg 3 sec) Slower compared to T-28 Dreadful camouflage rating, and very large profile for a medium. Bad armor angling Bad radio range (radio can be found on tier 2 tanks) DPM is lacking WZ-120-G FT Similar shape as the SU-122-44 and WZ-131G FT which make your frontal armor pretty sustainable considering the angle. T Pros Very powerful gun comparable to the tier IX SU-122-54 sitting a tier higher, hard hitting yet reloads reasonably fast Great alpha damage Sloped upper front plate with decent thickness, same as the T-54 Good mobility, decent power-to-weight ratio and top speed Better gun arc and horizontal guidance Good camouflage values and high view range. Exceptional hull traverse. Cons: Hull sides are weaker than its base model, the Type 59, limiting the effectiveness of angling Bad aim time and mediocre dispersion Gun depression (-6 degrees) Not the greatest snapshot TD Low hull profile restricts utilization of terrain cover Limited ammo supply of only 35 rounds Susceptible to heavy artillery damage Fancy stat pics Main Characteristics
Gun
Hull
Mobility
Awesome bonus pic
Thanks for
stopping by and GLHF!
Subject: SALE: The T-28 with F-30 & WZ-120-1G FT Hits the Market
Link on message: #11708945
Link on message: #11708945
BigDaddyLaxative: Hello Everyone! The T-28 with F-30 as well as the WZ-120-G
FT just landed in the Premium Shop! 
Link to portal article: https://worldoftanks.com/en/news/premium-shop/t-28e-with-f30-wz-120-1g-ft/ Vehicle Details: T-28 with F-30 If you enjoy Medium tanks that can hang with the heavies then you're going to like this one. Of course it has its flaws but it definitely has some redeeming qualities that can make for some really fun games. Pros: Good penetration A little more armored than its tech tree T-28 counterpart Decent alpha for IV (HE shells can be pretty disgusting with the right match-up) Holds lots and lots of shells Great crew trainer
Cons: Horrendous aim time (avg 3 sec) Slower compared to T-28 Dreadful camouflage rating, and very large profile for a medium. Bad armor angling Bad radio range (radio can be found on tier 2 tanks) DPM is lacking WZ-120-G FT Similar shape as the SU-122-44 and WZ-131G FT which make your frontal armor pretty sustainable considering the angle. T Pros Very powerful gun comparable to the tier IX SU-122-54 sitting a tier higher, hard hitting yet reloads reasonably fast Great alpha damage Sloped upper front plate with decent thickness, same as the T-54 Good mobility, decent power-to-weight ratio and top speed Better gun arc and horizontal guidance Good camouflage values and high view range. Exceptional hull traverse. Cons: Hull sides are weaker than its base model, the Type 59, limiting the effectiveness of angling Bad aim time and mediocre dispersion Gun depression (-6 degrees) Not the greatest snapshot TD Low hull profile restricts utilization of terrain cover Limited ammo supply of only 35 rounds Susceptible to heavy artillery damage Fancy stat pics Main Characteristics
Gun
Hull
Mobility
Awesome bonus pic
Thanks for
stopping by and GLHF!

Link to portal article: https://worldoftanks.com/en/news/premium-shop/t-28e-with-f30-wz-120-1g-ft/ Vehicle Details: T-28 with F-30 If you enjoy Medium tanks that can hang with the heavies then you're going to like this one. Of course it has its flaws but it definitely has some redeeming qualities that can make for some really fun games. Pros: Good penetration A little more armored than its tech tree T-28 counterpart Decent alpha for IV (HE shells can be pretty disgusting with the right match-up) Holds lots and lots of shells Great crew trainer
Cons: Horrendous aim time (avg 3 sec) Slower compared to T-28 Dreadful camouflage rating, and very large profile for a medium. Bad armor angling Bad radio range (radio can be found on tier 2 tanks) DPM is lacking WZ-120-G FT Similar shape as the SU-122-44 and WZ-131G FT which make your frontal armor pretty sustainable considering the angle. T Pros Very powerful gun comparable to the tier IX SU-122-54 sitting a tier higher, hard hitting yet reloads reasonably fast Great alpha damage Sloped upper front plate with decent thickness, same as the T-54 Good mobility, decent power-to-weight ratio and top speed Better gun arc and horizontal guidance Good camouflage values and high view range. Exceptional hull traverse. Cons: Hull sides are weaker than its base model, the Type 59, limiting the effectiveness of angling Bad aim time and mediocre dispersion Gun depression (-6 degrees) Not the greatest snapshot TD Low hull profile restricts utilization of terrain cover Limited ammo supply of only 35 rounds Susceptible to heavy artillery damage Fancy stat pics Main Characteristics
Gun
Hull
Mobility
Awesome bonus pic
Thanks for
stopping by and GLHF!
Subject: SALE: The T-28 with F-30 & WZ-120-1G FT Hits the Market
Link on message: #11708945
Link on message: #11708945
Hambijon: Hello Everyone! The T-28 with F-30 as well as the WZ-120-G
FT just landed in the Premium Shop! 
Link to portal article: https://worldoftanks.com/en/news/premium-shop/t-28e-with-f30-wz-120-1g-ft/ Vehicle Details: T-28 with F-30 If you enjoy Medium tanks that can hang with the heavies then you're going to like this one. Of course it has its flaws but it definitely has some redeeming qualities that can make for some really fun games. Pros: Good penetration A little more armored than its tech tree T-28 counterpart Decent alpha for IV (HE shells can be pretty disgusting with the right match-up) Holds lots and lots of shells Great crew trainer
Cons: Horrendous aim time (avg 3 sec) Slower compared to T-28 Dreadful camouflage rating, and very large profile for a medium. Bad armor angling Bad radio range (radio can be found on tier 2 tanks) DPM is lacking WZ-120-G FT Similar shape as the SU-122-44 and WZ-131G FT which make your frontal armor pretty sustainable considering the angle. T Pros Very powerful gun comparable to the tier IX SU-122-54 sitting a tier higher, hard hitting yet reloads reasonably fast Great alpha damage Sloped upper front plate with decent thickness, same as the T-54 Good mobility, decent power-to-weight ratio and top speed Better gun arc and horizontal guidance Good camouflage values and high view range. Exceptional hull traverse. Cons: Hull sides are weaker than its base model, the Type 59, limiting the effectiveness of angling Bad aim time and mediocre dispersion Gun depression (-6 degrees) Not the greatest snapshot TD Low hull profile restricts utilization of terrain cover Limited ammo supply of only 35 rounds Susceptible to heavy artillery damage Fancy stat pics Main Characteristics
Gun
Hull
Mobility
Awesome bonus pic
Thanks for
stopping by and GLHF!

Link to portal article: https://worldoftanks.com/en/news/premium-shop/t-28e-with-f30-wz-120-1g-ft/ Vehicle Details: T-28 with F-30 If you enjoy Medium tanks that can hang with the heavies then you're going to like this one. Of course it has its flaws but it definitely has some redeeming qualities that can make for some really fun games. Pros: Good penetration A little more armored than its tech tree T-28 counterpart Decent alpha for IV (HE shells can be pretty disgusting with the right match-up) Holds lots and lots of shells Great crew trainer
Cons: Horrendous aim time (avg 3 sec) Slower compared to T-28 Dreadful camouflage rating, and very large profile for a medium. Bad armor angling Bad radio range (radio can be found on tier 2 tanks) DPM is lacking WZ-120-G FT Similar shape as the SU-122-44 and WZ-131G FT which make your frontal armor pretty sustainable considering the angle. T Pros Very powerful gun comparable to the tier IX SU-122-54 sitting a tier higher, hard hitting yet reloads reasonably fast Great alpha damage Sloped upper front plate with decent thickness, same as the T-54 Good mobility, decent power-to-weight ratio and top speed Better gun arc and horizontal guidance Good camouflage values and high view range. Exceptional hull traverse. Cons: Hull sides are weaker than its base model, the Type 59, limiting the effectiveness of angling Bad aim time and mediocre dispersion Gun depression (-6 degrees) Not the greatest snapshot TD Low hull profile restricts utilization of terrain cover Limited ammo supply of only 35 rounds Susceptible to heavy artillery damage Fancy stat pics Main Characteristics
Gun
Hull
Mobility
Awesome bonus pic
Thanks for
stopping by and GLHF!
Subject: Friday Night Fights! 6/22-6/23
Link on message: #11708537
Link on message: #11708537
DomoSapien: Compensation has gone out for all affected players. All tournament
participants have received 2x 50% Credit Boosts (1 hr)
All teams that advanced past the first round received 1,000 Gold, split evenly between team members. We are hosting another Tier IX tournament with the same format and increased prizing this Friday! Registration is live.
All teams that advanced past the first round received 1,000 Gold, split evenly between team members. We are hosting another Tier IX tournament with the same format and increased prizing this Friday! Registration is live.
