Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Brońcie honoru Imperium w czołgu KV-2 (R)
Link on message: #17143376
_Patrol, on 13 August 2019 - 08:41 AM, said: Wydaje mi się, że jeden z graczy nie będzie zadowolony.
Link on message: #17143376
_Patrol, on 13 August 2019 - 08:41 AM, said: Wydaje mi się, że jeden z graczy nie będzie zadowolony.
Falathi: W końcu czołg Imperium, do czegoś musi się nadawać
Na przykład do bicia ciężarków na scrapie
Na przykład do bicia ciężarków na scrapie
Subject: SU-130PM: per quanto vuoi fargli male
Link on message: #17142278
Link on message: #17142278
Sael_: Perchè era venuta fuori in anticipo rispetto al programma per un
piccolo disguido. 
Subject: Wasi nowi Brytyjczycy wymagają szkolenia
Link on message: #17142242
SirBushman, on 12 August 2019 - 03:00 PM, said: Dajcie mi 4 miliony kredytów bo jak nie dacie to na randomie będzie
szalał mój Covenanter bijąc świeżaków. 

Tak, to jest szantaż.
Link on message: #17142242
SirBushman, on 12 August 2019 - 03:00 PM, said: Dajcie mi 4 miliony kredytów bo jak nie dacie to na randomie będzie
szalał mój Covenanter bijąc świeżaków. 

Tak, to jest szantaż.
parim1331:
Tak, to jest szantaż.
Niestety nie posiadam wyżej
wymienionej kwoty.
Tak, to jest szantaż.
Subject: Pokażcie, na co Was stać i zdobądźcie chwałę!
Link on message: #17142233
Jager_186, on 09 August 2019 - 05:29 PM, said: A tu znowu o pieniądzach "Pokażcie, na co Was stać..." wyciąg z
konta chcecie?
Link on message: #17142233
Jager_186, on 09 August 2019 - 05:29 PM, said: A tu znowu o pieniądzach "Pokażcie, na co Was stać..." wyciąg z
konta chcecie? parim1331: W tym wypadku chodziło o osiągnięcia w grze. 
Subject: Więcej starych tapet w nowych rozmiarach
Link on message: #17142226
Link on message: #17142226
parim1331: Uprasza się o dyskusję na temat.
Subject: Vieux fonds d'écran, nouvelles tailles !
Link on message: #17141992
Chiggy_Von_Richthofen, on 12 August 2019 - 09:16 AM, said: Le fond d’écran du E75, c'est dans la map Port non. Cette map me
manque tellement... Elle était vraiment bien. 
Tempo63, on 12 August 2019 - 01:22 PM, said: Merci d'avoir pensé à ressortir ces fonds d'écran sous un meilleur
format, c'est vraiment plus intéressant que corriger les problèmes
du jeu. Vraiment merci.
Link on message: #17141992
Chiggy_Von_Richthofen, on 12 August 2019 - 09:16 AM, said: Le fond d’écran du E75, c'est dans la map Port non. Cette map me
manque tellement... Elle était vraiment bien. Actinid: Il y avait un prototype d'une nouvelle carte avec un port, il y
avait d'ailleurs même un navire de guerre (Yamato de mémoire) au
mouillage dans le port. Je n'ai malheureusement pas eu de
nouvelles depuis le supertest de cette carte. Peut-être
reviendra elle dans le futur.
Tempo63, on 12 August 2019 - 01:22 PM, said: Merci d'avoir pensé à ressortir ces fonds d'écran sous un meilleur
format, c'est vraiment plus intéressant que corriger les problèmes
du jeu. Vraiment merci.Actinid: Il y a plusieurs équipes au sein de Wargaming avec des
missions différentes. Les graphistes se chargent de ces fonds
écrans contrairement aux équipes de développement qui elles
s'occupent des mecaniques et du l'évolution du jeu.
Delhroh
¿Qué le preguntarías a WG? ¿Qué te gustaría saber? ¿Deseas conocer el futuro...
12.08.2019 16:29:31
Subject: ¿Qué le preguntarías a WG? ¿Qué te gustaría saber? ¿Deseas conocer el futuro...
Link on message: #17141918
Phozas, on 11 August 2019 - 08:23 AM, said: Añadida: 64º Tioemo: ¿Para cuándo WG piensa en dar
visibilidad a este Foro (en el cual cada vez veo más
ausencias...todo sea dicho de paso) y, a su vez , completar las
guías de carros? Me parece increíble que , a estas alturas,
cualquier jugador ,nuevo o no , no tenga dónde consultar cantidad
de carros ingame. Esperando con ansia las A de las
Q.
manje_tanquedebirra, on 12 August 2019 - 11:36 AM, said: Y premios para los usuarios irresponsables?
Schneyder, on 09 August 2019 - 04:40 PM, said: Estimado Delhroh,
Creo que nadie estaba hablando de los flames
Link on message: #17141918
Phozas, on 11 August 2019 - 08:23 AM, said: Añadida: 64º Tioemo: ¿Para cuándo WG piensa en dar
visibilidad a este Foro (en el cual cada vez veo más
ausencias...todo sea dicho de paso) y, a su vez , completar las
guías de carros? Me parece increíble que , a estas alturas,
cualquier jugador ,nuevo o no , no tenga dónde consultar cantidad
de carros ingame. Esperando con ansia las A de las
Q. Delhroh: Esta la pondemos responder ya: 1) El foro está suficientemete
visible dado que todas y cada una de las noticias que aparecen en
la página web tienen enlace con este foro. Además se realizan de
tanto en cuando concursos y eventos que aparecen reflejados en
todas las redes sociales de Wargaming. Sobre las guías de carros
son los jugadores los que deben aportar su grano de arena en la
creación de guías (para eso están esas secciones). El Staff de vez
en cuando crea algún concurso para incentivar a la comunidad a
postear dichas guías de vehículos. Sobre las ausencias,
que cada uno decida si postear o no. El foro es solo una
herramienta que Wargaming pone a disposición de los usuarios. Es
decisión de estos el utilizarlo o no en base a las normativa del
mismo
Un saludo
13:30 Added after 0 minute
manje_tanquedebirra, on 12 August 2019 - 11:36 AM, said: Y premios para los usuarios irresponsables?Delhroh: Si un jugador gana un concurso, recibirá su correspondiente premio,
estuviera o no sancionado del foro
13:31 Added after 1 minute
Schneyder, on 09 August 2019 - 04:40 PM, said: Estimado Delhroh,Creo que nadie estaba hablando de los flames
Delhroh: Eran mensajes de varios usuarios que ya han sido ocultados,
anteriores a mi aviso.
Subject: Nuevo hilo para debatir el MM
Link on message: #17141905
Redraven59, on 25 July 2019 - 06:06 PM, said: No se si el 80% el 50% o el 10% pero yo si. Un ±1 lo firmo
ahora mismo.
