Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
eekeeboo
Public Test 1.4 General Feedback
arrow
15.01.2019 18:39:33
 
Subject: Public Test 1.4 General Feedback
Link on message: #16555512

View Postrabitson, on 14 January 2019 - 04:45 PM, said:  

eekeeboo:   Topic by definition is a category for discussion. Topic for the forum is the name of a category of a thread. Yay for English and dual meaning words.   

View PostDeadLecter, on 14 January 2019 - 06:09 PM, said: Hey you know MM is f-ed up? You know we have lots of useless tanks thanks to super OP ones? You know map design sucks? But nah these are not problems really. All we ever wanted was wheeled vehicles and another F-ed up map. What else can a guy hope for?

eekeeboo:   A person can hope for an adult statement not laden with expletives and a statement with constructive feedback? 

View PostAlkaansLV, on 14 January 2019 - 06:33 PM, said: Basically a wargaming major update has the same amount of content that 10 people in a week could do. And yeah people, keep hoping for the gold ammo nerf. Maybe for Christmas 2019.

eekeeboo:   I would happily see your extensive experience and production that results from your 10 man development crew. 16:41 Added after 2 minutes

View PostMeowMelon, on 14 January 2019 - 07:50 PM, said: I'm not a forum guy, but to be honest this update annoys me. Adding this kind of vehicles to the game is straight up stupid. Yes, they have paper armor, low penetration and poor view range, but still it destroys the gameplay mechanics on so many ways that i can't even begin to explain. And no I'm not just another tomato player whining about the update before it get's released. I used to play on US account and i had around 10k battles but since i moved to europe i'm using this one.  Those kind of vehicles can not be tweaked or balanced to fit into WoT style gameplay without ruining the game. Best regards.

eekeeboo:   This is also why they're on the test server to assess the required balancing!     


Zapfhan
Tippspiel zur CW-Kampagne "Soldiers of Fortune"
arrow
15.01.2019 18:36:02
 
Subject: Tippspiel zur CW-Kampagne "Soldiers of Fortune"
Link on message: #16555498

Zapfhan:     Die WG Kristallkugel sagt mir folgendes.   Deutsche Clans: 1.TRVST 2.RMBLE 3.G__G 4.OM 5.PBSJ   International: 1.SHEKL 2.FAME 3.GX 4.CSA 5.FEST   Bester Spieler: Clan SHEKL     Na dann hoffe ich doch mal auf rege Teilnahme und viel Erfolg.   


thePhilX
Öffentlicher Test Version 1.4 - Neue Anpassungsmöglichkeiten
arrow
15.01.2019 18:36:00
 
Subject: Öffentlicher Test Version 1.4 - Neue Anpassungsmöglichkeiten
Link on message: #16555497

View PostKopunga, on 15 January 2019 - 04:20 PM, said:   Ganz so klar ist es nicht, zumal folgende von dir angegebenen Nummern funktionieren: 39 55 84 212 222 777 818 999 Fotobeweise könnte ich auf Anfrage ggf. liefern, aber du kannst es auch einfach selber testen.  #fakenews

thePhilX:   die Zahlen sind in Diskussion, wird vermutlich noch bischen hin und her geschoben ;)


Delhroh
El programa de reclutamiento 1.0 se acerca a su fin
arrow
15.01.2019 18:34:03
 
Subject: El programa de reclutamiento 1.0 se acerca a su fin
Link on message: #16555486

Delhroh: Exacto. Y aún tenéis unos pocos días si aún no habéis conseguido la recompensa... ¡nunca es tarde! :honoring:


eekeeboo
Public Test 1.4 Wheeled Vehicles
arrow
15.01.2019 18:33:12
 
Subject: Public Test 1.4 Wheeled Vehicles
Link on message: #16555482

View Postpseudpat, on 15 January 2019 - 03:24 PM, said:  

eekeeboo:   I think you need to understand how long it takes to develop and update mods, let alone ones you mention. There will not be cheats.     


Delhroh
Refrescaos con nuestro nuevo evento especial
arrow
15.01.2019 18:18:17
 
Subject: Refrescaos con nuestro nuevo evento especial
Link on message: #16555427

Delhroh: Misiones sencillas y fáciles :), ¡a disfrutarlas! :great:


Delhroh
¡Presentamos la colección de World of Tanks de Salvat!
arrow
15.01.2019 18:14:16
 
Subject: ¡Presentamos la colección de World of Tanks de Salvat!
Link on message: #16555413

Delhroh: Por fin ha llegado la colección de salvat en la que he trabajado duramente en la coordinación de la misma. Por si fuera poco, además tenéis la posibilidad de conseguir la colección gratis. Tenéis el concurso que ya está en marcha... ¡¡¡y los números adicionales que sortearemos en el directo del día 29!!!   ¡Un cordial saludo y espero que os guste esta extraordinaria colaboración con Salvat!


eekeeboo
Public Test 1.4 Changes to Reward Tanks
arrow
15.01.2019 18:04:03
 
Subject: Public Test 1.4 Changes to Reward Tanks
Link on message: #16555375

View Postsady3296, on 14 January 2019 - 07:27 PM, said: So you based this buff on what exactly?? You constalty bs us that you need data to actually change tanks or remove/change maps but now you buff the rarest t10 in the game? After 250 people on eu get it?   Buff 121, leo1 stb, e100 and all the other crap thats been underpowered for years!!    

eekeeboo:   If data shows a tank underperforming in key areas, that's why you have testing to see if it's the areas you can fix or if it's another issue. 


eekeeboo
WG rework maps again, its imposible to play sneky destroyers !
arrow
15.01.2019 17:56:51
 
Subject: WG rework maps again, its imposible to play sneky destroyers !
Link on message: #16555341

eekeeboo: Please consider the forum rules before you post insulting comments. 


