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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Beta Impressions
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23.02.2010 11:01:32
 
Subject: Archives\Beta\Beta Impressions
Link on message: #937

View PostCarlR, on 22 February 2010 - 10:12 PM, said: if you dont plan to limit Beta, then why is it said to be one of the awards along with the T-shirts for the current Contest?? why give out Beta invites if everyone and their cat can get in?

Jeremy Taylor: Contest winners will be the very FIRST to enter the beta. We can't let the floods of people fill up the game in one day :). We can't predict the amount of applications that will come and we'll have to dedicate some time to your applications' analysis. Therefore we will be adding players divided by groups into beta on regular everyday basis. Contest winners will be among the first ones. Most dedicated members of our community increase their chances to be the first luckiest too ;). The rules for everyone else are the same: the earlier you will send your application the earlier you will get the key (if your application is OK, of course). Application form will be published on our website when the beta is officially announced.


Jeremy Taylor
Tank Camouflage
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23.02.2010 10:46:30
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #936

View PostM0n3y, on 22 February 2010 - 07:17 PM, said: So we won't see anyone with a green tank covered by yellow stripes and purple dots? :P

Jeremy Taylor: I believe this is not one of the official camo schemes of WWII tanks :D. You will not be able to customize your tank in beta, but we will be adding different painting features that will allow your fighting vehicle to distinguish significantly from others. But a bit later. Now we’re completely into game optimization, adding US tanks and other more important activities.


Jeremy Taylor
Locations and historic events you want to see In WoT
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22.02.2010 14:26:09
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #903

View PostCVRTcmdr, on 22 February 2010 - 01:52 PM, said: Does it just have to be in WWII ?

Jeremy Taylor: Our game embraces the tank building era of the 20s-50s. So please send your ideas about the battles of these ages or battles where tanks of 20s-50s took part in.


Jeremy Taylor
Tank Camouflage
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22.02.2010 14:04:42
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #899

View PostSyllas, on 22 February 2010 - 01:50 PM, said: wait, what do you mean by that? i got confused now

Jeremy Taylor: Paintings and camouflage are different things. The way you will paint your tank body (e.g. drawings, emblems, mottos, stripes) will depend on you. But the types of camouflage (e.g. panzergrau type of camo) will not be modified by you. You'll have to select those camos from the list of available camo schemes.


Jeremy Taylor
Locations and historic events you want to see In WoT
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22.02.2010 13:05:30
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #894

Jeremy Taylor: Dear Community,
I've started this topic to get some information that will be very helpful both for us and you: what locations would be really interesting for you as World of Tanks soldiers? What kind of battles would you like to reproduce and take part in during our special historic events? Take your buddies in, the more ideas the better.
Who knows, maybe we will turn your wishes into reality ;)


Jeremy Taylor
Question Thread
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22.02.2010 12:53:17
 
Subject: Archives\Beta\Question Thread
Link on message: #892

View Postdiminish3d, on 22 February 2010 - 12:48 PM, said: Just a quick question here.
I had a little idea over the last weekend whilst in the middle of a drinking frenzy.
Are there/will there be any Armoured Recovery Vehicles in the game?They could fill a role as 'battlefield medics' for tanks, and a quick scan of wikipedia tells me that they were available during WWII.
Whatever the answer, I'm looking forwards to playing this game :)

Jeremy Taylor: Not in the nearest plans. Dynamism is one of the most important factors we follow during the development process. We think that Armoured Recovery Vehicles would hurt the dynamic gameplay of World of Tanks at this stage.


Jeremy Taylor
Question Thread
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22.02.2010 12:48:16
 
Subject: Archives\Beta\Question Thread
Link on message: #891

View PostForestmarko, on 19 February 2010 - 11:29 PM, said: i was wondering how will the in-game comunication look like ?
i could imagine some sort of global *chat* in the garage (kinda like eve-online) .. but what will it be like on the battlefield ?

Jeremy Taylor: You'll have the global chat, prebattle chat and ingame voice chat for communication purposes.


Jeremy Taylor
Question Thread
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22.02.2010 12:46:27
 
Subject: Archives\Beta\Question Thread
Link on message: #889

View PostPvtMalo, on 21 February 2010 - 06:23 PM, said: My radio view? That sounds interesting! Does that mean the radio will be upgradeable aswell?

