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Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
23.12.2010 11:52:24
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #307219

Overlord: Added full patch notes of v.0.6.2.7


Overlord
beta 0.6.2.7 update
arrow
23.12.2010 11:44:21
 
Subject: Important Information\Updates & Patch Notes\beta 0.6.2.7 update
Link on message: #307197

Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes
General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.
Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).
System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.
Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.
Vehicle characteristics:
General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.
- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.
Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.


Overlord
beta 0.6.2.7 update
arrow
23.12.2010 11:44:21
 
Subject: beta 0.6.2.7 update
Link on message: #307197

Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes

General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.

Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).

System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.

Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.

Vehicle characteristics:

General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.

Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:

Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.

USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.

USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.


Overlord
beta 0.6.2.7 update
arrow
23.12.2010 11:44:21
 
Subject: beta 0.6.2.7 update
Link on message: #307197

Overlord: World of Tanks Closed Beta v.0.6.1.5 - v.0.6.2.7 patch notes

General:
- Added new medium tanks: Т-54, Panther II, Pershing.
- Added new TD "Object" 704.
- Added new SPGs: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 70 to 90 gets into a company waiting queue where it is randomly assigned an opposing company.
- Added voice chat based on the Vivox technology. It works for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings. In order to use voice chat, enable it in game settings. Press and hold Q button to activate voice transmit mode.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze".
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is available through "Enhanced shadows" settings. The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically resupply consumables and to repair the tank after the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added customizable game controls.

Gameplay:
- Doubled experience for the first battle per day on each tank now is given not for the first battle, but for the first victory on the tank.
- Training battle does not count as the first battle anymore for the purposes of doubled experience.
- The chance of hitting the following modules engine, radio, traverse mechanism, observation device increased from 33% to 50%.
- The chance of hitting ammo rack increased from 20% to 27%.
- The chance of hitting gun and crew members remains the same (33%).
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to internal modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Changed experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by tier but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making purposes is increased from 1.3 to 1.45.
- Improved match-making system for random battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the map during lag spikes.
- Fixed tank spawn locations on the basis of type of the tank (SPGs in Malinovka, etc.).

System:
- Fixed FPS drops during rendering track prints.
- Fixed lags when destroying objects.
- Improved auto-detect of graphic settings.
- Experimental feature. Limited rendering speed in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which are supposed to end single sharp FPS drops.

Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation for all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added disabling of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
- Regenerated static shadows for all maps, according to a new algorithm that provides better quality.

Interface:
- Changed interface of system messages in the hangar.
- Fixed changing music volume which worked only for battles.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug when filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- "Not ready" button now unlocked for platoon leaded in waiting line before battle.
- Added display of User Agreement when the client is launched first time after the patch.
- Added turning on/off of "post mortem" post-effect in settings.
- Removed ability to lower camera beneath the waterline.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed "delay" UI bug when researching several vehicles and/or modules in a row using free experience.
- Howitzer mode: when firing beyond the max. firing range, shell trajectory turns grey.
- Expanded descriptions of medals and achievements.
- Fixed incorrect display of tank's tier in the tank purchase window.
- Fixed unwarranted disappearing of sections of statistics without a possibility to open it up in the statistics window.
- Fixed tupos and mistakes in UI texts.
- Multiple minor interface fixes.

Vehicle characteristics:

General changes of v.0.6.2.7 patch:
- Rebalanced characteristics of all SPGs:
- Hull traverse speed decreased by 1-3 deg/sec.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- The infuelnce of gun horizontal motion on dispersion increased by 100% increased on the average.
- Radius of splash damage for HE shells decreased by 6-8%.

- Increased hit points for tier 7, 8, 9 medium tanks.
- By 20-25% increased reverse speed for tier 6-8 medium tanks.
- Increased visibility for tier 8-10 heavy tanks by 25% during movement and at rest
- Increased visibility for all guns after firing by 20%.
- Increased view range for tier 9 TDs.

Detailed list of vehicle characteristics changes, v.0.6.2.0 - 0.6.2.6 patches:

Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.

PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, -5% influence on accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium terrains, -8% influence on accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
Maus: hull hit points increased by 440, suspension and ammor rack hit points increased by 25%.

USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.

T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced research cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, +3 influence on accuracy during movement and turning.
Т2 lt: reduced repair cost by 30%, increased ammunition load for 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, +5% influence on accuracy during movement and traverse, 105mm_Gun_T5E1 - reload (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition load.
Т32: by 5% reduced pass-ability on medium grounds, +8% influence on accuracy during movement and traverse, traverse speed for stock suspension reduced by 6 deg/sec, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition load.
Т34: changed guns ammunition load.
Т30: changed ammunition load.

USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.

А-20: reduced visibility during movement and rest, improved pass-ability for top suspensipn on medium and hard terrains.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, -6% influence on accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, -4% influence on accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility during movement.
KV: fixed bug with armor of 152mm gun.
Т-34-85: by 20% improved pass-ability on medium and good terrains.
Т-43: -9% influence on accuracy during movement and traverse.
Т-44: -5% influence on accuracy during movement and traverse, suspension hit points increased by 25%.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.


Overlord
Maintenance Works, December 23
arrow
23.12.2010 10:39:08
 
Subject: Archives\Junkyard\Maintenance Works, December 23
Link on message: #307056

Overlord: The maintenance works are scheduled for December 23, 4:00 am EST / 9:00 am UTC.
Reason: updating game servers to v.0.6.2.7
Estimated downtime: up to 9 hours.


MrVic
US Tech Tree Changes And Improvements
arrow
23.12.2010 08:46:39
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306899

View Postjcqc96, on 23 December 2010 - 07:49 AM, said: So did the designers use the concept applied to the Jumbo (very thick front armor) on it? :unsure:
There was a site I found earlier that displayed base M26 stats despite calling the tank T26E5 so the stats I have are inconclusive.
Some claimed that the T26E5 had a maximum of 279mm on some parts, however. :Smile_great:
Is it possible to place a modified version of the M26's top gun on the T32?

MrVic: Yeah waiting on official documentation on T26E5 to confirm some of the data I have. But some of what I have seen leans to a rather heavy turret.
Basically the M103 and the M46/47/48 project killed off the the T26E5. Once I get a good write up confirmed will post it up. It might end up being
an interesting tank.


MrVic
US Tech Tree Changes And Improvements
arrow
23.12.2010 06:05:50
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306763

View Postjcqc96, on 23 December 2010 - 05:21 AM, said: Actually the T26E5 design was made due to the fact that the Sherman Jumbo design was highly successful in the field. So technically, it can be called the "Pershing Jumbo".

MrVic: Thats a bit off :) Due to the testing and performance of the Pershing, and realizing it was in fact a medium by current standards not a heavy. The Ordnance board moved to improve the Pershing and attempt to create a better heavy tank. This project was launched and two separate projects were launched to achieve this. One was the T32 the other was the T26E5. The Jumbo was considered a failure until in field until in theater commanders reported it was a great lead tank since it could survive the first ambush hit :)


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 05:54:02
 
Subject: News from the Front\World of Tanks Newsletter\Wot Newsletter Xmas Special!
Link on message: #306754

View Postchade, on 23 December 2010 - 05:34 AM, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!

MrVic: Devs are working to patch them in tomorrow so we can play with them :) Xmas gift of sorts :) That is the ones that were slotted for Jan :)


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 05:54:02
 
Subject: Wot Newsletter Xmas Special!
Link on message: #306754

View Postchade, on Dec 23 2010 - 04:34, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!


MrVic:
Devs are working to patch them in tomorrow so we can play with them :)  Xmas gift of sorts :)  That is the ones that were slotted for Jan :)


MrVic
Wot Newsletter Xmas Special!
arrow
23.12.2010 05:54:02
 
Subject: Wot Newsletter Xmas Special!
Link on message: #306754

View Postchade, on Dec 23 2010 - 04:34, said: Did you read the OP? It specifically says that;
"Note: These are Alpha Specs and are not final.
Also Note these are not in the coming patch, this is our first sneak peak!


