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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
Help Lert decide on his next R/C tank
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07.09.2017 23:24:36
 
Subject: Help Lert decide on his next R/C tank
Link on message: #11221357

View PostNL_Celt, on Sep 07 2017 - 20:16, said: Any chance you can do similar and have both versions of the KV? Change the display every so often.

Lert:   Would need some finagling, but I think I could manage. The aftermarket turret is a captured one with a German cupola:     I would need to remove the cupola and replace it with plasticard, fill gaps with putty, sand smooth, etc. The difficult bit would be making another periscope. I was going to use one of the ones from the KV-1 turret, which ofcourse I can't do if I want to keep the KV-1 turret intact. I'd need to scratchbuild a periscope.   If I do that replacing the KV-1 turret with the KV-2 one and vice versa would be a matter of 10 minutes with a screwdriver, opening up the tank, undoing the turret drive mechanism, unplugging the electronics and swapping the turret, then assembling the whole thing again.


Lert
Help Lert decide on his next R/C tank
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07.09.2017 22:40:17
 
Subject: Help Lert decide on his next R/C tank
Link on message: #11221240

View PostArtyAardvark, on Sep 07 2017 - 19:37, said: Btw, I have the cast metal versions of a lot of their tanks, the Shermans are really nice.

Lert:   Yeah that's the general consensus. Thing is though that the Sherman would take at least a turret and gun replacement to bring it to a standard I'd be happy with.   I have:   - JagdPanther - Leopard 2A6 - Pz IV F2 - StuG III G   Though the Pz IV is in pieces awaiting a rebuild, and the electronics are kaputt.


Lert
Help Lert decide on his next R/C tank
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07.09.2017 22:31:51
 
Subject: Help Lert decide on his next R/C tank
Link on message: #11221207

View PostYankee, on Sep 07 2017 - 19:30, said: Why not a Tiger?

Lert:   Because it's an overrated, abominably misshapen, malproportioned square box that I have no interest in spending any money on, let alone my entire 'toy' budget for the rest of this year.


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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07.09.2017 22:26:44
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11221185

View PostSineYa, on Sep 07 2017 - 18:39, said:   I have not used any mods since 9.19

Saffr0n:   Thanks! This is the information I was looking for. Since you did run mods prior to the latest update, how did you remove them? More specific, the better. 


Lert
Help Lert decide on his next R/C tank
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07.09.2017 22:25:18
 
Subject: Help Lert decide on his next R/C tank
Link on message: #11221183

View PostDa_Craw, on Sep 07 2017 - 19:21, said: Which PzIII?

Lert:   Ausf. L:     I would have to get third-party engine grille vents and replace the overly thick plastic barrel with a more scale accurate 50mm L/60 aftermarket aluminum barrel to even make it look presentable.


Lert
Help Lert decide on his next R/C tank
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07.09.2017 21:46:14
 
Subject: Help Lert decide on his next R/C tank
Link on message: #11221099

View Postqcarr, on Sep 07 2017 - 18:43, said:  I love Shermans, but would hold out until you can get hold of an Easy 8.

Lert:   They don't make one at this scale at a price I'd ever be able to afford. Chances of that ever happening are slim to none.


dance210
Absolute Clan Cup
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07.09.2017 21:41:04
 
Subject: Absolute Clan Cup
Link on message: #11221088

dance210: Reminder: If you haven't done so, ALL clans are required to submit one replay from each battle. Failure to do so could result in disqualification.   Also, map picking for the semifinals will take place at 6 pm PT TONIGHT.


Lert
Help Lert decide on his next R/C tank
arrow
07.09.2017 21:40:20
 
Subject: Help Lert decide on his next R/C tank
Link on message: #11221087

Lert: I'm likely to be in a position soon to get another 1/16th scale R/C tank. Now I'm trying to decide which one to get. My choices are:   - Panther - Pz III - KV-1 - T-34/85 - Sherman M4A3   Reasons to get the Panther: - It's a Panther! Legendary machine. - Imposing piece, even in 1/16 scale   Reasons not to get the Panther: - Already have a JagdPanther. Same chassis, similar vehicle. - Needs a small investment in third-party photo etch to get to an acceptable standard of detail, mostly the engine grills. - Already have four German tanks.   Reasons to get the Pz III: - Nice and compact - Underrated machine   Reasons not to get the Pz III: - Already have a StuG III, same chassis, similar vehicle - Is the manufacturer's oldest model, thus the detail is lacking and proportions are - .. eh. - Needs a moderate investment in third-party photo etch and parts to get to an acceptable standard of detail. - Already have four German tanks.   Reasons to get the KV-1: - Would be my first Russian one - Can replace KV-1 turret with third-party KV-2 turret and thus have a KV-2   Reasons not to get the KV-1: - The KV-1 itself is a bit - eh. - I don't want a Kv-1, I want a KV-2. Turning it into a KV-2 would require another ~$100, which I don't have and thus would be a future investment, but this is still the cheapest way of getting a 1/16 scale R/C KV-2.   Reasons to get the T-34/85: - Would be my first Russian one - Legendary machine   Reasons not to get the T-34/85: - I'd rather have a T-34/76, but they don't make those - It's a bit cliche, isn't it, such a standard vehicle   Reasons to get the Sherman M4A3: - It's a Sherman! Everyone loves Shermans. - Would be my first allied / US vehicle - It's a welded hull type, which I prefer over the cast hull types   Reasons not to get the Sherman M4A3: - It's the M4A3, IMO the ugliest turret design for the Sherman - Honestly, in a model of a Sherman I'd rather not have the 1055mm howitzer but a 75 or better yet, a 76 - Replacing the turret and gun would be as expensive as making the KV-1 into a KV-2   So help me choose?   "But why not *insert tank here* instead?"   Because I don't want insert tank here instead. I've narrowed it down to one of these five.   As bonus content, here a picture of my StuG III G:  


