Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
PanzerGert
In Entwicklung: Die nationalen Vorteile
arrow
01.04.2014 18:10:53
 
Subject: In Entwicklung: Die nationalen Vorteile
Link on message: #7684634

{lang:macro__view_post}Th3Grimmi, on 01 April 2014 - 03:30 PM, said: Meine Güte, wieder so was unnützes... Wann rabattiert ihr endlich wieder diese T1er? Da warten viele schon ein Jahr drauf ...

PanzerGert: Öhm, ... also, nun was soll ich sagen ... ich mein ja nur. :confused::blinky:


Tuccy
M26 Pershing
arrow
01.04.2014 18:08:35
 
Subject: M26 Pershing
Link on message: #7684616

Tuccy: No za tohle bychom mohli dát speciální titul na fóru... Co třeba "Pershingoznalec"? :)  


iScending
Another WG logic
arrow
01.04.2014 17:56:54
 
Subject: Another WG logic
Link on message: #7684501

iScending: OP please tread lightly when you make your next post. Creating threads for the sole reason of trolling / spamming / causing unrest is actually a forum violation and I let the previous thread slide. This time I'm giving you a friendly warning to please think twice with future posts or I'll have to report you.   Thread locked.


Tanatoy
ASAP : Nouveau mode de jeu
arrow
01.04.2014 17:53:45
 
Subject: ASAP : Nouveau mode de jeu
Link on message: #7684466

Tanatoy: Ou alors il est possible que le fichier de la carte ou de Karl soit corrompu, malheureusement la seule solution pour cela c'est de réinstaller.


Tuccy
World of Warships
arrow
01.04.2014 17:41:13
 
Subject: World of Warships
Link on message: #7684327

Tuccy: Dnes vyšly hned dva články :)   #1 ZDE   #2 ZDE   Pár ilustračních záběrů:    


Tanatoy
Stream francophone pour le 3ième anniversaire européen de World of Tanks
arrow
01.04.2014 17:22:41
 
Subject: Stream francophone pour le 3ième anniversaire européen de World of Tanks
Link on message: #7684159

Tanatoy: Jolie Azzzzath, jolie ... 


Tanatoy
IMPORTANT => NERF KARL
arrow
01.04.2014 17:21:37
 
Subject: IMPORTANT => NERF KARL
Link on message: #7684148

{lang:macro__view_post}Maerow, on 01 April 2014 - 03:15 PM, said:   On peut récupérer le membre d'équipage ?

Tanatoy: Oui m'sieur ! Info confirmée à 99% ! 


PanzerGert
Forenrechte für Offiziere beantragen
arrow
01.04.2014 17:03:23
 
Subject: Forenrechte für Offiziere beantragen
Link on message: #7684000

PanzerGert: Bis hier alle weiteren wieder eingestellt. :honoring:


iScending
BEST answer in SUPPORT
arrow
01.04.2014 16:59:25
 
Subject: BEST answer in SUPPORT
Link on message: #7683972

iScending: I have no idea what I just read but it looks very much like a troll / spam thread and as such it's getting locked.


PanzerGert
World of Warship – Infos, Gerüchte, News aus dem englischen Forum!
arrow
01.04.2014 16:58:46
 
Subject: World of Warship – Infos, Gerüchte, News aus dem englischen Forum!
Link on message: #7683966

PanzerGert: CONVOYS IN WORLD OF WARSHIPS: MISSION POSSIBLE Konvois im Spiel? Was haltet ihr davon? :glasses:   HITTING THE ENEMY WITH NUCLEAR SHELLS! Nukular, das heißt nukular! 


Tanatoy
IMPORTANT => NERF KARL
arrow
01.04.2014 16:57:51
 
Subject: IMPORTANT => NERF KARL
Link on message: #7683956

{lang:macro__view_post}poucpouki, on 01 April 2014 - 02:32 PM, said: il va rester ce petit char ? :popcorn:

Tanatoy: Malheureusement non, il sera retiré dans la nuit du 3 au 4 avril. Alors profitez-en bien ! 


iScending
Leaving WoT, tough decision.
arrow
01.04.2014 16:48:47
 
Subject: Leaving WoT, tough decision.
Link on message: #7683886

{lang:macro__view_post}Ew_, on 01 April 2014 - 02:29 PM, said: It is legal to give away your account, it goes under sharing account, which oddly enough is ok and stated that its ok in the rules even.    

iScending: It is not actually.   Account Sharing You must keep all information relating to your Account confidential. At no time should you disclose your account ID or password, secret question or answer to anyone. This includes your friends, relatives, parents, children, spouses, co-workers, clan members and clan leader. That's from the Terms of Use. As such what OP wishes to do is not allowed, hence it was removed from the first post. April Fools or not topic like this are not desired here on the forums. Don't advertise giving away your accounts, it will just result in punishment and accounts getting locked. In this case though, just thread gets locked.  


iScending
Karl
arrow
01.04.2014 16:41:04
 
Subject: Karl
Link on message: #7683818

{lang:macro__view_post}Navarome, on 01 April 2014 - 12:15 PM, said: can we keep the medals?

iScending: Yes! They will remain after the special ends :).  

