Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66860
Makoroto, on 13 August 2010 - 02:13 AM, said: Soft wipe will include refund of everything in creds and gold. Most
likely as in Russian OB they will give lots of free gold so you can
train your crews to 100% and have enough left for 2 months of free
Premium account.
I dont see why people complain about platoon/squad system. There have to be some perks for paying costumers.
Cost of of 250Gold is 1USD, so 1 month of premium will cost you 10USD, plus the rumored extra tanks if you buy gold in bulk.
If any mods could explain why US release is 4 months away from Russian release?
Edit, i guess i know why its so late, because there is no US side in Russian release, and they want to finish US tanks before releasing it in the US.
Edit2, US tanks will be ready in September

Link on message: #66860

I dont see why people complain about platoon/squad system. There have to be some perks for paying costumers.
Cost of of 250Gold is 1USD, so 1 month of premium will cost you 10USD, plus the rumored extra tanks if you buy gold in bulk.
If any mods could explain why US release is 4 months away from Russian release?
Edit, i guess i know why its so late, because there is no US side in Russian release, and they want to finish US tanks before releasing it in the US.
Edit2, US tanks will be ready in September
MrVic: Couple other reasons I can think of.
1) RU has been in testing a long long time. So they release works. Before we release much more content is getting added so think thats a sweet deal.
2) RU server is set and the addition of more servers takes some time.
Yeah US tanks makes good sense also
1) RU has been in testing a long long time. So they release works. Before we release much more content is getting added so think thats a sweet deal.
2) RU server is set and the addition of more servers takes some time.
Yeah US tanks makes good sense also

Subject:
Archives\Beta\Is there a bonus to staying alive?
Link on message: #66851
DemonicSpoon, on 13 August 2010 - 03:20 AM, said: Is there any difference between stuff that gets XP and stuff that
gets credits?

Link on message: #66851

merig00: Biggest difference - different vehicles have different multipliers
for credits. So it's hard to pinpoint what will or will not give
you credits.
Subject:
Archives\Junkyard\Some feedback from the devs
Link on message: #66838
Pliskin, on 13 August 2010 - 03:15 AM, said: Well if I buy additional tank or barrack slots now , will I lose
them in the "soft wipe" ?

Link on message: #66838

merig00: you'll be reimbursed.
Subject:
Archives\Beta\Tank Shadows wont display at starting location
Link on message: #66826

Link on message: #66826
merig00: Check OBJECT_LOD. details on objects: 0 - max, to 2 - low lever of
details will turn on at close distance.
http://forum.worldof...preferencesxml/
http://forum.worldof...preferencesxml/
Subject:
Archives\Beta\Is there a bonus to staying alive?
Link on message: #66816
DemonicSpoon, on 13 August 2010 - 02:51 AM, said: er, thisthread says
differently..Unless some things net you XP but not credits in which
case my next question is...what gives you just XP and not credits?

Link on message: #66816

merig00: Heh my own thread
I'm ashamed... well anyway it's not
that big. That thread is about XP and not credits.

Subject:
Archives\Beta\Questions\Crosshair from the TD trailer
Link on message: #66798

Link on message: #66798
merig00: I believe the answer lays in the change log Overlord posted not
that long time ago 
There will be several options for different cross-hairs in the next patch. So far just testing version.

There will be several options for different cross-hairs in the next patch. So far just testing version.
Subject:
Archives\Beta\Questions\Crosshair from the TD trailer
Link on message: #66795
Shifty, on 13 August 2010 - 01:31 AM, said: Any info to share with us, when are you planning to add the
crosshairs You used in this trailer? Patch, open beta, retail? It's
just fantastic. Looks great, clear and there's all the info you
need right in front of your nose - just like its supposed to be.
Way better than the one used at the
moment.
http://www.youtube.c...h?v=Qcnvbepy19U

Link on message: #66795


http://www.youtube.c...h?v=Qcnvbepy19U
MrVic: Curious myself 

Subject:
Archives\Beta\Is there a bonus to staying alive?
Link on message: #66788

Link on message: #66788
merig00: You have a possibility of getting hero of a battle award and paying
less for the repair. That's it.
Subject:
Archives\Junkyard\Game language settings
Link on message: #66767
mahcannon, on 13 August 2010 - 12:38 AM, said: Hi all. I've asked in chat about how can I change game language to
deutsch, some kind man directed me to forums and said there's
german interface one can download? I uses search and found nothing,
can anyone help me with finding that file(s)?

