Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Questions\Devs, do you play recruit games?
Link on message: #71048
themacs, on 15 August 2010 - 08:25 PM, said: Hmmm, so if there will be only tiered battles, it will be very
"interesting" 15 Tigers vs 15 ISs, veeeery interesting. I hope
there will be Standard battles like now.

Link on message: #71048

merig00: LOL wider tier spread than that.
Subject:
Archives\Beta\Questions\question about banned names
Link on message: #71036
Corvi, on 16 August 2010 - 12:24 AM, said: Ähm ... No.
88 is the synonym for HH wich means Heil Hitler. 8 = 8th letter in the alphabet ..
And actually, you guys seriously should enforce the rules. There are looots of people named SSHimmler or 88Volkssturm and stuff around on the server ..

Link on message: #71036

88 is the synonym for HH wich means Heil Hitler. 8 = 8th letter in the alphabet ..
And actually, you guys seriously should enforce the rules. There are looots of people named SSHimmler or 88Volkssturm and stuff around on the server ..
merig00: Most of them were contacted and requested to change the name. It
just takes a while to make such adjustments in DB due to technical
issues.
Subject:
Archives\Beta\Suggestions\Why to keep gold trickle in release.
Link on message: #71034

Link on message: #71034
merig00: There will be some ways to earn gold in the game.
Subject:
Archives\Junkyard\Help Requests
Link on message: #71028
Zhuzha, on 15 August 2010 - 04:43 PM, said: Q: What are the controls in game?
I can't find controller's explanation anywhere, I searched the forums, googled it, in game options, but I'm either dumb or these are nowhere to be found. Most likely I'm dumb
TynianJax, on 16 August 2010 - 02:29 AM, said: Where and how do I report team killers?

Link on message: #71028

I can't find controller's explanation anywhere, I searched the forums, googled it, in game options, but I'm either dumb or these are nowhere to be found. Most likely I'm dumb

merig00: When you are in battle press F1 it will get you help screen with
all controls and buttons

merig00: email report to community@worldoftanks.com, preferably with a
screenshot
Subject:
Archives\Beta\Questions\On server types/merging
Link on message: #71027

Link on message: #71027
merig00: We will have tiered battles so I don't see how this could be a
problem.
Subject:
Archives\Beta\Converting to free xp
Link on message: #70817
xdarkassassinx, on 15 August 2010 - 10:25 PM, said: i was wondering why i can't convert to free xp when i have lots of
gold? is it because you have to have total xp earned on that tank?
i have all the attachments bought so its not that.

Link on message: #70817

MrVic: You have to have the tank fully researched (including the next tank
tier research)
Subject:
Archives\Junkyard\Artillary in game nerf or adapt ?
Link on message: #70346

Link on message: #70346
merig00: The correct answer: post in the correct forum and in the correct
post: http://forum.worldof...ery-discussion/
Please search the forum before making new posts.
Closed.
Please search the forum before making new posts.
Closed.
Subject:
Game Discussion\Gameplay Discussion\Most popular and valuable discussions
Link on message: #69878
winstor, on 15 August 2010 - 05:54 AM, said: Mine is different to the one already posted. It talks about the two
different types of penetration data used for the Russians and
Germans. Will be interesting to see if the American and British
trees will have their data as being at 30 degrees as well.

Link on message: #69878

merig00: Well it's in a different sub-forum.
Subject:
Archives\Beta\In game Tagging
Link on message: #69862

Link on message: #69862
merig00: Ooh devs said that they pretty much have a system worked out and it
will be introduced into the release.
Subject:
Archives\Beta\Equipment discussion
Link on message: #69860

Link on message: #69860
merig00: One note on aiming time stat. Apparently the time stated in the
info is not from maximum spread to minimum but from 3x minimum to
minimum.
Subject:
Archives\Beta\Prohorovka
Link on message: #69828

Link on message: #69828
merig00: Did you forget to mark locations on the map?
I think sometimes the tops of the hills pass through bullets. On several occasion I was able to hit enemy even though in sniper mode I couldn't see them because of the hill.
I think sometimes the tops of the hills pass through bullets. On several occasion I was able to hit enemy even though in sniper mode I couldn't see them because of the hill.
Subject:
Archives\Junkyard\Radio Question
Link on message: #69827

Link on message: #69827
merig00: Well when you have a question you look for the FAQ section... ta!
da! http://forum.worldof...nd-radio-works/
If your radio ranges interconnect - you can transmit information to each other.
700 meter range pretty much guarantees you that you will see what a tank with 300 meter range sees on the other end of the map.
If your radio ranges interconnect - you can transmit information to each other.
700 meter range pretty much guarantees you that you will see what a tank with 300 meter range sees on the other end of the map.
Subject:
Game Discussion\Gameplay Discussion\Most popular and valuable discussions
Link on message: #69824
winstor, on 15 August 2010 - 04:43 AM, said: http://forum.worldof...57-penetration/