Subject: June + July Tournament Schedule
Link on message: #11708536
Link on message: #11708536
DomoSapien: Hey Tankers,
Thanks for all your patience. I know the tournament schedule thusfar has been a bit hectic, so moving forward we'll be doing our best to give you all at least 2 weeks' notice about all the upcoming tournaments. Granted, we have some tournaments coming up sooner than that, so let's dive into it.
Friday 6/29: Friday Night Fights 3v3 (Redux)
We're going to redo last Friday's tournament since it was unfortunately cancelled due to technical issues. The payouts have gone out for all players affected by last week's issues, so log in and make sure you all got your boosters (and Gold for the teams that made it past the first round!). However, we know that quite a few players ended up purchasing tier IX vehicles or retraining crews to participate. With this in mind, we're going to have another Tier IX tournament on the same map, with the same tournament format. We've also upped the ante and added a portion of the Gold from last week's tournament to the prize pool for this week! The prizes for this week will be 50% higher.3/27 Format (Min tier 27)Tier IX only Best of 3 Single Elimination Battles will last 8 minutes max. Teams are allowed to bring a maximum of 3 tanks totaling 27 tier points and a minimum of 27 (Tier IX only). Attack/Defense on Siegfried Line There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered a 4th reserve, however if you win a prize it will be split between the 4 of you.
2 wins are necessary to advance to the next round. Only the first 256 teams (split in 2 groups of 128) to confirm registration will be accepted.Registration Start: June 27 at 18:00 PT | 20:00 CT | 21:00 ETRegistration End: June 29 at 16:00 PT | 18:00 CT | 19:00 ETTournament Start: June 29 at 18:00 PT | 20:00 CT | 21:00 ETThe full schedule is subject to change once the final team count has been determined at the close of registration.WG may change dates and times as needed to complete tournament.Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Prize Pool:
Prizing (Gold per team): 1st: 15,000 Gold 2nd: 12,000 Gold 3rd: 10,500 Gold 4th-8th: 7,500 Gold 9th-16th 3,750 Gold 16th-32nd 2,250 Gold 33rd-64th 1,500 Gold Prizing will be credited within week of tournament finish. Saturday 6/30 Saturday Morning Skirmishes
7/70 Format (Min tier 70)Tier X only Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 70 tier points and a minimum of 70. Attack/Defense on Himmelsdorf There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10
Prizing TBD - Top 3 Teams per Battle Group will receive prizing (more details tomorrow prior to registration) - Tournament Link will be posted tomorrow. Registration is open!Registration End: June 30 at 10:00 PT | 12:00 CT | 13:00 ETTournament Start: June 30 at 12:00 PT | 14:00 CT | 15:00 ETThe full schedule is subject to change once the final team count has been determined at the close of registration.WG may change dates and times as needed to complete tournament. 7/1 Independence ShowdownAs we near Independence Day with thought it would be fitting to have a 1v1 tournament for a chance at winning the T26E5 Patriot tank! Why you ask? MURICA that's why. Being that the 4th lands on a Wednesday, we think Sunday the 1st is a more suitable time and we wouldn't want to interrupt any delicious BBQs, fireworks, and that good ole America family time while we all celebrate our country's 242nd birthday! That's 88,388 days or 2,121,312 hours or 127,278,720 minutes or 7,636,723,200 seconds! Okay, on to why we're here. We are shaking things up for this tourney. This is going to be a Tier VI, 1v1, single elimination, Encounter battle on Mines with a twist. There's two spawn locations for either side on Mines. Heavies and TD's spawn at location #1 and Mediums, Lights, SPGs spawn at location #2. Why does this matter? This will be an Encounter Battle, with a Base Capture time of 45 Seconds! Any vehicle class is allowed, so choose wisely!
Only the first 1,000 teams (split in 4 groups of 250) to confirm registration will be accepted.Registration Start: June 28 at 10:00 PT | 12:00 CT | 13:00 ETRegistration End: July 1 at 09:00 PT | 11:00 CT | 12:00 ETTournament Start: July 1 at 13:00 PT | 15:00 CT | 16:00 ETThe full schedule is subject to change once the final team count has been determined at the close of registration.WG may change dates and times as needed to complete tournament.
Prizing per group:1st PlaceT26E5 Patriot2nd Placex15 - 100% Credits (for 3h) x15 - 100% Experience (for 2h) x15 - 100% Free Experience (for 2h)3rd Placex10 - 100% Credits (for 3h) x10 - 100% Experience (for 2h) x10 - 100% Free Experience (for 2h) 1v1 FormatTier VI only Best of 3 1v1 Single Elimination Battles will last 6 minutes max. Encounter on Mines Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles Draws equal a loss 7/06 Friday Night Fights5/30 Format (Min tier 15)5 Tier VI Vehciles Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 5 tanks totaling 30 tier points and a minimum of 37. Attack/Defense on Ruinberg There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered a 5th reserve, however if you win a prize it will be split between the 5 of you. Teams will be broken up into Battle Groups of 10
Tournament Starts: 17:30 PT | 19:30 CT | 20:30 ET
Registration and Prizing TBD
7/07 - Saturday Night Skirmishes
7/70 Format (Min tier 15)7 Tier X Vehciles Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 37 tier points and a minimum of 70. Attack/Defense on Lakeville There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10
Tournament Time: 17:30 PT 19:30 CT 20:30 ET
Registration & Prizing TBD
7/08 Sunday Funday
4/28 Format (Min tier 15)4 Tier VII Vehciles Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 4 tanks totaling 28 tier points and a minimum of 28. Attack/Defense on Lakeville There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered a 5th reserve, however if you win a prize it will be split between the 5 of you. Teams will be broken up into Battle Groups of 10Tournament Time: 12:00 PT 14:00 CT 15:00 ET
Prizing and Registration TBD
If anything looks odd with the timing, please let us know. Quite a bit of dates and times in this wall of text! More tournaments are coming in the month of July, so please stay tuned!
Thanks for all your patience. I know the tournament schedule thusfar has been a bit hectic, so moving forward we'll be doing our best to give you all at least 2 weeks' notice about all the upcoming tournaments. Granted, we have some tournaments coming up sooner than that, so let's dive into it.
Friday 6/29: Friday Night Fights 3v3 (Redux)
We're going to redo last Friday's tournament since it was unfortunately cancelled due to technical issues. The payouts have gone out for all players affected by last week's issues, so log in and make sure you all got your boosters (and Gold for the teams that made it past the first round!). However, we know that quite a few players ended up purchasing tier IX vehicles or retraining crews to participate. With this in mind, we're going to have another Tier IX tournament on the same map, with the same tournament format. We've also upped the ante and added a portion of the Gold from last week's tournament to the prize pool for this week! The prizes for this week will be 50% higher.3/27 Format (Min tier 27)Tier IX only Best of 3 Single Elimination Battles will last 8 minutes max. Teams are allowed to bring a maximum of 3 tanks totaling 27 tier points and a minimum of 27 (Tier IX only). Attack/Defense on Siegfried Line There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered a 4th reserve, however if you win a prize it will be split between the 4 of you.
2 wins are necessary to advance to the next round. Only the first 256 teams (split in 2 groups of 128) to confirm registration will be accepted.Registration Start: June 27 at 18:00 PT | 20:00 CT | 21:00 ETRegistration End: June 29 at 16:00 PT | 18:00 CT | 19:00 ETTournament Start: June 29 at 18:00 PT | 20:00 CT | 21:00 ETThe full schedule is subject to change once the final team count has been determined at the close of registration.WG may change dates and times as needed to complete tournament.Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Prize Pool:
Prizing (Gold per team): 1st: 15,000 Gold 2nd: 12,000 Gold 3rd: 10,500 Gold 4th-8th: 7,500 Gold 9th-16th 3,750 Gold 16th-32nd 2,250 Gold 33rd-64th 1,500 Gold Prizing will be credited within week of tournament finish. Saturday 6/30 Saturday Morning Skirmishes
7/70 Format (Min tier 70)Tier X only Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 70 tier points and a minimum of 70. Attack/Defense on Himmelsdorf There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10
Prizing TBD - Top 3 Teams per Battle Group will receive prizing (more details tomorrow prior to registration) - Tournament Link will be posted tomorrow. Registration is open!Registration End: June 30 at 10:00 PT | 12:00 CT | 13:00 ETTournament Start: June 30 at 12:00 PT | 14:00 CT | 15:00 ETThe full schedule is subject to change once the final team count has been determined at the close of registration.WG may change dates and times as needed to complete tournament. 7/1 Independence ShowdownAs we near Independence Day with thought it would be fitting to have a 1v1 tournament for a chance at winning the T26E5 Patriot tank! Why you ask? MURICA that's why. Being that the 4th lands on a Wednesday, we think Sunday the 1st is a more suitable time and we wouldn't want to interrupt any delicious BBQs, fireworks, and that good ole America family time while we all celebrate our country's 242nd birthday! That's 88,388 days or 2,121,312 hours or 127,278,720 minutes or 7,636,723,200 seconds! Okay, on to why we're here. We are shaking things up for this tourney. This is going to be a Tier VI, 1v1, single elimination, Encounter battle on Mines with a twist. There's two spawn locations for either side on Mines. Heavies and TD's spawn at location #1 and Mediums, Lights, SPGs spawn at location #2. Why does this matter? This will be an Encounter Battle, with a Base Capture time of 45 Seconds! Any vehicle class is allowed, so choose wisely!