Link on message: #66767

merig00: The link is here http://forum.worldof...-verfugbar-v25/
However since you are logged in as a member and not beta tester you don't have access. Please login on forum with your game email/password.
However since you are logged in as a member and not beta tester you don't have access. Please login on forum with your game email/password.
Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66692
Raptor, on 13 August 2010 - 12:07 AM, said: Sure but that one hypothetical person has to have premium all the
time for entire year to be able to create platoons. And it's still
lame cause not everyone thinks that spending even low amounts of
money for online game is a best idea. In fact I dare to say that
majority of the player base will not buy premium because it's a
free game and ppl play it because it's free2play and because of the
fact that they have many reasons not to pay for anything. So
majority of the players won't have that option. Forget about groups
of friends playing together. Without constant flow of cash you are
not gonna enjoy it. I'm so damn disappointed. If it would be
something like "buy premium for once, get an option to create
platoon for ever" it would be bearable, for me at least cause I can
pay money through the internet. Hi kids? Wanna join platoon with
your friends? Forget about it or get a credit card ya nerds! But in
that case it's soo uncool and that kind of statements will pop out
one after another as soon as more ppl will find out about it :/

Link on message: #66692

MrVic: When I was under the age of 18 years of age. Amazingly I was able
to play monthly pay to play games. (Which cost more then WoT and
that was a long time ago) But there will always be those that want
to only play for free and are able to do so. Making a purely free
game will lead to no game at all as it will run out of funding
fast. Servers and staff costs to continue to add more and more
maps, tanks, events, and more cool features is not free. Servers
don't run on hamster power (tho some game servers I would swear
they do hehe) I am not sure on all the payment options they will
have, but other games use things such as prepaid cards, or support
paypal, Or most kids parents might actually see what their kids are
playing 
From what I have seen on pricing to play on premium the 12 year old 2 doors down that mows my postage stamp sized yard could afford premium every month and have enough cash left over to go to the movies (and we all know how expensive that is these days) and thats just for 1 attempt to cut my lawn. I am pretty sure if a 13 year old kid can be on a cell phone texting his friends he can find away to get pocket change required for a premium
Not to mention the same person does not have to have premium each day. Just one person in the group. But maybe this one hypothetical person could work something out with someone they live with.
Supporting a good game is a choice for a player.

From what I have seen on pricing to play on premium the 12 year old 2 doors down that mows my postage stamp sized yard could afford premium every month and have enough cash left over to go to the movies (and we all know how expensive that is these days) and thats just for 1 attempt to cut my lawn. I am pretty sure if a 13 year old kid can be on a cell phone texting his friends he can find away to get pocket change required for a premium

Not to mention the same person does not have to have premium each day. Just one person in the group. But maybe this one hypothetical person could work something out with someone they live with.
Supporting a good game is a choice for a player.
Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66671
luwinkle, on 13 August 2010 - 12:11 AM, said: I hope there will still be a "standard" option for those crazy
people that want to go up against giant tanks, just for the fun of
it.

Link on message: #66671

MrVic: Not sure actually good question I would think so. I will have to
check into that one 

Subject:
Archives\Beta\Suggestions\Suggestion on Radios for tanks
Link on message: #66639

Link on message: #66639
merig00: I think you are confusing radio range and visibilty
Subject:
Archives\Beta\Suggestions\Change to mini-map and unit visibility
Link on message: #66636

Link on message: #66636
merig00: Would slow down the dynamics of the game
Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66634
Souroy, on 12 August 2010 - 11:38 PM, said: So next patch will correct sometyhing like 80% of the actual
annoying problems ?! Can't wait ! 
French version of Tip99.


Link on message: #66634


French version of Tip99.


MrVic: Uh oh Tip 99 has gone international we should warn customs


Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66631
Raptor, on 12 August 2010 - 11:29 PM, said: Errr. Without premium = no platoons for you? Uncooooooooooooool.
gabriel, on 12 August 2010 - 11:30 PM, said: Thanks for the post VIC. I'm looking forward to everything except
the tiered battles 

Link on message: #66631

MrVic: From what I understand only one person has to be on premium. Thats
something that should not be hard to come by.