{lang:macro__view_post}Navarome, on 01 April 2014 - 12:18 PM, said: O_O there is a Serb picture in my stats

iScending: That is Wotlabs April Fools joke I think....


iScending
Lego Tank
arrow
01.04.2014 16:39:11
 
Subject: Lego Tank
Link on message: #7683797

{lang:macro__view_post}Barney999, on 01 April 2014 - 03:24 PM, said: How does one get rid of this stupid lego tank that WOT has without asking me placed on my account?

iScending: It is a temporary tank that will be removed in the very near future. I apologize if our attempt at humor has upset you as this was not our intent.   

{lang:macro__view_post}protos, on 01 April 2014 - 03:35 PM, said: you have to smash your PC, no way around it

iScending:


iScending
Are you Serius?
arrow
01.04.2014 16:36:51
 
Subject: Are you Serius?
Link on message: #7683773

iScending: So this has gone south in a hurry and become a sea of troll, off-topic and pure hatred. Please be mindful in the future if you come across a topic that you disagree or think is complete jibberish: it doesn't mean you are freely disregard any and all forum rules. This goes for all users ofc, but a few in this thread did nothing but put fuel on the fire.   Topic locked.    


Tuccy
World of Warplanes
arrow
01.04.2014 16:16:55
 
Subject: World of Warplanes
Link on message: #7683581

Tuccy: A ještě jeden obrázek... :)  


Tanatoy
Stream francophone pour le 3ième anniversaire européen de World of Tanks
arrow
01.04.2014 16:15:55
 
Subject: Stream francophone pour le 3ième anniversaire européen de World of Tanks
Link on message: #7683567

{lang:macro__view_post}Azzzzath, on 01 April 2014 - 02:13 PM, said: Je m'inscris ! (feurst :trollface:)   Mais ça sera à quelle heure ?

Tanatoy: "Nous communiquerons les horaires précis quand nous les aurons". :bush:


Wysch
Na vrcholku stromu: T110E3
arrow
01.04.2014 16:08:51
 
Subject: Na vrcholku stromu: T110E3
Link on message: #7683509

View PostTuccy, on 31 March 2014 - 06:50 PM, said: Elwis, já samozřejmě vím, odkud pochází svatý handgranát, ale handgranát je korektní a v Češtině (zejména starší) používaný hovorový výraz převzatý z Němčiny ;) Proto ty kvéry a laufy :medal:

Wysch:   To je hezký, že používáš handgranáty a laufy a vlastně i ty tchyně, ale tahlencta věta se ti nějak nepovedla:  

  Jeho dělo je silné, přesné a dokáže probít skoro 300 mm pancíře při rychlosti 3,53 střely za minutu.

Wysch:   :teethhappy:  


Tanatoy
IMPORTANT => NERF KARL
arrow
01.04.2014 16:07:26
 
Subject: IMPORTANT => NERF KARL
Link on message: #7683496

Tanatoy: Serb n'est pas mon chef, loin de là :smile: !
   Bah quoi :p, je finis a 22h !       


Tanatoy
Stream francophone pour le 3ième anniversaire européen de World of Tanks
arrow
01.04.2014 16:05:54
 
Subject: Stream francophone pour le 3ième anniversaire européen de World of Tanks
Link on message: #7683483

Tanatoy: Entre ne pas répondre ou choisir les questions et une censure, il y a une différence, merci de l'admettre Azzzath. Mais vas-y, nous verrons bien. Par contre, je répète mon avertissement du début, les questions ne respectant pas les règles du forums n'ont pas leur place ici.     Allez c'est parti pour les pelotons, par contre nous le ferons dans ce format : 2 parties par joueur, il y aura 5 places de disponibles. Et 300 or en plus ! Les 5 premiers à s'inscrire ici-même seront les élus ! (Nous vous inviterons en peloton, et communiquerons les horaires précis dès que nous les aurons.) 


Wysch
Prvý Apríl
arrow
01.04.2014 15:59:07
 
Subject: Prvý Apríl
Link on message: #7683438

View PostIluvatar_SVK, on 01 April 2014 - 01:04 PM, said: skúšal som, ale akosi ten maus nechce spadnúť... :D
takže asi tvoje riešenie je tiež prvoaprílový žart... :D  

Wysch:   Voni jsou tam ňáký paroháči skovaný v rozích, no. Musej se cinknout všichni. :deer:


Wysch
World of Tanks - The Crayfish
arrow
01.04.2014 15:56:43
 
Subject: World of Tanks - The Crayfish
Link on message: #7683417

View PostMrClark56, on 01 April 2014 - 02:46 PM, said: how do you get the maus to fall??? been trolling the boss for 20 mins nw and nothing happened :(

Wysch:   When in need, remember this:deer:


