Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: def/252 question
Link on message: #12096768
Link on message: #12096768
Jambijon: What offer are you looking at and can you link it?
Subject: Patch 1.5 Bugs and Issues Reporting
Link on message: #12096656
Link on message: #12096656
TheTrustedLlama: Greetings Tankers! After a few delays this morning patch 1.5
is finally live! Please post into this thread with any new bugs or
issues that you may be experiencing following the
patch. Known Issues:Players can re-train Crew members to
special vehicles that are currently not available in the game.
There is no protection from spam-clicking on the minimap. Vehicle
type icons in the extended vehicle panels do not change their color
dynamically, when selecting the Colorblind mode in battle. Disabled
free crew retraining to vehicles of the same type. When a player
destroys a vehicle by overturning it, this vehicle is not counted
towards the total number of vehicles the player destroyed. The
notification about base capture is displayed before the required
number of capture points is accumulated. The order of events for
received damage is sometimes mixed up in the damage log. The text
of Mission conditions is not displayed in the congratulation
window, provided that the required vehicle type is specified in the
Mission conditions. The client cannot be maximized to the
full-screen mode, provided that the player is having a Skype call.
The vehicle tiers in the screen displayed upon pressing TAB are not
centered relative to the vehicle icons. When a vehicle hits the
ground without damaging modules, the sound of taking damage is
played. Shaking aiming circle in the 16x and 25x magnifications in
the Siege Mode during the Frontline battles. Events at the end of
the battle are not synchronized with the text of the battle result.
In some cases, automatic repair/replenishment of ammo and
consumables after a battle does not take place, when the amount of
Credits on the account is sufficient. The reticle indicator remains
on the SPG after switching to the Artillery mode, if a vehicle
partially intersects the red line.
Subject: Incoming! WoT premium Compensation
Link on message: #12096641
__WarChild__, on Apr 29 2019 - 08:36, said: Choose your 'path' wisely... 
Link on message: #12096641
__WarChild__, on Apr 29 2019 - 08:36, said: Choose your 'path' wisely... 
CabbageMechanic: coffee was late this morning
Subject: Incoming! WoT premium Compensation
Link on message: #12096626
KRZYBooP, on Apr 29 2019 - 09:57, said: Howdy Boom Jockeys! Our deepest apologies for the delay in
patch 1.5 release. (it was Domo's fault).
Link on message: #12096626
KRZYBooP, on Apr 29 2019 - 09:57, said: Howdy Boom Jockeys! Our deepest apologies for the delay in
patch 1.5 release. (it was Domo's fault). DomoSapien: oh sure, blame the guy who's out sick today. 

Subject: [Opiniones] Actualización 1.5
Link on message: #12096610
EKPATO, on Apr 29 2019 - 14:17, said: El Type 5 pasará al lugar de los tanques olvidados, todo lo
demás bien...
Link on message: #12096610
EKPATO, on Apr 29 2019 - 14:17, said: El Type 5 pasará al lugar de los tanques olvidados, todo lo
demás bien... Felipe6666Original: No estaría tan seguro, hace un rato uno me desarmó con los
proyectiles AP
¡Saludos!
Subject: ¿Tenés una idea para un concurso? ¡Entonces entrá acá!
Link on message: #12096596
Link on message: #12096596
Felipe6666Original: ¡Buenas! Paso a comunicar que me puse en contacto con
ElTrituradorsXD para llevar adelante su idea en un nuevo concurso.
Claro que la única parte que no podrá implementarse será la de
introducir los diseños ganadores al juego, pero habrá premios, por
supuesto. Daré novedades en cuanto responda. ¡Saludos!
Subject: Update 1.5 is Here!
Link on message: #12096555
BLUERAINLZ, on Apr 29 2019 - 10:57, said: bonds for vehicles?
Link on message: #12096555
BLUERAINLZ, on Apr 29 2019 - 10:57, said: bonds for vehicles? KRZYBooP: ....... It didn't make it.
Subject: Incoming! WoT premium Compensation
Link on message: #12096550
YANKEE137, on Apr 29 2019 - 10:54, said: KrzyBooP: I have a radical idea. The server swings both ways.