Jahpero
trop de game truquer ca a pas changer depuis 3 ans
arrow
15.01.2019 17:44:22
 
Subject: trop de game truquer ca a pas changer depuis 3 ans
Link on message: #16555283

Jahpero:  happy thats my boy GIF   Le topic vient d'être verrouillé.    Merci de s'abstenir de créer un sujet si celui-ci n'a rien de constructif. Merci aussi de faire attention aux termes employés, nous sommes sur les forums d'un jeu PEGI7.   Bonne journée.
Jahpero


Jahpero
Le tier 10 ? Un problème ou c'est moi ?
arrow
15.01.2019 17:31:59
 
Subject: Le tier 10 ? Un problème ou c'est moi ?
Link on message: #16555227

Jahpero: Bonjour tout le monde,

Pas besoin de s'énerver dans vos posts ils seront sinon modérés. :)   Merci donc de rester respectueux des autres membres du forum lorsque vous postez quelque chose.

Bonne journée à vous ! 
Jahpero


Jahpero
La célèbre FAS_X recrute de nouveau, et est plus ambitieuse que jamais !
arrow
15.01.2019 17:06:59
 
Subject: La célèbre FAS_X recrute de nouveau, et est plus ambitieuse que jamais !
Link on message: #16555123

View PostWoteur, on 15 January 2019 - 08:20 AM, said:   Ouep, faudra juste demander à la modération si ils ont levé l'option sur la couleur rouge.

Jahpero:   Bonjour Woteur, 

La couleur rouge est toujours réservée à la modération, je viens donc de l'éditer.

Bonne journée à toi et bon recrutement aux FAS_X ! :honoring:
Jahpero
 


Jahpero
Triche a volonter dans world of tanks ..
arrow
15.01.2019 16:57:32
 
Subject: Triche a volonter dans world of tanks ..
Link on message: #16555085

Jahpero: Bonjour, 

Le sujet vient d'être verrouillé.

Pour l'OP du sujet, merci de faire un petit tour par le lien suivant, il y a plein d'informations très utiles qui permettent d'assurer le maintien d'une ambiance convenable sur le forum : règles du forum:P

Merci pour la compréhension et bonne journée.
Jahpero


eekeeboo
Hacker Suspicion
arrow
15.01.2019 16:39:37
 
Subject: Hacker Suspicion
Link on message: #16555005

View PostWakaChaka, on 14 January 2019 - 09:03 PM, said: Meh... The only "hacking" that works in WoT is called P2W. Watch his list of tonks and i can bet that he's got LOTS of bling. More $$$ to WG means stronger guardian RNG in "server side computations". My 2 cents.

eekeeboo:     The game doesn't work like this, I'm sorry to tell you.     


eekeeboo
Top Trending Free PC Games 2019?
arrow
15.01.2019 16:36:59
 
Subject: Top Trending Free PC Games 2019?
Link on message: #16554993

View PostCobra6, on 14 January 2019 - 10:28 AM, said: One of the best games I've played in 2018 is actually Subnautica, I can't recommend this one highly enough and that is saying a lot as normally I hate survival games.   I'm currently playing No Mans Sky on the side.   Cobra 6

eekeeboo:   I'm telling the squid..... 


Jahpero
[KdX] le clan KdX relance les machines
arrow
15.01.2019 16:36:48
 
Subject: [KdX] le clan KdX relance les machines
Link on message: #16554992

Jahpero: Bonjour, 

Le sujet vient d'être nettoyé des posts hors-sujet. 

Bonne journée à vous et bon recrutement aux KDX !
Jahpero


eekeeboo
2018 lootboxes - what did you get?
arrow
15.01.2019 16:36:06
 
Subject: 2018 lootboxes - what did you get?
Link on message: #16554987

eekeeboo: There was no buy early higher chance.    I bought 25 boxes at the start and got 1 3D style a few of tier 8's and some gold. Bought 25 boxes the night before the end got 3 styles, some tier 8s and 46k gold (Because of tank compensation).    I find it extremely unlucky to unlock 3 times this and get enough gold as compensation of a tier 5 tank and not receiving large amounts of gold. 


Jahpero
Quelques mécaniques de jeu méconnues
arrow
15.01.2019 16:34:01
 
Subject: Quelques mécaniques de jeu méconnues
Link on message: #16554979

View PostZedd7, on 14 January 2019 - 10:08 PM, said: PS : Je vais demander à la modération de renommer le topic en "Quelques mécaniques de jeu méconnues".

Jahpero:     Topic du sujet édité. :honoring:   Jahpero


eekeeboo
copak se asi posralo :/ .....
arrow
15.01.2019 16:33:28
 
Subject: copak se asi posralo :/ .....
Link on message: #16554977

eekeeboo: Please be constructive, please don't be rude, please follow the rules and please post in the right language section.


