Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Skirmish 29
Link on message: #7555557
Link on message: #7555557
Yoott: Guys support is asking me to have you guys that are having lag
follow this instructions and send the reports it to support please.
- Press the Windows key + R key to bring up the Run
window. - In the "Open" filed, type "CMD" and press
enter.
This will open the Command prompt window. - NA East type "tracert 162.216.229.21" and press enter.
Let it run. After the process has completed, right click on the window and select "Select All", then paste your results here. Please also include your public IP address (http://www.whatismyip.com/), and what server you are attempting to log into. DO NOT POST IT HERE, please send it in through support https://na.wargaming.net/support/ Also attach any replays you have please, this will help
This will open the Command prompt window. - NA East type "tracert 162.216.229.21" and press enter.
Let it run. After the process has completed, right click on the window and select "Select All", then paste your results here. Please also include your public IP address (http://www.whatismyip.com/), and what server you are attempting to log into. DO NOT POST IT HERE, please send it in through support https://na.wargaming.net/support/ Also attach any replays you have please, this will help
Subject: Skirmish 29
Link on message: #7555557
Link on message: #7555557
Yoott: Guys support is asking me to have you guys that are having lag
follow this instructions and send the reports it to support please.
- Press the Windows key + R key to bring up the Run
window. - In the "Open" filed, type "CMD" and press
enter.
This will open the Command prompt window. - NA East type "tracert 162.216.229.21" and press enter.
Let it run. After the process has completed, right click on the window and select "Select All", then paste your results here. Please also include your public IP address (http://www.whatismyip.com/), and what server you are attempting to log into. DO NOT POST IT HERE, please send it in through support https://na.wargaming.net/support/ Also attach any replays you have please, this will help
This will open the Command prompt window. - NA East type "tracert 162.216.229.21" and press enter.
Let it run. After the process has completed, right click on the window and select "Select All", then paste your results here. Please also include your public IP address (http://www.whatismyip.com/), and what server you are attempting to log into. DO NOT POST IT HERE, please send it in through support https://na.wargaming.net/support/ Also attach any replays you have please, this will help
Subject: Skirmish 29
Link on message: #7555299
Link on message: #7555299
Yoott: Hey guys, Ty for reporting it here, can you guys send pics, videos
anything with info into support ASAP please, I am working with them
to figure this out Edit 7:20 I am working with our
support team and tech support right now guys, I apologize, I wish I
had more info right now..... I will post what I know as I get
information
Subject: Skirmish 29
Link on message: #7555299
Link on message: #7555299
Yoott: Hey guys, Ty for reporting it here, can you guys send pics, videos
anything with info into support ASAP please, I am working with them
to figure this out Edit 7:20 I am working with our
support team and tech support right now guys, I apologize, I wish I
had more info right now..... I will post what I know as I get
information
Subject: Skirmish 29
Link on message: #7555299
Link on message: #7555299
Yoott: Hey guys, Ty for reporting it here, can you guys send pics, videos
anything with info into support ASAP please, I am working with them
to figure this out Edit 7:20 I am working with our
support team and tech support right now guys, I apologize, I wish I
had more info right now..... I will post what I know as I get
information
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7555180
ramp4ge, on Jul 30 2014 - 01:54, said: Chief, can you try to talk some sense into these people about the
M18 nerf? I know it's all preliminary right now but I'd prefer it
died there... They aren't just nerfing it, they're beating
it to death. And they're not even fixing the issues that most
people are vocal about...
Link on message: #7555180
ramp4ge, on Jul 30 2014 - 01:54, said: Chief, can you try to talk some sense into these people about the
M18 nerf? I know it's all preliminary right now but I'd prefer it
died there... They aren't just nerfing it, they're beating
it to death. And they're not even fixing the issues that most
people are vocal about...The_Chieftain: I've inquired, and apparently a number of possibilities were
considered, to include removing the 90mm. This was the result.
Subject: Skirmish 29
Link on message: #7555043
DmitriDrago47, on Jul 29 2014 - 18:21, said: signed up for weekend only and the games started the 28th but
basically everyone is pending approval... im confused as to why
bravo hasn't played yet?
