Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Public Test 1.4 General Feedback
Link on message: #16555512
rabitson, on 14 January 2019 - 04:45 PM, said: 
DeadLecter, on 14 January 2019 - 06:09 PM, said: Hey you know MM is f-ed up? You know we have lots of useless tanks
thanks to super OP ones? You know map design sucks? But nah these
are not problems really. All we ever wanted was wheeled vehicles
and another F-ed up map. What else can a guy hope for?
AlkaansLV, on 14 January 2019 - 06:33 PM, said: Basically a wargaming major update has the same amount of content
that 10 people in a week could do. And yeah people, keep hoping for
the gold ammo nerf. Maybe for Christmas 2019.
MeowMelon, on 14 January 2019 - 07:50 PM, said: I'm not a forum guy, but to be honest this update annoys me. Adding
this kind of vehicles to the game is straight up stupid. Yes, they
have paper armor, low penetration and poor view range, but still it
destroys the gameplay mechanics on so many ways that i can't even
begin to explain. And no I'm not just another tomato player whining
about the update before it get's released. I used to play on US
account and i had around 10k battles but since i moved to europe
i'm using this one. Those kind of vehicles can not be tweaked
or balanced to fit into WoT style gameplay without ruining the
game. Best regards.
Link on message: #16555512
rabitson, on 14 January 2019 - 04:45 PM, said: 
eekeeboo: Topic by definition is a category for discussion. Topic for
the forum is the name of a category of a thread. Yay for English
and dual meaning words.
DeadLecter, on 14 January 2019 - 06:09 PM, said: Hey you know MM is f-ed up? You know we have lots of useless tanks
thanks to super OP ones? You know map design sucks? But nah these
are not problems really. All we ever wanted was wheeled vehicles
and another F-ed up map. What else can a guy hope for?eekeeboo: A person can hope for an adult statement not laden with
expletives and a statement with constructive feedback?
AlkaansLV, on 14 January 2019 - 06:33 PM, said: Basically a wargaming major update has the same amount of content
that 10 people in a week could do. And yeah people, keep hoping for
the gold ammo nerf. Maybe for Christmas 2019.eekeeboo: I would happily see your extensive experience and production
that results from your 10 man development crew. 16:41 Added
after 2 minutes
MeowMelon, on 14 January 2019 - 07:50 PM, said: I'm not a forum guy, but to be honest this update annoys me. Adding
this kind of vehicles to the game is straight up stupid. Yes, they
have paper armor, low penetration and poor view range, but still it
destroys the gameplay mechanics on so many ways that i can't even
begin to explain. And no I'm not just another tomato player whining
about the update before it get's released. I used to play on US
account and i had around 10k battles but since i moved to europe
i'm using this one. Those kind of vehicles can not be tweaked
or balanced to fit into WoT style gameplay without ruining the
game. Best regards.eekeeboo: This is also why they're on the test server to assess the
required balancing!
Subject: Tippspiel zur CW-Kampagne "Soldiers of Fortune"
Link on message: #16555498
Link on message: #16555498
Zapfhan: Die WG Kristallkugel sagt mir folgendes.
Deutsche Clans: 1.TRVST 2.RMBLE 3.G__G 4.OM 5.PBSJ
International: 1.SHEKL 2.FAME 3.GX 4.CSA 5.FEST Bester
Spieler: Clan SHEKL Na dann hoffe ich doch mal auf
rege Teilnahme und viel Erfolg.
Subject: Öffentlicher Test Version 1.4 - Neue Anpassungsmöglichkeiten
Link on message: #16555497
Kopunga, on 15 January 2019 - 04:20 PM, said: Ganz so klar ist es nicht, zumal folgende von dir
angegebenen Nummern funktionieren: 39 55 84 212 222 777 818 999
Fotobeweise könnte ich auf Anfrage ggf. liefern, aber du kannst es
auch einfach selber testen. #fakenews
Link on message: #16555497
Kopunga, on 15 January 2019 - 04:20 PM, said: Ganz so klar ist es nicht, zumal folgende von dir
angegebenen Nummern funktionieren: 39 55 84 212 222 777 818 999
Fotobeweise könnte ich auf Anfrage ggf. liefern, aber du kannst es
auch einfach selber testen. #fakenewsthePhilX: die Zahlen sind in Diskussion, wird vermutlich noch bischen
hin und her geschoben 
Subject: El programa de reclutamiento 1.0 se acerca a su fin
Link on message: #16555486
Link on message: #16555486
Delhroh: Exacto. Y aún tenéis unos pocos días si aún no habéis conseguido la
recompensa... ¡nunca es tarde! 
Subject: Public Test 1.4 Wheeled Vehicles
Link on message: #16555482
pseudpat, on 15 January 2019 - 03:24 PM, said:
Link on message: #16555482
pseudpat, on 15 January 2019 - 03:24 PM, said: eekeeboo: I think you need to understand how long it takes to develop
and update mods, let alone ones you mention. There will not be
cheats.
Subject: Refrescaos con nuestro nuevo evento especial
Link on message: #16555427
Link on message: #16555427
Delhroh: Misiones sencillas y fáciles
, ¡a disfrutarlas! 
Subject: ¡Presentamos la colección de World of Tanks de Salvat!
Link on message: #16555413
Link on message: #16555413
Delhroh: Por fin ha llegado la colección de salvat en la que he trabajado
duramente en la coordinación de la misma. Por si fuera poco, además
tenéis la posibilidad de conseguir la colección gratis. Tenéis el
concurso que ya está en marcha... ¡¡¡y los números adicionales que
sortearemos en el directo del día 29!!! ¡Un cordial saludo y
espero que os guste esta extraordinaria colaboración con Salvat!
Subject: Public Test 1.4 Changes to Reward Tanks
Link on message: #16555375
sady3296, on 14 January 2019 - 07:27 PM, said: So you based this buff on what exactly?? You constalty bs us that
you need data to actually change tanks or remove/change maps but
now you buff the rarest t10 in the game? After 250 people on eu get
it? Buff 121, leo1 stb, e100 and all the other crap thats
been underpowered for years!!
Link on message: #16555375
sady3296, on 14 January 2019 - 07:27 PM, said: So you based this buff on what exactly?? You constalty bs us that
you need data to actually change tanks or remove/change maps but
now you buff the rarest t10 in the game? After 250 people on eu get
it? Buff 121, leo1 stb, e100 and all the other crap thats
been underpowered for years!! eekeeboo: If data shows a tank underperforming in key areas, that's
why you have testing to see if it's the areas you can fix or if
it's another issue.
Subject: WG rework maps again, its imposible to play sneky destroyers !
Link on message: #16555341
Link on message: #16555341
eekeeboo: Please consider the forum rules before you post insulting
comments.
Subject: trop de game truquer ca a pas changer depuis 3 ans
Link on message: #16555283
Link on message: #16555283
Jahpero:
Le topic vient d'être verrouillé. Merci de
s'abstenir de créer un sujet si celui-ci n'a rien de
constructif. Merci aussi de faire attention aux termes employés,
nous sommes sur les forums d'un jeu PEGI7. Bonne
journée.
Jahpero
Le topic vient d'être verrouillé. Merci de
s'abstenir de créer un sujet si celui-ci n'a rien de
constructif. Merci aussi de faire attention aux termes employés,
nous sommes sur les forums d'un jeu PEGI7. Bonne
journée.Jahpero
Subject: Le tier 10 ? Un problème ou c'est moi ?
Link on message: #16555227
Link on message: #16555227
Jahpero: Bonjour tout le monde,
Pas besoin de s'énerver dans vos posts ils seront sinon modérés.
Merci donc de rester respectueux des
autres membres du forum lorsque vous postez quelque chose.
Bonne journée à vous !
Jahpero
Pas besoin de s'énerver dans vos posts ils seront sinon modérés.
Bonne journée à vous !
Jahpero
Subject: La célèbre FAS_X recrute de nouveau, et est plus ambitieuse que jamais !
