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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
Our account, and patch 5.3
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14.08.2010 17:17:20
 
Subject: Archives\Beta\Our account, and patch 5.3
Link on message: #69029

View PostFlightcranK, on 14 August 2010 - 03:45 PM, said: We have no patch 0.5.3. on european version and for all other questions you find your answer on pinned threads.

MrVic: What he said :) Closing the thread


MrVic
Current State of the Beta! by MrVic & Breyd1971
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14.08.2010 17:05:20
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #69013

View PostCarl, on 14 August 2010 - 02:17 PM, said: Anyone got any more info on the HE changes? I'm seriously worried by the impications TBH.
If it's simple module and damage variation reductions, i'd welcome them. But otherwise it's really goign to destroy arty and everything T4 or below as an effective weapon, not to mention leave several guns for both the germans and russians usless, (as they eitheir can't load AP or do jack all penetration with it). Not to mention the negetive effects on situations where you've got a mismatch of tank types. Often HE is the only reason teams can beat a T9+ tank ATM, because even ignoring the possobbility of you not having your own T9 tank, the simple negetive of one lucky hit on one teams T9 by somone or somthing can easilyl lead to it going down well before the othe teams T9 is dead. Such a result shouldn't be an auto loss for the effected team.
But if they're just cutting module damage down to resonable levels and reducing the damage spread from +/-50 to +/-30 like they said they would i'm all for it:). It would shut up some arty whiners and make high teir tanks a lot better.

MrVic: Not sure on the exact changes but I will try to find out more. But combined with damage models being out of wack is what was causing the mass amount of module damage. It was not on a HE problem :)
Plus the Tier 9 issue should not be that big of a deal since the new Balance system will come into play and so far it seems to be working really well I hear.


merig00
[FAQ] Crew
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14.08.2010 16:53:09
 
Subject: Archives\Junkyard\[FAQ] Crew
Link on message: #68996

View PostTyphaeon, on 14 August 2010 - 09:36 AM, said: Is there a hard cap or diminishing returns if you have more and more crew members dedicated to a single secondary? Like if you had all of the crew in a Hummel training camo like I do

merig00: Nope. The more the better :D Plus their qualifications stack up with other equipment, i.e. crew repair + repair kit = much shorter repair time. crew cammo + cammo net + bushes = almost invisible vehicle.


merig00
When the new patch?
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14.08.2010 16:48:02
 
Subject: Archives\Beta\When the new patch?
Link on message: #68989

merig00: Coming soon :Smile_harp:


merig00
Lost View
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14.08.2010 08:08:30
 
Subject: Archives\Beta\Lost View
Link on message: #68513

merig00: It doesn't matter if you can see or not - damage is dealt.
That's actually a thing to remember for SPGs don't stay in the same location for the entire game. Good enemy SPG players will figure out your location by tracers.


merig00
Devs, do you play recruit games?
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14.08.2010 06:57:26
 
Subject: Archives\Beta\Questions\Devs, do you play recruit games?
Link on message: #68484

View PostPliskin, on 14 August 2010 - 05:50 AM, said: no recruits , so we can expect to see games with 1 IS-7 against 15 traktors ?

merig00: No - tiered battles


MrVic
Current State of the Beta! by MrVic & Breyd1971
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14.08.2010 05:22:50
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #68440

View PostMrVic, on 13 August 2010 - 05:59 AM, said: Lets try to keep posts to things people are wanting to know and such :) This threads goal is for information more so then for debate.
Keeping it on topic helps me find things I need to try to track down for everyone :)

MrVic:


merig00
Possible problem with Ati 5770 video card
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14.08.2010 03:56:24
 
Subject: Archives\Beta\Possible problem with Ati 5770 video card
Link on message: #68400

merig00: Yeah WoT does not like ATI cards in general. Devs are working on it as well as general optimization of the game engine.


merig00
Devs, do you play recruit games?
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14.08.2010 03:53:51
 
Subject: Archives\Beta\Questions\Devs, do you play recruit games?
Link on message: #68397

merig00: There will be no recruit games with the new patch. No recruit games - no problem :)


merig00
/!\ some people hack /!\
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14.08.2010 03:25:17
 
