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LONG OVER DUE FIXES

Дата: 11.08.2019 15:03:45
View PostRoboticus, on 10 August 2019 - 05:27 PM, said: HERES A SUGGESTION, INFACT A MUST DO LIST FOR WARGAMING. A LIST THAT SHOULD HAVE BEEN CARRIED OUT YEARS AGO TO BALANCE THIS BROKEN GAME.   1. ARTILLERY - no surprises here, class of tank that requires absolutely no skill to do well in. Is supposed to be a support class, yet commonly even after WG admitting artillery is broken, and trying to fix it, realistically it's 'almost' as bad as it ever was. Biggest issue is, arty is supposed to support team, realistically team supports artillery so they can nuke sky skill and force teams to camp. Being able to predict where target will be within a few seconds is some thing a new born baby can do, its far too easy.   FIXES - do a combination of the following; - Reduce the arc of fire for all artillery to limit the coverage on maps, to free up areas on the map which are more prone to be able to fight without no skill artillery spamming you for all you're health.  - Reduce further still to maximum 1 artillery per game. - Increase the aim time, and increase the reload time of artillery. - Only give artillery 10 or so damage capable shells, and then give them 10-15 smoke canister shells, so they can KEYWORD HERE, 'support' as intended a advance or retreat of flanks, and 'support' the team!   2. EBR105's - currently a huge issue with these tanks, the enhanced auto aim, means that any one with an ability to use a keyboard and mouse at its bare basics, can drive around actively spotting at 85kph, while auto aiming, almost guaranteed hitting on the move, and then to add insult to injury you manage to hit a EBR105 and more often that not mircale bounces from ap/apcr, large, small calibre guns just bounce or critical hit off wheels doing 0 damage. safe to say the damage model needs to be fixed, as if you hit this tank, it should do damage. No more miracle god like broken armour, on a tank that should have no armour!   FIXES; - Fix damage model of EBR105 - Give same auto aim as any other tank in the game, if they wish to drive around at 85kph and auto aim fire, they should miss like the rest of us! EBRs should have to decide between two factors. Slow down and fire, risk being shot, or drive around at 85kph and active spot, but highly unlikely to hit anything on the move. That is how it should be, as it is now, its compleltely broken, and guess what, means that almost every other light tank, not including the T100 of course, is obsolete, as other tier 10 lights simply cannot perform their role, as they have broken EBR105s spotting everything early, so other lights cannot get into any meaningful position, and are forced to either get nuked trying, or fall back to a anti scout position, which is disastrous for the game.   3. RNG - i think its time wargaming caught up with the times, and improved the RNG, especially on large calibre guns, its a real issue. We already have accuracy, soft stats, and shell velocity to factor in to the shot. Last thing we need is 'as is the way it goes' wargaming to decide every other match, that this match, you can aim and lead as perfectly as you want, but we shall not allow you to hit anything, or you shall critical hit, or bounce off weak spots. We all know RNG currently is either on you're side, where you can snap shot like a god, or you are constantly hindered by miracle bounces and misses consistently. RNG needs to be improved upon.   4. GOLD AMMO - currently hit the 2 key for skill ammo, you have armour, ha, no you don't, look at me spam gold through you're perfectly angled hull.   FIXES; - Reduce amount of gold shells allowed on each tank, 10-15 at most, will open up the game play, and make people have to aim, rather than spam, and also mean that people will have to move, rather than stay in hull down positions, wasting their time shooting other tanks in hull down positions. Reward players with brains, rather than reward players that like to stat pad with gold spam.   5. BROKEN/ OVERPOWERED TANKS T95FV - needs to be given a more prominent weak spot when hull down, as it is now, you can literally give one of these to some one who has never played the game, give them a 5 minute tutorial on staying hull down, hit that 2 key as they do, and they could absolutely own. Needs prominent weak spot on cupola, needs mobility reduced. Same as the super conq, it also needs its cupola damage model fixed, and made more prominent.   OBJ279E - frontally OP, cupolas are troll, again needs more prominent cupolas, and needs to be given a small hatch on frontal hull as weak spot.   OBJ430U - a heavy tank classed as a medium. That is more than enough to explain why this tank is broken. Needs frontal armour reduced, or change frontal hull of damage model to give it cheeks, so when side scraping, they flatten and make it more possible to pen. Any new player again can hit the 2 key own in this tank.   OBJ268V4 - while nerfed slightly, its still over powered. again any one capable of using a keyboard and mouse can press W key and face hug/ wiggle and you have you're self free kills. The tank like all these tanks in the list require absolutely no skill to play, wich is a shame, since the players that usually get their hands on these OP tanks, are usually the better players. Risk/reward is completely unbalanced here. Obj268v4 needs to be given another weak spot on top of the tank like the Foch, and improve the damage model of the cupola, so its not so troll, with miracle bounces.   OBJ907- hull armor is troll, miracle bounces, and the instant aim snap shot gun, with the stream of gold spammed from them means that again no skill is required to play this tank. Needs to be given weaker frontal and side Armor, and/ or guns rate of fire increased, and aim time increased.   