Link on message: #16555123
Woteur, on 15 January 2019 - 08:20 AM, said: Ouep, faudra juste demander à la modération si ils ont levé
l'option sur la couleur rouge.
Link on message: #16555123
Woteur, on 15 January 2019 - 08:20 AM, said: Ouep, faudra juste demander à la modération si ils ont levé
l'option sur la couleur rouge.Jahpero: Bonjour Woteur,
La couleur rouge est toujours réservée à la modération, je viens donc de l'éditer.
Bonne journée à toi et bon recrutement aux FAS_X !
Jahpero
La couleur rouge est toujours réservée à la modération, je viens donc de l'éditer.
Bonne journée à toi et bon recrutement aux FAS_X !
Jahpero
Subject: Triche a volonter dans world of tanks ..
Link on message: #16555085
Link on message: #16555085
Jahpero: Bonjour,
Le sujet vient d'être verrouillé.
Pour l'OP du sujet, merci de faire un petit tour par le lien suivant, il y a plein d'informations très utiles qui permettent d'assurer le maintien d'une ambiance convenable sur le forum : règles du forum.
Merci pour la compréhension et bonne journée.
Jahpero
Le sujet vient d'être verrouillé.
Pour l'OP du sujet, merci de faire un petit tour par le lien suivant, il y a plein d'informations très utiles qui permettent d'assurer le maintien d'une ambiance convenable sur le forum : règles du forum.
Merci pour la compréhension et bonne journée.
Jahpero
Subject: Hacker Suspicion
Link on message: #16555005
WakaChaka, on 14 January 2019 - 09:03 PM, said: Meh... The only "hacking" that works in WoT is called P2W. Watch
his list of tonks and i can bet that he's got LOTS of bling. More
$$$ to WG means stronger guardian RNG in "server side
computations". My 2 cents.
Link on message: #16555005
WakaChaka, on 14 January 2019 - 09:03 PM, said: Meh... The only "hacking" that works in WoT is called P2W. Watch
his list of tonks and i can bet that he's got LOTS of bling. More
$$$ to WG means stronger guardian RNG in "server side
computations". My 2 cents.eekeeboo: The game doesn't work like this, I'm sorry to
tell you.
Subject: Top Trending Free PC Games 2019?
Link on message: #16554993
Cobra6, on 14 January 2019 - 10:28 AM, said: One of the best games I've played in 2018 is actually Subnautica, I
can't recommend this one highly enough and that is saying a lot as
normally I hate survival games. I'm currently playing No
Mans Sky on the side. Cobra 6
Link on message: #16554993
Cobra6, on 14 January 2019 - 10:28 AM, said: One of the best games I've played in 2018 is actually Subnautica, I
can't recommend this one highly enough and that is saying a lot as
normally I hate survival games. I'm currently playing No
Mans Sky on the side. Cobra 6eekeeboo: I'm telling the squid.....
Subject: [KdX] le clan KdX relance les machines
Link on message: #16554992
Link on message: #16554992
Jahpero: Bonjour,
Le sujet vient d'être nettoyé des posts hors-sujet.
Bonne journée à vous et bon recrutement aux KDX !
Jahpero
Le sujet vient d'être nettoyé des posts hors-sujet.
Bonne journée à vous et bon recrutement aux KDX !
Jahpero
Subject: 2018 lootboxes - what did you get?
Link on message: #16554987
Link on message: #16554987
eekeeboo: There was no buy early higher chance. I bought 25
boxes at the start and got 1 3D style a few of tier 8's and some
gold. Bought 25 boxes the night before the end got 3 styles, some
tier 8s and 46k gold (Because of tank compensation). I
find it extremely unlucky to unlock 3 times this and get enough
gold as compensation of a tier 5 tank and not receiving large
amounts of gold.
Subject: Quelques mécaniques de jeu méconnues
Link on message: #16554979
Zedd7, on 14 January 2019 - 10:08 PM, said: PS : Je vais demander à la modération de renommer le topic en
"Quelques mécaniques de jeu méconnues".
Link on message: #16554979
Zedd7, on 14 January 2019 - 10:08 PM, said: PS : Je vais demander à la modération de renommer le topic en
"Quelques mécaniques de jeu méconnues".Jahpero: Topic du sujet édité.
Jahpero
Subject: copak se asi posralo :/ .....
Link on message: #16554977
Link on message: #16554977
eekeeboo: Please be constructive, please don't be rude, please follow the
rules and please post in the right language section.
Subject: l'acharnement sur les artys
Link on message: #16554968
Link on message: #16554968
Jahpero: Bonjour,
Ce post n'a aucune raison de faire l'objet d'un sujet. En effet, le premier post du sujet peut très bien trouver sa place dans le sujet dédié aux artilleries : Le grand fil des artys. Merci de votre compréhension.
Jahpero
Ce post n'a aucune raison de faire l'objet d'un sujet. En effet, le premier post du sujet peut très bien trouver sa place dans le sujet dédié aux artilleries : Le grand fil des artys. Merci de votre compréhension.
Jahpero
Subject: Öffentlicher Test Version 1.4 - Neue Anpassungsmöglichkeiten
Link on message: #16554966
Link on message: #16554966
thePhilX: Da ja mehrmals nach gefragt wurde, diese Nummern sind nicht
erlaubt:
14
18
28
39
55
84
88
148
198
212
222
420
488
666
777
818
911
119
999
sollte ja halbwegs klar sein, wieso welche Nummer nicht da ist
14
18
28
39
55
84
88
148
198
212
222
420
488
666
777
818
911
119
999
sollte ja halbwegs klar sein, wieso welche Nummer nicht da ist
Subject: Załogantki za operacje świąteczne 2019
Link on message: #16554935
wcieniu, on 15 January 2019 - 12:38 PM, said: Myślę że brakuje tutaj przecinka i można tę wiadomości
odebrać na dwa sposoby. 1 Czy chodzi o to, że
trzeba zrekrutować członków załogi z zakładki rekruci w
koszarach, przypisać ich do konkretnych nacji i wtedy mogą
zostać w koszarach jako normalna załoga bezterminowo? 2 Czy chodzi
o to, że jeżeli mamy ich w koszarach w zakładce rekruci to mogą tam
zostać bezterminowo?
Link on message: #16554935
wcieniu, on 15 January 2019 - 12:38 PM, said: Myślę że brakuje tutaj przecinka i można tę wiadomości
odebrać na dwa sposoby. 1 Czy chodzi o to, że
trzeba zrekrutować członków załogi z zakładki rekruci w
koszarach, przypisać ich do konkretnych nacji i wtedy mogą
zostać w koszarach jako normalna załoga bezterminowo? 2 Czy chodzi
o to, że jeżeli mamy ich w koszarach w zakładce rekruci to mogą tam
zostać bezterminowo?parim1331: Numer dwa, proszę Pana.
Subject: World of Tanks Micropatch 1.3.6
Link on message: #16554921
Homer_J, on 15 January 2019 - 10:55 AM, said: Arty aim fixed?
RagingRaptor, on 15 January 2019 - 11:24 AM, said: Like the chat / friendlist issue? Also did you ever
considered implementing the ASIA MM on the EUserver.
Ripper366, on 15 January 2019 - 11:33 AM, said: Removed teamkilling?
Link on message: #16554921
Homer_J, on 15 January 2019 - 10:55 AM, said: Arty aim fixed?eekeeboo: Not that I'm aware of sorry.
RagingRaptor, on 15 January 2019 - 11:24 AM, said: Like the chat / friendlist issue? Also did you ever
considered implementing the ASIA MM on the EUserver.eekeeboo: No. Answered extensively of still testing and
in no way related to the Micropatch.
Ripper366, on 15 January 2019 - 11:33 AM, said: Removed teamkilling?eekeeboo:
Subject: Why Christmas Box RNG is badly coded: Statistics say something is funky
Link on message: #16554917
RStinkyStonky, on 14 January 2019 - 05:39 PM, said: how would you calculate the value of Pi ?".