Tanatoy
IMPORTANT => NERF KARL
arrow
01.04.2014 15:56:35
 
Subject: IMPORTANT => NERF KARL
Link on message: #7683416

Tanatoy: Quand je pense que j'ai cliqué sur tous les spoiler au réveil, dès le matin ! S'pice d'idiot va Spyo va ! :blinky:


vuque
Klan Röportajları: [1923] Yeniden Doğanlar
arrow
01.04.2014 15:53:58
 
Subject: Klan Röportajları: [1923] Yeniden Doğanlar
Link on message: #7683389

vuque: [1923] Yeniden Doğanlar     1.Soru: Klanınızı ne zaman ve nasıl kurdunuz? Klan kurmanızdaki amaç neydi? Karşılaştığınız en büyük  zorluk neydi ve bu zorluğun üstesinden nasıl geldiniz?   ilhanatis (Commander): Klanımız 2013 yılının temmuz ayında kurulmuştur. TURKS Klanlar Birliğinden yaşanan bir sorun nedeniyle oradan ayrılmak zorunda kaldık. Temel kadromuzu yine TURKS Klanlar Birliği içerisinde bulunan oyunculardan oluşturduk. Klanımızın Kuruluş amacı, TURKS Klanlar Birliğinden ayrılan oyuncuların birbirinden kopmadan bir arada bulunmasını sağlamaktı. . Yeni kurulan Türk klanları gibi, başlarda Gerek diğer klanlar için güç kaybı, gerekse diğer klanlara zarar verdiğimiz düşünülse de daha sonra diğer türk klanlarını ve yaşadığı problemleri göz önünde bulundurarak bu problemlerin üstesinden geldik.   2.Soru: Klanınızı nasıl yönetiyorsunuz, klan içi organizasyon yapılanmasını nasıl oluşturdunuz ve bu yapının önemli noktaları nelerdir?   EzequielImperium (Deputy Commander): Klanımızda yönetim biçimi demokrasidir. Birçok klanda olduğu gibi yönetim kurulumuz bulunmakta kararları birlikte almaktayız. Kurulun Yargılarına göre hareket eden, Büyüklere saygı küçüklere sevgi gözeten, herkesin görüşüne açık önemli kararları alırken tüm oyuncularımıza danıştığımız kararlı bir yönetime sahibiz.   3.Soru: Klan olarak bir hedefiniz var mı ve bu hedefinize ulaştınız mı? Eğer ulaştıysanız nasıl/ulaşmadıysanız, bu hedefe ulaşmak için neler yapıyorsunuz?   delipoyraz7676: Klan olarak en büyük hedefimiz gerekli tank ve ittifaklar gerçekleştikten sonra Avrupa'da toprak tutmaktır. güncel hedefimiz yağma odaklıdır ve yağma odaklı hareket eden tek Türk klanıyız şu anda hedeflerimize ulaştığımızı düşünüyorum özellikle klanda kimsenin premiumsuz kalmamasından bunu anlayabiliyoruz. Asıl hedefimize ulaşmak için ise her oyuncumuzun en az 10 adet top tier tanklara ulaşabilmesi için sıkı bir çalışma içindeyiz şu an kısmi olarak bunu gerçekleştirdik ayrıca yağma odaklı oyunumuz sayesinde Avrupa'da ilk 100'ün içerisindeki bir çok klanla maç yapma şansı bulduk bunların kendimizi geliştirmek için bir şans olduğunu düşünerek hareket ediyoruz  yakın zamanda 2B gibi bir klan ve aliance’ların olduğu bir bölgede 2B klanının toprağını tabiri caiz ise eze eze alıp yağmalayarak geri bıraktık ayrıca bu ünlü klanların bir çoğunu yenmekle birlikte bir çok  büyük klanlarının hafızalarına kazındığımızı düşünmekteyim ayrıca bu fırsatı bize sağladığınız için teşekkür ederim.   4.Soru: Ne sıklıkla eğitim/antrenmanlar düzenliyorsunuz ve bu eğitimlerin odak noktası nedir? Eğitimlerinizle neye ulaşmayı hedefliyorsunuz?   Conquestofistanbul:  Klan olarak en çok dikkat ettiğimiz eğitim ve klandaki arkadaşların birbirleriyle uyum ve arkadaşlıklarını pekiştirmek, bunun için haftanın her günü standart eğitim ve alay maçlarımız vardır eğitim amacı herkesin tanklarını ve haritaları daha iyi belirlemek ve daha başarılı olmaktır. Sonuçta bu oyun tamamıyla bir ekip oyunudur başarılı olmak için herkesin tek kişi gibi düşünmesi gerekiyor bunu da eğitim ve taktikle başarabilirsiniz. Başarıyı elde etmek içinde takım ruhunu oluşturmak zorundasınız bir takım olamazsanız başarıyı sadece hayal edebilirsiniz.   5.Soru: - Klan savaşlarında her harita, bölge için taktiklerinizi nasıl oluşturuyorsunuz? Ne yapacağınızı belirlerken ki önemli noktalar nelerdir?   delipoyraz7676: Öncelikle klan savaşlarımız olmadan önce bölge iyice etüt edilir ve bölgede ki diğer klanların müdahale ettiğimiz bölgedeki klanla ihtilaf halinde olup olmadığı gözden geçirilir. Diplomatik açıdan bölge gözetildikten sonra uygun şartlar var ise saha komutanlarımız tarafından toplanır, brifing verilir ve taktik üretmeleri söylenir. Saha komutanları harita üzerinde çizimler yaparak durumu kontrol altında tutmak için maçtan önce oyuncularla paylaşırlar ve harita üzerinde oynamış diğer türk klanlarından bilgi alışverişi yapılarak taktikler zenginleştirilir.   6.Soru: Diplomasi! Bu konuda ne düşünüyorsunuz? Bir elin nesi var iki elin sesi var mı diyorsunuz yoksa yalnız kovboy şeklinde mi takılıyorsunuz?   