Link on message: #7555043
DmitriDrago47, on Jul 29 2014 - 18:21, said: signed up for weekend only and the games started the 28th but
basically everyone is pending approval... im confused as to why
bravo hasn't played yet? dance210: The Bravo playoffs (weekend only) are, by definition, for
the weekend only. They play Friday - Sunday, and rosters are due by
the end of Thursday. Teams will be in Pending Approval until
registration is closed (most likely Friday morning).
Subject: Está chegando a Atualização 9.2!
Link on message: #7554913
Link on message: #7554913
Content_WG: A Atualização 9.2 traz o novo modo de jogo para Clãs, Fortaleza, e
muito mais! Confira os detalhes.
Texto completo da notícia
Texto completo da notícia
Subject: ¡Próximo Martes consigue oro jugando con nosotros!
Link on message: #7554899
Link on message: #7554899
SchnellerDamon: Fue anunciado en el foro de ingles y creo que ustedes también deben
de tener la oportunidad de participar. El martes, 5 de
agosto desde las 7-9pm (UTC-7) los empleados de Wargaming harán una
Compañía de Tanques MEDIANO en el servidor de WEST. Si
les ganas, cada miembro de tu compañía recibe 500 oro y si pierdes
250 oro. No ganan nada con empates ¡Suerte!
Si tienen preguntas déjenme saber
Subject: ¡Próximo Martes consigue oro jugando con nosotros!
Link on message: #7554899
Link on message: #7554899
ElPozoleOlmeca: Fue anunciado en el foro de ingles y creo que ustedes también deben
de tener la oportunidad de participar. El martes, 5 de
agosto desde las 7-9pm (UTC-7) los empleados de Wargaming harán una
Compañía de Tanques MEDIANO en el servidor de WEST. Si
les ganas, cada miembro de tu compañía recibe 500 oro y si pierdes
250 oro. No ganan nada con empates ¡Suerte!
Si tienen preguntas déjenme saber
Subject: ¡Próximo Martes consigue oro jugando con nosotros!
Link on message: #7554899
Link on message: #7554899
PollotheDestroyer: Fue anunciado en el foro de ingles y creo que ustedes también deben
de tener la oportunidad de participar. El martes, 5 de
agosto desde las 7-9pm (UTC-7) los empleados de Wargaming harán una
Compañía de Tanques MEDIANO en el servidor de WEST. Si
les ganas, cada miembro de tu compañía recibe 500 oro y si pierdes
250 oro. No ganan nada con empates ¡Suerte!
Si tienen preguntas déjenme saber
Subject: ¡Próximo Martes consigue oro jugando con nosotros!
Link on message: #7554899
Link on message: #7554899
ApolloArtemis: Fue anunciado en el foro de ingles y creo que ustedes también deben
de tener la oportunidad de participar. El martes, 5 de
agosto desde las 7-9pm (UTC-7) los empleados de Wargaming harán una
Compañía de Tanques MEDIANO en el servidor de WEST. Si
les ganas, cada miembro de tu compañía recibe 500 oro y si pierdes
250 oro. No ganan nada con empates ¡Suerte!
Si tienen preguntas déjenme saber
Subject: The Abrams tank.
Link on message: #7554856
Xlucine, on Jul 30 2014 - 01:44, said: Come to think of it, how do you manually open the blast shield
between you and the ammo?
Link on message: #7554856
Xlucine, on Jul 30 2014 - 01:44, said: Come to think of it, how do you manually open the blast shield
between you and the ammo? The_Chieftain: As I recall, for it's been a while... Loader's side,
disconnect pin connecting door to piston, push. TC's side is a bit
more annoying, but they have levers installed in the turret.
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7554844
Link on message: #7554844
The_Chieftain: Misfire, you're playing that on 'easy', right? You seem to have
gotten to Plasma pretty damned quickly.
Subject: Name That Tank Quiz
Link on message: #7554828
Link on message: #7554828
The_Warhawk: I took another look at it.
This appears to be an
M106 with a BTR turret. The previous vehicle's turret is
like those found on either the BMP-1/BMD-1. It has a cannon as
opposed to the 14.5mm machine guns found on the BTR-60,70, and 80.
Additionally, the first vehicle's turret has a commander's hatch,
which is found on the BMP/BMD and not the BTR series. As for
the base vehicle, it certainly appears to follow the general
silhouette of an M577 and it shares the weld lines of early
M577s. However, I will agree the presence of an M577 in
Libya is more than a little strange.
