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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
When to move vrs when to sit still
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22.12.2014 14:34:11
 
Subject: When to move vrs when to sit still
Link on message: #8305695

Lert: Do you have good shots on enemy tanks? If not, move so you do. Do you see another flank needs bolstering, on the minimap? If so, then move. Are you being shot at? Move.   Sitting still is passive play. Passive play loses matches. The only reason to sit still is if you know someone is coming for you to take a shot at, or you have a shot.   That said, don't just move for movement's sake. Have somewhere to move to. Have a destination. Have a plan. The moment you're sitting still, start asking yourself "Is there something I could do instead?"


Lert
On the main portal / in the launcher have a little 'server status' in...
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22.12.2014 14:29:17
 
Subject: On the main portal / in the launcher have a little 'server status' in...
Link on message: #8305671

View PostGenPanzer, on Dec 22 2014 - 12:27, said: No proper garage filters for how l long now? And you want this. BWAHHAHAHAHAHA

Lert:   XVM has added additional garage filters. XVM can't add server status indication.  

View Postheavymetal1967, on Dec 22 2014 - 12:28, said: Lert you're slippin'.  No bacon?

Lert:   1) I find the WoT forum's preoccupation with bacon silly and bandwagon-y. When everyone starts doing the same thing (IE, demanding bacon) it stops being funny and starts just being something to roll my eyes at. 2) There is bacon in minecraft.


Lert
On the main portal / in the launcher have a little 'server status' in...
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22.12.2014 14:20:25
 
Subject: On the main portal / in the launcher have a little 'server status' in...
Link on message: #8305652

Lert: See thread title.   It would be great if there was a little 'server status' indicator on the main portal and in the launcher. Maybe if it's down for scheduled maintenance / updates, a little 'Back up ETA' timer to go with it.


Lert
For everyone who earned a reward tank during campaign 3
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22.12.2014 14:10:47
 
Subject: For everyone who earned a reward tank during campaign 3
Link on message: #8305613

View Post_J_D_, on Dec 22 2014 - 12:07, said: cool your panties, this is not EU. 

Lert:   You're right. EU is usually looked after better than NA server. Therefor I have every reason to expect worse for us.


Lert
For everyone who earned a reward tank during campaign 3
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22.12.2014 14:04:47
 
Subject: For everyone who earned a reward tank during campaign 3
Link on message: #8305598

Lert: Chances are you won't have it today yet, but that it'll arrive in a micropatch tomorrow.   Source 1 Source 2   Just so you know.   *prepares for the avalanch of angry 'waah waah where is my tank' posts that is bound to start the moment the server is up again from people who can't be bothered to look things up first*   (Yes, I agree WG should communicate better to its players. In other news, 2+2=4 and grass is green.)


Lert
Expensive Tanks
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22.12.2014 08:31:55
 
Subject: Expensive Tanks
Link on message: #8304984

View PostSalivator, on Dec 22 2014 - 00:38, said: How do you get so many lines in your signature? 

Lert:   Because I'm a CC. Expanded sig limits is literally the only 'benefit' that gives me.


Lert
Post Removed By Me
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22.12.2014 01:49:55
 
Subject: Post Removed By Me
Link on message: #8303530

Lert: Tracks aren't part of the hull, they are external. Remove the tracks and you don't have a gaping hole into the hull. Unlike with cupola's.


Lert
Stalin Ghost Tonk
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22.12.2014 01:33:04
 
Subject: Stalin Ghost Tonk
Link on message: #8303470

Lert: More like the ghost of comrade Kliment Voroshilov.


Lert
Expensive Tanks
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22.12.2014 01:30:01
 
Subject: Expensive Tanks
Link on message: #8303454

Lert: There have been more intelligent points made in this thread than intelligent questions asked. As for you not having the same issues with your IS-8, I strongly, strongly doubt that. 979 DPG and 1496 average damage taken per game? Yeah, you're losing credits on that as well.   All my points stand. Instead of accusing the entire WoT community of being immature haters just because you don't like what we're all saying doesn't automagically make you right, you know. Or us wrong. Wake up and look at yourself instead of demanding WG adjust their game to compensate for your own inadequacies.