These are the main culprits that needs addressing. Bear in mind that these tanks need to be competitive, NOT overpowered and broken carry wagons as they are now. Coupled with limiting gold ammo to 10-15 these tanks would actually take some skill to use, and fall into balance with main line tanks.   6. HUGELY UNDERPOWERED TANKS, worse tier 10 tanks. T110e4 - currently everything will penetrate it, yet with the dreadful RNG, you may as well try to win the lottery than rely on you're gun to be able to hit what you're aiming at. Along with the dreaful mobility, this tank is very much in need of a buff. FIX - Give more gun depression, better accuracy, better aim time, and/ or give better mobility, and buff cupola armour and turret cheeks armour. This will allow you to at least be competitive in fighting against other heavies/TDs/ Meds in urban environments, and give you a hope of hitting some thing if forced to be more passive.   OBJ268 - one of the only Russian tanks that is absolute garbage, its gun is okay, yet it still suffers from miracle bounces and dreadful RNG high calibre. The armour is non existant. The same issue applies for the Chinese tier 10 TD. Similar buff is needed. FIX - buff frontal armor, and take away weak spots on top, why does it need more weak spots when the whole tank is a weak spot! With imporved RNG mechanics the gun wouldn't be so much of an issue. Buff its mobility.   WZ132-1 - although statistically not the worse light tank, in reality the WZ 132-1 is tier for tier one of the worse tier 10 tanks in game. Turret traverse is dreadful, mobility comparitviley is dreaful, gun is dreadful. You will be out spotted getting into any useful position, you will consistently miss shots. try and shoot on the move, again will have better luck doing the lottery. Coupled with the EBR105/ T100 meta which are currently the only completive light tanks at tier 10, that means that the Wz132-1 is no better than a teir 8 type 59, infact the typ59 would be more useful. my question is why do we have a tier 8 quality tank at tier 10? Fixes, imporve turret traverse, improve mobility, and greatly improve aim time and accuracy of gun. On the sheridan and pz wagon, both have their issues, the Sheridan needs a accuracy buff, slight mobility buff while the pz wagon needs a alpha buff, or rate of fire increase.   British Light tanks - need to be completely re looked into, they are simply not worth a single person playing. Need a unique selling point as was promised but not delivered. Alpha needs to be average 400 or 440, increase rate of fire, and increase accuracy. Make it a sniping light! Similar to the Leo1, but obviously no where near as effective, but still capable of spotting, but not as well as other lights.   ONE OF THE WORSE THOUGHT OUT NERFS IN WARGAMING HISTORY FV4005 STAGE 2 This tank needed a nerf, true, however not the one it received, at all! This tank went from more reward than risk, to all risk and no reward. The FV4005 needs either its mobility significantly buffed and reverse speed, allowing it to be more capable of getting into and out of cover and derping a shot that is 95% likely to miss, OR, it needs its gun significantly buffed so when it pulls out as a second line gun behind you're first line tanks to take a shot, it has more than a fleeting hope after aiming for a century to hit what its aiming at. Currently this tank is too slow to reverse, all that happens is you move out to take shot, spotted even if double bushed as its so tall. You either aim for ages and likely miss, or try and snap shot at any range from 0 metres to render range and guaranteed miss, then for you're troubles try to reverse into cover and loose all you're health. I mean who though through this nerf. It is unbelievably bad!    7. MATCH MAKING - currently it is a lottery especially when solo queuing to if you've lost the match before its even started. More commonly than not, you will be forced onto a team that has terrible players playing tiers higher than they are capable of playing, whilst the other team will get lots of stat padding gold spammers, to pad those stats for the easy damage and win. You are of course left with the very real situation that you know early on from the deployment of you're team, that you may as well hunker back, get as much damage as you can until you are noob rushed within 2-3 minutes, thus ending the game. The MM needs fixing, and those that say skill based MM would not be a fix, I simply cannot understand the logic. Reality is those people are fortunate with the MM, and like to seal club more so than not. Skill based MM means you will at least get comparatively skilled teams more consistently, capable of giving more 'good games' than currently drastically more bad games and land slide losses.    8. MAPS - Many maps such as Mines as example, are who wins key positions early on through rush of numbers wins the match, its just a matter of time. Many of the maps are like this. They need to be increased in scale, they need to be given ways of countering strong early position.   9. PHYSICS - many a time have I and many others taken a short cut, clipping a corner of route, just hitting a small rock, and what do you know,a miracle happens, tank is flipped, or rolled, 1100 damage to youre self, thank you very much. The physics need to be less soapey. Its like you're skating on ice half the time when trying to climb a side to get a better hull down position.   This is a long over due list of fixes that needs to basically revolve around the next few patches and wargaming's immediate attention, rather than introducing further broken, badly thought out content! This is for the purpose of constructive criticism, to help wargaming correct the 'many' mistakes!  

