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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Tank Outline Discussion
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27.02.2010 14:45:52
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1535

View PostGiza, on 26 February 2010 - 05:30 PM, said: Jeremy has himself said that we will be able to have different nations tanks as friendly clanmates in a fight.

Jeremy Taylor: I've already said this 100 times but it looks like I will never get tired of repeating :): we have no limitation on nations in teams during random fights. Each team will consist of a mix of nations: US, German, Soviet, Italian, British... The same relates to clans: your clan may consist of any nations you like. BUT! If you want to make a clan that will consist only of Soviet, US, German or tanks of other nations - this is completely up to you and you are able to create a single nation clan.


Jeremy Taylor
What happens when everyone wants to play as Germany?
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27.02.2010 14:38:25
 
Subject: Archives\Beta\What happens when everyone wants to play as Germany?
Link on message: #1534

View PostGiza, on 27 February 2010 - 12:05 PM, said: He also said that a spanish map had only light tanks on it.

Jeremy Taylor: I meant that the special event dedicated to the Spanish Civil War will assume mostly light tanks as it reflects the historical facts. Special events and standard random fights are different modes and different types of gaming.


Jeremy Taylor
Tank Outline Discussion
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26.02.2010 14:44:42
 
Subject: Archives\Beta\Tank Outline Discussion
Link on message: #1361

Jeremy Taylor: You will be much happier with this feature when start fighting on the maps with forrest locations :)


Jeremy Taylor
Question Thread
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26.02.2010 13:32:29
 
Subject: Archives\Beta\Question Thread
Link on message: #1346

View PostAxelius, on 26 February 2010 - 01:14 PM, said: Fair enough, but I still wonder if there be ways to make sure you get on the same team as one or several specific persons? Like friends or clans (outside of clan wars) wanting to play together.

Jeremy Taylor: In standard random fights you can’t be sure to get into the battle with your friends or clan mates. That is why these battles are called random :) There are actually many reasons why we managed such battles that way (e.g. like cheating preventive one).


Jeremy Taylor
Question Thread
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26.02.2010 12:58:10
 
Subject: Archives\Beta\Question Thread
Link on message: #1339

View PostKurt_Knispel, on 26 February 2010 - 05:08 AM, said: I couldn't find it elsewhere so I'll ask:
How is damage reflected? Do you loose a bar or a percent and then simply die or can components be disabled? For example, can your treads be separated and your tank disabled, or your turret be jammed?

Jeremy Taylor: Each model of fighting vehicle in World of Tanks has the elements in its structure that correspond to the functional parts and mechanisms of its real prototype. Once damaged, this element may be partly (in most cases) or totally disabled; it means that each element has its own health sub-bar. The same relates to your crew; e.g. if your radio man is killed this fact will affect your radio functioning. Of course we do some indulgences for the most significant gameplay elements. Once your track is damaged you will be immobilized only for some time, even though the speed of your tank will be decreased afterwards. Just imagine that only two alive but completely immobilized vehicles would be left on opposite sides of the map :). The same concerns guns and radio that can't be totally disabled. Still however, the destroyed ammunition load will lead to the vehicle complete destruction just like in real life. The damage of the fuel tank will lead to the fire and so on. Aiming at "proper" vulnerable spots is one of the main possibilities to destroy this or that type of a vehicle.


Jeremy Taylor
Question Thread
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26.02.2010 12:20:47
 
Subject: Archives\Beta\Question Thread
Link on message: #1336

View PostAxelius, on 25 February 2010 - 09:47 PM, said: We know that the garage will be of five tanks and that before a match you will be divided into equal teams.
That makes me wonder a few questions:
*Will the teams in the battle be mixed nations or country vs. country?
*Will you be able to choose which of the tanks in your garage you drive for the battle?
*How will the division of teams be arranged? After rank or available equipment? Will there be any way of making sure you are one set side?
EDIT:
*Will your five tanks include only one nationality or several?