Only the first 1,000 teams (split in 4 groups of 250) to confirm registration will be accepted.Registration Start: June 28 at 10:00 PT | 12:00 CT | 13:00 ETRegistration End: July 1 at 09:00 PT | 11:00 CT | 12:00 ETTournament Start: July 1 at 13:00 PT | 15:00 CT | 16:00 ETThe full schedule is subject to change once the final team count has been determined at the close of registration.WG may change dates and times as needed to complete tournament.
Prizing per group:1st PlaceT26E5 Patriot2nd Placex15 - 100% Credits (for 3h) x15 - 100% Experience (for 2h) x15 - 100% Free Experience (for 2h)3rd Placex10 - 100% Credits (for 3h) x10 - 100% Experience (for 2h) x10 - 100% Free Experience (for 2h) 1v1 FormatTier VI only Best of 3 1v1 Single Elimination Battles will last 6 minutes max. Encounter on Mines Cap time reduced to 45 seconds There will be 3 minute staging breaks between battles Draws equal a loss 7/06 Friday Night Fights5/30 Format (Min tier 15)5 Tier VI Vehciles Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 5 tanks totaling 30 tier points and a minimum of 37. Attack/Defense on Ruinberg There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered a 5th reserve, however if you win a prize it will be split between the 5 of you. Teams will be broken up into Battle Groups of 10
Tournament Starts: 17:30 PT | 19:30 CT | 20:30 ET
Registration and Prizing TBD
7/07 - Saturday Night Skirmishes
7/70 Format (Min tier 15)7 Tier X Vehciles Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 7 tanks totaling 37 tier points and a minimum of 70. Attack/Defense on Lakeville There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered an 8th reserve, however if you win a prize it will be split between the 8 of you. Teams will be broken up into Battle Groups of 10
Tournament Time: 17:30 PT 19:30 CT 20:30 ET
Registration & Prizing TBD
7/08 Sunday Funday
4/28 Format (Min tier 15)4 Tier VII Vehciles Best of 2 Round Robin Battles will last 8 minutes max. Teams are allowed to bring a maximum of 4 tanks totaling 28 tier points and a minimum of 28. Attack/Defense on Lakeville There will be 3 minute staging breaks between battles No tie breakers You are allowed to registered a 5th reserve, however if you win a prize it will be split between the 5 of you. Teams will be broken up into Battle Groups of 10Tournament Time: 12:00 PT 14:00 CT 15:00 ET
Prizing and Registration TBD
If anything looks odd with the timing, please let us know. Quite a bit of dates and times in this wall of text! More tournaments are coming in the month of July, so please stay tuned!
Subject: Direct Hit
Link on message: #11708377
bockscar43, on Jun 27 2018 - 14:16, said: All I'm saying, that the direct hit should do some damage to
a tank. Having 0 effect makes no sense............just sayn.
Link on message: #11708377
bockscar43, on Jun 27 2018 - 14:16, said: All I'm saying, that the direct hit should do some damage to
a tank. Having 0 effect makes no sense............just sayn.TeriyakiTanker: Why? That doesn't make any sense at all, just like in
real life a non-penetrating hit basically does nothing. WoT
covers this fairly well with critical hits, for instance if you hit
the gun you damage the gun even if you don't penetrate. For
an abstraction it is rather realistic.
Subject: Friday Night Fights! Redux
Link on message: #11708332
Link on message: #11708332
Jambijon: Hello Everyone! First and foremost, for those who participated
(or tried to) in last Friday's tournament, we apologize for timing
errors and the eventual cancellation. However, we also want
to thank you for your understanding and patience while we put out
the fire which was our tournament system. So since we couldn't
get through that tournament, we are going to duplicate it and add
additional to the prize pool. Details listed
below: https://worldoftanks.com/en/tournaments/1000000708/ Schedule/Rules ScheduleOnly
the first 256 teams (split in 2 groups of 128) to confirm
registration will be accepted.Registration Start: June
27 at 18:00 PT | 20:00 CT | 21:00 ETRegistration End:
June 29 at 16:00 PT | 18:00 CT | 19:00 ETTournament Start:
June 29 at 18:00 PT | 20:00 CT | 21:00 ETThe full schedule is
subject to change once the final team count has been determined at
the close of registration.WG may change dates and times as
needed to complete tournament.Curious what time this is in your
region? Use this handy Time Zone Converter to
help you out!General InformationMatches and Brackets are
published once registration is closed. Prizing (Gold per
team): 1st: 15,000 Gold 2nd: 12,000 Gold 3rd: 10,500 Gold 4th-8th:
7,500 Gold 9th-16th 3,750 Gold 16th-32nd 2,250 Gold 33rd-64th 1,500
Gold Prizing will be credited within week of tournament
finish.Rules3/27 Format (Min tier 27)Tier IX only Best of 3 Single
Elimination Battles will last 8 minutes max. Teams are
allowed to bring a maximum of 3 tanks totaling 27 tier points
and a minimum of 27 (Tier IX only). Attack/Defense on Siegfried
Line There will be 3 minute staging breaks between battles No tie
breakers You are allowed to registered a 4th reserve, however if
you win a prize it will be split between the 4 of you. Thanks
everyone and glhf!
Subject: Friday Night Fights! Redux
Link on message: #11708332
Link on message: #11708332
BigDaddyLaxative: Hello Everyone! First and foremost, for those who
participated (or tried to) in last Friday's tournament, we
apologize for timing errors and the eventual cancellation.
However, we also want to thank you for your understanding and
patience while we put out the fire which was our tournament system.
So since we couldn't get through that tournament, we are
going to duplicate it and add additional to the prize pool.
Details listed below: https://worldoftanks.com/en/tournaments/1000000708/
Schedule/Rules Schedule Only the first 256 teams
(split in 2 groups of 128) to confirm registration will be
accepted. Registration Start: June 27 at 18:00 PT | 20:00
CT | 21:00 ET Registration End: June 29 at 16:00 PT |
18:00 CT | 19:00 ET Tournament Start: June 29 at 18:00 PT |
20:00 CT | 21:00 ET The full schedule is subject to change once the
final team count has been determined at the close of registration.
WG may change dates and times as needed to complete
tournament. Curious what time this is in your region? Use this
handy Time Zone Converter to
help you out! General Information Matches and Brackets are
published once registration is closed. Prizing (Gold per
team): 1st: 15,000 Gold 2nd: 12,000 Gold 3rd: 10,500 Gold 4th-8th:
7,500 Gold 9th-16th 3,750 Gold 16th-32nd 2,250 Gold 33rd-64th 1,500
Gold Prizing will be credited within week of tournament finish.
Rules 3/27 Format (Min tier 27) Tier IX only Best of 3 Single
Elimination Battles will last 8 minutes max. Teams are
allowed to bring a maximum of 3 tanks totaling 27 tier points
and a minimum of 27 (Tier IX only). Attack/Defense on Siegfried
Line There will be 3 minute staging breaks between battles No tie
breakers You are allowed to registered a 4th reserve, however if
you win a prize it will be split between the 4 of you.
Thanks everyone and glhf!
Subject: Friday Night Fights! Redux
Link on message: #11708332
Link on message: #11708332
Hambijon: Hello Everyone! First and foremost, for those who
participated (or tried to) in last Friday's tournament, we
apologize for timing errors and the eventual cancellation.
However, we also want to thank you for your understanding and
patience while we put out the fire which was our tournament system.
So since we couldn't get through that tournament, we are
going to duplicate it and add additional to the prize pool.
Details listed below: https://worldoftanks.com/en/tournaments/1000000708/
Schedule/Rules Schedule Only the first 256 teams
(split in 2 groups of 128) to confirm registration will be
accepted. Registration Start: June 27 at 18:00 PT | 20:00
CT | 21:00 ET Registration End: June 29 at 16:00 PT |
18:00 CT | 19:00 ET Tournament Start: June 29 at 18:00 PT |
20:00 CT | 21:00 ET The full schedule is subject to change once the
final team count has been determined at the close of registration.
WG may change dates and times as needed to complete
tournament. Curious what time this is in your region? Use this
handy Time Zone Converter to
help you out! General Information Matches and Brackets are
published once registration is closed. Prizing (Gold per
team): 1st: 15,000 Gold 2nd: 12,000 Gold 3rd: 10,500 Gold 4th-8th:
7,500 Gold 9th-16th 3,750 Gold 16th-32nd 2,250 Gold 33rd-64th 1,500
Gold Prizing will be credited within week of tournament finish.
Rules 3/27 Format (Min tier 27) Tier IX only Best of 3 Single
Elimination Battles will last 8 minutes max. Teams are
allowed to bring a maximum of 3 tanks totaling 27 tier points
and a minimum of 27 (Tier IX only). Attack/Defense on Siegfried
Line There will be 3 minute staging breaks between battles No tie
breakers You are allowed to registered a 4th reserve, however if
you win a prize it will be split between the 4 of you.
