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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
How does HE damage actually work?
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11.10.2010 07:02:27
 
Subject: Archives\Beta\Questions\How does HE damage actually work?
Link on message: #170592

MrVic: First off as things change the mechanics patches ect. Once the Devs decide to release some of the information they will post up the information in the Mechanics section.
Until then I can shed some light.
AP rounds if they Penetrate depending where and how they hit can do full or lower amounts of damage also modules they hit probably modify the pure HP damage they take.
As for the bounces and Ricochets ect. Some of those hits primarily ricochets usually carry some damage to the tank do the force of the impact sometimes. Also I think
there might be some dialog miss communications currently in those messages.
As for HE rounds the armor pen matters, HE can carry some damage through most armor ratings, tho sometimes its nearly none but says it penned. The closer the HE rounds AP value is to the armor you are facing the more damage that can go through. As for the numbers on how much vs what armor values, that is something that at this time is not given out. Tho with some play testing you experiemtn and find what size HE rounds works vs what tanks. As for doing module damages its not nearly as effective at it as many think :)
hope that helps for the time being


MrVic
Wat!? Maus was a submarine?
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11.10.2010 05:40:16
 
Subject: Off-Topic Discussion\Historical Discussion\Wat!? Maus was a submarine?
Link on message: #170542

MrVic: Aye, do to width and weight the Maus was planned to cross small rivers ect with snorkels. Not sure how they planned to get through the mud but hey it was a novel idea, but not fully tested lol


MrVic
What against cheaters???
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11.10.2010 00:05:13
 
Subject: Archives\Junkyard\What against cheaters???
Link on message: #170186

MrVic: To sum this up. This game is very very difficult to influence with "hacks". There are a few sites promoting they have them for this game, be warned their mostly doctored videos or claims to get people to click on their "hacks" ect. This is present with all games. What you do get for trying to acquire these so called "hacks" is malware, virus programs and trojans, Mostly aimed at stealing account info about yourself and other games you play. This is a trend that is around for all games. In the end all they are doing is trying to suck in people they can gain access to their systems to steal their information/identity.
The WoT staff is constantly monitoring and on the watch for such things. While details of systems they have in place will not be publically posted (for good reason)
Closing this out. Posting topics on such really provides no good information. If you suspect such a thing please email it to " support@worldoftanks.com "


MrVic
How to report someone for excessive team killing?
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10.10.2010 23:50:26
 
Subject: Archives\Beta\How to report someone for excessive team killing?
Link on message: #170160

Quote The game has started and there are first team killing (TK) incidents.
The sanctions for team killing will quite harsh, since we are sure that there is no place for such behaviour in game.
Mass team killing can lead to permanent ban.
Notice: if you have destroyed team member's vehicle unintentionally, apologize and may be he will be merciful.
If you got TKed, report to community@worldoftanks.com.
Team kill reports without the attached screenshot, which confirms it, won't be considered. Don't report team kills in this topic (the reports will be deleted).

MrVic: There ya go :)


MrVic
Special Beta Testers status?
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10.10.2010 22:32:16
 
Subject: Archives\Beta\Special Beta Testers status?
Link on message: #170038

View Postsatcom, on 09 October 2010 - 01:52 PM, said: The russian players are special ? :lol:
Let me laugh in-game !

MrVic: Actually many were not Russian players, Just players that were testing in the Russian Client prior to the EU/NA Closed beta launch ;)


MrVic
What are the shields please?
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10.10.2010 22:25:04
 
Subject: Archives\Junkyard\What are the shields please?
Link on message: #170026

MrVic: Shields show the platoon their in. One player with a premium account active can invite 2 other players (they don't have to have premium) and join matches as a group. Currently only 3 player platoons are allowed. Later larger platoons should appear once the balance system is fine tuned more.


MrVic
American server
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10.10.2010 21:30:09
 
Subject: Archives\Junkyard\American server
Link on message: #169958

MrVic: The server is located in NC, you should have a lower ping then that. You might check with your ISP and routing to the server. The technical section also might have some info to help you track down the issue with your ping. Sadly your ping is high due to a problem odds are with your ISP. US players on the NA server fall between 50-100ms on average.