We could reverse the particle flow through the update. Cabbage
Mechanic: How? KrzyBooP: [reluctantly] We'll cross
the streams. Cabbage Mechanic: Excuse me, Krzy, you said
crossing the streams was bad. Tragic Loss: Cross the
streams... Cabbage Mechanic: You're gonna endanger us, you're
gonna endanger our client. The nice customers who paid us in
advance for premium time. KrzyBooP: Not necessarily. There's
definitely a very slim chance we'll survive. [team ponders]
Cabbage Mechanic: I love this plan! I'm excited to be a part
of it! Let's do it! Domo Sapien: This job is definitely not
worth $11,500 a year!
Link on message: #12096550
YANKEE137, on Apr 29 2019 - 10:54, said: KrzyBooP: I have a radical idea. The server swings both ways.
We could reverse the particle flow through the update. Cabbage
Mechanic: How? KrzyBooP: [reluctantly] We'll cross
the streams. Cabbage Mechanic: Excuse me, Krzy, you said
crossing the streams was bad. Tragic Loss: Cross the
streams... Cabbage Mechanic: You're gonna endanger us, you're
gonna endanger our client. The nice customers who paid us in
advance for premium time. KrzyBooP: Not necessarily. There's
definitely a very slim chance we'll survive. [team ponders]
Cabbage Mechanic: I love this plan! I'm excited to be a part
of it! Let's do it! Domo Sapien: This job is definitely not
worth $11,500 a year! TragicLoss: *Laughs in downtime compensation*
Subject: Incoming! WoT premium Compensation
Link on message: #12096540
Projectile_Misfired, on Apr 29 2019 - 10:45, said: Will the code for the WoT Premium compensation be posted here or
will we have to find it?
Link on message: #12096540
Projectile_Misfired, on Apr 29 2019 - 10:45, said: Will the code for the WoT Premium compensation be posted here or
will we have to find it?KRZYBooP: You will have to find the hidden easter egg in WoT that
sends your tank to a moon base. Then answer the gate keepers,
riddles three. Finally, you will faced with a choice that will
change your understanding of life. Then and only then will you
receive your compensation.
Nah compensation should be going out tomorrow.
Subject: What happened to the old people?
Link on message: #12096503
Iron_Soul_Stealer, on Nov 22 2018 - 02:51, said: By the way, this is regarding a staffer, but does anyone out
there remember Pico Mause..? I do: What ever happened
to her..? Well, in any case, and where ever she is now, I wish her
the best of luck in life, and a very successful career. ~Cheers
Pico!
Quote Does anyone know what happened to Jewel_Thief...? I believe she was a WG admin here, a while back, but I haven't heard or seen anything from her in a loooong time: http://forum.worldoftanks.com/index.php?/user/jewel-thief-1001828772/
Quote Oh, and what happened to pizzastorm..? ....
He doesn't seem to be here
anymore, either:
Link on message: #12096503
Iron_Soul_Stealer, on Nov 22 2018 - 02:51, said: By the way, this is regarding a staffer, but does anyone out
there remember Pico Mause..? I do: What ever happened
to her..? Well, in any case, and where ever she is now, I wish her
the best of luck in life, and a very successful career. ~Cheers
Pico! The_Chieftain: Career change, from gaming to healthcare. She is now
a registered nurse in Florida, if I'm tracking things
correctly.
Quote Does anyone know what happened to Jewel_Thief...? I believe she was a WG admin here, a while back, but I haven't heard or seen anything from her in a loooong time: http://forum.worldoftanks.com/index.php?/user/jewel-thief-1001828772/
The_Chieftain: Jewel_thief transferred to the Seattle office years ago, got
promoted to a producer, and presumably left WG when we shut it
down.
Quote Oh, and what happened to pizzastorm..? ....
The_Chieftain: Can't remember when he left, but he did not come over from
California. Sgt Grunt had to take care of his family instead
of the 90-mile commute he was doing, so regretfully left years ago
Subject: Incoming! WoT premium Compensation
Link on message: #12096465
Link on message: #12096465
CabbageMechanic: Path notes should be up within the hour, some last minute
corrections coming down.
Subject: Bond Shop?
Link on message: #12096464
Link on message: #12096464
Hambijon: The tanks for bonds was pushed back after our common test. At
the moment, we don't have an exact date for when it will be ready.
We'll keep you updated!