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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07.09.2017 21:24:24
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11221047

View PostSineYa, on Sep 07 2017 - 03:47, said: Firewall settings fine, too. Contact list active. Actually, I have 3 computers, one of them can see the mission list. All 3 computers did not change any settings when 9.19.1.2 → 9.20   1. No mods used GPU: Intel® HD Grapics 3000 Screen size/resolution: 1366x768 Graphic settings: SD ver., all settings are lowest MISSIONS - Events: can't see it (X) MISSIONS - Missions: can't see it (X) MISSIONS - For XXX (tank name): can see it (O)   2. No mods used GPU: NVIDAI GTX960 Screen size/resolution: 1920x1080 Graphic settings: HD ver., all settings are highest MISSIONS - Events: can't see it (X) MISSIONS - Missions: can't see it (X) MISSIONS - For XXX (tank name): can see it (O)   3. No mods used GPU: NVIDIA GTX770 Screen size/resolution: 1920x1080 Graphic settings: SD ver., all settings are default MISSIONS - Events: can see it (O) MISSIONS - Missions: can see it (O) MISSIONS - For XXX(tank name): can see it (O)   This page shows the same problem: http://forum.worldof...en-mission-tab/

Saffr0n:   Have you run mods in the past for other past updates?   

View PostSirLagsalot, on Sep 07 2017 - 06:51, said: New HD update of Matilda BP is completely whack.   Headlights completely camo-ed over:     On low detail (haven't tested high detail), matilda's right track is blacked out:     Overall, quite disappointed with the model "update" on this puppy. Feels very rushed and poorly done.

Saffr0n:   You do realize this is because of your graphics card and settings, right?  https://imgur.com/5btA72Z


CabbageMechanic
Today's offer with the "PayPal Mission Pack"
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07.09.2017 20:38:56
 
Subject: Today's offer with the "PayPal Mission Pack"
Link on message: #11220942

View PostArctander2, on Sep 07 2017 - 08:47, said: https://worldoftanks...p/buddy-ol-pal/ and also here: https://na.wargaming.../specials/4686/   Under the items listed, it has Conditions: Win a battle and then you get bonuses. Exp, free exp & crew exp   But I'm not clear, are these just additional bonuses on all wins in the month? Or just the first win of the day?  

CabbageMechanic:
Just asked and the mission for rewards should be repeatable with each win during the time period, not just first win of the day.


The_Chieftain
T110's Northern Migration
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07.09.2017 06:52:04
 
Subject: T110's Northern Migration
Link on message: #11220155

The_Chieftain: I'll check in the morning what's going on with the Classic Tank Show thing.


dance210
Absolute Clan Cup
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07.09.2017 03:09:57
 
Subject: Absolute Clan Cup
Link on message: #11219839

dance210: ABSOLUTE CLAN CUP PLAYOFFS START TONIGHT, WOOHOO!   And we're kicking it off with a stream! Rockstarx1 will be casting RUSHB vs. BULBA, starting around 6 pm PT! As the 4th and 5th seed teams, the battles should be close! You can catch all the action at https://www.twitch.tv/rockstarx1. Only one Clan will move on to the Quarterfinals...which one are you cheering for?


The_Chieftain
USS Lexington: Corpus Chrisi, TX on Sep. 30, 2017
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07.09.2017 02:50:57
 
Subject: USS Lexington: Corpus Chrisi, TX on Sep. 30, 2017
Link on message: #11219813

View Post5auce, on Sep 06 2017 - 23:38, said: Dang. The moment I move from Texas, Wargaming comes to Texas. Go figure. Anyways, the USS Lexington exhibit is a good place to visit.

The_Chieftain:   Where we you last time we were at Lexington? http://forum.worldof...as-nov-22-2014/


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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06.09.2017 20:13:07
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11219160

View Postriversteel, on Sep 03 2017 - 10:05, said: After 9.20 patch.. I can not see my mission list. What is wrong?