Link on message: #17141905
Redraven59, on 25 July 2019 - 06:06 PM, said: No se si el 80% el 50% o el 10% pero yo si. Un ±1 lo firmo
ahora mismo.Delhroh: No, hoy por hoy un +1/-1 es inviable por la sencilla razón que el
juego está nivelado para +2/-2. Hacer un MM +1/-1 llevaría
rebalancear todos los vehículos.
Subject: Forum Cafe
Link on message: #17141776
Sharp1903, on 11 August 2019 - 10:43 AM, said: WOT-FR Pamboum TV, wotreplays.eu’ya yüklediğim AE Phase I replay‘ini, youtube
videosunda yorumlamış. Fransızca bilmiyorum ama yine de sizlerle
paylaşmak istedim
Link on message: #17141776
Sharp1903, on 11 August 2019 - 10:43 AM, said: WOT-FR Pamboum TV, wotreplays.eu’ya yüklediğim AE Phase I replay‘ini, youtube
videosunda yorumlamış. Fransızca bilmiyorum ama yine de sizlerle
paylaşmak istedimvuque: Genel olarak tank hakkında konuşmuş, arkada replay oynasın
hesabı replay'i seçmiş. Seninle ilgili bir yerde günün kahramanı
demiş o kadar. 
Subject: Jan Žižka'nın Mirası: Škoda T 27
Link on message: #17141539
_Falconet_, on 07 August 2019 - 04:54 PM, said: Bence tank güzele benziyor
Link on message: #17141539
_Falconet_, on 07 August 2019 - 04:54 PM, said: Bence tank güzele benziyor vuque: 1'e 1'de Progetto alabiliyor. 
Subject: ¡Demostrad vuestra habilidad y obtened la gloria!
Link on message: #17141388
Link on message: #17141388
Delhroh: ¡Suerte a todos! A ver si gana algún español 
Subject: ¡Potenciad vuestro progreso en el episodio 7 de Línea del frente!
Link on message: #17141377
falcahud, on 09 August 2019 - 01:50 PM, said: Creo que es al reves, por cada punto de prestigio que te
sobre te dan 300 de oro ¿y/o? 100 bonos
Link on message: #17141377
falcahud, on 09 August 2019 - 01:50 PM, said: Creo que es al reves, por cada punto de prestigio que te
sobre te dan 300 de oro ¿y/o? 100 bonosDelhroh: Los puntos de prestigio que sobren a la hora de comprar el tanque
se podrán cambiar por 300 de oro o 100 bonos.
Subject: Vos nouveaux Britanniques ont besoin d'entraînement
Link on message: #17141325
Link on message: #17141325
Actinid: J'ai remonté vos retours sur leschars légers
britanniques. Mercià vous et bon courage pour ceux qui montent
la branche !
Subject: Le Français furtif : l'ELC EVEN 90
Link on message: #17141317
Wok4, on 09 August 2019 - 02:12 PM, said:
Perso j'ai venti/Vstab/optiques, avec petits kits répa et secours + café fort Merci pour la remontée des suggestions, en attendant on peut toujours lui placer un pot bricolé et des cartes aux chenilles pour faire plus de bruit..
56crazy90, on 09 August 2019 - 05:52 PM, said: J'ai venti/vstab/bino si je ne me trompe pas avec café fort pour
l'équipage, et 2MOE pour moi. Si je devais remplacer les binos ce
serait par des opti améliorées, mais pour le moment ma config me va
bien, en passif ça fonctionne très bien.
Link on message: #17141317
Wok4, on 09 August 2019 - 02:12 PM, said: Perso j'ai venti/Vstab/optiques, avec petits kits répa et secours + café fort Merci pour la remontée des suggestions, en attendant on peut toujours lui placer un pot bricolé et des cartes aux chenilles pour faire plus de bruit..
Actinid:
56crazy90, on 09 August 2019 - 05:52 PM, said: J'ai venti/vstab/bino si je ne me trompe pas avec café fort pour
l'équipage, et 2MOE pour moi. Si je devais remplacer les binos ce
serait par des opti améliorées, mais pour le moment ma config me va
bien, en passif ça fonctionne très bien.Actinid:
Merci, à tous pour vos conseils. De mon côté j'ai Bino / Optiques / Ventil (je l'ai mis Full spot pour le moment mais je me tente à remplacer les bino par le Vstab). 2 MOE pour moi aussi mais la 3ème est loin à aller chercher.
Les retours sur le son du moteur ont
bien été partagés.
Merci, à tous pour vos conseils. De mon côté j'ai Bino / Optiques / Ventil (je l'ai mis Full spot pour le moment mais je me tente à remplacer les bino par le Vstab). 2 MOE pour moi aussi mais la 3ème est loin à aller chercher.
Subject: Kájíček se loučí!
Link on message: #17141305
Koggli, on 10 August 2019 - 06:47 PM, said: Co se týká koncepce / platformy pro komunikaci s hráčskou komunitou
a mezi hráči samotnými - já jsem stará škola, videa, online
streamované věci mne moc neberou, takže si myslím, že ta forma typu
forum není mrtvá, že má stále co říci. Kájo ať se Ti daří.
Danca, on 09 August 2019 - 02:33 PM, said: Kajo, vela zdaru v dalsom pracovnom zivote, nech sa ti v buducej
praci dari a nech ta hlavne aj bavi. Dakujeme za cas venovany hre a
foru, vela veci treba brat s nadhladom, ale treba mat aj vlastny
nazor na vec a vsetky uspechy aj neuspechy treba brat aj tak ze je
to len posun v pred, treba hladat hlavne to pozitivne a z
negativneho sa hlavne poucit a vyvarovat sa toho zleho do buducna.
Pokial ta trapia dake zdravotne problemy, tak urcite sa dat do
poriadku a neobetovat zdravie praci, zdravie ma kazdy len jedno.
Pokial by v buducnu bolo dake stretnutie ci uz wot alebo len tak
komunitne, bolo by fajn ta znova stretnut. Nech sa ti dari a maj sa
dobre. 
slavokiller, on 09 August 2019 - 08:30 PM, said: Rozdíl bude v image a finanční nákladnosti. Cucák =
mladý sympatický a levná pracovní síla. Fotr = min. středního
věku i když může býti také sympatický avšak bude drahý. A jak víme
WG raději bere než dává.
Koggli, on 11 August 2019 - 07:23 PM, said: A to je to, co mě děsí. Upřímně, raději bych nějakého
"fotra", který už má něco za sebou, dokáže jednat s rozvahou a
nadhledem a ne nějakého sotva odrostlého teenagera,
přesvědčeného o své neomylnosti. I když, ono to ve výsledku pro
CZ/SK komunitu stejně bude úplně jedno.