Subject: Bond Shop?
Link on message: #12096464
Link on message: #12096464
Jambijon: The tanks for bonds was pushed back after our common test. At
the moment, we don't have an exact date for when it will be ready.
We'll keep you updated!
Subject: Tanks Signs
Link on message: #12096445
Link on message: #12096445
The_Chieftain: They had fun with the ones at NTC, most of the signs are different.
Examples.


Subject: Incoming! WoT premium Compensation
Link on message: #12096435
Link on message: #12096435
KRZYBooP: Howdy Boom Jockeys! Our deepest apologies for the delay
in patch 1.5 release. (it was Domo's fault). Please
enjoy a day of WoT premium on the house for everyone. To be
credited out soon. Thank you everyone for you patience and
understanding! Have fun and I hope to see you in
battle.
Subject: The Chieftain's Hatch: Aussies Meet the Tanks.
Link on message: #12096417
SgtCrackpot, on Apr 26 2019 - 20:55, said: I AM A PROUD KIWI, And would just like to point out ANZAC means
Australian New Zealand Army Corr So in future if you want to talk
about ANZAC add New Zealand or do not even cover it. Our
forefathers blood runs just as deep on foreign soil Learn
your history WOT or is it all about the hunks of metal and nothing
about the battles or the wins and losses the death and honor?
Link on message: #12096417
SgtCrackpot, on Apr 26 2019 - 20:55, said: I AM A PROUD KIWI, And would just like to point out ANZAC means
Australian New Zealand Army Corr So in future if you want to talk
about ANZAC add New Zealand or do not even cover it. Our
forefathers blood runs just as deep on foreign soil Learn
your history WOT or is it all about the hunks of metal and nothing
about the battles or the wins and losses the death and honor?The_Chieftain: With respect, I saw nothing to indicate that any of the NZ
units partook in this particular battle, the units present are all
identified as Australians.
Subject: el avion de world of tanks
Link on message: #12096407
Link on message: #12096407
Felipe6666Original: De hecho, tenemos dos 
Subject: THUGZ Spotlight accounts
Link on message: #12093562
Link on message: #12093562
1984BigBrother: Tankers, This weekend you will see the players from THUGZ in
the Clan spotlight accounts: https://na.wargaming.net/clans/wot/1000053460/?utm_campaign=wot-portal&utm_medium=link&utm_source=clan-landing Destroy
one of their tanks on the enemy team for 250 gold. One of
their players will be streaming on and off this weekend, check her
out here (stream not moderated by WG): https://www.twitch.tv/dierin_
Subject: Tanque travando
Link on message: #12093535
Link on message: #12093535
MA77: Fala Gustavo. Tudo bem?
Siga as instruções deste tópico e veja como está a sua conexão para os servidores.
Siga as instruções deste tópico e veja como está a sua conexão para os servidores.
Subject: KRZYBoop's Extravagant Motor Pool: Some Medium tank Rebalances.
Link on message: #12093520
Monarchco, on Apr 26 2019 - 14:32, said: This is a really bad idea unless you want to change its
icons from 2 bars, to 3 bars(and give it stuff). It's
already significantly slower than multiple fast heavies. Making it
slower than other fast heavies just means the 113 is now outright
better. As is there's already a lot of people who
think the 113 is just a better 430u.
Mikosah, on Apr 26 2019 - 14:35, said: The trouble with that approach is that we're dealing
with this: https://tanks.gg/tank/obj-430u/model?vm=live Just a
little bit of rubble or something to cover the lower plate and for
all intents and purposes you have the armor profile of a
superheavy. If the goal is to create a tech tree line of
superheavies that look like mediums, then perfect. But if the
goal is to create some mediums with higher than normal durability
then they have to be penetrable. Why not instead trade some of that
armor for hit points, for instance. For heaven's sake even the
cupolas are 300 mm effective, it would be nice if other tier 10s
didn't have to load gold to penetrate them.