Jahpero
l'acharnement sur les artys
arrow
15.01.2019 16:31:21
 
Subject: l'acharnement sur les artys
Link on message: #16554968

Jahpero: Bonjour, 

Ce post n'a aucune raison de faire l'objet d'un sujet. En effet, le premier post du sujet peut très bien trouver sa place dans le sujet dédié aux artilleries : Le grand fil des artys.   Merci de votre compréhension.
Jahpero  


thePhilX
Öffentlicher Test Version 1.4 - Neue Anpassungsmöglichkeiten
arrow
15.01.2019 16:31:09
 
Subject: Öffentlicher Test Version 1.4 - Neue Anpassungsmöglichkeiten
Link on message: #16554966

thePhilX: Da ja mehrmals nach gefragt wurde, diese Nummern sind nicht erlaubt:

14
18
28
39
55
84
88
148
198
212
222
420
488
666
777
818
911
119
999

sollte ja halbwegs klar sein, wieso welche Nummer nicht da ist


parim1331
Załogantki za operacje świąteczne 2019
arrow
15.01.2019 16:22:24
 
Subject: Załogantki za operacje świąteczne 2019
Link on message: #16554935

View Postwcieniu, on 15 January 2019 - 12:38 PM, said:   Myślę że brakuje tutaj przecinka i można tę wiadomości odebrać na dwa sposoby. 1 Czy chodzi o to, że trzeba zrekrutować członków załogi z zakładki rekruci w koszarach, przypisać ich do konkretnych nacji i wtedy mogą zostać w koszarach jako normalna załoga bezterminowo? 2 Czy chodzi o to, że jeżeli mamy ich w koszarach w zakładce rekruci to mogą tam zostać bezterminowo?

parim1331:   Numer dwa, proszę Pana.


eekeeboo
World of Tanks Micropatch 1.3.6
arrow
15.01.2019 16:18:53
 
Subject: World of Tanks Micropatch 1.3.6
Link on message: #16554921

View PostHomer_J, on 15 January 2019 - 10:55 AM, said: Arty aim fixed?

eekeeboo:   Not that I'm aware of sorry.   

View PostRagingRaptor, on 15 January 2019 - 11:24 AM, said:   Like the chat / friendlist issue?   Also did you ever considered implementing the ASIA MM on the EUserver.

eekeeboo:   No.    Answered extensively of still testing and in no way related to the Micropatch.   

View PostRipper366, on 15 January 2019 - 11:33 AM, said: Removed teamkilling?

eekeeboo:   ​:facepalm:    


eekeeboo
Why Christmas Box RNG is badly coded: Statistics say something is funky
arrow
15.01.2019 16:17:29
 
Subject: Why Christmas Box RNG is badly coded: Statistics say something is funky
Link on message: #16554917

View PostRStinkyStonky, on 14 January 2019 - 05:39 PM, said:  how would you calculate the value of Pi ?".  

eekeeboo:   Taste test! Sorry, not sorry. :harp:
   

View PostN00BT00B, on 14 January 2019 - 06:45 PM, said:     I think you misunderstand, and being the clever people that you claim to be, that's surprising. I think you are more interested in telling everyone how big your e-peen is.   I could ask WG to toss a coin for me in the privacy of their office and report the results but I wouldn't trust their answer. Especially if I was paying for each coin toss and wanted to reach a set number of heads or tails.   Random or 'pseudo-random' is one thing, fiddling the results deliberately in order to make money is another. It's easy to fiddle 'random' when it's computer generated, who is the arbitrator? where is the accountability?   Let WG declare the drop rates for each ornament and get the numbers independently verified. what's the chances of that happening? (insert fancy maths *0)  

eekeeboo:   I'm glad you used this example, you can find basic materials on this principle in most high school materials teaching chance and probability. Now for myself, because of my nature I practised a way to flip a coin to land on a predictable side through practice and observation.    And you've already proven with your statement, declare drop rates, you'd still say rigged.     

View PostStinkyStonky, on 15 January 2019 - 10:23 AM, said: Good enough to get to the next question :P  You've demonstrated that you understand the problem and how it can be solved.   Good interview questions are hard to come up with.  Microsoft and Google used to use a lot of those silly brain teaser questions (they don't any more).  Not only can they be learned but they don't select "good" people. One of theirs that I adapted was this ... You have 8 identical balls.  One weighs more than the other 7.  Using only a see-saw weigh scale, how do you identify the heavy ball ?  In the smallest number of weightings.  The trouble is some people know the model answer and they just trot it out.  They question I used to ask was ... How many different ways can you come up with to do this ?  It's amazing the number of people who can only come up with 2 or 3 ... especially if they know the model answer.  For those that knew the model answer I throw in "What if there were 28 balls ? or 1234 balls ?  It's very rare to find anyone is able to answer that !  It's also interesting the number who used to become hostile at my questions.  This is why I like the question.  Not knowing something is fine.  It's how you cope with that, that is important.   Using your knowledge, experience, education, expertise is not "cheating" :)

eekeeboo:   ​How much are you going time are you going to assign to me and how much pay increase to come up with the answer. What is the intended output so I know how valid you'd like the results.     


eekeeboo
A Charity Auction with Three Great Vehicles!
arrow
15.01.2019 16:08:35
 
Subject: A Charity Auction with Three Great Vehicles!
Link on message: #16554889

View PostSiliconSidewinder, on 14 January 2019 - 03:38 PM, said:     look the real thing you guys should be talking about is why you allways shoot your own foot like that:   simply make a new tank and offer that for such events.   could have been a reskinned Premium Tiger on tier VII. would that have been cool? I think so, and the costs for introducing such a special tank would have been minimal. And then stick to it and just sell this tank on charity auctions like this.    

eekeeboo:   If a new tank is made and you limit the availability, people will complain at that too :(   

View PostMcLovers, on 15 January 2019 - 05:31 AM, said:   I think the problem here is that you have supplied one tank so how is it possible for the WOT community to get involved when only one person can give to that charity event via this method and therefore only one person can benefit from this auction in WOT's.   I feel there is a little bit of blind rage here and wargaming have a history of ignoring their players, it's nice to see community managers on the forum but it feels like you are only here to calm us down when WG bulldozes yet another unpopular decision into the game.

eekeeboo:   The intention above all else is to provide something unique to auction (Type 59 has been used) and raise as much as possible for charity. For next year.... we'll cross that bridge when we get there!   

