Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Frontline Guide Contest!
Link on message: #11650654
Link on message: #11650654
Jambijon: Thanks again everyone! We have compiled the guides and will
be announcing the winners this Friday!
Subject: Frontline Guide Contest!
Link on message: #11650654
Link on message: #11650654
BigDaddyLaxative: Thanks again everyone! We have compiled the guides and will
be announcing the winners this Friday!
Subject: Frontline Guide Contest!
Link on message: #11650654
Link on message: #11650654
Hambijon: Thanks again everyone! We have compiled the guides and will
be announcing the winners this Friday!
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11650517
BLAZE_511, on May 16 2018 - 13:55, said: This thread is just going to devolve into 40k memes isnt it?

Link on message: #11650517
BLAZE_511, on May 16 2018 - 13:55, said: This thread is just going to devolve into 40k memes isnt it?

DomoSapien: maybe?
Subject: [Warhammer 40.000] KV-2 (R) e BDR G1 B
Link on message: #11650140
Link on message: #11650140
MA77: Saudações! Como muitos já sabem, hoje lançamos uma versão premium do veículo KV-2
que tem um visual bastante imponente. Alguns de vocês devem estar
se perguntado "por que diabos não consigo ver o KV-2 com o
visual Ragnarok?". Pois bem, basta desmarcar a opção que
desativa os elementos não-históricos! 
Se você tem alguma dúvida, não deixe de nos perguntar.
Abraços!

Se você tem alguma dúvida, não deixe de nos perguntar.
Subject: Unable to buy anything in store
Link on message: #11650064
Link on message: #11650064
Gnomon: Hey, everyone!
Just wanted to let you know that you should now be able to make purchases in the shop without a problem. Please let us know if you continue to have issues, and thanks for your patience!
Just wanted to let you know that you should now be able to make purchases in the shop without a problem. Please let us know if you continue to have issues, and thanks for your patience!
Subject: [ST] New Map: Berlin - Second Test
Link on message: #11650053
Link on message: #11650053
Gnomon: Hey, everyone! Hope that you’re having a great
Wednesday! I just wanted to touch base with you and let you know
that, tomorrow, we will be launching the second Supertest of the
Berlin map. This test is aimed at making Berlin gameplay more
engaging and flexible while smoothing out the rough-edges found
during the first test. You can read about the first round of
testing for Berlin here: New Map: Berlin Map
Screenshots
First in our list of
changes, the area that favors mediums tanks has been moved closer
to the center of the map. This will allow medium tanks to help
their teammates engaged in city battles. Next, the city
blocks have become more varied. We’ve re-worked the gameplay here,
which now keeps a balance between a large number of tactical
options and predictability of battle flow. The buildings have also
been re-arranged, which makes the quick spot of the enemy base
from the city blocks no longer possible. Finally, we’ve
added more covered areas to the open section of the map. These new
areas will allow you to plan for a coordinated attack, or give your
team a final chance to defend your flank if you’ve lost the middle
of the map. As always, we’ll use the data from this test
to continue to perfect gameplay for Berlin. With this test, we’ll
check and see if the adjustments make Berlin better, and it will
also allow us to see how close it is to arriving in the live
game. Want to get a detailed view of the map? Check out
our video below: Berlin Video
1
Please be sure to leave your feedback, comments, and suggestions about Berlin below. Have a great rest of your week!
First in our list of
changes, the area that favors mediums tanks has been moved closer
to the center of the map. This will allow medium tanks to help
their teammates engaged in city battles. Next, the city
blocks have become more varied. We’ve re-worked the gameplay here,
which now keeps a balance between a large number of tactical
options and predictability of battle flow. The buildings have also
been re-arranged, which makes the quick spot of the enemy base
from the city blocks no longer possible. Finally, we’ve
added more covered areas to the open section of the map. These new
areas will allow you to plan for a coordinated attack, or give your
team a final chance to defend your flank if you’ve lost the middle
of the map. As always, we’ll use the data from this test
to continue to perfect gameplay for Berlin. With this test, we’ll
check and see if the adjustments make Berlin better, and it will
also allow us to see how close it is to arriving in the live
game. Want to get a detailed view of the map? Check out
our video below: Berlin Video
1Please be sure to leave your feedback, comments, and suggestions about Berlin below. Have a great rest of your week!
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11650014
SpectreHD, on May 16 2018 - 09:01, said: You tricks me! I decided to see if it isn't working and now
I have a KV-2... You must work for WG!
Silver_ReBangBang_Wow, on May 16 2018 - 09:03, said: Meh, too bad I won't play low enough tiers to encounter these
abominations. Edit: I meant original tanks that are not copy
and pasted with a well thought out price tag. Praise wg.
Huma474, on May 16 2018 - 09:19, said: Can we get a special crew with the tank? That's the only issue I've
got with buying this right now - I'd love to get an Imperial Guard
crew with the tank, or at least a Commissar as the commander on the
tank This. I can care less with the 'historical' aspect of
the game. I like to play for fun and have unique or interesting
stuff. If this was commanded by Gaunt.....
imjedi, on May 16 2018 - 09:44, said:
Link on message: #11650014
SpectreHD, on May 16 2018 - 09:01, said: You tricks me! I decided to see if it isn't working and now
I have a KV-2... You must work for WG!DomoSapien: Customer Supportcan help you with a refund as
long as the vehicle is unplayed! Not that I know why you would want
to refund this majestic beast.... 
It is true that some players are experiencing purchasing issues. We have already sounded the alarms and we're investigating at the moment.
It is true that some players are experiencing purchasing issues. We have already sounded the alarms and we're investigating at the moment.
Silver_ReBangBang_Wow, on May 16 2018 - 09:03, said: Meh, too bad I won't play low enough tiers to encounter these
abominations. Edit: I meant original tanks that are not copy
and pasted with a well thought out price tag. Praise wg.DomoSapien: 
The God Emperor approves, mortal.

The God Emperor approves, mortal.