Link on message: #12093520
Monarchco, on Apr 26 2019 - 14:32, said: This is a really bad idea unless you want to change its
icons from 2 bars, to 3 bars(and give it stuff). It's
already significantly slower than multiple fast heavies. Making it
slower than other fast heavies just means the 113 is now outright
better. As is there's already a lot of people who
think the 113 is just a better 430u.DomoSapien: Odd, I'd take the 430U over a 113 any day. What frustrates
me the most about playing against the 430U is that it has that damn
riot shield on the front of its hull, which easily bounces standard
ammo from other mediums like the TVP, 140, 62A, 121 etc. but it is
absolutely impossible to flank, even in most tier VIII light tanks,
because it turns on a dime.
Great frontal armor is fine as long as I'm able to flank.
Great frontal armor is fine as long as I'm able to flank.
Mikosah, on Apr 26 2019 - 14:35, said: The trouble with that approach is that we're dealing
with this: https://tanks.gg/tank/obj-430u/model?vm=live Just a
little bit of rubble or something to cover the lower plate and for
all intents and purposes you have the armor profile of a
superheavy. If the goal is to create a tech tree line of
superheavies that look like mediums, then perfect. But if the
goal is to create some mediums with higher than normal durability
then they have to be penetrable. Why not instead trade some of that
armor for hit points, for instance. For heaven's sake even the
cupolas are 300 mm effective, it would be nice if other tier 10s
didn't have to load gold to penetrate them.DomoSapien: Fair points, fair points. I agree that cupolas should be an
obvious weakspot on a Soviet MT, for sure. They're already pretty
hard to hit, let alone penetrate.
Subject: Killed tanks as obstacles
Link on message: #12093516
Heat_Stroke, on Apr 26 2019 - 14:02, said: Sorry I don't, the game ended while I was looking at the angles. I
didn't see anything protruding above or hanging over the dead tank.
Map was Himmlersdork and I was up on the castle, dead Tiger II in
front of me sideways. I'm in the French M4A1, and am shorter than
the tigers turret when level and he is for sure wider than I
straight on. Enemy was down on the far end of the parallel street,
so there was no angle other than him looking up, and the wall
blocked the bottom of both tanks. It didn't seem right, and
considering the programmers keep "fixing" things, I thought maybe I
missed something.
Link on message: #12093516
Heat_Stroke, on Apr 26 2019 - 14:02, said: Sorry I don't, the game ended while I was looking at the angles. I
didn't see anything protruding above or hanging over the dead tank.
Map was Himmlersdork and I was up on the castle, dead Tiger II in
front of me sideways. I'm in the French M4A1, and am shorter than
the tigers turret when level and he is for sure wider than I
straight on. Enemy was down on the far end of the parallel street,
so there was no angle other than him looking up, and the wall
blocked the bottom of both tanks. It didn't seem right, and
considering the programmers keep "fixing" things, I thought maybe I
missed something.DomoSapien: Just to make sure we're not misunderstanding eachother: I'm
assuming with nearly 30k battles you're aware of the replay
functionality within the game client (it saves a replay of the
battle that you can play back from different angles, etc. to the
'replays' folder inside your WOT installation directory) but just
in case, here are instructions on how those work. I have
my replays set to "all" so I don't accidentally overwrite any
replays by starting up another battle. One of the nice
things about the replay system is that you can slow it down to 1/32
speed and see the actual trajectory of the shell as it travels.
Subject: KRZYBoop's Extravagant Motor Pool: Some Medium tank Rebalances.
Link on message: #12093494
gpc_4, on Apr 26 2019 - 14:01, said: Because the armor needs changed.
Link on message: #12093494
gpc_4, on Apr 26 2019 - 14:01, said: Because the armor needs changed.DomoSapien: Personally (and this is just my opinion) I think the
armor would be fine if it wasn't able to take critical positions so
effortlessly, and didn't have ridiculously high traverse speeds
that allow it to keep that Frontal Riot Shield/Upper Glacis plate
constantly pointed at anything that tries to circle it.
Funny enough, I think a similar approach to the theory behind the
STB-1 changes would benefit the 430U; instead of nerfing the best
parts of the tank, nerf the other parts that contribute to the
totality of its overall performance. If you nerf the armor, it
turns into an STG at tier X; you completely change the role of the
tank. Just my two cents though.
Subject: Fair Play Policy: Update on list of Prohibited Mods - Already Locked
Link on message: #12093484
HarpoMarx, on Apr 26 2019 - 13:24, said: So WG has a link to discuss this and then locks the post from
replies because they don't like what is being said! Will be
prohibited! 1. Showing the direction of guns on the
minimap: This has been a legal mode since for ever! Why now!