This appears to be an
M106 with a BTR turret. The previous vehicle's turret is
like those found on either the BMP-1/BMD-1. It has a cannon as
opposed to the 14.5mm machine guns found on the BTR-60,70, and 80.
Additionally, the first vehicle's turret has a commander's hatch,
which is found on the BMP/BMD and not the BTR series. As for
the base vehicle, it certainly appears to follow the general
silhouette of an M577 and it shares the weld lines of early
M577s. However, I will agree the presence of an M577 in
Libya is more than a little strange.
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554820
Link on message: #7554820
Major_Rampage: A Wild Rampage appears! (It's Super Effective)
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554820
Link on message: #7554820
Major_Rampage: A Wild Rampage appears! (It's Super Effective)
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554815
Link on message: #7554815
Pigeon_of_War: The Pigeon will join this fight!
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554814
Link on message: #7554814
SchnellerDamon: We have the better team. Pffffffffff. That is
all. ~JT
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554814
Link on message: #7554814
ElPozoleOlmeca: We have the better team. Pffffffffff. That is
all. ~JT
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554814
Link on message: #7554814
PollotheDestroyer: We have the better team. Pffffffffff. That is
all. ~JT
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554814
Link on message: #7554814
ApolloArtemis: We have the better team. Pffffffffff. That is
all. ~JT
Subject: ¡Viene Actualización 9.2!
Link on message: #7554807
Link on message: #7554807
Content_WG: ¡Actualización 9.2 trae el nuevo modo basado de Clanes Fortalezas,
y más! Detalles adentro.
Texto completo de las noticias
Texto completo de las noticias
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554798
Link on message: #7554798
GeneralDirection: You can count on my steel.
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554798
Link on message: #7554798
GeneralDirection: You can count on my steel.
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554798
Link on message: #7554798
GeneralDirection: You can count on my steel.
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554798
Link on message: #7554798
GeneralDirection: You can count on my steel.
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554714
Link on message: #7554714
Jewel_Thief: Come take us on!!!!!
Looooove, ~JT
Looooove, ~JT
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554650
Link on message: #7554650
pizzastorm: Okay. The thread has returned!
Subject: The Abrams tank.
Link on message: #7554607
DrinaWolf, on Jul 28 2014 - 03:26, said: -The engine... hahaha, everyone loves to attack this one and I am
no different. ATG-1500 is one of very few turbine tank
engines ever attempted and is the only one still in service, for
very good reasons. Its reliability and service life are not
as long as modern diesels. As a turbine it is designed to run
on jet fuel (JP-8 these days), while it is tri-fuel capable,
running it on anything except JP-8 will cause damage and quickly
that is why the army only runs it on JP-8. Speaking of JP-8
it has no diesel fuel in it, it is just kerosine with lubricate
additives so it can be used in diesel engines (every other ground
vehicle in US inventory), and it is A LOT more flammable than
diesel. At low RPMs the ATG-1500 bleeds turboshaft oil
because as a turbine it does not seal until reaching higher
RPMs. All tanks leak oil and even fuel on occasion but the
ATG-1500 can require 10 gallons of turboshaft oil a day.
Combined with high operating temperatures this makes the ATG-1500
far more prone to fires than any diesel. Speaking of fires
the 1700 degree F exhaust makes an amazing heat signature and you
better not drive under trees in autumn and if you put exhaust
deflector on better not drive over fallen leafs
Quote Now to fuel consumption, I will use road travel as a base. At best the ATG-1500 uses 4gpm at speeds above 30mph, at speeds below 20mph it uses 8gpm. A modern diesel like in my upgraded T-55, regardless of speed, only uses 1-2gpm, the 1500hp diesel in the Leopard 2A6 uses less than that (ah, German engines) and, to be sure, these diesels are smokeless. With a full tank of 505gallons the ATG-1500 can only idle for 10-15 hours. With 155gallons my T-55 can idle for 30 hours. The Leopard 2A6 with 320gallons can idle for 60 hours! Here is concern with idling, any other real life tanker on here will tell you a tank spends most of its time idling, maybe 70%-80% of time. The ATG-1500 can take up to 60sec to start(and 10 gallons of fuel), a diesel takes 5sec at most. So in combat environment it is not a good to turn the ATG-1500 off. This forces the M1A2 SEP to either pull back from combat, or have JP-8 tankers come very close to the front, twice a day at least.
