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Crew 2.0: Don't be afraid of change.

Дата: 15.03.2022 00:39:45
View Post_Panzerkunst_, on Feb 15 2022 - 13:34, said: What are your sources? I haven't heard anything on my end. 

KRZYBooP:  The conclusion of our last test asked players to try out Crew 2.0 in a sandbox test. 
This was the announcement thread that was shared.  "Tankers, We would like to express our sincere gratitude for your engagement in testing Crew 2.0 in the Sandbox. Thank you for your feedback, time, and involvement. Community participation in the Sandbox and input across all online platforms enabled us to collect a significant amount of data and feedback. What's going on right now?   As of now, no decision has been made regarding the future of Crew 2.0. We continue to process the collected data that will affect our future decision-making. We have a lot to do and we'll update you on further developments as we work out specific solutions.  What's next?   One thing is certain: The new Crew system will not be released to production servers at least for six months—and will only be considered as part of our 2022 plans should a future iteration meet our expectations. Once we process all the data, we will need time to elaborate potential changes based on your feedback and collected information, then test them. All decisions regarding Crew 2.0 will be communicated and tested together with the community. This was and remains the main condition for the release of the feature.  Our deepest gratitude to everyone who paid attention to Crew 2.0, shared their feedback, and helped us improve this feature."
It hasn't been scrapped fully but is back to their proverbial drawing board. As you and others pointed out the Crew system is old, a grind fest, and not very intuitive. There were some features that were nice quality of life changes that are needed like  6th sense for everyone. However, there was also the case of maxing out camo for an EBR that would never get spotted while it drove around the map as was demonstrated by Quicky Baby. There were also the players that felt like they weren't getting a 1 to 1 ratio with the new system, and that the new system would take a player with many tanks a full week to respec.  Since the bad very much outweighed the good it was postponed to this year. Given how much heat Crew 2.0 can draw I personally doubt that WG will implement the system without another round of testing.    

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