Trancemaniac_: Klan olarak amacımız Avrupa’da toprağa çıkmak. Takımınız ne kadar iyi olursa olsun, eğer size destek olacak müttefikleriniz yoksa orada barınmanız zordur. Bu yüzden Türk ve yabancı klanların diplomatik başvurularını her zaman değerlendiriyoruz.   7.Soru:Diplomaside size göre ana konular nelerdir? Kısa süreli ve “bunu kazanalım da gerisi önemli değil!” mi diyorsunuz yoksa büyük plana ulaşmak için ince ince, adım adım mı çalışıyorsunuz?   ilhanatis(Commander) Bize göre diplomasi savaş yahut toprak kazanımı değil, çınar kadar uzun ömürlü  bir dostluk için en büyük vesilelerden biridir. Karşımızdaki klan bize karşı ne kadar samimi olursa biz de onlara bir o kadar samimi davranmaya özen gösteriyoruz. Bunun meyvesi olarak Türk klan topluluklarında kimseye eğilmediğimiz halde bir sürü dost kazanabilmiş olmak.   8.Soru: Klan içi problemleri nasıl çözümlüyorsunuz? Örneğin kararsızlıklar ve üyeler arası problemler? Bazı üyeleriniz klanın kalanından daha önemli bir konumda mı yoksa herkes eşit ve kendi hareketlerinden sorumlu ve liderden, klana 1 gün önce alınmış yeni üyeye kadar herkes eşit mi?   siaivus: Her insan topluluğunda olduğu gibi nadir olsa da, bizlerde bazen problemler yaşayabiliyoruz. Bu tür durumlarda önceliğimiz adil ve mantıklı olmak kaidesiyle kısa sürede bir sonuca varmaktır. Klan içi yaş ortalamasının yüksek olması, oyuncu alırken ailemize yeni bir üye katarcasına seçici olmamız ve geçmişte yaşamış olduğumuz sorunların bizlere kazandırmış olduğu birikimler kesinlikle nadir karşılaştığımız sorunları çözmemizde bize destek veren en büyük etkenlerdir. Oluşmuş veya oluşabilecek hiç bir sorunda kimse ama hiç kimse ayırt edilmemiştir edilmeyecektir. Bu kadar net konuşmamın tek sebebi ise bu tür haksızlıklar içinden alnımızın akı ile yeniden doğmuş olmamızdır. Anlaşılacağı üzere sorunun çözümünden çok sorun oluşmaması üzerine çalışıyoruz... Bana sorulursa klan içinde hüküm süren kurum, demokrasiden öte ailedir…   9.Soru: Başarılı bir klan olmak için ne kadar özverili oluyorsunuz ve ne tür fedakarlıklar yapmanız gerekiyor? Hedeflerinize ulaşmak gerçekten zor mu, yoksa sadece kendinizi iyi organize ederek ve yükü klan üyeleri arasında paylaştırarak başarılabilen bir şey mi?   ConquestofIstanbul(Deputy Commander): Başarı dünyada herkesin istediği bir şeydir fakat başarılı olmak için bazen insan özel hayatınızdan ve sevdiklerinizden fedakarlık etmek zorunda kalırsınız, eğer bunu başarabilirseniz başarıyı yakalamak o kadarda zor değildir. Bunun için çok çalışmak gerekiyor ve bu çalışmanın sonunda bir bütün olduğunuzda başarı kendiliğinden gelmektedir. Nasıl deniyor;  insan istedikten sonra başaramayacağı hiçbir şey yoktur.   10.Soru: Klan içerisinde moralleri yüksek tutmak için neler yapıyorsunuz ve sizin için hangisi daha önemli; eğlenmek mi yoksa başarılı olmak mı?   EzequelImperium: Klan içerisinde daima huzur ve kardeşlik havası hakim. Tam bir aile ortamı denebilir aslında. Saygıda sevgide en küçük bir kusur gözetmeyen oyuncularımızın buradaki öncelikli amacı eğlenmek... Açıkça söylemek gerekirse hırs yapmıyoruz ,aksine eğleniyoruz,  hatalarımızdan dersler çıkarıyoruz başarısız sonuçlarımızın ardından bile ortamı yumuşatacak konuşmalar yapıp şakalaşarak moralimizin hep üst seviyede kalmasını sağlıyoruz. Tabi ki başarılı olmak istiyoruz, herkes ister, fakat belirttiğim gibi bizim buradaki öncelikli hedefimiz oyun içerisinde sosyalleşmek günlük hayatın sıkıntılarını , stresini üzerimizden atmak kendimizi rahatlatmak. . .   11.Soru: Son olarak, yeni klanlara başarılı olmaları için ne önerebilirsiniz ve neler yapmalılar? Ve size göre başarının anahtarı nedir?   Siavius: Atalarımızın, birlikten güç doğar gibi çok güzel  bir sözü var... Bu sözü göz önüne aldığımızda sadece yeni klanların değil mazisi eskiye dayanan klanların bile dikkat etmesi ve özen göstermesi gerekir. Türk milleti tarihinde örnek alınacak bir çok komutana şahitlik etti bazıları ise bu komutanlara değerli ve bir o kadar da meşakkatli yolculuklarında yarenlik etme şansını yakaladı. Sadece kendi geçmişimize bakarak yanında yareni olmadan yürüyen bir komutan, yolunda can feda edilebilecek bir komutanı olmadan yaşayan bir millet olamayacağını anlayabiliriz... Kısacası klan komutanı ataları gibi mert ve adil olmalı üyeler ise komutana yakışır  ve her daim başı dik olmalı.     Önerim şudur ki; Herkesin Atatürk olmaya çalıştığı bir yolda, sizler Atatürk'e yaren olanlardan olun…
Klan tanıtım video linki: https://vk.com/video...24086_168152319   1923 KLANI TS adresi: ts31.teamspeak3tr.net:5009  


