LONG OVER DUE FIXES
Дата: 11.08.2019 15:03:45
Roboticus, on 10 August 2019 - 05:27 PM, said: HERES A SUGGESTION, INFACT A MUST DO LIST FOR WARGAMING. A LIST
THAT SHOULD HAVE BEEN CARRIED OUT YEARS AGO TO BALANCE THIS BROKEN
GAME. 1. ARTILLERY - no surprises here, class of tank that
requires absolutely no skill to do well in. Is supposed to be a
support class, yet commonly even after WG admitting artillery is
broken, and trying to fix it, realistically it's 'almost' as bad as
it ever was. Biggest issue is, arty is supposed to support team,
realistically team supports artillery so they can nuke sky skill
and force teams to camp. Being able to predict where target will be
within a few seconds is some thing a new born baby can do, its far
too easy. FIXES - do a combination of the following; -
Reduce the arc of fire for all artillery to limit the coverage on
maps, to free up areas on the map which are more prone to be able
to fight without no skill artillery spamming you for all you're
health. - Reduce further still to maximum 1 artillery per
game. - Increase the aim time, and increase the reload time of
artillery. - Only give artillery 10 or so damage capable shells,
and then give them 10-15 smoke canister shells, so they can KEYWORD
HERE, 'support' as intended a advance or retreat of flanks, and
'support' the team! 2. EBR105's - currently a huge issue
with these tanks, the enhanced auto aim, means that any one with an
ability to use a keyboard and mouse at its bare basics, can drive
around actively spotting at 85kph, while auto aiming, almost
guaranteed hitting on the move, and then to add insult to injury
you manage to hit a EBR105 and more often that not mircale bounces
from ap/apcr, large, small calibre guns just bounce or critical hit
off wheels doing 0 damage. safe to say the damage model needs to be
fixed, as if you hit this tank, it should do damage. No more
miracle god like broken armour, on a tank that should have no
armour! FIXES; - Fix damage model of EBR105 - Give same auto
aim as any other tank in the game, if they wish to drive around at
85kph and auto aim fire, they should miss like the rest of us! EBRs
should have to decide between two factors. Slow down and fire, risk
being shot, or drive around at 85kph and active spot, but highly
unlikely to hit anything on the move. That is how it should be, as
it is now, its compleltely broken, and guess what, means that
almost every other light tank, not including the T100 of course, is
obsolete, as other tier 10 lights simply cannot perform their role,
as they have broken EBR105s spotting everything early, so other
lights cannot get into any meaningful position, and are forced to
either get nuked trying, or fall back to a anti scout position,
which is disastrous for the game. 3. RNG - i think its time
wargaming caught up with the times, and improved the RNG,
especially on large calibre guns, its a real issue. We already have
accuracy, soft stats, and shell velocity to factor in to the shot.
Last thing we need is 'as is the way it goes' wargaming to decide
every other match, that this match, you can aim and lead as
perfectly as you want, but we shall not allow you to hit anything,
or you shall critical hit, or bounce off weak spots. We all know
RNG currently is either on you're side, where you can snap shot
like a god, or you are constantly hindered by miracle bounces and
misses consistently. RNG needs to be improved upon. 4. GOLD
AMMO - currently hit the 2 key for skill ammo, you have armour, ha,
no you don't, look at me spam gold through you're perfectly angled
hull. FIXES; - Reduce amount of gold shells allowed on each
tank, 10-15 at most, will open up the game play, and make people
have to aim, rather than spam, and also mean that people will have
to move, rather than stay in hull down positions, wasting their
time shooting other tanks in hull down positions. Reward players
with brains, rather than reward players that like to stat pad with
gold spam. 5. BROKEN/ OVERPOWERED TANKS T95FV - needs to be
given a more prominent weak spot when hull down, as it is now, you
can literally give one of these to some one who has never played
the game, give them a 5 minute tutorial on staying hull down, hit
that 2 key as they do, and they could absolutely own. Needs
prominent weak spot on cupola, needs mobility reduced. Same as the
super conq, it also needs its cupola damage model fixed, and made
more prominent. OBJ279E - frontally OP, cupolas are troll,
again needs more prominent cupolas, and needs to be given a small
hatch on frontal hull as weak spot. OBJ430U - a heavy tank
classed as a medium. That is more than enough to explain why this
tank is broken. Needs frontal armour reduced, or change frontal
hull of damage model to give it cheeks, so when side scraping, they
flatten and make it more possible to pen. Any new player again can
hit the 2 key own in this tank. OBJ268V4 - while nerfed
slightly, its still over powered. again any one capable of using a
keyboard and mouse can press W key and face hug/ wiggle and you
have you're self free kills. The tank like all these tanks in the
list require absolutely no skill to play, wich is a shame, since
the players that usually get their hands on these OP tanks, are
usually the better players. Risk/reward is completely unbalanced
here. Obj268v4 needs to be given another weak spot on top of the
tank like the Foch, and improve the damage model of the cupola, so
its not so troll, with miracle bounces. OBJ907- hull armor
is troll, miracle bounces, and the instant aim snap shot gun, with
the stream of gold spammed from them means that again no skill is
required to play this tank. Needs to be given weaker frontal and
side Armor, and/ or guns rate of fire increased, and aim time
increased. These are the main culprits that needs
addressing. Bear in mind that these tanks need to be competitive,
NOT overpowered and broken carry wagons as they are now. Coupled
with limiting gold ammo to 10-15 these tanks would actually take
some skill to use, and fall into balance with main line tanks.