Lert
banned because killing a teamkiller
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22.12.2014 00:29:06
 
Subject: banned because killing a teamkiller
Link on message: #8303266

Lert: You killed a green tank. How are you not a teamkiller?   Seriously - every day tens of thousands of players on NA and hundreds of thousands of players worldwide manage to play the game without getting banned. What makes you different?


Lert
I cannot see my own tank. Wrong setting or bug?
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22.12.2014 00:27:49
 
Subject: I cannot see my own tank. Wrong setting or bug?
Link on message: #8303263

Lert: That's the first step to becoming a better tanker! In my sig you'll see a link to my collection of guides for newer players (as well as collected third-party guides I found particularly valuable). You might want to give some of those a glance-over, they explain basic gameplay mechanics.


Lert
Expensive Tanks
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22.12.2014 00:25:08
 
Subject: Expensive Tanks
Link on message: #8303256

Lert: Thoughts? Ok ...   Stop whining and think for a moment.   High tier tanks are meant to be expensive. WG is a for-profit company and they have to encourage their customers (IE, us) to spend our money on them in some way or another. Promoting premium time increasing credit income and premium tanks which make additional credits is a very non-intrusive way. Hell, you could easily get away without paying for premium, if you keep a few lower / mid tier tanks around to grind credits on, so you can continue to play as a freeloader while other people ensure that the game stays online for you to play for free.   Or, you could improve your play to the level where you don't lose credits on average in high tier tanks. You average less than 800 damage playing average tier 8 average, a tier where tanks have 1300 to 1500 hitpoints on average. Every time you click that battle button, you force other people to carry your weight, because you don't even average your own hitpoints in damage. The better you play, the more damage you do, the longer you live, the more battles you survive, the more credits you will earn.   Thoughts?


dance210
Stand-To Week of Dec. 22nd
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22.12.2014 00:05:36
 
Subject: Stand-To Week of Dec. 22nd
Link on message: #8303190

View PostJames_Josh, on Dec 21 2014 - 13:59, said: Will these Stan To Events start at the same Time as this previous weeks Events, 4:30 P.M. PST????

dance210:   Yep! They start at 4:30 pm PST, like always :)


The_Chieftain
Arty, Discourages Camping? (Not Hate Thread)
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21.12.2014 23:45:13
 
Subject: Arty, Discourages Camping? (Not Hate Thread)
Link on message: #8303117

View Postthebomb, on Dec 21 2014 - 00:32, said:   Yeah because when ever I drive, I drive in a complete straight line. That's definitely how you get unicum recent stats. 

The_Chieftain:   If you've made it to unicum level stats, then evidently you've managed to figure out how to keep getting killed by arty (and everything else) down to a reasonable level.   The comment about trying to hit moving targets stands. Arty players need to anticipate far enough ahead that they have time to zoom their reticle in, not a problem they have with stationary targets. It's not just moving in erratic lines, it's where you're moving to. Case in point, I recently hit an STB-1 with my T92 which was disengaging from a superior force. Not a direct hit, just close enough to track him, which set him up for my colleagues. After the match, I sent him the replay file as there was some disbelief that I could have hit something moving in the manner he was. I was aiming so far ahead that his tank didn't even enter my fully-zoomed-out screen for about four seconds. The catch was that I took a pretty good guess as to where he was heading to, and aimed there. I could have guessed wrong, in which case nobody would have noticed or complained, but the final destination seemed pretty obvious to me, thus giving me the time I needed to zoom in enough to at least get close to hit him on the way there.   It is certainly true that heavier vehicles are easier to damage with artillery. It is not, however, true that heavier vehicles have to play XP Pinata all the time. Although a T95 cannot prevent itself from taking artillery damage, it can prevent itself from taking -significant- artillery damage most of the time, thus basically playing the 'tank' role common to MMOs. A maneuvering T95 with spall liner, all repair skills and toolbox can prove quite survivable for a good while as it takes a couple hundred points every forty seconds. The arty is going to be focusing on -someone-, you may as well use it to your team's advantage.