N00BT00B, on 14 January 2019 - 06:45 PM, said: I think you misunderstand, and being the clever
people that you claim to be, that's surprising. I think you are
more interested in telling everyone how big your e-peen is.
I could ask WG to toss a coin for me in the privacy of their office
and report the results but I wouldn't trust their answer.
Especially if I was paying for each coin toss and wanted to reach a
set number of heads or tails. Random or 'pseudo-random' is
one thing, fiddling the results deliberately in order to make money
is another. It's easy to fiddle 'random' when it's computer
generated, who is the arbitrator? where is the accountability?
Let WG declare the drop rates for each ornament and get the
numbers independently verified. what's the chances of that
happening? (insert fancy maths *0)
StinkyStonky, on 15 January 2019 - 10:23 AM, said: Good enough to get to the next question
You've demonstrated that you
understand the problem and how it can be solved. Good
interview questions are hard to come up with. Microsoft and
Google used to use a lot of those silly brain teaser questions
(they don't any more). Not only can they be learned but they
don't select "good" people. One of theirs that I adapted was this
... You have 8 identical balls. One weighs more than the
other 7. Using only a see-saw weigh scale, how do you
identify the heavy ball ? In the smallest number of
weightings. The trouble is some people know the model answer
and they just trot it out. They question I used to ask was
... How many different ways can you come up with to do this ?
It's amazing the number of people who can only come up with 2 or 3
... especially if they know the model answer. For those that
knew the model answer I throw in "What if there were 28 balls ? or
1234 balls ? It's very rare to find anyone is able to answer
that ! It's also interesting the number who used to become
hostile at my questions. This is why I like the
question. Not knowing something is fine. It's how you
cope with that, that is important. Using your knowledge,
experience, education, expertise is not "cheating" 
Link on message: #16554917
RStinkyStonky, on 14 January 2019 - 05:39 PM, said: how would you calculate the value of Pi ?". eekeeboo: Taste test! Sorry, not sorry. 
N00BT00B, on 14 January 2019 - 06:45 PM, said: I think you misunderstand, and being the clever
people that you claim to be, that's surprising. I think you are
more interested in telling everyone how big your e-peen is.
I could ask WG to toss a coin for me in the privacy of their office
and report the results but I wouldn't trust their answer.
Especially if I was paying for each coin toss and wanted to reach a
set number of heads or tails. Random or 'pseudo-random' is
one thing, fiddling the results deliberately in order to make money
is another. It's easy to fiddle 'random' when it's computer
generated, who is the arbitrator? where is the accountability?
Let WG declare the drop rates for each ornament and get the
numbers independently verified. what's the chances of that
happening? (insert fancy maths *0) eekeeboo: I'm glad you used this example, you can find basic materials
on this principle in most high school materials teaching chance and
probability. Now for myself, because of my nature I practised a way
to flip a coin to land on a predictable side through practice and
observation. And you've already proven with your
statement, declare drop rates, you'd still say rigged.
StinkyStonky, on 15 January 2019 - 10:23 AM, said: Good enough to get to the next question eekeeboo: How much are you going time are you going to assign to me
and how much pay increase to come up with the answer. What is the
intended output so I know how valid you'd like the results.
Subject: A Charity Auction with Three Great Vehicles!
Link on message: #16554889
SiliconSidewinder, on 14 January 2019 - 03:38 PM, said: look the real thing you guys should be talking about
is why you allways shoot your own foot like that: simply
make a new tank and offer that for such events. could have
been a reskinned Premium Tiger on tier VII. would that have been
cool? I think so, and the costs for introducing such a special tank
would have been minimal. And then stick to it and just sell this
tank on charity auctions like this.
McLovers, on 15 January 2019 - 05:31 AM, said: I think the problem here is that you have supplied one tank
so how is it possible for the WOT community to get involved when
only one person can give to that charity event via this method and
therefore only one person can benefit from this auction in WOT's.
I feel there is a little bit of blind rage here and
wargaming have a history of ignoring their players, it's nice
to see community managers on the forum but it feels like you
are only here to calm us down when WG bulldozes yet another
unpopular decision into the game.
WoT_RU_Doing, on 15 January 2019 - 06:06 AM, said: The thing is, all the fuss could have been avoided if they'd simply
offered a different tank in the first place. I don't think WG have
ever made a statement that something will never be available for
sale again quite as clearly as they did with the Mutant, Pz IV/V
and A-32. As a result, you'd think that the marketing dept would
have a poster on the wall saying "DON'T SELL THESE TANKS". I
think they may have such a poster for the SU-76I, but that was an
internal WG decision not to sell it rather than a promise to WG's
customers. However, there are still other
existing vehicles that could have been offered such as the
ISU-130, T-44-122 or even the Type 59 again.
Link on message: #16554889
SiliconSidewinder, on 14 January 2019 - 03:38 PM, said: look the real thing you guys should be talking about
is why you allways shoot your own foot like that: simply
make a new tank and offer that for such events. could have
been a reskinned Premium Tiger on tier VII. would that have been
cool? I think so, and the costs for introducing such a special tank
would have been minimal. And then stick to it and just sell this
tank on charity auctions like this. eekeeboo: If a new tank is made and you limit the availability, people
will complain at that too
McLovers, on 15 January 2019 - 05:31 AM, said: I think the problem here is that you have supplied one tank
so how is it possible for the WOT community to get involved when
only one person can give to that charity event via this method and
therefore only one person can benefit from this auction in WOT's.
I feel there is a little bit of blind rage here and
wargaming have a history of ignoring their players, it's nice
to see community managers on the forum but it feels like you
are only here to calm us down when WG bulldozes yet another
unpopular decision into the game.eekeeboo: The intention above all else is to provide something unique
to auction (Type 59 has been used) and raise as much as possible
for charity. For next year.... we'll cross that bridge when we get
there!
WoT_RU_Doing, on 15 January 2019 - 06:06 AM, said: The thing is, all the fuss could have been avoided if they'd simply
offered a different tank in the first place. I don't think WG have
ever made a statement that something will never be available for
sale again quite as clearly as they did with the Mutant, Pz IV/V
and A-32. As a result, you'd think that the marketing dept would
have a poster on the wall saying "DON'T SELL THESE TANKS". I
think they may have such a poster for the SU-76I, but that was an
internal WG decision not to sell it rather than a promise to WG's
customers. However, there are still other
existing vehicles that could have been offered such as the
ISU-130, T-44-122 or even the Type 59 again.eekeeboo: As far I'm aware there's not a lot left to provide as a
unique item to auction or a rarity that will encourage high bidding
to all go to charity.
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #16554822
Link on message: #16554822
Jahrakajin: Kann es sein das Becks bei euch echt schlecht ist? Ich meine ist
auch nicht mein bevorzugtes Bier aber dann Oettinger, hmm...
Ansonsten da gibt es so ein Spruch "Jeder nach seinem Geschmack." sagte der Hund und leckte sich am Arsch.
Ansonsten da gibt es so ein Spruch "Jeder nach seinem Geschmack." sagte der Hund und leckte sich am Arsch.
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16554813
s2muelli, on 15 January 2019 - 01:12 PM, said: Ist das vollständige regelwerk schon veröffentlicht?
Link on message: #16554813
s2muelli, on 15 January 2019 - 01:12 PM, said: Ist das vollständige regelwerk schon veröffentlicht? thePhilX: ist vor ner knappen Stunde in der englischen Version
erschienen
link: https://worldoftanks...ne-Regulations/
die Versionen der anderen Sprachen (u.A. Deutsch) sollten auch demnächst da sein
link: https://worldoftanks...ne-Regulations/
die Versionen der anderen Sprachen (u.A. Deutsch) sollten auch demnächst da sein
Subject: Balance..