Link on message: #69824

merig00: That one is in a different sub-forum, plus I already have one
linked with longer discussion on the topic.
Subject:
Archives\Beta\In game Tagging
Link on message: #69810

Link on message: #69810
merig00: Make a screenshot (ctrl+print screen in game, the JPEG file will
appear in your game folder) and email it with a description to
community@worldoftanks.com There is not automated
detection/reporting of TK/AFK/Bots in the Beta.
Subject:
Archives\Beta\APCR registering incorrect penetration stats?
Link on message: #69802

Link on message: #69802
merig00: Ah ok... Well read this comment http://forum.worldof...dpost__p__43573 and that
topic in general.
Subject:
Archives\Beta\APCR registering incorrect penetration stats?
Link on message: #69789

Link on message: #69789
merig00: Screenshots of impacts would be nice... You probably just scraped
him. And btw 80mm armor at 30 degrees = 160mm.
Subject:
Archives\Junkyard\122mm shells cost
Link on message: #69766

Link on message: #69766
merig00: As it was pointed out... we already have discussion on ammo costs -
discuss there. http://forum.worldof...7-price-of-ammo
And no trolling.... you know who you are
And no trolling.... you know who you are
Subject:
Archives\Beta\Suggestions\Red Boundary Line Needs Adjustment
Link on message: #69751

Link on message: #69751
merig00: Hi,
This topic has been discussed before. Please use search before creating new topics. Devs are aware of this problem and are working on improving The Red Line.
This topic has been discussed before. Please use search before creating new topics. Devs are aware of this problem and are working on improving The Red Line.
Subject:
Archives\Beta\Hi all
Link on message: #69653

Link on message: #69653
merig00: Yes sir. That's why if you look at your profile it says Group: Beta
Testers.
Also notice that we have a special forum section for European Beta Test - if you want to post anything beta test/game related please post there. And don't forget to check out the FAQ section.
Also notice that we have a special forum section for European Beta Test - if you want to post anything beta test/game related please post there. And don't forget to check out the FAQ section.
Subject:
Archives\Beta\Hit Boxes
Link on message: #69651
Colonel_Black, on 15 August 2010 - 12:53 AM, said: Where is the engine located? Well according to the tank layout on
the bottom left, it is in the back centre, not at the front right
hand side.

Link on message: #69651

merig00: Not the engine but engine transmission.
It's part of the engine hitbox

Subject:
Archives\Beta\Questions\question about banned names
Link on message: #69617
Argo66, on 15 August 2010 - 12:33 AM, said: One question, My son was born in 1988, If he were to use 88 in his
name exaple: "John88" Would he be banned? Some people do this with
their name as I did to mark the year they were born. Is that
permissable? I for one do not want to offend anyone.

Link on message: #69617

merig00: Yes so don't do that.
Subject:
Archives\Beta\release of WOLD OF TANKS
Link on message: #69615
hateddoom, on 15 August 2010 - 12:20 AM, said: if you buy the box version do u get anything extra for buying it
SARATOGA, on 15 August 2010 - 12:32 AM, said: well if you have to pay for a box version why would you think you
woould get something extra,as im pretty sure the downlaod version
will have to be paid for through something like paypal or direct to
drive,if im wrong someone fill me in pls

Link on message: #69615

merig00: You get a gift tank, maybe a t-shirt things of that nature and you
get gold in the amount that you spend on the box version so it will
come out free

merig00: No the game is free to play so you don't pay anything.
Subject:
Archives\Beta\Questions\question about banned names
Link on message: #69595

Link on message: #69595
ARGO: One question, My son was born in 1988, If he were to use 88 in his
name exaple: "John88" Would he be banned? Some people do this with
their name as I did to mark the year they were born. Is that
permissable? I for one do not want to offend anyone.
Subject:
Archives\Beta\Suggestions\Bonus XP for kills needs to be changed or removed
Link on message: #69493

Link on message: #69493
merig00: You get more experience from damaging tanks than from the actual
kill.
Subject:
In-Game Vehicles\Soviet Vehicles\SPGs/Artillery\SPGs SU-5 problem(!) Weight ? or gun problem?
Link on message: #69474
Yinz, on 14 August 2010 - 10:53 PM, said: I have a problem about su-5 weight/load limit. I want mount the Gun
152mm mortar NM mod. 1931 (760kg) but i cant because the load
limit.
I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.

In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?

Link on message: #69474

I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.