Link on message: #7554607
DrinaWolf, on Jul 28 2014 - 03:26, said: -The engine... hahaha, everyone loves to attack this one and I am
no different. ATG-1500 is one of very few turbine tank
engines ever attempted and is the only one still in service, for
very good reasons. Its reliability and service life are not
as long as modern diesels. As a turbine it is designed to run
on jet fuel (JP-8 these days), while it is tri-fuel capable,
running it on anything except JP-8 will cause damage and quickly
that is why the army only runs it on JP-8. Speaking of JP-8
it has no diesel fuel in it, it is just kerosine with lubricate
additives so it can be used in diesel engines (every other ground
vehicle in US inventory), and it is A LOT more flammable than
diesel. At low RPMs the ATG-1500 bleeds turboshaft oil
because as a turbine it does not seal until reaching higher
RPMs. All tanks leak oil and even fuel on occasion but the
ATG-1500 can require 10 gallons of turboshaft oil a day.
Combined with high operating temperatures this makes the ATG-1500
far more prone to fires than any diesel. Speaking of fires
the 1700 degree F exhaust makes an amazing heat signature and you
better not drive under trees in autumn and if you put exhaust
deflector on better not drive over fallen leafsThe_Chieftain: The turboshaft oil figure you refer to is definitely wrong,
I'll say that as an Abrams tanker. We always carried a couple of
tins for top-ups, but what tanker wouldn't? The 1,700F exhaust also
makes a great coffee cooker, sleeping-bag dryer, and
infantry-warmer. The heat signature isn't so much of a problem:
It's at the back of the tank, we try not to drive into battle
backwards. I've never started a fire with my exhaust, and we train
in some pretty dry grass and scrub in California.
Quote Now to fuel consumption, I will use road travel as a base. At best the ATG-1500 uses 4gpm at speeds above 30mph, at speeds below 20mph it uses 8gpm. A modern diesel like in my upgraded T-55, regardless of speed, only uses 1-2gpm, the 1500hp diesel in the Leopard 2A6 uses less than that (ah, German engines) and, to be sure, these diesels are smokeless. With a full tank of 505gallons the ATG-1500 can only idle for 10-15 hours. With 155gallons my T-55 can idle for 30 hours. The Leopard 2A6 with 320gallons can idle for 60 hours! Here is concern with idling, any other real life tanker on here will tell you a tank spends most of its time idling, maybe 70%-80% of time. The ATG-1500 can take up to 60sec to start(and 10 gallons of fuel), a diesel takes 5sec at most. So in combat environment it is not a good to turn the ATG-1500 off. This forces the M1A2 SEP to either pull back from combat, or have JP-8 tankers come very close to the front, twice a day at least.
The_Chieftain: Yes, fuel consumption is generally higher. We don't care. We
in the US military have enough tanker trucks and fuel to do
the job. I don't believe we've ever had to call off an attack
because the tanks ran out of gas, and the reason is that it
actually sucks a lot less fuel than people think. For the
record, at Tactical Idle, the Abrams sucks 17.5 gal/hour. That's
still a good 28 hours of idling on a full tank of gas, not that any
tanker would do that. (Full idle consumes less, but I don't know
what the figure is, but Wiki says 10/hour. There are 503 USG in the
fuel tanks, so 50 hours). The story of the auxilliary
power unit is a sad one. Carnage is correct that the original APU
mounted on the left rear of the hull was a bit of a disaster, and
removed. The next program was the UAAPU (Under Armor Auxilliary
Power Unit), which was a tiny little turbine. It replaced a
55gal cell, so reduced overall fuel in the tank to 448USG, while
drinking a rather unfortunate 8.5USG/hr. Then they came up
with another under-armor, based on a rotary engine. That failed to
lack of money. . Finally, an external APU was procured which sits
in the turret bustle, it's the current solution and I've not seen a
tank without one in years. It consumes 1.5gal/hour or so. So that's
about 330 hours of idling, if you have a particular need to do
that. Not that you would. -Ammunition or lack of certain
type. Its anti-tank rounds are legends and I am sure the
newer ones are even better, no problem. But to date there has
been no anti-personnel round fielded for it except canister which
has no better range than the COAX MG and is dangerous to fire past
infantry (note: I said "past" not "over", never fire main gun
rounds over friends). I personally know how important a
tank's coax is to its defense and infantry support but HE-FRAG
rounds can be just as important, they have much better range and
accuracy and cause instant area effect. They are totally
important when engaging anti-tank teams, especially ATGMs which can
be farther than the COAX or AA gun's effective range. Same