MrVic
Maximum... Sys requirement.
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10.10.2010 11:02:58
 
Subject: Archives\Beta\Maximum... Sys requirement.
Link on message: #169319

View Posttimpan15, on 10 October 2010 - 09:46 AM, said: As listed on the FAQ.
Maximum system requirements:
CPU: 2 Core 3 GHz
RAM: 2 GB
Video: GeForce 9800 (512 MB) / ATI analog
HDD: 2GB
Connection rate: 1024 Kbps or higher (for faster downloads)
does that mean i can max the game out with a 9800? no.
I'm running this:
CPU: QX9650
RAM: 4giggs ddr2 800mhz
GFX: GTX275 896mb
HDD: 1tb WD 7200rpm.
My OS: Win7 ultimate x64, it's a clean install and i run no other background programs. cpu load 2% when not gaming.
So my point was. If i look straight down i get 110FPS, i look straight forward i get ~25fps if not even less, I'm running the game at max settings 1680x1050res with 8x AA.
Is anyone else also having a problem like this?

MrVic: One thing to keep in mind the game engine is being optimized still, also more graphics options are being added and map/models are being optimized still also :)


MrVic
crudy internet users ruining game.
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10.10.2010 10:57:39
 
Subject: Archives\Junkyard\crudy internet users ruining game.
Link on message: #169313

MrVic: This is a game engine issue that is known and well documented. On the bright side the fix for it is in testing and seems to be working very well. Soon this should not be a issue anymore :)


MrVic
Perfect Screenshots?
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10.10.2010 10:38:57
 
Subject: Game Discussion\Gameplay Discussion\Perfect Screenshots?
Link on message: #169293

View PostFeline_Ferocity, on 10 October 2010 - 05:51 AM, said: hey,
was just wondering if there is a way to hide the complete user interface so you can take a perfect screenshot.
i know you can hide the team lists and names, but i mean can you hide the mini map, ammo icons and your own tank details?
its hard to get a nice screenshot without the clutter.
thanks for your time.
(sorry if this question has been answered before, i can't seem to find anything)

MrVic: Currently there is not. Tho give it some time we should be seeing lots more options being added video and other options as well :)


MrVic
Soft Wipe?
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10.10.2010 10:35:39
 
Subject: Archives\Junkyard\Soft Wipe?
Link on message: #169289

MrVic: ^^ Pretty much covered it.
Right now no soft wipes planned. A full wipe will happen prior to release so test away just focus on a new path is your best bet. Beta is always a good time to test all the different types of tanks you can to get a feel for things :)


MrVic
Japanse Tanks in future?
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10.10.2010 08:16:19
 
Subject: Archives\Beta\Japanse Tanks in future?
Link on message: #169189

MrVic: Please refrain from its usage Japanese is the proper term. Thanks :)
And yes we should see some Japanese tanks in the future :) Were going to see lots and lots more tanks......lots more.....tanks.....


MrVic
Land Cruiser P-1000 "Ratte
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09.10.2010 00:16:09
 
Subject: Archives\Junkyard\Land Cruiser P-1000 "Ratte
Link on message: #167397

View PostKurt_Knispel, on 08 October 2010 - 11:03 PM, said: Been almost two weeks since the last ratte thread. People are slacking. Or learning to use the search in the upper right part of the window....

MrVic: Don't get my hopes up Kurt.... Closing and adding the the pile of these lol


MrVic
Garage Size
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09.10.2010 00:09:44
 
Subject: Archives\Beta\Garage Size
Link on message: #167386

MrVic: Not sure there is a limit. I have seen over 30 tanks bought at once so betting the sky is the limit :)


merig00
6 new maps to come... eventually
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08.10.2010 21:19:22
 
Subject: Archives\Beta\6 new maps to come... eventually
Link on message: #167141

merig00: We all know that Cliff and Komarin are coming in the next patch. Here is a preview of what devs are working on... All names are my translations so the names might be different when the maps come out.
Monastery - will come after Cliff and Komarin
http://img221.images...7372/kurgan.jpg
Dried River - will come after Cliff and Komarin
Posted Image
Al-Halluf
Posted Image
Siegfried Line
Posted Image
Ruinberg
Posted Image
Swamp
Posted Image


ARGO
KV-VI Behemoth true or false?
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08.10.2010 20:33:34
 