Huma474, on May 16 2018 - 09:19, said: Can we get a special crew with the tank? That's the only issue I've
got with buying this right now - I'd love to get an Imperial Guard
crew with the tank, or at least a Commissar as the commander on the
tank This. I can care less with the 'historical' aspect of
the game. I like to play for fun and have unique or interesting
stuff. If this was commanded by Gaunt..... DomoSapien:
I'm not aware of all the details of our partnership with GW, but I am quite happy to pass on the suggestion to our marketing teams and mention that several players have expressed interest in a 40K crew to go with the vehicle
I'm not aware of all the details of our partnership with GW, but I am quite happy to pass on the suggestion to our marketing teams and mention that several players have expressed interest in a 40K crew to go with the vehicle
imjedi, on May 16 2018 - 09:44, said: DomoSapien:
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11650009
Quote If they can make cosmetic skins for tanks and label them as non-historical, everyone can have their cake and eat it too (don't want to see them? set that flag). That'd be great
Link on message: #11650009
Quote If they can make cosmetic skins for tanks and label them as non-historical, everyone can have their cake and eat it too (don't want to see them? set that flag). That'd be great
The_Chieftain: Settings... General settings... check "Hide historical
elements". I don't need to see the reskins of the 40k tanks.
VC tanks are, as I understand it, entirely new collision models
which one has no choice but to see. So, yes, there is a very
substantial difference between the two.
Subject: [Supertest] Nuevo Mapa - "Berlín" - Parte II
Link on message: #11649972
Link on message: #11649972
Felipe6666Original: ¡Saludos, Comandantes! En el día de mañana, el mapa de
Berlín ingresa a la segunda fase del Supertest. En esta
oportunidad, buscaremos que la jugabilidad sea más atrapante y
flexible al tiempo que pulimos algunos detalles de la primera
versión.
Movimos los lugares
ideales para tanques medianos un poco más cerca del centro del
mapa. Esto les permitirá ayudar a los aliados que se encuentren
peleando ferozmente en el centro de la ciudad. Ahora
los bloques urbanos son más variados. Rediseñamos la jugabilidad en
esta área, manteniendo el balance entre cantidad de opciones
tácticas y la predicción del curso de la batalla. También
corregimos los edificios. Ya no se podrá detectar rápido al enemigo
en su base desde la ciudad.
La
parte abierta del mapa ahora cuenta con más posiciones de
cobertura. Dichas posiciones pueden ayudarles a preparar ataques o,
al menos, montar una última defensa si pierden el control del
centro del mapa. Continuaremos perfeccionando la jugabilidad
del mapa. Su concepto general ya está listo: una ubicación mixta en
la que todos los tipos de vehículos tienen su posibilidad de
brillar. Mañana revisaremos si los ajustes que hicimos hacen que
Berlín sea aun mejor y, a partir de los resultados, veremos qué tan
cerca está de aparecer en el juego. ¡Mucha suerte en sus
batallas!
Movimos los lugares
ideales para tanques medianos un poco más cerca del centro del
mapa. Esto les permitirá ayudar a los aliados que se encuentren
peleando ferozmente en el centro de la ciudad. Ahora
los bloques urbanos son más variados. Rediseñamos la jugabilidad en
esta área, manteniendo el balance entre cantidad de opciones
tácticas y la predicción del curso de la batalla. También
corregimos los edificios. Ya no se podrá detectar rápido al enemigo
en su base desde la ciudad.
La
parte abierta del mapa ahora cuenta con más posiciones de
cobertura. Dichas posiciones pueden ayudarles a preparar ataques o,
al menos, montar una última defensa si pierden el control del
centro del mapa. Continuaremos perfeccionando la jugabilidad
del mapa. Su concepto general ya está listo: una ubicación mixta en
la que todos los tipos de vehículos tienen su posibilidad de
brillar. Mañana revisaremos si los ajustes que hicimos hacen que
Berlín sea aun mejor y, a partir de los resultados, veremos qué tan
cerca está de aparecer en el juego. ¡Mucha suerte en sus
batallas!
Subject: Unable to buy anything in store
Link on message: #11649934
Link on message: #11649934
DomoSapien: Looking into it, guys! Going to attempt a test purchase on my end
and see if it goes through.
No dice. But we are seeing some purchases going through, so not everyone is affected. Investigation is underway! Please bear with us.
No dice. But we are seeing some purchases going through, so not everyone is affected. Investigation is underway! Please bear with us.
Subject: Map Mondays: Himmelsdorf
Link on message: #11649930
Link on message: #11649930
DomoSapien: I appreciate everyone's input and positivity! You guys are awesome.
If there's anyone whose tips I forgot to add to the 'community'
section, please let me know and I'll make sure to update the thread

Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11649891
SpectreHD, on May 16 2018 - 13:51, said: Here comes the "No fun allowed!" crowd. Miss my Ork M6A2E1
skin. 
Link on message: #11649891
SpectreHD, on May 16 2018 - 13:51, said: Here comes the "No fun allowed!" crowd. Miss my Ork M6A2E1
skin. 
KRZYB00P: I LOVE IT!
Subject: Warhammer 40,000 Tanks Storm the Battlefield.- Dwight Schrute
Link on message: #11649891
SpectreHD, on May 16 2018 - 13:51, said: Here comes the "No fun allowed!" crowd. Miss my Ork M6A2E1
skin. 
Link on message: #11649891
SpectreHD, on May 16 2018 - 13:51, said: Here comes the "No fun allowed!" crowd. Miss my Ork M6A2E1
skin. 
KRZYBooP: I LOVE IT!
Subject: Premium ammo and what I THINK I have noticed
Link on message: #11649837
FrozenKemp, on May 16 2018 - 04:39, said: ... They already said they changed it in preparation for
rebalancing gold rounds. There is no need to theorize.
FrozenKemp, on May 16 2018 - 04:44, said: About Premium shells Jove: What are you planning to do with
Premium shells? Pankov: In Update 1.0.1., we will discontinue
specifying the cost of Premium shells and consumables in gold! Only
the cost in credits will remain. Why? Some players purchase Premium
shells and consumables for gold. Thus, we cannot suddenly decrease
their characteristics. Moreover, it is even against the law in some
countries. We cannot make changes to property purchased for real
money. Eventually, we have come to the following: we will keep
Premium shells. However, we will stop selling them for gold, wait
until players spend all Premium shells they've purchased for gold
(which will happen quite quickly), and embark on reworking them.