PanzerGert
Historische Gefechte in 9.0
arrow
01.04.2014 15:11:43
 
Subject: Historische Gefechte in 9.0
Link on message: #7683001

{lang:macro__view_post}Cartman666, on 29 March 2014 - 12:13 PM, said: Wenn nur jeder in annehmmbarer Zeit durch den Zweig im Technologiebaum käme, dann würden die Gefechte so aussehen. Zum Tiger II (Zitat funktioniert nicht sauber...): Auf Ardennen haben die paar deutschen Panzer das Problem der immensen zahlenmäßigen Unterlegenheit. Wenn der Schwarm US Panzer komplett über eine Seite anrückt und die Hellcats und E8 sich direkt auf die Tiger II stürzen sieht es meist schlecht für die dicken Brummer aus. Die WoT Karten sind halt nicht für Distanzgefechte ausgelegt, es gibt eigentlich immer eine Möglichkeit auf weniger als 200 Meter an den Gegner ranzukommen. Ich habe es da sogar schonmal mit dem Jumbo Sherman gegen einen Panther in den Nahkampf geschafft (und ihn dann sogar totgerammt). Durch die Aufstockung der Anzahl deutscher Panzer (meist sind ja 5 im Gefecht, nicht mehr 2-3 wie im 1. Test) ist es allerdings etwas besser geworden, es kommt jetzt auch auf die Qualität der Spieler an.   Doch, genau sowas kann auch im Spiel passieren. Und zwar wenn unterbewaffnete Panzer auf Tiger treffen. Ich hatte im Ardennengefecht mit dem Jumbo und seiner 75mm Kanone keine Chance gegen einen Tiger II. Seite, Heck, Turmseite, Turmheck, überall nur Abpraller. Ähnlich sieht es auch aus, wenn ein T-34 mit einer der frühen 76mm Kanonen anrückt. Keine Chance gegen Tiger und Tiger II.

PanzerGert: Beim ersten Test war ich mit einem Jagdpanther, einem Tiger II und Jagdtiger in der Ardennenoffensive unterwegs, obwohl wir uns gut positioniert hatten wurden wir schnell überwältigt. Solange es auf lange Distanz ging (oben links war die einzig halbwegs erfolgversprechende Ecke) war es kein Problem, aber sobald die ersten es schafften heran zu kommen war sofort vorbei, da jede der drei Kanonen gebraucht wurde um die Gegner auf Distanz zu halten. Das wurde ja inzwischen entschärft, dafür ist allerdings der JT entfallen.   Was mich halt wundert ist, das dennoch die Tiger II meinen mitten zwischen die Häuser gehen zu müssen, wo sie fast instant überwältigt werden. :unsure:   Das andere ist, die deutschen Panzer sind halt nicht schnell, auf den Hügel im Nordosten schafft man es nicht in der Zeit, außer eventuell mit dem JP, aber dann steht man da allein.