Saffr0n:  

View PostSineYa, on Sep 03 2017 - 15:14, said: I cant not see my mission list, too! And marks of excellence did not change from 9.20. It's terrible!!!

Saffr0n:  

View PostRockNumber, on Sep 03 2017 - 17:38, said:   same problem here

Saffr0n:  

View Postlbgsloan, on Sep 04 2017 - 22:46, said: Any progress on the mission tab thing?  I've tried clearing out the cache/config files in appdata/roaming, and copying over the game files from a clean install on another computer.  Still a blank missions tab.  Would be nice to know how many more tank rewards points I need to get the premium tank payout.

Saffr0n:  

View PostSeinfrau_, on Sep 06 2017 - 10:32, said: no mods. contact list active.  

Saffr0n:   Have you tried updating firewall settings using the ports I provided on page 1? http://forum.worldof...edback/#topmost Graphics: What is your GPU, what is your screen size, what resolution are you running, what are your graphic settings set to? -- Trying to find commonalities between those affected.  @Seinfrau, I set a temp pw on your account to see if I could replicate the issue. I was able to bring up the mission list: https://imgur.com/a/fGBgf


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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06.09.2017 11:18:57
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11218541

Saffr0n: A few updates:  I escalated the issue with MoE to one of our server side engineers to determine if it's a UI error, a coding error or otherwise. Once they diagnose the issue they'll be able to apply any necessary fixes to get it back on track.  If you're still crashing, I've included a .bat file that's linked in the 3rd page. I've also mentioned to review your system specifications as it could be related to min specs. If you have mods..well remove them completely -- don't just run the client in Safe Mode.   For players that cannot see missions in the mission UI, I have two questions: Do you run mods or have in the past? (no one is getting in trouble, I'm just trying to eliminate possibilities) If so, what mods/mod packs are you running, or have run?  Is your contact list active? Your firewall could be blocking one of the server nodes that recalls the mission cache.  Grand Battles - I mentioned earlier that we increased the probability to get into a GB, and would analyze server statistics from the data over the weekend. We did that yesterday morning -- there were more GB's that popped, but not nearly as much as we'd like so we'll be working with our game designers to increase it more or to add more conditions to help populate a GB more often. When? -- I don't have an exact timeframe.    Keep the thread going. Thanks for all of your help. 


Quemapueblos
Issues with Final Compensation for Chat and Contact List Issues
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06.09.2017 02:38:29
 
Subject: Issues with Final Compensation for Chat and Contact List Issues
Link on message: #11217995

Quemapueblos: Hi folks, There was a technical issue with the final payouts for the Chat and Contact List Issues details here.The support team attempted to restart the invoice after the problem occurred over the weekend but it failed a second time and some players received 3 days of premium time instead of the correct package. We are working to sort out the issue before the end of this week and we apologize for any inconvenience.  TLDR; We had tech issues this weekend. Stay tuned for the final packages to be credited out before the end of this week


The_Chieftain
guy car girl car
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06.09.2017 00:25:41
 
Subject: guy car girl car
Link on message: #11217772

The_Chieftain: Wife's goal car right now (until she can afford a McLaren, which won't be happening any time soon) is a Maserati GT convertible. Which, in fairness, will be a while as well. I'm gunning for an Audi S6 as something which is tantalisingly withing reach, if I'm willing to sacrifice a few other goals.   That said, for weekend fun, we're kicking around something like a 69 Chevelle or 71 Charger. Not sure quite how we'll manage it, not least, we don't have room for the thing, let alone the time to actually complete a project car, but we do like the idea and have been keeping an eye out for a good buy.


The_Chieftain
Why does the Somua SAu 40 even exist?
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06.09.2017 00:21:17
 
Subject: Why does the Somua SAu 40 even exist?
Link on message: #11217760

View PostThe_Wehraboo, on Sep 04 2017 - 22:54, said:   I personally loved the Chi-Ri....    

The_Chieftain:   Same here. It's actually one of my favourites. Once you get it tooled up with the autoloader, it's a lot of fun. Just remember you can't take hits, but you can sure as heck dish'em out.


bunnywithglasses
Classic Tank Show (Win a Free Tank Bundle!)
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05.09.2017 21:55:02
 
Subject: Classic Tank Show (Win a Free Tank Bundle!)
Link on message: #11217343

bunnywithglasses: Thanks for your patience, tankers! Cabbage has been out of the office and I've been out sick most of last week, so we appreciate you guys waiting for some results!    And the winners are... *drumroll*   FrommsFighters OctavariumDT8 Avalon304 invictus97 tonyhack   Thank you all for participating! I'm sending these names off right now and you should see them in your garages shortly.


bunnywithglasses
Classic Tank Show (Win a Free Tank Bundle!)
arrow
05.09.2017 21:49:55
 
Subject: Classic Tank Show (Win a Free Tank Bundle!)
Link on message: #11217332

bunnywithglasses: Hi guys! I'm entering everyone into the random selection generator right now :) Winners will be posted shortly!