Jeremy Taylor: * Teams will have mixed nations. This is justifiable from gameplay factors, balance factors and others. At least, this delivers more fun :). However, you will be able to arrange the clan consisted only of Soviet, US or German tanks if you're willing to.
* Of course. You will be able to choose the tanks in your garage you want to drive for the battle.
* We have a certain balance parameter but we have no right to expose it. You can be sure that the game will divide teams in two equally balanced teams. In the end, the result of each battle will depend on team cooperation and commanders’ individual skills.
* Of course. Your hangar may include several nationalities.


Jeremy Taylor
clan war type of tanks
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26.02.2010 12:09:28
 
Subject: Archives\Beta\clan war type of tanks
Link on message: #1334

View PostGiza, on 26 February 2010 - 11:36 AM, said: Hi Jeremy
In a 30 vs 30 match in clan wars, Is the different types of tanks the player can choose to be limited to light tanks, medium tank or heavy tanks and then some artillery?
Will clan wars with the same type of tank happend like all most be light tanks and artillery?
Would it be different matchups depending on the map where for instance 10 light tanks, 10 medium tanks and 5 heavy tanks + 5 artillery on each side?

Jeremy Taylor: We will not limit World of Tanks clans on choosing units for a battle as this would hurt many gameplay factors such as unexpectedness and others. Still however, this kind of limitation will apply to some special historic events. The good example is Civil War in Spain where mostly light tanks can take part in regarding the historic correctness.


Jeremy Taylor
German Tank Tree Available in Gallery
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26.02.2010 11:34:56
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1332

View PostCypher013, on 26 February 2010 - 12:55 AM, said: This may be a silly question but for the Artillery will the Karl-Gerät be included? it is a self propelled gun after all.

Jeremy Taylor: Regarding the game balance Karl-Gerat with its 600mm calibre would be able to produce 1 or 2 fires in a minute. We really doubt that Karl-Gerat players would be excited about this fact :). World of Tanks is an action game, Karl-Gerat with its extremely low speed of reloading would be a black sheep and very vulnerable aim on the battlefield.


Jeremy Taylor
German Tank Tree Available in Gallery
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26.02.2010 11:29:06
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1331

View PostDoomlord52, on 26 February 2010 - 12:24 AM, said: AWSOME!!!! I know what tree im going for :P
Anyway, 2 questions:
1) Why does the PROTOTYPE Tiger II come after the production model?

Jeremy Taylor: This B model is a heavier, better armored and more powerful thing than Tiger II (consulting with tank building experts is not a waste of time :))


Jeremy Taylor
German Tank Tree Available in Gallery
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26.02.2010 11:21:25
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1328

View PostVreith, on 26 February 2010 - 02:43 AM, said: I Think it would also be great to introduce a Scout Brigade of tanks, whilst not many of them were hard hitting, nor armored up, they were fast. and hopefully being a mmo and having mobile arty tanks some recon and target spotting with xp/monies gained can be done by coord attacks via scout tanks etc. just a thought.
i understand the hard hitting boom power aim of the game, but a little open tactics never hurt.

Jeremy Taylor: This is already done in World of Tanks. Scouting plays a very big role in the game tactics (just likewise in a real battle).


Jeremy Taylor
Artillery
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26.02.2010 11:12:47
 
Subject: Archives\Beta\Artillery
Link on message: #1327

View PostOdin, on 26 February 2010 - 06:20 AM, said: EDIT: Re-read the topic and figured out the first part.
How does scouting work? Do you just need to be nearby to reveal enemy tanks for the artillery, or do you have to put your cross hairs on the enemy? Also, what does upgrading the tank radio do?

Jeremy Taylor: Radio upgrades increase the radio range of view of your specific fighting vehicle which is very important both for tanks and artillery (radio upgrading for artillery is naturally more important). Scouts usually break through the defense lines of the enemy directing straight to the rear and expose the enemy location. This gives very important information for the team and especially artillery. The enemy captured by the scout's radio is reflected on the artillery mini map. Most dexterous scouts are even able to cause a lot of fuss and damage at the enemy’s rear and destroy some howitzers. We know the cases when the heavy "clumsy" tanks became victims of such agile light tanks-scouts. In the end, everything depends on a light tank commander’s skills.