Thus, we will be free to rework these shells and consumables at our
discretion. Jove: How? Pankov: We will carry out tests on the
Sandbox server. Currently, we have three options. The first option
is to remove Premium shells from the game. The second option is to
introduce entirely different type of shells that would feature a
different effect. We are aware that the cost of some Premium shells
in credits is inadequate, since the cost in credits depends on the
cost in gold. Thus, in Update 1.0.1., we stop specifying the cost
in gold, and in the following updates, we will start reworking
Premium shells. The first thing that comes to my mind is changing
(perhaps, decreasing) the cost of shells. These plans also relate
Premium consumables. http://forum.worldof...-recent-dev-qa/
Link on message: #11649837
FrozenKemp, on May 16 2018 - 04:39, said: ... They already said they changed it in preparation for
rebalancing gold rounds. There is no need to theorize. CabbageMechanic:
FrozenKemp, on May 16 2018 - 04:44, said: About Premium shells Jove: What are you planning to do with
Premium shells? Pankov: In Update 1.0.1., we will discontinue
specifying the cost of Premium shells and consumables in gold! Only
the cost in credits will remain. Why? Some players purchase Premium
shells and consumables for gold. Thus, we cannot suddenly decrease
their characteristics. Moreover, it is even against the law in some
countries. We cannot make changes to property purchased for real
money. Eventually, we have come to the following: we will keep
Premium shells. However, we will stop selling them for gold, wait
until players spend all Premium shells they've purchased for gold
(which will happen quite quickly), and embark on reworking them.
Thus, we will be free to rework these shells and consumables at our
discretion. Jove: How? Pankov: We will carry out tests on the
Sandbox server. Currently, we have three options. The first option
is to remove Premium shells from the game. The second option is to
introduce entirely different type of shells that would feature a
different effect. We are aware that the cost of some Premium shells
in credits is inadequate, since the cost in credits depends on the
cost in gold. Thus, in Update 1.0.1., we stop specifying the cost
in gold, and in the following updates, we will start reworking
Premium shells. The first thing that comes to my mind is changing
(perhaps, decreasing) the cost of shells. These plans also relate
Premium consumables. http://forum.worldof...-recent-dev-qa/CabbageMechanic: 

Subject: WG, Why do you always have to kill off everything fun...
Link on message: #11649831
Cognitive_Dissonance, on May 16 2018 - 04:50, said: This is actually a test. They are using this to fine tune, get
feedback, and probably bring it back for other tiers and possibly
multiple tiers . . . I don't think they are killing it off, they
learned from Rampage mode and are cautiously introducing a new mode
in my estimation.
Link on message: #11649831
Cognitive_Dissonance, on May 16 2018 - 04:50, said: This is actually a test. They are using this to fine tune, get
feedback, and probably bring it back for other tiers and possibly
multiple tiers . . . I don't think they are killing it off, they
learned from Rampage mode and are cautiously introducing a new mode
in my estimation.CabbageMechanic: Essentially this - the feedback from Frontlines has been
almost entirely positive and the Dev team is fully aware.
However, there is definitely some fine-tuning and optimization work
to be done and the hard data gathered from this session will assist
in that. I have no timeline to give at the moment, but I am
confident that you have not seen the last (or the best) of
Frontline.
Subject: Warhammer 40,000 Tanks Storm the Battlefield
Link on message: #11649677
Link on message: #11649677
Content_WG: Explore unique vehicles inspired by the Warhammer 40,000
universe.
The full text of the news item
The full text of the news item
Subject: Question about tier 10 Italian
Link on message: #11648864
Link on message: #11648864
DomoSapien: Not sure, but I'm on the tier IX Standard B and I'd be happy to
give you my impressions of the tank thusfar.
Personally, as someone who has lots of experience with Czech autoloaders, I feel right at home in this thing. It's got high mobility, a pretty large profile, and negligible armor.
It does well, my winrate is only about 51% with 33 battles but I'd say the last (at least) five battles involved me yolo'ing in and dying like a derp because I'm way too aggressive after playing Frontlines all day
Overall, I think the vehicle suffers from the fact that the intra-clip reload is 3 seconds per shot. Often you find yourself wanting to dish out more damage but your target skitters away in the last .5s of your reload. The reload for the second and third shell are a bit painful in general, when comparing to the tier VIII. However, that isn't to say the vehicle is bad. It's a solid all-arounder with a fresh mechanic that creates some interesting possibilities, but it doesn't outshine the Skoda T50 in terms of classic autoloader burst potential.
It's fun to play and easy enough to get ~2k+ damage in every game, but difficult to have absolute monster games in because you spend so much of your battle reloading. Would I recommend it? Yes, if you play a lot of autoloaders, I think you will enjoy the line once you hit tier VIII+
Personally, as someone who has lots of experience with Czech autoloaders, I feel right at home in this thing. It's got high mobility, a pretty large profile, and negligible armor.
It does well, my winrate is only about 51% with 33 battles but I'd say the last (at least) five battles involved me yolo'ing in and dying like a derp because I'm way too aggressive after playing Frontlines all day
Overall, I think the vehicle suffers from the fact that the intra-clip reload is 3 seconds per shot. Often you find yourself wanting to dish out more damage but your target skitters away in the last .5s of your reload. The reload for the second and third shell are a bit painful in general, when comparing to the tier VIII. However, that isn't to say the vehicle is bad. It's a solid all-arounder with a fresh mechanic that creates some interesting possibilities, but it doesn't outshine the Skoda T50 in terms of classic autoloader burst potential.
It's fun to play and easy enough to get ~2k+ damage in every game, but difficult to have absolute monster games in because you spend so much of your battle reloading. Would I recommend it? Yes, if you play a lot of autoloaders, I think you will enjoy the line once you hit tier VIII+
Subject: This game is full of cheaters
Link on message: #11648843
Desert_Faux, on May 15 2018 - 11:26, said: I hear people grumble on the forums about this game being full of
cheaters... and last match I had someone was nuclear about their
being a bunch of cheaters on the enemy team and they cheat to be
able to get all the hits while we are not allowed to. I see
people complain about cheaters on the forums, and a few times in
game... yet from my experience I have never personally encountered
someone I thought was cheating. I just know they out played me and
was in a better position to take me out and have someone spot for
them. I have never seen (myself) an instance where I ever
thought the other person was cheating, yet many complain that's the
case... Am I missing anything? or is it just an automatic
response for some to rationalize how they could of possibly been
bested.