Quemapueblos
VK 168.02 (P)
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05.09.2017 21:15:39
 
Subject: VK 168.02 (P)
Link on message: #11217223

Quemapueblos:   Today we have some new info to share from the ST: to the testing goes new German premium heavy tank of Tier VIII VK 168.02 (P). This super heavy tank with impressive armor will be tested in two versions: 15 cm gun - this version of the tank will have high alpha-damage, but lower mobility 12.8 cm gun – this version of VK 168.02 (P) will be more maneuverable with better aiming parameters Based on test results, we will determine the final version of the armament for this tank. By the gameplay, regardless of the chosen gun, it will be a perfectly armored tank, meant for pushing directions or deterring opponent’s attacks.
Historical background: in the summer of 1942 Porsche company received an order for development of a breakthrough tank with the greatest possible armor and armament horsepower. VK 168.02 (P) became an evolvement of Typ 205 Mäuschen draft project. The main difference was the front location of the turret. The project didn’t go beyond the sketches.    


Mezurashi
WG logic!
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04.09.2017 08:31:47
 
Subject: WG logic!
Link on message: #11214678

Mezurashi: Some "arguments" are going a bit overboard. Need I remind people to be civil?


Mezurashi
Time to remove the Foch B
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04.09.2017 07:30:41
 
Subject: Time to remove the Foch B
Link on message: #11214630

Mezurashi: Need I remind people to keep this topic constructive? I'm seeing some child-like quarreling in the past pages.


Mezurashi
Naked Girls-Free Bear And Wings
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03.09.2017 11:20:02
 
Subject: Naked Girls-Free Bear And Wings
Link on message: #11213188

Mezurashi: What a misleading topic title. 


Mezurashi
Time to remove the Foch B
arrow
03.09.2017 11:08:16
 
Subject: Time to remove the Foch B
Link on message: #11213185

Mezurashi: This topic is getting a little heated. Remember to be civil boys.


The_Chieftain
T110's Northern Migration
arrow
03.09.2017 06:31:31
 
Subject: T110's Northern Migration
Link on message: #11212957

View PostRazven, on Sep 03 2017 - 01:27, said: It took me 2 months to catch up on this thread since I last dropped by. Yes, I read every single page.

The_Chieftain:   Ouch, but I commend your dedication. Welcome home.


JayStark02
Why was Arty introduced into the game?
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03.09.2017 00:40:31
 
Subject: Why was Arty introduced into the game?
Link on message: #11212425

JayStark02: Alright guys, this thread has become very much off the subject matter, so it's being locked


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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02.09.2017 03:00:27
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11210925

