Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Downloading The Game
Link on message: #298945
Skiver, on 18 December 2010 - 10:51 PM, said: The torrent is down : unregistred torrent with site ! so other
mirrors ?

Link on message: #298945

Tanitha: That sounds more like a problem with your torrent program. Do you
use Utorrent?
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #298494
jcqc96, on 19 December 2010 - 03:37 AM, said: Okay. Well, I do like the Pershing T32 link Idea (The T32 was
actually...the T26E5,right?)
P.S. Let's stop debating Pzgrenkdr. I'm not gonna complain anymore, mate. Let's just help make WoT a better game.
EDIT: oops...kinda rephrased Pzgren's idea

Link on message: #298494

P.S. Let's stop debating Pzgrenkdr. I'm not gonna complain anymore, mate. Let's just help make WoT a better game.
EDIT: oops...kinda rephrased Pzgren's idea
MrVic: The T32 and the T26E5 were actually both separate tanks. Both were
started as parallel projects with the goal of building a heavier
armored tank.
As the standard M26 (without additional plating) did not have sufficient protection from the Tiger II. One project T32 went with a larger tank, up armored
front with a better slope and a new heavy turret design, and a improved engine. The other was the T26E5 which was to replace the plated armored M26.
The armor for the T26E5 was drastically increased and it was up gunned to 105mm and the 90mm L73. Also it had an improved transmission and was regeared
at a lower end granting a higher torque, this was to compensate for the weight increase. The tank was slow but rather mobile, also it packed a punch.
The project ended classified as a Medium and was never produced past prototypes.
Basically the Super Pershing was the up gunned improved transmission/engine M26. The other versions were the M26 with added plate armor and standard and up gunned variations. The Heavy Super Pershing was the ending of the T26E5.
Quick photo of added plate armor M26

T26E5

As the standard M26 (without additional plating) did not have sufficient protection from the Tiger II. One project T32 went with a larger tank, up armored
front with a better slope and a new heavy turret design, and a improved engine. The other was the T26E5 which was to replace the plated armored M26.
The armor for the T26E5 was drastically increased and it was up gunned to 105mm and the 90mm L73. Also it had an improved transmission and was regeared
at a lower end granting a higher torque, this was to compensate for the weight increase. The tank was slow but rather mobile, also it packed a punch.
The project ended classified as a Medium and was never produced past prototypes.
Basically the Super Pershing was the up gunned improved transmission/engine M26. The other versions were the M26 with added plate armor and standard and up gunned variations. The Heavy Super Pershing was the ending of the T26E5.
Quick photo of added plate armor M26

T26E5

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #298485
PzGrenKdr, on 19 December 2010 - 02:07 AM, said: i onyl said this 1 time, not everytime. Mhm maybe later additional
armour could be added to tanks like sandbags, skirts, spaced
armour(Vorpanzer) and addtional(improved) armour. Come on jcqc96,
you know me from BK
I know the effect of fixed and multi-piece amo, but like i said, the T15E2 ingame have a high RoF.
Come on jcqc96, you know me from BK, i know how weapons work and i`am only against Super-Pershing as T9 tank.
@MrVic: could you give a statement why the Super-Pershing shouldn´t be T8 and as link between Pershing and T32(like the VK3001H)?

Link on message: #298485

I know the effect of fixed and multi-piece amo, but like i said, the T15E2 ingame have a high RoF.
Come on jcqc96, you know me from BK, i know how weapons work and i`am only against Super-Pershing as T9 tank.
@MrVic: could you give a statement why the Super-Pershing shouldn´t be T8 and as link between Pershing and T32(like the VK3001H)?
MrVic: Mainly the issue I see with that is permitting a parallel move at
tier 8 probably would not make progression through the tree very
fluid. Tier 8 tends to be the top end of championship and some
battle setups. So making a move between the 2 could be bad. Tho
with a hefty exp cost it could be plausible.
As for the history side of things. The T32 shared many components with the M26 road wheels basic hull design ect. But as the hull was lengthened and the frontal hull up armored and redesigned and a new turret design the lineage between the 2 exists but is not as pronounced as it would be with a Super Pershing or the Heavy Super Pershing.
Tho not saying it not possible. But I left out links like that due to Tier 8 and above links so far being limited to the same tank class trees.
Also shared parts does not alway lead to a link between trees but does offer a historical reason to provide a link if it fits progression or tech tree flow.
Couple examples. M24 Chaffee, M37 (same hull as the M24) , M41 (Same hull as the M24) Priest was based off the M3 Lee/Grant Hull. One thing the US did alot was made many variations off of base hulls or reinvented them for other roles when they were nearing obsolete.
But the idea is good if it would work out for the flow of things.
For reference Picture of a T32, The pershing was much smaller and only had 6 road wheels, The T32 used a redesigned M26 hull and enlarged for 7 road wheels.