Link on message: #11648843
Desert_Faux, on May 15 2018 - 11:26, said: I hear people grumble on the forums about this game being full of
cheaters... and last match I had someone was nuclear about their
being a bunch of cheaters on the enemy team and they cheat to be
able to get all the hits while we are not allowed to. I see
people complain about cheaters on the forums, and a few times in
game... yet from my experience I have never personally encountered
someone I thought was cheating. I just know they out played me and
was in a better position to take me out and have someone spot for
them. I have never seen (myself) an instance where I ever
thought the other person was cheating, yet many complain that's the
case... Am I missing anything? or is it just an automatic
response for some to rationalize how they could of possibly been
bested.TeriyakiTanker: I guess I would put it this way, Wargaming bans people for
cheating and have banned hundreds, maybe thousands from the NA
server, and I am pretty sure they aren't catching everyone so we
can be pretty sure there is cheating going on. Various
Youtubers have shown videos of cheating. Now from the videos
I have seen it would be pretty hard for someone on the receiving
end of the cheating to really tell that they are being
cheated. So with all that being the case how would you, me,
or anyone else really know if we were being cheated or just
outplayed or plain out RNG'ed by someone. And it really
doesn't help that most accusations thrown out on the forums either
come with no evidence, like a replay, or when a replay is shown
there is no evidence of cheating. I recall one guy claiming
some guy he was shooting at was cheating because he couldn't
penetrate him and it turned out his shots actually missed the
target.
But either way there are absolutely cheaters in this game.
But either way there are absolutely cheaters in this game.
Subject: Map Mondays: Himmelsdorf
Link on message: #11648839
xtc4, on May 15 2018 - 11:57, said: To be sure, it depends on my tank and on the team comps
and deployments. I might go tracks, 3 line, or tank alley.
In a very fast light tank, I may even start with a scouting run
directly into the middle danger zone, make a right-angle turn west,
and then come back on the 2 or 3 line. Sometimes you see quite a
bit and might allow alert teammates to get shots up the
middle.
xtc4, on May 15 2018 - 11:57, said: BTW, I forgot to say thanks for these guides.
Link on message: #11648839
xtc4, on May 15 2018 - 11:57, said: To be sure, it depends on my tank and on the team comps
and deployments. I might go tracks, 3 line, or tank alley.
In a very fast light tank, I may even start with a scouting run
directly into the middle danger zone, make a right-angle turn west,
and then come back on the 2 or 3 line. Sometimes you see quite a
bit and might allow alert teammates to get shots up the
middle.DomoSapien:
Interesting, I'll definitely need to give this a whirl next time I'm scouting on Himmelsdorf. I always feel like I'm not making a contribution in my LT's when I get this map. Swinging around to the west alley and potentially spotting some TD's before they can set up shop sounds like a pretty reliable move!
Interesting, I'll definitely need to give this a whirl next time I'm scouting on Himmelsdorf. I always feel like I'm not making a contribution in my LT's when I get this map. Swinging around to the west alley and potentially spotting some TD's before they can set up shop sounds like a pretty reliable move!
xtc4, on May 15 2018 - 11:57, said: BTW, I forgot to say thanks for these guides.DomoSapien: Thank you for the support <3 I really do appreciate it!
Subject: Map Mondays: Himmelsdorf
Link on message: #11648796
xtc4, on May 15 2018 - 11:03, said: I am not sure that I agree that the hill is decisive. It takes time
to climb it. And once you are there, you place yourself on the edge
of the map in a non-flexible corridor. Sure, there are
opportunities to cross-fire if you win the hill. But you can also
be cross-fired from D3 and G3, which are more flexible positions to
boot. I would say that winning the lower level is more
important and is more often decisive.
Link on message: #11648796
xtc4, on May 15 2018 - 11:03, said: I am not sure that I agree that the hill is decisive. It takes time
to climb it. And once you are there, you place yourself on the edge
of the map in a non-flexible corridor. Sure, there are
opportunities to cross-fire if you win the hill. But you can also
be cross-fired from D3 and G3, which are more flexible positions to
boot. I would say that winning the lower level is more
important and is more often decisive.DomoSapien: Excellent points! Would you favor a particular lower lane
over the others in general, or is it largely dependent on the
vehicle you're playing?
Subject: Map Mondays: Province
Link on message: #11648795
Iron_Soul_Stealer, on May 11 2018 - 18:38, said: I have to agree. I didn't like the "new" Province, either.
And I'm just being honest. I wanted to like it, but just like that
new FL mode, it just wasn't happening for me...
*It's still the same old campfest
that it always was. Borrrrring. Then who should I be
corresponding with if I want these two maps brought back..?
{Mittengard, and Ghost Town}. Can you suggest me a WG staff
name...? And again, I'm not asking you for a personal guarantee,
all I'm asking for you to do is try. And for some help. Can you
promise me you'll do that..? *Oh, and regarding that
highlighted part... Actually, I was just trying to make a point
there. That comment stems from an unnecessary and insulting comment
made from another player here, in this forum, who seems to think
I'm just a "filthy casual player", and I should go take a flying
[edited] leap elsewhere. Do you agree..? http://forum.worldoftanks.com/index.php?/topic/577579-holy-frontline-xp-and-credit-earning/page__st__20__pid__11637596#entry11637596
Your insults are not necessary. We are discussing
game modes here, not making personal attacks. -Iron
Link on message: #11648795
Iron_Soul_Stealer, on May 11 2018 - 18:38, said: I have to agree. I didn't like the "new" Province, either.
And I'm just being honest. I wanted to like it, but just like that
new FL mode, it just wasn't happening for me...DomoSapien: http://forum.worldoftanks.com/index.php?/topic/577579-holy-frontline-xp-and-credit-earning/page__st__20__pid__11637596#entry11637596
Your insults are not necessary. We are discussing
game modes here, not making personal attacks. -Iron
Well, like I said I added your suggestions to bring back Mittengard and Ghost Town to my feedback report. There is no WG Staff member that you can simply talk to and guarantee your suggestions are implemented. It's not a simple question of getting an inside contact and finding the right person to talk to. We do not cater to individual players, but rather the community as a whole. We value every player's opinion and we don't place more value on one player over another.
With that in mind, one player's opinion does not outweigh the opinions of the entire community, while I respect your opinion, (and am happy to present it to my superiors) I can't promise you that I'm going to fight tooth and nail to bring back those two maps (Nor do I have the power to do so even if I did make this my personal crusade). If it fits into our design roadmap then it will be implemented, as far as we know there might even be development going on for these two maps as we speak. I've heard just about as much regarding Mittengard and Ghost Town as you have, so anything is possible.
As for the insults that were directed at you, I'm sorry to hear about them. I am most definitely a "filthy casual" in that case, with my 13k battle count and mediocre stats. Elitism in the community is detrimental to virtually everyone, and I hope to see the conversations on our forums becoming more positive over time.
Well, like I said I added your suggestions to bring back Mittengard and Ghost Town to my feedback report. There is no WG Staff member that you can simply talk to and guarantee your suggestions are implemented. It's not a simple question of getting an inside contact and finding the right person to talk to. We do not cater to individual players, but rather the community as a whole. We value every player's opinion and we don't place more value on one player over another.