View PostThorin_Iron_Shield, on Sep 01 2017 - 23:10, said: My game crashes before i can ever get into garage, it just says world of tanks has stopped working. I run a windows 7 laptop which says all drivers are up to date. Reinstalled the game, but am still shut out since the patch. I have been playing several years, have I been updated out of the game? DxDiag below.   System Information
------------------
Time of this report: 9/1/2017, 17:57:43
       Machine name: TOSHIBA-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr.170707-0600)
           Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
       System Model: Satellite C655
               BIOS: InsydeH2O Version 03.61.081.30
          Processor: Intel® Core™ i3-2350M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
             Memory: 4096MB RAM
Available OS Memory: 4044MB RAM
          Page File: 3376MB used, 4709MB available
        Windows Dir: C:\windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode ------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found. --------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail) ---------------
Display Devices
---------------
          Card name: Intel® HD Graphics Family
       Manufacturer: Intel Corporation
          Chip type: Intel® HD Graphics Family
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_FCE01179&REV_09
     Display Memory: 1696 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1632 MB
       Current Mode: 1366 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: LGD02DC
        Native Mode: 1366 x 768(p) (59.996Hz)
        Output Type: Internal
        Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2353 (English)
     Driver Version: 8.15.10.2353
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 4/4/2011 23:09:00, 7473664 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B78E66-4256-11CF-F87B-EADCA9C2C535}
          Vendor ID: 0x8086
          Device ID: 0x0116
          SubSys ID: 0xFCE01179
        Revision ID: 0x0009
 Driver Strong Name: oem8.inf:Intel.Mfg.NTamd64:iSNBM0_I0:8.15.10.2353:pci\ven_8086&dev_0116&subsys_fce01179
     Rank Of Driver: 00E60001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
   Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled -------------
Sound Devices
-------------
            Description: Speakers (Conexant SmartAudio HD)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_506E&SUBSYS_1179FCE0&REV_1000
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: CHDRT64.sys
         Driver Version: 8.54.0004.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 3/10/2011 20:01:40, 1581184 bytes
            Other Files:
        Driver Provider: Conexant
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX™ 2.0 Listen/Src: No, No
   I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No             Description: Speakers (EPSON Projector UD Audio Device)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: *EPPVADSimple
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: EMP_UDAU.sys
         Driver Version: 1.00.0000.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 1/6/2011 12:37:26, 23040 bytes
            Other Files:
        Driver Provider: SEIKO EPSON CORPORATION
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX™ 2.0 Listen/Src: No, No
   I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No ---------------------
Sound Capture Devices
---------------------
            Description: Internal Microphone (Conexant SmartAudio HD)
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: CHDRT64.sys
         Driver Version: 8.54.0004.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/10/2011 20:01:40, 1581184 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF -------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a       Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a Poll w/ Interrupt: No -----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub ----------------
Gameport Devices
---------------- ------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *tos0100
| Upper Filters: SynTP
| Service: i8042prt
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD ------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
 Free Space: 310.3 GB
Total Space: 461.4 GB
File System: NTFS
      Model: TOSHIBA MK5075GSX       Drive: Q:
      Model: n/a       Drive: D:
      Model: TSSTcorp CDDVDW SN-208AB
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes --------------
System Devices
--------------
     Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_FF1E1179&REV_04\3&11583659&1&D0
   Driver: n/a      Name: 2nd generation Intel® Core™ processor family DRAM Controller - 0104
Device ID: PCI\VEN_8086&DEV_0104&SUBSYS_FF1E1179&REV_09\3&11583659&1&00
   Driver: n/a      Name: Atheros AR8152/8158 PCI-E Fast Ethernet Controller (NDIS 6.20)
Device ID: PCI\VEN_1969&DEV_2062&SUBSYS_FF1E1179&REV_C1\4&320FB&0&00E0
   Driver: n/a      Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_FF1E1179&REV_04\3&11583659&1&E8
   Driver: n/a      Name: Realtek RTL8188CE Wireless LAN 802.11n PCI-E NIC
Device ID: PCI\VEN_10EC&DEV_8176&SUBSYS_818110EC&REV_01\4&F943F65&0&00E1
   Driver: n/a      Name: Intel® 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_FF1E1179&REV_04\3&11583659&1&FB
   Driver: n/a      Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_FF1E1179&REV_04\3&11583659&1&D8
   Driver: n/a      Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 2 - 1C12
Device ID: PCI\VEN_8086&DEV_1C12&SUBSYS_FF1E1179&REV_B4\3&11583659&1&E1
   Driver: n/a      Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_FF1E1179&REV_B4\3&11583659&1&E0
   Driver: n/a      Name: Intel® HM65 Express Chipset Family LPC Interface Controller - 1C49
Device ID: PCI\VEN_8086&DEV_1C49&SUBSYS_FF1E1179&REV_04\3&11583659&1&F8
   Driver: n/a      Name: Intel® Mobile Express Chipset SATA AHCI Controller
Device ID: PCI\VEN_8086&DEV_1C03&SUBSYS_FF1E1179&REV_04\3&11583659&1&FA
   Driver: n/a      Name: Intel® Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_FF1E1179&REV_04\3&11583659&1&B0
   Driver: n/a      Name: Intel® HD Graphics Family
Device ID: PCI\VEN_8086&DEV_0116&SUBSYS_FCE01179&REV_09\3&11583659&1&10
   Driver: n/a ------------------
DirectShow Filters
------------------ DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.19091
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.19091
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.19091
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7601.19091
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7601.19091
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.19091
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.19091
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7601.19091
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7601.19091
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3538.0513
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3538.0513
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3538.0513
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.23709
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.19091
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.23709
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.23709
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.17037
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.23709
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.23709
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.19091
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.23709
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.23709
PlayReady DMO Wrapper,0x00600002,1,1,PRDMOW~1.DLL,1.03.2297.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.23709
MS PR Source Filter,0x00200000,0,2,PRSource.dll,1.03.2297.0000
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.19091
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.23709
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.23709
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.23471
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.23709
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.23709
TOSHIBA Progress Monitor,0x00200000,1,1,TProgMon.ax,1.00.0001.0209
TOSHIBA WAV Converter,0x00200000,0,0,TWavConv.ax,1.00.0000.0315
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3538.0513
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.19091
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
PGTimeStamp,0x00200000,1,1,PGTimeFilter.dll,2.00.0000.0010
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.23471
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.23471
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.23709
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.19091
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.19091
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.19091
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.23471
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.23709
Audible Words Codec,0x00500000,1,1,awrdscdc.ax,5.01.0000.0012
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.23709
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.23709
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.23709
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7601.23285
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.23709
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.23709
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.23709
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.23471
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.23709 WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7601.19091
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7601.19091
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7601.19091
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.23709
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7601.19091
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7601.19091
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.23709
PCM,0x00200000,1,1,quartz.dll,6.06.7601.23709
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.23709
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.23709
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7601.23709
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.23709
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.23709
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.23709 Audio Capture Sources:
Internal Microphone (Conexant S,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.19135
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.19135
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.19135 Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.23709
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.23709 WDM Streaming Capture Devices:
Conexant HD Audio capture,0x00200000,1,1,ksproxy.ax,6.01.7601.19091
,0x00000000,0,0,,
TOSHIBA Web Camera,0x00200000,1,2,ksproxy.ax,6.01.7601.19091 WDM Streaming Rendering Devices:
,0x00000000,0,0,,
Conexant HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.19091
EPSON Projector UD Audio,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources:
TOSHIBA Web Camera,0x00200000,1,2,ksproxy.ax,6.01.7601.19091 Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.19135
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.19135
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.19135
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.19135 WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.19091 Audio Renderers:
Speakers (Conexant SmartAudio H,0x00200000,1,0,quartz.dll,6.06.7601.23709
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.23709
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.23709
DirectSound: Speakers (Conexant SmartAudio HD),0x00200000,1,0,quartz.dll,6.06.7601.23709
DirectSound: Speakers (EPSON Projector UD Audio Device),0x00200000,1,0,quartz.dll,6.06.7601.23709
Speakers (EPSON Projector UD Au,0x00200000,1,0,quartz.dll,6.06.7601.23709 ---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0  