As for the history side of things. The T32 shared many components with the M26 road wheels basic hull design ect. But as the hull was lengthened and the frontal hull up armored and redesigned and a new turret design the lineage between the 2 exists but is not as pronounced as it would be with a Super Pershing or the Heavy Super Pershing.
Tho not saying it not possible. But I left out links like that due to Tier 8 and above links so far being limited to the same tank class trees.
Also shared parts does not alway lead to a link between trees but does offer a historical reason to provide a link if it fits progression or tech tree flow.
Couple examples. M24 Chaffee, M37 (same hull as the M24) , M41 (Same hull as the M24) Priest was based off the M3 Lee/Grant Hull. One thing the US did alot was made many variations off of base hulls or reinvented them for other roles when they were nearing obsolete.
But the idea is good if it would work out for the flow of things.
For reference Picture of a T32, The pershing was much smaller and only had 6 road wheels, The T32 used a redesigned M26 hull and enlarged for 7 road wheels.

Subject:
Archives\Beta\Here Is A New One...
Link on message: #298203
Mimic, on 19 December 2010 - 01:48 AM, said: Was in a match and people were just passing people by in the middle
of the game field. After I had asked if they were all bots this is
the answer I got.
"We dont fight clan members, Sorry."
Imagine a game where a clan doesnt fight each other and allows them to rape the backfields of each others team and then they fight for nothing at all.
Good Stuff I can see where this game is leading.
But, what do I know. All I know is that I will remember there names and also remember to go afk by accident when I am there arty cover.
Very Laughable.

Link on message: #298203

"We dont fight clan members, Sorry."
Imagine a game where a clan doesnt fight each other and allows them to rape the backfields of each others team and then they fight for nothing at all.
Good Stuff I can see where this game is leading.
But, what do I know. All I know is that I will remember there names and also remember to go afk by accident when I am there arty cover.
Very Laughable.
merig00: Such behavior is against the rules and if recorded may lead to a
ban.
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ]What will get you experience and what will not
Link on message: #298201
callumwaw, on 17 December 2010 - 10:22 AM, said: If it's so small, I suggest an impovement that could promote better
behaviour in the game: during the game, instead of showing the
number of kills, the list of players should show the amount of
damage dealt to enemy tanks in total. You can slash two last digits
to make it more readable, e.g. if you damaged the enemies for a
total of 2500 hit points, it shows "25". This way it would be clear
who contributed the most. Right now it encourages people to wait
until somebody else brings the enemy tank down to 5%, then peek out
of their hideout and finish him off, which hurts team play.
I'm new to this forum, is there a way to present this to the developers?

Link on message: #298201

I'm new to this forum, is there a way to present this to the developers?
merig00: There is a suggestion subforum. However this idea was already
brought up.
Subject: [FAQ]What will get you experience and what will not
Link on message: #298201
callumwaw, on Dec 17 2010 - 09:22, said: If it's so small, I suggest an impovement that could promote better
behaviour in the game: during the game, instead of showing the
number of kills, the list of players should show the amount of
damage dealt to enemy tanks in total. You can slash two last digits
to make it more readable, e.g. if you damaged the enemies for a
total of 2500 hit points, it shows "25". This way it would be clear
who contributed the most. Right now it encourages people to wait
until somebody else brings the enemy tank down to 5%, then peek out
of their hideout and finish him off, which hurts team play.
I'm new to this forum, is there a way to present this to the developers?
Link on message: #298201

I'm new to this forum, is there a way to present this to the developers?
merig00: There is a suggestion subforum. However this idea was already
brought up.
Subject:
Archives\Junkyard\Money Balance Failure
Link on message: #298197
Nineball69, on 19 December 2010 - 02:46 AM, said: Not knocking what your saying but if thats how they planned to do
it , its an extremely horrible idea on devs side. You get garbage
money with t1 tankys 