can be said against urban areas or dug-in positions. While
sabot and HEAT rounds are powerful they will not do nearly as much
damage to structures and have very little area effect. Why an
HE-FRAG has not been fielded for Abrams, especially with the nature
of conflict in Iraq 2003-2011, is very confusing to me. It
is confusing to me too, since the USMC have been fielding HE rounds
for their Abrams tanks for the last few years (DM11 Multi-purpose
high explosive). There is no mechanical reason why M1 can't fire HE
rounds. It can. The HE-Obstacle Reducing round has been in Army
service for some time, though granted, it's designed, as the name
implies, for blowing things up, not killing people. Up until now,
though, the Army has generally considered that the .50 cal and the
accompanying Bradley can deal with the softer targets. This is
changing, with the advent of the XM1147 High Explosive
Multi Purpose (AMP) round. In any case, the reason the Abrams has
not used HE-Frag in the US Army is because the US Army didn't feel
any need to buy or produce the ammunition, not because the tank was
incapable of using it. That should not be held against the tank.
Subject: Discussion: WGLNA Open League, Summer 2014
Link on message: #7554285
Link on message: #7554285
dance210: FYI guys, tournament compensation from last night. http://forum.worldoftanks.com/index.php?/topic/376195-compensation-for-7282014-tournament-battles-skirmish-open-league-bronze-league/page__pid__7554264#entry7554264
Subject: Discussion: WGLNA Bronze League, Summer 2014
Link on message: #7554284
Link on message: #7554284
dance210: FYI guys, tournament compensation from last night. http://forum.worldoftanks.com/index.php?/topic/376195-compensation-for-7282014-tournament-battles-skirmish-open-league-bronze-league/page__pid__7554264#entry7554264
Subject: Win a Trip to the Gold League Finals!
Link on message: #7554283
Link on message: #7554283
Captain_Judo: Tier & Point Limits Teams may deploy no more than 3 members in
each match. A team must field a selection of tanks based on the
below tier limits. Heavy: 6 Medium: 6 TD: 6 Light: 6 SPG: 6
18 points maximum The encounter battle mode will
be used for this tournament. Victory Conditions Group Stage
Battles begin every 15 minutes. 3 points are granted for a win, 1
point for a tie, 0 points for a loss. Each battle will last 10
minutes max. The number of teams advancing to subsequent group
stages is published on the tournament page after close of
registration. Draws at the end of each Group Stage are
broken using the following criteria (and in the following order):
Head to Head Head to Head Against Group Leader Opponent Strength -
final rank of opponents that have defeated your team Complete Draw
- all teams move advance Playoffs Teams are seeded into the
playoffs according to the win ratio in Group Stage 3, Group Stage 2
and Group Stage 1, in that order of priority. Each battle will last
10 minutes max. The winner of each round will be determined as the
first to 2 victories out of 5 maximum battles. If neither team wins
twice, the playoff round is considered a draw. If teams draw after
5 maximum battles, a *one game playoff determines the winner out of
3 additional battles. *One game playoff does not apply to
championship. Unlimited battles, instead of one game playoff,
determines champion if necessary. Schedule The full schedule
is subject to change once the final team count has been determined
at the close of registration. Rounds will begin at 6 pm PDT
(9 pm EDT). Tournament Stage Date & Time Group Stage 1
Thursday, August 7th @ 18:00 PDT/ 21:00 EDT Group Stage 2 Friday,
August 8th @ 18:00 PDT/ 21:00 EDT Group Stage 3 Saturday,
August 9th @ 13:30 PDT/ 16:30 EDT Tie-breaker (if needed) Saturday,
August 9th @ 18:00 PDT/ 21:00 EDT Quarterfinal Sunday,
August 10th @ 16:00 PDT/ 19:00 EDT Semifinal Sunday,
August 10th @ 18:00 PDT/ 21:00 EDT Final Sunday,
August 10th @ 20:00 PDT/ 23:00 EDT Prizes The
following gold prizes will be provided to each member of the
respective team, including reserves. 1st place: 20,000 gold
2nd place: 16,000 gold 3rd place: 15,000 gold 4th place: 10,000
gold 5th - 8th place: 7,500 gold Registration
Registration begins on August 1, 2014 and ends on August 7, 2014 at
9AM PST (12PM EST, 19:00 UTC). *Because of the special
nature of the prize, there are some specific requirements every
participant must meet in order to be eligible to take part in this
tournament and receive the grand prize trip to PAX Prime and the
WGLNA Gold League Finals. Failure to complete each of the
requirements will void the prize and prevent the player(s) from
receiving the prize and/or compensation. There is no
substitution for designated prizes. All members of registered teams
must: Be a resident of the United States of America or Canada.