MrVic: Well tiered is almost outdated term. They have gone a step further
and assessing each battle it appears and not just breaking it down
to Tier 4-6 ect. So there will still be a level range but the odds
of a IS-4 vs Panzer III aus A abuse abuse session should be a thing
of the past. 
To quote a semi bad movie "Soldiers deserve soldiers, Sir" The same applies for tanks vs tanks

To quote a semi bad movie "Soldiers deserve soldiers, Sir" The same applies for tanks vs tanks

Subject:
Archives\Beta\Suggestions\Graphical features and suggestions
Link on message: #66617

Link on message: #66617
merig00: Art Department is making new maps and tanks
Engine Development is battling warping, disappearing tanks, destructible objects and improving overall performance (in the next patch we'll see 10-20% improvement on some maps)
Also they are not planning on adding more texture layers because they want to keep the game relatively light (it's already over 1GB)
The rest depends on how much they will be able to improve the engine. And of course things like smoke, night maps, weather maps come before better looking explosions or additional shadows.
Engine Development is battling warping, disappearing tanks, destructible objects and improving overall performance (in the next patch we'll see 10-20% improvement on some maps)
Also they are not planning on adding more texture layers because they want to keep the game relatively light (it's already over 1GB)
The rest depends on how much they will be able to improve the engine. And of course things like smoke, night maps, weather maps come before better looking explosions or additional shadows.
Subject:
Archives\Beta\Suggestions\Multi lenguage client
Link on message: #66608

Link on message: #66608
merig00: Yes the game will be translated in multiple languages.
Subject:
Archives\Beta\Night Battles
Link on message: #66600
koedkiller, on 12 August 2010 - 06:27 AM, said: i saw a mod on last night he said there will be weather including
fog and time changes on maps so pretty sure there will be at some
point

Link on message: #66600

merig00: yes the key word - "some point" devs would love to create those
maps but it's all about what server and client can do. The more
graphic effects you have the more people will experience problems.
Subject:
Archives\Junkyard\Penetration vs Hull armor
Link on message: #66585

Link on message: #66585
merig00: You should read pinned topics and search forum before starting new
topics.
Closed
Closed
Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #66575