In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?
MrVic: Have you upgraded your tracks? Tracks improve load capacity
Subject: SPGs SU-5 problem(!) Weight ? or gun problem?
Link on message: #69474
Yinz, on Aug 14 2010 - 21:53, said: I have a problem about su-5 weight/load limit. I want mount the Gun
152mm mortar NM mod. 1931 (760kg) but i cant because the load
limit.
I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.
http://a.yfrog.com/i...987/shot005.jpg
In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?
Link on message: #69474

I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.
http://a.yfrog.com/i...987/shot005.jpg
In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?
MrVic:
Have you upgraded your tracks? Tracks improve load capacity
Have you upgraded your tracks? Tracks improve load capacity
Subject: SPGs SU-5 problem(!) Weight ? or gun problem?
Link on message: #69474
Yinz, on Aug 14 2010 - 21:53, said: I have a problem about su-5 weight/load limit. I want mount the Gun
152mm mortar NM mod. 1931 (760kg) but i cant because the load
limit.
I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.
http://a.yfrog.com/i...987/shot005.jpg
In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?
Link on message: #69474

I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.
http://a.yfrog.com/i...987/shot005.jpg
In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?
MrVic:
Have you upgraded your tracks? Tracks improve load capacity
Have you upgraded your tracks? Tracks improve load capacity
Subject:
Archives\Beta\Maus and IS-7 battle head on.
Link on message: #69323
Reichmann, on 14 August 2010 - 08:23 PM, said: I was using my Maus, and another guy his IS-7. We were fighting
head on in lakeville in the middle. He killed me, and I only
brought him down 20% HP. -ALOT- of the time it said my rounds
damaged him/penetrated, but it didn't take down any of his HP.
Why is that? He even said his modules weren't damaged. Shouldn't it have been doing some damage when it penetrated, etc?

Link on message: #69323

Why is that? He even said his modules weren't damaged. Shouldn't it have been doing some damage when it penetrated, etc?
MrVic: I think its a bug that I am trying to track down. Its not just in
Maus IS-7 all tanks are suffering from it. It doesn't happen to
often but on occasion I see some shots do that personally.
Subject:
Archives\Beta\Turreted SPGs
Link on message: #69249

Link on message: #69249
merig00: SU-26 is the only SPG with a turret so far
Subject:
Archives\Junkyard\Bouncing shells?
Link on message: #69244
Phaserburn, on 14 August 2010 - 07:07 PM, said: My two most epic fails.
A marder two (team mate no less) decides to TEST if he can hurt my new tiger 2. Well he hits me and lites me on fire, two seconds later ammo rack goes and poof I'm dead. I now hold the policy of if you "test" on me I fire back, if I kill you w00ps.
Second fail is I bounced off the rear of a bison with my 105. Also a loltractor front. I know, 105mm? how does this happen? Well it's fucking bs. A marder two should bounce off me ALWAYS, and I should NUKE loltractors and bisons with my 105mm ap rounds.

Link on message: #69244

A marder two (team mate no less) decides to TEST if he can hurt my new tiger 2. Well he hits me and lites me on fire, two seconds later ammo rack goes and poof I'm dead. I now hold the policy of if you "test" on me I fire back, if I kill you w00ps.
Second fail is I bounced off the rear of a bison with my 105. Also a loltractor front. I know, 105mm? how does this happen? Well it's fucking bs. A marder two should bounce off me ALWAYS, and I should NUKE loltractors and bisons with my 105mm ap rounds.
merig00: First one: I hate when people do that.
Second: there is a known bug with "open" SPGs when you can't penetrate them. Will be fixed in the next patch.
As for the topic in general - we already have a discussion going: http://forum.worldof...273-penetration
So this topic is closed.
Second: there is a known bug with "open" SPGs when you can't penetrate them. Will be fixed in the next patch.
As for the topic in general - we already have a discussion going: http://forum.worldof...273-penetration
So this topic is closed.
Subject:
Archives\Junkyard\World Of Tanks 1 Week Review
Link on message: #69128

