The Soldiers of Fortune join the Global Map
Дата: 15.01.2019 14:53:08
fighting_falcon93, on 14 January 2019 - 09:57 PM, said: Hello eekeeboo, and thank you for your answer. You
write that clan wars is intended to be the end-game content of
World of Tanks. But can you please go to the global map and take a look at the tier 10
front? Do you see a pattern? All clans that are somewhat
successful, have recruitment requirements that only a few
percent of the games playerbase fullfills. Where are all the
average players and average clans? Are these players not allowed to
take part of the end-game content of this game? Why is this game
designed to provide a fun end-game experience only to the few
percent of players at the top instead of all players? Then
you mention that "normal players" also get rewards. It's not about
the word "reward", but rather about the reward itself. You
know this reminds me of a
study that was done, where 2 monkeys where supposed to do some
task and get rewarded for it. When both of them got cucumber, they
where happy. When one of them got grapes instead, the other one was
no longer happy about his cucumber. The point is that it's highly
unfair that not all players get the same type of reward. Granted, a
larger task, or a larger acheivement, should result in a larger
reward, but all players should get the same type of reward, or they
will feel unfaily treated. Right now, average players tend to get
consumables and personal reserves, while the tiny fraction on the
top gets to split a massive gold deposit. That's not fair at all.
Also, you point out that clan wars is a good thing for all
the players that have little left to do in the game. Well you have
the statistics, so I'm sure you can take a look, but I can
guarantee you that a lot of players have nothing more to do in this
game, yet they can not take part in clan wars. Why? Because either
they're not good enough to get into a clan that make the time
investment worth the reward in gold, or, they can't play during the
limited time window of 4 hours when clan wars is running. Why are
these players not allowed to enjoy the same end-game content and
end-game rewards as the few players on the top? If we take a
look at myself, I'm a perfect example of how useful it's for an
average player to join a clan today. Why should I join a clan? I
can not earn any gold because all gold goes to the
tiny fraction of clans at the top. The few clans stuck on
the tier 8 front gets a whopping 1-2 gold per day, which is an
insult and not a reward if we compare it to the firefly provinces.
And not even the clan reserves are useful for me, because they're
only activated during peak hours and not when I play individually.
And let's not forget the study I mentioned above. As long as
players know that other players can earn gold by playing in a clan,
that's what they'll expect when they join a clan aswell. My
suggestion is that WG should redesign the clan wars game mode:
- Open up the entire world map and create atleast 6-8
different time zones. For example, from 18:00 to 02:00. - Scrap the
tier 8 front and use tier 10 on the entire map. - Remove the
firefly areas with their rediculous income level. - Let the global
map run all the time, not just during intense seasons. - Province
types should be wasteland (200 gold), rural region (400 gold),
urban region (800 gold), capital region (1600 gold). - Add more
ways for clans to earn some gold. For example, X industrial
resources could be exchanged into gold every day/week/month.
Best Regards, fighting_falcon93. CW is
end-game content. Clans that can't gather 15 players with tier 10
tanks might not be ready for CW, but they can still play SH.
Do you realise how silly this sounds? Yeah, the top clans
have become so spoiled by getting their backsides pumped with gold,
that now they need specially designed provinces just for them to
even bother playing the game. Great design! Funny, I
always facepalm when people write things like that. Unless you work
at WG and make the decisions, you don't have the slightest clue of
what will happen or not. So to write that it won't happen is really
quite a stretch. Let's leave the decision making to WG.
I did write "every day/week/month". This means that they
could limit it to a maximum of X resources converted into Y gold
every day/week/month. That will be a predetermined quantity,
atleast if we consider the maximum potential value. If it becomes
less, then no worries. If it would be too much, they
can lower it across the board, meaning that all provinces
would get a decrease in income. End point is that they should
stop giving everything to a tiny fraction of players, and instead
spread out the gold across a wider audience, that way they will
activate more players. You need to understand that
there exists 3 different kinds of customers: - The ones that
will spend money without any bait. - The ones that might spend
money depending on the bait. - The ones that won't spend money
regardless of the bait. The bait in this case is things such
as small amounts of "trial" gold, days of premium accounts, rental
tanks etc. As you see, giving a little bit of gold to
everyone is more effective than giving a lot of gold to a few. Ask
yourself next time you go into the store and they let you taste
something. Obviously they don't serve food to be nice, but to trick
you into purchasing their products. So, do they give a few
customers a full dinner, or to they give a lot of customers a
sample? Same applies here. "Tasting" the gold might cause some
customers to purchase more.eekeeboo: I/we see this, but those with the highest requirements tend
to be the most engaged, play the most and need a challenge from the
game. I hope you will understand the importance of having an
activity and event occasionally tailored to engaging and
challenging these players? There are many activities and events for
the "average" player and even moderate to low requirement clans can
take part in CW etc and be successful, it's very much down to
tactics and the players commitment to the event. Any
player in any clan can take part if there are the number to support
the playing. For the study you talk about "happy", it doesn't quite
work like that way. It's human nature and natural to strive and
want to achieve something new and "shinier" the part of natural
evolution is that the organism that adapted and overcame to achieve
that "shiny reward" would strive. Nature and naturally, you don't
drop the reward to the person who doesn't invest, adapt or
try. Any person can take part in CW if they want to,
ignoring CW because not everyone wants to take part isn't the
answer I'm sorry to say. As for the part where you say a reword of
the clanwars game design that is somewhat different to the clan
wars campaign that's currently running. The campaign is an end-game
reward event, not about distribution of prizes to all, that's why
there are challenge and mission campaigns for premium tanks
etc.
mango91, on 15 January 2019 - 10:05 AM, said: Manage your Jimmieseekeeboo:
The Soldiers of Fortune join the Global Map