MrVic:
Devs are working to patch them in tomorrow so we can play with them :)  Xmas gift of sorts :)  That is the ones that were slotted for Jan :)


MrVic
Hidden? How?
arrow
23.12.2010 05:52:03
 
Subject: Archives\Junkyard\Hidden? How?
Link on message: #306749

MrVic: Please keep in game beta questions to the beta section :) Closing, Also in the beta section is a thread pinned about vanishing tanks :)


MrVic
Ridiculous Moderators
arrow
23.12.2010 03:04:24
 
Subject: Archives\Junkyard\Ridiculous Moderators
Link on message: #306547

Quote 2.7 Discussing disciplinary actions
This category includes:
1. Creating posts or threads to discuss disciplinary actions taken against a player in the game
2. Creating posts or threads to discuss disciplinary actions taken against a character or account on the forums
If a member is found to have participated in such actions, he/she will:
• Be given a temporary ban from the World of Tanks forums, depending upon severity

MrVic:

Quote 2.1 WoT Etiquette
Do not abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). Disrespect can include
1. flaming;
2. trolling;
3. harassing or defamatory (insultingly refer to others people or groups of people; ongoing harassment to other people or groups of people). Harassment takes many forms, and is not necessarily limited to the type of language used, but the intent. Repeatedly targeting a specific player with harassment can lead to more severe action. The idea behind this is to prevent any one player from consistently being uncomfortable in the World of Tanks forums;
4. profanity;
5. inappropriate language or abbreviations;
6. personal attacks (this includes, but is not limited to, insulting a poster directly);
7. racial, religious, ethnic slurs or language;
8. sexual slurs (sexual preference, pornography, nudity, naked images or adult content); or similar or language.

MrVic:

Quote 4.5 Lodging an appeal to Administration
If you don’t agree with moderator’s decision, please, notify the Administration via e-mail to support@worldoftanks.com. The e-mail should contain the complete description of the argument with the corresponding screenshots attached if needed. Any other ways of appeal are not subject to consideration. Any complaints on forums are regarded as off-topic.

MrVic:


MrVic
Punkbuster
arrow
23.12.2010 03:01:06
 
Subject: Archives\Junkyard\Punkbuster
Link on message: #306543

View Postranger11bv, on 23 December 2010 - 02:53 AM, said: Hey, you dont like what you hear, see, read...leave. Dont need your type.

MrVic: Might suggest checking the pinned topics :) Also spotting is a current issue. Your probably seeing a of some current issues. Closing as hacks are not present in WoT. If you think there is one, email it to support and it will be investigated.
Thanks.


MrVic
Hidden Tank Stats
arrow
23.12.2010 02:57:53
 
Subject: Archives\Beta\Hidden Tank Stats
Link on message: #306534

View PostMotorfix, on 23 December 2010 - 02:31 AM, said: Tanks stats such as visability during movement are being adjusted in the patch, but I don't recall seeing stats for tanks regarding ability to be spotted. What are the current stats and how great of an improvement will we see?
А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
http://forum.worldof...ta-062x-update/

MrVic: Their in flux a lot so not provided yet. Probably so people base their opinion or what they experience on whats overserved instead of a number. We'll see many more of the numbers side of things as things get more finalized :)


MrVic
US Tech Tree Changes And Improvements
arrow
23.12.2010 02:27:31
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #306502

View Postjcqc96, on 23 December 2010 - 01:08 AM, said: I just remembered that the T26E5 is actually the "Pershing Jumbo". No harm done, anyway. ;)

MrVic: M4A3E2 Is the jumbo :) No harm done, the designation sytem used by the US in the 1930, 1940's is about the most painful system ever devised hehe :)


Tanitha
Where Are You Going For Patch Tomorrow?
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22.12.2010 23:55:15
 
Subject: Archives\Beta\Where Are You Going For Patch Tomorrow?
Link on message: #306250

View Postc4swami, on 22 December 2010 - 11:50 PM, said: Got the XP for the T54 so I'm unlocking this bad boy as soon as it's available!

Tanitha: Same.. But im probably short of credits for it though, I'll have to use gold for that, not sure if I'll have enough or not.