2. Displaying arrows to the closest opponents: Also
legal mod for ever and now why? 3. Marking adversaries
beyond the draw distance (using red columns, spheres,
etc.): Well this is a joke as I was 100% sure this was illegal
and now they say it wasn't????? Look they need to ban all
mods now this is getting into grey areas and is 100% unclear! Both
ona and 2 have been part of Aslains and other mods packs for years
- meaning 7+ years! So now some one at WG NA now decides they are
not after maybe working for WG for a year? I just
don't understand the constant tweaking and nerfing and
buffing!
Link on message: #12093484
HarpoMarx, on Apr 26 2019 - 13:24, said: So WG has a link to discuss this and then locks the post from
replies because they don't like what is being said! Will be
prohibited! 1. Showing the direction of guns on the
minimap: This has been a legal mode since for ever! Why now!
2. Displaying arrows to the closest opponents: Also
legal mod for ever and now why? 3. Marking adversaries
beyond the draw distance (using red columns, spheres,
etc.): Well this is a joke as I was 100% sure this was illegal
and now they say it wasn't????? Look they need to ban all
mods now this is getting into grey areas and is 100% unclear! Both
ona and 2 have been part of Aslains and other mods packs for years
- meaning 7+ years! So now some one at WG NA now decides they are
not after maybe working for WG for a year? I just
don't understand the constant tweaking and nerfing and
buffing! DomoSapien: The constant tweaking and nerfing and buffing happens
because we are a free-to-play online game, and there is an
expectation that a f2p game (even online games that you need to buy
at first, really) will continue to release content updates. If we
didn't, we'd still be playing the same game as we were 8 years ago.
New nations, tech tree branches, and premium vehicles are released
on a semi-regular basis, which have an impact on the pre-existing
balance of the game.As new content is added, stuff shifts in and
out of the competitive meta. Vehicles that used to be solid might
not necessarily stack up with new vehicles, etc. As to why a
certain mod that used to be considered 'okay' is being added to the
list? Well, things change. Previously, it may not have been
considered as much of a problem as it is now. We live and we learn,
we make mistakes, and we adapt. 1. Gun direction: this
offers you an unfair advantage over the rest of the players in your
battle. You have information about where the enemy is aiming
presented to you by your minimap, so when hard cover, terrain, or
bushes are blocking your line of sight, you can still tell whether
or not someone is aiming at you, without direct line of sight on
the enemy.
2. Distance arrows: I'm kind of on the fence about this one but I see how it can give you an advantage over someone without the arrows. Again, you can tell if someone is approaching you, without having direct line of sight on the enemy. Players running a vanilla client don't have this advantage. 3. Marking adversaries beyond draw distance: I don't understand how you're even surprised about this one. Maximum draw distance is an intentional game mechanic, and this mod directly circumvents this intentional game mechanic. I'm honestly a bit surprised it hadn't been banned already.
2. Distance arrows: I'm kind of on the fence about this one but I see how it can give you an advantage over someone without the arrows. Again, you can tell if someone is approaching you, without having direct line of sight on the enemy. Players running a vanilla client don't have this advantage. 3. Marking adversaries beyond draw distance: I don't understand how you're even surprised about this one. Maximum draw distance is an intentional game mechanic, and this mod directly circumvents this intentional game mechanic. I'm honestly a bit surprised it hadn't been banned already.
Subject: Killed tanks as obstacles
Link on message: #12093470
Link on message: #12093470
DomoSapien: The 3D model still has collision, it's possible a shot went through
a gap in the destroyed vehicle's model somewhere. A
replay of the battle would definitely help clear things up.
Subject: KRZYBoop's Extravagant Motor Pool: Some Medium tank Rebalances.