eekeeboo:    Well here goes!  Please remember your title and you state "years ago" but some items on your list are not that old, furthermore what makes the game good for you does not necessarily make the game good for everyone or provide it with the mechanics to be a long lasting game without boredom. With that said here we go:  1) Like it or not and without any confirmation bias I would suggest you write down how many games you get where you are "nuked" by artillery and write down how many artillery you see in each game and how many times you're hit.  The important thing I think you forget is that artillery players are also playing players and should not be driven from the game or ostricised. A)  Reducing arcs would require a drastic rework of most maps and covers, reduce the arc too much and you have TD's which would then make TD's the most hated class in the game. B) There was an answer given on this recently, despite what you believe to see, you can follow the steps above and see for yourself how many arty you see on average in games. C) This is how it used to be, for this compromise you need to increase damag - You will notice this when you played the German Arty. D) Give them smoke (a mechanic not in the game) and imagine them smoking teammates who don't want it, you have more reasons for toxicity than you do support.  2) As you've played the wheeled vehicles you will also note how easy it is for them to have a bad game or have no real impact, relying heavily on RNG. I believe for the wheel damage issue I've seen repeatedly, you must and need to review the damage models of the tanks, the wheels are not shields, if you hit them and do no damage to the tank, it means you hit the wheel where there's nothing behind it to damage. - Note that scouting as a general has changed over time, currently scouts can fulfill a few roles, from passive, active and anti-scouting, more so than ever now and it's up to the players to try and get the best out of tanks where possible. I know they're unpopular with some people, but at the same time the extent of the problem is not as major as you believe or the size of the problem, please remember that players on the forums don't make up a large % of the player base.  3) RNG is fixed, there is no different RNG for people or at different times, please realise and remember this. Thank you. RNG is RNG, the whole point of randomness is the lack of predictability, not that it can be switched on and off to influence your game, this is a huge issue of confirmation bias and problems with remembering the worst more than the best.  4) You will note the sandbox shell rebalance taking place and the HP rebalance too, thank you for reading the notices and staying up to date with the game news.  5) The thing that you seem to have forgotten is, imagine all those tanks got nerfed to being middle of the ground, that means some other tanks will take their place, so you nerf those, and so on and so forth until either A) nothing performs B) grindfest in games C) You have the same behaviour, performance and characteristics in every game, meaning you end up with a very boring game very quickly.  6) Also note above, buffs are done on stats and other values, you will note the German tank rebalance that will be looked at closely after the shell and HP rebalance, once that's done, then closer looks at other vehicles will take place based on their performance in games.  7) MM does not work the way you suggest, there is no mixing of ability in anyway or dumping of bad people on one team. You see that this is not in place with your next sentence with the need for skill based mm, you should read up skill based mm, the way it works and the metrics required, then look at the positive and negatives if you are thus far unabel to understand the reason many say skill based mm would not work in the game.  8) You will also notice the constant rework and introduction of new maps throughout time with things like this factored in, no matter how much you try to impact these though, some players will always find a way to change the way maps are played permanantly with key positions.  9) Physics like this are there for a reason, to prevent people accessing positions they should not and accessing areas of the map never intended for people to go to, unfortunately as it is, soapy rocks are better than people in a location on the map that's so powerful the tank breaks the whole game.  With all that said, thank you for the constructive criticism but much of the above is very subjective and not objective. Wargaming and the developers will try to do what's best for the game for the maximum amount of people possible and using data. This is important to remember if you're trying to balance a game for this many players and you don't want to drive them all away.  EDIT: One thing i note in latter replies is you need to be more respectful to other players, you also need to realise while you cannot be bothered to find evidence, there are many who have and do and will and the reason they give replies they do, such as the ones above. Remember subjective is not how you should balance a game.  Cheers, eek. 

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