Link on message: #16554810
N00BT00B, on 14 January 2019 - 08:30 PM, said: The most popular and balanced (vehicles at least) game mode in
years has been Frontlines. Wonder why eekaboo? Tier8
only, operating within some reasonable parameters re armour and
firepower. Big open maps with options to choose a tank for a
particular objective. People get to choose their destiny and their
play style. One or two persons do not determine the outcome of the
match, good or bad. unlike randoms. The issue isn't
whether a E8 gets into a team vs a Defender, it's whether the
tier8s in his team are idiots. The other issue is the constant
stream of idiot top tiers in your team that the matchmaker gives
out while the opponents don't get them. Its not even balanced per
day or even per week. 'Random' they call it, but just how many days
or weeks does a person have to put up with bottom tiers, noob top
tiers and rollover no-hope games before they are allowed to have
fun?
Rati_Festa, on 14 January 2019 - 09:31 PM, said: There may well be an insane amount of data on the general
subject, but how much of its relevant. For example if I was the CEO
of wallmart and I wanted to make changes to yhe website, I would
have very little interest in the customer behaviour of the BBC news
website. Just because a game is a game doesnt mean the consumers do
the same thing, just like a website is a website each one is
individual. Attempting to transpose customer behaviour across
platforms with only a few points of commonality.... just wouldnt
work at all. Using WOW as an example is interesting...
first guess I would have at that is a gap in the age demographic,
which then raises questions about the avg disposable income.
As for Frontline, I agree it might plateau, but it might implode,
it might also bring lots of customers back. Your point is slightly
irrelevant you could say the same about wheeled vehicles or any
other patch. What I was pointing out is WG didnt need to mess with
the core of the game randoms, they should try new things in new
modes. It seems rather a risky practise to shake up what is
essentially a gold mine.
Noo_Noo, on 15 January 2019 - 08:38 AM, said: Er....my opinion is based on the fact that Wot has lost over
20% of its players on the EU server and also a fair percentage on
the Russian server, all servers in fact and we have a WG
representative simply putting that down to natural decline.
Firstly, I'm not convinced by that argument and secondly any
business that shrinks by that amount in that shorter time should be
looking into it and not have its representatives just passing it
off as natural / normal. That sounds like a head in the sand
attitude to me and moreover it is typical of WG that you have
people within the organisation that simply don't know what the
other side is thinking / doing. Refer to Foch gate for a prime
example of that if you like.
The peaks in the player numbers correspond to new content. That to me suggests that people are interested in having a look but as it declines immediately after they're obviously not staying. Each will have their own individual reasons but ultimately they will feel that there's nothing here to keep them, and, to me that's where balance plays a major role. If you have new content and the fundamental issues remain then people will get fed up quickly and leave. And I think that is what is happening. My point here is that WG have made lots of changes that have slowly but surely alienated sections of the player base and that has lead to an accelerated decline. OP premiums, OP/ broken tech tree tanks, Premium ammo, match maker, Artlliery all things which create grievances and while its a personal view of each player these are pretty commonly talked about issues and yet despite all the shiny new maps and tanks and what have you these fundamental issues are still there.
You know QB started a new free to play account right? Yes he has all the map knowledge etc. but he's been forced to physically grind tanks etc. and to him its proved an extremely frustrating experience. I agree lower tier balance is a mess and it could be argued that at lower tiers its should be at its best to actually encourage new players to stay and learn rather than getting owned, felling lost and pi**ed off and leaving.
Gkirmathal, on 15 January 2019 - 09:42 AM, said: I share your opinion on this. I can underline this, only
anecdotally though, by looking at my (former) clan's FB page. Each
patch, until recent patches, some members always came back to see
if the things that drove them away (things you, Tajj and others
have listed) from the game had improved. Only to be given a reality
check a few weeks in before they decided to leave again due to
nothing fundamental for them had been changed. I know for certain
that if the thing listed here, which have been discussed to heel
and back, were addressed a major influx of older player will occur.
At least in regards to my old clan 1VTD. A bit off topic,
but I just needed to say this. (Btw, I do not mean the following to
be disrespectful of other opinions. I can relate to most pov's here
and or where they come from) Quite some forum folk have always
seemed a-okay about the direction of where the product is being
taken, with little objections or criticism shown on said direction
and development choices. Most showed a similar content attitude as
far back when SerB and Storm were at the helm. So attitude seems
independent regardless who is at the helm. Also vise versa of those
(my included) who are more prone to be more critical. I don't mean
to say 'you should', that's up to you, but take this into
consideration if you want an endless back and forth argument driven
conversation to refute/persuade the other of ones pov in an endless
loop that leads nowhere. Sometimes it is better knowing just to
agree you don't agree, leave it at that and no go into lengthy
discussion to nowhere.
Rati_Festa, on 15 January 2019 - 11:22 AM, said: So you are basically suggesting they have done an indepth study why
people leave and concluded its nothing to do with balance.
While ignoring we have a forum full of players screaming about
balance... logically conclusion... I think not. Head in the
sand already suggested looks a lot more likely. Not to
mention they are actively trying to "fix" balance why spend time an
effort on something if there is nothing wrong? So many gaping holes
in your logic... its all looking a rather blinkered view of the
situation. No matter how much speculating any of us do, its
very clear balance is a community concern, so to rule that out as a
reason for player decline, seems rather a ridiculous
response.
Kejoz, on 15 January 2019 - 12:12 PM, said: MMO's are a new thing (when you compare them with other
genres), companies rarely share their data about player,
monetization and other business related stuff. Successful MMO's are
unicorns, there are only few examples that are relevant
in this discussion and all of them are still alive (WoW, DOtA,
EVE, Warthunder and others). WoT success in its
initial years was based on word of mouth marketing, i found out
about this game from my friend and dragged 6 other friends into the
game, most of them are playing it to this day. 2015-2016 rapid
growth was based on a heavy marketing campaign, WoT was popping out
everywhere, media, ads, merchandise, affinity campaigns. This is
the exact moment that the game started to change, large investment
had to pay itself back. Game had to become more opened to new and
younger customers (back in the day, wot was the slow "old man's
game" ), monetization had to by cranked up, game had to be faster
and game mechanics "dumbed down". Having this in mind, we can point
to an exact moment in which player numbers started to fall for the
first time in WoT history, can we call it "natural" or rather
"forced" game life cycle? Of course, without the data about
playerbase i can rely on my marketing knowledge and speculate, but
WoT and its balance became a victim of businessmen not developers.
Rati_Festa, on 15 January 2019 - 12:42 PM, said: I had a suspicion you would go down that path. So lets for a
minute agree that they have a lot of data they have
sourced it from the wilds of the internet collating all knowledge
currently known to man regarding mmos and video games across all
age cross-referenced referenced it with the vast quantity they
have accrued themselves. Giving them one huge database of
information the big data of video gaming lifecycles. They can now
query this to their hearts content, garnering gems of insight to
the end of days. What have they achieved with it? A
drop in customers numbers, and they have generally ignored the fact
they have a forum full of concerns about balance from all level of
skill players on the forum. Even the forum moderator doesn't think
balance is an issue, the forum he moderates.... selective
reading????????? Its that bad that they have to on a daily basis
delete forum posts about MM and arty...... does that sound like an
issue the community has with balance, it sure does to me?
This sweeping masterstroke of marketing masterclass
analysis we are witnessing has ended up with considerably fewer
players.... a reputation for being money grabbers and very
little to be found positive about them on their own forums.
Even the people that play their game, have very little good to say
about them, that is a damning verdict for any company actions.
So here are some logical conclusions to this scenario
They don't have the data They do have the data and don't
read it They do have the data and don't know how to read They do
have the data and misread it ( 1.0 hints at this to me ) They do
have the data know how to read it and ignore it and do what makes
the most money. ( This is screaming out at me as the real answer )
We can't add they had the data and used it well as they have
lower customer numbers, the reason why they have lower customers is
staring them in the face...... BALANCE and the fact it
isn't a priority over profit. Short term gains simple as
that. Its all over the forum, the perception is the
game is unbalanced. There are complaints about arty, complaints
about OP prems, complaints about armour, complaints about +2
these are all issues with people concerned that when they play the
game they aren't given a fair game to play ie balance. So to
dismiss balance as not a reason for people to leave is just well
scary to be honest.