Link on message: #12093456
VIPER262, on Apr 26 2019 - 12:24, said: 430 & 430U Nerf Cancelled RUSSSSSIIIIIIIIIIAAAAAAAAAAAAA
https://translate.google.cl/translate?hl=en&tab=rT&authuser=0&sl=ru&tl=en&u=https%3A%2F%2Fworldoftanks.ru%2Fru%2Fnews%2Fupdates%2F430-430u-izmeneniya%2F
Link on message: #12093456
VIPER262, on Apr 26 2019 - 12:24, said: 430 & 430U Nerf Cancelled RUSSSSSIIIIIIIIIIAAAAAAAAAAAAA
https://translate.google.cl/translate?hl=en&tab=rT&authuser=0&sl=ru&tl=en&u=https%3A%2F%2Fworldoftanks.ru%2Fru%2Fnews%2Fupdates%2F430-430u-izmeneniya%2FDomoSapien: So, I actually intentionally altered that language when
posting this announcement because it gives the impression that we
feel the 430U and 430 are totally fine/will remain unchanged.
That's not the case; there are still long-term plans to balance the
430 and 430U. Devs weren't satisfied with the reworked parameters,
so we're sort of starting back at square 1 and trying to approach
it from a different angle.
Player feedback around the 430/430U changes seems to have a consensus around the fact that simply nerfing the gun handling isn't the right way to rebalance the vehicle.
Player feedback around the 430/430U changes seems to have a consensus around the fact that simply nerfing the gun handling isn't the right way to rebalance the vehicle.
Subject: Torneos de abril
Link on message: #12093389
Pollenz, on Apr 26 2019 - 15:01, said: Felipe, fijate que el del sábado a la mañana es 1 vs 1. Tanto tu
post, como el nombre del torneo en inglés están mal (Dice Toons).
Link on message: #12093389
Pollenz, on Apr 26 2019 - 15:01, said: Felipe, fijate que el del sábado a la mañana es 1 vs 1. Tanto tu
post, como el nombre del torneo en inglés están mal (Dice Toons).Felipe6666Original: Corregidas ambas cosas. ¡Gracias!
¡Saludos!
Subject: KRZYBoop's General Dolla store!
Link on message: #12093226
Link on message: #12093226
KRZYBooP: Howdy Boom Jockeys! Come on down and enjoy some Kwazy
sales on Premium, Emblems, and consumables. These deals
are running from now (26Apr) until 1May More information on
this Deal can be found by clicking HERE
Subject: KRZYBoop's Extravagant Motor Pool: Some Medium tank Rebalances.
Link on message: #12093220
Link on message: #12093220
DomoSapien: Quick update about the status of these changes: Commanders!
The first iteration of the Supertest with rebalanced medium
vehicles has reached the end, and we have an important message for
you. We conducted an in-depth analysis of both your feedback and
statistics and concluded that the changes of the Object 430 and the
Object 430U didn't show the proper result and require further study
in the next Supertest iteration. Therefore, we'll continue to test
and monitor changes to the AMX 30B, the Leopard 1 and the STB-1,
while taking a deeper dive into our data on the 430 and 430U to
determine an appropriate solution for these vehicles.
We'll provide more details at a later date.
We'll provide more details at a later date.
Subject: WG, what's the deal with redemption code missions?
Link on message: #12093183
Link on message: #12093183
Hambijon:
On a more serious note, these
codes provided us with an alternative format to gather more data on
what players wanted in terms of missions or event. Yes, one
of the concern with the missions tab clutter, but that wasn't the
only reason. With the codes, we were able to add the "cash
back" function to the T110E4 on track for example. This isn't
a permanent thing by any means, and we have expressed the community
concern with our developers as well as our own.
On a more serious note, these
codes provided us with an alternative format to gather more data on
what players wanted in terms of missions or event. Yes, one
of the concern with the missions tab clutter, but that wasn't the
only reason. With the codes, we were able to add the "cash
back" function to the T110E4 on track for example. This isn't
a permanent thing by any means, and we have expressed the community
concern with our developers as well as our own.
Subject: WG, what's the deal with redemption code missions?
Link on message: #12093183
Link on message: #12093183
Jambijon:
On a more serious note, these
codes provided us with an alternative format to gather more data on
what players wanted in terms of missions or event. Yes, one
of the concern with the missions tab clutter, but that wasn't the
only reason. With the codes, we were able to add the "cash
back" function to the T110E4 on track for example. This isn't
a permanent thing by any means, and we have expressed the community
concern with our developers as well as our own.