Kylarfaith, on 11 August 2019 - 06:31 PM, said: K4 v první řadě přeji ať se daří, a nemyslím si, že je důvod ti
přát něco jiného než to dobré. To co tady bylo, tady i zůstane. Od
určité chvíle jsme se nějak míjeli a i přesto jsi byl ochoten svou
trochou přispět ke komunitní soutěži, i když to nebylo moc
vidět. Můj názor na tebe určitě nezměním, ale to neznamená že
bych ti měl přát neco špatného. Pár věcí myslím, šlo udělat lépe a
pokud si s toho něco vemeš... jen dobře pro tebe
Hele drž se ... pro mně jedna kapitola ve WoT
ukončena a začne další.
nalkirk, on 11 August 2019 - 02:43 PM, said: Ano, kritika se netrpí a cenzura musí pokračovat, aby nikdo
nepodlehl dojmu, že se něco mění... 
Victor_the_Cleaner, on 12 August 2019 - 07:05 AM, said: Pamatuji si když si se s velkou pompou vrátil, tak jak si se
dušoval, že to je "práce tvých snů" a prakticky rok se s rokem
sešel a hnedle si dezertoval
Tak ať se Ti v budoucí práci
líbí a daří.
Kájo jakou máš za sebe
náhradu? Mám
adepta>>>>>>>>>>>> Tak Sstyx
šup, šup, pochodem v chod na post WG staff na plný úvazek do
Paříže.


Koggli, on 09 August 2019 - 09:41 PM, said:
Link on message: #17141305
Koggli, on 10 August 2019 - 06:47 PM, said: Co se týká koncepce / platformy pro komunikaci s hráčskou komunitou
a mezi hráči samotnými - já jsem stará škola, videa, online
streamované věci mne moc neberou, takže si myslím, že ta forma typu
forum není mrtvá, že má stále co říci. Kájo ať se Ti daří.Kayi4ek: Dal jsem ti like, abys měl radost, ale proč bych "měl mít
rád" post, který se o mě nevyjadřuje pozitivně?
Danca, on 09 August 2019 - 02:33 PM, said: Kajo, vela zdaru v dalsom pracovnom zivote, nech sa ti v buducej
praci dari a nech ta hlavne aj bavi. Dakujeme za cas venovany hre a
foru, vela veci treba brat s nadhladom, ale treba mat aj vlastny
nazor na vec a vsetky uspechy aj neuspechy treba brat aj tak ze je
to len posun v pred, treba hladat hlavne to pozitivne a z
negativneho sa hlavne poucit a vyvarovat sa toho zleho do buducna.
Pokial ta trapia dake zdravotne problemy, tak urcite sa dat do
poriadku a neobetovat zdravie praci, zdravie ma kazdy len jedno.
Pokial by v buducnu bolo dake stretnutie ci uz wot alebo len tak
komunitne, bolo by fajn ta znova stretnut. Nech sa ti dari a maj sa
dobre. Kayi4ek: Já měl na mysli spíš věci jako Discord, který se začíná šířit
mezi všemi vrstvami
Děkuji moc za přání!
slavokiller, on 09 August 2019 - 08:30 PM, said: Rozdíl bude v image a finanční nákladnosti. Cucák =
mladý sympatický a levná pracovní síla. Fotr = min. středního
věku i když může býti také sympatický avšak bude drahý. A jak víme
WG raději bere než dává.Kayi4ek: Díky Slavo! Snad se ještě poštěstí, ale uvidíme, kam mě vítr
zavane, jeslti to náhodou nebude za velkou louži
Koggli, on 11 August 2019 - 07:23 PM, said: A to je to, co mě děsí. Upřímně, raději bych nějakého
"fotra", který už má něco za sebou, dokáže jednat s rozvahou a
nadhledem a ne nějakého sotva odrostlého teenagera,
přesvědčeného o své neomylnosti. I když, ono to ve výsledku pro
CZ/SK komunitu stejně bude úplně jedno. Kayi4ek: Já si naopak myslím, že by si ti "fotříci" docela mlaskali,
když slyším, jaké jsou teď v ČR platy s porovnáním na životní
náklady. Já jsem měl v Praze hodně dobře placenou práci, která
mě ale stála hodně nervů a proto jsem se rozhodl jít sem, abych
dělal něco, co mě skutečně baví a naplňuje. V zásadě jsem byl v
Praze taky takový fotřík ... krásně vypasený, s vlastním
bytem, dvěma autama a skoro ženou
Kylarfaith, on 11 August 2019 - 06:31 PM, said: K4 v první řadě přeji ať se daří, a nemyslím si, že je důvod ti
přát něco jiného než to dobré. To co tady bylo, tady i zůstane. Od
určité chvíle jsme se nějak míjeli a i přesto jsi byl ochoten svou
trochou přispět ke komunitní soutěži, i když to nebylo moc
vidět. Můj názor na tebe určitě nezměním, ale to neznamená že
bych ti měl přát neco špatného. Pár věcí myslím, šlo udělat lépe a
pokud si s toho něco vemeš... jen dobře pro tebe Kayi4ek: Já mám trošku jiný názor, protože "fotra" je strašně těžké
naučit jednat s pokorou, protože s věkěm přichází to
"všechno jsem viděl, všechno znám a ty mi nebudeš nic vysvětlovat
cucáku", což taky není dobře.
nalkirk, on 11 August 2019 - 02:43 PM, said: Ano, kritika se netrpí a cenzura musí pokračovat, aby nikdo
nepodlehl dojmu, že se něco mění... Kayi4ek: Děkuji moc! Chtěl bych se ještě jednou omluvit
za spolupráci, která se bohužel "ztratila v informačním šumu",
ale doufám, že ti to Sstyx vysvětlila
Victor_the_Cleaner, on 12 August 2019 - 07:05 AM, said: Pamatuji si když si se s velkou pompou vrátil, tak jak si se
dušoval, že to je "práce tvých snů" a prakticky rok se s rokem
sešel a hnedle si dezertoval Kayi4ek: Kdyby jsi měl admin přístup, viděl bys, že zmizel pouze jeden
příspěvek, který byl vulgární a přímo mě posílal tam, kam slunce
nesvítí
Koggli, on 09 August 2019 - 09:41 PM, said: Kayi4ek: Mám za sebe náhradu, která tu práci, doufám, dostane. Chci
pro vás jen to nejlepší, tak jsem i navrhl toho (nebo tu)
nejlepšího
Pořád je to práce, která by mě
bavila, kdyby nedošlo k okolnostem, které jsem zmínil v prvním
příspěvku
Děkuji moc za přání Koggli!
Subject: Užijte si prázdniny v Česku!
Link on message: #17141300
Louis_Napoleon_Bonaparte, on 12 August 2019 - 01:00 AM, said: WG, už by ste mohli opraviť českú štátnu vlajku v garáži. Nedá sa
na to pozerať.
Link on message: #17141300
Louis_Napoleon_Bonaparte, on 12 August 2019 - 01:00 AM, said: WG, už by ste mohli opraviť českú štátnu vlajku v garáži. Nedá sa
na to pozerať. Kayi4ek: Ahoj, pokud vím, tak by měla být brzy opravena. Omlouvám
se, že to tak trvá! 
Subject: Célébrez les Vacances tchèques !