Jeremy Taylor: Yes, it will be upgradeable.


Jeremy Taylor
Beta Impressions
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22.02.2010 12:35:17
 
Subject: Archives\Beta\Beta Impressions
Link on message: #888

View Postm4rek, on 22 February 2010 - 12:08 AM, said: I think that more beta testers will improve the effectiveness of the beta, statistically improving the chances of finding a given bug, and also testing the server load better than a small group.

Jeremy Taylor: Couldn't be more agree with you.


Jeremy Taylor
Beta Impressions
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22.02.2010 12:34:29
 
Subject: Archives\Beta\Beta Impressions
Link on message: #887

View PostiPOT, on 21 February 2010 - 10:12 PM, said: On Russian Beta aprox. is 2000 beta players . B)

Jeremy Taylor: Disclaimer: this is not really the number of beta testers of the Russian beta test. Beta testers have no access to such information so please do not follow this number in your judgements. We have no right to expose this information, neither beta testers have this right (especially when the don't know).


Jeremy Taylor
Tank Camouflage
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22.02.2010 12:29:05
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #886

View PostM0n3y, on 21 February 2010 - 10:10 PM, said: Will we be able to create our own camos?

Jeremy Taylor: Paintings will depend completely on your imagination. But what concerns camos you will have to select from the list of the official camos. Historical accuracy is very important in our game :)


Jeremy Taylor
Artillery
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21.02.2010 21:07:28
 
Subject: Archives\Beta\Artillery
Link on message: #844

View PostuNikat, on 21 February 2010 - 08:16 PM, said: so i will see after firing the area of impact from my arti shell zoomed in?

Jeremy Taylor: Yes you will be able to see it.


Jeremy Taylor
Artillery
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21.02.2010 20:13:28
 
Subject: Archives\Beta\Artillery
Link on message: #833

View PostuNikat, on 21 February 2010 - 08:03 PM, said: who will give me, as artillery, coordinates for shooting? or will i see the target-area i can reach from min. to max. ?
i would love to need data from teammates, that are at the frontline, so that would push teamplay a little?

Jeremy Taylor: Of course; light high-speed tanks are the best helpers for that purpose. You'll see the enemy on your mini map as soon as it is captured by the scout's radio or captured by you own radio depending on how close the enemy moved to the rear and depending on your radio characteristics.


Jeremy Taylor
Countries
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21.02.2010 19:24:57
 
Subject: Archives\Beta\Countries
Link on message: #828

Jeremy Taylor: World of Tanks has no dividing by countries concerning teams or clans. Each team or clan may have Soviet, German, US or fighting vehicles from other countries in it. Still however you may form the clan of only Soviet, US or German fighting vehicles if you're willing to.


Jeremy Taylor
Artillery
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21.02.2010 18:47:40
 
Subject: Archives\Beta\Artillery
Link on message: #826

View PostiPOT, on 21 February 2010 - 06:45 PM, said: And I gonna help Sesrgeat Taylor I think he don't mind :D

Jeremy Taylor: Of course not, lance-corporal iPOT :)


Jeremy Taylor
Artillery
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21.02.2010 18:42:56
 
Subject: Archives\Beta\Artillery
Link on message: #824

Jeremy Taylor: I've started this thread just to avoid mess on our forums. Please ask any questions about artillery in World of Tanks. We will try to provide you with timely response.


Jeremy Taylor
Realism vs. Gameplay
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21.02.2010 18:39:55
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #823

View PostSyllas, on 20 February 2010 - 01:47 AM, said: thanks for the reply Mr.Taylor. but one question was left unanswered.maybe i wasn't so specific.
when the tank moves around you can see the wheels/tracks moving indipendently up and down...
also i had some other questions. they were about how does the system works for howitzers. if you have the time read the post. if you don't its ok i'll see it when it will be ready :D

Jeremy Taylor: - We are working on making the track's motion as close to the reality as possible.
- I'll start the individual thread dedicated to the artillery in World of Tanks where you can ask any question you find appropriate.


Jeremy Taylor
Ballistics/Windage
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21.02.2010 18:12:19
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #816

View PostCVRTcmdr, on 21 February 2010 - 05:40 PM, said: Cheers jeremy for the reply :D
What about ground scarring etc?

Jeremy Taylor: Vehicles are leaving traces on the ground just as they should; explosion lead to shell holes... Is that what you meant?