Jeremy Taylor
Populations
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25.02.2010 21:35:01
 
Subject: Archives\Beta\Populations
Link on message: #1275

View PostM0n3y, on 25 February 2010 - 08:10 PM, said: Sorry to ask, but what does PvE stand for?

Jeremy Taylor: Fighting with computer-controlled enemies.


Jeremy Taylor
German Tank Tree Available in Gallery
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25.02.2010 21:28:14
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1274

View PostCypher013, on 25 February 2010 - 09:23 PM, said: SUPER HEAVY TANKS FOR THE WIN, YAY MAUS! Will the Jagdtiger also be here, I did not see it in the list.

Jeremy Taylor: Jagdtiger will be definitely introduced into World of Tanks but a bit later. We can't skip such a glorious tank. :) :) :). Please read the thread from the beginning ;) .


Jeremy Taylor
extreme tanks
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25.02.2010 21:08:06
 
Subject: Archives\Junkyard\extreme tanks
Link on message: #1263

View PostBamboocha, on 25 February 2010 - 08:45 PM, said: are there any kinds of supertanks/experimental tanks/special tanks in this game? (germans had sooo many of them)
edit: russian experimental tanks http://www.youtube.c...h?v=TrNkV6kVPos

Jeremy Taylor: We'll have lots of tank models which existed only as prototypes or were experimental models (like E-series tanks). But no chance for amphibian tanks :)


Jeremy Taylor
German Tank Tree Available in Gallery
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25.02.2010 21:01:42
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1257

View PostSvantovit, on 25 February 2010 - 08:42 PM, said: Nice list with some outstanding tanks, looking forward to it.
Can someone explain why the <<Jagdpanther>> is before the <<Ferdinand>>.
It was produced a year later then the Ferdinand.

Jeremy Taylor: We do take into the account the release date of the specific tank model. But besides the date we consider the total weight and technical specifications. Ferdinand and Jagdpanther are armed approxiamtely at the same level but Ferdinand is better armored.

Quote And why is the <<Ferdinand>> referred as heavy s-p attillery, as far as I know its a tank destroyer (PaK43)

Jeremy Taylor: Because tank destroyer in case of Ferdinand is a specific type of self-propelled artillery

Quote I don't know what it is with me and the "Maus", I am not so attracted to it. I do prefer the "Jagdtiger" instead.

Jeremy Taylor: Jagdtiger will be definitely introduced into World of Tanks but a bit later. We can't skip such a glorious tank.


Jeremy Taylor
Countries
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25.02.2010 20:45:09
 
Subject: Archives\Beta\Countries
Link on message: #1252

View PostJono00, on 25 February 2010 - 07:10 PM, said: I wonder if there will be Israeli tanks as well...
I don't know much about tanks, but as far as I know, the Merkava IV is one heck of a tank. It's shells are awesome too, and it has a self-defense system (If you wonder how I know all that - Future weapons FTW :D)

Jeremy Taylor: Merkava IV is indeed a very destructive machine but it doesn't refer to the 20th century's 20's - 50's.


Jeremy Taylor
Ballistics/Windage
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25.02.2010 20:40:03
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1250

View Postm4rek, on 25 February 2010 - 04:26 PM, said: Hmm, any chance of having a mode where we would have to do this manually?

Jeremy Taylor: Nope, this option is more of simulator type and too complicated. You'll have some other more captivating modes instead :). More of action type ones.


Jeremy Taylor
clan wars mode
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25.02.2010 20:36:09
 
Subject: Archives\Beta\clan wars mode
Link on message: #1249

View Postm4rek, on 25 February 2010 - 04:30 PM, said: Are we allowed to buy more than one of the same chassis? (Please say yes)

Jeremy Taylor: You may have only one unit of the specific tank model. No chance for 5 Tigers at your hangar, sorry :)


Jeremy Taylor
German Tank Tree Available in Gallery
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25.02.2010 18:38:48
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1227

View PostAxelius, on 25 February 2010 - 06:07 PM, said: Neat, I'm a bit saddened that I can't go from the 38(t) to the Tiger tree, but I can do with the Pz. III. Also a bit saddened that I'll have to start a whole new tree to get my StuG, but since I don't plan to go higher than Tiger I in heavies I guess I can live with it.
What I feel is lacking are the Vk 4501 (P), the Porsche prototype for the Tiger, and the Sturer Emil, the Vk 3001 (H) with a PaK 43 on it. Also Panzerwerfer, but since we're not seeing rocket artillery yet (which also isn't that effective against tanks) I'm not complaining.