Link on message: #17141280
rhino76, on 10 August 2019 - 07:38 AM, said: Jour 2 : Mission indisponible
J'ai une question : si je claque tous
les plans sur le T IX et que je le débloque, aurai-je besoin de me
taper les T 7 et T 8 ou je peux directement acheter le T IX ?
Link on message: #17141280
rhino76, on 10 August 2019 - 07:38 AM, said: Jour 2 : Mission indisponible Actinid: Tu devras quand même débloquer les chars de rang VII et VIII
mais le char de rang IX sera débloqué directement. Merci à
tous pour vos retours et suggestions concernant les vacances
tchèques
Subject: ¡Celebremos las Vacaciones checas!
Link on message: #17141186
Link on message: #17141186
Delhroh: Saludos,
Tengamos en cuenta que no es una maratón, sino un especial para conseguir interesantes recompensas para ayudaros a desbloquear tanques checos. El estilo 3D es solo la guinda del pastel. DelhRoh.
Tengamos en cuenta que no es una maratón, sino un especial para conseguir interesantes recompensas para ayudaros a desbloquear tanques checos. El estilo 3D es solo la guinda del pastel. DelhRoh.
Subject: Préchargez la mise à jour 1.6 maintenant !
Link on message: #17141164
cridec, on 05 August 2019 - 03:38 PM, said: C'est sur que pour les joueurs chez qui ça fonctionne, ça doit être
pratique
Link on message: #17141164
cridec, on 05 August 2019 - 03:38 PM, said: C'est sur que pour les joueurs chez qui ça fonctionne, ça doit être
pratiqueActinid:
Le Pré téléchargement ne fontionne pas chez toi ? As-tu un message d'erreur ?
Le Pré téléchargement ne fontionne pas chez toi ? As-tu un message d'erreur ?
Subject: Comentarios generales del parche 1.6
Link on message: #17141142
Link on message: #17141142
Delhroh: Saludos chicos, Os recomiendo echar un vistazo a los tanques
británicos y probadlos vosotros mismos. Puede que os sorprendan

Subject: LONG OVER DUE FIXES
Link on message: #17141094
Link on message: #17141094
Asklepi0s: Thread is closed due to non constructive conflicts.
Subject: El auge de los carros de combate principales
Link on message: #17141088
Poli90_G2C, on 06 August 2019 - 08:28 AM, said: Contenido histórico interesante y educativo. El conocimiento de la
historia está muy bien sin embargo, los vehículos mencionados me
producen una cuestión que me gustaría resolver. Estos 3 tanques,
Leopard 1, STB - 1 y AMX 30 B tuvieron un anuncio simultáneo de que
mejorarían ciertos parámetros de dichos tanques. Los cambios
mencionados fueron aplicados tanto al Leopard como al STB pero, ¿y
el AMX 30 B?, ¿dónde está esa mejora? creo recordar que no la
implementaron 
Link on message: #17141088
Poli90_G2C, on 06 August 2019 - 08:28 AM, said: Contenido histórico interesante y educativo. El conocimiento de la
historia está muy bien sin embargo, los vehículos mencionados me
producen una cuestión que me gustaría resolver. Estos 3 tanques,
Leopard 1, STB - 1 y AMX 30 B tuvieron un anuncio simultáneo de que
mejorarían ciertos parámetros de dichos tanques. Los cambios
mencionados fueron aplicados tanto al Leopard como al STB pero, ¿y
el AMX 30 B?, ¿dónde está esa mejora? creo recordar que no la
implementaron Delhroh: Los cambios al AMX 30 B fueron descartados porque no cubrían las
expectativas de nuestros desarrolladores.
Subject: Nerf Obj 279(e) into the ground pref
Link on message: #17141071
Link on message: #17141071
Asklepi0s: Thread has been closed by the moderation team due being non
constructive.
Subject: Kurnaz Fransız: ELC EVEN 90
Link on message: #17141049
ElbisHan, on 12 August 2019 - 10:14 AM, said: Dün gece T95' in arkasına geçip 3 atışta 750 canını çekip
kaçtım 
Link on message: #17141049
ElbisHan, on 12 August 2019 - 10:14 AM, said: Dün gece T95' in arkasına geçip 3 atışta 750 canını çekip
kaçtım vuque: T95'in yerinde olmak istemezdim...
Subject: LONG OVER DUE FIXES
Link on message: #17139464
Roboticus, on 10 August 2019 - 05:27 PM, said: HERES A SUGGESTION, INFACT A MUST DO LIST FOR WARGAMING. A LIST
THAT SHOULD HAVE BEEN CARRIED OUT YEARS AGO TO BALANCE THIS BROKEN
GAME. 1. ARTILLERY - no surprises here, class of tank that
requires absolutely no skill to do well in. Is supposed to be a
support class, yet commonly even after WG admitting artillery is
broken, and trying to fix it, realistically it's 'almost' as bad as
it ever was. Biggest issue is, arty is supposed to support team,
realistically team supports artillery so they can nuke sky skill
and force teams to camp. Being able to predict where target will be
within a few seconds is some thing a new born baby can do, its far
too easy. FIXES - do a combination of the following; -
Reduce the arc of fire for all artillery to limit the coverage on
maps, to free up areas on the map which are more prone to be able
to fight without no skill artillery spamming you for all you're
health. - Reduce further still to maximum 1 artillery per
game. - Increase the aim time, and increase the reload time of
artillery. - Only give artillery 10 or so damage capable shells,
and then give them 10-15 smoke canister shells, so they can KEYWORD
HERE, 'support' as intended a advance or retreat of flanks, and
'support' the team! 2. EBR105's - currently a huge issue
with these tanks, the enhanced auto aim, means that any one with an
ability to use a keyboard and mouse at its bare basics, can drive
around actively spotting at 85kph, while auto aiming, almost
guaranteed hitting on the move, and then to add insult to injury
you manage to hit a EBR105 and more often that not mircale bounces
from ap/apcr, large, small calibre guns just bounce or critical hit
off wheels doing 0 damage. safe to say the damage model needs to be
fixed, as if you hit this tank, it should do damage. No more
miracle god like broken armour, on a tank that should have no
armour! FIXES; - Fix damage model of EBR105 - Give same auto
aim as any other tank in the game, if they wish to drive around at
85kph and auto aim fire, they should miss like the rest of us! EBRs
should have to decide between two factors. Slow down and fire, risk
being shot, or drive around at 85kph and active spot, but highly
unlikely to hit anything on the move. That is how it should be, as
it is now, its compleltely broken, and guess what, means that
almost every other light tank, not including the T100 of course, is
obsolete, as other tier 10 lights simply cannot perform their role,
as they have broken EBR105s spotting everything early, so other
lights cannot get into any meaningful position, and are forced to
either get nuked trying, or fall back to a anti scout position,
which is disastrous for the game. 3. RNG - i think its time
wargaming caught up with the times, and improved the RNG,
especially on large calibre guns, its a real issue. We already have
accuracy, soft stats, and shell velocity to factor in to the shot.