Link on message: #16554810
N00BT00B, on 14 January 2019 - 08:30 PM, said: The most popular and balanced (vehicles at least) game mode in
years has been Frontlines. Wonder why eekaboo? Tier8
only, operating within some reasonable parameters re armour and
firepower. Big open maps with options to choose a tank for a
particular objective. People get to choose their destiny and their
play style. One or two persons do not determine the outcome of the
match, good or bad. unlike randoms. The issue isn't
whether a E8 gets into a team vs a Defender, it's whether the
tier8s in his team are idiots. The other issue is the constant
stream of idiot top tiers in your team that the matchmaker gives
out while the opponents don't get them. Its not even balanced per
day or even per week. 'Random' they call it, but just how many days
or weeks does a person have to put up with bottom tiers, noob top
tiers and rollover no-hope games before they are allowed to have
fun?eekeeboo:
Rati_Festa, on 14 January 2019 - 09:31 PM, said: There may well be an insane amount of data on the general
subject, but how much of its relevant. For example if I was the CEO
of wallmart and I wanted to make changes to yhe website, I would
have very little interest in the customer behaviour of the BBC news
website. Just because a game is a game doesnt mean the consumers do
the same thing, just like a website is a website each one is
individual. Attempting to transpose customer behaviour across
platforms with only a few points of commonality.... just wouldnt
work at all. Using WOW as an example is interesting...
first guess I would have at that is a gap in the age demographic,
which then raises questions about the avg disposable income.
As for Frontline, I agree it might plateau, but it might implode,
it might also bring lots of customers back. Your point is slightly
irrelevant you could say the same about wheeled vehicles or any
other patch. What I was pointing out is WG didnt need to mess with
the core of the game randoms, they should try new things in new
modes. It seems rather a risky practise to shake up what is
essentially a gold mine.eekeeboo: The reason why it's popular is for a lot of reasons.
The least of which that shouldn't be ignored is that it's
new, it's different and it's unlike anything experienced in the
game before. And you say yourself with balancing, you
can't balance player ability to know how to use a tank and buffing
a tank to be easy to use by the lowest denominator is hardly the
way to go when it comes to balancing (I would hope!).
And yes I can assure you it's random, the very nature of random is
there's no truly predictable nature of it, that's why you notice
the fluctuations, that alone should prove to yourself the random
nature of it.
Noo_Noo, on 15 January 2019 - 08:38 AM, said: Er....my opinion is based on the fact that Wot has lost over
20% of its players on the EU server and also a fair percentage on
the Russian server, all servers in fact and we have a WG
representative simply putting that down to natural decline.
Firstly, I'm not convinced by that argument and secondly any
business that shrinks by that amount in that shorter time should be
looking into it and not have its representatives just passing it
off as natural / normal. That sounds like a head in the sand
attitude to me and moreover it is typical of WG that you have
people within the organisation that simply don't know what the
other side is thinking / doing. Refer to Foch gate for a prime
example of that if you like. The peaks in the player numbers correspond to new content. That to me suggests that people are interested in having a look but as it declines immediately after they're obviously not staying. Each will have their own individual reasons but ultimately they will feel that there's nothing here to keep them, and, to me that's where balance plays a major role. If you have new content and the fundamental issues remain then people will get fed up quickly and leave. And I think that is what is happening. My point here is that WG have made lots of changes that have slowly but surely alienated sections of the player base and that has lead to an accelerated decline. OP premiums, OP/ broken tech tree tanks, Premium ammo, match maker, Artlliery all things which create grievances and while its a personal view of each player these are pretty commonly talked about issues and yet despite all the shiny new maps and tanks and what have you these fundamental issues are still there.
You know QB started a new free to play account right? Yes he has all the map knowledge etc. but he's been forced to physically grind tanks etc. and to him its proved an extremely frustrating experience. I agree lower tier balance is a mess and it could be argued that at lower tiers its should be at its best to actually encourage new players to stay and learn rather than getting owned, felling lost and pi**ed off and leaving.
eekeeboo: That's why further research it carried out. And you can
apply a lot of the information, if the data couldn't be applied or
was found to be flawed you wouldn't find as much information all in
line with one another. Once you delve further into the
area on business practices and start applying other models you will
notice the trend and it's backed up by both Math and Scientific
principles and models. You will find a lot of these findings and
results will actually be covered in a lot of business courses and
you can find even more research covering the area. Yes, you can get
more and more specific, but why would a company invest in that
research for their model based on cost and benefit when you can
spend the money on something better for your player base like
development. As the CEO you should know better than
looking up data on a national news publication that for all its
merits is completely outside of your own market trend and
objective. What you would need to do is gather information on
competitor data and work in website use, which you will never get
as most of this is closely guarded secrets. What you would do is
look at your competitors to assess functionality and take surveys
on your own design prospects to see if they work after completing
ergonomic studies on the layout. Before you even get that stage you
will consult with people who specialise in the area who will have
studied these concepts thoughts and done the research on the design
process and people who research trends etc and technology use. So
you will apply the data to predict trends and what you want to do
in the future. That's more akin to your analogy than what you
stated. You say my point is irrelevant but if you look
up the research and data concerning game design and development as
well as player retention, you need an evolution in your game to
encourage player reterntion and call to action to bring back
players who once stopped and to prevent stagnated game-paly and
boredom. You need to evolve your game to stay competitive and
relevant while simultanously not breaking too far away from the
core of your game that brought people to play it in the first
place. Especially with an anomalous game like WoT that succeeded
despite the trend of game development at the time. I
use WoW because you can readily find player number increase and
decline values and they have extensive data publicly available for
subscription increase and decline in line with patch and release.
It's pretty difficult to find other such public data. But you can
refer this data against the models discussed on game life cycles
and you will notice the trend. You will also be able to conduct
further research and see how game evolution greatly influences
development - WoW specifically wass referenced because it was
brought up in a previous comment too. Fortunately I've played games
for so long my knowledge of them is a little bit on the crazy
side. For game data, it's all useful because though
younger ages traditionally have less disposable income, they get
older and develop into having disposable income. It's all about
looking to the future.
Gkirmathal, on 15 January 2019 - 09:42 AM, said: I share your opinion on this. I can underline this, only
anecdotally though, by looking at my (former) clan's FB page. Each
patch, until recent patches, some members always came back to see
if the things that drove them away (things you, Tajj and others
have listed) from the game had improved. Only to be given a reality
check a few weeks in before they decided to leave again due to
nothing fundamental for them had been changed. I know for certain
that if the thing listed here, which have been discussed to heel
and back, were addressed a major influx of older player will occur.
At least in regards to my old clan 1VTD. A bit off topic,
but I just needed to say this. (Btw, I do not mean the following to
be disrespectful of other opinions. I can relate to most pov's here
and or where they come from) Quite some forum folk have always
seemed a-okay about the direction of where the product is being
taken, with little objections or criticism shown on said direction
and development choices. Most showed a similar content attitude as
far back when SerB and Storm were at the helm. So attitude seems
independent regardless who is at the helm. Also vise versa of those
(my included) who are more prone to be more critical. I don't mean
to say 'you should', that's up to you, but take this into
consideration if you want an endless back and forth argument driven
conversation to refute/persuade the other of ones pov in an endless
loop that leads nowhere. Sometimes it is better knowing just to
agree you don't agree, leave it at that and no go into lengthy
discussion to nowhere. eekeeboo: Please define "short time", you're using subjective
terminology. You say lost 20%, please take a look at the loss over
exactly the period of time and the events that take place in there.