Link on message: #298197


merig00: The idea is to have multiple tanks and play all of them, he just
gave you a suggestion on how to make some money without selling
anything. If you are out of money - go to depot and see if there
are any ammo/equipment/modules that you are not using and can sell.
You can also convert some gold into credits.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #298124

Link on message: #298124
MrVic: Actually the added plates were retro fitted and plates cut and
attached at the production plant. The panther glacias was one of
the versions(tho was a theater change). Cut plates were also used.
The addition of the plating was overseen by eng and standard
plating was designed and improved and applied.
It wasn't pretty but was a approved design change.
The improved plating brought it's armor on the hull much higher the the t32 turret slightly less then t32. Also the overall size was much smaller then the t32. Until you scale compare them it's hard to see
Also their are a number of 90mm versions tested and a few combat tested
It wasn't pretty but was a approved design change.
The improved plating brought it's armor on the hull much higher the the t32 turret slightly less then t32. Also the overall size was much smaller then the t32. Until you scale compare them it's hard to see
Also their are a number of 90mm versions tested and a few combat tested
Subject:
Archives\Junkyard\Can'T Recover Password
Link on message: #298113

Link on message: #298113
Tanitha: Email support@worldoftanks.com
And be aware that the game user/password and forum user/password is not linked.
So make it clear which one or both you are talking about, to them
PMing you the reply and locking the thread, because its in the wrong section.
Regards.
And be aware that the game user/password and forum user/password is not linked.
So make it clear which one or both you are talking about, to them
PMing you the reply and locking the thread, because its in the wrong section.
Regards.
Subject:
Archives\Junkyard\Credit Exploit
Link on message: #298111
sweenytodd, on 19 December 2010 - 01:17 AM, said: nvm

Link on message: #298111

Tanitha: Locking then... : )
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #298079
theta0123, on 18 December 2010 - 10:29 PM, said: Its still a far better tech tree then the current one
At start, the M46 patton should have the same turret as the upgraded M26 pershing. With a researchable M47 turret. The M47 and M46 where identical exept for the turret

Link on message: #298079

At start, the M46 patton should have the same turret as the upgraded M26 pershing. With a researchable M47 turret. The M47 and M46 where identical exept for the turret
MrVic: Aye would work out really well
Subject:
Archives\Junkyard\Any Date On Next Patch 20-24 Is Coming Fast
Link on message: #297986
jimk, on 18 December 2010 - 10:45 PM, said: The spoting for one, huge component in the game. It was not great
before but it was ok. Now an is4 can shot at someone from 10 meters
away and remain invisible.

Link on message: #297986

Overlord: The previous update fixed nototious teleporting issue, uncovering
some other "features" of the game engine. The update itself did
nothing to visibility/spotting system.
The only way out at the moment is increasing the rate of visibility checks that would substantially load the servers.
The only way out at the moment is increasing the rate of visibility checks that would substantially load the servers.
Subject:
Archives\Junkyard\What'S In A Name
Link on message: #297937
Richard098, on 18 December 2010 - 10:34 PM, said: Hi, been playing WOT for a few days now and loving it
Is it possible to change or have
your player name changed?

Link on message: #297937


MrVic: You can send support a Email with the request. Tho right now I
think they are only working on changing names in violation. (I
could be wrong)
But feel free to they may be able to help you:)
But feel free to they may be able to help you:)
Subject:
Archives\Junkyard\Any Date On Next Patch 20-24 Is Coming Fast
Link on message: #297930
jimk, on 18 December 2010 - 10:19 PM, said: Is not a beta, is a demo is there to attract people. I wonder how
many will stick around and pay money for patches that never come
and when they do they break more than they fix and deadlines being
changed not by a day or two but by 2-4 weeks every time. This game
hit the ground running but it has come to a complete stop since.
Number of active users already in decline, sure it will go up again
in open beta but if the development and PR standards stay like this
the games only achievement will be to make APB look good.

