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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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merig00
Devs, do you play recruit games?
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16.08.2010 04:38:53
 
Subject: Archives\Beta\Questions\Devs, do you play recruit games?
Link on message: #71048

View Postthemacs, on 15 August 2010 - 08:25 PM, said: Hmmm, so if there will be only tiered battles, it will be very "interesting" 15 Tigers vs 15 ISs, veeeery interesting. I hope there will be Standard battles like now.

merig00: LOL wider tier spread than that.


merig00
Is it Lag or something else?
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16.08.2010 04:29:08
 
merig00
question about banned names
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16.08.2010 04:22:48
 
Subject: Archives\Beta\Questions\question about banned names
Link on message: #71036

View PostCorvi, on 16 August 2010 - 12:24 AM, said: Ähm ... No.
88 is the synonym for HH wich means Heil Hitler. 8 = 8th letter in the alphabet ..
And actually, you guys seriously should enforce the rules. There are looots of people named SSHimmler or 88Volkssturm and stuff around on the server ..

merig00: Most of them were contacted and requested to change the name. It just takes a while to make such adjustments in DB due to technical issues.


merig00
Why to keep gold trickle in release.
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16.08.2010 04:21:27
 
Subject: Archives\Beta\Suggestions\Why to keep gold trickle in release.
Link on message: #71034

merig00: There will be some ways to earn gold in the game.


merig00
Help Requests
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16.08.2010 04:17:09
 
Subject: Archives\Junkyard\Help Requests
Link on message: #71028

View PostZhuzha, on 15 August 2010 - 04:43 PM, said: Q: What are the controls in game?
I can't find controller's explanation anywhere, I searched the forums, googled it, in game options, but I'm either dumb or these are nowhere to be found. Most likely I'm dumb :Smile_harp:

merig00: When you are in battle press F1 it will get you help screen with all controls and buttons

View PostTynianJax, on 16 August 2010 - 02:29 AM, said: Where and how do I report team killers?

merig00: email report to community@worldoftanks.com, preferably with a screenshot


merig00
On server types/merging
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16.08.2010 04:16:08
 
Subject: Archives\Beta\Questions\On server types/merging
Link on message: #71027

merig00: We will have tiered battles so I don't see how this could be a problem.


MrVic
Converting to free xp
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15.08.2010 23:54:40
 
Subject: Archives\Beta\Converting to free xp
Link on message: #70817

View Postxdarkassassinx, on 15 August 2010 - 10:25 PM, said: i was wondering why i can't convert to free xp when i have lots of gold? is it because you have to have total xp earned on that tank? i have all the attachments bought so its not that.

MrVic: You have to have the tank fully researched (including the next tank tier research)


merig00
Artillary in game nerf or adapt ?
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15.08.2010 17:29:34
 
Subject: Archives\Junkyard\Artillary in game nerf or adapt ?
Link on message: #70346

merig00: The correct answer: post in the correct forum and in the correct post: http://forum.worldof...ery-discussion/
Please search the forum before making new posts.
Closed.


merig00
Most popular and valuable discussions
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15.08.2010 07:03:30
 
Subject: Game Discussion\Gameplay Discussion\Most popular and valuable discussions
Link on message: #69878

View Postwinstor, on 15 August 2010 - 05:54 AM, said: Mine is different to the one already posted. It talks about the two different types of penetration data used for the Russians and Germans. Will be interesting to see if the American and British trees will have their data as being at 30 degrees as well.

merig00: Well it's in a different sub-forum.


merig00
In game Tagging
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15.08.2010 06:43:57
 
Subject: Archives\Beta\In game Tagging
Link on message: #69862

merig00: Ooh devs said that they pretty much have a system worked out and it will be introduced into the release.


merig00
Equipment discussion
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15.08.2010 06:41:12
 
Subject: Archives\Beta\Equipment discussion
Link on message: #69860

merig00: One note on aiming time stat. Apparently the time stated in the info is not from maximum spread to minimum but from 3x minimum to minimum.


merig00
Prohorovka
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15.08.2010 06:06:59
 
Subject: Archives\Beta\Prohorovka
Link on message: #69828

merig00: Did you forget to mark locations on the map?
I think sometimes the tops of the hills pass through bullets. On several occasion I was able to hit enemy even though in sniper mode I couldn't see them because of the hill.


merig00
Radio Question
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15.08.2010 06:04:04
 
Subject: Archives\Junkyard\Radio Question
Link on message: #69827

merig00: Well when you have a question you look for the FAQ section... ta! da! http://forum.worldof...nd-radio-works/
If your radio ranges interconnect - you can transmit information to each other.
700 meter range pretty much guarantees you that you will see what a tank with 300 meter range sees on the other end of the map.