With that in mind, one player's opinion does not outweigh the opinions of the entire community, while I respect your opinion, (and am happy to present it to my superiors) I can't promise you that I'm going to fight tooth and nail to bring back those two maps (Nor do I have the power to do so even if I did make this my personal crusade). If it fits into our design roadmap then it will be implemented, as far as we know there might even be development going on for these two maps as we speak. I've heard just about as much regarding Mittengard and Ghost Town as you have, so anything is possible.
As for the insults that were directed at you, I'm sorry to hear about them. I am most definitely a "filthy casual" in that case, with my 13k battle count and mediocre stats. Elitism in the community is detrimental to virtually everyone, and I hope to see the conversations on our forums becoming more positive over time.
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11648788
Link on message: #11648788
MA77: Conseguiu, FURY?
Subject: How do you activate FL Reserves
Link on message: #11648582
Atragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that
hightlights it, but what do you have to press for final activation
of the reserve ? What is the entire key combination.
Link on message: #11648582
Atragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that
hightlights it, but what do you have to press for final activation
of the reserve ? What is the entire key combination.Jambijon: It depends on which reserve you are trying to use. The
7 key is your default reserve key-bind for the first reserve you
have equipped, but some abilities require additional input.
Reserves like "Inspire" are just a single input activation where
reserves like artillery or airstrike will require you to use your
fire key (Default to Left-click) to select where you what the
reserve to be shot.
Subject: How do you activate FL Reserves
Link on message: #11648582
Atragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that
hightlights it, but what do you have to press for final activation
of the reserve ? What is the entire key combination.
Link on message: #11648582
Atragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that
hightlights it, but what do you have to press for final activation
of the reserve ? What is the entire key combination.BigDaddyLaxative: It depends on which reserve you are trying to use. The
7 key is your default reserve key-bind for the first reserve you
have equipped, but some abilities require additional input.
Reserves like "Inspire" are just a single input activation where
reserves like artillery or airstrike will require you to use your
fire key (Default to Left-click) to select where you what the
reserve to be shot.
Subject: How do you activate FL Reserves
Link on message: #11648582
Atragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that
hightlights it, but what do you have to press for final activation
of the reserve ? What is the entire key combination.
Link on message: #11648582
Atragon, on May 15 2018 - 11:27, said: How to you activate Frontline Reserves. I know you hit 7 and that
hightlights it, but what do you have to press for final activation
of the reserve ? What is the entire key combination.Hambijon: It depends on which reserve you are trying to use. The
7 key is your default reserve key-bind for the first reserve you
have equipped, but some abilities require additional input.
Reserves like "Inspire" are just a single input activation where
reserves like artillery or airstrike will require you to use your
fire key (Default to Left-click) to select where you what the
reserve to be shot.
Subject: Map Mondays: Himmelsdorf
Link on message: #11648573
LewdPrincess, on May 15 2018 - 05:00, said: Change Erlenberg the old was amazing now is -----------------------
*************************************
YANKEE137, on May 15 2018 - 06:51, said: Himmelsdorf could benefit from some changes, it is way too
stale.Himmelsdorf is one of the oldest maps in the game and one of
the most boring one as well.Change a few sight lines add some cover
in center plaza and make a 3 lane battle. Change a few sight
lines add some cover in center plaza and make a 3 lane
battle.
WOLPERTINGER_, on May 15 2018 - 07:25, said: i am really liking the map breakdowns you guys are putting up.easy
to take in,even for a meh player such as me.thanks for the work!
13Jake55, on May 15 2018 - 08:32, said:
omi5cron, on May 14 2018 - 17:00, said:
Link on message: #11648573
LewdPrincess, on May 15 2018 - 05:00, said: Change Erlenberg the old was amazing now is -----------------------
*************************************DomoSapien: This is a Himmelsdorf map guide, not Erlenberg? 

YANKEE137, on May 15 2018 - 06:51, said: Himmelsdorf could benefit from some changes, it is way too
stale.Himmelsdorf is one of the oldest maps in the game and one of
the most boring one as well.Change a few sight lines add some cover
in center plaza and make a 3 lane battle. Change a few sight
lines add some cover in center plaza and make a 3 lane
battle. DomoSapien: Personally, Himmelsdorf has always been one of my favorite
maps. While I feel there is a degree of truth to 'if it ain't broke
don't fix it' I do understand how someone who has probably played
thousands of battles on the map might feel otherwise. On the other
hand, there are quite a few players who vocally expressed their
dissatisfaction with changes to Fjords when I wrote a map guide for
that one; there will always be a group that wants things to stay
the way they are and another group that wants them to change.
Finding the balance between them is key.
WOLPERTINGER_, on May 15 2018 - 07:25, said: i am really liking the map breakdowns you guys are putting up.easy
to take in,even for a meh player such as me.thanks for the work!DomoSapien: Thank you! No really, thank you. I appreciate you taking the
time to leave a bit of positivity on my thread, the reception to my
guides has not been very encouraging for how many hours it takes to
make them. It's good to know that there are some folks who benefit
from these, and with that in mind I'm happy to continue writing
these weekly guides.
13Jake55, on May 15 2018 - 08:32, said: DomoSapien:
omi5cron, on May 14 2018 - 17:00, said: DomoSapien:
Subject: Frontline Guide Contest!
Link on message: #11648560
Link on message: #11648560
Jambijon: Thanks for all the awesome submissions! There is still time
to enter and please ensure all changes or updates are done before
7:00pm PST | 9:00pm CST | 10:00pm EST.
Subject: Frontline Guide Contest!
Link on message: #11648560
Link on message: #11648560
BigDaddyLaxative: Thanks for all the awesome submissions! There is still time
to enter and please ensure all changes or updates are done before
7:00pm PST | 9:00pm CST | 10:00pm EST.
Subject: Frontline Guide Contest!
Link on message: #11648560
Link on message: #11648560
Hambijon: Thanks for all the awesome submissions! There is still time
to enter and please ensure all changes or updates are done before
7:00pm PST | 9:00pm CST | 10:00pm EST.
Subject: POR JOGAR DE ART NÃO É PUNIDO POR CAUSAR DANO EM ALIADO?
Link on message: #11648467
Yuriev, on May 14 2018 - 23:42, said: O problema da arty e que e muito dificil caracterizar o dano
intencional. Um tiro irresponsável, quando a arty atira no inimigo
mas com aliados proximos que sofrem o dano e considerado dano
intencional ou e apenas um efeito colateral toleravel? Errar o tiro
e atingir o amigo e normal, todo mundo erra, mas tem muito jogador
de arty que atira sem querer saber se vai ferrar amigo, pela
ganancia de dar dano.