Jeremy Taylor: We'll have Vk 4501 (P), Sturer Emil and Panzerwerfer in upcoming patches after release. You will not have to start a new tree to get Stug: the starting point is the vehicle that crosses with a Stug path. And please bear in mind that your hangar may contain 5 vehicles, so nobody restrains you from upgrading a few vehicles and leveling up in different tree "threads" simultaneously.


admin
German Tank Tree Available in Gallery
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25.02.2010 16:22:43
 
Subject: News from the Front\Discussion of News Articles\German Tank Tree Available in Gallery
Link on message: #1208

admin: Jump to the Art gallery and take a look at the German tank development tree
Full news text


Jeremy Taylor
tank ace vs world of tanks
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25.02.2010 16:21:57
 
Subject: Archives\Beta\tank ace vs world of tanks
Link on message: #1207

Jeremy Taylor: We don't prohibit our forum members to discuss other games. These two projects are very different.


Jeremy Taylor
Question Thread
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25.02.2010 16:15:01
 
Subject: Archives\Beta\Question Thread
Link on message: #1206

View PostM0n3y, on 24 February 2010 - 07:10 PM, said: -Will there be some sort of screenshot and/or movie making support in the game?

Jeremy Taylor: You will be able to make battle scene screenshots. We haven't added the interior software for movie making yet.


Jeremy Taylor
ping problems
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25.02.2010 16:11:19
 
Subject: Archives\Beta\ping problems
Link on message: #1205

View PostBamboocha, on 24 February 2010 - 10:43 PM, said: or here in norway?

Jeremy Taylor: Norwegians will face no problems.


Jeremy Taylor
Populations
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25.02.2010 16:06:43
 
Subject: Archives\Beta\Populations
Link on message: #1204

Jeremy Taylor: PvE will be introduced only as part of training mode and modes designed for fun (e.g. Survival)


Jeremy Taylor
Locations and historic events you want to see In WoT
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25.02.2010 15:57:13
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #1202

View PostSvantovit, on 24 February 2010 - 09:48 PM, said: Will there be any goals and benefits during "Historical Events"?
BTW it would be nice if you can earn some personal medals for taking part in these events and/or as part of the winning side.

Jeremy Taylor: World of Tanks players will definitely get medals for their achievements. Our medals have nothing in common with real military medals and are created and designed in honor of the most glorious tank and artillery men.


Jeremy Taylor
Ballistics/Windage
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25.02.2010 15:50:58
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1201

View Postm4rek, on 25 February 2010 - 03:57 AM, said: Speaking of firing lasers, if shells have a little travel time then it would follow that they are created as a physics projectile and not as a ray weapon. Thus, my question is, will shells arc when we fire them, and will the player have to adjust for this or will the game automatically adjust our elevation depending on the range we're targeting?

Jeremy Taylor: Shells do arc (which is historically correct) and the game automatically adjusts the elevation parameters (which is not historically correct :) but otherwise would hurt the gameplay deeeeeeply).


Jeremy Taylor
Ballistics/Windage
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25.02.2010 15:43:19
 
Subject: Archives\Beta\Ballistics/Windage
Link on message: #1198

View PostDoomlord52, on 24 February 2010 - 11:01 PM, said: Dont know if it was answerd already, but will shells / bullets have travel time? I.e. Aim AHEAD of your enemy to hit them? I

Jeremy Taylor: Naturally. Our shells' travel time parameters are more than close to the reality. Just an example: in World of Tanks travel time for 76mm F32 gun with UBR-354A shell is 620m/s. Bullet travel time depends on the exact model of a gun and shell and may reach the point up to 1000m/s. Yes, we are obsessed with historical correctness :)


Jeremy Taylor
Countries
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25.02.2010 15:29:15
 
Subject: Archives\Beta\Countries
Link on message: #1194

View PostGiza, on 25 February 2010 - 02:36 PM, said: Question for jeremy!!
How many units can a single player choose from?
In one game pick my fav. light tank, in other my fav. medium tank and in third game, my fav heavy tank? and of course my fav. artillery cannon.
In one game you can only play one unit but how many different units can we choose from? Are there like profiles...