W4RGAMER
Der "KARL" muss bleiben!
arrow
01.04.2014 15:10:34
 
Subject: Der "KARL" muss bleiben!
Link on message: #7682986

W4RGAMER: Ich hab zwar nur eine kurze Runde zum Testen gedreht (und dabei zu 100% versagt :teethhappy: ), aber der macht schon Spaß. Wäre ein nettes Fun_Feature.  :smile:


nRicochet
In Entwicklung: Die nationalen Vorteile
arrow
01.04.2014 14:50:20
 
Subject: In Entwicklung: Die nationalen Vorteile
Link on message: #7682808

View PostHeavyAssault, on 01 April 2014 - 10:50 AM, said: Das kann nur ein Scherz sein , mal erlich UFO -Technologie, Komissar Rex bomben Hunde, usw.   Ich dachte ihr Jungs von WG steht so auf Realismus.

nRicochet:   Was ist denn an UFOs bitte nicht real?!    :trollface:  


W4RGAMER
Die große Dreiheit!
arrow
01.04.2014 14:38:15
 
Subject: Die große Dreiheit!
Link on message: #7682694

View PostTobipedia, on 01 April 2014 - 11:52 AM, said: "Außerdem werden die drei besten Einzelleistungen von Spielern aus Teams die nicht unter den Top-3 sind je mit einem Bonuscode belohnt." (Zitat aus dem Startpost, Preise)   Nach der Formulierung hat Flatlin recht, allerdings würde das dann nicht nur espanol sondern auch vonAnhalt betreffen, der ja im drittplatzierten Team ist. Die Preise müssten dann an Spieler aus Team10 (1551), Team18 (1538) und Team17 (1217) gehen oder?
 

W4RGAMER:   Jup, habe das grade gecheckt. Die Aufstellung ist richtig. Damit sind die Gewinner der Einzelwertung: 1551 --> TikaBell 1538 --> 2sec 1217 --> Dennis32  


Hunter1911
In Development: National Advantages
arrow
01.04.2014 14:36:09
 
Subject: In Development: National Advantages
Link on message: #7682668

View PostBattledragon, on 01 April 2014 - 11:36 AM, said: How about the T-34 prototype of the Tesla tank?     LOL

Hunter1911:   I will get right on this, need to go and find blueprints for it!


TheKroo
In Development: National Advantages
arrow
01.04.2014 14:36:09
 
Subject: In Development: National Advantages
Link on message: #7682668

View PostBattledragon, on 01 April 2014 - 11:36 AM, said: How about the T-34 prototype of the Tesla tank?     LOL

TheKroo:   I will get right on this, need to go and find blueprints for it!


iScending
In Development: National Advantages
arrow
01.04.2014 14:33:27
 
Subject: In Development: National Advantages
Link on message: #7682641

iScending: I just returned from a community gathering in the Netherhlands and wasn't aware of this article ><. I read it and was about to ask Dakiras why I've not been informed of these development plans before now and then I saw "troll out". I'm sure I'd never hear the end of it in the office had I asked about it :D!


iScending
Featured Clan: We_Just_Dinged_Em
arrow
01.04.2014 14:02:39
 
Subject: Featured Clan: We_Just_Dinged_Em
Link on message: #7682374

iScending: Welcome back commanders!
It's time for our second "Interview with the Clans" (not to be confused with the movie Interview with a Vampire!) and this time we sat down to talk to "We_Just_Dinged_Em"!   ----   Q: How, and when, did you create the clan? What was the motivation behind the creation of your clan? What was the biggest challenge for you and how did you overcome it?
I created the clan back in 2013. There was initially only one clan (We Just Dinged Em). Since then, the clan has grown exponentially and I now have three clans (We Just Dinged Em, That One Didn’t Go Through and They Dinged Us). Together these clans make up our community known as the ‘Dingers’. Although we have three clans, they are all equal. We don’t have a first or second rate clan, and we all communicate through shared channel which allows people across the clans to team up, hang out and maybe do a bit of trolling/gold spamming.
 
The reason I created the clan was because I had a bitter experience during the first CW Campaign and got very disillusioned with the ‘organised battles’ side of the game. I wanted a community where people of all activity, skill and interest levels could get together, platoon, have a laugh and enjoy the game free from the trappings associated with many other clans such as minimum activity levels, certain voice coms, set number of CW battles a week and so on.
 
The biggest problem when setting up a new clan is finding a niche. There are a ton of good (and not so good) clans out there serving a variety of needs, so to attract cannon fodder, I mean players in my clan needed a ‘pitch!’. The pitch was simply a no obligations community of friendly people who like gaming and mucking around together. I also believe the charisma and good looks of the commander helps!
 
A very good strategy was to recruit some of the ‘faces’ from the forums who are very active and helped drive recruitment back in the early days. This encourages other people with similar aspirations (who are probably blacklisted from most other clans) to seek us out. Once the ‘noob’ logo is applied to the tank, there is no escape. There is a special mention to Kptstrzyga here! Not only is he a great player, but an all-round nice guy and he has been instrumental in the success of this enterprise.
 