Thanks everyone and glhf!
Subject: [Concurso] Guias da Comunidade: Tripulação #1
Link on message: #11708284
RulerMaus, on Jun 27 2018 - 17:28, said: Só n entendi uma coisa se eu fazer um vídeo de tanque leve devo
fazer ele explicando somente as skills, ou como jogar com o leve
explicando como as skills afetam o jogo do tanque leve junto com os
equipamentos, e consumiveis e explicar tmb em que interfere ter um
tanque camuflado e com boa tripulação??
Link on message: #11708284
RulerMaus, on Jun 27 2018 - 17:28, said: Só n entendi uma coisa se eu fazer um vídeo de tanque leve devo
fazer ele explicando somente as skills, ou como jogar com o leve
explicando como as skills afetam o jogo do tanque leve junto com os
equipamentos, e consumiveis e explicar tmb em que interfere ter um
tanque camuflado e com boa tripulação??MA77: A foco deste guia é explicar o motivo da escolha das
habilidades e quais benefícios elas trarão para o veículo. Você
pode pegar pequenas partes de uma gameplay para exemplificar sem
problemas, mas que não sejam muito longas durante todo o vídeo.

Subject: Planet Tank
Link on message: #11708211
Link on message: #11708211
Gnomon: Awesome video! Thanks for sharing it with us
And I'm with Meathead, did that
accent kill your voice?
Subject: 100 points
Link on message: #11708172
jamesdoz, on Jun 27 2018 - 10:55, said: I just got to 100 10 min ago anyone else? Mission
completed! Reward:
Style added
Service Record: Buffon is the Idol
Link on message: #11708172
jamesdoz, on Jun 27 2018 - 10:55, said: I just got to 100 10 min ago anyone else? Mission
completed! Reward:Style added
Service Record: Buffon is the Idol
Gnomon: Congrats on the Gigi! What tank are you planning to put him
in?
Subject: WORLD OF TANKS - Himmelsdorf Real Life
Link on message: #11708152
DomoSapien, on Jun 26 2018 - 10:01, said: Oh dang, this is pretty neat! I didn't realize so many actual
historical buildings were modeled into the map. The more you know.
Link on message: #11708152
DomoSapien, on Jun 26 2018 - 10:01, said: Oh dang, this is pretty neat! I didn't realize so many actual
historical buildings were modeled into the map. The more you know.Gnomon: Same! Thanks for sharing that video, Eletron1c_!
Subject: Planet Tank
Link on message: #11708137
Link on message: #11708137
MeatheadMilitia: Nice work
How's your throat
feeling after attempting that Legendary accent?
Subject: How to draw a T57 Heavy!
Link on message: #11708133
Link on message: #11708133
MeatheadMilitia: I can barely draw those circles haha Well done!
Subject: WORLD OF TANKS - Himmelsdorf Real Life
Link on message: #11708132
Link on message: #11708132
MeatheadMilitia: Wow! That is fantastic!
Subject: [Concurso] Guias da Comunidade: Tripulação #1
Link on message: #11708130
Link on message: #11708130
MA77: Saudações, comandantes! Hoje tem um novo concurso para
criação de guias! No entanto, desta vez será algo diferente... Será
sobre habilidades e benefícios para tripulações! É claro que, uma
vez que existem diferentes tipos de veículos no jogo, o treinamento
da tripulação e a seleção de habilidades e benefícios variam
consideravelmente de acordo com o tipo e o papel do veículo em
questão no campo de batalha. É por isso que para este primeiro
concurso selecionamos três classes de tanques com funções
específicas (que também serão as categorias deste concurso): tanque
super pesado "ricocheteador", tanque médio franco-atirador e tanque
leve. Então, qual é a ideia? Que vocês criem guias sobre
como treinar a tripulação levando em conta o tipo de veículo e
o papel que ele deve cumprir na batalha. Para ser considerado, os
guias devem conter as seguintes informações: Falar de cada
tripulante separadamente. Questões a serem consideradas durante a
evolução da tripulação. A quantidade de habilidades/benefícios deve
ser um total de quatro para cada tripulante. Conselhos úteis sobre
treinamento e seleção de habilidades e conhecimentos especializados
(vantagens e desvantagens, experiência própria, etc.). GUIAS
ESCRITOS: Deverão estar escritos no fórum. Entradas com o guia
completo em pdf ou imagem é proibido. GUIAS ESCRITOS: A utilização
de imagens é permitida e bem utilizadas é um "plus". GUIAS DE
VÍDEO: Somente publicados a partir de 27/06/2018. SOMENTE PARA
GUIAS DE VÍDEO: Exemplos do que eles estão explicando (use somente
replays próprios). SOMENTE PARA GUIAS DE VÍDEO: Os guias não podem
exceder 10 minutos. Exemplo: Suponha que você escolha fazer
um guia de equipe para um tanque super pesado. Então, vocês devem
falar sobre quais habilidades e benefícios priorizar durante a
evolução, vantagens e desvantagens de treinar certas habilidades e
habilidades antes de outras, que não são necessárias, que poderiam
ser consideradas secundárias, etc. Vocês também podem
mencionar os benefícios da combinação de certas habilidades ou
beneficios com equipamentos específicos ou consumíveis
específicos (embora não seja necessário). É claro que vocês podem
usar tanques para suas explicações ou exemplos (independente
de sua nação ou nível). Os critérios utilizados para
avaliação dos guias: Guias escritos:
Organização Objetividade Apresentação Veracidade das Informações Guias em vídeo: Organização Objetividade Apresentação Veracidade das Informações Explicação com voz é um "plus". Como nas competições anteriores, lembre-se de que você só pode participar de uma categoria. Ou seja, se publicarem um guia escrito, não poderão publicar um em vídeo e vice-versa, nem poderão participar com vários guias escritos ou em vídeo. Apenas uma participação por jogador é permitida, independentemente do tipo de guia. Estes são os prêmios para este concurso especial: Guias escritos:
Melhor guia escrito sobre tripulações para tanques Super Pesados "ricocheteadores": T26E5 Patriot ou AMX M4 mle. 49 Liberté e 7 Dias de Conta Premium. Melhor guia escrito sobre tripulações para tanques Médios "Franco-Atiradores": Progetto M35 mod. 46 ou Centurion Mk. 5/1 RAAC e 7 Dias de Conta Premium. Melhor guia escrito sobre tripulações para Tanques Leves: T92 ou ELC EVEN 90 e 7 Dias de Conta Premium. Guias em vídeo: Melhor guia em vídeo sobre tripulações para tanques Super Pesados "ricocheteadores": T26E5 Patriot ou AMX M4 mle. 49 Liberté e 10 Dias de Conta Premium. Melhor guia em vídeo sobre tripulações para tanques Médios "Franco-Atiradores": Progetto M35 mod. 46 ou Centurion Mk. 5/1 RAAC e 10 Dias de Conta Premium. Melhor guia em vídeo sobre tripulações para Tanques Leves: T92 ou ELC EVEN 90 e 10 Dias de Conta Premium. NOTA: Se você vencer, deverá escolher uma das opções de veículo premium que oferecemos para cada categoria. Para participar, basta publicar o seu guia escrito ou vídeo em um novo tópico na seção Guias e Sugestões e publicar o link para o referido tópico neste. Eles devem incluir isso no título do tópico: [CONTEÚDO-GUIA/VÍDEO] TIPO DE TRIPULAÇÃO. Por exemplo, se você publicar uma guia escrita em uma tripulação de um médio franco-atirador, você pode colocar algo como "[GUIA DE COMPETIÇÃO] A Tripulação Mais Precisa" ou "[CONCURSO-VIDEO] Tripulação Pesadona" se for um vídeo para tanques super pesados "ricocheteadores". Vocês têm tempo até Sexta-feira, 27 de Julho às 23:00 BRT para participar. Os vencedores serão anunciados na sexta-feira, 03 de Agosto. Os melhores guias escritos serão fixados na seção Guias e Sugestões, e os melhores guias em vídeo serão adicionados à nossa playlist em nosso canal oficial do YouTube. Sabemos que este concurso pode gerar algumas dúvidas devido à sua complexidade e modalidade, por isso não hesite em publicar as suas preocupações neste mesmo tópico para que possamos ajudá-lo.