Subject: Archives\Junkyard\/!\ some people hack /!\
Link on message: #68368

View PostBladebane, on 14 August 2010 - 01:25 AM, said: The posters replying are of varying dates, but alot initially were created at around the same time the vid was posted.
I tried getting hold of a copy of the download in the hopes of sending it to the Admins to check but they want a subscription, the free survey option doesn't work.
If there is anything I hate in this world it is people that need to cheat in a game in order to be any good in the game at all.

merig00: What about the people who cheat on the people that need to cheat in a game?


merig00
release of WOLD OF TANKS
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14.08.2010 03:23:35
 
Subject: Archives\Beta\release of WOLD OF TANKS
Link on message: #68365

merig00: It will be released some times this Fall and you'll be able to download it from www.worldoftanks.com or purchase a box version.


merig00
BAD connection = good?
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14.08.2010 03:21:38
 
Subject: Archives\Junkyard\BAD connection = good?
Link on message: #68364

merig00: yay for not reading the forum before posting.
closed.


merig00
In the upcoming soft wipe, what will happen to the 'transfer experience?'
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14.08.2010 03:18:20
 
Subject: Archives\Beta\Questions\In the upcoming soft wipe, what will happen to the 'transfer experience?'
Link on message: #68359

merig00: Depending what they will do. With the soft wipe there are two general possibility: you'll have your experience untouched or it will be converted into free experience and probably with a penalty.


merig00
"Parking" brake
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14.08.2010 03:16:58
 
Subject: Archives\Beta\Suggestions\"Parking" brake
Link on message: #68357

merig00: If you are aiming with TD you are probably in the sniper (shift) mode. In that mode you can only move your gun with a mouse and will have to use A or D to move the tank itself.
Otherwise it's a good suggestion.


merig00
Target outline around tanks recently missing
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14.08.2010 03:14:38
 
Subject: Archives\Beta\Target outline around tanks recently missing
Link on message: #68353

merig00: Try to alt+tab or restart the client.
Also you have posted in the wrong sub-forum, and this issue is well known and discussed on the forum. Next time you make a post please search forum first.


MrVic
Current State of the Beta! by MrVic & Breyd1971
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14.08.2010 03:00:04
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #68342

View Postvirtusx, on 14 August 2010 - 12:50 AM, said: On the patch notes for .5 it mentions that patch .5 was late due in part to a "surprise", will we know what that is before the patch or was that already announced and I did not read it? Seemed like an appropriate area to ask in.

MrVic: Not sure myself tho they like surprises. Plus if they told us before the patch it wouldn't be a surprise then and wheres the fun in that :)


MrVic
Current State of the Beta! by MrVic & Breyd1971
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14.08.2010 02:58:34
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #68339

View PostMr_Rivers, on 13 August 2010 - 12:49 PM, said: Thanks for the update.
Do we know what US tanks are being released yet? Can we expect it to be all the ones on the first US tree? Or just some?

MrVic: We'll see them before the beta is done :) I would be surprised if we saw them prior to coming patch. I am not sure which tanks we will see first. Tho I think we will see them in groups not all at once, then again the speed that the WoT is going behind the scenes right now I never count them out on volumes of stuff.


merig00
IMPORTANT! Dev please read.
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14.08.2010 01:50:09
 
Subject: Archives\Beta\Suggestions\IMPORTANT! Dev please read.
Link on message: #68266

merig00: No offense, and thanks for the report but you should really read the forum before asking Devs to read your post.


merig00
Sensitive areas and hit locations broken
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14.08.2010 01:44:00
 
Subject: Archives\Beta\Sensitive areas and hit locations broken
Link on message: #68261

View PostAldurVale, on 13 August 2010 - 11:07 PM, said: Ok, would you like to quote that percentage again? I'm driving a T-34, nearly elite, 70%+ crew and in the last three battles I've participated in the first shot from an enemy tank hits the rear end of my hull (where the engine is) and all I hear is: "The gun has been destroyed, We've lost a track." It's ridiculous how a shot from the back can take out the gun three times in a row. I checked where the shell hits every time. 1 in the lower aft section of the hull, one scraping across the aft deck and another in the back of the turret where the AMMO RACK is.
The mechanic is bugged and seriously needs an overhaul.

merig00: Posted Image
You are confusing T-34 and T-34-85. T-34 has it's ammo in the hull and T-34-85 in the turret. So when you get hit in the back of your turret and the projectile has enough power left it will damage your gun.
http://forum.worldof...and-schematics/


merig00
New topic for every bug we find?
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14.08.2010 01:35:10
 
merig00
Can't use quickchat when banned from chat
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14.08.2010 01:33:33
 