Content_WG
Stand-To: Week of December 22
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21.12.2014 23:34:19
 
Subject: Stand-To: Week of December 22
Link on message: #8303079

Content_WG: Enter the daily tournament for a chance to win gold.
Full news text


Lert
High tier med tanks
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21.12.2014 23:20:48
 
Subject: High tier med tanks
Link on message: #8303030

Lert: That's just a chinese knock-off medium with a chinese knock-off gun shooting chinese knock-off shells. We don't count that one.


Lert
I cannot see my own tank. Wrong setting or bug?
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21.12.2014 23:12:19
 
Subject: I cannot see my own tank. Wrong setting or bug?
Link on message: #8302989

Lert: Try the scrollwheel.


dance210
Discussion: WGLNA Silver League, Winter 2015
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21.12.2014 23:04:58
 
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8302947

View PostPollenz, on Dec 21 2014 - 12:48, said: Did you guys get your alt accounts for training purposes already?

dance210:   Hey Pollenz!   I sent you a PM, whenever you get a chance :)


Lert
High tier med tanks
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21.12.2014 22:51:07
 
Subject: High tier med tanks
Link on message: #8302901

Lert: Tier 10 meds have APCR as standard ammo.


dance210
WGLNA Open Cup Group Stage Standings
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21.12.2014 21:59:19
 
Subject: WGLNA Open Cup Group Stage Standings
Link on message: #8302694

dance210: WGLNA Open Cup 1 of 5 Group Stage Standings Top 8 teams earn Cup Points Cup Points can be earned every week. At the end of all 5 Cups, the teams with the most Points will play in a playoff, to determine which teams move up to the Bronze League next season. *Note: Standings are not final until after battles Group Stage Rounds 3 + 4 are finished.    Round 3 + 4 Rank Team Games Played Points Earned Points Possible Points Earned: Points Possible Cup Points 1 The Devils Brigade 11 28 33 0.848 10 2 horse 10 24 30 0.800 8 3 [-SMB-] Compañia 12 23 36 0.639 7 4 The NADDtastic 7 11 21 33 0.636 6 5 True2Honor 12 21 36 0.583 5 6 The Unbound Legion 11 19 33 0.576 4 7 3CAB 12 20 36 0.556 3 8 ARAVT 12 19 36 0.528 2 8 Counter Karma Strike 12 19 36 0.528 2 10 Comando Tactico Blindado (COTAB) 12 18 36 0.500 0 11 Washington Battalion, L.Brigade 12 15 36 0.417 0 12 -O_O- 12 14 36 0.389 0 13 Os CARAS DE CHIBATA 11 12 33 0.364 0 13 TAKA-SMP 11 12 33 0.364 0 15 Michael Westen Overdrive 12 12 36 0.333 0 16 Fluffy and her magical unicorns! 11 10 33 0.303 0 17 VamosCOTAB 11 8 33 0.242 0 18 KISSers 11 3 33 0.091 0 18 Sinful Delights 11 3 33 0.091 0 20 TheMidNightKillers 11 3 33 0.091 0


dance210
Weekday Warfare Standings
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21.12.2014 21:28:58
 
Subject: Weekday Warfare Standings
Link on message: #8302593

dance210: Weekday Warfare Group Stage Standings   Round 4 + 5   Rank Team Games Played Points Earned Points Possible Points Earned: Points Possible 1 a 14 36 42 0.857 2 10 Sarmaticum armata cohorte 14 33 42 0.786 2 CYA 14 33 42 0.786 4 Pine Tree Riot 14 31 42 0.738 5 Pirañitas 14 30 42 0.714 6 Packet Loss 14 25 42 0.595 7 Red Line Commandos 14 24 42 0.571 7 Super Amigos Team 2 14 24 42 0.571 9 !@#$%^&*() 14 22 42 0.524 9 just for kicks 14 22 42 0.524 11 [BE]Beasts of the East 14 19 42 0.452 11 VIDAMA 14 19 42 0.452 13 LosBronze 14 6 42 0.143 13 Mars 14 6 42 0.143 15 #WhatIsAP 14 3 42 0.071 16 ! Toads Tool ! 14 0 42 0.000