Tanitha
No More Clans. It'S Time For Squadrons!
arrow
22.12.2010 23:52:55
 
Subject: Archives\Junkyard\No More Clans. It'S Time For Squadrons!
Link on message: #306242

Tanitha: Some clans have been around since the internet has. They arent going to change from a clan to something else just for this game.
And next game? they aren't going to change again back to a clan..
A lot of clans are already existing, not made new for this game.


Overlord
A Big Thank You
arrow
22.12.2010 23:42:55
 
Subject: Archives\Beta\A Big Thank You
Link on message: #306219

Overlord: On behalf of Wargaming.net team: Thanks.


Overlord
Question On Servers After Split.
arrow
22.12.2010 23:35:04
 
Subject: Archives\Beta\Questions\Question On Servers After Split.
Link on message: #306194

Overlord: There will be slight differences between the two versions of game client, mostly related to configuration files. NA and EU server clusters will be treated equally, even though initially EU cluster is supposed to be like 3 times bigger (in terms of the number of players) than NA one.
Maintenace times will be different for each server and scheduled for early morning according to local (server) time.


MrVic
Boss Tank
arrow
22.12.2010 23:24:21
 
Subject: In-Game Vehicles\Soviet Vehicles\Heavy Tanks\Boss Tank
Link on message: #306174

View PostLert, on 22 December 2010 - 11:15 PM, said: I think that picture was proven to be a hoax, simply line of KV's (Doesn't that very forward piece look like a T28 even?) that someone photoshopped. Besides, something that long and narrow will have no hope of actually being mobile other than in a straight line without breaking in two or more pieces. The laws of physics still apply.

MrVic: It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight :) A few real pictures were even photo shopped to look like it. But its fake just someone messing around long ago with model kits :)


MrVic
Boss Tank
arrow
22.12.2010 23:24:21
 
Subject: Boss Tank
Link on message: #306174

View PostLert, on Dec 22 2010 - 22:15, said: I think that picture was proven to be a hoax, simply line of KV's (Doesn't that very forward piece look like a T28 even?) that someone photoshopped. Besides, something that long and narrow will have no hope of actually being mobile other than in a straight line without breaking in two or more pieces. The laws of physics still apply.


MrVic:
It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight :)  A few real pictures were even photo shopped to look like it. But its fake just someone messing around long ago with model kits :)


MrVic
Boss Tank
arrow
22.12.2010 23:24:21
 
Subject: Boss Tank
Link on message: #306174

View PostLert, on Dec 22 2010 - 22:15, said: I think that picture was proven to be a hoax, simply line of KV's (Doesn't that very forward piece look like a T28 even?) that someone photoshopped. Besides, something that long and narrow will have no hope of actually being mobile other than in a straight line without breaking in two or more pieces. The laws of physics still apply.


MrVic:
It was just a modeler messing around. Was not real, actually with the length of the vehicle it could never turn as the amount of force on the tracks would break them, also the drive wheels would probably strip off before pulling that weight :)  A few real pictures were even photo shopped to look like it. But its fake just someone messing around long ago with model kits :)


Overlord
Russian Supertest Beta Server
arrow
22.12.2010 22:58:20
 
Subject: Archives\Beta\Russian Supertest Beta Server
Link on message: #306105

View Postnowakpl, on 22 December 2010 - 02:17 PM, said: hmmm, so are we allowed to post screenshots from the super test server?

Overlord: No, supertesters aren't allowed to reveal any supertest information to public. If they do leak it, they will be removed from supertest.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:55:22
 
Subject: News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306097

View PostBaine, on 22 December 2010 - 10:45 PM, said: With maintenance, do you mean server down time, or is it maintenance on online server?

Overlord: Game servers will be down during the maintenance time.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:55:22
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306097

View PostBaine, on Dec 22 2010 - 21:45, said: With maintenance, do you mean server down time, or is it maintenance on online server?


Overlord:
Game servers will be down during the maintenance time.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:55:22
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306097

View PostBaine, on Dec 22 2010 - 21:45, said: With maintenance, do you mean server down time, or is it maintenance on online server?


Overlord:
Game servers will be down during the maintenance time.


