Fair Play Policy: Update on list of Prohibited Mods - Already Locked
Дата: 26.04.2019 23:11:13
HarpoMarx, on Apr 26 2019 - 13:24, said: So WG has a link to discuss this and then locks the post from
replies because they don't like what is being said! Will be
prohibited! 1. Showing the direction of guns on the
minimap: This has been a legal mode since for ever! Why now!
2. Displaying arrows to the closest opponents: Also
legal mod for ever and now why? 3. Marking adversaries
beyond the draw distance (using red columns, spheres,
etc.): Well this is a joke as I was 100% sure this was illegal
and now they say it wasn't????? Look they need to ban all
mods now this is getting into grey areas and is 100% unclear! Both
ona and 2 have been part of Aslains and other mods packs for years
- meaning 7+ years! So now some one at WG NA now decides they are
not after maybe working for WG for a year? I just
don't understand the constant tweaking and nerfing and
buffing! DomoSapien: The constant tweaking and nerfing and buffing happens
because we are a free-to-play online game, and there is an
expectation that a f2p game (even online games that you need to buy
at first, really) will continue to release content updates. If we
didn't, we'd still be playing the same game as we were 8 years ago.
New nations, tech tree branches, and premium vehicles are released
on a semi-regular basis, which have an impact on the pre-existing
balance of the game.As new content is added, stuff shifts in and
out of the competitive meta. Vehicles that used to be solid might
not necessarily stack up with new vehicles, etc. As to why a
certain mod that used to be considered 'okay' is being added to the
list? Well, things change. Previously, it may not have been
considered as much of a problem as it is now. We live and we learn,
we make mistakes, and we adapt. 1. Gun direction: this
offers you an unfair advantage over the rest of the players in your
battle. You have information about where the enemy is aiming
presented to you by your minimap, so when hard cover, terrain, or
bushes are blocking your line of sight, you can still tell whether
or not someone is aiming at you, without direct line of sight on
the enemy.
2. Distance arrows: I'm kind of on the fence about this one but I see how it can give you an advantage over someone without the arrows. Again, you can tell if someone is approaching you, without having direct line of sight on the enemy. Players running a vanilla client don't have this advantage. 3. Marking adversaries beyond draw distance: I don't understand how you're even surprised about this one. Maximum draw distance is an intentional game mechanic, and this mod directly circumvents this intentional game mechanic. I'm honestly a bit surprised it hadn't been banned already.
2. Distance arrows: I'm kind of on the fence about this one but I see how it can give you an advantage over someone without the arrows. Again, you can tell if someone is approaching you, without having direct line of sight on the enemy. Players running a vanilla client don't have this advantage. 3. Marking adversaries beyond draw distance: I don't understand how you're even surprised about this one. Maximum draw distance is an intentional game mechanic, and this mod directly circumvents this intentional game mechanic. I'm honestly a bit surprised it hadn't been banned already.
Fair Play Policy: Update on list of Prohibited Mods - Already Locked