The_Chieftain
I Do Not Understand Encounter Tactics
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21.12.2014 19:15:38
 
Subject: I Do Not Understand Encounter Tactics
Link on message: #8302107

View PostFritz_Fried, on Dec 21 2014 - 15:26, said: Chieftain, you may know much about actual tanks, but as to in game tactics not so much.   Anyone who has actually played pubs in this game knows that cap fast in encounter works about 5% of the time. It is a recipe for failure.   Interesting to see a WG employee tell us a strat we all know is bad is actually good. Maybe this is why many in game issues are not addressed. The staff don't see them as a problem due to not understanding their own game.

The_Chieftain:   Please read what I wrote again. As others have pointed out, I didn't say that the key to winning was a fast cap. I said that the key was to force the fight to happen around the cap with overwhelming force. This sometimes results in a cap victory, but usually not. But it's the threat of the cap victory which forces the killing fight on your terms.


Lert
Top Clan
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21.12.2014 17:41:57
 
Subject: Top Clan
Link on message: #8301845

Lert: He jelly.


Lert
E3 Crew
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21.12.2014 17:32:00
 
Subject: E3 Crew
Link on message: #8301819

Lert: I had already gone up the american line and had a loader still trained for the T32 lying around that got retrained and put into my E3. Funny thing is that he's better trained than the rest of the E3 crew, as he spent a lot of time in my T34. I then put a new 75% loader in my T34, he's at ~180% now.


Lert
How is this even possible? Ping related.
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21.12.2014 17:13:01
 
Subject: How is this even possible? Ping related.
Link on message: #8301777

Lert: Sorry, I have no idea then how to help you.


Lert
Day 4 Contest
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21.12.2014 17:00:11
 
Subject: Day 4 Contest
Link on message: #8301732

Lert: There were only 3 days of contest.


Lert
How is this even possible? Ping related.
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21.12.2014 16:59:22
 
Subject: How is this even possible? Ping related.
Link on message: #8301729

Lert: This is my connection now, from the Netherlands.       Makes me wonder where your ping goes wrong. Where in Europe do you connect from? It makes no sense for USW to have a better ping for you than USE.


Lert
How is this even possible? Ping related.
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21.12.2014 16:32:21
 
Subject: How is this even possible? Ping related.
Link on message: #8301662

Lert: Windows+R -> cmd -> tracert (IP address for NA server)   I don't know the IP address, sorry. Someone else might.


Lert
Shooting Past Tanks When Your Barrel is Sticking Through Them.
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21.12.2014 16:26:30
 
Subject: Shooting Past Tanks When Your Barrel is Sticking Through Them.
Link on message: #8301641

Lert: Because of latency between your client and the server.   Also, a shot comes out of the gun mantlet, not the end of the barrel. If a target was stationary and you put a gun through him, the muzzle sticking out the other side, your shot would hit the tank. You missing in this case is a function of latency.   Try playing with server reticle. This shows where the server believes your gun to be aiming post-latency, rather than your visual model on-screen pre-latency.


Lert
How is this even possible? Ping related.
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21.12.2014 16:25:04
 
Subject: How is this even possible? Ping related.
Link on message: #8301633

Lert: It isn't just a PC you pick up drive around in a car and plug in somewhere else. A WoT 'server' is a whole server park.   As for your problem, I too connect from mainland europe and have found no problem with USE server. I still connect with ~120 ping, as I did 3 months ago, as I always have. USW server I get ~200 ping, same as always.   Can you run a trace route to the NA servers? See at which hops the additional ping happens?