Subject: Archives\Junkyard\KV-VI Behemoth true or false?
Link on message: #167076

View PostKameho, on 08 October 2010 - 05:57 PM, said: Posted Image
the KV-IV Behemoth.
did this tank even exist during the second world war?
QuoteOperational History
The first prototype was completed in December 1941 and was rushed into the defense of Moscow. In its first action during a dense winter fog, the rear turret accidentally fired into the center turret. The resulting explosion completely destroyed the vehicle. The second prototype was completed in January 1942, and was sent to the Leningrad front. This one had indicators installed to show whe another turret was in the line of fire. In its initial attack on the Germans, the tank broke in half when crossing a ravine. A spark ignited the leaking flamethrower fuel and the resulting explosion completely destroyed the vehicle. The third prototype, shown here, had a reinforced hull and was also sent to the Leningrad front in early 1942. It did manage to shoot down three German aircraft. In its first ground engagement, the KV-VI was firing on German positions when coincidentally all of the guns fired from the 3 O'Clock position a the same time. The tremendous recoil tipped the tank into a ditch and the severe jostling set off the 152mm ammunition, which completely destroyed the vehicle. After these failures, Stalin cancelled the project, and many of the design team members spent the rest of their lives in the Gulags of Sibera. The KV-VI was nicknamed "Stalin's Orchestra" by the few Germans that encountered it because of the variety of weapons it deployed.
http://www.track-link.net/gallery/119
thats at least the onyl source of it, anyone else heard of this tank?
i just hope the devs dosnt get the idea of implementing this into the game!

ARGO: http://www.track-link.net/gallery/119
thats at least the onyl source of it, anyone else heard of this tank?
i just hope the devs dosnt get the idea of implementing this into the game!
Looks like what Stalin would have used for a Limosine.....ROFL!! I think that thing would have been a huge failboat.......Oh I just read the story LOL I was right!!!

Quote Operational History
The first prototype was completed in December 1941 and was rushed into the defense of Moscow. In its first action during a dense winter fog, the rear turret accidentally fired into the center turret. The resulting explosion completely destroyed the vehicle. The second prototype was completed in January 1942, and was sent to the Leningrad front. This one had indicators installed to show whe another turret was in the line of fire. In its initial attack on the Germans, the tank broke in half when crossing a ravine. A spark ignited the leaking flamethrower fuel and the resulting explosion completely destroyed the vehicle. The third prototype, shown here, had a reinforced hull and was also sent to the Leningrad front in early 1942. It did manage to shoot down three German aircraft. In its first ground engagement, the KV-VI was firing on German positions when coincidentally all of the guns fired from the 3 O'Clock position a the same time. The tremendous recoil tipped the tank into a ditch and the severe jostling set off the 152mm ammunition, which completely destroyed the vehicle. After these failures, Stalin cancelled the project, and many of the design team members spent the rest of their lives in the Gulags of Sibera. The KV-VI was nicknamed "Stalin's Orchestra" by the few Germans that encountered it because of the variety of weapons it deployed.

ARGO:


ARGO
IS3, IS4, IS7 How different can they be?
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08.10.2010 17:52:59
 
Subject: In-Game Vehicles\Soviet Vehicles\Heavy Tanks\IS3, IS4, IS7 How different can they be?
Link on message: #166860

View PostStanSuarez, on 28 September 2010 - 03:33 PM, said: I just finished my IS-7 grind two days ago, spent my 178,000 experience and 6,100,000 credits and I have to admit to being extremely disappointed. The tank itself is great, but trying to join a game in a tier-10 is a nightmare. The wait times are never less than 2 minutes (and often much longer) and when you do get a game it is loaded with Mauses and other IS-7s... At least in my IS-4 I got to fight a mix of opponents and seldom had to wait more than 20 seconds for a game.