Q: How do you go about running your clan? How did you create the organizational structure and what are the key parts of this structure?
I’ll level with you, I run my clan with an iron fist and it’s a total dictatorship. However, I’m totally upfront about this and don’t attempt to blame other people if something goes wrong. Players that join my clan are under no illusions that I am in charge, and I have a variety of amusing inter-clan sanctions that can be applied to members that displease me. We don’t actually have many rules; the salient ones are:

1.    Respect other clan members at all times.
2.    No-one in the clan with better stats than me unless I have agreed to it!
3.    In the event of any uncertainty with the rules, I am always right!
 
However, like all great leaders, I need some expendable personnel to serve as my underlings. In this regard, I have deputy commanders who basically act as the day to day administrators of the community, although some of them appear to have started slacking somewhat! (I must remember to sort that out).
Below the Deputy Commanders we have the remainder of the staff, the recruiters do great work trawling an ever increasing army of people into our clutches (Ozymandias did a great job and now Leadbucket has taken this job up with frightening gusto), the Field Commanders do a great job commanding Team Battles and Tank Companies (we even entered a tournament but we don’t talk about that much). We also have treasurers, but this is a ceremonial role as our gold vault is as bare as Old Mother Hubbard’s Cupboard.
 
I couldn’t finish this section without talking about clan diplomats. We don’t do CW and I only generally pick diplomats who have a ‘presence’ on the forum or in game (it’s not always a presence that’s within the rules but that’s another story!). Our most recent addition was the indomitable Mr Gooples who has raised the Dinger Profile immensely with his in depth and insightfully constructed forum posts.
 
There are loads of guys I haven’t mentioned, but they all do a great job in keeping the clan ticking over and taking up some of the slack due to me being terminally lazy.
 
Q: Do you have an objective as a clan and did you achieve this objective? If you did, what did you do to achieve this/ if you didn’t, what are you doing to achieve this?
Our tag line is ‘We Are Noobs, Bots and AFK’rs – but we shoot gold’ and this defines our clan. When I say ‘defines’ what I actually mean is most of the members do nothing of the sort (we have some very competent players) but I like to give the wider community the impression that we don’t know what we are doing, if you come across one of our TB teams you will be surprised at the skill levels (don’t let the noob smiley fool you).
 
The biggest thing for me is having fun, at the end of the day this is a video game, not a job, and I am very aware that some clans are run very seriously. This is commendable, but the Dingers Community is run along the lines of “do what you want, when you want, how you want” (Note to WG: Within the game and forum rules obviously *whistles*).
 
However, I’m mindful that to survive, the clan may need to evolve. I haven’t yet thought about this in detail and what direction we will end up going in, but it may involve a street party, a piñata and some dancing girls.
 
Q: How often do you organize training's and what is the focus point of your training? What are you aiming to achieve with your training?  Actually, our training sessions can be very serious (for those who want them – remember we are a no obligations clan). I’ll single a few guys out for making this happen, Blue_Badger, TNTGibbon and Skudakoi have bored me to tears with their plans and tactics. Still, like seeing your dog rolling in a muddy puddle, it’s nice to see the guys enjoying themselves (which is what this game is all about right?)
 
Q: How do you make your tactics for each map / province in Clan Wars? What are the key points you keep in mind when making the tactics?
We don’t do CW. I don’t currently have any appetite for turning this into a clan goal, mainly due to punishing schedules and the fact that we probably won’t get any landings anyway. However, in the spirit of the Dingers, we have a small group of guys within the clan who are very interested in CW in the future and are slowly building themselves up towards it.
 
Q: Diplomacy … What are your opinions on this? Is your clan on the side of one hand washes the other or is it more a "lone wolf” clan? 
At the end of the day, we don’t do CW, and we don’t have anything to prove to anyone else. People take us as they find us, I’m sure some people dislike what I’ve created, but that’s their problem. In that respect, we are definitely ‘lone wolf’.
 
However, I do have an association with SGTA. I am a former student and instructor of SGTA, and I have a lot of time for those guys and what they are trying to achieve. I have a great many ex SGTA players in my clan (I keep trying to steal more but don’t tell Vallu01 that!).
 
Q: What are the main points for you when it comes to diplomacy? Do you play our diplomatic endeavours short term, or do you have long term goals for diplomatic alliances?
I find having exceptionally charismatic or attractive diplomat’s works as well, which is why I’ve promoted some of the particular clan favourites to this position.
 
I am interested in forming relationships with some clans, even if it’s just to enjoy training battles and having some additional guys to help us out with Team Battles. We are affiliated with JELLY and sometimes they come in on our Team Battles (especially everybody’s favourite forumite StatPadder). Forming bonds with like-minded people is a long term goal for me.
 
Q: How are you overcoming internal clan problems such as disagreements and problems between members? Are some of your players more important than the rest of the clan, or is everyone equal and responsible for their own actions?
As I mentioned previously, I rule the Dingers with an iron hand. We have disagreements, but mostly I ignore them as I’m always right anyway.
 