Last thing we need is 'as is the way it goes' wargaming to decide
every other match, that this match, you can aim and lead as
perfectly as you want, but we shall not allow you to hit anything,
or you shall critical hit, or bounce off weak spots. We all know
RNG currently is either on you're side, where you can snap shot
like a god, or you are constantly hindered by miracle bounces and
misses consistently. RNG needs to be improved upon. 4. GOLD
AMMO - currently hit the 2 key for skill ammo, you have armour, ha,
no you don't, look at me spam gold through you're perfectly angled
hull. FIXES; - Reduce amount of gold shells allowed on each
tank, 10-15 at most, will open up the game play, and make people
have to aim, rather than spam, and also mean that people will have
to move, rather than stay in hull down positions, wasting their
time shooting other tanks in hull down positions. Reward players
with brains, rather than reward players that like to stat pad with
gold spam. 5. BROKEN/ OVERPOWERED TANKS T95FV - needs to be
given a more prominent weak spot when hull down, as it is now, you
can literally give one of these to some one who has never played
the game, give them a 5 minute tutorial on staying hull down, hit
that 2 key as they do, and they could absolutely own. Needs
prominent weak spot on cupola, needs mobility reduced. Same as the
super conq, it also needs its cupola damage model fixed, and made
more prominent. OBJ279E - frontally OP, cupolas are troll,
again needs more prominent cupolas, and needs to be given a small
hatch on frontal hull as weak spot. OBJ430U - a heavy tank
classed as a medium. That is more than enough to explain why this
tank is broken. Needs frontal armour reduced, or change frontal
hull of damage model to give it cheeks, so when side scraping, they
flatten and make it more possible to pen. Any new player again can
hit the 2 key own in this tank. OBJ268V4 - while nerfed
slightly, its still over powered. again any one capable of using a
keyboard and mouse can press W key and face hug/ wiggle and you
have you're self free kills. The tank like all these tanks in the
list require absolutely no skill to play, wich is a shame, since
the players that usually get their hands on these OP tanks, are
usually the better players. Risk/reward is completely unbalanced
here. Obj268v4 needs to be given another weak spot on top of the
tank like the Foch, and improve the damage model of the cupola, so
its not so troll, with miracle bounces. OBJ907- hull armor
is troll, miracle bounces, and the instant aim snap shot gun, with
the stream of gold spammed from them means that again no skill is
required to play this tank. Needs to be given weaker frontal and
side Armor, and/ or guns rate of fire increased, and aim time
increased. These are the main culprits that needs
addressing. Bear in mind that these tanks need to be competitive,
NOT overpowered and broken carry wagons as they are now. Coupled
with limiting gold ammo to 10-15 these tanks would actually take
some skill to use, and fall into balance with main line tanks.
6. HUGELY UNDERPOWERED TANKS, worse tier 10 tanks. T110e4 -
currently everything will penetrate it, yet with the dreadful RNG,
you may as well try to win the lottery than rely on you're gun to
be able to hit what you're aiming at. Along with the dreaful
mobility, this tank is very much in need of a buff. FIX - Give more
gun depression, better accuracy, better aim time, and/ or give
better mobility, and buff cupola armour and turret cheeks armour.
This will allow you to at least be competitive in fighting against
other heavies/TDs/ Meds in urban environments, and give you a hope
of hitting some thing if forced to be more passive. OBJ268 -
one of the only Russian tanks that is absolute garbage, its gun is
okay, yet it still suffers from miracle bounces and dreadful RNG
high calibre. The armour is non existant. The same issue applies
for the Chinese tier 10 TD. Similar buff is needed. FIX - buff
frontal armor, and take away weak spots on top, why does it need
more weak spots when the whole tank is a weak spot! With imporved
RNG mechanics the gun wouldn't be so much of an issue. Buff its
mobility. WZ132-1 - although statistically not the worse
light tank, in reality the WZ 132-1 is tier for tier one of the
worse tier 10 tanks in game. Turret traverse is dreadful, mobility
comparitviley is dreaful, gun is dreadful. You will be out spotted
getting into any useful position, you will consistently miss shots.
try and shoot on the move, again will have better luck doing the
lottery. Coupled with the EBR105/ T100 meta which are currently the
only completive light tanks at tier 10, that means that the Wz132-1
is no better than a teir 8 type 59, infact the typ59 would be more
useful. my question is why do we have a tier 8 quality tank at tier
10? Fixes, imporve turret traverse, improve mobility, and greatly
improve aim time and accuracy of gun. On the sheridan and pz wagon,
both have their issues, the Sheridan needs a accuracy buff, slight
mobility buff while the pz wagon needs a alpha buff, or rate of
fire increase. British Light tanks - need to be completely
re looked into, they are simply not worth a single person playing.
Need a unique selling point as was promised but not delivered.
Alpha needs to be average 400 or 440, increase rate of fire, and
increase accuracy. Make it a sniping light! Similar to the Leo1,
but obviously no where near as effective, but still capable of
spotting, but not as well as other lights. ONE OF THE WORSE
THOUGHT OUT NERFS IN WARGAMING HISTORY FV4005 STAGE 2 This tank
needed a nerf, true, however not the one it received, at all! This
tank went from more reward than risk, to all risk and no reward.
The FV4005 needs either its mobility significantly buffed and
reverse speed, allowing it to be more capable of getting into and
out of cover and derping a shot that is 95% likely to miss, OR, it
needs its gun significantly buffed so when it pulls out as a second
line gun behind you're first line tanks to take a shot, it has more
than a fleeting hope after aiming for a century to hit what its
aiming at. Currently this tank is too slow to reverse, all that
happens is you move out to take shot, spotted even if double bushed
as its so tall. You either aim for ages and likely miss, or try and
snap shot at any range from 0 metres to render range and guaranteed
miss, then for you're troubles try to reverse into cover and loose
all you're health. I mean who though through this nerf. It is
unbelievably bad! 7. MATCH MAKING - currently it is a
lottery especially when solo queuing to if you've lost the match
before its even started. More commonly than not, you will be forced
onto a team that has terrible players playing tiers higher than
they are capable of playing, whilst the other team will get lots of
stat padding gold spammers, to pad those stats for the easy damage
and win. You are of course left with the very real situation that
you know early on from the deployment of you're team, that you may
as well hunker back, get as much damage as you can until you are
noob rushed within 2-3 minutes, thus ending the game. The MM needs
fixing, and those that say skill based MM would not be a fix, I
simply cannot understand the logic. Reality is those people are
fortunate with the MM, and like to seal club more so than not.
Skill based MM means you will at least get comparatively skilled
teams more consistently, capable of giving more 'good games' than
currently drastically more bad games and land slide losses.