Jeremy Taylor
Level of tank customization?
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21.02.2010 16:38:30
 
Subject: Archives\Beta\Level of tank customization?
Link on message: #797

View Postm4rek, on 21 February 2010 - 05:58 AM, said: From what I have gathered, the radio appears to be for long range / non-visual location of enemy tanks... I could be mistaken, but it was briefly mentioned in a discussion about artillery (indirect fire).

Jeremy Taylor: You're not mistaking. If the enemy is within the range of your radio view it will we indicated on your mini map. That's is why scouts are usually the best helpers for artillery.


Jeremy Taylor
Type of Game this will be?
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21.02.2010 16:34:09
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #796

Jeremy Taylor: Please start the individual topic for NF discussions. You're going off topic on this thread. Please do not expand the NF discussion on this thread after this certain message.


Jeremy Taylor
Ballistics/Windage
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21.02.2010 16:28:44
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #794

View PostCVRTcmdr, on 21 February 2010 - 11:52 AM, said: Still nothing about Ballistic arcs or windage etc :P
Will there be Urban aswell as rural maps ?
Building deformation/ground scarring etc?

Jeremy Taylor: - Not in 100% simulator style. We are making the MMO action. Windage calculatings and the corresponding arrangements will hurt the gameplay and fun of the game.
- Of course. We already have different types of locations and will add more.
- Buildings are destructible in our game. But you will not be able to turn the building completely into ruins (World of Tanks is MMO, complete destruction is tooooooooo excessive from technology standpoint). Trees are already knocked down, the same will soon concern hences.


Jeremy Taylor
Tank Camouflage
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21.02.2010 16:17:10
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #793

View PostSyllas, on 21 February 2010 - 03:05 PM, said: well in this game there are no nukes and tactical insertions :P
...we're off topic in this thread ;)

Jeremy Taylor: I second this. Please stick to the initial topic.


Jeremy Taylor
Beta Impressions
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21.02.2010 16:10:13
 
Subject: Archives\Beta\Beta Impressions
Link on message: #792

View PostSyllas, on 21 February 2010 - 03:10 PM, said: thank you Mr.Taylor :D
but the number of applications available will be limited right?

Jeremy Taylor: Hm... I don't think so. I mean if you want to take part in beta test and your application is ok, why should we put the limits? We'll see how the process will go on but we haven't discussed the certain number of invitations yet. The more the better, I believe. The more people we'll have in beta the more fun beta testers will get. I think it makes sense :)


Jeremy Taylor
In-game Screenshots
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21.02.2010 16:06:37
 
Subject: Archives\Beta\In-game Screenshots
Link on message: #791

View PostSyllas, on 21 February 2010 - 03:16 PM, said: better graphics than the pics....???? you have to be kidding me!!! these graphics are excellent as they are! how better can they become??? ansolutely amazing effort. congratulations and best of the best wishes to all the developers and administrators!!! i think it will be a game worth paying for!

Jeremy Taylor: Thanks for these warm words.


Jeremy Taylor
In-game Screenshots
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21.02.2010 13:28:18
 
Subject: Archives\Beta\In-game Screenshots
Link on message: #775

View PostWMD, on 21 February 2010 - 07:59 AM, said: Destroyed tanks dont drop LOOT ?

Jeremy Taylor: I' m sorry, I didn't get the reason of your dissapointment. Please could you explain in details?


Jeremy Taylor
Will the area where you hit the tank matter?
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21.02.2010 13:18:15
 
Subject: Archives\Beta\Will the area where you hit the tank matter?
Link on message: #774

Jeremy Taylor: The angle will affect the penetration. We are working on an ideally balanced damage system close to the reality.


Jeremy Taylor
Question Thread
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21.02.2010 02:55:35
 
Subject: Archives\Beta\Question Thread
Link on message: #760

View PostPvtMalo, on 18 February 2010 - 07:03 PM, said: Question: When you put your sights over an enemy tank it "turn" red in colour and outlines it. I do really HOPE this is not the case when the tank is hidden in bushes or other cover foliage.
If not you can "scan" treelines etc by just surfing your sights across and "POFF" a red outlined tank appears that you woulden't normally see so easy

Jeremy Taylor: You may scan the treelines or bushes and will see the lines of a hidden enemy vehicle if it gets in the range of your radio view. I hope it will not dissapoint you much.