View PostWoT_RU_Doing, on 15 January 2019 - 06:06 AM, said: The thing is, all the fuss could have been avoided if they'd simply offered a different tank in the first place. I don't think WG have ever made a statement that something will never be available for sale again quite as clearly as they did with the Mutant, Pz IV/V and A-32. As a result, you'd think that the marketing dept would have a poster on the wall saying "DON'T SELL THESE TANKS". I think they may have such a poster for the SU-76I, but that was an internal WG decision not to sell it rather than a promise to WG's customers. However, there are still other existing vehicles that could have been offered such as the ISU-130, T-44-122 or even the Type 59 again.

eekeeboo:   ​As far I'm aware there's not a lot left to provide as a unique item to auction or a rarity that will encourage high bidding to all go to charity.     


Jahrakajin
Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
arrow
15.01.2019 15:53:20
 
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #16554822

Jahrakajin: Kann es sein das Becks bei euch echt schlecht ist? Ich meine ist auch nicht mein bevorzugtes Bier aber dann Oettinger, hmm...

Ansonsten da gibt es so ein Spruch "Jeder nach seinem Geschmack." sagte der Hund und leckte sich am Arsch. 


thePhilX
Glücksritter ziehen auf die Weltkarte
arrow
15.01.2019 15:50:43
 
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16554813

View Posts2muelli, on 15 January 2019 - 01:12 PM, said: Ist das vollständige regelwerk schon veröffentlicht? 

thePhilX:   ist vor ner knappen Stunde in der englischen Version erschienen

link: https://worldoftanks...ne-Regulations/

die Versionen der anderen Sprachen (u.A. Deutsch) sollten auch demnächst da sein


eekeeboo
Balance..
arrow
15.01.2019 15:50:08
 
Subject: Balance..
Link on message: #16554810

View PostN00BT00B, on 14 January 2019 - 08:30 PM, said: The most popular and balanced (vehicles at least) game mode in years has been Frontlines.   Wonder why eekaboo?   Tier8 only, operating within some reasonable parameters re armour and firepower. Big open maps with options to choose a tank for a particular objective. People get to choose their destiny and their play style. One or two persons do not determine the outcome of the match, good or bad.  unlike randoms.   The issue isn't whether a E8 gets into a team vs a Defender, it's whether the tier8s in his team are idiots. The other issue is the constant stream of idiot top tiers in your team that the matchmaker gives out while the opponents don't get them. Its not even balanced per day or even per week. 'Random' they call it, but just how many days or weeks does a person have to put up with bottom tiers, noob top tiers and rollover no-hope games before they are allowed to have fun?

eekeeboo:  

View PostRati_Festa, on 14 January 2019 - 09:31 PM, said:   There may well be an insane amount of data on the general subject, but how much of its relevant. For example if I was the CEO of wallmart and I wanted to make changes to yhe website, I would have very little interest in the customer behaviour of the BBC news website. Just because a game is a game doesnt mean the consumers do the same thing, just like a website is a website each one is individual. Attempting to transpose customer behaviour across platforms with only a few points of commonality.... just wouldnt work at all.    Using WOW as an example is interesting... first guess I would have at that is a gap in the age demographic, which then raises questions about the avg disposable income.   As for Frontline, I agree it might plateau, but it might implode, it might also bring lots of customers back. Your point is slightly irrelevant you could say the same about wheeled vehicles or any other patch. What I was pointing out is WG didnt need to mess with the core of the game randoms, they should try new things in new modes. It seems rather a risky practise to shake up what is essentially a gold mine.

eekeeboo:   The reason why it's popular is for a lot of reasons.    The least of which that shouldn't be ignored is that it's new, it's different and it's unlike anything experienced in the game before.    And you say yourself with balancing, you can't balance player ability to know how to use a tank and buffing a tank to be easy to use by the lowest denominator is hardly the way to go when it comes to balancing (I would hope!).    And yes I can assure you it's random, the very nature of random is there's no truly predictable nature of it, that's why you notice the fluctuations, that alone should prove to yourself the random nature of it.   

View PostNoo_Noo, on 15 January 2019 - 08:38 AM, said:   Er....my opinion is based on the fact that Wot has lost over 20% of its players on the EU server and also a fair percentage on the Russian server, all servers in fact and we have a WG representative simply putting that down to natural decline. Firstly, I'm not convinced by that argument and secondly any business that shrinks by that amount in that shorter time should be looking into it and not have its representatives just passing it off as natural / normal. That sounds like a head in the sand attitude to me and moreover it is typical of WG that you have people within the organisation that simply don't know what the other side is thinking / doing. Refer to Foch gate for a prime example of that if you like. 

The peaks in the player numbers correspond to new content. That to me suggests that people are interested in having a look but as it declines immediately after they're obviously not staying. Each will have their own individual reasons but ultimately they will feel that there's nothing here to keep them, and, to me that's where balance plays a major role. If you have new content and the fundamental issues remain then people will get fed up quickly and leave. And I think that is what is happening.   My point here is that WG have made lots of changes that have slowly but surely alienated sections of the player base and that has lead to an accelerated decline. OP premiums, OP/ broken tech tree tanks, Premium ammo, match maker, Artlliery all things which create grievances and while its a personal view of each player these are pretty commonly talked about issues and yet despite all the shiny new maps and tanks and what have you these fundamental issues are still there. 