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:32:26
 
Subject: News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306049

View PostMrBigodes, on 22 December 2010 - 10:24 PM, said: Hi,great news.
1 question.
EU servers? Is tomotow too?
:Smile_honoring:

Overlord: No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:32:26
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306049

View PostMrBigodes, on Dec 22 2010 - 21:24, said: Hi,great news.
1 question.
EU servers? Is tomotow too?

:Smile_honoring:


Overlord:
No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:32:26
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306049

View PostMrBigodes, on Dec 22 2010 - 21:24, said: Hi,great news.
1 question.
EU servers? Is tomotow too?

:Smile_honoring:


Overlord:
No EU servers this year. Unfortunately. See http://forum.worldof...post__p__301777


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:12:33
 
Subject: News from the Front\Discussion of News Articles\Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306009

Overlord: Release of v.0.6.2.7 Update Scheduled on December 23rd. Maintenance works will be held from 9:00 am UTC to 18:00 UTC.
v.0.6.2.7 major changes:
- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.
- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.
- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -
Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.
- Added 2 new maps: "Ruinberg" and "El Halluf".
- Added new achievements.
- Improved match-making system for random battles.
- Rebalanced vehicles on the basis of v.0.6.1.5 update.
- Added full dynamic shadows available for high graphic settings.
- Added customizable controls.
Full text news


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:12:33
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306009

Overlord: Release of v.0.6.2.7 Update Scheduled on December 23rd. Maintenance works will be held from 9:00 am UTC to 18:00 UTC.


v.0.6.2.7 major changes:

- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.

- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.

- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -

Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.

- Added 2 new maps: "Ruinberg" and "El Halluf".

- Added new achievements.

- Improved match-making system for random battles.

- Rebalanced vehicles on the basis of v.0.6.1.5 update.

- Added full dynamic shadows available for high graphic settings.

- Added customizable controls.

Full text news


Overlord
Release Of v.0.6.2.7 Update Scheduled On December 23rd
arrow
22.12.2010 22:12:33
 
Subject: Release Of v.0.6.2.7 Update Scheduled On December 23rd
Link on message: #306009

Overlord: Release of v.0.6.2.7 Update Scheduled on December 23rd. Maintenance works will be held from 9:00 am UTC to 18:00 UTC.


v.0.6.2.7 major changes:

- Added new battle mode: the "Tank Company Battle", 15vs15 battles on random maps.

- Added voice chat based on the Vivox technology for platoons in random battle and for companies in tank company battles.

- Added top tier medium tank for all factions s: Т-54, Panther II, Pershing. - Added top Soviet tier 9 TD "Object" 704. -

Added top tier SPGs for all factions: "Object" 212, G-Tiger, G-Panther, M12, M40/M43.

- Added 2 new maps: "Ruinberg" and "El Halluf".

- Added new achievements.

- Improved match-making system for random battles.

- Rebalanced vehicles on the basis of v.0.6.1.5 update.

- Added full dynamic shadows available for high graphic settings.

- Added customizable controls.

Full text news


ARGO
The Land Of Forgotton Toys
arrow
22.12.2010 21:29:07
 
Subject: Archives\Beta\The Land Of Forgotton Toys
Link on message: #305932

View PostaRmoreD_eXtinctioN, on 22 December 2010 - 08:25 PM, said: I got a "pet rock" when I was about 6
http://i51.tinypic.com/10ehfsk.jpg

ARGO: OMG I got one of those too, I still can't believe people actually payed real money for a freakin rock :)


Tanitha
Can We Have Some Fast Mirrors Please?
arrow
22.12.2010 21:26:17
 
Subject: Archives\Beta\Can We Have Some Fast Mirrors Please?
Link on message: #305924

View Postjimk, on 22 December 2010 - 09:24 PM, said: This coming patch is quite big 550MB+. I would be nice if we had some fast download options. I know that alternatives have been provided in the past but usually there is so many people downloading at the same time is still very very slow.
It would be nice to have some mirrors on Megaupload, Fileserve or similar hosts. I know the torrent option is usually OK speed but there are quite a few ISPs that block torrents now.