ARGO: This is a prime example of "Be careful what you wish for syndrome" everyone wanted Tiered battles because of Leichtracktors and MS1s joining in standard matches....remember that? Now this poor guy "StanSuarez" worked his fanny off to get an IS7 and he can't even enjoy it's power because he's put into nothing but tier 10 matches. And you wanna know the humorous part to this story? Leichtracktors and MS1s are still getting into the game!...... :lol: Bring back Standard and Recruit battles!! :Smile-izmena:
Anyway, Has anyone ever seen an IS3 take out a IS7 or a Maus one on one?


merig00
Can a WoT video documentary be made?
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08.10.2010 17:47:54
 
Subject: Archives\Beta\Suggestions\Can a WoT video documentary be made?
Link on message: #166851

merig00: Great suggestoins, and AFAIK devs are working on making that a reality.
So far you can see some insides in the pinned topics in Maps and Off-topic.


merig00
ATI graphic cards issue?
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08.10.2010 17:45:38
 
Subject: Archives\Beta\ATI graphic cards issue?
Link on message: #166847

merig00: Yeah the game is not very friendly with ATI cards. Still being worked on.
Though the FPS drop you are describing is pretty common. And also being worked on.


merig00
Unimpressed complete impression
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08.10.2010 17:22:56
 
Subject: Archives\Beta\Impressions\Unimpressed complete impression
Link on message: #166813

View Postadisadicul, on 08 October 2010 - 03:01 PM, said: 1. Please redesign chat sometime as suggested in this thread (or something close to it): Chat UI suggestions 4. They are good but have quite too much damage and on some vehicles the chance of fire is too high. I see tigers making a barbeque in every game :Smile_harp: 7. In their current state SPGs are game breakers. Too accurate, too powerful and too easy to kill something. Somewhere i saw the idea of arty doing 3 shots in the area they are aiming at. I would like that better than one sniper shot as it is atm. Of course with arty shell power and cost at 1/3 of the current ones and load capacity 3 times higher.8. My opinion is that you're getting too fast to tier III and too slow after tier V. I enjoyed the loltraktor but was too short lived.

merig00: 1. Yes
4. If you look at the patch notes for the next update - the fire rate is changed to I think 5HP(or percentage? i forgot, check that topic) per second.
7. Again, not touching it. The SPG uhm discussion been going on since the beginning of the game. Personally I like SPG as it is right now.
8. First several tiers are introductory. They are meant to be gone through quickly and then returned to if desired so. There is no need to sell loltraktor or any other tank once you get enough experience. I still drive it when in the mood for lol-battles. The "collect 'em all" is part of the game appeal for me :D

View Postarkhell, on 08 October 2010 - 04:04 PM, said: rofl at ricochet sound... makes me think about another sound effect for a whole other genre of things which is also really bad....some sounds are indeed a bid whanky but there is absolutly one sound in this game (with graphic effects too) i ABSOLUTLY love. the big caliber GUN FIRE! first time i shot the PaK on my marder 2 i fell in love with the sound and visual and i feel happy everytime i shoot a big gun in this game.about the speed thing and difference on terrain. Yes there really is a difference mate. use a pz3 to test it. drive offroad, onroad and in a bogg.ofroad, takes ages to get to +/-58 km/honroad, about 4 sec and you got topspeed of abour 65 km/hbog, get your peddles out cause damn your not moving :Pbut i have to agree nice revieuw up till now with some valid points.

merig00: Yeah and the sound of shell ejection is actually an aluminum mug being hit against metal. Some sounds in game were taken from the licensed libraries, a lot of engine sounds are recordings of the actual engines. Sound engineers visited a tank musem, hmm I think "Stalin's Line" in Belarus and recorded the sounds. Of course they couldn't shoot tanks so some of the "bangs" are recordings of them throwing stones at old construction cranes at the scrape metal dump.


merig00
Known team Killers
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08.10.2010 17:12:24
 
Subject: Archives\Junkyard\Known team Killers
Link on message: #166794

merig00: Report TKs to community@worldoftanks.com, don't post screenshots here. Also there is an automated TK banning system in place.
Closed


ARGO
Mother told us there'd be days like these
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08.10.2010 16:49:48
 
Subject: Archives\Beta\Mother told us there'd be days like these
Link on message: #166759

ARGO: Nice stories, I hope theres more. I chased a Leo all over the damn map once only to run into a dead tank in a bush and I popped...That sucked.