Subject: Archives\Beta\Can't use quickchat when banned from chat
Link on message: #68239

merig00: Yes. Let that be warning to everyone. Behave and follow the rules.
If you don’t agree with administration’s decision, notify the Administration via e-mail to community@worldoftanks.com. The e-mail should contain the complete description of the argument with the corresponding screenshots attached. Any other ways of appeal are not subject to consideration. Any complaints on forums are regarded as off-topic.


merig00
Game settings in preferences.xml
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14.08.2010 01:31:45
 
Subject: Game Discussion\Game Guides and Tutorials\Game settings in preferences.xml
Link on message: #68236

View PostTyphaeon, on 11 August 2010 - 09:17 AM, said: Nope, the program still has the title bar and intrusive borders around it when setting the window area to 1920x1200 (originally the height was something like 1184 pixels for some reason).
I've found a third-party program called ShiftWindow that was originally written for EVE Online, but will work for WoT. However, the taskbar is still visible, as is a small border along the bottom. I might have to try adding a few vert pixels to the windowed mode resolution in the xml file to get it to work properly, although I'm concerned it might push the top of the window out of visible range. I'll update if anything concrete happens.
It would be a lot more convenient if the game client itself supported a windowed maximized mode natively, but I understand that development time is limited.
Edit: I modified the XML file to set the window height at 1200 instead of 1186, but it keeps forcing itself in-game back to 1186 pixels tall (1920x1186*, I don't know what the asterisk is for), even if the preferences file still says 1200. I tried to outsmart it by adding the 14 pixels it was subtracting from my monitor's height to the total (making the height value 1214 instead of 1200), but the game wouldn't have any of it and continues to force the window height to 1186. I've also tried changing it through the Settings menu in-game, but the same thing keeps happening. Suggestions?

merig00: Set the preferences.xml to read only (in the files properties, RMB) it will prohibit the game to re-write the settings in the file.


merig00
Game settings in preferences.xml
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14.08.2010 01:31:45
 
Subject: Game settings in preferences.xml
Link on message: #68236

View PostTyphaeon, on Aug 11 2010 - 08:17, said: Nope, the program still has the title bar and intrusive borders around it when setting the window area to 1920x1200 (originally the height was something like 1184 pixels for some reason).

I've found a third-party program called ShiftWindow that was originally written for EVE Online, but will work for WoT. However, the taskbar is still visible, as is a small border along the bottom. I might have to try adding a few vert pixels to the windowed mode resolution in the xml file to get it to work properly, although I'm concerned it might push the top of the window out of visible range. I'll update if anything concrete happens.

It would be a lot more convenient if the game client itself supported a windowed maximized mode natively, but I understand that development time is limited.

Edit: I modified the XML file to set the window height at 1200 instead of 1186, but it keeps forcing itself in-game back to 1186 pixels tall (1920x1186*, I don't know what the asterisk is for), even if the preferences file still says 1200. I tried to outsmart it by adding the 14 pixels it was subtracting from my monitor's height to the total (making the height value 1214 instead of 1200), but the game wouldn't have any of it and continues to force the window height to 1186. I've also tried changing it through the Settings menu in-game, but the same thing keeps happening. Suggestions?


merig00: Set the preferences.xml to read only (in the files properties, RMB) it will prohibit the game to re-write the settings in the file.


merig00
SPGs, and how to fix them
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14.08.2010 01:25:25
 
merig00
[FAQ] Crew
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13.08.2010 22:15:07
 
Subject: Archives\Junkyard\[FAQ] Crew
Link on message: #68041

View PostEsad, on 13 August 2010 - 09:11 PM, said: OK, thanks for the clarification on camo, makes sense. The others are as i had thought then.
The secondary qualification begins to work ( you said 'kicks in' ) as soon as the crew member gets it.
Just to be clear though, is a crew member who is on 100% in repair better than a 10%.?
Or is the 100% just a target that must be reached before the next qualification can be started?
Thanks

merig00: 100% is better than 10% and 3 crew members with 10% is better than one with 20%


merig00
FYI to people with graphical glitches
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13.08.2010 22:04:34
 