Lert
Making the game more true to form
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21.12.2014 16:18:01
 
Subject: Making the game more true to form
Link on message: #8301608

Lert: This isn't a realistic game trying to portray actual history. This is an arcade game. A tank's year of introduction has absolutely no bearing on its in-game combat performance, or do you think the IS for example inferior to the Hetzer?


Lert
A question about Clans
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21.12.2014 16:14:53
 
Subject: A question about Clans
Link on message: #8301603

Lert: Some clans are just for casual people wanting to play and have fun. Some clans want to dabble a bit in strongholds and team battles, and anyone in that clan needs at least some tier 6 or tier 8 tanks. Some clans are clan wars clans, and require their players to not only have 4+ tier 10 tanks, but also possess a certain amount of skill at driving them. And some clans are really hard core competitive play clans that require 12+ tier 10's and incredibly skilled players.


Lert
I'm New. It seems like I should ...
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21.12.2014 16:12:45
 
Subject: I'm New. It seems like I should ...
Link on message: #8301595

Lert: The problem is that your MS-1 won't earn XP that you can actually use on your NC-31 and Loltraktor without you spending gold to convert it. That's the difference between tank-specific XP and 'free' XP. Free XP can be spent on any tank, tank-specific XP only on the tank it's earned on.   So, yeah, while your MS-1 could fund upgrades on your NC-31 and Loltraktor and FT, your MS-1 won't be able to unlock those upgrades. And your NC-31, Loltraktor and Ft will earn enough money to fund their own upgrades to begin with.


Lert
I'm New. It seems like I should ...
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21.12.2014 14:22:23
 
Subject: I'm New. It seems like I should ...
Link on message: #8301422

Lert: At this low amount of battles I would recommend spreading out your grinding, going up multiple lines in multiple nations. This game is not a race to tier 10, it's what happens while you play.   Spread your wings, see what nations and what lines fit your enjoyment and playstyle best, figure out your identity before dedicating yourself to one line.   There is no hurry. There is no grand prize waiting you at the end, and the higher up the tiers you go, the more experienced your opponents and the more powerful their tanks.   If you want to sit back and read up on game mechanics (which I wholeheartedly recommend!) there is a link below in my sig which leads to my collection of guides specifically written for newer players like yourself.   Welcome to WoT, hope to see you on the battlefield!


The_Chieftain
WG, let me educate you on the way gun accuracy should work since you have no...
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21.12.2014 11:10:03
 
Subject: WG, let me educate you on the way gun accuracy should work since you have no...
Link on message: #8301169

The_Chieftain: You are making the mistake that the shell dispersion circle represents nothing but the inherent dispersion of the shell coming from the barrel. This is obviously incorrect: It's not as if that dispersion value takes 2-3 seconds to settle down after the vehicle stops. The circle represents a variety of things to include something as simple as the gunner settling down on his lay or just the 'human element', as if hitting things were just as simple as 'put dot on target' and let shell dispersion do the rest, then every gunner in the US Army would be scoring distinguished.


The_Chieftain
I Do Not Understand Encounter Tactics
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21.12.2014 10:21:27
 
Subject: I Do Not Understand Encounter Tactics
Link on message: #8301108

View Postvonkevin, on Dec 20 2014 - 21:58, said: If the entire team heads straight to cap - on it or not, doesn't matter - they will soon be flanked/surrounded, and getting pounded from all sides.  This is a losing strategy.  On encounter maps, you MUST flank, you MUST be able to hit the enemy who is trying to cap from every direction.  The first team to cap on encounters almost always loses.