ARGO
Can a WoT video documentary be made?
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08.10.2010 16:45:03
 
Subject: Archives\Beta\Suggestions\Can a WoT video documentary be made?
Link on message: #166754

ARGO: I know Wargames most likely has propriatary development secrets that they cannot reveal, But I am very interested in how the things in WoT work. Is it at all possible to have maybe a weekly video documentary showing different aspecs of WoT.
For example:
How did it come to be from idea to reality?
Game engines and how they work? Why some things just can't be done.
How sounds are put into the game?
How Devs tackle bugs and what causes them?
How the finished product is mass produced?
How marketing a video game works?
Meet the creators of WoT.
I am sure seeing all the interest in the game that a lot of players would love to see something like this or maybe they too have in depth questions that this could answer. Maybe some of them will be inspired to also join the game making community.
Thanks
Argo66


ARGO
your job as a scout
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08.10.2010 16:12:53
 
Subject: Archives\Beta\your job as a scout
Link on message: #166708

ARGO: Rule #12: Make sure your arty is fully prepared and acknowleges you BEFORE you begin your run. Nothing worse than a meaningless death.


merig00
Special Beta Testers status?
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08.10.2010 16:11:09
 
Subject: Archives\Beta\Special Beta Testers status?
Link on message: #166707

merig00: Special Beta Testers are people who were testing Russian Beta before the EU Beta started.


MrVic
Honoring the past... American Tank Crews.
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08.10.2010 08:39:23
 
Subject: Archives\Junkyard\Honoring the past... American Tank Crews.
Link on message: #166169

View PostPvtMalo, on 08 October 2010 - 07:30 AM, said: African American Tankers are implemented with the American tree.

MrVic: Ayup Malo has it covered. This is a none issue.


merig00
Eu Server Back? Post ur opinion
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08.10.2010 05:59:44
 
Subject: Archives\Junkyard\Eu Server Back? Post ur opinion
Link on message: #166053

merig00: Pointless topic. Devs are well aware of the ping issues for our european friends, and EU server will be back as planned.
Closed.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 05:53:28
 
Subject: News from the Front\Developers Blog\Excursion of the WoT World: Prokhorovka
Link on message: #166046

View Postsoulspectre, on 08 October 2010 - 04:51 AM, said: A map with even less cover than campwhateveritis. The mods better get the topic delete button warmed up when that map comes out. :Smile-hiding:

merig00: Uhm it's been in game even before the beginning of the EU Closed Beta, where have you been? Camping at Malinovka?


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 05:53:28
 
Subject: Excursion of the WoT World: Prokhorovka
Link on message: #166046

View Postsoulspectre, on Oct 08 2010 - 03:51, said: A map with even less cover than campwhateveritis. The mods better get the topic delete button warmed up when that map comes out. :Smile-hiding:


merig00: Uhm it's been in game even before the beginning of the EU Closed Beta, where have you been? Camping at Malinovka?


merig00
Game WOnt LOAD XD
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08.10.2010 05:51:42
 
Subject: Archives\Beta\Game WOnt LOAD XD
Link on message: #166043

merig00: Try downloading it from torrent. Change your download manager.


merig00
Can't start the game
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08.10.2010 05:50:12
 
Subject: Archives\Beta\Can't start the game
Link on message: #166040

merig00: Launcher disappears - try starting the game straight from the game folder with WoT.exe
Explorer freezes on installation launch - disable antivirus, UAC and other Windows protections or do it through the Safe Mode
It's a closed beta, there is no official guaranteed 24/7 support.


merig00
Penetration
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08.10.2010 05:46:02
 
Subject: Game Discussion\Gameplay Discussion\Penetration
Link on message: #166036

View Postsharpeh, on 08 October 2010 - 04:22 AM, said: You sure, I've never seen one of my HE rounds bounce but I've seen a number of HEAT rounds bounce. I'm not saying you're wrong, just curious.

merig00: Well I was talking more about APs... but I've had HE rounds from T-43 85mm bounce off Ferdinand and IS-7 several times. It's a very rare thing... usually if you don't penetrate they just explode with 0 damage.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 05:44:10
 
Subject: News from the Front\Developers Blog\Excursion of the WoT World: Prokhorovka
Link on message: #166034

View Poststeelers708, on 08 October 2010 - 04:30 AM, said: Please stop quoting Soviet propaganda figures about the number of tanks involved at Prokhorovka, especially when talking about losses. There are plenty of modern books by very respectable authors that can give you the exact figures involved for both sides(including losses) on the 12th July, with the figures taken from official records/documents etc, not that crap the old Soviet Union put out.