Organização Objetividade Apresentação Veracidade das Informações Guias em vídeo: Organização Objetividade Apresentação Veracidade das Informações Explicação com voz é um "plus". Como nas competições anteriores, lembre-se de que você só pode participar de uma categoria. Ou seja, se publicarem um guia escrito, não poderão publicar um em vídeo e vice-versa, nem poderão participar com vários guias escritos ou em vídeo. Apenas uma participação por jogador é permitida, independentemente do tipo de guia. Estes são os prêmios para este concurso especial: Guias escritos:
Melhor guia escrito sobre tripulações para tanques Super Pesados "ricocheteadores": T26E5 Patriot ou AMX M4 mle. 49 Liberté e 7 Dias de Conta Premium. Melhor guia escrito sobre tripulações para tanques Médios "Franco-Atiradores": Progetto M35 mod. 46 ou Centurion Mk. 5/1 RAAC e 7 Dias de Conta Premium. Melhor guia escrito sobre tripulações para Tanques Leves: T92 ou ELC EVEN 90 e 7 Dias de Conta Premium. Guias em vídeo: Melhor guia em vídeo sobre tripulações para tanques Super Pesados "ricocheteadores": T26E5 Patriot ou AMX M4 mle. 49 Liberté e 10 Dias de Conta Premium. Melhor guia em vídeo sobre tripulações para tanques Médios "Franco-Atiradores": Progetto M35 mod. 46 ou Centurion Mk. 5/1 RAAC e 10 Dias de Conta Premium. Melhor guia em vídeo sobre tripulações para Tanques Leves: T92 ou ELC EVEN 90 e 10 Dias de Conta Premium. NOTA: Se você vencer, deverá escolher uma das opções de veículo premium que oferecemos para cada categoria. Para participar, basta publicar o seu guia escrito ou vídeo em um novo tópico na seção Guias e Sugestões e publicar o link para o referido tópico neste. Eles devem incluir isso no título do tópico: [CONTEÚDO-GUIA/VÍDEO] TIPO DE TRIPULAÇÃO. Por exemplo, se você publicar uma guia escrita em uma tripulação de um médio franco-atirador, você pode colocar algo como "[GUIA DE COMPETIÇÃO] A Tripulação Mais Precisa" ou "[CONCURSO-VIDEO] Tripulação Pesadona" se for um vídeo para tanques super pesados "ricocheteadores". Vocês têm tempo até Sexta-feira, 27 de Julho às 23:00 BRT para participar. Os vencedores serão anunciados na sexta-feira, 03 de Agosto. Os melhores guias escritos serão fixados na seção Guias e Sugestões, e os melhores guias em vídeo serão adicionados à nossa playlist em nosso canal oficial do YouTube. Sabemos que este concurso pode gerar algumas dúvidas devido à sua complexidade e modalidade, por isso não hesite em publicar as suas preocupações neste mesmo tópico para que possamos ajudá-lo.
Subject: TheD3vilDog's Ace Tanker Series
Link on message: #11708102
Link on message: #11708102
Jambijon: Hey TheD3vilDogGG! This is a really cool idea and also
have been enjoying your streams! Could you edit the post and
add your youtube channel? Keep up the good work!
Subject: TheD3vilDog's Ace Tanker Series
Link on message: #11708102
Link on message: #11708102
BigDaddyLaxative: Hey TheD3vilDogGG! This is a really cool idea and also
have been enjoying your streams! Could you edit the post and
add your youtube channel? Keep up the good work!
Subject: TheD3vilDog's Ace Tanker Series
Link on message: #11708102
Link on message: #11708102
Hambijon: Hey TheD3vilDogGG! This is a really cool idea and also
have been enjoying your streams! Could you edit the post and
add your youtube channel? Keep up the good work!
Subject: Can't play the game anymore at all.
Link on message: #11708087
xXghostXx, on Jun 27 2018 - 03:46, said: Everytime I load a battle It crashes. ANY battle crashes.
Reinstalled and everything. Just crashes. Can't play the game
anymore and I have premiums. Guess I lost my money yet
again....................
Link on message: #11708087
xXghostXx, on Jun 27 2018 - 03:46, said: Everytime I load a battle It crashes. ANY battle crashes.
Reinstalled and everything. Just crashes. Can't play the game
anymore and I have premiums. Guess I lost my money yet
again....................Gnomon: Sorry to hear that you're having troubles with the game. I'd
recommend contacting our CS team: World of Tanks Customer Support Follow the
drop-downs for "Technical Issues" and let them know in detail what
happens when you attempt to play. They'll have you try a few steps
and ask for information in order to diagnose the problem.
Hope that you're able to get back in the game soon!
Subject: A Suggestion for Gigi's placement...
Link on message: #11708075
Vampiresbane, on Jun 27 2018 - 09:58, said: Can he be moved into ANY nation? Or just Italian/Polish
tanks? How much time did you need to invest in order to unlock him?
Link on message: #11708075
Vampiresbane, on Jun 27 2018 - 09:58, said: Can he be moved into ANY nation? Or just Italian/Polish
tanks? How much time did you need to invest in order to unlock him?Gnomon: He can be put into any vehicle of any nation when
you recruit him!
This video explains it pretty well (at the 1:40 mark):
This video explains it pretty well (at the 1:40 mark):
Subject: [Compensación] 3 vs. 3: Lucha de Viernes por la Noche (22/06)
Link on message: #11707922
Link on message: #11707922
Felipe6666Original: El premio de 1.000 de oro a repartir entre los integrantes del
equipo es lo que estaba pactado en las reglas. Si al momento de la
suspensión del torneo habían alcanzado una posición correspondiente
a dicha premiación, entonces es lo que se acreditará.
Desgraciadamente, no podemos investigar o verificar las inversiones
hechas por cada uno de los integrantes de todos los equipos para
compensar de manera acorde. ¡Saludos!
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11707914
agtdetructor, on Jun 26 2018 - 22:19, said: Felipencio no habrá mas concurso de guías ? falta Francia, USA,
China, Japón y UK
Link on message: #11707914
agtdetructor, on Jun 26 2018 - 22:19, said: Felipencio no habrá mas concurso de guías ? falta Francia, USA,
China, Japón y UKFelipe6666Original: ¡Por supuesto que sí! Estamos preparando algo muy especial
para el próximo concurso
¡Saludos!
Subject: I (still) can't seem to improve. :(
Link on message: #11707501
Crazy_Crusher, on Jun 26 2018 - 13:57, said: Some of you many remember this post I made around two months
ago: http://forum.worldof...seem-to-improve
I took your advice and started playing lower tiers and looking at
the mini-map more often. I have been playing between tiers II and
IV, and my win-percentage has decreased further. It starting to
look like it will go below 47%. It just seems like I am only
getting worse. In the last 3 weeks, I win-percentage has been
around 30 percent (Played around 50 games), and today, my
win-percentage was around 8% (Played around a dozen games). It has
gotten to the point, where I no longer want to play the game
anymore, which is extremely sad because this is my favourite
game.
Link on message: #11707501
Crazy_Crusher, on Jun 26 2018 - 13:57, said: Some of you many remember this post I made around two months
ago: http://forum.worldof...seem-to-improve
I took your advice and started playing lower tiers and looking at
the mini-map more often. I have been playing between tiers II and
IV, and my win-percentage has decreased further. It starting to
look like it will go below 47%. It just seems like I am only
getting worse. In the last 3 weeks, I win-percentage has been
around 30 percent (Played around 50 games), and today, my
win-percentage was around 8% (Played around a dozen games). It has
gotten to the point, where I no longer want to play the game
anymore, which is extremely sad because this is my favourite
game. TeriyakiTanker: Usually when people say play lower tiers they really mean
IV-VI, you really wont learn much at II and III. Also to be
honest in order to get better you need to play a lot which you
really aren't doing. Unfortunately this game is hard and
getting better takes practice. I would suggest just playing
for fun and not focusing on your stats. If people are
talking trash just ignore them.
Subject: What to do if you run into any Tournament issues?
Link on message: #11707340
Link on message: #11707340
DomoSapien: Hey everyone!
I know there has been a lot of excitement (as well as a little bit of disappointment due to some technical issues) around tournaments lately. We're working hard on getting our tournament schedule for next month finalized, but in the meantime I would like to share some information with everyone that should help make sure that no one's issues are overlooked in case anything goes wrong with a tournament.
First and foremost, if you run into any issues with your tournament (disputes, cheating, technical issues, missing payouts, etc.) do not contact Customer Support. They do not handle anything tournament-related, and they will simply tell you to contact us instead. We check our inboxes daily, and while we can't guarantee we will always get back to you immediately, you will definitely receive a response.
Send a Private Message on the Forums to Me (DomoSapien) and Jambijon. Make sure we are both participants in the same conversation. This will ensure maximum visibility, and prevent any oversight.
In the Subject Line: Name & Date of the Tournament, brief description of your issue. (Example: 6/22 Friday Night Fights: Dispute - Incorrect Vehicle Type)
In the Body: Name of your team, Link to your team on the tournament page, and a detailed description of your issue. Please be sure to include any relevant information, times, replays, etc. in your message. The more information you can provide us, the more in-depth of an investigation we can conduct.
Are you a streamer? Considering recording your session and uploading it to Twitch + Sharing a link with us. We can only draw inferences from the information we have at our disposal. If there is a technical issue, and we can't identify what went wrong, ensuring that the rest of the tournament runs smoothly takes priority over an issue with an individual battle. Resetting the brackets and forcing everyone to replay all their battles is something we'd like to avoid at all costs.