It's not short or uneventful not without the release of gaming
competition and changing trends in the gaming community. You
perceive it to be head in the sand... this is biased. Head in the
sand is "It's fine, nothing to worry about". This is a realistic
and open view, but also explaining that when someone says "OMG
balance is driving people away" - No.... no it's not. If the rate
at which players stop playing doesn't increase in rate, then is it
balance or is it something else? You can readily see
the peaks and troughs in absolutely any title of any game, anywhere
that's been live as long as WoT. I'm aware of the
videos and the work that is being done, oddly this is the primary
source of explanation and evidence people use with their own views
and opinions without taking the time to learn the opposite spectrum
of the view. This is important when assessing cause and effect and
make sure you find an effect and assume the cause. Furthermore, the
video you state you haven't looked at objectively, can you truly
say the frustration experienced now is any different to before? I
can assure you human bias and rose-tinted views of the past is a
very real thing. As a player improves and becomes
accustomed to the current status quo, do you truly and honestly
remember what it was like accurately grinding tier 1 with 50% crew
and not able to afford equipment, camo or being able to use gold
ammo. When camo was cheaper but harder to get and you couldn't buy
it with credits. Do you remember square view and draw distance
ranges that so drastically affected gameplay it was crazy. There
are sooooo many changes and effects made over time that people
simply forget, like when you were required to have premium to play
in a platoon?
Rati_Festa, on 15 January 2019 - 11:22 AM, said: So you are basically suggesting they have done an indepth study why
people leave and concluded its nothing to do with balance.
While ignoring we have a forum full of players screaming about
balance... logically conclusion... I think not. Head in the
sand already suggested looks a lot more likely. Not to
mention they are actively trying to "fix" balance why spend time an
effort on something if there is nothing wrong? So many gaping holes
in your logic... its all looking a rather blinkered view of the
situation. No matter how much speculating any of us do, its
very clear balance is a community concern, so to rule that out as a
reason for player decline, seems rather a ridiculous
response.eekeeboo: Good point well made, I know from my own side I have the
obvious enviable position of explaining to people why X doesn't
lead to Y or Z, because of a certain video that doesn't have the
full picture. (Which is no fault of the individual) but it's
important for people to remember not the believe everything they
read from one source. It's important to find your own answers and
take the time to learn the matter in and out, make informed
opinions... this is the only real way to have healthy debate and
it's OK to have differing opinions as long as they are still
somewhat based on facts.
Kejoz, on 15 January 2019 - 12:12 PM, said: MMO's are a new thing (when you compare them with other
genres), companies rarely share their data about player,
monetization and other business related stuff. Successful MMO's are
unicorns, there are only few examples that are relevant
in this discussion and all of them are still alive (WoW, DOtA,
EVE, Warthunder and others). WoT success in its
initial years was based on word of mouth marketing, i found out
about this game from my friend and dragged 6 other friends into the
game, most of them are playing it to this day. 2015-2016 rapid
growth was based on a heavy marketing campaign, WoT was popping out
everywhere, media, ads, merchandise, affinity campaigns. This is
the exact moment that the game started to change, large investment
had to pay itself back. Game had to become more opened to new and
younger customers (back in the day, wot was the slow "old man's
game" ), monetization had to by cranked up, game had to be faster
and game mechanics "dumbed down". Having this in mind, we can point
to an exact moment in which player numbers started to fall for the
first time in WoT history, can we call it "natural" or rather
"forced" game life cycle? Of course, without the data about
playerbase i can rely on my marketing knowledge and speculate, but
WoT and its balance became a victim of businessmen not developers.eekeeboo: This again is dangerous, yes people take a look at data,
assess the information and look at all the breakdown and look at
the feedback from the community and as a whole create strategies
with a roadmap while at the same time making decisions that are
good for the game as a business. I will repeat it's
VITAL for you to remember the forums aren't the whole community or
player base. Take a look at the people on the forums, the whole
player base and give me a %, not factor that people don't agree and
the nature of the forums. You're making biased opinions into
"facts". Take a step back and think objectively at the entire
player base (Not just EU) and how they all inform the process in
the game development. And you take the time to evolve
your game, you do that or die. Simply put when your game is
out-dated you lose customers, you listen to all the feedback and
look for trends and player sentiment then make a decision, for
instance, do you think MM was a bigger concern or that people
struggled to run the game. Now once you've got past that stage, the
number of players unhappy at MM vs the game client state and other
tech-related issues like physics, would an engine update address
more of the sentiment, decrease development cost and reduce
development time while simultaneously covering more player wishes
vs MM. - Just some of the many questions you must ask and be more
than likely asked on the path to where we are now. For
balance, yes it's always a community concern, but at the same time,
players would also like everything for free without spending any
money, I sure hope you'd realise how that would play out for a
game.
Rati_Festa, on 15 January 2019 - 12:42 PM, said: I had a suspicion you would go down that path. So lets for a
minute agree that they have a lot of data they have
sourced it from the wilds of the internet collating all knowledge
currently known to man regarding mmos and video games across all
age cross-referenced referenced it with the vast quantity they
have accrued themselves. Giving them one huge database of
information the big data of video gaming lifecycles. They can now
query this to their hearts content, garnering gems of insight to
the end of days. What have they achieved with it? A
drop in customers numbers, and they have generally ignored the fact
they have a forum full of concerns about balance from all level of
skill players on the forum. Even the forum moderator doesn't think
balance is an issue, the forum he moderates.... selective
reading????????? Its that bad that they have to on a daily basis
delete forum posts about MM and arty...... does that sound like an
issue the community has with balance, it sure does to me?
This sweeping masterstroke of marketing masterclass
analysis we are witnessing has ended up with considerably fewer
players.... a reputation for being money grabbers and very
little to be found positive about them on their own forums.
Even the people that play their game, have very little good to say
about them, that is a damning verdict for any company actions.
So here are some logical conclusions to this scenario
They don't have the data They do have the data and don't
read it They do have the data and don't know how to read They do
have the data and misread it ( 1.0 hints at this to me ) They do
have the data know how to read it and ignore it and do what makes
the most money. ( This is screaming out at me as the real answer )
We can't add they had the data and used it well as they have
lower customer numbers, the reason why they have lower customers is
staring them in the face...... BALANCE and the fact it
isn't a priority over profit. Short term gains simple as
that. Its all over the forum, the perception is the
game is unbalanced. There are complaints about arty, complaints
about OP prems, complaints about armour, complaints about +2
these are all issues with people concerned that when they play the
game they aren't given a fair game to play ie balance. So to
dismiss balance as not a reason for people to leave is just well
scary to be honest. eekeeboo: Indeed that's why it's difficult to provide the "applicable
data" requested above. Luckily games like WoW have extensive data
to illustrate the models given and support research. You make
valid points, and they are indeed factors, but also there are
variables and factors out of the game that also influence this like
competitors and the emergence of other more popular and viral game
genres. With advertising and marketing, the other thing to consider
with this is that marketing has evolved in the last decade or so
from the blanket one, blanket all with the same info. It's more
about marketing more intelligently after you hit a saturation point
and you need to consider marketing in a magazine mostly read by
people so vastly outside your player demographic and target
audience is a bad business decision. When you then have to also
consider that as a business, marketing to your target audience who
subsequently are less likely to purchase your goods, where is your
ROI (Return of Investment)?
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #16554754
Link on message: #16554754
Jahrakajin: Ich sehe kein Problem, es ist Freibier. Ist weder Oettinger oder
Kölsch.
Subject: Obligacje - na co wydać?
Link on message: #16554567
Link on message: #16554567
Falathi: Hej! Proponuję byś na razie je zachował. Ulepszone moduły kosztują
dużo obligacji - dlatego lepiej montować je na pojazdach wyższych
tierów, które po pierwsze ogarniamy, po drugie lubimy nimi
grać. Inaczej jest to trochę marnotrawstwo.
Subject: Cool Down with Our Newest Special
Link on message: #16554559
badidos651, on 14 January 2019 - 12:45 PM, said: I was actually making some progress under the festive atmosphere X
bonuses. I'll quit while I'm ahead. Better step it up with stuff to
do. These specials just don't cut it anymore.