Link on message: #11648467
Yuriev, on May 14 2018 - 23:42, said: O problema da arty e que e muito dificil caracterizar o dano
intencional. Um tiro irresponsável, quando a arty atira no inimigo
mas com aliados proximos que sofrem o dano e considerado dano
intencional ou e apenas um efeito colateral toleravel? Errar o tiro
e atingir o amigo e normal, todo mundo erra, mas tem muito jogador
de arty que atira sem querer saber se vai ferrar amigo, pela
ganancia de dar dano.MA77: Você está correto, Yuriev. É normal receber dano aliado de
artilharia quando está muito próximo a um alvo em que ela está
disparando.
Se o jogador está sozinho e recebeu um tiro da artilharia aliada, é fácil identificar que foi dano proposital.
Se o jogador está sozinho e recebeu um tiro da artilharia aliada, é fácil identificar que foi dano proposital.
Subject: Map Mondays: Himmelsdorf
Link on message: #11647780
Link on message: #11647780
DomoSapien: Hey Tankers! Are you ready for another thrilling episode of
Map Mondays?
This week's map is one we all know and love (unless we're playing SPG's): Himmelsdorf!
Last week's guide: Steppes
Play the video below and listen to a remastered take on the original WoT Battle theme while traversing the rubble piles and ruined buildings lining the streets of Himmseldorf, then dive into the guide below.
I'm trying a few things out with the visual format for the images in the guide, Let me know if these flow a little better than previous guides, or if you prefer one of the older screenshot formats!
Visual Map:
MAP KEY/LEGEND: Solid circle:
Likely position Dotted circle: Possible position
Blue dotted Lines: Firing lanes
Solid lines: Safe route
Dashed lines: Possibly contested route
The flow of battle on Himmelsdorf is the embodiment of your typical North/South map. It is unlikely that an East/West split will occur, and typically the team that gains dominance of a particular flank ends up snowballing the rest of the game and wiping up the team that lost the flank. The hill is arguably the most important section, as many other areas can be defended with an aggressive position on the hill. On the other hand, if you commit most of your forces to a hill push, it is of paramount importance that you push effectively and quickly! Dawdling on the hill while allowing the enemy to sweep the Tracks or Tank Alley will result in your team's untimely demise!
TANK ALLEY
The alleyway in the east infamously known as Tank Alley is your go-to Heavy Bruiser location. Vehicles with strong turret armor or TD's with a heavily armored superstructure such as the T110E3, JagdpzE100, Maus, Type 5 Heavy etc. will feel right at home in Tank Alley. Offering hull-down positions and sidescraping opportunities for both teams, it is a vital push. Leaving this flank undefended is highly inadvisable. Note that Tank Alley is susceptible to crossfire from the West across the field in the middle, as well as certain areas of the hill. Think twice before overcommitting to the push unless you can get through it quickly and cleanly. EXPAND

THE HILL The hill is often the deciding factor on Himmelsdorf. There is a fine balance in terms of deployment, as it is necessary to deploy enough vehicles to hold (and preferably win) the hill, but ensure coverage for other important map areas. There are spotting opportunities, hull-down opportunities, brawling opportunities, as well as a degree of possible SPG support. If a team manages to sweep the hill and push down into Tank Alley for a pincer move, your other flanks will crumble rather quickly. EXPAND
WEST ALLEY The West Alley tends to attract more TD's than
HT's, as it arguably doesn't offer as much hard cover as Tank
Alley, and favors vehicles with good sniping Characteristics. The
firing positions for the West Alley cross over a bit with firing
lanes from other areas of the map, so it's important to keep an eye
on how many enemy vehicles are remaining and which push is going
in/against your favor. It's possible for you to get sniped from the
hill, so keep an eye on that minimap! EXPAND
THE TRACKS Typically,
LT's and SPG's gravitate towards the tracks. The tracks are a risky
push, with enemy TD's likely to be lurking behind several corners
(See screenshots above as well). Stay mobile, grab whatever cover
you can find, and also be aware of snipers on the hill. Vision
control is key for lategame, spotting leftover TD's and
aggressively pushing the enemy back line to hunt SPG's will be your
likely lategame play in a Light Tank. It's possible to support this
flank in a medium or heavy as well as situations present
themselves, but make sure you have enough map coverage
elsewhere.
EXPAND
THE
BUNKERS/MIDDLE:
The middle field is a bit of a deathtrap. Theoretically you could rush across and proximity spot enemy tanks by hugging a wall, but it's likely that they will be spotted by allies in Tank/West alley anyway. Approach with caution. As for the bunkers, they do allow for some sniping opportunities across the field, but your mileage will most certainly vary here. I am a firm believer in the notion that by deploying to a position that will not offer you opportunities to deal damage to enemies until the lategame, you are planning for failure and putting your team at a major disadvantage. Don't overcommit to the bunkers, you'll probably be more useful elsewhere. That isn't to say you should ignore them entirely, but be aware of where your allies/enemies are and deploy accordingly.
EXPAND
I only have an example view of
the bunkers from the North side, but they are virtually identical.

That one was pretty screenshot-heavy, wasn't it? Hopefully everyone enjoyed it, and some will find it useful! As always suggestions and feedback on my guides or guide format are welcome and appreciated.
See you on the battlefield.
This week's map is one we all know and love (unless we're playing SPG's): Himmelsdorf!
Last week's guide: Steppes
Play the video below and listen to a remastered take on the original WoT Battle theme while traversing the rubble piles and ruined buildings lining the streets of Himmseldorf, then dive into the guide below.
I'm trying a few things out with the visual format for the images in the guide, Let me know if these flow a little better than previous guides, or if you prefer one of the older screenshot formats!
Visual Map:
MAP KEY/LEGEND: Solid circle:
Likely position Dotted circle: Possible positionBlue dotted Lines: Firing lanes
Solid lines: Safe route
Dashed lines: Possibly contested route
The flow of battle on Himmelsdorf is the embodiment of your typical North/South map. It is unlikely that an East/West split will occur, and typically the team that gains dominance of a particular flank ends up snowballing the rest of the game and wiping up the team that lost the flank. The hill is arguably the most important section, as many other areas can be defended with an aggressive position on the hill. On the other hand, if you commit most of your forces to a hill push, it is of paramount importance that you push effectively and quickly! Dawdling on the hill while allowing the enemy to sweep the Tracks or Tank Alley will result in your team's untimely demise!