Residents of Canada must have a valid Passport. Be at least 18
years of age. Not a current member of the WGLNA Gold League Agree
to sign a waiver and release of liability upon winning the grand
prize. A team must have exactly 3 members to be eligible for
participation in the tournament. Teams may only include existing
clan names/tags in their team name if they are directly affiliated
with that clan. Teams must be submitted for approval to participate
in the "Win a trip to the gold league finals!" tournament. You can
find instructions on applying here. By participating you agree to abide by
the official tournament rules Please keep all team
names alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above.
Subject: Win a Trip to the Gold League Finals!
Link on message: #7554283
Link on message: #7554283
Captain_Judo: Tier & Point Limits Teams may deploy no more than 3 members in
each match. A team must field a selection of tanks based on the
below tier limits. Heavy: 6 Medium: 6 TD: 6 Light: 6 SPG: 6
18 points maximum The encounter battle mode will
be used for this tournament. Victory Conditions Group Stage
Battles begin every 15 minutes. 3 points are granted for a win, 1
point for a tie, 0 points for a loss. Each battle will last 10
minutes max. The number of teams advancing to subsequent group
stages is published on the tournament page after close of
registration. Draws at the end of each Group Stage are
broken using the following criteria (and in the following order):
Head to Head Head to Head Against Group Leader Opponent Strength -
final rank of opponents that have defeated your team Complete Draw
- all teams move advance Playoffs Teams are seeded into the
playoffs according to the win ratio in Group Stage 3, Group Stage 2
and Group Stage 1, in that order of priority. Each battle will last
10 minutes max. The winner of each round will be determined as the
first to 2 victories out of 5 maximum battles. If neither team wins
twice, the playoff round is considered a draw. If teams draw after
5 maximum battles, a *one game playoff determines the winner out of
3 additional battles. *One game playoff does not apply to
championship. Unlimited battles, instead of one game playoff,
determines champion if necessary. Schedule The full schedule
is subject to change once the final team count has been determined
at the close of registration. Rounds will begin at 6 pm PDT
(9 pm EDT). Tournament Stage Date & Time Group Stage 1
Thursday, August 7th @ 18:00 PDT/ 21:00 EDT Group Stage 2 Friday,
August 8th @ 18:00 PDT/ 21:00 EDT Group Stage 3 Saturday,
August 9th @ 13:30 PDT/ 16:30 EDT Tie-breaker (if needed) Saturday,
August 9th @ 18:00 PDT/ 21:00 EDT Quarterfinal Sunday,
August 10th @ 16:00 PDT/ 19:00 EDT Semifinal Sunday,
August 10th @ 18:00 PDT/ 21:00 EDT Final Sunday,
August 10th @ 20:00 PDT/ 23:00 EDT Prizes The
following gold prizes will be provided to each member of the
respective team, including reserves. 1st place: 20,000 gold
2nd place: 16,000 gold 3rd place: 15,000 gold 4th place: 10,000
gold 5th - 8th place: 7,500 gold Registration
Registration begins on August 1, 2014 and ends on August 7, 2014 at
9AM PST (12PM EST, 19:00 UTC). *Because of the special
nature of the prize, there are some specific requirements every
participant must meet in order to be eligible to take part in this
tournament and receive the grand prize trip to PAX Prime and the
WGLNA Gold League Finals. Failure to complete each of the
requirements will void the prize and prevent the player(s) from
receiving the prize and/or compensation. There is no
substitution for designated prizes. All members of registered teams
must: Be a resident of the United States of America or Canada.