merig00: You are free to post them here. I don't really care since the post is more about the map and where it came from.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 05:44:10
 
Subject: Excursion of the WoT World: Prokhorovka
Link on message: #166034

View Poststeelers708, on Oct 08 2010 - 03:30, said: Please stop quoting Soviet propaganda figures about the number of tanks involved at Prokhorovka, especially when talking about losses. There are plenty of modern books by very respectable authors that can give you the exact figures involved for both sides(including losses) on the 12th July, with the figures taken from official records/documents etc, not that crap the old Soviet Union put out.


merig00: You are free to post them here. I don't really care since the post is more about the map and where it came from.


merig00
Unimpressed complete impression
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08.10.2010 05:37:57
 
Subject: Archives\Beta\Impressions\Unimpressed complete impression
Link on message: #166030

merig00: Good solid review.
So quick feedback:
1. Interface - will be improved, there are more important issues to fix right now in beta
2. Spotting - yes it's buggy. Still being worked at, should get much better once we get large maps. Right now maps are under 2kmx2km, most are around 1kmx1km so most tanks would see across half of the map without moving from spawn. So again, will be fixed
3. Camo, neon signs, radio - this is arcade so it's here to stay. Plus current radio system when you relay everyone around you I think is the only way for scouts. Can you imaging driving at 70km/h, shooting people and pressing "radio in" button at the same time?
4. Fires happen, makes the game more interesting in my opinion.
5. Camping. Well here we have a draw - noone wins.
6. Matchmaking - still being adjusted. I believe it works best for 10k+ players. Pay attention how many players are in the game, once the number goes over 6k the matchmaking becomes much better.
7. SPG - not touching it :Smile_harp:
8. Grind. After going through Russian Closed Beta, wipe, wipe, Russian Open Beta, wipe, Russian "Release", European Closed Beta, wipe, American Closed Beta I learned just to enjoy my current tanks (plural) and get nice surprises when I have enough experience to upgrade. This is definitely not one of those "must have the top tier or die" games. Each tank is unique and takes some time to get adjusted to. That's what for I love this game. But that's my personal opinion.
9. Tech tree. It is what it is right now because it follows the original designs. Germans used the same bodies for different tanks more frequently than soviets hence all the intersections on the tree. But I really like your idea!
10. Sound and Visual. Visual - devs want to keep specs requirements to a minimum. The textures got much better since 0.3.3, trust me. So if devs manage to optimize the game engine, I'm sure they'll improve the graphics where they can. Sounds - I guess you are right, it's good enough for me but I've seen posts stating the same thing as you did. Some trivia - the sound of ricochet is actually a kitchen knife grinding against a beer can :D
And again, thank you for a good breakdown!
P.S.
0. There is difference between terrain. The most obvious place to test it is the swamp in the middle of Karelia. Though I agree, with you the difference often is too small.
0.0 AFAIK there are plans to redo crew voices. Maybe you've noticed but they've expanded vocabulary with the last patch. Crews suppose to get voices of different countries. Though I'm not sure if each nation will speak in its own language or just for localizations.


merig00
Penetration
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08.10.2010 05:08:12
 
Subject: Game Discussion\Gameplay Discussion\Penetration
Link on message: #166004

View Postjackal40, on 07 October 2010 - 11:17 PM, said: That's disturbing, isn't HEAT the premium round? If anything, I would expect it to bounce less.

merig00: premium ammo doesn't get any preferential treatment beyond it's pen/damage stats. or at least so say the devs. personally it feels that gold ammo bounces more often than regular one, on the other hand maybe it's just psychological effect since you pay attention more to your gold shots since they are more expensive.


merig00
Crew gone when you sell a tank
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08.10.2010 05:00:41
 
Subject: Archives\Beta\Impressions\Crew gone when you sell a tank
Link on message: #165996

View Postboybland, on 08 October 2010 - 02:24 AM, said: Just make it automatic transfer to barracks, auto firing crew is just silly.
Its seems lots of modules and things get transferred to depot when replaced upgraded etc... why not use the same rational with crew...

merig00: Cause you are not selling the modules when you are upgrading. When you are selling tank with crews and/or modules you get the same warning window reminding you that you still have crew/modules on the tank.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 03:21:52
 
