Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Fair Play Policy: Update on list of Prohibited Mods - Already Locked

Дата: 26.04.2019 23:11:13
View PostHarpoMarx, on Apr 26 2019 - 13:24, said: So WG has a link to discuss this and then locks the post from replies because they don't like what is being said!   Will be prohibited!   1. Showing the direction of guns on the minimap: This has been a legal mode since for ever! Why now! 2. Displaying arrows to the closest opponents: Also legal mod for ever and now why? 3. Marking adversaries beyond the draw distance (using red columns, spheres, etc.): Well this is a joke as I was 100% sure this was illegal and now they say it wasn't?????   Look they need to ban all mods now this is getting into grey areas and is 100% unclear! Both ona and 2 have been part of Aslains and other mods packs for years - meaning 7+ years! So now some one at WG NA now decides they are not after maybe working for WG for a year?    I just don't understand the constant tweaking and nerfing and buffing!     

DomoSapien:   The constant tweaking and nerfing and buffing happens because we are a free-to-play online game, and there is an expectation that a f2p game (even online games that you need to buy at first, really) will continue to release content updates. If we didn't, we'd still be playing the same game as we were 8 years ago. New nations, tech tree branches, and premium vehicles are released on a semi-regular basis, which have an impact on the pre-existing balance of the game.As new content is added, stuff shifts in and out of the competitive meta. Vehicles that used to be solid might not necessarily stack up with new vehicles, etc.   As to why a certain mod that used to be considered 'okay' is being added to the list? Well, things change. Previously, it may not have been considered as much of a problem as it is now. We live and we learn, we make mistakes, and we adapt.   1. Gun direction: this offers you an unfair advantage over the rest of the players in your battle. You have information about where the enemy is aiming presented to you by your minimap, so when hard cover, terrain, or bushes are blocking your line of sight, you can still tell whether or not someone is aiming at you, without direct line of sight on the enemy.
2. Distance arrows: I'm kind of on the fence about this one but I see how it can give you an advantage over someone without the arrows. Again, you can tell if someone is approaching you, without having direct line of sight on the enemy. Players running a vanilla client don't have this advantage. 3. Marking adversaries beyond draw distance: I don't understand how you're even surprised about this one. Maximum draw distance is an intentional game mechanic, and this mod directly circumvents this intentional game mechanic.  I'm honestly a bit surprised it hadn't been banned already.

Реклама | Adv