Link on message: #66575
MrVic: There are many questions that we answer daily and many more
questions people ask that have asked or wondered.
We hope that the following covers most of the day to day ones
Also for reference http://forum.worldof...ch-coming-soon/
Also for reference http://forum.worldof...-from-the-devs/
This information is subject to change and is as accurate as we know or can assume. (We are not Devs/Admins) Things change fast in a Beta so the rate and amount of things we see patched or added will vary at times
We are not Devs/Admins but hopefully
this will cover most peoples concerns.
Current Events
1) Tiered Battles, There is a new system coming in the next patch that reassess battles make ups and pairs tanks up more evenly and also keeps tanks of like tiers together.
2) Groups joining matches. In the coming patch you will see the ability to create small groups and enter matches together. Groups are 2-3 players and one player in the group must have premium active.
3) Module Damage. (Engine hits, crew death ect) This is a known area of concern and is being adjusted in the coming patch
4) HE ammo. HE rounds are being adjusted in the coming patch.
5) Cover/Camo System. Vanishing tanks at weird ranges. This is a known issue and has been worked on and the solution is being worked on and is coming. Some of the cover and hiding mechanics do funny things at times.
6) US tanks. We should see the first round of them in game probably a short while after the next patch.
7) Will their be a Full wipe at release? Yes at retail release we should expect a full wipe.
8) Soft Wipe There should be a soft wipe coming but not sure exactly when due to the fast pace WoT is progressing. (Typically a soft wipe is a refund of all exp earned and converted to free exp. Sometimes there is a small reduction on the overall exp it varies on the goal for testing. Also typically your full value of all Tanks/Modules/Ammo are refunded to you to reinvest with the free exp. Crews are lost. Premium accounts running sometimes can be either persevered or lost. Gold carried over? not sure usually we are warned if we are to lose it or its converted to credits and given to use in that form. These are all subject to change based on the form the wipe takes. More details will be finalized prior to a soft wipe.)
9) Armor pen vs Armor. Changes to the HE ammo and Damage models should effect this in the next patch.
10) US Server, We should see a server in the US in the not to far future. So many of those worrying over pings this will help.
11) Warping tanks at range. Known issue and its part ping and part game engine issue that is known and being worked on.
12) Bots/AFKers, There is a large known list, They are not going unnoticed. A system is in the works that will assess and deal with these players rapidly. For now we deal with them and I suspect their being used as testing guinea pigs for the new systems. In other words, the more they logon, the more we get to know what they do, what methods they use, the better we can combat them during release.
13) Tanks of the Future! Plans are in place for many more tanks from many nations British, Japanese, French... and perhaps some more
14) New maps! We will see 2 maps in the next patch. Also WoT team plans to start pumping out new maps 1-2 new maps every 1-2 weeks after the patch!
15) Clanwars! More information is coming and the expected time to see it, We are not sure, (sorry best we got) All we have on the clanwars is HERE
16) Release date! Word is they are on shedule for an October (?) release. But this is NOT a hard date (Fall 2010, more accurate). In the end it will be released when its ready. We have lots of fun toys coming to play with before then. It comes when its comes but we got a good bit of testing to do first!
17) Smoke rounds ect. Currently they are not in the works at a later date we may see them. For now we have to fight with lead and sweat not smoke and mirrors
18) Tankopedia Its in the works but a guide providing information on the tanks in the game. (always good to find the weak spots in your enemies armor)
19) More game modes! More game modes are in the works details of what all they have planned are not out yet. Clanwars and Nation based we should see in addition to others
20) Infantry and other support weapons ect. Right now they are not going to be in game. Suggestions are being considered and for future release considered.
21) If you read this far then you deserve a break, Sit back and enjoy this in game tip: Tip99 (read it now..rumor is it's going to be "fixed" in the patch)
22) Tank Skins. Currently you can play with your tank skin but it only shows up to your game. In the future there will be more tank skins added that are global to all players and we think more options for them will be coming. Details soon we bet.
We plan to add more as we answer peoples questions in game and in threads. Or when we blackmail one of our spies
Enjoy the beta bigger badder and better is coming! Fear in the fashion of 9
We hope that the following covers most of the day to day ones

Also for reference http://forum.worldof...ch-coming-soon/
Also for reference http://forum.worldof...-from-the-devs/
This information is subject to change and is as accurate as we know or can assume. (We are not Devs/Admins) Things change fast in a Beta so the rate and amount of things we see patched or added will vary at times