Subject: News from the Front\Developers Blog\Excursion of the WoT World: Prokhorovka
Link on message: #165927

merig00: On July 12th, 1943 under the village Prokhorovka took place one of the largest battles with use of armored forces in the human history. Soviet sources indicate that there about 1500 tanks participated in the battle: about 800 units from soviet side and 700 - from german. Other sources give us a little bit smaller number - 1200 vehicles. It was here where "Hummels", "PZ III", "SUs", and "34" crossed paths in battle...
Posted Image
Neither side achieved the the initial goals. However both sides suffered major losses. Sources indicate different number of lost units: from 300 to 700 from each side. "It was hell!" - recalls Untersturmfiihrer Gurs. "Tankers were jumping from the burning tanks and rolled on the ground, trying to knock down the flames" - remembers parts of the battle the Hero of the Soviet Union Yevgeny Shkurdalov.
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Today, in memory of one of the biggest battles of the Great Patriotic War [merig00: that's the name of part of World War II fought by USSR] - Battle of Prokhorovka, a museum-preserve "Prokhorovka's field" was created. And for the 50th anniversary of the Victory the "Victory Monument" was built. It consists of belfry and the Church of Saints Peter and Paul, who are considered symbols of the third battle field in Russia. The museum of the Battle of Prokhorovka history has permanent exhibition on the history of the Battle of Kursk and the battles under Prokhorovka.
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The fighting of 1943 died down, and on the "third battle field of Russia" peaceful sky reigns again. Developers of the "World of tanks" could not miss the opportunity to let players experience the drama of this great battles of WWII, recreating the theater of fighting on the virtual Prokhorovka field. Players of the World of Tanks now know firsthand about the massive battles of Prokhorovka ...
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We asked Natalia Bezrukova, map artist, and Henry Kravtsov, a leading game designer, to tell us about the process of creating "Prokhorovka". And to tell us about the difficulties and nuances that were encountered during the work on the map.
Henry Kravtsov: The battle for Prokhorovka - the legendary battle of the Second World War, so we wanted to make the map as realistic as possible. We had to carefully study the historical facts, repeatedly view various photos of the area. But the major problem, perhaps, was that the real countryside rather stingy for vivid landscapes.
Natalia Bezrukova: Initially our task was to draw a game map using the plan provided by the game designers. It was in essence only a sketch of the necessary objects on the map. Therefore, all local beauty, which players can observe on the "Prokhorovka" - is a work of map artists.
Prokhorovka" is one of the first maps of the World of Tanks, but after a variety of experiments on the "Karelia" artists have had a clear idea of the difficulties they will have to face.
Natalia Bezrukova: During the creation of "Prokhorovka" we had mostly problems of a technical nature. Game map by itself is a grid, divided into squares, over which, in turn artist "stretches" textures. It was hard to make smooth transitions from one area to another: after all, "Prokhorovka" was the first time we had to do this. Here the lifeless sands are replaced by dense vegetation.
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Henry Kravtsov: The railroad, in many ways creates the balance on the map. The railroad is repeatedly mentioned in various sources (there were difficulties with the transporting troops across the railroad). Attacking through the central part of the map is a very risky venture, so players tend to employ flanking attacks.
Natalia Bezrukova: When creating the map, we naturally worked hand in hand with game design. It was necessary to take note of all the comments. So, we had to remove some barriers in the form of stones and destroyable objects. And especially our colleagues from the game design would get "nervous" when they would stumbled upon rocks inside the bushes (smiles).
In general, the location of objects on the "Prokhorovka" were repeatedly changed, some elements were added, just to be removed later.
Natalia Bezrukova: We were constantly rearranging the houses on the map: added new ones, removed others. Added more details: we wanted to create a map that really is very similar to the real-world Prokhorovka.
Henry Kravtsov: "Prokhorovka" is not our first map, so work on it did not dragged on. We managed to create a pretty close to the reality map in a relatively short period of time.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 03:21:52
 
Subject: Excursion of the WoT World: Prokhorovka
Link on message: #165927

merig00: On July 12th, 1943 under the village Prokhorovka took place one of the largest battles with use of armored forces in the human history. Soviet sources indicate that there about 1500 tanks participated in the battle: about 800 units from soviet side and 700 - from german. Other sources give us a little bit smaller number - 1200 vehicles.  It was here where "Hummels", "PZ III", "SUs", and "34" crossed paths in battle...