6. HUGELY UNDERPOWERED TANKS, worse tier 10 tanks. T110e4 -
currently everything will penetrate it, yet with the dreadful RNG,
you may as well try to win the lottery than rely on you're gun to
be able to hit what you're aiming at. Along with the dreaful
mobility, this tank is very much in need of a buff. FIX - Give more
gun depression, better accuracy, better aim time, and/ or give
better mobility, and buff cupola armour and turret cheeks armour.
This will allow you to at least be competitive in fighting against
other heavies/TDs/ Meds in urban environments, and give you a hope
of hitting some thing if forced to be more passive. OBJ268 -
one of the only Russian tanks that is absolute garbage, its gun is
okay, yet it still suffers from miracle bounces and dreadful RNG
high calibre. The armour is non existant. The same issue applies
for the Chinese tier 10 TD. Similar buff is needed. FIX - buff
frontal armor, and take away weak spots on top, why does it need
more weak spots when the whole tank is a weak spot! With imporved
RNG mechanics the gun wouldn't be so much of an issue. Buff its
mobility. WZ132-1 - although statistically not the worse
light tank, in reality the WZ 132-1 is tier for tier one of the
worse tier 10 tanks in game. Turret traverse is dreadful, mobility
comparitviley is dreaful, gun is dreadful. You will be out spotted
getting into any useful position, you will consistently miss shots.
try and shoot on the move, again will have better luck doing the
lottery. Coupled with the EBR105/ T100 meta which are currently the
only completive light tanks at tier 10, that means that the Wz132-1
is no better than a teir 8 type 59, infact the typ59 would be more
useful. my question is why do we have a tier 8 quality tank at tier
10? Fixes, imporve turret traverse, improve mobility, and greatly
improve aim time and accuracy of gun. On the sheridan and pz wagon,
both have their issues, the Sheridan needs a accuracy buff, slight
mobility buff while the pz wagon needs a alpha buff, or rate of
fire increase. British Light tanks - need to be completely
re looked into, they are simply not worth a single person playing.
Need a unique selling point as was promised but not delivered.
Alpha needs to be average 400 or 440, increase rate of fire, and
increase accuracy. Make it a sniping light! Similar to the Leo1,
but obviously no where near as effective, but still capable of
spotting, but not as well as other lights. ONE OF THE WORSE
THOUGHT OUT NERFS IN WARGAMING HISTORY FV4005 STAGE 2 This tank
needed a nerf, true, however not the one it received, at all! This
tank went from more reward than risk, to all risk and no reward.
The FV4005 needs either its mobility significantly buffed and
reverse speed, allowing it to be more capable of getting into and
out of cover and derping a shot that is 95% likely to miss, OR, it
needs its gun significantly buffed so when it pulls out as a second
line gun behind you're first line tanks to take a shot, it has more
than a fleeting hope after aiming for a century to hit what its
aiming at. Currently this tank is too slow to reverse, all that
happens is you move out to take shot, spotted even if double bushed
as its so tall. You either aim for ages and likely miss, or try and
snap shot at any range from 0 metres to render range and guaranteed
miss, then for you're troubles try to reverse into cover and loose
all you're health. I mean who though through this nerf. It is
unbelievably bad! 7. MATCH MAKING - currently it is a
lottery especially when solo queuing to if you've lost the match
before its even started. More commonly than not, you will be forced
onto a team that has terrible players playing tiers higher than
they are capable of playing, whilst the other team will get lots of
stat padding gold spammers, to pad those stats for the easy damage
and win. You are of course left with the very real situation that
you know early on from the deployment of you're team, that you may
as well hunker back, get as much damage as you can until you are
noob rushed within 2-3 minutes, thus ending the game. The MM needs
fixing, and those that say skill based MM would not be a fix, I
simply cannot understand the logic. Reality is those people are
fortunate with the MM, and like to seal club more so than not.
Skill based MM means you will at least get comparatively skilled
teams more consistently, capable of giving more 'good games' than
currently drastically more bad games and land slide losses.