Residents of Canada must have a valid Passport. Be at least 18
years of age. Not a current member of the WGLNA Gold League Agree
to sign a waiver and release of liability upon winning the grand
prize. A team must have exactly 3 members to be eligible for
participation in the tournament. Teams may only include existing
clan names/tags in their team name if they are directly affiliated
with that clan. Teams must be submitted for approval to participate
in the "Win a trip to the gold league finals!" tournament. You can
find instructions on applying here. By participating you agree to abide by
the official tournament rules Please keep all team
names alpha-numeric. Characters such as "?, %, @, ^, etc" may
cause issues with your team, and prevent you from being able to
participate in the tournament. By participating, you agree to abide
by all of the terms & conditions, as stated above.
Subject: Skirmish 29
Link on message: #7554281
Link on message: #7554281
dance210: FYI guys, tournament compensation from last night.
http://forum.worldoftanks.com/index.php?/topic/376195-compensation-for-7282014-tournament-battles-skirmish-open-league-bronze-league/page__pid__7554264#entry7554264
Subject: Tank Companies for Gold August 5th 7pm PDT
Link on message: #7554269
Link on message: #7554269
pizzastorm: Hey Everyone, It has been a while since Wargaming has
faced off against the hordes of tankers who love to blow us up!
To rectify this, Wargaming staff will be creating a Medium
Tank Company on the West server on Tuesday, August 5th from 7-9 pm
PDT. Collect your clanmates, friends, random baddies, unicum
stat padders, and anyone else who may want a chance at some shiny
gold rewards! If you win against these Wargaming pros, each
member of your company will be awarded with 500 gold. Lose and you
will each receive 250 gold. There is NO GOLD for a
draw since no one likes a draw! No need to screenshot wins
or losses since we will be taking care of that on our end.
Ready up and good luck!
dance210
Compensation for 7.28.2014 tournament battles (Skirmish, Open league, Bronze...
30.07.2014 02:00:58
Subject: Compensation for 7.28.2014 tournament battles (Skirmish, Open league, Bronze...
Link on message: #7554264
Link on message: #7554264
dance210: We apologize for the inconvenience of the recent server crash
during the Skirmish and League battles last night (7.28.2014). All
players who had battles for Skirmish 29, Open League and
Bronze League will be awarded 250 gold as compensation for the time
and credits spent on last evening's cancelled battles. Any
players that were on a League roster AND the Skirmish 29
roster will only be credited the 250 gold once.
Subject: Name That Tank Quiz
Link on message: #7554143
Walter_Sobchak, on Jul 29 2014 - 15:34, said:
Are those the national colors for Afghanistan?
Link on message: #7554143
Walter_Sobchak, on Jul 29 2014 - 15:34, said: Are those the national colors for Afghanistan?
The_Warhawk: Free Libya apparently.
Subject: 16th Anniversary Epic Tank Creation Contest!
Link on message: #7554104
Sikelike, on Jul 29 2014 - 15:06, said: My entry :3 Fear The
MAUS 50000000! 
Link on message: #7554104
Sikelike, on Jul 29 2014 - 15:06, said: My entry :3 Fear The
MAUS 50000000! pizzastorm: Do I see a prohibited mod on your tank? That looks like a
laser sight!
Subject: Tank Flip Book Contest!
Link on message: #7554092
xXCraftyGamingXx, on Jul 29 2014 - 12:44, said: I just finished.....my artistic ability is horrific(warning)....its
sopposed to be a amx 13 90 circling a maus and hitting the ammo
rack and then the turret lands on the 13 90 and kills the 1390
Link on message: #7554092
xXCraftyGamingXx, on Jul 29 2014 - 12:44, said: I just finished.....my artistic ability is horrific(warning)....its
sopposed to be a amx 13 90 circling a maus and hitting the ammo
rack and then the turret lands on the 13 90 and kills the 1390pizzastorm: Your video is set to private so we can not view it in all of its
splendor! So much splendor to see! ~HBFT
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