Current Events
1) Tiered Battles, There is a new system coming in the next patch that reassess battles make ups and pairs tanks up more evenly and also keeps tanks of like tiers together.
2) Groups joining matches. In the coming patch you will see the ability to create small groups and enter matches together. Groups are 2-3 players and one player in the group must have premium active.
3) Module Damage. (Engine hits, crew death ect) This is a known area of concern and is being adjusted in the coming patch
4) HE ammo. HE rounds are being adjusted in the coming patch.
5) Cover/Camo System. Vanishing tanks at weird ranges. This is a known issue and has been worked on and the solution is being worked on and is coming. Some of the cover and hiding mechanics do funny things at times.
6) US tanks. We should see the first round of them in game probably a short while after the next patch.
7) Will their be a Full wipe at release? Yes at retail release we should expect a full wipe.
8) Soft Wipe There should be a soft wipe coming but not sure exactly when due to the fast pace WoT is progressing. (Typically a soft wipe is a refund of all exp earned and converted to free exp. Sometimes there is a small reduction on the overall exp it varies on the goal for testing. Also typically your full value of all Tanks/Modules/Ammo are refunded to you to reinvest with the free exp. Crews are lost. Premium accounts running sometimes can be either persevered or lost. Gold carried over? not sure usually we are warned if we are to lose it or its converted to credits and given to use in that form. These are all subject to change based on the form the wipe takes. More details will be finalized prior to a soft wipe.)
9) Armor pen vs Armor. Changes to the HE ammo and Damage models should effect this in the next patch.
10) US Server, We should see a server in the US in the not to far future. So many of those worrying over pings this will help.
11) Warping tanks at range. Known issue and its part ping and part game engine issue that is known and being worked on.
12) Bots/AFKers, There is a large known list, They are not going unnoticed. A system is in the works that will assess and deal with these players rapidly. For now we deal with them and I suspect their being used as testing guinea pigs for the new systems. In other words, the more they logon, the more we get to know what they do, what methods they use, the better we can combat them during release.
13) Tanks of the Future! Plans are in place for many more tanks from many nations British, Japanese, French... and perhaps some more
14) New maps! We will see 2 maps in the next patch. Also WoT team plans to start pumping out new maps 1-2 new maps every 1-2 weeks after the patch!
15) Clanwars! More information is coming and the expected time to see it, We are not sure, (sorry best we got) All we have on the clanwars is HERE
16) Release date! Word is they are on shedule for an October (?) release. But this is NOT a hard date (Fall 2010, more accurate). In the end it will be released when its ready. We have lots of fun toys coming to play with before then. It comes when its comes but we got a good bit of testing to do first!
17) Smoke rounds ect. Currently they are not in the works at a later date we may see them. For now we have to fight with lead and sweat not smoke and mirrors
18) Tankopedia Its in the works but a guide providing information on the tanks in the game. (always good to find the weak spots in your enemies armor)
19) More game modes! More game modes are in the works details of what all they have planned are not out yet. Clanwars and Nation based we should see in addition to others
20) Infantry and other support weapons ect. Right now they are not going to be in game. Suggestions are being considered and for future release considered.
21) If you read this far then you deserve a break, Sit back and enjoy this in game tip: Tip99 (read it now..rumor is it's going to be "fixed" in the patch)
22) Tank Skins. Currently you can play with your tank skin but it only shows up to your game. In the future there will be more tank skins added that are global to all players and we think more options for them will be coming. Details soon we bet.
We plan to add more as we answer peoples questions in game and in threads. Or when we blackmail one of our spies

Enjoy the beta bigger badder and better is coming! Fear in the fashion of 9

Subject:
Archives\Junkyard\If Ltraktor or MS-1 join Strandard Battle, will you destroy them?
Link on message: #66327

Link on message: #66327
ARGO: During WW2, I wonder if the Russians or Germans stopped and shot
their own comrads because their tanks were not adequete enough?
Yeah I am sure that before every great tank battle they inventoried
their tanks to make sure they were up to par with the enemies and
if not they asked for a "do over". 
It's a tank battle game, play it like one.

It's a tank battle game, play it like one.
Subject:
Archives\Beta\Questions\Why is there such a big price difference in the store and depot?
Link on message: #66270

Link on message: #66270
ARGO: I wonder if you will also be able to trade or sell tanks to other
players?
Subject:
Important Information\Updates & Patch Notes\beta 0.5.4.1 update
Link on message: #66267

Link on message: #66267
MrVic: I would say using the RU side as guinea pigs to find the minor
patch bugs (which always are present in any game) Then patching the
EU works out pretty well for us on the EU side. They get the
annoying bugs and more down time we get the better polished and
more stable client for more in depth testing. Not to mention having
a client update and still have another copy of the original client
running under load helps in letting you look at what minor bug
appeared in the patch and then comparing the issue with the code in
the original. This greatly speeds up the process of fixing issues
while in a beta.
Plus pretty much hands down this has been the most stable and servers up and online running beta I have ever seen. Technically WoT has more uptime then games that have been running for years though out the week lol. I think its been down maybe a couple hours in about a month? Most games have more then that weekly
I for one still have to remind
myself "This is a beta" since I am not watching the server have a
heart attack everyday and waiting for the servers to come back
online.
Plus the EU side is going to get some serious love soon
"We shall get our come, upins!" I
know bad pun 
Plus pretty much hands down this has been the most stable and servers up and online running beta I have ever seen. Technically WoT has more uptime then games that have been running for years though out the week lol. I think its been down maybe a couple hours in about a month? Most games have more then that weekly