Subject: Archives\Beta\FYI to people with graphical glitches
Link on message: #68024

merig00: Yeap the video memory leak


merig00
Price of consumables?
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13.08.2010 21:32:39
 
Subject: Archives\Beta\Price of consumables?
Link on message: #67989

merig00: There will be premium (for gold) and regular (for credits) consumables/expendables.


merig00
Tank blueprints and schematics
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13.08.2010 21:14:50
 
Subject: Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #67970

View Postgizaman, on 13 August 2010 - 09:56 AM, said: We need blue prints of the following tanks.
Vk 3601
Jagdpanther
T-43 / T44
Jgdpz 4
They are the ones you see a lot on the battlefield.



merig00
Tank blueprints and schematics
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13.08.2010 20:24:05
 
Subject: Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #67919

View PostTarrif, on 13 August 2010 - 06:07 PM, said: Well, that was another question I had about this game (been playing 2 whole days now). How detailed is the damage model? I've done guides for many games, but I have a distinct lack of knowledge concerning the mechanics of this one. Take WWII Online for example. I know this game very well. WWII Online is a true simulation, and if you hit a tank in the tracks they come off. Hit a tank in the engine and it dies. The damage models are extremely detailed. Does anyone have a breakdown for how detailed the damage models are in this game? Is crew modeled?
I know a tank can take damage to its tracks, engine, main gun, and crew can be hurt. But is it consistent with shot placement? I haven't played long enough for developed a reliable enough crew for testing. If the vulnerabilities of the 'in game' tanks are similar to real life and technical possibilities I can definitely get started on a guide of sorts.
Thanks.

merig00: In the first post I've posted hitbox model of the King Tiger. That should give you overall idea how detailed it is. Some bugs (and algorithm of damage probability) aside it is consistent with shot placement.


merig00
[FAQ] Crew
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13.08.2010 19:39:50
 
Subject: Archives\Junkyard\[FAQ] Crew
Link on message: #67855

View PostEsad, on 13 August 2010 - 05:19 PM, said: Are there any numbers that explain what the secondary skills mean in terms of performance? I assume the following : Firefighting; skill reduces the length of the fire and so limits the damage. Repair; skill decreases the repair time. Camo; skill reduces the opponents visual distance meaning they have to be closer to see you.
I have been told by several people that the secondary skills are active from the moment you start training them ( which is contary to the way i first read the information ) - can you confirm this please.
If the skill (at 100% for example) will reduce the time for repair/firefighting , then having 5 crew with 100% trained skill would mean less time for repair/firefighting than with 4 crew - correct?
Same thing for camo - more crew with the skill bring better results ?
A question regarding camo - does it do as i mentioned above (reduces the opponents visual distance) with the condition that you do not move/rotate turret/fire , or, do you also have to be concealed in vegetation? This is something that i can not work out as it seems not to be consistant - sorry for being a little off-topic on this question.
Aside from these questions - many thanks for the FAQ.

merig00: There are no skills yet in the game, only secondary qualifications so they kick in from the beginning. And there are no numbers available. But they do work.
Firefighting - reduces the time it takes to put out the fire
Repair - reduces the time it takes to repair a module
Cammo - reduces your visibility. Works even without the bushes but since they stock up it's better to be in the bushes :D


ARGO
playing starter light\medium tank
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13.08.2010 18:57:16
 
Subject: Archives\Junkyard\playing starter light\medium tank
Link on message: #67764

ARGO: That tanks totally awesome, I love mine. Get the second most expensive gun, Max out the tank. Chase down and destroy all scouts with it, harrass bigger tanks by shooting them in the arse with armor peircing rounds. You got all the speed, use it and NEVER STOP MOVING. That tanks a keeper and a great little $$$ maker.


ARGO
BUG!! my tank is missing
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13.08.2010 18:51:40
 
Subject: Archives\Junkyard\BUG!! my tank is missing
Link on message: #67753

View PostBackStreetBay, on 13 August 2010 - 05:10 PM, said: when i exited from a battle after the vk3601 is destroyed, i found my vk3601 is missing in the garage, but i can still see it in depot but it is labelled tank destroyed and i cant sell it. now i cant repair or even find it. where is it? can anyone help me?