Jeremy Taylor: The player's standard hangar will contain enough "space" for five vehicles you will be able to choose from. Tanks that don't match your playing style anymore may be sold (not at the initial price, of cource). We will also introduce the options that will allow you to "expand" your hangar.
World of Tanks player is a tank commander, tank park owner and engineer all in one :) .
P.S. Please start individual topics to ask questions not related to the initial topics. We are really inspired by your interest but it looks like a little mess over here in our threads... :)


Jeremy Taylor
Artillery
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25.02.2010 15:16:55
 
Subject: Archives\Beta\Artillery
Link on message: #1193

View PostGXPTG, on 25 February 2010 - 04:12 AM, said: ...what about the big honking ridiculous mortar carriage that were built back in the day like the 540mm / 600mm Karl Gerat's? 420mm M-Gerat "Big Bertha" howitzer? Any of their railway guns?! :D
Okay not the railguns guns obviously(?), but just about those HUGE mobile artillery pieces they made or are you keeping things a reasonable below 200mm cap?

Jeremy Taylor: We will definitely introduce artillery fire support after release. We can't name the exact dates. We are totally focused on core gameplay and units we have so far (many units, to tell the truth :)). Very soon the German tank tree will be published on our website.


Jeremy Taylor
clan wars mode
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25.02.2010 14:59:16
 
Subject: Archives\Beta\clan wars mode
Link on message: #1191

View Postm4rek, on 25 February 2010 - 04:16 AM, said: I'd imagine that if a clan wishes to dispute a territory, they would have to announce their attack before the combat period of that territory zone. I'd also imagine it would have to be done a day ahead.

Jeremy Taylor: - The forthcoming battle (claim for a territory) will be announced a day before the battle itself.

Quote On a side note, will it be possible to spectate a game from the very start and/or after it has begun without taking part in it at all, or will we only be able to spectate if we've taken part and have been destroyed. And... if we have been destroyed, please make it so we can access the lobby (or whatever you wanna call it - the place where we can join a new game from) without leaving the game we're spectating?

Jeremy Taylor: - You will be able to spectate only those battles you've taken part in and where your vehicle has been destroyed. We are focused more on core gameplay factors and can't guarantee to implement the feature that will allow spectating battles you are not in. Still however, we are examining such a functional mechanism. Hardly possible that this feature will be available in release version. However, we are developing a long-playing project and this feature will be added subsequently.

Quote This is less relevant if you can rejoin a game as a spectator, but I suspect people joining a game after starting could lag it a bit and it may not be a viable option as a result.

Jeremy Taylor: - Players whose vehicles have been destroyed in a previous battle will not be able to jump into an ongoing battle. But they will be able to select other vehicle (if any in their hangar) or repair the destroyed vehicle and join another battle which is about to start.
N.B. You will be able to repair your vehicle only when the battle where you've been destroyed is over. Your destroyed vehicle is allegedly still on the battlefield with visual presence on it; that is why repair option is available only after this battle.


Jeremy Taylor
Beta Impressions
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24.02.2010 21:31:43
 
Subject: Archives\Beta\Beta Impressions
Link on message: #1129

View Posteladc94, on 24 February 2010 - 09:24 PM, said: Will the clan mode be in the CBT? and if so, will our clans exist in the game itself?

Jeremy Taylor: There will be no clan wars mode in CBT. Closed beta test is always a test. Closed beta is launched to detect errors and listen to the players' wishes needed for the further game improvement.