Saffr0n:   Low dedicated memory on your GPU may be the culprit. 


Yoott
WGLNA Fall Season 2017 Qualifiers
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02.09.2017 02:24:13
 
Subject: WGLNA Fall Season 2017 Qualifiers
Link on message: #11210858

Yoott: Keep It clean and on topic!!


The_Chieftain
The Chieftain's Random Musings Thread
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02.09.2017 01:54:54
 
Subject: The Chieftain's Random Musings Thread
Link on message: #11210810

The_Chieftain: Talking with a former 1SG today.    I remember the first time I realized, as I was interviewing a new solider to my command, (date of birth in the 1990s) that the term of endearment for the CO. "The old man" was, in fact, quite literal...   Date of Birth of 2000 is now legal for enlistment....


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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02.09.2017 01:07:07
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11210738

View PostGenarelbetrayus, on Sep 01 2017 - 22:01, said: What is up with the grand battles still no one is getting them and you seem to be the only person responding from your company.  I have made a poll and almost everyone thinks it needs changed.  maybe look at it and use a few of the good suggestions something needs changed because at this point I feel like the Grand Battles are fictitious. here is the link to my post-  http://forum.worldof..._st__20#topmost

Saffr0n:   We had to tell Myth Busters to stop taping a show about the tall tale that is Grand Battles. Seriously though, we identified an issue with the setup of Grand Battles at launch. This morning, there was an unannounced micropatch, which addressed this very issue. The probability of getting into a Grand Battle was increased for the server to get more battles up and running. We'll be monitoring the Grand Battles count throughout the weekend. If it's still not occurring at a reasonable statistic, there will be more micropatches to increase it further.    Hope that addresses your question. Cheers!


The_Chieftain
USS Lexington: Corpus Chrisi, TX on Sep. 30, 2017
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01.09.2017 23:53:53
 
Subject: USS Lexington: Corpus Chrisi, TX on Sep. 30, 2017
Link on message: #11210574

The_Chieftain: Higher powers than I are debating it around the office. I'm sure an official statement will be made on the Go/No-Go decision. We are doing something else with local charities, I believe.   Yes, the optics are an issue. But I hope we go. Personally, I can find arguments in favour. In a month's time, the big problem is going to be that because the economy in the area is hard-hit, workers and businesses will be struggling. One can focus now on the aid charities, but Katrina showed that the big problem in subsequent couple of months was really companies going out of business either because of a lack of demand for their services, or simply because the place of business had to be condemned. Where do guys get the money to pay their mortgages, which haven't gone away? So if we do an event in Corpus Christi, would we be keeping, say, a local food vendor or table rental company afloat? How about hotels? Would Lexington like the help, maybe to repair storm damage to the ship? And would folks in the area appreciate the diversion after a month of rebuilding by having something fun to do? In other words, is our concern about appearing sensitive actually going to cause less good than going? Not that simple a decision.


The_Chieftain
T110's Northern Migration
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01.09.2017 23:20:19
 
Subject: T110's Northern Migration
Link on message: #11210516

Quote this par tof the new series of books going on wot books.com ? 

The_Chieftain:   No, the cover art for this places it as part of the Hunnicutt series, as it were.


JayStark02
RNG is going INSANE right now, WITH VIDEO
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01.09.2017 23:18:26
 
Subject: RNG is going INSANE right now, WITH VIDEO
Link on message: #11210509

JayStark02: Going to go ahead and close this thread before it gets out of hand.


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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01.09.2017 23:15:44
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11210498

View PostCrimson_Saber, on Sep 01 2017 - 20:04, said: Still seeing 3 arties in a matchup, and I quote: Improvements to the matchmake Maximum two SPGs per team.