Link on message: #297930

Overlord: It's a beta, not demo. That's why we have not deadlines but
preliminary dates.
What did the 0.6.1.5 update break?
Number of active users is growing actually, not fast, but still growing. Since we don't have enough server capacity both in EU and NA, there is no urgent need in active PR and advertisement camapaign.
What did the 0.6.1.5 update break?
Number of active users is growing actually, not fast, but still growing. Since we don't have enough server capacity both in EU and NA, there is no urgent need in active PR and advertisement camapaign.
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\Panther II
Link on message: #297920
Haineko, on 18 December 2010 - 10:04 PM, said: Tiger 38km/h
Panzer IV 40km/h
Panther 46km/h
All of these averaged around 20km/h - 30km/h in rough terrain
So ok, not match, but at least wont be raced away from as if they were in a modern day racing machine

Link on message: #297920

Panzer IV 40km/h
Panther 46km/h
All of these averaged around 20km/h - 30km/h in rough terrain
So ok, not match, but at least wont be raced away from as if they were in a modern day racing machine
Overlord: These are speed limits for perferct terrains. In this case, IS-4 -
43 km/h, IS-7 - 60 km/h.
Let's not start it from the very beginning. Speed limits for heavies won't be changed in the near future.
Let's not start it from the very beginning. Speed limits for heavies won't be changed in the near future.
Subject: Panther II
Link on message: #297920
Haineko, on Dec 18 2010 - 21:04, said: Tiger 38km/h
Panzer IV 40km/h
Panther 46km/h
All of these averaged around 20km/h - 30km/h in rough terrain
So ok, not match, but at least wont be raced away from as if they were in a modern day racing machine
Link on message: #297920

Panzer IV 40km/h
Panther 46km/h
All of these averaged around 20km/h - 30km/h in rough terrain
So ok, not match, but at least wont be raced away from as if they were in a modern day racing machine
Overlord:
These are speed limits for perferct terrains. In this case, IS-4 - 43 km/h, IS-7 - 60 km/h.
Let's not start it from the very beginning. Speed limits for heavies won't be changed in the near future.
These are speed limits for perferct terrains. In this case, IS-4 - 43 km/h, IS-7 - 60 km/h.
Let's not start it from the very beginning. Speed limits for heavies won't be changed in the near future.
Subject: Panther II
Link on message: #297920
Haineko, on Dec 18 2010 - 21:04, said: Tiger 38km/h
Panzer IV 40km/h
Panther 46km/h
All of these averaged around 20km/h - 30km/h in rough terrain
So ok, not match, but at least wont be raced away from as if they were in a modern day racing machine
Link on message: #297920

Panzer IV 40km/h
Panther 46km/h
All of these averaged around 20km/h - 30km/h in rough terrain
So ok, not match, but at least wont be raced away from as if they were in a modern day racing machine
Overlord:
These are speed limits for perferct terrains. In this case, IS-4 - 43 km/h, IS-7 - 60 km/h.
Let's not start it from the very beginning. Speed limits for heavies won't be changed in the near future.
These are speed limits for perferct terrains. In this case, IS-4 - 43 km/h, IS-7 - 60 km/h.
Let's not start it from the very beginning. Speed limits for heavies won't be changed in the near future.
Subject:
Game Discussion\Gameplay Discussion\Official Tank View Range / Spotting Thread
Link on message: #297907
RAZORLIGHT, on 18 December 2010 - 09:58 PM, said: bigworld 2.0 has the same limit?

Link on message: #297907

Overlord: Yes, the same. We are switching to new bilds almost as soon as they
are ready. Some of BW2 new features have already been
implemented (post-processing visual effects), some are going to be
added (multi-core support).
Subject:
Archives\Junkyard\Hit Tank Tracks
Link on message: #297900

Link on message: #297900
Tanitha: http://forum.worldof...racking-thread/
Locking.
Locking.
Subject:
Archives\Junkyard\Any Date On Next Patch 20-24 Is Coming Fast
Link on message: #297885
jackal40, on 18 December 2010 - 09:15 PM, said: I would normally agree with you, but good software development
principles work best on the "patch often, patch small" philosophy.
Saving a number of fixes for a larger patch tends to make it more
difficult to identify what went wrong with a patch because of the
number of changes in it. It seems that these developers have a
different understanding of the software development process -
particularly the portion relating to interaction with the
customer.
YMMV, this is why I choose NOT to go into software development.