Jeremy Taylor
clan wars mode
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21.02.2010 02:47:17
 
Subject: Archives\Beta\clan wars mode
Link on message: #759

View Posteladc94, on 21 February 2010 - 02:30 AM, said: I understamd, and those 25 tanks will stay in that area untill other clan/s will come and try to concer the mini-map?
there is a problem... what about a situation that most of the clan is offline? or matbe most of the clan is online but the clan comander is not?

Jeremy Taylor: You cand send the smaller part of your clan which is online. Or arrange the battle in advance. There will be nothing complex about it and we'll have the certain system for it.
You may appoint the deputy for the cases when the commander can't take part in battles. The way you will manage the hierarchy of your clan and discipline will depend on you mostly.


Jeremy Taylor
Beta Impressions
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21.02.2010 02:27:47
 
Subject: Archives\Beta\Beta Impressions
Link on message: #754

View PostSyllas, on 20 February 2010 - 10:13 PM, said: ummm...there will be a CBT first right? how will we join? will we get an invitation from the Devs/Admins or just a code by subscription?
it would be good to know because if an invitation is needed someone who is interested and hasn't introduced himself to the community he will probably not get one.
i think its good to know that detail so we can inform those who are interested but haven't joined the forums or subscribed for newsletters yet.

Jeremy Taylor: The special application form will be published on our website, you will fill it (nothing complicated, actually), send it to us, and we will check it and send you back the key. You will have to download the cbt version (for free, of course), type in the key and join the battles. Please ask questions if something remains uclear.


Jeremy Taylor
clan wars mode
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21.02.2010 02:15:12
 
Subject: Archives\Beta\clan wars mode
Link on message: #752

Jeremy Taylor: You'll have a closed forum thread of your clan and voice chat channel to cooperate the actions with your clan mates.


Jeremy Taylor
clan wars mode
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21.02.2010 02:13:20
 
Subject: Archives\Beta\clan wars mode
Link on message: #750

Jeremy Taylor: Let's imagine that you're commanding a clan, say, of 80 players. You open the global map plan divided into multiple zones (mini maps), analyze the situation and decide where to send the tank brigade (say of 25 vehicles) to edge out the enemy from the interested area. If your brigade successfully destroys the enemy on this map, the corresponding zone comes under your control. Another 25 fighting vehicles you may send to fight on another area (mini map). The rest 30 tanks you may use, for instance, to make an alliance with another clan to edge out more powerful enemy from the tastiest territory. The scenarios may be different.


Jeremy Taylor
Tank Camouflage
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21.02.2010 01:58:41
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #749

Jeremy Taylor: Your team mates killing is very unwelcome. The rating of 4 killed during the battle has much more to be proud of than -4 :) Team mates may be killed by accident, sometimes it happens. But to be honest I see no sense in killing your team mates and risking experience and scores needed for upgrades as a result :) .


Jeremy Taylor
clan wars mode
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21.02.2010 01:33:09
 
Subject: Archives\Beta\clan wars mode
Link on message: #746

View Posteladc94, on 20 February 2010 - 10:58 PM, said: I was wondaring, how a clan can win in a clan war mode (win a mini-part - not all the map of course)? is it a round base mode? or the tanks spawn every time they are destroied? can someone explain to me how the mode is working?

Jeremy Taylor: Destroy all the enemy tanks on this mini map and you'll get the control over this zone (it will be indicated as yours on the global map). No respawns, of course. The more zones are under your control the more bonuses and extra features you get. Please ask more questions if something remains unclear.


Jeremy Taylor
Tank Camouflage
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20.02.2010 13:54:48
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #699

View PostSyllas, on 20 February 2010 - 02:23 AM, said: i don't think that space is a problem.after all they will be small marks not whole decals. each killmark will represent a sum of kills...

Jeremy Taylor: Very nice idea actually. So, if there are so many votes for killmarks :) we will definitely discuss how we can optimize this feature for our game. Thanks for your constructive participation.