Saffr0n:   Random Battles mode did not receive additional matchmaker conditions regarding SPGs, it was updated for Ranked Battles mode.      Ranked Battles Added the ability to earn Marks of Excellence and Mastery Badges in the Ranked Battle mode. Added the display of ranks of individual vehicles in the vehicle panel when the Ranked Battle mode is selected. Improved the interface where the received reward for a previous stage is displayed. The information about the received reward is also displayed in the pop-up hint when hovering over the rank. Reworked the calendar interface in the mode. Information about the Prime Times on each server for a selected day is now displayed in the calendar window (previously it was displayed in a pop-up hint). Changed the list of maps that are available in the mode. Now, battles will be fought in the following maps: Abbey Airfield Arctic Region El Halluf Ensk Erlenberg Fisherman's Bay Fjords Highway Himmelsdorf Karelia Lakeville Malinovka Mines Murovanka Paris Pilsen Prokhorovka Sand River Serene Coast Siegfried Line Swamp Tundra Westfield Windstorm Improvements to the matchmaker: Maximum two SPGs per team. Improved the matchmaking by vehicle types (the matchmaker will try to assemble similar teams). Improved the system of assembling teams by ranks. Reworked the interface when entering the mode: added information about servers that are available for playing; reworked the display of information about the Prime Times. Added special hints that explain the basic mechanics and main features of the mode to the loading screen in Ranked Battles. Implemented a separate option that allows configuring the loading screen in the Ranked Battle mode and suggest three variants of the loading screen (by analogy with the options for the Random Battles): Illustrated tips Minimap Text only Display of Season leaders in the Ranked Battle mode Added the event archive—statistics of players in previous seasons can be viewed. Added the filters clanmates and friends. Players can view the positions their clan-mates and friends take among the Season Leaders. Improved Equipment Improved Equipment can now be demounted only with bonds. The Extended Spare Parts Kit is now a complex Equipment and can be demounted with bonds. When update 9.20 is released, all Improved Equipment will be automatically demounted for free, so players can re-mount the pieces of Equipment to their liking. Crew Stun Mechanic Added the time of caused stun to the Battle Results screen. Improved the mechanics of causing damage and stun through obstacles. Now SPGs will not cause damage through obstacles that are 2 or more meters thick if the vehicle is fully covered by them. At the same time, explosion wave can somewhat bend the corners of obstacles. For that to happen, the distance between the point of hit and the obstacle's edge should be less than 2 meters; however, in such a case the explosion will cause decreased damage. Directives Added a visual indication of the way that directives influence the technical characteristics to infotips and simplified technical characteristics. Added the function of equipping directives in the vehicle comparison interface so that their influence is taken into account. Added the option that enables auto-resupply of directives in the purchase interface. The bonus from Directives that influence the skills and perks of crew members is now displayed in Personal File. Fixes Fixed the issue where the camera was bound to the spot where the vehicle was destroyed instead of being bound to the actual destroyed vehicle. Fixed the issue with full-screen settings not saving in some cases. Fixed the issue with the display of vehicle ranks. Fixed the issue with the Maus' underbelly armor protection. Armor decreased from 250 mm to 50 mm. Fixed the issue with the displayed maximum number of shells in the Consumables window for the 75 mm SA49 gun. Fixed the issue where vehicles not suitable for personal missions were still shown as available. Fixed the issue where a permanent rank could be displayed as non-permanent. Improvements Improved the layout of notes in the Contact list. Added information about the acquired vehicle rank when viewing players' Service Records. Added a filter by range for the Team Battle mode. Known Issues (will be fixed later) When a vehicle is destroyed by overturning after 30 seconds has passed since it was overturned, the player who overturned the vehicle does not receive credit for the vehicle's destruction. Concealment of a vehicle with unique Camouflage is displayed without the bonus for Camouflage in the Garage; however, in reality, the effect of Camouflage is active. The recruiter's Recruiting Office does not display the recruits and reservists that they invited, if the recruiter's account is restored to a state, preceding the moment when recruits accepted the invitation. The camera can suddenly change its position in trajectory view when the player quickly moves the cursor around the vehicle. The order of events for received damage is sometimes mixed up in the damage log. Technical text may display for vehicles destroyed by overturning in the Battle Results screen. The badge about base capture can be displayed prematurely, even before the indicated number of points has been accumulated.   


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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01.09.2017 23:09:04
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11210479

View PostBlackstone, on Aug 31 2017 - 03:20, said:   Updated drivers. No more crashes. BUT THE GODDAMN RUBBER-BANDING FROM THE SERVER IS STILL HAPPENING.

Saffr0n:   Please post traceroute  

View PostBlackstone, on Aug 31 2017 - 11:57, said: Noticed another small bug:   While viewing tanks in the garage, I noticed the flags and other tank art wasn't on any of my tanks. Went to the side art screen and you can't view any of them at all. Not on the tank or the selections below. The weird thing is all of my tanks do have whatever side art I applied to them. You just can't "see" it. Stealth side art?