You know QB started a new free to play account right? Yes he has all the map knowledge etc. but he's been forced to physically grind tanks etc. and to him its proved an extremely frustrating experience. I agree lower tier balance is a mess and it could be argued that at lower tiers its should be at its best to actually encourage new players to stay and learn rather than getting owned, felling lost and pi**ed off and leaving.

eekeeboo:   That's why further research it carried out. And you can apply a lot of the information, if the data couldn't be applied or was found to be flawed you wouldn't find as much information all in line with one another.    Once you delve further into the area on business practices and start applying other models you will notice the trend and it's backed up by both Math and Scientific principles and models. You will find a lot of these findings and results will actually be covered in a lot of business courses and you can find even more research covering the area. Yes, you can get more and more specific, but why would a company invest in that research for their model based on cost and benefit when you can spend the money on something better for your player base like development.    As the CEO you should know better than looking up data on a national news publication that for all its merits is completely outside of your own market trend and objective. What you would need to do is gather information on competitor data and work in website use, which you will never get as most of this is closely guarded secrets. What you would do is look at your competitors to assess functionality and take surveys on your own design prospects to see if they work after completing ergonomic studies on the layout. Before you even get that stage you will consult with people who specialise in the area who will have studied these concepts thoughts and done the research on the design process and people who research trends etc and technology use. So you will apply the data to predict trends and what you want to do in the future. That's more akin to your analogy than what you stated.    You say my point is irrelevant but if you look up the research and data concerning game design and development as well as player retention, you need an evolution in your game to encourage player reterntion and call to action to bring back players who once stopped and to prevent stagnated game-paly and boredom. You need to evolve your game to stay competitive and relevant while simultanously not breaking too far away from the core of your game that brought people to play it in the first place. Especially with an anomalous game like WoT that succeeded despite the trend of game development at the time.    I use WoW because you can readily find player number increase and decline values and they have extensive data publicly available for subscription increase and decline in line with patch and release. It's pretty difficult to find other such public data. But you can refer this data against the models discussed on game life cycles and you will notice the trend. You will also be able to conduct further research and see how game evolution greatly influences development - WoW specifically wass referenced because it was brought up in a previous comment too. Fortunately I've played games for so long my knowledge of them is a little bit on the crazy side.    For game data, it's all useful because though younger ages traditionally have less disposable income, they get older and develop into having disposable income. It's all about looking to the future.   

View PostGkirmathal, on 15 January 2019 - 09:42 AM, said:   I share your opinion on this. I can underline this, only anecdotally though, by looking at my (former) clan's FB page. Each patch, until recent patches, some members always came back to see if the things that drove them away (things you, Tajj and others have listed) from the game had improved. Only to be given a reality check a few weeks in before they decided to leave again due to nothing fundamental for them had been changed. I know for certain that if the thing listed here, which have been discussed to heel and back, were addressed a major influx of older player will occur. At least in regards to my old clan 1VTD.   A bit off topic, but I just needed to say this. (Btw, I do not mean the following to be disrespectful of other opinions. I can relate to most pov's here and or where they come from) Quite some forum folk have always seemed a-okay about the direction of where the product is being taken, with little objections or criticism shown on said direction and development choices. Most showed a similar content attitude as far back when SerB and Storm were at the helm. So attitude seems independent regardless who is at the helm. Also vise versa of those (my included) who are more prone to be more critical. I don't mean to say 'you should', that's up to you, but take this into consideration if you want an endless back and forth argument driven conversation to refute/persuade the other of ones pov in an endless loop that leads nowhere. Sometimes it is better knowing just to agree you don't agree, leave it at that and no go into lengthy discussion to nowhere.  

eekeeboo:   ​ Please define "short time", you're using subjective terminology. You say lost 20%, please take a look at the loss over exactly the period of time and the events that take place in there. It's not short or uneventful not without the release of gaming competition and changing trends in the gaming community. You perceive it to be head in the sand... this is biased. Head in the sand is "It's fine, nothing to worry about". This is a realistic and open view, but also explaining that when someone says "OMG balance is driving people away" - No.... no it's not. If the rate at which players stop playing doesn't increase in rate, then is it balance or is it something else?    You can readily see the peaks and troughs in absolutely any title of any game, anywhere that's been live as long as WoT.    I'm aware of the videos and the work that is being done, oddly this is the primary source of explanation and evidence people use with their own views and opinions without taking the time to learn the opposite spectrum of the view. This is important when assessing cause and effect and make sure you find an effect and assume the cause. Furthermore, the video you state you haven't looked at objectively, can you truly say the frustration experienced now is any different to before? I can assure you human bias and rose-tinted views of the past is a very real thing.    As a player improves and becomes accustomed to the current status quo, do you truly and honestly remember what it was like accurately grinding tier 1 with 50% crew and not able to afford equipment, camo or being able to use gold ammo. When camo was cheaper but harder to get and you couldn't buy it with credits. Do you remember square view and draw distance ranges that so drastically affected gameplay it was crazy. There are sooooo many changes and effects made over time that people simply forget, like when you were required to have premium to play in a platoon?   