http://game.worldoft...ka/memorial.jpg

Neither side achieved the the initial goals. However both sides suffered major losses. Sources indicate different number of lost units: from 300 to 700 from each side. "It was hell!" -  recalls Untersturmfiihrer Gurs. "Tankers were jumping from the burning tanks and rolled on the ground, trying to knock down the flames" - remembers parts of the battle the Hero of the Soviet Union Yevgeny Shkurdalov.

http://game.worldoft...a/terrain_1.jpg

High Resolution

Today, in memory of one of the biggest battles of the Great Patriotic War [merig00: that's the name of part of World War II fought by USSR] - Battle of Prokhorovka, a museum-preserve "Prokhorovka's field" was created. And for the 50th anniversary of the Victory the "Victory Monument" was built. It consists of belfry and the Church of Saints Peter and Paul, who are considered symbols of the third battle field in Russia. The museum of the Battle of Prokhorovka history has permanent exhibition on the history of the Battle of Kursk and the battles under Prokhorovka.

http://game.worldoft.../memorial_2.jpg

The fighting of 1943 died down, and on the "third battle field of Russia" peaceful sky reigns again. Developers of the "World of tanks" could not miss the opportunity to let players experience the drama of this great battles of WWII, recreating the theater of fighting on the virtual Prokhorovka field. Players of the World of Tanks now know firsthand about the massive battles of Prokhorovka ...

http://game.worldoft...a/terrain_2.jpg

High Resolution

We asked Natalia Bezrukova, map artist, and Henry Kravtsov, a leading game designer, to tell us about the process of creating "Prokhorovka". And to tell us about the difficulties and nuances that were encountered during the work on the map.

Henry Kravtsov: The battle for Prokhorovka - the legendary battle of the Second World War, so we wanted to make the map as realistic as possible. We had to carefully study the historical facts, repeatedly view various photos of the area. But the major problem, perhaps, was that the real countryside rather stingy for vivid landscapes.

Natalia Bezrukova: Initially our task was to draw a game map using the plan provided by the game designers. It was in essence only a sketch of the necessary objects on the map. Therefore, all local beauty, which players can observe on the "Prokhorovka" - is a work of map artists.

Prokhorovka" is one of the first maps of the World of Tanks, but after a variety of experiments on the "Karelia" artists have had a clear idea of the difficulties they will have to face.

Natalia Bezrukova: During the creation of "Prokhorovka" we had mostly problems of a technical nature. Game map by itself is a grid, divided into squares,  over which, in turn artist "stretches" textures. It was hard to make smooth transitions from one area to another: after all, "Prokhorovka" was the first time we had to do this. Here the lifeless sands are replaced by dense vegetation.

http://game.worldoft...a/terrain_3.jpg

High Resolution

Henry Kravtsov: The railroad, in many ways creates the balance on the map. The railroad is repeatedly mentioned in various sources (there were difficulties with the transporting troops across the railroad). Attacking through the central part of the map is a very risky venture, so players tend to employ flanking attacks.

Natalia Bezrukova: When creating the map, we naturally worked hand in hand with game design. It was necessary to take note of all the comments. So, we had to remove some barriers in the form of stones and destroyable objects. And especially our colleagues from the game design would get "nervous" when they would stumbled upon rocks inside the bushes (smiles).

In general, the location of objects on the "Prokhorovka" were repeatedly changed, some elements were added, just to be removed later.

Natalia Bezrukova: We were constantly rearranging the houses on the map: added new ones, removed others. Added more details: we wanted to create a map that really is very similar to the real-world Prokhorovka.

Henry Kravtsov: "Prokhorovka" is not our first map, so work on it did not dragged on. We managed to create a pretty close to the reality map in a relatively short period of time.


merig00
High Resolution Maps
arrow
07.10.2010 20:39:02
 
Subject: Game Discussion\Map Discussion\High Resolution Maps
Link on message: #165336

View PostLargepotato, on 07 October 2010 - 06:13 PM, said: A couple questions about Komarin.
Is the north east corner a ford? Does the map have 2 different sets of starting positions?

merig00: You'll see it soon yourself :D


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