On a more serious note, these
codes provided us with an alternative format to gather more data on
what players wanted in terms of missions or event. Yes, one
of the concern with the missions tab clutter, but that wasn't the
only reason. With the codes, we were able to add the "cash
back" function to the T110E4 on track for example. This isn't
a permanent thing by any means, and we have expressed the community
concern with our developers as well as our own.
Subject: KRZYBoop's Extravagant Motor Pool: Some Medium tank Rebalances.
Link on message: #12093151
Ophrys12, on Apr 24 2019 - 19:17, said: @KRZYBoop: Any plans on re-working the chinese medium line? Seems
to me that line needs work from tier 8 (T-34-2) all the way to the
top...
Link on message: #12093151
Ophrys12, on Apr 24 2019 - 19:17, said: @KRZYBoop: Any plans on re-working the chinese medium line? Seems
to me that line needs work from tier 8 (T-34-2) all the way to the
top...KRZYBooP: I don't have any information on future plans for the Chinese
Meduims, but there very well could be plans from our Dev team that
we are not aware of yet.
CabbageMechanic
WGNA - an answer please: If I have run Vanilla (no mods) since 2017... do I r...
26.04.2019 18:50:44
Subject: WGNA - an answer please: If I have run Vanilla (no mods) since 2017... do I r...
Link on message: #12093132
Arrowheadmen, on Apr 25 2019 - 10:34, said: You say "do it", what exactly would you
recommend?
Link on message: #12093132
Arrowheadmen, on Apr 25 2019 - 10:34, said: You say "do it", what exactly would you
recommend?
Subject: This one replay sums up EVERYTHING Wrong with WOT
Link on message: #12092895
Stevenwt, on Apr 26 2019 - 01:22, said: First off he’s a new player, he literaly did nothing wrong,
apart from buying a tier 8 tank ( ok an American teir 8
premium) and who because he’s new had no clue as to what he is
doing he got his [edited]haded to him over and over again I’m that
tank. literaly he just sat there doing almost nothing while I kept
shooting him in the face over and over and over again. This
is a major part of the problem I see again and again. New players
buying high teir tanks, I suspect on a combination of pure hype
from wargaming and/or thinking a high pricetag means that
it is obviously better than lower price tanks, and then
boom they end up getting there asses handed to them. Frankly
given that that seems to be a major source of funding for them it’s
kind of suprising the game has lasted this long.
Link on message: #12092895
Stevenwt, on Apr 26 2019 - 01:22, said: First off he’s a new player, he literaly did nothing wrong,
apart from buying a tier 8 tank ( ok an American teir 8
premium) and who because he’s new had no clue as to what he is
doing he got his [edited]haded to him over and over again I’m that
tank. literaly he just sat there doing almost nothing while I kept
shooting him in the face over and over and over again. This
is a major part of the problem I see again and again. New players
buying high teir tanks, I suspect on a combination of pure hype
from wargaming and/or thinking a high pricetag means that
it is obviously better than lower price tanks, and then
boom they end up getting there asses handed to them. Frankly
given that that seems to be a major source of funding for them it’s
kind of suprising the game has lasted this long.TeriyakiTanker: People like you are so amusing so why don't we break it
down...… 1. You have a 47% win rate 2. You average 279
damage per game 3. You own 57 premium tanks, 14 of which are
Tier VIII
Pot please meet kettle...… I think a much better title for your thread would have been "This one post sums up EVERYTHING wrong with WoT"..... what do you think?
Pot please meet kettle...… I think a much better title for your thread would have been "This one post sums up EVERYTHING wrong with WoT"..... what do you think?
Subject: Torneos de abril
Link on message: #12092553
Link on message: #12092553
Felipe6666Original: Van los torneos para este fin de semana: 3 vs. 3: Luchas de
viernes por la noche: https://worldoftanks.com/es-ar/tournaments/1000000939/
- Nivel VIII 2 vs. 2: Dúos de sábado por la mañana: https://worldoftanks.com/es-ar/tournaments/1000000940/
- Nivel VIII 2 vs. 2: Dúos de sábado: https://worldoftanks.com/es-ar/tournaments/1000000941/
- Nivel IX 3 vs. 3: División Maestría de domingo: https://worldoftanks.com/es-ar/tournaments/1000000942/
- Nivel X ¡Saludos!