View PostRati_Festa, on 15 January 2019 - 11:22 AM, said: So you are basically suggesting they have done an indepth study why people leave and concluded its nothing to do with balance.   While ignoring we have a forum full of players screaming about balance...   logically conclusion... I think not. Head in the sand already suggested looks a lot more likely.    Not to mention they are actively trying to "fix" balance why spend time an effort on something if there is nothing wrong? So many gaping holes in your logic... its all looking a rather blinkered view of the situation.   No matter how much speculating any of us do, its very clear balance is a community concern, so to rule that out as a reason for player decline, seems rather a ridiculous response.

eekeeboo:   Good point well made, I know from my own side I have the obvious enviable position of explaining to people why X doesn't lead to Y or Z, because of a certain video that doesn't have the full picture. (Which is no fault of the individual) but it's important for people to remember not the believe everything they read from one source. It's important to find your own answers and take the time to learn the matter in and out, make informed opinions... this is the only real way to have healthy debate and it's OK to have differing opinions as long as they are still somewhat based on facts. 
   

View PostKejoz, on 15 January 2019 - 12:12 PM, said:   MMO's are a new thing (when you compare them with other genres), companies rarely share their data about player, monetization and other business related stuff. Successful MMO's are unicorns, there are only few examples that are relevant in this discussion and all of them are still alive (WoW, DOtA, EVE, Warthunder and others).    WoT success in its initial years was based on word of mouth marketing, i found out about this game from my friend and dragged 6 other friends into the game, most of them are playing it to this day. 2015-2016 rapid growth was based on a heavy marketing campaign, WoT was popping out everywhere, media, ads, merchandise, affinity campaigns. This is the exact moment that the game started to change, large investment had to pay itself back. Game had to become more opened to new and younger customers (back in the day, wot was the slow "old man's game" ), monetization had to by cranked up, game had to be faster and game mechanics "dumbed down". Having this in mind, we can point to an exact moment in which player numbers started to fall for the first time in WoT history, can we call it "natural" or rather "forced" game life cycle? Of course, without the data about playerbase i can rely on my marketing knowledge and speculate, but WoT and its balance became a victim of businessmen not developers.

eekeeboo:   This again is dangerous, yes people take a look at data, assess the information and look at all the breakdown and look at the feedback from the community and as a whole create strategies with a roadmap while at the same time making decisions that are good for the game as a business.    I will repeat it's VITAL for you to remember the forums aren't the whole community or player base. Take a look at the people on the forums, the whole player base and give me a %, not factor that people don't agree and the nature of the forums. You're making biased opinions into "facts". Take a step back and think objectively at the entire player base (Not just EU) and how they all inform the process in the game development.    And you take the time to evolve your game, you do that or die. Simply put when your game is out-dated you lose customers, you listen to all the feedback and look for trends and player sentiment then make a decision, for instance, do you think MM was a bigger concern or that people struggled to run the game. Now once you've got past that stage, the number of players unhappy at MM vs the game client state and other tech-related issues like physics, would an engine update address more of the sentiment, decrease development cost and reduce development time while simultaneously covering more player wishes vs MM. - Just some of the many questions you must ask and be more than likely asked on the path to where we are now.    For balance, yes it's always a community concern, but at the same time, players would also like everything for free without spending any money, I sure hope you'd realise how that would play out for a game. 
   

View PostRati_Festa, on 15 January 2019 - 12:42 PM, said:   I had a suspicion you would go down that path. So lets for a minute agree that they have a lot of data they have sourced it from the wilds of the internet collating all knowledge currently known to man regarding mmos and video games across all age cross-referenced referenced it with the vast quantity they have accrued themselves. Giving them one huge database of information the big data of video gaming lifecycles. They can now query this to their hearts content, garnering gems of insight to the end of days.   What have they achieved with it?   A drop in customers numbers, and they have generally ignored the fact they have a forum full of concerns about balance from all level of skill players on the forum. Even the forum moderator doesn't think balance is an issue, the forum he moderates.... selective reading????????? Its that bad that they have to on a daily basis delete forum posts about MM and arty...... does that sound like an issue the community has with balance, it sure does to me?   This sweeping masterstroke of marketing masterclass analysis we are witnessing has ended up with considerably fewer players.... a reputation for being money grabbers and very little to be found positive about them on their own forums. Even the people that play their game, have very little good to say about them, that is a damning verdict for any company actions.   So here are some logical conclusions to this scenario   They don't have the data  They do have the data and don't read it They do have the data and don't know how to read They do have the data and misread it ( 1.0 hints at this to me ) They do have the data know how to read it and ignore it and do what makes the most money. ( This is screaming out at me as the real answer )   We can't add they had the data and used it well as they have lower customer numbers, the reason why they have lower customers is staring them in the face...... BALANCE and the fact it isn't a priority over profit. Short term gains simple as that.   Its all over the forum, the perception is the game is unbalanced. There are complaints about arty, complaints about OP prems, complaints about armour, complaints about +2 these are all issues with people concerned that when they play the game they aren't given a fair game to play ie balance.   So to dismiss balance as not a reason for people to leave is just well scary to be honest. 

eekeeboo:   Indeed that's why it's difficult to provide the "applicable data" requested above. Luckily games like WoW have extensive data to illustrate the models given and support research.  You make valid points, and they are indeed factors, but also there are variables and factors out of the game that also influence this like competitors and the emergence of other more popular and viral game genres. With advertising and marketing, the other thing to consider with this is that marketing has evolved in the last decade or so from the blanket one, blanket all with the same info. It's more about marketing more intelligently after you hit a saturation point and you need to consider marketing in a magazine mostly read by people so vastly outside your player demographic and target audience is a bad business decision. When you then have to also consider that as a business, marketing to your target audience who subsequently are less likely to purchase your goods, where is your ROI (Return of Investment)?    