Link on message: #297885

YMMV, this is why I choose NOT to go into software development.
Overlord: We operate several testing stages simultaneously. Updates are
deployed frequently (approx 10 patches per month for supertest
server), however not all of them make it to public servers.
Subject:
Archives\Beta\Suggestions\Developers ask us questions?
Link on message: #297874
boilerrat, on 18 December 2010 - 07:45 PM, said: If you do decide to ask us questions, try to make the thread
extremely clean.
DEV - Questions
Reply 1 - Only answer
Reply 2 - Only answer
Reply 3 - Comment on Reply 1's answers <--- Nope.

Link on message: #297874

DEV - Questions
Reply 1 - Only answer
Reply 2 - Only answer
Reply 3 - Comment on Reply 1's answers <--- Nope.
Overlord: Think we will make a series of polls. Open questions for large
audience are more difficult to work with.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\After Wipe Should I....
Link on message: #297870

Link on message: #297870
Tanitha: I thought it was going to be...
After Wipe Should I................ Flush!...
But anyway...
The T44 is a nice medium. But there is T9 mediums out soon anyway.
So I dont know how good the new T9's are and how they compare.
How the T9's are, would effect what tier 8 I go for.
But anyway now warping is fixed, mediums and even lights are pretty easy to lead... and shoot. So the speed of the T44 is pretty worthless now.
So i prefer the heavies to the mediums at the moment, Like the IS series.
After Wipe Should I................ Flush!...
But anyway...
The T44 is a nice medium. But there is T9 mediums out soon anyway.
So I dont know how good the new T9's are and how they compare.
How the T9's are, would effect what tier 8 I go for.
But anyway now warping is fixed, mediums and even lights are pretty easy to lead... and shoot. So the speed of the T44 is pretty worthless now.
So i prefer the heavies to the mediums at the moment, Like the IS series.
Subject:
Game Discussion\Gameplay Discussion\Official Tank View Range / Spotting Thread
Link on message: #297867
willystofen, on 18 December 2010 - 08:11 PM, said: Anybody can explain, how is possible tanks in open field can kill
target to above 700 mts, without scout near to me,i am hide , with
camo pack , elite crew, optics , i can't see they but they can see,
having allies tanks forward to me?

Link on message: #297867

Overlord: Visibility is limited to ~700m due to game engine characteristics.
BigWorld team is not going to increase it in the near future.
Unfortunately.
Subject:
Archives\Junkyard\v.0.6.2 preliminary discussion
Link on message: #297843
Jiri_Starrider, on 18 December 2010 - 07:09 AM, said: Thanks, I think we all know that "changed guns ammunition." meant
"The amount of carried shells will be changed for the tanks
above"
Is it going up, down, by how much? That is what people are looking for.
Thanks

Link on message: #297843

Is it going up, down, by how much? That is what people are looking for.
Thanks
Overlord: It is going to be decreased mostly.
E.g.
Т32: 90mm_Gun_T15E2 - 54->43, 105mm_Gun_T5E1 - 43->38.
Т34: 90mm_Gun_T15E2 - 48->34, 105mm_Gun_T5E1 - 40->30, 120mm_Gun_T53 - 34->26.
E.g.
Т32: 90mm_Gun_T15E2 - 54->43, 105mm_Gun_T5E1 - 43->38.
Т34: 90mm_Gun_T15E2 - 48->34, 105mm_Gun_T5E1 - 40->30, 120mm_Gun_T53 - 34->26.
Subject:
Archives\Junkyard\Server Split Up Discussion Thread
Link on message: #297832
ikiralight, on 14 December 2010 - 05:32 PM, said: Whatever... things will happen when they happen. Technical issues
always come up. You can play the damn game in the meantime, stop
complaining.
Anyway, haven't seen anything about this, so I'll ask; are the chat rules going to be the same for the european version? Like mods in the general chat for example that enforce the speaking of english... if not it might be tempting for me to stick with the US version as I don't want to be stuck with german/french/etc people.

Link on message: #297832

Anyway, haven't seen anything about this, so I'll ask; are the chat rules going to be the same for the european version? Like mods in the general chat for example that enforce the speaking of english... if not it might be tempting for me to stick with the US version as I don't want to be stuck with german/french/etc people.
Tanitha: I have no idea sorry, perhaps you should ask in the devs questions
section.
Its a decent question.
Its a decent question.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #297824
PzGrenKdr, on 18 December 2010 - 08:48 PM, said: but this changed nothing to the fact, that a upgraded Pershing will
be a Super-Pershing.