We are working on some potential failsafes we can use as a workaround in case we run into major issues like the start times for all the battles getting borked like with last Friday's tournament, however until those are ready we have to do the best we can with what we have at our disposal.
Thank you for your patience and understanding. We're looking forward to ramping up our tournament schedule and getting you all more chances to earn Gold and other sweet prizes!
Much Love,
I know there has been a lot of excitement (as well as a little bit of disappointment due to some technical issues) around tournaments lately. We're working hard on getting our tournament schedule for next month finalized, but in the meantime I would like to share some information with everyone that should help make sure that no one's issues are overlooked in case anything goes wrong with a tournament.
First and foremost, if you run into any issues with your tournament (disputes, cheating, technical issues, missing payouts, etc.) do not contact Customer Support. They do not handle anything tournament-related, and they will simply tell you to contact us instead. We check our inboxes daily, and while we can't guarantee we will always get back to you immediately, you will definitely receive a response.
Send a Private Message on the Forums to Me (DomoSapien) and Jambijon. Make sure we are both participants in the same conversation. This will ensure maximum visibility, and prevent any oversight.
In the Subject Line: Name & Date of the Tournament, brief description of your issue. (Example: 6/22 Friday Night Fights: Dispute - Incorrect Vehicle Type)
In the Body: Name of your team, Link to your team on the tournament page, and a detailed description of your issue. Please be sure to include any relevant information, times, replays, etc. in your message. The more information you can provide us, the more in-depth of an investigation we can conduct.
Are you a streamer? Considering recording your session and uploading it to Twitch + Sharing a link with us. We can only draw inferences from the information we have at our disposal. If there is a technical issue, and we can't identify what went wrong, ensuring that the rest of the tournament runs smoothly takes priority over an issue with an individual battle. Resetting the brackets and forcing everyone to replay all their battles is something we'd like to avoid at all costs.
We are working on some potential failsafes we can use as a workaround in case we run into major issues like the start times for all the battles getting borked like with last Friday's tournament, however until those are ready we have to do the best we can with what we have at our disposal.
Thank you for your patience and understanding. We're looking forward to ramping up our tournament schedule and getting you all more chances to earn Gold and other sweet prizes!

Much Love,
Subject: WORLD OF TANKS - Himmelsdorf Real Life
Link on message: #11707245
Link on message: #11707245
MA77: Muito bom, Eletron1c_!
Subject: Hey wargaming put the vodka bottles
Link on message: #11707210
WOLPERTINGER_, on Jun 26 2018 - 11:01, said:
For how long....another six (6)
month since two are already in test since last year. With all the
maps that have been put on the back burner to make them HD the
current map selection is "ABYSMAL"! 
Link on message: #11707210
WOLPERTINGER_, on Jun 26 2018 - 11:01, said:
For how long....another six (6)
month since two are already in test since last year. With all the
maps that have been put on the back burner to make them HD the
current map selection is "ABYSMAL"! DomoSapien:
Abysmal? I wouldn't say that. "Stale," perhaps, but not abysmal. Abbey, Airfield, Cliff, El Halluf, Ensk, Erlenberg, Fisherman's Bay, Fjords, Glacier, himmelsdorf, Karelia, Klondike, Lakeville, Live Oaks, Malinovka, Mannerheim line, Mines, Mountain Pass, Murovanka, Nebelburg, Overlord, Paris, Prokhorovka, Province, Redshire, Ruinberg, Sand River, Serene Coast, Siegfried Line, Steppes, Tundra, Westfield. That's 32 maps. Pilsen is being reworked and is likely to return, Port is being reworked and is likely to return, Northwest is being reworked, and might return. Dragon ridge? Probably not. Pearl River? Possibly. Players have mentioned they would like to see the return of Mittengard and Ghost town as well. It's possible these will return as well.
Minsk and Studzianki have undergone quite a few waves of changes while they were on Supertest. As Gnomon pointed out they are in the polishing stages (if you check out the videos of studzianki and Minsk you'll notice that they are quite pretty/polished) so probably quite soon.
To clarify, the old maps weren't just "Made HD" - they were rebuilt from scratch. 30+ Maps in about a year's turnaround. It's definitely difficult to process a chorus of dissenting voices, and figure out which needs to address. There isn't one correct side, in my opinion. Areas were flattened and widened in an attempt to address the concern that too many maps feature corridors, and those changes were received with a substantially negative response. If it's not a corridor then it's a field of death. And it's not like we're not listening. Erlenberg has already received some changes. Mines is being looked at. Fjords is being looked at. It's not like we're ignoring feedback; these things take time.
Abysmal? I wouldn't say that. "Stale," perhaps, but not abysmal. Abbey, Airfield, Cliff, El Halluf, Ensk, Erlenberg, Fisherman's Bay, Fjords, Glacier, himmelsdorf, Karelia, Klondike, Lakeville, Live Oaks, Malinovka, Mannerheim line, Mines, Mountain Pass, Murovanka, Nebelburg, Overlord, Paris, Prokhorovka, Province, Redshire, Ruinberg, Sand River, Serene Coast, Siegfried Line, Steppes, Tundra, Westfield. That's 32 maps. Pilsen is being reworked and is likely to return, Port is being reworked and is likely to return, Northwest is being reworked, and might return. Dragon ridge? Probably not. Pearl River? Possibly. Players have mentioned they would like to see the return of Mittengard and Ghost town as well. It's possible these will return as well.
Minsk and Studzianki have undergone quite a few waves of changes while they were on Supertest. As Gnomon pointed out they are in the polishing stages (if you check out the videos of studzianki and Minsk you'll notice that they are quite pretty/polished) so probably quite soon.
To clarify, the old maps weren't just "Made HD" - they were rebuilt from scratch. 30+ Maps in about a year's turnaround. It's definitely difficult to process a chorus of dissenting voices, and figure out which needs to address. There isn't one correct side, in my opinion. Areas were flattened and widened in an attempt to address the concern that too many maps feature corridors, and those changes were received with a substantially negative response. If it's not a corridor then it's a field of death. And it's not like we're not listening. Erlenberg has already received some changes. Mines is being looked at. Fjords is being looked at. It's not like we're ignoring feedback; these things take time.
Subject: Loving P.43 Bis
Link on message: #11707131
Link on message: #11707131
Gnomon: Awesome replay! I'm excited to get to the P.43 bis. I'm currently
on the P26/40 and enjoying it, so I'm hoping the bis will be a lot
of fun 
Subject: WORLD OF TANKS - Himmelsdorf Real Life
Link on message: #11707025
Link on message: #11707025
DomoSapien: Oh dang, this is pretty neat! I didn't realize so many actual
historical buildings were modeled into the map. The more you know.
Subject: Hey wargaming put the vodka bottles
Link on message: #11707023
Link on message: #11707023
DomoSapien: Three new maps currently up on Supertest: Berlin, Minsk & Studzianki/Poland
Subject: [Concurso] Guías de la Comunidad - Tripulación 101
Link on message: #11707010
Link on message: #11707010
Felipe6666Original: ¡Saludos, Comandantes! ¡Les traemos un nuevo concurso de
creación de guías! Sin embargo, esta vez será algo diferente...
¡Será sobre habilidades y pericias para tripulaciones! Está claro
que, al haber distintas clases de vehículos en el juego, el
entrenamiento de tripulación y la selección de habilidades y
pericias varía bastante de acuerdo al tipo y rol del vehículo del
que se trate. Es por ello que para este primer concurso
seleccionamos tres clases de tanques con roles específicos (que
serán también las categorías de este concurso): tanque superpesado
"rebotero", tanque mediano sniper y tanque ligero spoter.
¿Cuál es la idea entonces? Que creen guías sobre cómo entrenar
tripulaciones teniendo en cuenta el tipo de vehículo y rol que este
debe cumplir en batalla. Para ser consideradas, las guías deben
contener la siguiente información: Hablar de cada tripulante
por separado. Cuestiones a considerar durante el grindeo
(eliminación de tripulantes o fusión de roles). Deben utilizar al
menos cuatro habilidades/pericias por miembro de la tripulación.
Consejos útiles sobre el entrenamiento y la selección de
habilidades y pericias (ventajas y desventajas, experiencias
propias, etc.). SOLO PARA LAS GUÍAS ESCRITAS: Deben escribirlas en
el foro. No se considerarán archivos .PDF o imágenes con texto.
SOLO PARA LAS GUÍAS ESCRITAS: Pueden utilizar imágenes (su buena
utilización es un plus). SOLO PARA GUÍAS EN VIDEO: Ejemplos de lo
que están explicando (usen replays o videos propios solamente).