Jahrakajin
Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
arrow
15.01.2019 15:38:03
 
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #16554754

Jahrakajin: Ich sehe kein Problem, es ist Freibier. Ist weder Oettinger oder Kölsch. 


Falathi
Obligacje - na co wydać?
arrow
15.01.2019 14:58:48
 
Subject: Obligacje - na co wydać?
Link on message: #16554567

Falathi: Hej! Proponuję byś na razie je zachował. Ulepszone moduły kosztują dużo obligacji - dlatego lepiej montować je na pojazdach wyższych tierów, które po pierwsze ogarniamy, po drugie lubimy nimi grać.  Inaczej jest to trochę marnotrawstwo. 


eekeeboo
Cool Down with Our Newest Special
arrow
15.01.2019 14:57:10
 
Subject: Cool Down with Our Newest Special
Link on message: #16554559

View Postbadidos651, on 14 January 2019 - 12:45 PM, said: I was actually making some progress under the festive atmosphere X bonuses. I'll quit while I'm ahead. Better step it up with stuff to do. These specials just don't cut it anymore.

eekeeboo:   Make everything "special" and everything stops being special.

View PostToodlePips, on 14 January 2019 - 01:38 PM, said:   I still have tons of those lying around and no more tanks to research, so I can just about hold my horses. But nevermind, I'm sure others are happy   But to the point: Are we going to see discounts on equipment in future, or has WG decided on the sly to give no more discounts of this type like they did with the discounts on training crews for credits? Just asking because it was very surprising to see there was no equipment discount during the holiday season. Please be honest with us @eekeeboo.

eekeeboo:   Equipment sales will appear at the most opportune time and when the plan dictates, I can't say when this will be exactly as there's always a chance for plans to change, I don't want to lead anyone to expect a special on equipment, not get and then break out the pitch forks!     


eekeeboo
The Soldiers of Fortune join the Global Map
arrow
15.01.2019 14:53:08
 
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16554542

View Postfighting_falcon93, on 14 January 2019 - 09:57 PM, said:   Hello eekeeboo, and thank you for your answer.   You write that clan wars is intended to be the end-game content of World of Tanks. But can you please go to the global map and take a look at the tier 10 front? Do you see a pattern? All clans that are somewhat successful, have recruitment requirements that only a few percent of the games playerbase fullfills. Where are all the average players and average clans? Are these players not allowed to take part of the end-game content of this game? Why is this game designed to provide a fun end-game experience only to the few percent of players at the top instead of all players?   Then you mention that "normal players" also get rewards. It's not about the word "reward", but rather about the reward itself. You know this reminds me of a study that was done, where 2 monkeys where supposed to do some task and get rewarded for it. When both of them got cucumber, they where happy. When one of them got grapes instead, the other one was no longer happy about his cucumber. The point is that it's highly unfair that not all players get the same type of reward. Granted, a larger task, or a larger acheivement, should result in a larger reward, but all players should get the same type of reward, or they will feel unfaily treated. Right now, average players tend to get consumables and personal reserves, while the tiny fraction on the top gets to split a massive gold deposit. That's not fair at all.   Also, you point out that clan wars is a good thing for all the players that have little left to do in the game. Well you have the statistics, so I'm sure you can take a look, but I can guarantee you that a lot of players have nothing more to do in this game, yet they can not take part in clan wars. Why? Because either they're not good enough to get into a clan that make the time investment worth the reward in gold, or, they can't play during the limited time window of 4 hours when clan wars is running. Why are these players not allowed to enjoy the same end-game content and end-game rewards as the few players on the top?   If we take a look at myself, I'm a perfect example of how useful it's for an average player to join a clan today. Why should I join a clan? I can not earn any gold because all gold goes to the tiny fraction of clans at the top. The few clans stuck on the tier 8 front gets a whopping 1-2 gold per day, which is an insult and not a reward if we compare it to the firefly provinces. And not even the clan reserves are useful for me, because they're only activated during peak hours and not when I play individually. And let's not forget the study I mentioned above. As long as players know that other players can earn gold by playing in a clan, that's what they'll expect when they join a clan aswell.   My suggestion is that WG should redesign the clan wars game mode:   - Open up the entire world map and create atleast 6-8 different time zones. For example, from 18:00 to 02:00. - Scrap the tier 8 front and use tier 10 on the entire map. - Remove the firefly areas with their rediculous income level. - Let the global map run all the time, not just during intense seasons. - Province types should be wasteland (200 gold), rural region (400 gold), urban region (800 gold), capital region (1600 gold). - Add more ways for clans to earn some gold. For example, X industrial resources could be exchanged into gold every day/week/month.   Best Regards, fighting_falcon93.       CW is end-game content. Clans that can't gather 15 players with tier 10 tanks might not be ready for CW, but they can still play SH.     Do you realise how silly this sounds? Yeah, the top clans have become so spoiled by getting their backsides pumped with gold, that now they need specially designed provinces just for them to even bother playing the game. Great design!     Funny, I always facepalm when people write things like that. Unless you work at WG and make the decisions, you don't have the slightest clue of what will happen or not. So to write that it won't happen is really quite a stretch. Let's leave the decision making to WG.     I did write "every day/week/month". This means that they could limit it to a maximum of X resources converted into Y gold every day/week/month. That will be a predetermined quantity, atleast if we consider the maximum potential value. If it becomes less, then no worries.     If it would be too much, they can lower it across the board, meaning that all provinces would get a decrease in income. End point is that they should stop giving everything to a tiny fraction of players, and instead spread out the gold across a wider audience, that way they will activate more players.     You need to understand that there exists 3 different kinds of customers:   - The ones that will spend money without any bait. - The ones that might spend money depending on the bait. - The ones that won't spend money regardless of the bait.   The bait in this case is things such as small amounts of "trial" gold, days of premium accounts, rental tanks etc.   As you see, giving a little bit of gold to everyone is more effective than giving a lot of gold to a few. Ask yourself next time you go into the store and they let you taste something. Obviously they don't serve food to be nice, but to trick you into purchasing their products. So, do they give a few customers a full dinner, or to they give a lot of customers a sample? Same applies here. "Tasting" the gold might cause some customers to purchase more.