merig00
Most popular and valuable discussions
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15.08.2010 06:01:16
 
Subject: Game Discussion\Gameplay Discussion\Most popular and valuable discussions
Link on message: #69824

View Postwinstor, on 15 August 2010 - 04:43 AM, said: http://forum.worldof...57-penetration/

merig00: That one is in a different sub-forum, plus I already have one linked with longer discussion on the topic.


merig00
In game Tagging
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15.08.2010 05:41:18
 
Subject: Archives\Beta\In game Tagging
Link on message: #69810

merig00: Make a screenshot (ctrl+print screen in game, the JPEG file will appear in your game folder) and email it with a description to community@worldoftanks.com There is not automated detection/reporting of TK/AFK/Bots in the Beta.


merig00
APCR registering incorrect penetration stats?
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15.08.2010 05:21:42
 
Subject: Archives\Beta\APCR registering incorrect penetration stats?
Link on message: #69802

merig00: Ah ok... Well read this comment http://forum.worldof...dpost__p__43573 and that topic in general.


merig00
APCR registering incorrect penetration stats?
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15.08.2010 04:51:25
 
Subject: Archives\Beta\APCR registering incorrect penetration stats?
Link on message: #69789

merig00: Screenshots of impacts would be nice... You probably just scraped him. And btw 80mm armor at 30 degrees = 160mm.


merig00
Hmm
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15.08.2010 04:34:06
 
Subject: Archives\Junkyard\Hmm
Link on message: #69780

merig00: "Hmm" Seriously? Please edit your title. Devs might give us something for participating in beta.... you'll definitely keep your Group: Beta Tester so everyone will know that you were with the game from almost the beginning.


merig00
122mm shells cost
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15.08.2010 04:14:32
 
Subject: Archives\Junkyard\122mm shells cost
Link on message: #69766

merig00: As it was pointed out... we already have discussion on ammo costs - discuss there. http://forum.worldof...7-price-of-ammo
And no trolling.... you know who you are


merig00
Red Boundary Line Needs Adjustment
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15.08.2010 04:00:20
 
Subject: Archives\Beta\Suggestions\Red Boundary Line Needs Adjustment
Link on message: #69751

merig00: Hi,
This topic has been discussed before. Please use search before creating new topics. Devs are aware of this problem and are working on improving The Red Line.


merig00
Hi all
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15.08.2010 02:39:23
 
Subject: Archives\Beta\Hi all
Link on message: #69653

merig00: Yes sir. That's why if you look at your profile it says Group: Beta Testers.
Also notice that we have a special forum section for European Beta Test - if you want to post anything beta test/game related please post there. And don't forget to check out the FAQ section.


merig00
Hit Boxes
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15.08.2010 02:37:36
 
Subject: Archives\Beta\Hit Boxes
Link on message: #69651

View PostColonel_Black, on 15 August 2010 - 12:53 AM, said: Where is the engine located? Well according to the tank layout on the bottom left, it is in the back centre, not at the front right hand side.

merig00: Not the engine but engine transmission. :) It's part of the engine hitbox


merig00
question about banned names
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15.08.2010 01:52:57
 
Subject: Archives\Beta\Questions\question about banned names
Link on message: #69617

View PostArgo66, on 15 August 2010 - 12:33 AM, said: One question, My son was born in 1988, If he were to use 88 in his name exaple: "John88" Would he be banned? Some people do this with their name as I did to mark the year they were born. Is that permissable? I for one do not want to offend anyone.

merig00: Yes so don't do that.


merig00
release of WOLD OF TANKS
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15.08.2010 01:52:20
 
Subject: Archives\Beta\release of WOLD OF TANKS
Link on message: #69615

View Posthateddoom, on 15 August 2010 - 12:20 AM, said: if you buy the box version do u get anything extra for buying it

merig00: You get a gift tank, maybe a t-shirt things of that nature and you get gold in the amount that you spend on the box version so it will come out free

View PostSARATOGA, on 15 August 2010 - 12:32 AM, said: well if you have to pay for a box version why would you think you woould get something extra,as im pretty sure the downlaod version will have to be paid for through something like paypal or direct to drive,if im wrong someone fill me in pls

merig00: No the game is free to play so you don't pay anything.


merig00
Hit Boxes
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15.08.2010 01:51:06
 
Subject: Archives\Beta\Hit Boxes
Link on message: #69613

merig00: Colonel where does engine transmission located in this tank?