Jeremy Taylor
In-game Screenshots
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20.02.2010 13:44:23
 
Subject: Archives\Beta\In-game Screenshots
Link on message: #697

Jeremy Taylor: Please keep in mind that those pics are from TESTING version of World of Tanks. For instance, there's no pic from a city map, though we have it. The grapchics will be better, the balance will be more refined, we will add more units, we will introduce destructable objects (trees are already knocked down) and many more great features. Test is always a test and we are working on making the game of our (yours and developers') dream :)


admin
Light German Pz 35 (t) Available in Renders
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19.02.2010 21:57:02
 
Subject: News from the Front\Discussion of News Articles\Light German Pz 35 (t) Available in Renders
Link on message: #617

admin: Check out the Art gallery to see new renders of the Panzer 35 (t) tank
Full news text


Jeremy Taylor
Instanced or Persistent Game World
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19.02.2010 20:02:40
 
Subject: Archives\Beta\Instanced or Persistent Game World
Link on message: #611

View PostAzimuth, on 19 February 2010 - 07:06 PM, said: Are those areas global e.g. if a clan wins a certain battle in a certain area, will that effect be shown to everyone e.g. is there a persistent global map like in WWII ? In that game there are 2 sides who fight with 1 single but very long and moving frontline.
Instanced-only fights would give less immersion than a global map where you can see where the action really is.

Jeremy Taylor: The global map is divided into multiple instanced zones. Our game is MMO; though with outstanding graphics and myriads of cool features but still MMO. Making such a huge persisten global map is impossible from technology standpoint for this day. Anyway many thanks for that question.

Quote Obviously it would be nice to play scenarios where a smaller team would have to defend against a larger attacking team and thus introducing unbalanced battles which could be very rewarding if you still win as a defender being outnumbered (but in better positions e.g. with height advantages or strategically placed defense-structures). But I'm afraid that's a bit too much whishful thinking ;)

Jeremy Taylor: We will introduce many exciting modes and the one you adviced may be among them. Thanks for the vote as it gives more chances for this mode to appear in the game.


Jeremy Taylor
Level of tank customization?
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19.02.2010 19:48:11
 
Subject: Archives\Beta\Level of tank customization?
Link on message: #609

View PostDoomlord52, on 19 February 2010 - 07:10 PM, said: What about Zimmerit coating? It was only available after 1943, and was applied to some tanks after production. MGs on early tanks where later upgraded to the MG42 (the turret MG, anyway), and in some cases engines from early produced heavy tanks where upgraded to larger, more powerfull engines.
Just some ideas...

Jeremy Taylor: This is soooooo interesting question. There's one real challenge about Zimmerit and probably you may help us somehow. We are regularly consulting with military and tank building experts (besides having our own ones) and actually we found no sense in Zimmerit. There's a primary theory about Zimmerit that it was used for protection from magnetic mines. Therefore we actually don't know how we can use it in our game. If you have some thoughts about it please start the topic in our offtopic section or history section so we could discuss it in details (just not to loss the line of conversation on this thread). We would really aprecciate this.


Jeremy Taylor
Types of tank
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19.02.2010 19:29:28
 
Subject: Archives\Beta\Types of tank
Link on message: #608

View PostPvtMalo, on 19 February 2010 - 06:31 PM, said: Give me a SdKfz 234/2 Puma and i'll be fine

Jeremy Taylor: We'll have no wheeled armoured cars and half-track vehicles for the first release of the American tank tree. Sorry. We'll intoduce them later. We've got tons of work with track fighting vehicles :).


Jeremy Taylor
other equiment/vehicles
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19.02.2010 18:22:50
 
Subject: Archives\Beta\other equiment/vehicles
Link on message: #590

View Postm4rek, on 19 February 2010 - 05:46 PM, said: It would probably be better if it was used for 'prestige only' items? However these would need to be well thought out as one game I played featured tanks based on a similar system, but by the time you got to them, the standard tanks were much better. Perhaps if the prestige items were generic improvements that could be applied to any tank? Like slightly more effective armour, improved engines or drive systems? Or at a clan level, a boost to whatever bonuses they get for holding a territory?

Jeremy Taylor: You'll be given much space for your tank's mechanisms and arms upgrading. But let me repeat myself: all modifications will be done within the bounds of historical accuracy. No chance to install the Tiger gun on your first level Leichttractor. That was not impossible in the first half of the 20th century; therefore this is not impossible in our game. You will be also able to get some extra powerful shells within you upgrading process. They will cost quite much game credits but their cost is also justifiable: during the WWII tank brigades could get only a very limited amount of such extra destructive shells due to their high production costs.


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