Link on message: #297824

MrVic: Yeah it will be one version of the super pershing. There are 3
variations of the super pershing. Since its designation was not
offically changed through most of its changes they are hard to pick
out. But the basic 2 are the up armored and up gunned pershing
(heavy) then the up engined up gunned pershing (medium) the medium
came after the heavy variant.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #297792
PzGrenKdr, on 18 December 2010 - 11:21 AM, said: great thoughs MrVic i hope this will become real.
But the M26 Pershing shouldn´t get the 105mm T5E2, it´s too strong compared with the 100/122mm and the 88mm L/71. The 90mm T15E1 should be improved a bit and than used as end-gun(this would be the Super-Pershing!).
Also the T32 is a improved Super-Pershing(so it have to be above the Super-Pershing), it used a uparmoured and longer Pershing hull, 1st turret is a Pershing turret and the 90mm T15E1 is the Super-Pershing gun.
> No extra Super-Pershing because upgraded Pershing is a Super-Pershing and the T32 is the successor(maybe link between Pershing line and T32).

Link on message: #297792

But the M26 Pershing shouldn´t get the 105mm T5E2, it´s too strong compared with the 100/122mm and the 88mm L/71. The 90mm T15E1 should be improved a bit and than used as end-gun(this would be the Super-Pershing!).
Also the T32 is a improved Super-Pershing(so it have to be above the Super-Pershing), it used a uparmoured and longer Pershing hull, 1st turret is a Pershing turret and the 90mm T15E1 is the Super-Pershing gun.
> No extra Super-Pershing because upgraded Pershing is a Super-Pershing and the T32 is the successor(maybe link between Pershing line and T32).
MrVic: The M26 pershing was in development and had met delays. The
ordnance board put out a request to build a heavy tank based on and
around as many pershing parts as they could. This mainly was due to
the pershing originally being seen as a heavy and then realizing it
was a medium in performance (note later retro fitted armor moved it
back towards the heavy category) The T32 was sister to the pershing
but in different design with similar parts (but they look very
similar). With the engine compartment being expanded but not
reworked enough to incorporate a large engine power plant it was
shelved, along with a number of minor problems. Also the T29/T30
program was thought to produce a better alternative so it was never
taken past prototype stages, and some of the design features were
used later in the M26 variants and in the T43(M103) project.
Subject:
News from the Front\World of Tanks Newsletter\Wot Newsletter Volume #5
Link on message: #297765
_DC_, on 18 December 2010 - 06:05 PM, said: Indeed was thinking the same.

Link on message: #297765

MrVic: Ahh yeah typo
will correct that. heh not sure why
I did that. But thanks for the catch!

Subject: Wot Newsletter Volume #5
Link on message: #297765
_DC_, on Dec 18 2010 - 17:05, said: Indeed was thinking the same.
Link on message: #297765

MrVic:
Ahh yeah typo
will correct that. heh not sure why
I did that. But thanks for the catch!
Ahh yeah typo

Subject: Wot Newsletter Volume #5
Link on message: #297765
_DC_, on Dec 18 2010 - 17:05, said: Indeed was thinking the same.
Link on message: #297765

MrVic:
Ahh yeah typo
will correct that. heh not sure why
I did that. But thanks for the catch!
Ahh yeah typo

Subject:
Off-Topic Discussion\Off-Topic\Loltracktor On Urban Dictionary
Link on message: #297692
zayack, on 18 December 2010 - 06:57 PM, said: spelling was never my strong suit in school.
ill look it over

Link on message: #297692


Tanitha: Mines really bad too, try Firefox as a web-browser though, it has a
built in spell check.
Subject:
Off-Topic Discussion\Off-Topic\Loltracktor On Urban Dictionary
Link on message: #297656
zayack, on 18 December 2010 - 06:26 PM, said: Loltracktor

Link on message: #297656

Tanitha: Nice idea, but its full of spelling mistakes. A edit would be
great..
Subject:
Archives\Junkyard\Selecting Player Mechanism
Link on message: #297357