8. MAPS - Many maps such as Mines as example, are who wins
key positions early on through rush of numbers wins the match, its
just a matter of time. Many of the maps are like this. They need to
be increased in scale, they need to be given ways of countering
strong early position. 9. PHYSICS - many a time have I and
many others taken a short cut, clipping a corner of route, just
hitting a small rock, and what do you know,a miracle happens, tank
is flipped, or rolled, 1100 damage to youre self, thank you very
much. The physics need to be less soapey. Its like you're skating
on ice half the time when trying to climb a side to get a better
hull down position. This is a long over due list of fixes
that needs to basically revolve around the next few patches and
wargaming's immediate attention, rather than introducing further
broken, badly thought out content! This is for the purpose of
constructive criticism, to help wargaming correct the 'many'
mistakes! eekeeboo: Well here goes! Please remember your title
and you state "years ago" but some items on your list are not that
old, furthermore what makes the game good for you does not
necessarily make the game good for everyone or provide it with the
mechanics to be a long lasting game without boredom. With that said
here we go: 1) Like it or not and without any
confirmation bias I would suggest you write down how many games you
get where you are "nuked" by artillery and write down how many
artillery you see in each game and how many times you're
hit. The important thing I think you forget is that
artillery players are also playing players and should not be driven
from the game or ostricised. A) Reducing arcs would
require a drastic rework of most maps and covers, reduce the arc
too much and you have TD's which would then make TD's the most
hated class in the game. B) There was an answer given on this
recently, despite what you believe to see, you can follow the steps
above and see for yourself how many arty you see on average in
games. C) This is how it used to be, for this compromise you
need to increase damag - You will notice this when you played the
German Arty. D) Give them smoke (a mechanic not in the game)
and imagine them smoking teammates who don't want it, you have more
reasons for toxicity than you do support. 2) As you've
played the wheeled vehicles you will also note how easy it is for
them to have a bad game or have no real impact, relying heavily on
RNG. I believe for the wheel damage issue I've seen repeatedly, you
must and need to review the damage models of the tanks, the wheels
are not shields, if you hit them and do no damage to the tank, it
means you hit the wheel where there's nothing behind it to
damage. - Note that scouting as a general has changed over
time, currently scouts can fulfill a few roles, from passive,
active and anti-scouting, more so than ever now and it's up to the
players to try and get the best out of tanks where possible. I know
they're unpopular with some people, but at the same time the extent
of the problem is not as major as you believe or the size of the
problem, please remember that players on the forums don't make up a
large % of the player base. 3) RNG is fixed, there is no
different RNG for people or at different times, please realise and
remember this. Thank you. RNG is RNG, the whole point of randomness
is the lack of predictability, not that it can be switched on and
off to influence your game, this is a huge issue of confirmation
bias and problems with remembering the worst more than the
best. 4) You will note the sandbox shell rebalance
taking place and the HP rebalance too, thank you for reading the
notices and staying up to date with the game news. 5)
The thing that you seem to have forgotten is, imagine all those
tanks got nerfed to being middle of the ground, that means some
other tanks will take their place, so you nerf those, and so on and
so forth until either A) nothing performs B) grindfest in games C)
You have the same behaviour, performance and characteristics in
every game, meaning you end up with a very boring game very
quickly. 6) Also note above, buffs are done on stats and
other values, you will note the German tank rebalance that will be
looked at closely after the shell and HP rebalance, once that's
done, then closer looks at other vehicles will take place based on
their performance in games. 7) MM does not work the way
you suggest, there is no mixing of ability in anyway or dumping of
bad people on one team. You see that this is not in place with your
next sentence with the need for skill based mm, you should read up
skill based mm, the way it works and the metrics required, then
look at the positive and negatives if you are thus far unabel to
understand the reason many say skill based mm would not work in the
game. 8) You will also notice the constant rework and
introduction of new maps throughout time with things like this
factored in, no matter how much you try to impact these though,
some players will always find a way to change the way maps are
played permanantly with key positions. 9) Physics like
this are there for a reason, to prevent people accessing positions
they should not and accessing areas of the map never intended for
people to go to, unfortunately as it is, soapy rocks are better
than people in a location on the map that's so powerful the tank
breaks the whole game. With all that said, thank you for
the constructive criticism but much of the above is very subjective
and not objective. Wargaming and the developers will try to do
what's best for the game for the maximum amount of people possible
and using data. This is important to remember if you're trying to
balance a game for this many players and you don't want to drive
them all away. EDIT: One thing i note in latter
replies is you need to be more respectful to other players, you
also need to realise while you cannot be bothered to find evidence,
there are many who have and do and will and the reason they give
replies they do, such as the ones above. Remember subjective is not
how you should balance a game. Cheers, eek.
LONG OVER DUE FIXES