8. MAPS - Many maps such as Mines as example, are who wins
key positions early on through rush of numbers wins the match, its
just a matter of time. Many of the maps are like this. They need to
be increased in scale, they need to be given ways of countering
strong early position. 9. PHYSICS - many a time have I and
many others taken a short cut, clipping a corner of route, just
hitting a small rock, and what do you know,a miracle happens, tank
is flipped, or rolled, 1100 damage to youre self, thank you very
much. The physics need to be less soapey. Its like you're skating
on ice half the time when trying to climb a side to get a better
hull down position. This is a long over due list of fixes
that needs to basically revolve around the next few patches and
wargaming's immediate attention, rather than introducing further
broken, badly thought out content! This is for the purpose of
constructive criticism, to help wargaming correct the 'many'
mistakes!
Link on message: #17139464
Roboticus, on 10 August 2019 - 05:27 PM, said: HERES A SUGGESTION, INFACT A MUST DO LIST FOR WARGAMING. A LIST
THAT SHOULD HAVE BEEN CARRIED OUT YEARS AGO TO BALANCE THIS BROKEN
GAME. 1. ARTILLERY - no surprises here, class of tank that
requires absolutely no skill to do well in. Is supposed to be a
support class, yet commonly even after WG admitting artillery is
broken, and trying to fix it, realistically it's 'almost' as bad as
it ever was. Biggest issue is, arty is supposed to support team,
realistically team supports artillery so they can nuke sky skill
and force teams to camp. Being able to predict where target will be
within a few seconds is some thing a new born baby can do, its far
too easy. FIXES - do a combination of the following; -
Reduce the arc of fire for all artillery to limit the coverage on
maps, to free up areas on the map which are more prone to be able
to fight without no skill artillery spamming you for all you're
health. - Reduce further still to maximum 1 artillery per
game. - Increase the aim time, and increase the reload time of
artillery. - Only give artillery 10 or so damage capable shells,
and then give them 10-15 smoke canister shells, so they can KEYWORD
HERE, 'support' as intended a advance or retreat of flanks, and
'support' the team! 2. EBR105's - currently a huge issue
with these tanks, the enhanced auto aim, means that any one with an
ability to use a keyboard and mouse at its bare basics, can drive
around actively spotting at 85kph, while auto aiming, almost
guaranteed hitting on the move, and then to add insult to injury
you manage to hit a EBR105 and more often that not mircale bounces
from ap/apcr, large, small calibre guns just bounce or critical hit
off wheels doing 0 damage. safe to say the damage model needs to be
fixed, as if you hit this tank, it should do damage. No more
miracle god like broken armour, on a tank that should have no
armour! FIXES; - Fix damage model of EBR105 - Give same auto
aim as any other tank in the game, if they wish to drive around at
85kph and auto aim fire, they should miss like the rest of us! EBRs
should have to decide between two factors. Slow down and fire, risk
being shot, or drive around at 85kph and active spot, but highly
unlikely to hit anything on the move. That is how it should be, as
it is now, its compleltely broken, and guess what, means that
almost every other light tank, not including the T100 of course, is
obsolete, as other tier 10 lights simply cannot perform their role,
as they have broken EBR105s spotting everything early, so other
lights cannot get into any meaningful position, and are forced to
either get nuked trying, or fall back to a anti scout position,
which is disastrous for the game. 3. RNG - i think its time
wargaming caught up with the times, and improved the RNG,
especially on large calibre guns, its a real issue. We already have
accuracy, soft stats, and shell velocity to factor in to the shot.
Last thing we need is 'as is the way it goes' wargaming to decide
every other match, that this match, you can aim and lead as
perfectly as you want, but we shall not allow you to hit anything,
or you shall critical hit, or bounce off weak spots. We all know
RNG currently is either on you're side, where you can snap shot
like a god, or you are constantly hindered by miracle bounces and
misses consistently. RNG needs to be improved upon. 4. GOLD
AMMO - currently hit the 2 key for skill ammo, you have armour, ha,
no you don't, look at me spam gold through you're perfectly angled
hull. FIXES; - Reduce amount of gold shells allowed on each
tank, 10-15 at most, will open up the game play, and make people
have to aim, rather than spam, and also mean that people will have
to move, rather than stay in hull down positions, wasting their
time shooting other tanks in hull down positions. Reward players
with brains, rather than reward players that like to stat pad with
gold spam. 5. BROKEN/ OVERPOWERED TANKS T95FV - needs to be
given a more prominent weak spot when hull down, as it is now, you
can literally give one of these to some one who has never played
the game, give them a 5 minute tutorial on staying hull down, hit
that 2 key as they do, and they could absolutely own. Needs
prominent weak spot on cupola, needs mobility reduced. Same as the
super conq, it also needs its cupola damage model fixed, and made
more prominent. OBJ279E - frontally OP, cupolas are troll,
again needs more prominent cupolas, and needs to be given a small
hatch on frontal hull as weak spot. OBJ430U - a heavy tank
classed as a medium. That is more than enough to explain why this
tank is broken. Needs frontal armour reduced, or change frontal
hull of damage model to give it cheeks, so when side scraping, they
flatten and make it more possible to pen. Any new player again can
hit the 2 key own in this tank. OBJ268V4 - while nerfed
slightly, its still over powered. again any one capable of using a
keyboard and mouse can press W key and face hug/ wiggle and you
have you're self free kills. The tank like all these tanks in the
list require absolutely no skill to play, wich is a shame, since
the players that usually get their hands on these OP tanks, are
usually the better players. Risk/reward is completely unbalanced
here. Obj268v4 needs to be given another weak spot on top of the
tank like the Foch, and improve the damage model of the cupola, so
its not so troll, with miracle bounces. OBJ907- hull armor
is troll, miracle bounces, and the instant aim snap shot gun, with
the stream of gold spammed from them means that again no skill is
required to play this tank. Needs to be given weaker frontal and
side Armor, and/ or guns rate of fire increased, and aim time
increased. These are the main culprits that needs
addressing. Bear in mind that these tanks need to be competitive,
NOT overpowered and broken carry wagons as they are now. Coupled
with limiting gold ammo to 10-15 these tanks would actually take
some skill to use, and fall into balance with main line tanks.
6. HUGELY UNDERPOWERED TANKS, worse tier 10 tanks. T110e4 -
currently everything will penetrate it, yet with the dreadful RNG,
you may as well try to win the lottery than rely on you're gun to
be able to hit what you're aiming at. Along with the dreaful
mobility, this tank is very much in need of a buff. FIX - Give more
gun depression, better accuracy, better aim time, and/ or give
better mobility, and buff cupola armour and turret cheeks armour.