ARGO: Depending on where you parked LA,or NYC, Berlin, Moscow and knowing that the VK3601 is a highly sought after tank, I'd say you spent all that money on the tank and didn't spend the extra $50 to buy a club for the steering wheel? It's no wonder someone stole it. :lol:


ARGO
A blast from the past: The Great War
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13.08.2010 18:42:49
 
Subject: Archives\Beta\A blast from the past: The Great War
Link on message: #67734

ARGO: Maybe they could beef up the speed a bit on them and toss em into recruits mode...Or just make different tank eras that you had to earn, players must earn WW1 tanks to play. Either way, be nice of World of Tanks to have ALL TANKS.


ARGO
If Ltraktor or MS-1 join Strandard Battle, will you destroy them?
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13.08.2010 17:57:38
 
Subject: Archives\Junkyard\If Ltraktor or MS-1 join Strandard Battle, will you destroy them?
Link on message: #67662

ARGO: Just had an idea, What if they just made the game with 3 modes....Recruits / Standard / Free for all. Maybe that would end the hostilities or just make your team mates tanks not tank damage when accidently shot. Either way I still think its wrong to bash any player unless they are there to cause crap but again that's what PrtScn is for. You can't in good conscience deny anyones right to enjoy the game. No one did it to you so why should anyone feel entitled to create their own rules.


ARGO
Please increase mouse HP
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13.08.2010 17:40:54
 
Subject: Archives\Beta\Suggestions\Please increase mouse HP
Link on message: #67634

ARGO: Am I wrong or isn't the main gun in a maus signifcantly more powerful than that of a IS tank?


merig00
Tank blueprints and schematics
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13.08.2010 17:32:17
 
Subject: Game Discussion\Gameplay Discussion\Tank blueprints and schematics
Link on message: #67615

merig00: Well it's less about blueprints and more about showing players where are the vulnerable parts - where to hit the tank to take out crew, visors, engine, ammo rack, etc...


merig00
Tank Shadows wont display at starting location
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13.08.2010 17:29:06
 
Subject: Archives\Beta\Tank Shadows wont display at starting location
Link on message: #67608

View PostSpyme, on 13 August 2010 - 02:15 PM, said: Edit: Now i set all stuff in the prefs.ini to 0, and it works very well. Shadows are on all tanks. Only have to find out what have the most impact on my framerate with this setting. (should´t be an impact from 90fps+ to ~29fps, with a core i5-750 and a gtx465)

merig00: I'm assuming you are running Win7 - start the game, alt-tab it, pull up task manager and set priority Low to WoT.exe that helps most people with jumpy FPS on higher end PCs running Win7. Though several people reported setting priority to High helped them.


MrVic
Leave in Tip 99!
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13.08.2010 07:02:36
 
Subject: Archives\Beta\Suggestions\Leave in Tip 99!
Link on message: #66969

View PostWirlWind, on 13 August 2010 - 05:58 AM, said: No-one really knows, but what we DO know is that it's an ancient and mysterious battle tip that generally leads to good fortune and lots of sexy women.
(In reality, it's a bugged tip in the load screen, but it's funny as hell how many people talk about it :) )

MrVic: Actually from what I understand it was a joke from the Dev team for the testers. I fear we just reported it so much it backfired somewhat due to the influx of reports they have to sort through now lol.


MrVic
Current State of the Beta! by MrVic & Breyd1971
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13.08.2010 06:59:24
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66964

MrVic: Lets try to keep posts to things people are wanting to know and such :) This threads goal is for information more so then for debate.
Keeping it on topic helps me find things I need to try to track down for everyone :)


MrVic
I feel forced to have a balanced garage of tanks.
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13.08.2010 06:44:44
 
Subject: Archives\Beta\I feel forced to have a balanced garage of tanks.
Link on message: #66949

View PostFFStudios, on 13 August 2010 - 05:31 AM, said: I don't know if it's a rational thought process but for some reason I cannot own more than two light tanks and I feel like I need to have one of each class to balance it out.
I bought an AT-1 and I highly doubt I'm ever going to use it over a PzII or a Bison, but I bought it because I lacked a Tank Destroyer and a USSR tank other than the MS-1.
Does anyone else have this and is it a logical thought? I'm only a mere two days into the game yet I've been playing it nearly non-stop, interrupting even my Counter-Strike playing :P
Cheers in advance,
FF

MrVic: Well I own many tanks and like playing new trees all the time. You can buy more garage slots, so really you can have tons and tons if ya like :) become a private collector!


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