TANK ALLEY
The alleyway in the east infamously known as Tank Alley is your go-to Heavy Bruiser location. Vehicles with strong turret armor or TD's with a heavily armored superstructure such as the T110E3, JagdpzE100, Maus, Type 5 Heavy etc. will feel right at home in Tank Alley. Offering hull-down positions and sidescraping opportunities for both teams, it is a vital push. Leaving this flank undefended is highly inadvisable. Note that Tank Alley is susceptible to crossfire from the West across the field in the middle, as well as certain areas of the hill. Think twice before overcommitting to the push unless you can get through it quickly and cleanly. EXPAND


THE HILL The hill is often the deciding factor on Himmelsdorf. There is a fine balance in terms of deployment, as it is necessary to deploy enough vehicles to hold (and preferably win) the hill, but ensure coverage for other important map areas. There are spotting opportunities, hull-down opportunities, brawling opportunities, as well as a degree of possible SPG support. If a team manages to sweep the hill and push down into Tank Alley for a pincer move, your other flanks will crumble rather quickly. EXPAND
WEST ALLEY The West Alley tends to attract more TD's than
HT's, as it arguably doesn't offer as much hard cover as Tank
Alley, and favors vehicles with good sniping Characteristics. The
firing positions for the West Alley cross over a bit with firing
lanes from other areas of the map, so it's important to keep an eye
on how many enemy vehicles are remaining and which push is going
in/against your favor. It's possible for you to get sniped from the
hill, so keep an eye on that minimap! EXPAND
THE TRACKS Typically,
LT's and SPG's gravitate towards the tracks. The tracks are a risky
push, with enemy TD's likely to be lurking behind several corners
(See screenshots above as well). Stay mobile, grab whatever cover
you can find, and also be aware of snipers on the hill. Vision
control is key for lategame, spotting leftover TD's and
aggressively pushing the enemy back line to hunt SPG's will be your
likely lategame play in a Light Tank. It's possible to support this
flank in a medium or heavy as well as situations present
themselves, but make sure you have enough map coverage
elsewhere.EXPAND

THE
BUNKERS/MIDDLE:The middle field is a bit of a deathtrap. Theoretically you could rush across and proximity spot enemy tanks by hugging a wall, but it's likely that they will be spotted by allies in Tank/West alley anyway. Approach with caution. As for the bunkers, they do allow for some sniping opportunities across the field, but your mileage will most certainly vary here. I am a firm believer in the notion that by deploying to a position that will not offer you opportunities to deal damage to enemies until the lategame, you are planning for failure and putting your team at a major disadvantage. Don't overcommit to the bunkers, you'll probably be more useful elsewhere. That isn't to say you should ignore them entirely, but be aware of where your allies/enemies are and deploy accordingly.
EXPAND
I only have an example view of
the bunkers from the North side, but they are virtually identical.

That one was pretty screenshot-heavy, wasn't it? Hopefully everyone enjoyed it, and some will find it useful! As always suggestions and feedback on my guides or guide format are welcome and appreciated.
See you on the battlefield.
Subject: old school german tier 8's
Link on message: #11647598
NeatoMan, on May 12 2018 - 16:07, said: Is anyone having success in random pubs with them? I
dusted off my Tiger2 and Panther2 to get some newly transferred
crews trained up for frontline. Neither of these tanks
can win. Not that I'm doing all that well, but I think if
yolo'd I'd probably win more. I sold my P2 long ago after its
win rate began to plummet with the change to +2 tier
MM. After bringing it back into my garage I find that
nothing has changed in all these years except now my Tiger2 is
doing the exact same thing. I used to be able to solo pub
them to the mid 50's. For those of you who can still solo pub
either of these tanks to mid 50% win rates, what are you doing to
win with them?
Link on message: #11647598
NeatoMan, on May 12 2018 - 16:07, said: Is anyone having success in random pubs with them? I
dusted off my Tiger2 and Panther2 to get some newly transferred
crews trained up for frontline. Neither of these tanks
can win. Not that I'm doing all that well, but I think if
yolo'd I'd probably win more. I sold my P2 long ago after its
win rate began to plummet with the change to +2 tier
MM. After bringing it back into my garage I find that
nothing has changed in all these years except now my Tiger2 is
doing the exact same thing. I used to be able to solo pub
them to the mid 50's. For those of you who can still solo pub
either of these tanks to mid 50% win rates, what are you doing to
win with them?TeriyakiTanker: What is your sample size? 
Subject: Wargame listens to the community
Link on message: #11647572
Treacherous_Neighbour, on May 14 2018 - 13:30, said: If you cannot see the advantages of firing premium ammo then
we can stop right here. If you can see the advantages of firing
premium ammo, then you will see the advantage of having a premium
account to pay for it. Its really not that hard.
Link on message: #11647572
Treacherous_Neighbour, on May 14 2018 - 13:30, said: If you cannot see the advantages of firing premium ammo then
we can stop right here. If you can see the advantages of firing
premium ammo, then you will see the advantage of having a premium
account to pay for it. Its really not that hard.TeriyakiTanker: So it looks like you don't understand why they are removing
the ability to purchase rounds with gold. They are doing it
to remove their financial liability when they change the ammo
system. no I am not a lawyer so I don't know if that is really an
issue or not but it is at least their reasoning behind it. My
guess is that within a year premium ammo will no longer exist as we
know it now. So I guess I am not really sure what your issue
is at this point?
Subject: TD's vs Heavy Tanks
Link on message: #11647558
Cpt_Tazzooca, on May 14 2018 - 11:02, said: Hello Everyone this is my first topic I'm am and and is not really
sure it would go here. either way I have but one question that for
some reason nobody knows what to do, what is the purpose for Tank
destroyers and Heavy Tanks. Reason I am asking is because I've been
getting certain teammates that keep calling me out for sitting back
in a Tank destroyer to pick off dying enemy tanks and/or aid in
causing damage to them, and are demanding I go out and fight much
like a heavy tank and start bullying over the fact.
Now Heavy tanks I know can vary depending on the equipment it has
like for instance the Lowe, That tank we all know has a high
powered sniper rifle for a cannon and is used much like a DMR for
mid-range to close quarters (at least for me that is).
Anyways I'd just thought I'd get some answers here so that I may
play the game like it's suppose to.