Link on message: #69128
merig00: 1. Cost Balancing
This is one of the way game balances tiers and types of vehicles in the battle.
2. Experience
There is FAQ on what will and will not earn you experience in the game. Also you get 50-80 experience if you get killed in the first minute of the game without killing anyone and your team loses. Make sense - you get experience for playing and winning.
3. Battle Balancing
Next patch will introduce a new balancing system
4. Radios
Radios are there to transmit your and visible to you enemy locations. Visibility range that's your tank/turret specs. Also there are some communication buttons like in CS (press F1 in game) and in the next patch some of the will get visible markers.
5. Money
You are suppose to loose money at some tiers and especially if you are not winning. Well no one forces to use gold only for conversion.
6. Graphics
Read FAQ on preferences.xml - got instruction on graphic and other adjustments. Also this is beta so the game engine still being worked on.
7. Clan Implementation
That's actually the concept. Sub-clans are welcomed! Also clan leaders will be able to hire mercenaries from freelancing players.
This is one of the way game balances tiers and types of vehicles in the battle.
2. Experience
There is FAQ on what will and will not earn you experience in the game. Also you get 50-80 experience if you get killed in the first minute of the game without killing anyone and your team loses. Make sense - you get experience for playing and winning.
3. Battle Balancing
Next patch will introduce a new balancing system
4. Radios
Radios are there to transmit your and visible to you enemy locations. Visibility range that's your tank/turret specs. Also there are some communication buttons like in CS (press F1 in game) and in the next patch some of the will get visible markers.
5. Money
You are suppose to loose money at some tiers and especially if you are not winning. Well no one forces to use gold only for conversion.
6. Graphics
Read FAQ on preferences.xml - got instruction on graphic and other adjustments. Also this is beta so the game engine still being worked on.
7. Clan Implementation
That's actually the concept. Sub-clans are welcomed! Also clan leaders will be able to hire mercenaries from freelancing players.
Subject:
Archives\Junkyard\Some feedback from the devs
Link on message: #69074
Trebs, on 14 August 2010 - 04:36 PM, said: So we are getting the same patch as the RU Got now ? Or it is going
to stay like it is now so we always are behind with everything ?

Link on message: #69074

MrVic: Should be the same one and probably with a few more minor
additions. Still confused were people think EU will alway be
behind. In the beta their staggered for testing and debugging. Much
like the scientific method they teach in school its always good to
have a control element. Once EU releases it will be sync'd up I
would say.
Technically since RU was in beta a long long time before were sorta 4 months ahead. It all depends on how ya look at it.
Technically since RU was in beta a long long time before were sorta 4 months ahead. It all depends on how ya look at it.

Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #69047

Link on message: #69047
MrVic: I think everyone above has Applications sent out? I know most of
the above are in game 

Subject:
Archives\Beta\Our account, and patch 5.3
Link on message: #69029
FlightcranK, on 14 August 2010 - 03:45 PM, said: We have no patch 0.5.3. on european version and for all other
questions you find your answer on pinned threads.

Link on message: #69029

MrVic: What he said
Closing the thread

Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #69013
Carl, on 14 August 2010 - 02:17 PM, said: Anyone got any more info on the HE changes? I'm seriously worried
by the impications TBH.
If it's simple module and damage variation reductions, i'd welcome them. But otherwise it's really goign to destroy arty and everything T4 or below as an effective weapon, not to mention leave several guns for both the germans and russians usless, (as they eitheir can't load AP or do jack all penetration with it). Not to mention the negetive effects on situations where you've got a mismatch of tank types. Often HE is the only reason teams can beat a T9+ tank ATM, because even ignoring the possobbility of you not having your own T9 tank, the simple negetive of one lucky hit on one teams T9 by somone or somthing can easilyl lead to it going down well before the othe teams T9 is dead. Such a result shouldn't be an auto loss for the effected team.
But if they're just cutting module damage down to resonable levels and reducing the damage spread from +/-50 to +/-30 like they said they would i'm all for it:). It would shut up some arty whiners and make high teir tanks a lot better.

Link on message: #69013

If it's simple module and damage variation reductions, i'd welcome them. But otherwise it's really goign to destroy arty and everything T4 or below as an effective weapon, not to mention leave several guns for both the germans and russians usless, (as they eitheir can't load AP or do jack all penetration with it). Not to mention the negetive effects on situations where you've got a mismatch of tank types. Often HE is the only reason teams can beat a T9+ tank ATM, because even ignoring the possobbility of you not having your own T9 tank, the simple negetive of one lucky hit on one teams T9 by somone or somthing can easilyl lead to it going down well before the othe teams T9 is dead. Such a result shouldn't be an auto loss for the effected team.
But if they're just cutting module damage down to resonable levels and reducing the damage spread from +/-50 to +/-30 like they said they would i'm all for it:). It would shut up some arty whiners and make high teir tanks a lot better.
MrVic: Not sure on the exact changes but I will try to find out more. But
combined with damage models being out of wack is what was causing
the mass amount of module damage. It was not on a HE problem

Plus the Tier 9 issue should not be that big of a deal since the new Balance system will come into play and so far it seems to be working really well I hear.

Plus the Tier 9 issue should not be that big of a deal since the new Balance system will come into play and so far it seems to be working really well I hear.
Subject:
Archives\Junkyard\[FAQ] Crew
Link on message: #68996
Typhaeon, on 14 August 2010 - 09:36 AM, said: Is there a hard cap or diminishing returns if you have more and
more crew members dedicated to a single secondary? Like if you had
all of the crew in a Hummel training camo like I do

Link on message: #68996

merig00: Nope. The more the better
Plus their qualifications stack up
with other equipment, i.e. crew repair + repair kit = much shorter
repair time. crew cammo + cammo net + bushes = almost invisible
vehicle.

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