ARGO
question about banned names
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15.08.2010 01:33:17
 
Subject: Archives\Beta\Questions\question about banned names
Link on message: #69595

ARGO: One question, My son was born in 1988, If he were to use 88 in his name exaple: "John88" Would he be banned? Some people do this with their name as I did to mark the year they were born. Is that permissable? I for one do not want to offend anyone.


merig00
Bonus XP for kills needs to be changed or removed
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15.08.2010 00:17:19
 
Subject: Archives\Beta\Suggestions\Bonus XP for kills needs to be changed or removed
Link on message: #69493

merig00: You get more experience from damaging tanks than from the actual kill.


MrVic
SPGs SU-5 problem(!) Weight ? or gun problem?
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14.08.2010 23:55:21
 
Subject: In-Game Vehicles\Soviet Vehicles\SPGs/Artillery\SPGs SU-5 problem(!) Weight ? or gun problem?
Link on message: #69474

View PostYinz, on 14 August 2010 - 10:53 PM, said: I have a problem about su-5 weight/load limit. I want mount the Gun 152mm mortar NM mod. 1931 (760kg) but i cant because the load limit.
I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.
Posted Image
In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???
Why enable i gun that can not be bought?
Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?

MrVic: Have you upgraded your tracks? Tracks improve load capacity


MrVic
SPGs SU-5 problem(!) Weight ? or gun problem?
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14.08.2010 23:55:21
 
Subject: SPGs SU-5 problem(!) Weight ? or gun problem?
Link on message: #69474

View PostYinz, on Aug 14 2010 - 21:53, said: I have a problem about su-5 weight/load limit. I want mount the Gun 152mm mortar NM mod. 1931 (760kg) but i cant because the load limit.
I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.


http://a.yfrog.com/i...987/shot005.jpg

In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???

Why enable i gun that can not be bought?

Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?


MrVic:
Have you upgraded your tracks? Tracks improve load capacity


MrVic
SPGs SU-5 problem(!) Weight ? or gun problem?
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14.08.2010 23:55:21
 
Subject: SPGs SU-5 problem(!) Weight ? or gun problem?
Link on message: #69474

View PostYinz, on Aug 14 2010 - 21:53, said: I have a problem about su-5 weight/load limit. I want mount the Gun 152mm mortar NM mod. 1931 (760kg) but i cant because the load limit.
I have the gun 76mm howitzer mod. 1903/30 (540 kg) =S, and modules shown in the pictures.


http://a.yfrog.com/i...987/shot005.jpg

In all case i have the lowest weight modules. Nevertheless the limit load message appears again. If i have the lowest weigth modules, why i cant buy the Gun 152mm mortar???

Why enable i gun that can not be bought?

Apparently .. "lightening" is the solution, but i did it. Somebody could help me with this?


MrVic:
Have you upgraded your tracks? Tracks improve load capacity


MrVic
Spelling
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14.08.2010 22:01:39
 
Subject: Archives\Beta\Spelling
Link on message: #69355

MrVic: hehe :)


MrVic
Maus and IS-7 battle head on.
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14.08.2010 21:29:16
 
Subject: Archives\Beta\Maus and IS-7 battle head on.
Link on message: #69323

View PostReichmann, on 14 August 2010 - 08:23 PM, said: I was using my Maus, and another guy his IS-7. We were fighting head on in lakeville in the middle. He killed me, and I only brought him down 20% HP. -ALOT- of the time it said my rounds damaged him/penetrated, but it didn't take down any of his HP.
Why is that? He even said his modules weren't damaged. Shouldn't it have been doing some damage when it penetrated, etc?

MrVic: I think its a bug that I am trying to track down. Its not just in Maus IS-7 all tanks are suffering from it. It doesn't happen to often but on occasion I see some shots do that personally.


merig00
Turreted SPGs
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14.08.2010 20:36:31
 
Subject: Archives\Beta\Turreted SPGs
Link on message: #69249

merig00: SU-26 is the only SPG with a turret so far


merig00
Bouncing shells?
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14.08.2010 20:32:27
 
Subject: Archives\Junkyard\Bouncing shells?
Link on message: #69244

View PostPhaserburn, on 14 August 2010 - 07:07 PM, said: My two most epic fails.
A marder two (team mate no less) decides to TEST if he can hurt my new tiger 2. Well he hits me and lites me on fire, two seconds later ammo rack goes and poof I'm dead. I now hold the policy of if you "test" on me I fire back, if I kill you w00ps.
Second fail is I bounced off the rear of a bison with my 105. Also a loltractor front. I know, 105mm? how does this happen? Well it's fucking bs. A marder two should bounce off me ALWAYS, and I should NUKE loltractors and bisons with my 105mm ap rounds.