Link on message: #11647558
Cpt_Tazzooca, on May 14 2018 - 11:02, said: Hello Everyone this is my first topic I'm am and and is not really
sure it would go here. either way I have but one question that for
some reason nobody knows what to do, what is the purpose for Tank
destroyers and Heavy Tanks. Reason I am asking is because I've been
getting certain teammates that keep calling me out for sitting back
in a Tank destroyer to pick off dying enemy tanks and/or aid in
causing damage to them, and are demanding I go out and fight much
like a heavy tank and start bullying over the fact.
Now Heavy tanks I know can vary depending on the equipment it has
like for instance the Lowe, That tank we all know has a high
powered sniper rifle for a cannon and is used much like a DMR for
mid-range to close quarters (at least for me that is).
Anyways I'd just thought I'd get some answers here so that I may
play the game like it's suppose to.TeriyakiTanker: Its pretty obvious from looking at your account that all you
do in a game is camp the red line and average about 1 shot a game
in damage. This means when your team wins you aren't getting
any damage because you are too far away and when your team loses
you basically get in a shot or two before being spotted and killed
by the enemy. The bottom line is that you are the perfect
example of someone who buys higher tier premiums than you should
and you are way out of your league at this point. Most likely
you are running into people who are seeing you camp the redline and
don't have enough self control to not rage at you. Personally
I would suggest you start down at the low tiers and learn how to
play. You will have a much better time in the long run and
enjoying the game is why I am assuming you are playing. I
suggest starting the Swedish line since you are already playing the
S1. They are pretty decent TDs to be honest. Also look
into the Russian, American, and German lines. Lots of good
tank destroyers.
Subject: Question regarding Heavy Tank Brawlers
Link on message: #11647515
Chewy1227, on May 14 2018 - 10:49, said: Thanks for the information guys, super fast at getting back to
me.
I think I get the gist that German tanks can brawl if the situation arises, but not every battle calls for it. I think perhaps it's my tactics that I might need to change up. Hopefully I will get chance to play with all of you here in the future. Feel free to add me so we can group up some time.
Link on message: #11647515
Chewy1227, on May 14 2018 - 10:49, said: Thanks for the information guys, super fast at getting back to
me. I think I get the gist that German tanks can brawl if the situation arises, but not every battle calls for it. I think perhaps it's my tactics that I might need to change up. Hopefully I will get chance to play with all of you here in the future. Feel free to add me so we can group up some time.
TeriyakiTanker: German heavies up to the King Tiger (Tier VIII) are much
better at mid range support and if necessary can use their health
to bully other tanks. Not really good at brawling until Tier
IX as some others have pointed out, with the exception of the Tier
VIII VK which is pretty solid. If you want brawlers you want
either the Russian or Japanese heavies.
Subject: The Berlin Five is in the Premium Shop!
Link on message: #11647334
ElfMagi2, on May 12 2018 - 19:24, said: Don't trust this. I bought a tank bundle today thinking I
would get the gold for compensation. NOPE. Been fighting tickets
all day. They will not budge.
Link on message: #11647334
ElfMagi2, on May 12 2018 - 19:24, said: Don't trust this. I bought a tank bundle today thinking I
would get the gold for compensation. NOPE. Been fighting tickets
all day. They will not budge.DomoSapien: Sorry for the delay, busy weekend.
Do you already have the vehicle in your garage? It needs to be present in your garage in order to receive compensation.
According to our Knowledgebase: "There are still transactions that will compensate the player Gold instead of Credits. Please see the following: -Purchasing/being gifted a Premium Tank that you already own -Winning a Premium Tank in a live event (Twitch stream, player gathering, social media, etc) -The Premium Tank is re-balanced substantially in-game and a refund is offered"
Please send me a PM with your ticket ID and I'll gladly look into it!
Do you already have the vehicle in your garage? It needs to be present in your garage in order to receive compensation.
According to our Knowledgebase: "There are still transactions that will compensate the player Gold instead of Credits. Please see the following: -Purchasing/being gifted a Premium Tank that you already own -Winning a Premium Tank in a live event (Twitch stream, player gathering, social media, etc) -The Premium Tank is re-balanced substantially in-game and a refund is offered"
Please send me a PM with your ticket ID and I'll gladly look into it!
Subject: [DEBATE] Artillerías en Frontline
Link on message: #11647184
Link on message: #11647184
Felipe6666Original: Personalmente, no creo que deban ser prohibidas en Línea del
Frante. Jugué bastante el evento (casi alcanzo el nivel 30 por
primera vez) y, si bien había al menos una del lado enemigo en cada
partida, no me pareció que hayan influido mucho en el resultado
final. Tampoco recuerdo que me hayan pegado mucho, pero eso quizás
tenga que ver con que usé más medianos que otra cosa.
¡Saludos!
Subject: Wargaming rewards better players for club sealing !
Link on message: #11647109
cocobabygirl, on May 12 2018 - 18:55, said: It's great to see the higher win rate players are starting to cry
how the frontline mode is not as good as they would want.
Hmmmm..... lets see the map is huge and the idea that a lower
player can do very well because they don't have a five year
learning curve of the maps or the chance of wolf packing the
tomatoes, also you have other factors besides air strikes to
frustrate them. The biggest thing I guess in this battle
mode, is the absence of stats at the beginning of the battle that
show where there victims (tomatoes) are, so they can't concentrate
on killing them quickly. Guess mods have there advantages to
help players increase stats. I still think this is a great
addition to this game. It also appears that from the poll on
Deadly's thread on the general discussion forum others agree.
PS hey boxhawk that's a 44.3% win rate tyvm lol learning not care
anymore, thinking of uninstalling my mod. Wish if anyone
knows how to transfer equipment automatically from tank to tank?
Link on message: #11647109
cocobabygirl, on May 12 2018 - 18:55, said: It's great to see the higher win rate players are starting to cry
how the frontline mode is not as good as they would want.
Hmmmm..... lets see the map is huge and the idea that a lower
player can do very well because they don't have a five year
learning curve of the maps or the chance of wolf packing the
tomatoes, also you have other factors besides air strikes to
frustrate them. The biggest thing I guess in this battle
mode, is the absence of stats at the beginning of the battle that
show where there victims (tomatoes) are, so they can't concentrate
on killing them quickly. Guess mods have there advantages to
help players increase stats. I still think this is a great
addition to this game. It also appears that from the poll on
Deadly's thread on the general discussion forum others agree.
PS hey boxhawk that's a 44.3% win rate tyvm lol learning not care
anymore, thinking of uninstalling my mod. Wish if anyone
knows how to transfer equipment automatically from tank to tank?TeriyakiTanker: Well I have a pretty high win rate and I love front line.
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