The_Chieftain:   Allow me to disagree.   There are two ways you can win in an encounter battle if you go for the cap, and only one way you can lose. That one way to lose is that if you get killed. All fifteen of you. And if all fifteen of you are massed together, if you manage to lose the fight against anything other than the vast majority of the enemy team, you bloody well deserved it and your strategy had little to do with it. The two ways to win are that you manage to kill all fifteen enemy vehicles, or you cap the enemy out. If you go with the first option, then it doesn't matter where on the map you kill all fifteen, it can be at the cap, or at the other end of the map. If you cap out, then that's something that can only happen on the cap side of the map. Which is rather dramatically helped if the enemy team doesn't try for it and is instead swinging its punch at some empty space the other end of the map. Since 'mass' is probably single most important factor in determining who kills whom, why not mass at the cap? Where's the downside?    Flanking in most encounter battles is impossible unless a team allows it. Ensk, Erlenberg are two exceptions given the location of the cap circle near the middle. People seem to have this bizarre conception that your 'front line' is a line which faces the enemy's startpoint. For example, your flanks are the East and West sides of the map in Steppes encounter. And, by common consensus, 'flank' on that map means 'West'. I refer you to Ender Wiggin's concept of "The enemy's gate is down", it's all about perspective. If all fifteen of you have gone East on Steppes, ROFLStomped the half-a-team (or usually less) of enemy that actually went to the cap, and set up on the ridgeline facing West, where is your flank? Your flanks are now North and South. And the half-team (or more) which is coming at you from the West is now coming straight into your front line, while you're holding lovely defensive positions facing West. (If you've sense, again, go heavy North). Finally, for the love of God, don't defend on the cap itself. Engage the enemy before they get into LOS of the cap, be it Himmelsdorf or Steppes. It's not about the capture, although it works. It's about the threat of capture which forces the enemy to attack and get killed piecemeal.   The problem is that too many people in random battles (company battles tend to be a lot more reliable, for some strange reason called 'teamwork' ) are convinced that they must engage the enemy in irrelevant places on the map. There's nothing in the West of Steppes except rocks and bad guys. There's nothing on the hill on Himmelsdorf except a castle and bad guys. And bad guys with nobody to shoot at don't affect you. They can keep the rocks or castle.


pizzastorm
Planes, Tanks, and Sleighs: Day 3
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21.12.2014 07:16:54
 
Subject: Planes, Tanks, and Sleighs: Day 3
Link on message: #8300645

pizzastorm: Hey everyone!   With staff being gone on Holiday, having a lot to do, and having a million entries into this three day contest, the results for this contest may take a while.   I will update everyone once we start in on this and give an updated ETA on winners.   Thanks for participating and enjoy!


dance210
Stand To Tourney Payouts?
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21.12.2014 01:23:58
 
Subject: Stand To Tourney Payouts?
Link on message: #8299409

View Post6VENOM6, on Dec 20 2014 - 15:13, said: We had a tie for 2nd place on 12-7 and a tie for 1st place on 12-14.   No one on the team received any payouts.  

dance210:   If you PM me your team name for both of those, I can tell you if you should have/did receive gold.   When you say you had a tie - did you make sure to take in to account the draw rules, which aren't reflected in the group standings?


The_Chieftain
Springtime for T110 and the Americas
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20.12.2014 20:06:10
 
Subject: Springtime for T110 and the Americas
Link on message: #8298110

The_Chieftain: Well, if you only want two dozen aircraft, then OK...


The_Chieftain
Springtime for T110 and the Americas
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20.12.2014 19:34:50
 
Subject: Springtime for T110 and the Americas
Link on message: #8297984

View PostDaigensui, on Dec 20 2014 - 05:44, said: So I've been working on an alternate history Ryujo (top, compared with original).    Posted Image   Just having one deck makes the entire ship look much sleeker and nimble. I have to say I like the design.

The_Chieftain:   Two things.   1) Why have the exhaust so far to the rear? That's a whole lot of volume being taken up with ducting. 2) Given the obvious advantages of lower superstructure, there's probably a reason that there was the additional deck on the real carrier. Don't forget all the massive amounts of 'stuff' a carrier needs, it's not just airplanes and machinery. You ever visited a WWII carrier?   SS, I'm disappointed in you. Third picture: http://worldoftanks.com/en/news/pc-browser/21/TCH_Fury_Sherman_Tiger/


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