This will allow you to at least be competitive in fighting against
other heavies/TDs/ Meds in urban environments, and give you a hope
of hitting some thing if forced to be more passive. OBJ268 -
one of the only Russian tanks that is absolute garbage, its gun is
okay, yet it still suffers from miracle bounces and dreadful RNG
high calibre. The armour is non existant. The same issue applies
for the Chinese tier 10 TD. Similar buff is needed. FIX - buff
frontal armor, and take away weak spots on top, why does it need
more weak spots when the whole tank is a weak spot! With imporved
RNG mechanics the gun wouldn't be so much of an issue. Buff its
mobility. WZ132-1 - although statistically not the worse
light tank, in reality the WZ 132-1 is tier for tier one of the
worse tier 10 tanks in game. Turret traverse is dreadful, mobility
comparitviley is dreaful, gun is dreadful. You will be out spotted
getting into any useful position, you will consistently miss shots.
try and shoot on the move, again will have better luck doing the
lottery. Coupled with the EBR105/ T100 meta which are currently the
only completive light tanks at tier 10, that means that the Wz132-1
is no better than a teir 8 type 59, infact the typ59 would be more
useful. my question is why do we have a tier 8 quality tank at tier
10? Fixes, imporve turret traverse, improve mobility, and greatly
improve aim time and accuracy of gun. On the sheridan and pz wagon,
both have their issues, the Sheridan needs a accuracy buff, slight
mobility buff while the pz wagon needs a alpha buff, or rate of
fire increase. British Light tanks - need to be completely
re looked into, they are simply not worth a single person playing.
Need a unique selling point as was promised but not delivered.
Alpha needs to be average 400 or 440, increase rate of fire, and
increase accuracy. Make it a sniping light! Similar to the Leo1,
but obviously no where near as effective, but still capable of
spotting, but not as well as other lights. ONE OF THE WORSE
THOUGHT OUT NERFS IN WARGAMING HISTORY FV4005 STAGE 2 This tank
needed a nerf, true, however not the one it received, at all! This
tank went from more reward than risk, to all risk and no reward.
The FV4005 needs either its mobility significantly buffed and
reverse speed, allowing it to be more capable of getting into and
out of cover and derping a shot that is 95% likely to miss, OR, it
needs its gun significantly buffed so when it pulls out as a second
line gun behind you're first line tanks to take a shot, it has more
than a fleeting hope after aiming for a century to hit what its
aiming at. Currently this tank is too slow to reverse, all that
happens is you move out to take shot, spotted even if double bushed
as its so tall. You either aim for ages and likely miss, or try and
snap shot at any range from 0 metres to render range and guaranteed
miss, then for you're troubles try to reverse into cover and loose
all you're health. I mean who though through this nerf. It is
unbelievably bad! 7. MATCH MAKING - currently it is a
lottery especially when solo queuing to if you've lost the match
before its even started. More commonly than not, you will be forced
onto a team that has terrible players playing tiers higher than
they are capable of playing, whilst the other team will get lots of
stat padding gold spammers, to pad those stats for the easy damage
and win. You are of course left with the very real situation that
you know early on from the deployment of you're team, that you may
as well hunker back, get as much damage as you can until you are
noob rushed within 2-3 minutes, thus ending the game. The MM needs
fixing, and those that say skill based MM would not be a fix, I
simply cannot understand the logic. Reality is those people are
fortunate with the MM, and like to seal club more so than not.
Skill based MM means you will at least get comparatively skilled
teams more consistently, capable of giving more 'good games' than
currently drastically more bad games and land slide losses.
8. MAPS - Many maps such as Mines as example, are who wins
key positions early on through rush of numbers wins the match, its
just a matter of time. Many of the maps are like this. They need to
be increased in scale, they need to be given ways of countering
strong early position. 9. PHYSICS - many a time have I and
many others taken a short cut, clipping a corner of route, just
hitting a small rock, and what do you know,a miracle happens, tank
is flipped, or rolled, 1100 damage to youre self, thank you very
much. The physics need to be less soapey. Its like you're skating
on ice half the time when trying to climb a side to get a better
hull down position. This is a long over due list of fixes
that needs to basically revolve around the next few patches and
wargaming's immediate attention, rather than introducing further
broken, badly thought out content! This is for the purpose of
constructive criticism, to help wargaming correct the 'many'
mistakes! eekeeboo: Well here goes! Please remember your title
and you state "years ago" but some items on your list are not that
old, furthermore what makes the game good for you does not
necessarily make the game good for everyone or provide it with the
mechanics to be a long lasting game without boredom. With that said
here we go: 1) Like it or not and without any
confirmation bias I would suggest you write down how many games you
get where you are "nuked" by artillery and write down how many
artillery you see in each game and how many times you're
hit. The important thing I think you forget is that
artillery players are also playing players and should not be driven
from the game or ostricised. A) Reducing arcs would
require a drastic rework of most maps and covers, reduce the arc
too much and you have TD's which would then make TD's the most
hated class in the game. B) There was an answer given on this
recently, despite what you believe to see, you can follow the steps
above and see for yourself how many arty you see on average in
games. C) This is how it used to be, for this compromise you
need to increase damag - You will notice this when you played the
German Arty. D) Give them smoke (a mechanic not in the game)
and imagine them smoking teammates who don't want it, you have more
reasons for toxicity than you do support. 2) As you've
played the wheeled vehicles you will also note how easy it is for
them to have a bad game or have no real impact, relying heavily on
RNG. I believe for the wheel damage issue I've seen repeatedly, you
must and need to review the damage models of the tanks, the wheels
are not shields, if you hit them and do no damage to the tank, it
means you hit the wheel where there's nothing behind it to
damage. - Note that scouting as a general has changed over
time, currently scouts can fulfill a few roles, from passive,
active and anti-scouting, more so than ever now and it's up to the
players to try and get the best out of tanks where possible. I know
they're unpopular with some people, but at the same time the extent
of the problem is not as major as you believe or the size of the
problem, please remember that players on the forums don't make up a
large % of the player base. 3) RNG is fixed, there is no
different RNG for people or at different times, please realise and
remember this. Thank you. RNG is RNG, the whole point of randomness
is the lack of predictability, not that it can be switched on and
off to influence your game, this is a huge issue of confirmation
bias and problems with remembering the worst more than the
best. 4) You will note the sandbox shell rebalance
taking place and the HP rebalance too, thank you for reading the
notices and staying up to date with the game news. 5)
The thing that you seem to have forgotten is, imagine all those
tanks got nerfed to being middle of the ground, that means some
other tanks will take their place, so you nerf those, and so on and
so forth until either A) nothing performs B) grindfest in games C)
You have the same behaviour, performance and characteristics in
every game, meaning you end up with a very boring game very
quickly. 6) Also note above, buffs are done on stats and
other values, you will note the German tank rebalance that will be
looked at closely after the shell and HP rebalance, once that's
done, then closer looks at other vehicles will take place based on
their performance in games. 7) MM does not work the way
you suggest, there is no mixing of ability in anyway or dumping of
bad people on one team. You see that this is not in place with your
next sentence with the need for skill based mm, you should read up
skill based mm, the way it works and the metrics required, then
look at the positive and negatives if you are thus far unabel to
understand the reason many say skill based mm would not work in the
game. 8) You will also notice the constant rework and
introduction of new maps throughout time with things like this
factored in, no matter how much you try to impact these though,
some players will always find a way to change the way maps are
played permanantly with key positions. 9) Physics like
this are there for a reason, to prevent people accessing positions
they should not and accessing areas of the map never intended for
people to go to, unfortunately as it is, soapy rocks are better
than people in a location on the map that's so powerful the tank
breaks the whole game. With all that said, thank you for
the constructive criticism but much of the above is very subjective
and not objective. Wargaming and the developers will try to do
what's best for the game for the maximum amount of people possible
and using data. This is important to remember if you're trying to
balance a game for this many players and you don't want to drive
them all away. EDIT: One thing i note in latter
replies is you need to be more respectful to other players, you
also need to realise while you cannot be bothered to find evidence,
there are many who have and do and will and the reason they give
replies they do, such as the ones above. Remember subjective is not
how you should balance a game. Cheers, eek.