eekeeboo:   I/we see this, but those with the highest requirements tend to be the most engaged, play the most and need a challenge from the game. I hope you will understand the importance of having an activity and event occasionally tailored to engaging and challenging these players? There are many activities and events for the "average" player and even moderate to low requirement clans can take part in CW etc and be successful, it's very much down to tactics and the players commitment to the event.    Any player in any clan can take part if there are the number to support the playing. For the study you talk about "happy", it doesn't quite work like that way. It's human nature and natural to strive and want to achieve something new and "shinier" the part of natural evolution is that the organism that adapted and overcame to achieve that "shiny reward" would strive. Nature and naturally, you don't drop the reward to the person who doesn't invest, adapt or try.    Any person can take part in CW if they want to, ignoring CW because not everyone wants to take part isn't the answer I'm sorry to say. As for the part where you say a reword of the clanwars game design that is somewhat different to the clan wars campaign that's currently running. The campaign is an end-game reward event, not about distribution of prizes to all, that's why there are challenge and mission campaigns for premium tanks etc.   

View Postmango91, on 15 January 2019 - 10:05 AM, said:   Manage your Jimmies

eekeeboo:   ​:bajan:   


parim1331
Odbierz zniżkę na złoto z funkcją Zapłać z Orange
arrow
15.01.2019 14:46:39
 
Subject: Odbierz zniżkę na złoto z funkcją Zapłać z Orange
Link on message: #16554507

View Postbijaciewdomu, on 15 January 2019 - 01:35 PM, said: a tobie ile płacą za śledzenie graczy nie ma to jak być totalnym konfidentem wot ,oby tak dalej dobrze ci idzie

parim1331:   Pomijając już w większości to co napisałeś .....ale co to jest "konfident WoT"?


Actinid
Le programme de parrainage 1.0 arrive à terme
arrow
15.01.2019 13:52:24
 
Subject: Le programme de parrainage 1.0 arrive à terme
Link on message: #16554253

Actinid: Salut,   La date limitte a été repoussée au 5 Février comme le mentionne mon VDD !   Bonne journée.


Jahrakajin
Der Kampf ums Forum!
arrow
15.01.2019 13:37:46
 
Subject: Der Kampf ums Forum!
Link on message: #16554182

View PostColonel1965, on 15 January 2019 - 11:52 AM, said:     Skill technisch sind se beide auf selbem Niveau! :B

Jahrakajin:   Posted Image


eekeeboo
World of Tanks Micropatch 1.3.6
arrow
15.01.2019 12:33:20
 
Subject: World of Tanks Micropatch 1.3.6
Link on message: #16553900

eekeeboo: Greetings Tankers,  Tomorrow we will have a micro-patch, due to this update the servers will be unavailable on 16.01.2019 from 05:00 – 05:45 CET.  The Clan portal will also be unavailable 16.01.2019 05:00 CET - 05:45 CET  The patch should help solve some minor technical issues in the game.  Thank you for your understanding!  Good Hunting, eek. 


Actinid
Préparez-vous pour les Opés des fêtes 2019
arrow
15.01.2019 12:31:29
 
Subject: Préparez-vous pour les Opés des fêtes 2019
Link on message: #16553893

View PostNorstein_Bekker, on 14 January 2019 - 05:34 PM, said: Ils sont dispo dans ta caserne de façon permanente ;)

Actinid:   Je confirme !


parim1331
Kończy się program rekrutacyjny 1.0
arrow
15.01.2019 11:32:57
 
Subject: Kończy się program rekrutacyjny 1.0
Link on message: #16553698

View Postbolo99, on 15 January 2019 - 10:13 AM, said: parim, fajnie że jesteś, popraw mnie jeśli źle rozumiem komunikat, można jeszcze wbijać T95E2 do 5 lutego, tak?

parim1331:     Na to wygląda, że tak. Jeżeli coś w tym temacie się zmieni, to od razu postaram się Was o tym poinformować.


thePhilX
Neues vom Supertest: Der Lansen C
arrow
15.01.2019 11:30:45
 
Subject: Neues vom Supertest: Der Lansen C
Link on message: #16553691

thePhilX: Also, ich hab mich schlau gemacht bzgl. der Crew:

diese ist wie die des Leos (VII):

Kommandant (Funker) Richtschütze Fahrer Ladeschütze

Es ist davon auszugehen, dass der Stufe X Medium der Schweden auch dieses Crew-Layout hat. Das ist aber noch nicht zu 100% sicher.

bzgl. des Vorschlags - ich hab bei allen neuen Supertest Leaks (z.B. TS-5) das Crew-Layout bereits mit dazugeschrieben.
 


parim1331
czy da się?
arrow
15.01.2019 11:24:14
 
Subject: czy da się?
Link on message: #16553673

View Postvaldi18, on 12 January 2019 - 01:07 PM, said: Witam, mam pytanie czy orientuje się ktoś czy jest możliwość rozłączenia konta wot od wows?

parim1331:   Witam,   Nie da się.   Pozdrawiam.


Реклама | Adv