ToodlePips, on 14 January 2019 - 01:38 PM, said: I still have tons of those lying around and no more tanks to
research, so I can just about hold my horses. But nevermind, I'm
sure others are happy But to the point: Are we going to see
discounts on equipment in future, or has WG decided on the sly to
give no more discounts of this type like they did with the
discounts on training crews for credits? Just asking because it was
very surprising to see there was no equipment discount during the
holiday season. Please be honest with us @eekeeboo.
Link on message: #16554559
badidos651, on 14 January 2019 - 12:45 PM, said: I was actually making some progress under the festive atmosphere X
bonuses. I'll quit while I'm ahead. Better step it up with stuff to
do. These specials just don't cut it anymore.eekeeboo: Make everything "special" and everything stops being
special.
ToodlePips, on 14 January 2019 - 01:38 PM, said: I still have tons of those lying around and no more tanks to
research, so I can just about hold my horses. But nevermind, I'm
sure others are happy But to the point: Are we going to see
discounts on equipment in future, or has WG decided on the sly to
give no more discounts of this type like they did with the
discounts on training crews for credits? Just asking because it was
very surprising to see there was no equipment discount during the
holiday season. Please be honest with us @eekeeboo.eekeeboo: Equipment sales will appear at the most opportune time and
when the plan dictates, I can't say when this will be exactly as
there's always a chance for plans to change, I don't want to lead
anyone to expect a special on equipment, not get and then break out
the pitch forks!
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16554542
fighting_falcon93, on 14 January 2019 - 09:57 PM, said: Hello eekeeboo, and thank you for your answer. You
write that clan wars is intended to be the end-game content of
World of Tanks. But can you please go to the global map and take a look at the tier 10
front? Do you see a pattern? All clans that are somewhat
successful, have recruitment requirements that only a few
percent of the games playerbase fullfills. Where are all the
average players and average clans? Are these players not allowed to
take part of the end-game content of this game? Why is this game
designed to provide a fun end-game experience only to the few
percent of players at the top instead of all players? Then
you mention that "normal players" also get rewards. It's not about
the word "reward", but rather about the reward itself. You
know this reminds me of a
study that was done, where 2 monkeys where supposed to do some
task and get rewarded for it. When both of them got cucumber, they
where happy. When one of them got grapes instead, the other one was
no longer happy about his cucumber. The point is that it's highly
unfair that not all players get the same type of reward. Granted, a
larger task, or a larger acheivement, should result in a larger
reward, but all players should get the same type of reward, or they
will feel unfaily treated. Right now, average players tend to get
consumables and personal reserves, while the tiny fraction on the
top gets to split a massive gold deposit. That's not fair at all.
Also, you point out that clan wars is a good thing for all
the players that have little left to do in the game. Well you have
the statistics, so I'm sure you can take a look, but I can
guarantee you that a lot of players have nothing more to do in this
game, yet they can not take part in clan wars. Why? Because either
they're not good enough to get into a clan that make the time
investment worth the reward in gold, or, they can't play during the
limited time window of 4 hours when clan wars is running. Why are
these players not allowed to enjoy the same end-game content and
end-game rewards as the few players on the top? If we take a
look at myself, I'm a perfect example of how useful it's for an
average player to join a clan today. Why should I join a clan? I
can not earn any gold because all gold goes to the
tiny fraction of clans at the top. The few clans stuck on
the tier 8 front gets a whopping 1-2 gold per day, which is an
insult and not a reward if we compare it to the firefly provinces.
And not even the clan reserves are useful for me, because they're
only activated during peak hours and not when I play individually.
And let's not forget the study I mentioned above. As long as
players know that other players can earn gold by playing in a clan,
that's what they'll expect when they join a clan aswell. My
suggestion is that WG should redesign the clan wars game mode:
- Open up the entire world map and create atleast 6-8
different time zones. For example, from 18:00 to 02:00. - Scrap the
tier 8 front and use tier 10 on the entire map. - Remove the
firefly areas with their rediculous income level. - Let the global
map run all the time, not just during intense seasons. - Province
types should be wasteland (200 gold), rural region (400 gold),
urban region (800 gold), capital region (1600 gold). - Add more
ways for clans to earn some gold. For example, X industrial
resources could be exchanged into gold every day/week/month.
Best Regards, fighting_falcon93. CW is
end-game content. Clans that can't gather 15 players with tier 10
tanks might not be ready for CW, but they can still play SH.
Do you realise how silly this sounds? Yeah, the top clans
have become so spoiled by getting their backsides pumped with gold,
that now they need specially designed provinces just for them to
even bother playing the game. Great design! Funny, I
always facepalm when people write things like that. Unless you work
at WG and make the decisions, you don't have the slightest clue of
what will happen or not. So to write that it won't happen is really
quite a stretch. Let's leave the decision making to WG.
I did write "every day/week/month". This means that they
could limit it to a maximum of X resources converted into Y gold
every day/week/month. That will be a predetermined quantity,
atleast if we consider the maximum potential value. If it becomes
less, then no worries. If it would be too much, they
can lower it across the board, meaning that all provinces
would get a decrease in income. End point is that they should
stop giving everything to a tiny fraction of players, and instead
spread out the gold across a wider audience, that way they will
activate more players. You need to understand that
there exists 3 different kinds of customers: - The ones that
will spend money without any bait. - The ones that might spend
money depending on the bait. - The ones that won't spend money
regardless of the bait. The bait in this case is things such
as small amounts of "trial" gold, days of premium accounts, rental
tanks etc. As you see, giving a little bit of gold to
everyone is more effective than giving a lot of gold to a few. Ask
yourself next time you go into the store and they let you taste
something. Obviously they don't serve food to be nice, but to trick
you into purchasing their products. So, do they give a few
customers a full dinner, or to they give a lot of customers a
sample? Same applies here. "Tasting" the gold might cause some
customers to purchase more.
mango91, on 15 January 2019 - 10:05 AM, said: Manage your Jimmies
Link on message: #16554542
fighting_falcon93, on 14 January 2019 - 09:57 PM, said: Hello eekeeboo, and thank you for your answer. You
write that clan wars is intended to be the end-game content of
World of Tanks. But can you please go to the global map and take a look at the tier 10
front? Do you see a pattern? All clans that are somewhat
successful, have recruitment requirements that only a few
percent of the games playerbase fullfills. Where are all the
average players and average clans? Are these players not allowed to
take part of the end-game content of this game? Why is this game
designed to provide a fun end-game experience only to the few
percent of players at the top instead of all players? Then
you mention that "normal players" also get rewards. It's not about
the word "reward", but rather about the reward itself. You
know this reminds me of a
study that was done, where 2 monkeys where supposed to do some
task and get rewarded for it. When both of them got cucumber, they
where happy. When one of them got grapes instead, the other one was
no longer happy about his cucumber. The point is that it's highly
unfair that not all players get the same type of reward. Granted, a
larger task, or a larger acheivement, should result in a larger
reward, but all players should get the same type of reward, or they
will feel unfaily treated. Right now, average players tend to get
consumables and personal reserves, while the tiny fraction on the
top gets to split a massive gold deposit. That's not fair at all.
Also, you point out that clan wars is a good thing for all
the players that have little left to do in the game. Well you have
the statistics, so I'm sure you can take a look, but I can
guarantee you that a lot of players have nothing more to do in this
game, yet they can not take part in clan wars. Why? Because either
they're not good enough to get into a clan that make the time
investment worth the reward in gold, or, they can't play during the
limited time window of 4 hours when clan wars is running. Why are
these players not allowed to enjoy the same end-game content and
end-game rewards as the few players on the top? If we take a
look at myself, I'm a perfect example of how useful it's for an
average player to join a clan today. Why should I join a clan? I
can not earn any gold because all gold goes to the
tiny fraction of clans at the top. The few clans stuck on
the tier 8 front gets a whopping 1-2 gold per day, which is an
insult and not a reward if we compare it to the firefly provinces.