Saffr0n:   Please post a screenshot  

View PostGHR1227, on Aug 31 2017 - 17:57, said: Getting lots of packet loss and rubber banding plus loading into battle up to a minute late.    I ran in safe mode and still happens so it's not mods.    Ping is health 40-50 which is good considering I'm in Houston and one of the nodes (bear creek) the data goes through is located right in the addicks flood plain.     Ping plotter shows lots of spikes, but they are only to 90ms which should be insignificant.   The last server before hitting Wargaming, IP 4.53.98.230 shows latency is 327ms, but no packet loss there and average is still <40ms.   SO what is wrong?     This much packet loss never happened even on test server the other day with 300ms ping.   Target Name: wotna3.login.wargaming.net
         IP: 92.223.56.16
  Date/Time: 8/31/2017 12:45:19 PM - 8/31/2017 12:55:19 PM Hop  Sent  PL%    Min     Max    Avg  Host Name / [IP]
  1    61    0   1.39   12.01   2.61  10.0.0.1 [10.0.0.1]
  2    61    0   9.41  181.43  22.22  96.120.17.177 [96.120.17.177]
  3    61    0   9.29  195.21  27.33  xe-10-1-1-sur03.tidwell.tx.houston.comcast.net [69.139.208.5]
  4    61    0  10.67  206.65  29.39  ae-60-ar01.bearcreek.tx.houston.comcast.net [68.85.245.201]
  5    61  100      0       0      0   [-]
  6    61    0  34.18  112.43  43.75  ae-14-3604.edge4.Chicago3.Level3.net [4.69.204.166]
  7    61    0  33.84  327.02  55.00  4.53.98.230 [4.53.98.230]
  8    61    0  34.19   58.06  39.26  wotna3.login.wargaming.net [92.223.56.16]   My PC is I3-4130, 8GB RAM, Win10, GTX nVidia750Ti 2GB, 250GB SSD.  

Saffr0n:   Look at the traceroute as a whole rather than separating the trace into individual hops. The fluctuations you see at 68.85.245.201 are the same as the fluctuations in hops 2 and 3 ( all of which are within your ISP's network). Any affect resulting from your ISP will go down the trace and be problematic. The Level 3 hops are configured to mitigate unnecessary packets and prioritize the necessary ones, which is why many people may notice PL on Level 3/Telia/Cogent hops -- and attribute this observation to server lag or major packet loss that causes rubberbanding, which is incorrect. In this trace, you should also notice that at the last hop, which is the server, the latency stabilizes. This would confirm that this isn't a server issue, but there's a fault somewhere within Comcast's routing. Unfortunately, we have no control over how your ISP chooses the pathway to the server, we can only control routing from Level 3/Telia/Cogent intermediary hops. 


Saffr0n
Update 9.20 Bugs, Issues and Feedback
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01.09.2017 22:45:03
 
Subject: Update 9.20 Bugs, Issues and Feedback
Link on message: #11210429

View PostSaffr0n, on Aug 31 2017 - 00:26, said: For players that experiencing crashes. Please be aware of the minimum requirements:  Operating system: Windows XP / Vista / 7 / 8 / 10 Processor: At least two physical cores supporting SSE2 RAM: 1.5 GB for Windows XP, 2 GB for Windows Vista / 7 / 8 / 10 Video Card: GeForce 6800 / ATI HD X2400 XT with 256 MB RAM & compatible with DirectX9.0c Sound: Compatible with DirectX9.0c Hard drive space: 16 GB Internet Speed: 256 Kbps We're seeing a lot of crashing issues being reported because the graphics chipset has less than the required amount of dedicated memory. 

Saffr0n:   For anyone that is still experiencing crashes please post your DxDiag in your comment -- I need to verify your graphics card and dedicated memory is well within min req's.  If your system is well beyond these specifications and experiencing crashes, try adding this .bat file to your World of Tanks folder and restart the client. 


The_Chieftain
T110's Northern Migration
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01.09.2017 22:33:13
 
Subject: T110's Northern Migration
Link on message: #11210400

The_Chieftain: Since I've more or less finished the TD book, I am now going back over all 200+ pages and fixing the formatting, making sure all the margins are the same etc. I've decided to change the font to more typical for books, and this is all taking me absolutely days. What's worse, some of the stuff was written three years ago, so I've had to find room for new tidbits I've discovered since, which screws up the layout even more...


Quemapueblos
Grand Battles Feedback
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01.09.2017 20:09:14
 
Subject: Grand Battles Feedback
Link on message: #11210040

Quemapueblos: Good News Everybody! We increased the probability of Grand Battles occurring with a micro patch this morning. Your best chance to find a Grand Battle should be in a few hours during this Friday evening. Please let us know in this thread if you are still unable to get Grand Battles after your tanking session today.


Yoott
WGLNA Fall Season 2017 Qualifiers
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01.09.2017 06:24:47
 
Subject: WGLNA Fall Season 2017 Qualifiers
Link on message: #11208963

Yoott: Congrats Teal Team 6 
    Well played matches all night we are working on getting the last match uploaded in some way    


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