Jeremy Taylor
Types of locations
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24.02.2010 21:23:06
 
Subject: Archives\Beta\Types of locations
Link on message: #1126

View PostManiox, on 24 February 2010 - 09:18 PM, said: Well.. germans were worst.. they trained dogs to look after food under tanks.
When a emeny tank came they sent the dogs off and BOOOOOM..
I really love dogs so when i saw that old video that was captured recorded by the germans i almoust cried :V
I cant remember if it was Russians or germans but i dont care.. i just love dogs :V

Jeremy Taylor: It looks like you are going a bit off topic here :)


Jeremy Taylor
clan wars mode
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24.02.2010 21:16:38
 
Subject: Archives\Beta\clan wars mode
Link on message: #1122

View PostManiox, on 24 February 2010 - 09:12 PM, said: Would be really nice if some people here actually started a thread for a pregame clan so we`ll be ready and set for when the game gets out :D

Jeremy Taylor: There are already some members who are really willing to.


Jeremy Taylor
clan wars mode
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24.02.2010 21:03:55
 
Subject: Archives\Beta\clan wars mode
Link on message: #1118

View Posteladc94, on 24 February 2010 - 08:25 PM, said: When a clan wins a territory, does it need to stay in it to keep it? or it can go ahead and take down other clans in their territory?
and another question, if a clan protects its trritory vs a few other clans (each time it plays against one) can players from the defending clan that were destroyed when fighting vs clan A respawn in the battle vs clan B?

Jeremy Taylor: - Once the territory is captured the clan is free to have claims for other territories. But if another clan is putting a claim for your territory, you get informed about it and have to face the challenge.
- You can't jump into an already started fight if your vehicle is destroyed but you may join the next other battle which is about to start. We are working on developing a system that will be comfortable for those players whose tanks are destroyed in a battle, but they are looking forward to joining another one.


Jeremy Taylor
First WoT Official Interview
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24.02.2010 20:23:41
 
Subject: News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1111

View PostDoomlord52, on 24 February 2010 - 08:19 PM, said: As much as we knew a lot of this stuff, its still amazing to hear about it :D
Any word on when that Russian / German tank tree is comming out?

Jeremy Taylor: Tomorrow or the day after tomorrow.


Jeremy Taylor
Kubinka Tank Museum
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24.02.2010 20:15:31
 
Subject: Archives\Beta\Kubinka Tank Museum
Link on message: #1106

Jeremy Taylor: Wargaming.net development team is located in Belarus and we have a multinational staff :) However, this is not related to the topic. One of our head game designers served in tank forces and his tank brigade was located near Kubinka Tank Museum. Now I'll try to search for some interesting stuff for you...


Jeremy Taylor
Statistics
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24.02.2010 19:00:38
 
Subject: Archives\Beta\Statistics
Link on message: #1096

Jeremy Taylor: We will not add SUCH :) a detailed statistics into our early testing versions but you may be sure that we will have a very precise rating system that will reflect basic achievements. Still however, many thanks to you for your ideas concerning statistics as they are very fruitful for us.


Jeremy Taylor
First WoT Official Interview
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24.02.2010 18:44:54
 
Subject: News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1093

View PostCarlR, on 24 February 2010 - 06:43 PM, said: Nice Interview not much that we dont allready know from forums, but still a good read.

Jeremy Taylor: This is our first World of Tanks European interview that is why it is more of announcement type.


admin
First WoT Official Interview
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24.02.2010 17:55:30
 
Subject: News from the Front\Discussion of News Articles\First WoT Official Interview
Link on message: #1083

admin: World of Tanks producer�s interview for the Mmorpgitalia.it game community
Full news text


Jeremy Taylor
Artillery
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24.02.2010 17:30:45
 
Subject: Archives\Beta\Artillery
Link on message: #1080

View Postm4rek, on 23 February 2010 - 08:05 PM, said: And I believe that concludes our off topic discussion for the day...
On topic though, from what I gather, the range of some of the artillery pieces would actually exceed the map sizes you've quoted so far. With the additional optimisation work that you're conducting at the moment, would it be possible to get some larger maps? If you feel that this would cause problems for users with low-end computers, it could be a selectable option on setting the room, and it would default to the smaller maps size available and then the map size would be displayed for people wishing to join and a warning if their system could have problems with it.

Jeremy Taylor: The largest map we are working on is 2km x 2km. The bigger maps will be introduced later on. Maps in clan war mode may exceed significantly the size of standard maps so you'll have to relocate your howitzers closer to the aims.


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