Tanitha: Yeah rapidshare, hotfile, megaupload, etc would be nice : )


MrVic
US Tech Tree Changes And Improvements
arrow
22.12.2010 21:12:20
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #305905

View Posttheta0123, on 22 December 2010 - 07:03 PM, said: The jumbo was already deployed at D-day :Smile_honoring: The E8 was deployed in 1945

MrVic: Yeah. Tho they were used after the landing. They had planned them for use during the landing but even with trousers they would just sink inthe sand. They mostly served as point tanks since they could take a hit from pak 38/40 at guns and survive more often then not.
Design date is were it could' be interesting. From a historical point of view


ARGO
The Magic Vending Machine!
arrow
22.12.2010 19:05:58
 
Subject: Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #305675

ARGO: You get the 1977 movie "Shock Waves" ...Check it out, it's a real movie.
I put in Lady Ga Ga


MrVic
US Tech Tree Changes And Improvements
arrow
22.12.2010 18:55:12
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #305652

View PostLobo, on 22 December 2010 - 01:15 PM, said: Very nice Mr Vic. This tree will surely bring some more to use US tanks as a real alternative, not just because they're so cool. (Have you noticed that when you ask a child to draw a tank, he draw a Sherman :))
Why everyone is talking about M46 and M47 when in the tree there is M47/M48 ?!?
M4 Jumbo should not be linked to M3 Lee.
Can we remove T1 Light and shift T2 line up, put the M4A3E8 in line with the jumbo, and put T20 in the actual place place of M4A3E8 ?

MrVic: Well the easy 8 was really a new design improvement. It had the new cbss suspension ect Where the jumbo was more in line as just a modified m4.
Also think the jumbo beat the easy 8 on being built first. Have to checkmy notes for dates once home.
Will look at how their placed and Check some records :)
I listed both the m47 and m48. As I research. Tho now the m48 is looking to be a bit to far out of the time frame. M46 and m47 are sorta the same tank. They were improvements and stop gap changes. But both are at the core the same tank in most respects. M48 Was sort of a end result. Working on a good break down historically on it now actually


ARGO
The Land Of Forgotton Toys
arrow
22.12.2010 18:15:38
 
Subject: Archives\Beta\The Land Of Forgotton Toys
Link on message: #305590

ARGO: I am sure you all remember certain holiday gifts you or your family had received over the years. I am sure you can think of all the really cool one you got but let's use this thread to talk about those forgotton ones, You know what I am talking about. Those fad gifts that were simply a flash in the pan type that now sit in the corner of the basement/attic gathering dust.
Examples:
8-track players
giga pets
Beta players
Those giant movie DVD players
The "everything in one" tool
I could go on and on with these things that got used for about a month and then got tossed in the corner but I am sure you all have many many more to add here. So let's all take a few steps back in X-mas past and see where this journey takes us.


ARGO
vk3601h, conical, and tiered battles
arrow
22.12.2010 17:32:35
 
Subject: In-Game Vehicles\German Vehicles\Medium Tanks\vk3601h, conical, and tiered battles
Link on message: #305496

ARGO: Get used to sniping with the 10.5mm and you will be very pleased with your kill ratio, It's got the most punch against heavies and I use mine soley with HE and I can kill even an IS4. The VK has the best selection of guns but if you want to get kills or do some real damage, 10.5 is the gun for you....


ARGO
3 Superheavies
arrow
22.12.2010 16:37:59
 
Subject: Archives\Beta\3 Superheavies
Link on message: #305384

View PostAtlasxenonn, on 22 December 2010 - 04:17 PM, said: TD's and Arty though have become far more effective given the current camping trend.

ARGO: Exactly.....
How many superheavies have you seen go scouting or venture off by themselves like in the pre-wipe days? None, They are now dependent on Mediums/Arty for assistance. Unfortunately these days it seems more like a death parade. The trend seems like either camping and dying slow to 3/4 of the tanks blindly follow the Superheavy up one side of the map and get hung up playing "Peek A Boo" behind a rock with a few enemy scout/medium tanks while arty picks them off one by one. Meanwhile the enemy has rolled down the other side of the map and their superheavy is now in your base behaving much like a rabid gorilla in a room full of babies.
To put it short, not the greatest T-30,IS7, or Maus players can fix this, Only Communication and sticking to a plan can.


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