One thing some other clans do well is Staff Meetings, I’m looking to set these up in the near future so the staff can meet maybe once a month and shout at each other on Teamspeak. I find such meetings very cathartic and a good way to solve any issues rather than writing long private messages or forum posts.
In terms of who is important; everyone is. Without the players there would be no clan. However, much like an overpaid footballing primadonna! Anyone who gets too big for their boots and forgets who is in charge gets politely reminded! :D
 
Q: How dedicated are you to being a successful clan and what kind of sacrifices did you have to make? Is responsibility shared equally among clan members?
At the end of the day, this clan is my brainchild and I want to see it flourish. A glance at our shared channel warms the cockles of my heart as we are generally a very active community (note to WG mods: I’m glad you can’t see what gets discussed in our shared channel as it breaks several unknown violations of rule other!)
 
I didn’t have to make many sacrifices (apart from the gold – damn you WG) but even though it’s a casual clan, it still requires a ridiculous amount of management. I might hire myself a PA. Something to bear in mind if you want to create a clan, managing one takes some effort on your part.
 
Q: What are you doing to keep the morale in the clan high and what is more important for you: Having fun or being successful?
I give weekly poetry readings and inspirational reading to my players. I’ve also arranged our forum using the principles of Feng Shui, not convinced that’s done much good though.
 
I’m a very visible commander, and I regularly argue with my clan members, I believe a commander should mingle with his underlings even if he secretly loathes them.
 
The most important thing for me is fun, I don’t know how you could judge ‘The Dingers’ as a success other than thinking; are people having fun? If they are, then I’ve achieved my goal.
 
We will never get into the top 30 clans on the server, and we are totally cool with that.
 
Q: Finally, what do you suggest for new clans to be successful? In your opinion, what is the key to a clan becoming successful?
For me, you have to know what you want from your clan and what the organisations aims will be. Creating clan XXX999 that’s been done a thousand times before won’t cut it. Think of something new, fresh, exciting, you never know, there could be a couple of hundred players out there thinking the same way as you! Don’t blame me if your idea gets you banned though!   ---   As always, thank you for taking the time to talk to us and thank you all who has taken the time and read this interview, much appreciated :)!    


Dakiras
World of Tanks - The Crayfish
arrow
01.04.2014 13:43:22
 
Subject: World of Tanks - The Crayfish
Link on message: #7682184

Dakiras:


PanzerGert
In Entwicklung: Die nationalen Vorteile
arrow
01.04.2014 13:25:41
 
Subject: In Entwicklung: Die nationalen Vorteile
Link on message: #7682040

{lang:macro__view_post}XBigBenX, on 01 April 2014 - 10:53 AM, said: Nein! Doch! Ohhhh!

PanzerGert:   Wenn schon denn schon! :trollface:


J0HN_117
Concurso: Pixela la Historia
arrow
01.04.2014 13:15:14
 
Subject: Concurso: Pixela la Historia
Link on message: #7681951

J0HN_117: Me alegro de que os haya gustado, habrá más. Cerramos el hilo. :honoring:


Dakiras
Serb takeover
arrow
01.04.2014 12:50:05
 
Subject: Serb takeover
Link on message: #7681732

Dakiras: Yep, everyone got SerB'd.


W4RGAMER
Die große Dreiheit!
arrow
01.04.2014 12:47:28
 
Subject: Die große Dreiheit!
Link on message: #7681715

View PostFlatlin3, on 01 April 2014 - 11:38 AM, said: Herzlich Glückwunsch wobei mir noch auffiel das espanol im Gewinnerteam ist und damit doch aus der Einzelwertung raus, da könnte man doch besser das Durchhaltevermögen von Team 10 honorieren da müsste ja der nächste mit 1551 im letzten match dabei sein.   Und danke noch mal für dieses Event hat echt Spass gemacht.

W4RGAMER:   Oh richtig. Sry da an die ausgewählten, diese Regelung hatte ich kurz vergessen. Da muss ich nochmal kurz reinschauen, wer dann jetzt die Gewinner sind. :unsure:


Dakiras
Karl
arrow
01.04.2014 12:45:55
 
Subject: Karl
Link on message: #7681700

{lang:macro__view_post}indipuk, on 01 April 2014 - 10:47 AM, said:   Not miceraft but this ancient Battle city tank game. :)  

Dakiras:   When most people see anything created with voxel cubes, they think Minecraft I guess. :)   It is indeed a homage to Battle City, which was an awesome game. *nostalgia bomb*


Dakiras
The T18 Problem.
arrow
01.04.2014 12:43:08
 
Subject: The T18 Problem.
Link on message: #7681673

Dakiras: T18 is fun to play sometimes, but actually it's much more fun to hunt them down and take them apart one module at a time. It's load up HE, take out their tracks, make them whimper as they can do nothing about you. :P


Tuccy
Ve vývoji: Národní specializace
arrow
01.04.2014 12:36:12
 
Subject: Ve vývoji: Národní specializace
Link on message: #7681598

View Postlucaskll, on 01 April 2014 - 08:57 AM, said: Už se těším, jak při CW nejdříve vypustíme psy ;-) 

Tuccy:   A pokud půjde do tuhého, navrneš sníst psy? :hiding:


Реклама | Adv