Plus the EU side is going to get some serious love soon


Subject: beta 0.5.4.1 update
Link on message: #66267
Link on message: #66267
MrVic: I would say using the RU side as guinea pigs to find the minor
patch bugs (which always are present in any game) Then patching the
EU works out pretty well for us on the EU side. They get
the annoying bugs and more down time we get the better polished and
more stable client for more in depth testing. Not to mention having
a client update and still have another copy of the original client
running under load helps in letting you look at what minor bug
appeared in the patch and then comparing the issue with the code in
the original. This greatly speeds up the process of fixing issues
while in a beta.
Plus pretty much hands down this has been the most stable and servers up and online running beta I have ever seen. Technically WoT has more uptime then games that have been running for years though out the week lol. I think its been down maybe a couple hours in about a month? Most games have more then that weekly
I for one still have to
remind myself "This is a beta" since I am not watching
the server have a heart attack everyday and waiting for the servers
to come back online.
Plus the EU side is going to get some serious love soon
"We shall get our come,
upins!" I know bad pun 
Plus pretty much hands down this has been the most stable and servers up and online running beta I have ever seen. Technically WoT has more uptime then games that have been running for years though out the week lol. I think its been down maybe a couple hours in about a month? Most games have more then that weekly

Plus the EU side is going to get some serious love soon


Subject: beta 0.5.4.1 update
Link on message: #66267
Link on message: #66267
MrVic: I would say using the RU side as guinea pigs to find the minor
patch bugs (which always are present in any game) Then patching the
EU works out pretty well for us on the EU side. They get
the annoying bugs and more down time we get the better polished and
more stable client for more in depth testing. Not to mention having
a client update and still have another copy of the original client
running under load helps in letting you look at what minor bug
appeared in the patch and then comparing the issue with the code in
the original. This greatly speeds up the process of fixing issues
while in a beta.
Plus pretty much hands down this has been the most stable and servers up and online running beta I have ever seen. Technically WoT has more uptime then games that have been running for years though out the week lol. I think its been down maybe a couple hours in about a month? Most games have more then that weekly
I for one still have to
remind myself "This is a beta" since I am not watching
the server have a heart attack everyday and waiting for the servers
to come back online.
Plus the EU side is going to get some serious love soon
"We shall get our come,
upins!" I know bad pun 
Plus pretty much hands down this has been the most stable and servers up and online running beta I have ever seen. Technically WoT has more uptime then games that have been running for years though out the week lol. I think its been down maybe a couple hours in about a month? Most games have more then that weekly

Plus the EU side is going to get some serious love soon


Subject:
Archives\Beta\Night Battles
Link on message: #66183

Link on message: #66183
ARGO: Bad weather effecting radios making them all but useless unless up
close and personal.
Subject:
Archives\Junkyard\Punishment befitting the crime
Link on message: #66156
Ildryn, on 11 August 2010 - 11:37 PM, said: However your ability to screw up a battle by adding a obsolete tank
is spot on. Congrats on helping others lose a match. Even if the
team wins you are still not a benefit. Flag capturing being the
exception. You can't honestly justify joining a match for just
capturing a flag.
All these reasons you shouldn't use a tier 1 tank leads to one of two conclusions. You are either stupid or a troll. In either case you deserve a ban just as much as the guy who teamkills you for being stupid or a troll.

Link on message: #66156

All these reasons you shouldn't use a tier 1 tank leads to one of two conclusions. You are either stupid or a troll. In either case you deserve a ban just as much as the guy who teamkills you for being stupid or a troll.
ARGO: Take heed people, this above statement is a perfect example of
someone who just don't get it and the reason that TKing started in
the first place. Iidryn has forgotton where he started from and
that LITTLE KIDS play this game too and may have NO idea that they
they cannot help out much.
Let me re-iterate for you:
1. TEAM KILLING IS AGAINST THE RULES NO MATTER THE REASON. "Just like name calling people in the forum."
2. ANYONE HAS THE RIGHT TO JOIN A STANDARD MATCH.
3. IF YOU FEEL YOU DON"T AGREE WITH THE RULES< SEE RULE #1 AND REPEAT AS NECESSARY.
Let me re-iterate for you:
1. TEAM KILLING IS AGAINST THE RULES NO MATTER THE REASON. "Just like name calling people in the forum."
2. ANYONE HAS THE RIGHT TO JOIN A STANDARD MATCH.
3. IF YOU FEEL YOU DON"T AGREE WITH THE RULES< SEE RULE #1 AND REPEAT AS NECESSARY.
Subject:
Archives\Beta\Suggestions\Suggestion on Radios for tanks
Link on message: #66078