Link on message: #297357
Tanitha: Small light tanks used to do well in higher battles. Because
credits are paid for damage done x the level of the vehicle IE how
many tiers it is above you.
+ small tanks who scout, get paid for other tanks killing the target you spot.
But that was when there was a bug "warping" now the warping bug is fixed, light and medium tanks die pretty quickly. Making the higher games a lot harder for them.
Lights and mediums could both do with some kind of buff now. Its being worked on..
+ Discussion on the closed beta is limited to the closed beta section of the forums.
Moving..
+ small tanks who scout, get paid for other tanks killing the target you spot.
But that was when there was a bug "warping" now the warping bug is fixed, light and medium tanks die pretty quickly. Making the higher games a lot harder for them.
Lights and mediums could both do with some kind of buff now. Its being worked on..
+ Discussion on the closed beta is limited to the closed beta section of the forums.
Moving..
Subject:
Archives\Junkyard\Which Server For Australian Players?
Link on message: #297185
QuickFire, on 18 December 2010 - 10:55 AM, said: Sweet, so they will tell us which server suits us most...
Thanks!
=3

Link on message: #297185

Thanks!
=3
Tanitha: Advantages of the USA server.
A much lower ping (less delay)
Much more English, and a lot less euro languages.
95+% of the Australians will play there, so more people in your time zone.
The two australian mods will play there, Me and soulspectre.
I doubt there will be an Asian/Australian server. Because there is a china server.
China is on about the same time zone as West Australia.
Even if there ever was a Asian / Australian server, id not play on it.
In other games there is usually more English language on the USA servers than there is on Australian/Asian servers.
And the USA servers usually have a 24/7 player population. The australian servers for other games are usually only populated in peak AUS times.
So all in all, If you are australian, click USA server.
Its not much of a choice really.
A much lower ping (less delay)
Much more English, and a lot less euro languages.
95+% of the Australians will play there, so more people in your time zone.
The two australian mods will play there, Me and soulspectre.
I doubt there will be an Asian/Australian server. Because there is a china server.
China is on about the same time zone as West Australia.
Even if there ever was a Asian / Australian server, id not play on it.
In other games there is usually more English language on the USA servers than there is on Australian/Asian servers.
And the USA servers usually have a 24/7 player population. The australian servers for other games are usually only populated in peak AUS times.
So all in all, If you are australian, click USA server.
Its not much of a choice really.
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #297111
m938nek, on 18 December 2010 - 10:35 AM, said: Pershing is planned after release. One thing is bad about revised
tree - does that "prem" mean premium? Then it has nothing to do in
branch needed to get to better tanks.

Link on message: #297111

MrVic: The Prem listed in the revised tree, is a planned premium. I want
to move it into the tree instead of being premium. The Prem listed
on it, is just a reference to what tank it is.
Also the Pershing has a few variations to it. Depending on what variation it was in depended on it being considered a Medium or a Heavy. Extra armor plating was added to a large number of pershing and it was up gunned creating one of the Super pershing variations.
Also the Pershing has a few variations to it. Depending on what variation it was in depended on it being considered a Medium or a Heavy. Extra armor plating was added to a large number of pershing and it was up gunned creating one of the Super pershing variations.
Subject:
News from the Front\World of Tanks Newsletter\Wot Newsletter Volume #5
Link on message: #297011

Link on message: #297011
MrVic: I am just thrilled no one has noticed the horrid panzer santa image
I epically failed at lol
Subject: Wot Newsletter Volume #5
Link on message: #297011
Link on message: #297011
MrVic: I am just thrilled no one has noticed the horrid panzer santa image
I epically failed at lol
Subject: Wot Newsletter Volume #5
Link on message: #297011
Link on message: #297011
MrVic: I am just thrilled no one has noticed the horrid panzer santa image
I epically failed at lol
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #296997
jcqc96, on 18 December 2010 - 06:56 AM, said: Is this official? If it isn't...It's a great proposal.
P.S. Would be cool to see true Super Pershings in WoT

Link on message: #296997

P.S. Would be cool to see true Super Pershings in WoT
MrVic: Nope no official changes I think would help, just my thoughts
I am not a dev 


Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #296980
BCTiger, on 18 December 2010 - 06:53 AM, said: what exactly are the dark red squares? I know the light red ones
are prolly TDs.

Link on message: #296980

MrVic: Christie tanks, their on the full release tree they have posted
Much like the BT-2 and such

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