Subject: oh dog tags
Link on message: #17139112
Link on message: #17139112
Asklepi0s: Thread has been closed by the moderation team due to being non
constructive.
Subject: garage fun
Link on message: #17139107
Link on message: #17139107
Asklepi0s: Thread has been closed by the moderation team due to Naming and
Shaming
Subject: Why Wargaming ignores the Muslim players and feasts?
Link on message: #17139101
Link on message: #17139101
Asklepi0s: Thread has been closed by the moderation team due use of
religious subject.
Please discuss this issues with your Community Manager.
Please discuss this issues with your Community Manager.
Subject: thanks for the x4 WG
Link on message: #17139079
Link on message: #17139079
Asklepi0s: Thread has been closed by the moderation team due to being non
constructive.
Subject: Friendly fire
Link on message: #17139076
Link on message: #17139076
Asklepi0s: Thread has been closed by the moderation team due to being non
constructive.
Subject: Remove The 3D Objects Outside The Map
Link on message: #17139074
Link on message: #17139074
Asklepi0s: Thread has been closed by the moderation team due to being non
constructive.
Subject: Edited is this Dog Tag rubbish?
Link on message: #17139070
Link on message: #17139070
Asklepi0s: Thread has been closed by the moderation team due being non
constructive.
Subject: WoT still sucks
Link on message: #17139058
Link on message: #17139058
Asklepi0s: Thread has been closed by the moderation team due being non
constructive .
Subject: Bon, le gold à outrance ça suffit.
Link on message: #17138688
Link on message: #17138688
Jahpero: Je viens de modérer rapidement. Je repasserai demain pour donner
les rappels officiels.
Subject: Vision et avis d'un petit Unicum sur la version 1.6.0.0:
Link on message: #17138197
Link on message: #17138197
Jahpero: Petit passage rapide de la modération. (Pas de modération hier donc
du travail à rattraper). Merci d'utiliser la fonction report
si du contenu indésirable reste sur le forum. Bonne
soirée.
Jahpero
Jahpero
Subject: Bon, le gold à outrance ça suffit.
Link on message: #17138183
Link on message: #17138183
Jahpero: Bonjour,
Le sujet vient d'être nettoyé. Les attaques personnelles et posts irrespectueux ne sont pas tolérés. Merci de votre compréhension et bon week-end à vous.
Jahpero
Le sujet vient d'être nettoyé. Les attaques personnelles et posts irrespectueux ne sont pas tolérés. Merci de votre compréhension et bon week-end à vous.
Jahpero
Subject: Skoda T-27 VIII premium
Link on message: #17138087
StuprocentowyCebulaczek, on 09 August 2019 - 05:29 PM, said: Gracie na skupianiu czy optyce? @Revanche, a ja jestem w stanie
zaryzykować stwierdzenie, że to magazynki przyspieszają bitwy,
magazynek zajmuje miejsce przeładowany i jest w stanie mocno obić
pojazd, a taki jest łatwiejszym celem dla reszty pojazdów.
Przyspieszanie kolejnych magazynków nie jest dobre, raczej Włochy
dostały za dobre parametry i nie widać tych słabości na które miały
cierpieć.
wymiatacz01, on 09 August 2019 - 08:42 PM, said: Jako że jestem zółtym graczem (dla jednych przeciętnym, dla innych
słabym) pena ma dla mnie ogromne znaczenie. Gdy mamy medy tego
samego poziomu z losowaniem na X i jest różnica 30mm penetracji no
to niestety jest przegięcie. Bez jakiegoś buffa ten czołg będzie
przeciętny. WG chyba od 2015 roku przestało wydawać takie
(przeciętne) czołgi premium.
Link on message: #17138087
StuprocentowyCebulaczek, on 09 August 2019 - 05:29 PM, said: Gracie na skupianiu czy optyce? @Revanche, a ja jestem w stanie
zaryzykować stwierdzenie, że to magazynki przyspieszają bitwy,
magazynek zajmuje miejsce przeładowany i jest w stanie mocno obić
pojazd, a taki jest łatwiejszym celem dla reszty pojazdów.
Przyspieszanie kolejnych magazynków nie jest dobre, raczej Włochy
dostały za dobre parametry i nie widać tych słabości na które miały
cierpieć. Falathi: Optyce. Skupienie jest całkiem znośne, zresztą w tym czołgu
należy nastawiać się na to, że wyjeżdżasz, b. szyko wywalasz
magazynek i chowasz się zanim nadejdzie kontra. Optyka zwiększa
szanse na udane spotowanie, zawsze wpadnie z tego coś ekstra
wymiatacz01, on 09 August 2019 - 08:42 PM, said: Jako że jestem zółtym graczem (dla jednych przeciętnym, dla innych
słabym) pena ma dla mnie ogromne znaczenie. Gdy mamy medy tego
samego poziomu z losowaniem na X i jest różnica 30mm penetracji no
to niestety jest przegięcie. Bez jakiegoś buffa ten czołg będzie
przeciętny. WG chyba od 2015 roku przestało wydawać takie
(przeciętne) czołgi premium. Falathi: Zależy, z czym walczysz. Z mojej perspektywy wygląda to tak,
że skupiam się w pierwszej kolejności na takich pojazdach jak
kołowce, LTki czy mobilne medy - zdecydowana większość z tego jest
na tyle papierowa, że penetracja T 27 wystarcza w zupełności. Co
innego mocno opancerzone cele, ale te staram się wymanewrować albo
wyjechać na tyły jeśli tylko mogę.
Z drugiej strony nie miałem jeszcze bitwy, w której musiałbym bezpośrenio ścierać się z paroma pancernymi medami X tieru - a taki pojedynek na pewno będzie ciężki.
Z drugiej strony nie miałem jeszcze bitwy, w której musiałbym bezpośrenio ścierać się z paroma pancernymi medami X tieru - a taki pojedynek na pewno będzie ciężki.
Subject: Your New Brits Need Training
Link on message: #17137984
Cotton_Candy_Randy, on 09 August 2019 - 04:31 PM, said:
Link on message: #17137984
Cotton_Candy_Randy, on 09 August 2019 - 04:31 PM, said: eekeeboo: You can see the changes to test 2, and tanks can be changed after
if stats show they're too good/bad. Please refer to the forum
rules, if you're confused why you're going to keep getting
sanctioned.
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