SOLO PARA GUÍAS EN VIDEO: Las guías no pueden superar los 10
minutos. SOLO PARA GUÍAS EN VIDEO: Solo los videos publicados a
partir de hoy, miércoles 27 de junio, son válidos. Ejemplo:
Supongamos que elijen hacer una guía de tripulación para un tanque
superpesado "rebotero". Entonces deben hablar de qué habilidades y
pericias priorizar durante el grindeo, ventajas y desventajas de
entrenar ciertas habilidades y pericias antes que otras, cuáles no
son necesarias para nada, cuáles podrían considerarse como
secundarias, etc. También pueden mencionar los beneficios de
combinar ciertas habilidades o pericias con equipamientos o
consumibles específicos (aunque no es necesario). Está claro que
pueden utilizar los tanques que necesiten (indistintamente de su
nación o nivel) para sus explicaciones o ejemplos. Criterio
para evaluar las guías: Guías escritas: Organización
Objetividad Presentación Veracidad de la información Guías
en video: Organización Objetividad Presentación Veracidad de
la información La explicación con voz es un plus. Como en
concursos anteriores, recuerden que solo pueden participar en una
cateogría. Es decir, si publican una guía escrita, no pueden
publicar una en video y viceversa, ni tampoco participar con varias
guías escritas o en video (una por tipo de tripulación). Solo se
admite una participación por jugador sin importar el tipo de guía.
Estos son los premios para este concurso especial: Guías
escritas:
Mejor guía escrita sobre tripulaciones para tanques superpesados "reboteros": T26E5 Patriot/AMX M4 mle. 49 Liberté y 7 días de Cuenta Premium. Mejor guía escrita sobre tripulaciones para tanques medianos sniper: Progetto M35 mod. 46/Centurion Mk. 5/1 RAAC y 7 días de Cuenta Premium. Mejor guía escrita sobre tripulaciones para tanques ligeros spoter: T92/ELC EVEN 90 y 7 días de Cuenta Premium. Guías en video:
Mejor guía en video sobre tripulaciones para tanques superpesados "reboteros": T26E5 Patriot/AMX M4 mle. 49 Liberté y 10 días de Cuenta Premium. Mejor guía en video sobre tripulaciones para tanques medianos sniper: Progetto M35 mod. 46/Centurion Mk. 5/1 RAAC y 10 días de Cuenta Premium. Mejor guía en video sobre tripulaciones para tanques ligeros spoter: T92/ELC EVEN 90 y 10 días de Cuenta Premium. NOTA: Si ganan, deben elegir una de las opciones de vehículo premium que ofrecemos para cada categoría. Para participar, solo publiquen su guía escrita o en video en un nuevo thread en la sección Guías y Sugerencias y publiquen el enlace a dicho thread en este. Deben incluir esto en el título de su thread: [CONCURSO-GUÍA/VIDEO] TIPO DE TRIPULACIÓN. Por ejemplo, si publican una guía escrita sobre una tripulación para un mediano sniper, pueden poner algo como "[CONCURSO-GUÍA] La tripulación más certera" o "[CONCURSO-VIDEO] Tripulación para pesos pesados" si es una guía en video para tripulaciones para tanques superpesados "reboteros". Tienen tiempo hasta el viernes 27 de julio a las 23:00 h (ARG/CHL) - 21:00 h (COL/PER) - 20:00 h (MEX) para participar. Los ganadores serán anunciados el lunes 30 de julio. Las mejores guías escritas serán pineadas en la sección Guías y Sugerencias y las mejores guías en video serán añadidas a nuestra lista de reproducción en nuestro Canal Oficial de YouTube. Sabemos que este concurso puede generar algunas dudas por su complejidad y modalidad, así que no duden en publicar sus inquietudes en este mismo thread para que los ayudemos. ¡Saludos y buena suerte! P.D.: Sí, tomamos prestada la idea de ____MICHA y otro jugador de Brasil y le dimos forma. Esperemos que salga bien
Mejor guía escrita sobre tripulaciones para tanques superpesados "reboteros": T26E5 Patriot/AMX M4 mle. 49 Liberté y 7 días de Cuenta Premium. Mejor guía escrita sobre tripulaciones para tanques medianos sniper: Progetto M35 mod. 46/Centurion Mk. 5/1 RAAC y 7 días de Cuenta Premium. Mejor guía escrita sobre tripulaciones para tanques ligeros spoter: T92/ELC EVEN 90 y 7 días de Cuenta Premium. Guías en video:
Mejor guía en video sobre tripulaciones para tanques superpesados "reboteros": T26E5 Patriot/AMX M4 mle. 49 Liberté y 10 días de Cuenta Premium. Mejor guía en video sobre tripulaciones para tanques medianos sniper: Progetto M35 mod. 46/Centurion Mk. 5/1 RAAC y 10 días de Cuenta Premium. Mejor guía en video sobre tripulaciones para tanques ligeros spoter: T92/ELC EVEN 90 y 10 días de Cuenta Premium. NOTA: Si ganan, deben elegir una de las opciones de vehículo premium que ofrecemos para cada categoría. Para participar, solo publiquen su guía escrita o en video en un nuevo thread en la sección Guías y Sugerencias y publiquen el enlace a dicho thread en este. Deben incluir esto en el título de su thread: [CONCURSO-GUÍA/VIDEO] TIPO DE TRIPULACIÓN. Por ejemplo, si publican una guía escrita sobre una tripulación para un mediano sniper, pueden poner algo como "[CONCURSO-GUÍA] La tripulación más certera" o "[CONCURSO-VIDEO] Tripulación para pesos pesados" si es una guía en video para tripulaciones para tanques superpesados "reboteros". Tienen tiempo hasta el viernes 27 de julio a las 23:00 h (ARG/CHL) - 21:00 h (COL/PER) - 20:00 h (MEX) para participar. Los ganadores serán anunciados el lunes 30 de julio. Las mejores guías escritas serán pineadas en la sección Guías y Sugerencias y las mejores guías en video serán añadidas a nuestra lista de reproducción en nuestro Canal Oficial de YouTube. Sabemos que este concurso puede generar algunas dudas por su complejidad y modalidad, así que no duden en publicar sus inquietudes en este mismo thread para que los ayudemos. ¡Saludos y buena suerte! P.D.: Sí, tomamos prestada la idea de ____MICHA y otro jugador de Brasil y le dimos forma. Esperemos que salga bien
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11706982
MarechalGBR, on Jun 26 2018 - 11:46, said: Isso ai tem que ter feedback!!!!
Pequei na objetividade tentei ser flexível (algo até então positivo) e o tanque demostra isso e não fui objetivo Claro, é algo novo não sabemos como tem que ser! feedback claro!!!!!!
Link on message: #11706982
MarechalGBR, on Jun 26 2018 - 11:46, said: Isso ai tem que ter feedback!!!!Pequei na objetividade tentei ser flexível (algo até então positivo) e o tanque demostra isso e não fui objetivo Claro, é algo novo não sabemos como tem que ser! feedback claro!!!!!!
MA77: Isso terá sempre, Marechal.
Nós estamos montando o próximo concurso um melhor estruturado, para quem vir a participar melhor entender e desenvolver seu guia.
Nós estamos montando o próximo concurso um melhor estruturado, para quem vir a participar melhor entender e desenvolver seu guia.
Subject: Jogo Limpo
Link on message: #11706958
Link on message: #11706958
MA77: Muitos jogadores utilizam modificações por gosto pessoal, seja para
modificar os sons de disparo, skins de um determinado veículo ou
até mesmo a interface do jogo e isto é algo que não interfere no
jogo dos demais players. Os trapaceiros não são bem-vindos e
por este motivo nós temos a Política do Jogo Limpo, que os
bane do jogo constantemente.
Qualquer jogador que utilizar uma modificação proibida será banido permanentemente do jogo (de acordo com as regras da Política do Jogo Limpo) e isso é algo não muito legal.
Reforço que a Wargaming não recebe financiamento de terceiros para permitir a utilização de tais modificações fraudulentas a jogabilidade limpa do World of Tanks e seus demais produtos.
Qualquer jogador que utilizar uma modificação proibida será banido permanentemente do jogo (de acordo com as regras da Política do Jogo Limpo) e isso é algo não muito legal.
Reforço que a Wargaming não recebe financiamento de terceiros para permitir a utilização de tais modificações fraudulentas a jogabilidade limpa do World of Tanks e seus demais produtos.
Subject: [Modo Fútbol] Opiniones
Link on message: #11706928
Pollenz, on Jun 25 2018 - 18:47, said: Felipeeeeeeeee!!!!!!!! Eu, recién caigo en la cuenta de que el
horario prime del Central es de 13 horas y el del LATAM de solo 4.
Media pila loco. No puede ser que sea tanta la diferencia para
rankear. Al final terminamos todos rankeando con 200 de ping en el
odioso Central. Para colmo ni bien empieza la partida un T62
enemigo con 10~50 de ping SIEMPRE le va a pegar antes que nosotros
con 150+... ¡Exigo que te pongas la remera del LATAM y vayas a
pelear por un horario más acorde!
Link on message: #11706928
Pollenz, on Jun 25 2018 - 18:47, said: Felipeeeeeeeee!!!!!!!! Eu, recién caigo en la cuenta de que el
horario prime del Central es de 13 horas y el del LATAM de solo 4.