Link on message: #66078
ARGO: I know this might not be a popular idea to heavy tanks but I have
noticed something during battles and especially on that map with
the big open field and the windmill.
I propose All heavy tank radios never to go higher than those in medium or light tanks and not because it give light tanks an advantage, it gives them a purpose. Light and medium tanks are supposed to scout and escort heavies yes? What good is it when some heavies see tanks long before the lights/mediums do? Heavies blow the daylight out of targets long before lights and mediums can do anything.
In the map I talked about earlier, A Heavies can literaly camp and pot shot the hell out of the other side before scouts can do anything making that nice big field in the middle a no mans land. Would be nice if because of lower radios in heavys player HAVE to send out the scouts. Scouts are important and can do so much more for the heavies if they have a reason.
Nothings worse than getting blown to bits by a tank you can't even see much less in one shot. A heavy has nothing to fear from a scout 90% of the time, it the arty he wrries about, but again, thats where your scouts come in.
BTW, The good news for the Heavy Tanks here is They wouldn't have to nerf the tanks if they nerfed the radios and it would be more fun to have to stumble on enemies rather than pray theres any left after the heavies leave.
Just a suggestion.
I propose All heavy tank radios never to go higher than those in medium or light tanks and not because it give light tanks an advantage, it gives them a purpose. Light and medium tanks are supposed to scout and escort heavies yes? What good is it when some heavies see tanks long before the lights/mediums do? Heavies blow the daylight out of targets long before lights and mediums can do anything.
In the map I talked about earlier, A Heavies can literaly camp and pot shot the hell out of the other side before scouts can do anything making that nice big field in the middle a no mans land. Would be nice if because of lower radios in heavys player HAVE to send out the scouts. Scouts are important and can do so much more for the heavies if they have a reason.
Nothings worse than getting blown to bits by a tank you can't even see much less in one shot. A heavy has nothing to fear from a scout 90% of the time, it the arty he wrries about, but again, thats where your scouts come in.
BTW, The good news for the Heavy Tanks here is They wouldn't have to nerf the tanks if they nerfed the radios and it would be more fun to have to stumble on enemies rather than pray theres any left after the heavies leave.
Just a suggestion.
Subject:
Archives\Beta\People who can't patch please read
Link on message: #66060
RobertCole, on 12 August 2010 - 08:20 AM, said: I've downloaded the correct launcher, I've downloaded the updates
file, however it bailed out on me half way on a 42mb patch. I then
tried to run it from my WoT.exe folder, but everything was in
russian, and I couldn't read it :S

Link on message: #66060

merig00: Fully uninstall the game and download this one: http://download.worl..._full_setup.exe
Subject:
Archives\Junkyard\Let us drive over this.
Link on message: #66053

Link on message: #66053
merig00: Do you read change logs for patches? Are you serious?
This is beta. A lot of unfinished things - next patch brings more destructible objects.
This is beta. A lot of unfinished things - next patch brings more destructible objects.
Subject:
Archives\Junkyard\Different Crosshair ?
Link on message: #66050

Link on message: #66050
merig00: If you would actually read the forum you would know that one of the
changes in the next patch - partially customizable crosshairs (test
version)
Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\To all KV drivers
Link on message: #66041

Link on message: #66041
ARGO: I am about to graduate from a KV to a KV3, Is there anything I can
look forward to or is it going to be more of the same?
Subject:
Archives\Junkyard\Weird things you do in game
Link on message: #66031

Link on message: #66031
ARGO: I look around during the countdown to see who's who, Sometimes this
practice isn't so good cause the timer stops and then my gun points
at whomever I am looking at which sometimes makes them nervous.


Subject:
Archives\Junkyard\Who the best leader to replace hitler?
Link on message: #66026

Link on message: #66026
ARGO: Karl Doenitz Head of the Kriegsmarine was Hitler's improv
replacement.
Subject:
Game Discussion\Gameplay Discussion\Most popular and valuable discussions
Link on message: #65493
GodzillaTsu, on 12 August 2010 - 06:19 AM, said: This makes it harder when you want to know if stickied topic you're
reading have new posts...