Subject: los mods y los clanes pro
Link on message: #12092472
kashim_hunter, on Apr 24 2019 - 16:00, said: hola a todos cayo la noticia de juego limpio, en serio gente no me
venga con esta, si sabemos que la mayoría de los clanes grandes
usan mods que ellos usan ilegal o pirateados y no les importa
un bledo a wargaming que les da mas privilegios, solo jode a
los nabos que jugamos acá en estándar, clan war o frontline de un
clan de medio pelo, que nos matan, tiros invisibles, cuando marcas
kashim_hunter, on Apr 24 2019 - 16:00, said: esta en los mods y al paso que van, con solo poner una boludez
chau cuenta. Ok entonces van a matar el juego, suerte a
todos y si me banean la cuenta no me voy a morir ni menos pagar un
rescate en dolares para recuperar mi cuenta.
Link on message: #12092472
kashim_hunter, on Apr 24 2019 - 16:00, said: hola a todos cayo la noticia de juego limpio, en serio gente no me
venga con esta, si sabemos que la mayoría de los clanes grandes
usan mods que ellos usan ilegal o pirateados y no les importa
un bledo a wargaming que les da mas privilegios, solo jode a
los nabos que jugamos acá en estándar, clan war o frontline de un
clan de medio pelo, que nos matan, tiros invisibles, cuando marcasFelipe6666Original: Supongamos por un breve instante que eso es verdad y hagamos
un análisis dentro de todo lógico. Si de una manera u otra
beneficiamos a cierto tipo de jugadores para que obtengan
virtualmente todo (recompensas de eventos, del Mapa Global, etc.),
¿en qué nos beneficia a nosotros como empresa que haya jugadores
que no inviertan un centavo en el juego? Está bien que el juego es
gratis, ¿pero por qué fabricaríamos jugadores buenos que tienen
todo? ¿Cuál sería el criterio para elegirlos? ¿Por qué querríamos
que existan?
kashim_hunter, on Apr 24 2019 - 16:00, said: esta en los mods y al paso que van, con solo poner una boludez
chau cuenta. Ok entonces van a matar el juego, suerte a
todos y si me banean la cuenta no me voy a morir ni menos pagar un
rescate en dolares para recuperar mi cuenta.
Felipe6666Original: No es así, los "extras" que no dan ningún tipo de ventaja
como las detalladas son perfectamente aceptables. Y, en caso de
recibir una sanción (o ya haber recibido una), me gustaría que
reportes al oficial de Wargaming que te pida un rescate en la
divisa que sea para que sea despedido inmediatamente sin mediar
palabra. ¡Saludos!
Subject: [Concurso] ¡De la fragua al foro! #6
Link on message: #12092462
Link on message: #12092462
Felipe6666Original: Ahí te puse todo en una sola respuesta
¡Saludos!
Subject: Fair Play Policy: Update on list of Prohibited Mods
Link on message: #12092273
Link on message: #12092273
Hambijon: From what I've read, I think some of you are missing the point of
some of the mods listed. 1. Showing the directions the guns
are facing. - The argument is that you could find
that out with line of sight. However, this shows every gun
direction even if they are out of your line of sight which is an
advantage. This one is often coupled with a "laser pointer"
mod. 2. Displaying arrows of closest opponents.
- Showing the distance to an enemy relative where you
are without having to look for them. 3. Marking enemies that are
beyond render/draw distance: - This is
the one that keeps coming up. This mod plants an indicator
right on the enemy tank thats outside of your render range, showing
you exactly where to shoot without looking at the map. Not on
the map, in your sights. Topic locked.
Subject: Fair Play Policy: Update on list of Prohibited Mods
Link on message: #12092273
Link on message: #12092273
Jambijon: From what I've read, I think some of you are missing the point of
some of the mods listed. 1. Showing the directions the guns
are facing. - The argument is that you could find
that out with line of sight. However, this shows every gun
direction even if they are out of your line of sight which is an
advantage. This one is often coupled with a "laser pointer"
mod. 2. Displaying arrows of closest opponents.
- Showing the distance to an enemy relative where you
are without having to look for them. 3. Marking enemies that are
beyond render/draw distance: - This is
the one that keeps coming up. This mod plants an indicator
right on the enemy tank thats outside of your render range, showing
you exactly where to shoot without looking at the map. Not on
the map, in your sights. Topic locked.
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