Media pila loco. No puede ser que sea tanta la diferencia para
rankear. Al final terminamos todos rankeando con 200 de ping en el
odioso Central. Para colmo ni bien empieza la partida un T62
enemigo con 10~50 de ping SIEMPRE le va a pegar antes que nosotros
con 150+... ¡Exigo que te pongas la remera del LATAM y vayas a
pelear por un horario más acorde!Felipe6666Original: Durante esas 4 horas de LATAM es cuando el cluster tiene más
usuarios activos al mismo tiempo (data del servidor, no mía). NA,
por otro lado, tiene una cantidad mucho más alta de jugadores
conectados al mismo tiempo durante una franja horaria mucho más
extendida porque los beneficia tener jugadores de costa a costa
atravesando varios husos horarios. ¡Saludos!
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11706851
RulerMaus, on Jun 25 2018 - 23:41, said: Que ta uma premiação para o segundo lugar um tier 5 ou 6 premium??
e uns 3 dias vip?? na minha opinião seria justo aos jogadores, ja
que não são muitos os que fazem o review dos tanques.
Link on message: #11706851
RulerMaus, on Jun 25 2018 - 23:41, said: Que ta uma premiação para o segundo lugar um tier 5 ou 6 premium??
e uns 3 dias vip?? na minha opinião seria justo aos jogadores, ja
que não são muitos os que fazem o review dos tanques. MA77: Ainda não foi decidido, mas será algo do tipo.

A premiação de participação não está ruim no final das contas, porque tem o B2 (raro) e três dias premium.
A premiação de participação não está ruim no final das contas, porque tem o B2 (raro) e três dias premium.
Subject: Map Mondays: Westfield
Link on message: #11706675
Block Quote Westfield is a well rounded map that consists of rolling hills in the northwest and an iconic valley due southeast. Having two separate spawn points for each base for different tank roles greatly helps with what players need to do on flanks they are positioned on. Beginning positions and early gameplay: Heavies/TDs loading in will mostly spawn top side, easily migrating to the northwest corner. Tanks with favorable gun depression will take advantage of this, keeping tabs of TDs in the back and keeping the enemies lit for Artillery support using the first ridge you'd likely see. Don't have gun depression? No worries! There's flatter ground in the more northern part of the corner with adequate cover to hull-down with or you can proceed into town to get great cover against artillery and provide additional crossfire into the north. TDs, you can scoot onto the redline supporting the heavies or position yourself on the edge where topside and the valley meet and do TD things. You know, the sniping of sorts. Meds/lights: will spawn down in the valley and have the important role of keeping the southern corner and majority of the valley cleared. Two shelves are provided for lights (if enough view range) to passively spot anything crossing into the southern corner while mediums can fire on them from either the shelf or southern part of town. Otherwise, it's best for the lights to make a cross attempt into the corner to keep an eye out on the enemies shelf.
Link on message: #11706675
Block Quote Westfield is a well rounded map that consists of rolling hills in the northwest and an iconic valley due southeast. Having two separate spawn points for each base for different tank roles greatly helps with what players need to do on flanks they are positioned on. Beginning positions and early gameplay: Heavies/TDs loading in will mostly spawn top side, easily migrating to the northwest corner. Tanks with favorable gun depression will take advantage of this, keeping tabs of TDs in the back and keeping the enemies lit for Artillery support using the first ridge you'd likely see. Don't have gun depression? No worries! There's flatter ground in the more northern part of the corner with adequate cover to hull-down with or you can proceed into town to get great cover against artillery and provide additional crossfire into the north. TDs, you can scoot onto the redline supporting the heavies or position yourself on the edge where topside and the valley meet and do TD things. You know, the sniping of sorts. Meds/lights: will spawn down in the valley and have the important role of keeping the southern corner and majority of the valley cleared. Two shelves are provided for lights (if enough view range) to passively spot anything crossing into the southern corner while mediums can fire on them from either the shelf or southern part of town. Otherwise, it's best for the lights to make a cross attempt into the corner to keep an eye out on the enemies shelf.
DomoSapien: The East FlankThe East Flank is typically where mediums and
lights tend to gravitate, as AirG mentioned. You have opportunities
for scouting across the valley, although chances are there are some
TD's hiding in bushes beyond your view range thanks to their
combined base camo rating as well as the additional bonus provided
by the heavy foliage on the Northwest ridgeline. Typically, you
will want to stay safe on the East side, behind cover. Take care
when moving across the eastern ridge from behind cover, and be
hyper-aware of the potential for covering fire from the west at all
times.
Expand

The Middle FlankThe middle flank offers sniping opportunities across the Eastern Valley, as well as opportunities for brawling in the town. (I haven't included screenshots of town because your positioning in town will be extremely situational.) As mentioned in the previous passage, you have quite a few opportunities to hang out in the bushes across the valley, however it's necessary to exercise extreme caution because if you get spotted from a particularly aggressive light tank pushing through the town, you're likely to take a lot of enemy fire rather quickly. There isn't much hard cover on the ridgeline, so your chances of survival are slim if you don't get out fast.EXPAND
The NorthFlank This flank is arguably the most important It can crumble rather quickly, and losing this flank will give the enemy team potentially overwhelming map control. This ridgeline is a dangerous one, as there are a lot of opportunities for crossfire. High risk, high reward is the name of the game. If you have decent gun depression, you can poke over the top of the ridge, but you need to be aware of Td's camping the redline. Typically, firing from behind foliage at the redline will still cause enemy TD's to break camo, but if they have high alpha damage, trading might not be worth it (especially if there's more than one.)
This tends to be the Heavy Push, as even vehicles with poor gun depression parameters can find a place to get some shots off. Like the Eastern ridge, you need to be aware of all the potential firing angles.
EXPAND

Sorry this one's a bit light! As always, share your thoughts, comments, suggestions below.
Have a good night, folks
Expand


The Middle FlankThe middle flank offers sniping opportunities across the Eastern Valley, as well as opportunities for brawling in the town. (I haven't included screenshots of town because your positioning in town will be extremely situational.) As mentioned in the previous passage, you have quite a few opportunities to hang out in the bushes across the valley, however it's necessary to exercise extreme caution because if you get spotted from a particularly aggressive light tank pushing through the town, you're likely to take a lot of enemy fire rather quickly. There isn't much hard cover on the ridgeline, so your chances of survival are slim if you don't get out fast.EXPAND

The NorthFlank This flank is arguably the most important It can crumble rather quickly, and losing this flank will give the enemy team potentially overwhelming map control. This ridgeline is a dangerous one, as there are a lot of opportunities for crossfire. High risk, high reward is the name of the game. If you have decent gun depression, you can poke over the top of the ridge, but you need to be aware of Td's camping the redline. Typically, firing from behind foliage at the redline will still cause enemy TD's to break camo, but if they have high alpha damage, trading might not be worth it (especially if there's more than one.)
This tends to be the Heavy Push, as even vehicles with poor gun depression parameters can find a place to get some shots off. Like the Eastern ridge, you need to be aware of all the potential firing angles.
EXPAND


Sorry this one's a bit light! As always, share your thoughts, comments, suggestions below.
Have a good night, folks
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11706511
Eletron1c_, on Jun 25 2018 - 21:23, said: Quero meu prêmio hoje !
rs.. Quando será o próximo
concurso, ou não vai ter mais?
BielzynhwoPH, on Jun 25 2018 - 21:26, said: Então nhe. Se for assim no proximo, desisto de fazer guias. Não
vejo oq melhorar nos meus. Ja perguntei pra um MONTE DE PESSOAS oq
deveria melhorar e todos falaram q estava excelente. Mas fazer
oq... bola pra frente e gg...
Link on message: #11706511
Eletron1c_, on Jun 25 2018 - 21:23, said: Quero meu prêmio hoje ! MA77: O próximo concurso será anunciado durante a semana.
BielzynhwoPH, on Jun 25 2018 - 21:26, said: Então nhe. Se for assim no proximo, desisto de fazer guias. Não
vejo oq melhorar nos meus. Ja perguntei pra um MONTE DE PESSOAS oq
deveria melhorar e todos falaram q estava excelente. Mas fazer
oq... bola pra frente e gg...MA77:
Desiste não, Biel! A sua premiação ainda pode melhorar, e tenha em mente que o seu guia - vencedor ou não - ajudará muitos jogadores. Este é o principal objetivo destes concursos!
Leia o meu comentário para o Rough que poderá encontrar o caminho da melhorar os seus guias.
Aliás, pergunto-lhes: gostariam que nos próximos concursos citemos os itens avaliados para cada um entender de forma mais clara nossa forma de avaliar?
Desiste não, Biel! A sua premiação ainda pode melhorar, e tenha em mente que o seu guia - vencedor ou não - ajudará muitos jogadores. Este é o principal objetivo destes concursos!
Leia o meu comentário para o Rough que poderá encontrar o caminho da melhorar os seus guias.
Aliás, pergunto-lhes: gostariam que nos próximos concursos citemos os itens avaliados para cada um entender de forma mais clara nossa forma de avaliar?
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