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The Soldiers of Fortune join the Global Map

Дата: 15.01.2019 14:53:08
View Postfighting_falcon93, on 14 January 2019 - 09:57 PM, said:   Hello eekeeboo, and thank you for your answer.   You write that clan wars is intended to be the end-game content of World of Tanks. But can you please go to the global map and take a look at the tier 10 front? Do you see a pattern? All clans that are somewhat successful, have recruitment requirements that only a few percent of the games playerbase fullfills. Where are all the average players and average clans? Are these players not allowed to take part of the end-game content of this game? Why is this game designed to provide a fun end-game experience only to the few percent of players at the top instead of all players?   Then you mention that "normal players" also get rewards. It's not about the word "reward", but rather about the reward itself. You know this reminds me of a study that was done, where 2 monkeys where supposed to do some task and get rewarded for it. When both of them got cucumber, they where happy. When one of them got grapes instead, the other one was no longer happy about his cucumber. The point is that it's highly unfair that not all players get the same type of reward. Granted, a larger task, or a larger acheivement, should result in a larger reward, but all players should get the same type of reward, or they will feel unfaily treated. Right now, average players tend to get consumables and personal reserves, while the tiny fraction on the top gets to split a massive gold deposit. That's not fair at all.   Also, you point out that clan wars is a good thing for all the players that have little left to do in the game. Well you have the statistics, so I'm sure you can take a look, but I can guarantee you that a lot of players have nothing more to do in this game, yet they can not take part in clan wars. Why? Because either they're not good enough to get into a clan that make the time investment worth the reward in gold, or, they can't play during the limited time window of 4 hours when clan wars is running. Why are these players not allowed to enjoy the same end-game content and end-game rewards as the few players on the top?   If we take a look at myself, I'm a perfect example of how useful it's for an average player to join a clan today. Why should I join a clan? I can not earn any gold because all gold goes to the tiny fraction of clans at the top. The few clans stuck on the tier 8 front gets a whopping 1-2 gold per day, which is an insult and not a reward if we compare it to the firefly provinces. And not even the clan reserves are useful for me, because they're only activated during peak hours and not when I play individually. And let's not forget the study I mentioned above. As long as players know that other players can earn gold by playing in a clan, that's what they'll expect when they join a clan aswell.   My suggestion is that WG should redesign the clan wars game mode:   - Open up the entire world map and create atleast 6-8 different time zones. For example, from 18:00 to 02:00. - Scrap the tier 8 front and use tier 10 on the entire map. - Remove the firefly areas with their rediculous income level. - Let the global map run all the time, not just during intense seasons. - Province types should be wasteland (200 gold), rural region (400 gold), urban region (800 gold), capital region (1600 gold). - Add more ways for clans to earn some gold. For example, X industrial resources could be exchanged into gold every day/week/month.   Best Regards, fighting_falcon93.       CW is end-game content. Clans that can't gather 15 players with tier 10 tanks might not be ready for CW, but they can still play SH.     Do you realise how silly this sounds? Yeah, the top clans have become so spoiled by getting their backsides pumped with gold, that now they need specially designed provinces just for them to even bother playing the game. Great design!     Funny, I always facepalm when people write things like that. Unless you work at WG and make the decisions, you don't have the slightest clue of what will happen or not. So to write that it won't happen is really quite a stretch. Let's leave the decision making to WG.     I did write "every day/week/month". This means that they could limit it to a maximum of X resources converted into Y gold every day/week/month. That will be a predetermined quantity, atleast if we consider the maximum potential value. If it becomes less, then no worries.     If it would be too much, they can lower it across the board, meaning that all provinces would get a decrease in income. End point is that they should stop giving everything to a tiny fraction of players, and instead spread out the gold across a wider audience, that way they will activate more players.     You need to understand that there exists 3 different kinds of customers:   - The ones that will spend money without any bait. - The ones that might spend money depending on the bait. - The ones that won't spend money regardless of the bait.   The bait in this case is things such as small amounts of "trial" gold, days of premium accounts, rental tanks etc.   As you see, giving a little bit of gold to everyone is more effective than giving a lot of gold to a few. Ask yourself next time you go into the store and they let you taste something. Obviously they don't serve food to be nice, but to trick you into purchasing their products. So, do they give a few customers a full dinner, or to they give a lot of customers a sample? Same applies here. "Tasting" the gold might cause some customers to purchase more.

eekeeboo:   I/we see this, but those with the highest requirements tend to be the most engaged, play the most and need a challenge from the game. I hope you will understand the importance of having an activity and event occasionally tailored to engaging and challenging these players? There are many activities and events for the "average" player and even moderate to low requirement clans can take part in CW etc and be successful, it's very much down to tactics and the players commitment to the event.    Any player in any clan can take part if there are the number to support the playing. For the study you talk about "happy", it doesn't quite work like that way. It's human nature and natural to strive and want to achieve something new and "shinier" the part of natural evolution is that the organism that adapted and overcame to achieve that "shiny reward" would strive. Nature and naturally, you don't drop the reward to the person who doesn't invest, adapt or try.    Any person can take part in CW if they want to, ignoring CW because not everyone wants to take part isn't the answer I'm sorry to say. As for the part where you say a reword of the clanwars game design that is somewhat different to the clan wars campaign that's currently running. The campaign is an end-game reward event, not about distribution of prizes to all, that's why there are challenge and mission campaigns for premium tanks etc.   

View Postmango91, on 15 January 2019 - 10:05 AM, said:   Manage your Jimmies

eekeeboo:   ​:bajan:   

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