And not even the clan reserves are useful for me, because they're
only activated during peak hours and not when I play individually.
And let's not forget the study I mentioned above. As long as
players know that other players can earn gold by playing in a clan,
that's what they'll expect when they join a clan aswell. My
suggestion is that WG should redesign the clan wars game mode:
- Open up the entire world map and create atleast 6-8
different time zones. For example, from 18:00 to 02:00. - Scrap the
tier 8 front and use tier 10 on the entire map. - Remove the
firefly areas with their rediculous income level. - Let the global
map run all the time, not just during intense seasons. - Province
types should be wasteland (200 gold), rural region (400 gold),
urban region (800 gold), capital region (1600 gold). - Add more
ways for clans to earn some gold. For example, X industrial
resources could be exchanged into gold every day/week/month.
Best Regards, fighting_falcon93. CW is
end-game content. Clans that can't gather 15 players with tier 10
tanks might not be ready for CW, but they can still play SH.
Do you realise how silly this sounds? Yeah, the top clans
have become so spoiled by getting their backsides pumped with gold,
that now they need specially designed provinces just for them to
even bother playing the game. Great design! Funny, I
always facepalm when people write things like that. Unless you work
at WG and make the decisions, you don't have the slightest clue of
what will happen or not. So to write that it won't happen is really
quite a stretch. Let's leave the decision making to WG.
I did write "every day/week/month". This means that they
could limit it to a maximum of X resources converted into Y gold
every day/week/month. That will be a predetermined quantity,
atleast if we consider the maximum potential value. If it becomes
less, then no worries. If it would be too much, they
can lower it across the board, meaning that all provinces
would get a decrease in income. End point is that they should
stop giving everything to a tiny fraction of players, and instead
spread out the gold across a wider audience, that way they will
activate more players. You need to understand that
there exists 3 different kinds of customers: - The ones that
will spend money without any bait. - The ones that might spend
money depending on the bait. - The ones that won't spend money
regardless of the bait. The bait in this case is things such
as small amounts of "trial" gold, days of premium accounts, rental
tanks etc. As you see, giving a little bit of gold to
everyone is more effective than giving a lot of gold to a few. Ask
yourself next time you go into the store and they let you taste
something. Obviously they don't serve food to be nice, but to trick
you into purchasing their products. So, do they give a few
customers a full dinner, or to they give a lot of customers a
sample? Same applies here. "Tasting" the gold might cause some
customers to purchase more.eekeeboo: I/we see this, but those with the highest requirements tend
to be the most engaged, play the most and need a challenge from the
game. I hope you will understand the importance of having an
activity and event occasionally tailored to engaging and
challenging these players? There are many activities and events for
the "average" player and even moderate to low requirement clans can
take part in CW etc and be successful, it's very much down to
tactics and the players commitment to the event. Any
player in any clan can take part if there are the number to support
the playing. For the study you talk about "happy", it doesn't quite
work like that way. It's human nature and natural to strive and
want to achieve something new and "shinier" the part of natural
evolution is that the organism that adapted and overcame to achieve
that "shiny reward" would strive. Nature and naturally, you don't
drop the reward to the person who doesn't invest, adapt or
try. Any person can take part in CW if they want to,
ignoring CW because not everyone wants to take part isn't the
answer I'm sorry to say. As for the part where you say a reword of
the clanwars game design that is somewhat different to the clan
wars campaign that's currently running. The campaign is an end-game
reward event, not about distribution of prizes to all, that's why
there are challenge and mission campaigns for premium tanks
etc.
mango91, on 15 January 2019 - 10:05 AM, said: Manage your Jimmieseekeeboo:
Subject: Odbierz zniżkę na złoto z funkcją Zapłać z Orange
Link on message: #16554507
bijaciewdomu, on 15 January 2019 - 01:35 PM, said: a tobie ile płacą za śledzenie graczy nie ma to jak być totalnym
konfidentem wot ,oby tak dalej dobrze ci idzie
Link on message: #16554507
bijaciewdomu, on 15 January 2019 - 01:35 PM, said: a tobie ile płacą za śledzenie graczy nie ma to jak być totalnym
konfidentem wot ,oby tak dalej dobrze ci idzieparim1331: Pomijając już w większości to co napisałeś .....ale co to
jest "konfident WoT"?
Subject: Le programme de parrainage 1.0 arrive à terme
Link on message: #16554253
Link on message: #16554253
Actinid: Salut, La date limitte a été repoussée au 5 Février comme le
mentionne mon VDD ! Bonne journée.
Subject: Der Kampf ums Forum!
Link on message: #16554182
Colonel1965, on 15 January 2019 - 11:52 AM, said: Skill technisch sind se beide auf selbem
Niveau! 
Link on message: #16554182
Colonel1965, on 15 January 2019 - 11:52 AM, said: Skill technisch sind se beide auf selbem
Niveau! Jahrakajin: 

Subject: World of Tanks Micropatch 1.3.6
Link on message: #16553900
Link on message: #16553900
eekeeboo: Greetings Tankers, Tomorrow we will have a micro-patch,
due to this update the servers will be unavailable on 16.01.2019
from 05:00 – 05:45 CET. The Clan portal will also be
unavailable 16.01.2019 05:00 CET - 05:45 CET The
patch should help solve some minor technical issues in the
game. Thank you for your understanding! Good
Hunting, eek.
Subject: Préparez-vous pour les Opés des fêtes 2019
Link on message: #16553893
Norstein_Bekker, on 14 January 2019 - 05:34 PM, said: Ils sont dispo dans ta caserne de façon permanente 
Link on message: #16553893
Norstein_Bekker, on 14 January 2019 - 05:34 PM, said: Ils sont dispo dans ta caserne de façon permanente Actinid: Je confirme !
Subject: Kończy się program rekrutacyjny 1.0
Link on message: #16553698
bolo99, on 15 January 2019 - 10:13 AM, said: parim, fajnie że jesteś, popraw mnie jeśli źle rozumiem komunikat,
można jeszcze wbijać T95E2 do 5 lutego, tak?
Link on message: #16553698
bolo99, on 15 January 2019 - 10:13 AM, said: parim, fajnie że jesteś, popraw mnie jeśli źle rozumiem komunikat,
można jeszcze wbijać T95E2 do 5 lutego, tak?parim1331: Na to wygląda, że tak. Jeżeli coś w tym temacie się
zmieni, to od razu postaram się Was o tym poinformować.
Subject: Neues vom Supertest: Der Lansen C
Link on message: #16553691
Link on message: #16553691
thePhilX: Also, ich hab mich schlau gemacht bzgl. der Crew:
diese ist wie die des Leos (VII):
Kommandant (Funker) Richtschütze Fahrer Ladeschütze
Es ist davon auszugehen, dass der Stufe X Medium der Schweden auch dieses Crew-Layout hat. Das ist aber noch nicht zu 100% sicher.
bzgl. des Vorschlags - ich hab bei allen neuen Supertest Leaks (z.B. TS-5) das Crew-Layout bereits mit dazugeschrieben.
diese ist wie die des Leos (VII):
Kommandant (Funker) Richtschütze Fahrer Ladeschütze
Es ist davon auszugehen, dass der Stufe X Medium der Schweden auch dieses Crew-Layout hat. Das ist aber noch nicht zu 100% sicher.
bzgl. des Vorschlags - ich hab bei allen neuen Supertest Leaks (z.B. TS-5) das Crew-Layout bereits mit dazugeschrieben.
Subject: czy da się?
Link on message: #16553673
valdi18, on 12 January 2019 - 01:07 PM, said: Witam, mam pytanie czy orientuje się ktoś czy jest możliwość
rozłączenia konta wot od wows?
Link on message: #16553673
valdi18, on 12 January 2019 - 01:07 PM, said: Witam, mam pytanie czy orientuje się ktoś czy jest możliwość
rozłączenia konta wot od wows?parim1331: Witam, Nie da się. Pozdrawiam.
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