Link on message: #65493

merig00: Click "Watch This Topic" in your favorite topics. Also I usually go
by View New Content. And topics which have new post are moved to
the top, I have a feelings those posts will still stay on the first
page.
Subject:
Archives\Beta\Suggestions\Remove tank fires
Link on message: #65486

Link on message: #65486
MrVic: Fires are being looked at and I think the damage module adjustments
should bring them more in line.
Fires should be in game but just need some work
A fire in a tank was a very real danger and was quite common in WW2 tanks. Just give it some time and I think it will be brought in line
Fires should be in game but just need some work

A fire in a tank was a very real danger and was quite common in WW2 tanks. Just give it some time and I think it will be brought in line

Subject:
Archives\Beta\Suggestions\Special bonus for winning game
Link on message: #65484

Link on message: #65484
merig00: I haven't seen a player for whom 50% bonus to exp/credit is not
important.
Subject:
Archives\Beta\Suggestions\Crew personalization with medals and promotions
Link on message: #65482

Link on message: #65482
merig00: Not sure about crews but player will have his avatar and medals and
promotions...
Subject:
Game Discussion\Game Guides and Tutorials\All you wanted to know about WoT
Link on message: #65476

Link on message: #65476
merig00: First of all please read through the official Game FAQ from
Developers: http://game.worldoftanks.com/faq
If you are new and need game advice please post it in the Newcomers' section if you have a question that requires a quick response and not a lengthy discussion, please post it in the HELP REQUEST instead of creating a new post. Let's keep our forum clean!
[FAQ]New Player Guide: http://forum.worldof...w-player-guide/
[FAQ]Forum Reputation Points: http://forum.worldof...ion-points-faq/
[GUIDE]How to make your own pretty or fugly tank skins: http://forum.worldof...ide-tank-skins/
[FAQ]How view range and radio works: http://forum.worldof...nd-radio-works/
[GUIDE]Artillery and You: http://forum.worldof...illery-and-you/
[GUIDE]Improve your FPS and other game tweaks and settings: http://forum.worldof...preferencesxml/
[FAQ]What will get you experience and what will not: http://forum.worldof...-what-will-not/
[FAQ]Crew: http://forum.worldoftanks.com/index.php?/topic/8498-faq-crew
[FAQ]Equipment: http://forum.worldof...-faq-equipment/
[FAQ]How to become Hero of the Battle and receive medals: http://forum.worldof...receive-medals/
[FAQ]How to aim at the weak spots: http://forum.worldof...g-at-weakspots/
[GUIDE]Information about unreleased tanks: http://forum.worldof...released-tanks/
[GUIDE]Russian Heavy Tree: http://forum.worldof...ian-heavy-line/
If you are new and need game advice please post it in the Newcomers' section if you have a question that requires a quick response and not a lengthy discussion, please post it in the HELP REQUEST instead of creating a new post. Let's keep our forum clean!
[FAQ]New Player Guide: http://forum.worldof...w-player-guide/
[FAQ]Forum Reputation Points: http://forum.worldof...ion-points-faq/
[GUIDE]How to make your own pretty or fugly tank skins: http://forum.worldof...ide-tank-skins/
[FAQ]How view range and radio works: http://forum.worldof...nd-radio-works/
[GUIDE]Artillery and You: http://forum.worldof...illery-and-you/
[GUIDE]Improve your FPS and other game tweaks and settings: http://forum.worldof...preferencesxml/
[FAQ]What will get you experience and what will not: http://forum.worldof...-what-will-not/
[FAQ]Crew: http://forum.worldoftanks.com/index.php?/topic/8498-faq-crew
[FAQ]Equipment: http://forum.worldof...-faq-equipment/
[FAQ]How to become Hero of the Battle and receive medals: http://forum.worldof...receive-medals/
[FAQ]How to aim at the weak spots: http://forum.worldof...g-at-weakspots/
[GUIDE]Information about unreleased tanks: http://forum.worldof...released-tanks/
[GUIDE]Russian Heavy Tree: http://forum.worldof...ian-heavy-line/
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