merig00: First one: I hate when people do that.
Second: there is a known bug with "open" SPGs when you can't penetrate them. Will be fixed in the next patch.
As for the topic in general - we already have a discussion going: http://forum.worldof...273-penetration
So this topic is closed.


merig00
World Of Tanks 1 Week Review
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14.08.2010 18:36:03
 
Subject: Archives\Junkyard\World Of Tanks 1 Week Review
Link on message: #69128

merig00: 1. Cost Balancing
This is one of the way game balances tiers and types of vehicles in the battle.
2. Experience
There is FAQ on what will and will not earn you experience in the game. Also you get 50-80 experience if you get killed in the first minute of the game without killing anyone and your team loses. Make sense - you get experience for playing and winning.
3. Battle Balancing
Next patch will introduce a new balancing system
4. Radios
Radios are there to transmit your and visible to you enemy locations. Visibility range that's your tank/turret specs. Also there are some communication buttons like in CS (press F1 in game) and in the next patch some of the will get visible markers.
5. Money
You are suppose to loose money at some tiers and especially if you are not winning. Well no one forces to use gold only for conversion.
6. Graphics
Read FAQ on preferences.xml - got instruction on graphic and other adjustments. Also this is beta so the game engine still being worked on.
7. Clan Implementation
That's actually the concept. Sub-clans are welcomed! Also clan leaders will be able to hire mercenaries from freelancing players.


MrVic
Some feedback from the devs
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14.08.2010 17:50:36
 
Subject: Archives\Junkyard\Some feedback from the devs
Link on message: #69074

View PostTrebs, on 14 August 2010 - 04:36 PM, said: So we are getting the same patch as the RU Got now ? Or it is going to stay like it is now so we always are behind with everything ?

MrVic: Should be the same one and probably with a few more minor additions. Still confused were people think EU will alway be behind. In the beta their staggered for testing and debugging. Much like the scientific method they teach in school its always good to have a control element. Once EU releases it will be sync'd up I would say.
Technically since RU was in beta a long long time before were sorta 4 months ahead. It all depends on how ya look at it. :)


MrVic
Tankbusters goes clan
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14.08.2010 17:32:33
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #69047

MrVic: I think everyone above has Applications sent out? I know most of the above are in game :)


MrVic
Our account, and patch 5.3
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14.08.2010 17:17:20
 
Subject: Archives\Beta\Our account, and patch 5.3
Link on message: #69029

View PostFlightcranK, on 14 August 2010 - 03:45 PM, said: We have no patch 0.5.3. on european version and for all other questions you find your answer on pinned threads.

MrVic: What he said :) Closing the thread


MrVic
Current State of the Beta! by MrVic & Breyd1971
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14.08.2010 17:05:20
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #69013

View PostCarl, on 14 August 2010 - 02:17 PM, said: Anyone got any more info on the HE changes? I'm seriously worried by the impications TBH.
If it's simple module and damage variation reductions, i'd welcome them. But otherwise it's really goign to destroy arty and everything T4 or below as an effective weapon, not to mention leave several guns for both the germans and russians usless, (as they eitheir can't load AP or do jack all penetration with it). Not to mention the negetive effects on situations where you've got a mismatch of tank types. Often HE is the only reason teams can beat a T9+ tank ATM, because even ignoring the possobbility of you not having your own T9 tank, the simple negetive of one lucky hit on one teams T9 by somone or somthing can easilyl lead to it going down well before the othe teams T9 is dead. Such a result shouldn't be an auto loss for the effected team.
But if they're just cutting module damage down to resonable levels and reducing the damage spread from +/-50 to +/-30 like they said they would i'm all for it:). It would shut up some arty whiners and make high teir tanks a lot better.

MrVic: Not sure on the exact changes but I will try to find out more. But combined with damage models being out of wack is what was causing the mass amount of module damage. It was not on a HE problem :)
Plus the Tier 9 issue should not be that big of a deal since the new Balance system will come into play and so far it seems to be working really well I hear.


merig00
[FAQ] Crew
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14.08.2010 16:53:09
 
Subject: Archives\Junkyard\[FAQ] Crew
Link on message: #68996

View PostTyphaeon, on 14 August 2010 - 09:36 AM, said: Is there a hard cap or diminishing returns if you have more and more crew members dedicated to a single secondary? Like if you had all of the crew in a Hummel training camo like I do

merig00: Nope. The more the better :D Plus their qualifications stack up with other equipment, i.e. crew repair + repair kit = much shorter repair time. crew cammo + cammo net + bushes = almost invisible vehicle.


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